summaryrefslogtreecommitdiffstats
path: root/libs
diff options
context:
space:
mode:
authorChet Haase <chet@google.com>2012-09-14 15:31:25 -0700
committerChet Haase <chet@google.com>2012-09-17 11:21:34 -0700
commit603f6de35f21d74ae242d52d501f4f5c25ff4f4c (patch)
treeb249a7750a60b445a43670b7ba540beecbe715db /libs
parentcc5dd18d15a174799ad79d26633c268e8860c8ab (diff)
downloadframeworks_base-603f6de35f21d74ae242d52d501f4f5c25ff4f4c.zip
frameworks_base-603f6de35f21d74ae242d52d501f4f5c25ff4f4c.tar.gz
frameworks_base-603f6de35f21d74ae242d52d501f4f5c25ff4f4c.tar.bz2
Fix occasional crash bug with layers
Launcher occasionally crashes with a stack trace indicating that the memory of a Layer object is corrupt. It is possible for us to delete a Layer structure and then, briefly, use it to draw a DisplayList again before that DisplayList gets recreated (without the layer that got deleted). When this happens, if the memory got corrupted, it's possible to crash. The fix is to add Layer to the other objects which we currently refcount (bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the refcount. We increment when creating it, then increment it again when it's referenced from a DisplayList. Then we decrement the refcount instead of deleting it, and decrement when we clear a DisplayList that refers to it. Then when the refcount reaches 0, we delete it. Issue #6994632 Native crash in launcher when trying to launch all apps screen Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c
Diffstat (limited to 'libs')
-rw-r--r--libs/hwui/DisplayListRenderer.cpp19
-rw-r--r--libs/hwui/DisplayListRenderer.h13
-rw-r--r--libs/hwui/Layer.cpp19
-rw-r--r--libs/hwui/Layer.h16
-rw-r--r--libs/hwui/LayerCache.cpp11
-rw-r--r--libs/hwui/LayerRenderer.cpp10
-rw-r--r--libs/hwui/OpenGLRenderer.cpp7
-rw-r--r--libs/hwui/ResourceCache.cpp23
-rw-r--r--libs/hwui/ResourceCache.h6
9 files changed, 87 insertions, 37 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index c3444e6..cc72df6 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -182,6 +182,10 @@ void DisplayList::clearResources() {
caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
}
+ for (size_t i = 0; i < mLayers.size(); i++) {
+ caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
+ }
+
caches.resourceCache.unlock();
for (size_t i = 0; i < mPaints.size(); i++) {
@@ -206,6 +210,7 @@ void DisplayList::clearResources() {
mPaints.clear();
mPaths.clear();
mMatrices.clear();
+ mLayers.clear();
}
void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) {
@@ -264,6 +269,12 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde
caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i));
}
+ const Vector<Layer*>& layers = recorder.getLayers();
+ for (size_t i = 0; i < layers.size(); i++) {
+ mLayers.add(layers.itemAt(i));
+ caches.resourceCache.incrementRefcountLocked(layers.itemAt(i));
+ }
+
caches.resourceCache.unlock();
const Vector<SkPaint*>& paints = recorder.getPaints();
@@ -1361,6 +1372,10 @@ void DisplayListRenderer::reset() {
mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
}
+ for (size_t i = 0; i < mLayers.size(); i++) {
+ mCaches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
+ }
+
mCaches.resourceCache.unlock();
mBitmapResources.clear();
@@ -1379,6 +1394,8 @@ void DisplayListRenderer::reset() {
mMatrices.clear();
+ mLayers.clear();
+
mHasDrawOps = false;
}
@@ -1539,7 +1556,7 @@ status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList,
status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
addOp(DisplayList::DrawLayer);
- addInt((int) layer);
+ addLayer(layer);
addPoint(x, y);
addPaint(paint);
return DrawGlInfo::kStatusDone;
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 8e4f2d3..a0b1630 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -496,6 +496,7 @@ private:
SortedVector<SkPath*> mSourcePaths;
Vector<SkMatrix*> mMatrices;
Vector<SkiaShader*> mShaders;
+ Vector<Layer*> mLayers;
mutable SkFlattenableReadBuffer mReader;
@@ -652,6 +653,10 @@ public:
return mSourcePaths;
}
+ const Vector<Layer*>& getLayers() const {
+ return mLayers;
+ }
+
