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authorMathias Agopian <mathias@google.com>2010-05-10 20:06:11 -0700
committerMathias Agopian <mathias@google.com>2010-05-12 17:26:22 -0700
commit9f2c4fd9a14ea79e4cbbd3ab8925794711a6411c (patch)
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Refactor some code in surfaceflinger in preparation of upcoming changes
the new TextureMagager class now handle texture creation and upload as well as EGL image creation and binding to GraphicBuffers. This is used indirectly by Layer and directly by LayerBuffer the new BufferManager class handles the set of buffers used for a Layer (Surface), it abstracts how many buffer there is as well as the use of EGLimage vs. regular texture ops (glTexImage2D). Change-Id: I2da1ddcf27758e6731400f6cc4e20bef35c0a39a
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