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authorNaomi Luis <nluis@codeaurora.org>2010-11-18 12:48:25 -0800
committerNaomi Luis <nluis@codeaurora.org>2010-11-22 14:03:18 -0800
commit637e3fd523f79e179973c6d683ddc816b6fa67ac (patch)
tree5fb597c5483e65d78170588a4783e36caaf92b53 /libs
parente2ec61b23b6da2f6f0796939c3e00aa77bf17569 (diff)
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frameworks/base: Destroy the overlay even if there is an error
Allow the overlay object to be destroyed whenever the destroy is invoked. Currently the destroy call returns if there is an error encountered, which results in open data and control channels. Change-Id: I1f2ef4ebb5fb1dcabf05ab50b5bbf6e5e240a63a
Diffstat (limited to 'libs')
-rw-r--r--libs/ui/Overlay.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/libs/ui/Overlay.cpp b/libs/ui/Overlay.cpp
index 3aa8950..b082c53 100644
--- a/libs/ui/Overlay.cpp
+++ b/libs/ui/Overlay.cpp
@@ -96,7 +96,6 @@ void* Overlay::getBufferAddress(overlay_buffer_t buffer)
}
void Overlay::destroy() {
- if (mStatus != NO_ERROR) return;
// Must delete the objects in reverse creation order, thus the
// data side must be closed first and then the destroy send to
@@ -104,9 +103,15 @@ void Overlay::destroy() {
if (mOverlayData) {
overlay_data_close(mOverlayData);
mOverlayData = NULL;
+ } else {
+ LOGD("Overlay::destroy mOverlayData is NULL");
}
- mOverlayRef->mOverlayChannel->destroy();
+ if (mOverlayRef != 0) {
+ mOverlayRef->mOverlayChannel->destroy();
+ } else {
+ LOGD("Overlay::destroy mOverlayRef is NULL");
+ }
}
status_t Overlay::getStatus() const {