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authorMathias Agopian <mathias@google.com>2009-05-04 14:17:04 -0700
committerMathias Agopian <mathias@google.com>2009-05-04 14:17:04 -0700
commitdff8e58d47ede6e748c0b02e128ca33b42a4f362 (patch)
tree716d70cda74aa625d6e67c4debc2eb7c6b81bfc9 /libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.h
parentfa6eda01a9f3df0102ce6a65302c8674cc9c7e50 (diff)
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update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
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diff --git a/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.h b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.h
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+++ b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.h
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
+#define ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <utils/threads.h>
+#include <utils/Parcel.h>
+
+#include "LayerBase.h"
+#include "LayerBitmap.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+class OrientationAnimation;
+
+class LayerOrientationAnimRotate : public LayerOrientationAnimBase
+{
+public:
+ static const uint32_t typeInfo;
+ static const char* const typeID;
+ virtual char const* getTypeID() const { return typeID; }
+ virtual uint32_t getTypeInfo() const { return typeInfo; }
+
+ LayerOrientationAnimRotate(SurfaceFlinger* flinger, DisplayID display,
+ OrientationAnimation* anim,
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut);
+ virtual ~LayerOrientationAnimRotate();
+
+ void onOrientationCompleted();
+
+ virtual void onDraw(const Region& clip) const;
+ virtual Point getPhysicalSize() const;
+ virtual void validateVisibility(const Transform& globalTransform);
+ virtual bool needsBlending() const;
+ virtual bool isSecure() const { return false; }
+private:
+ void drawScaled(float angle, float scale, float alpha) const;
+
+ OrientationAnimation* mAnim;
+ sp<Buffer> mBitmapIn;
+ sp<Buffer> mBitmapOut;
+ nsecs_t mStartTime;
+ nsecs_t mFinishTime;
+ bool mOrientationCompleted;
+ int mOriginalTargetOrientation;
+ mutable bool mFirstRedraw;
+ mutable float mLastNormalizedTime;
+ mutable float mLastAngle;
+ mutable float mLastScale;
+ mutable GLuint mTextureName;
+ mutable GLuint mTextureNameIn;
+ mutable bool mNeedsBlending;
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H