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author | Android (Google) Code Review <android-gerrit@google.com> | 2009-09-04 18:21:18 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2009-09-04 18:21:18 -0700 |
commit | a3c745dafa2679b73a6d499324b6ffaac819fdc9 (patch) | |
tree | d5ccaa24544c45ce7bda6a940ff423338d8e7810 /libs | |
parent | 3194a66329ea617c1f7bf558e2ac6a765860dd97 (diff) | |
parent | 7adb985e85d912d4a5f8f9590e17cfd9c7f4b4ed (diff) | |
download | frameworks_base-a3c745dafa2679b73a6d499324b6ffaac819fdc9.zip frameworks_base-a3c745dafa2679b73a6d499324b6ffaac819fdc9.tar.gz frameworks_base-a3c745dafa2679b73a6d499324b6ffaac819fdc9.tar.bz2 |
Merge change 24057 into eclair
* changes:
checkpoint
Diffstat (limited to 'libs')
-rw-r--r-- | libs/rs/java/Fall/res/raw/fall.c | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/libs/rs/java/Fall/res/raw/fall.c b/libs/rs/java/Fall/res/raw/fall.c index 346006c..b3e2f92 100644 --- a/libs/rs/java/Fall/res/raw/fall.c +++ b/libs/rs/java/Fall/res/raw/fall.c @@ -210,26 +210,27 @@ void generateRipples() { int x = 0; int yOffset = y * width; for ( ; x < width; x += 1) { - int o = ((yOffset + x) << 3); - int o1 = o + 8 + 5; - int ow = o + w8 + 5; - int ow1 = ow + 8; + struct vert_s *v = (struct vec3_s *)(vertices + x); + //int o = ((yOffset + x) << 3); + //int o1 = o + 8 + 5; + //int ow = o + w8 + 5; + //int ow1 = ow + 8; struct vec3_s n1, n2, n3; - vec3Sub(&n1, (struct vec3_s *)(vertices + o1 + 5), (struct vec3_s *)(vertices + o + 5)); - vec3Sub(&n2, (struct vec3_s *)(vertices + ow + 5), (struct vec3_s *)(vertices + o + 5)); + vec3Sub(&n1, (struct vec3_s *)&(v+1)->x, (struct vec3_s *)&v->x); + vec3Sub(&n2, (struct vec3_s *)&(v+width)->x, (struct vec3_s *)&v->x); vec3Cross(&n3, &n1, &n2); vec3Norm(&n3); // Average of previous normal and N1 x N2 - vec3Sub(&n1, (struct vec3_s *)(vertices + ow1 + 5), (struct vec3_s *)(vertices + o + 5)); + vec3Sub(&n1, (struct vec3_s *)&(v+width+1)->x, (struct vec3_s *)&v->x); vec3Cross(&n2, &n1, &n2); vec3Add(&n3, &n3, &n2); vec3Norm(&n3); - vertices[o + 0] = n3.x; - vertices[o + 1] = n3.y; - vertices[o + 2] = -n3.z; + v->nx = n3.x; + v->ny = n3.y; + v->nz = -n3.z; // reset Z //vertices[(yOffset + x) << 3 + 7] = 0.0f; |