const Vector<SkMatrix*>& getMatrices() const {
return mMatrices;
}
@@ -804,6 +809,12 @@ private:
mMatrices.add(copy);
}
+ inline void addLayer(Layer* layer) {
+ addInt((int) layer);
+ mLayers.add(layer);
+ mCaches.resourceCache.incrementRefcount(layer);
+ }
+
inline void addBitmap(SkBitmap* bitmap) {
// Note that this assumes the bitmap is immutable. There are cases this won't handle
// correctly, such as creating the bitmap from scratch, drawing with it, changing its
@@ -862,6 +873,8 @@ private:
Vector<SkMatrix*> mMatrices;
+ Vector<Layer*> mLayers;
+
uint32_t mBufferSize;
int mRestoreSaveCount;
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 31e169b..76b274b 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -25,10 +25,29 @@
namespace android {
namespace uirenderer {
+Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight) {
+ mesh = NULL;
+ meshIndices = NULL;
+ meshElementCount = 0;
+ cacheable = true;
+ textureLayer = false;
+ renderTarget = GL_TEXTURE_2D;
+ texture.width = layerWidth;
+ texture.height = layerHeight;
+ colorFilter = NULL;
+ deferredUpdateScheduled = false;
+ renderer = NULL;
+ displayList = NULL;
+ fbo = 0;
+ Caches::getInstance().resourceCache.incrementRefcount(this);
+}
+
Layer::~Layer() {
if (mesh) delete mesh;
if (meshIndices) delete meshIndices;
if (colorFilter) Caches::getInstance().resourceCache.decrementRefcount(colorFilter);
+ if (fbo) Caches::getInstance().fboCache.put(fbo);
+ deleteTexture();
}
void Layer::setPaint(SkPaint* paint) {
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 76da671..420073a 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -46,21 +46,7 @@ class DisplayList;
*/
struct Layer {
- Layer(const uint32_t layerWidth, const uint32_t layerHeight) {
- mesh = NULL;
- meshIndices = NULL;
- meshElementCount = 0;
- cacheable = true;
- textureLayer = false;
- renderTarget = GL_TEXTURE_2D;
- texture.width = layerWidth;
- texture.height = layerHeight;
- colorFilter = NULL;
- deferredUpdateScheduled = false;
- renderer = NULL;
- displayList = NULL;
- }
-
+ Layer(const uint32_t layerWidth, const uint32_t layerHeight);
~Layer();
/**
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index eea707e..ce74cee 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -69,15 +69,10 @@ void LayerCache::setMaxSize(uint32_t maxSize) {
void LayerCache::deleteLayer(Layer* layer) {
if (layer) {
- GLuint fbo = layer->getFbo();
- LAYER_LOGD("Destroying layer %dx%d, fbo %d", layer->getWidth(), layer->getHeight(), fbo);
-
+ LAYER_LOGD("Destroying layer %dx%d, fbo %d", layer->getWidth(), layer->getHeight(),
+ layer->getFbo());
mSize -= layer->getWidth() * layer->getHeight() * 4;
-
- if (fbo) Caches::getInstance().fboCache.put(fbo);
- layer->deleteTexture();
-
- delete layer;
+ Caches::getInstance().resourceCache.decrementRefcount(layer);
}
}
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 02af5e2..b57d806 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -211,10 +211,8 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque
fbo, width, height);
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- caches.fboCache.put(fbo);
- layer->deleteTexture();
- delete layer;
+ Caches::getInstance().resourceCache.decrementRefcount(layer);
return NULL;
}
@@ -240,8 +238,7 @@ bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
layer->texCoords.set(0.0f, height / float(layer->getHeight()),
width / float(layer->getWidth()), 0.0f);
} else {
- layer->deleteTexture();
- delete layer;
+ Caches::getInstance().resourceCache.decrementRefcount(layer);
return false;
}
}
@@ -303,8 +300,7 @@ void LayerRenderer::destroyLayer(Layer* layer) {
if (!Caches::getInstance().layerCache.put(layer)) {
LAYER_RENDERER_LOGD(" Destroyed!");
- layer->deleteTexture();
- delete layer;
+ Caches::getInstance().resourceCache.decrementRefcount(layer);
} else {
LAYER_RENDERER_LOGD(" Cached!");
#if DEBUG_LAYER_RENDERER
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 02448e8..4aefcba 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -643,10 +643,8 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- layer->deleteTexture();
- mCaches.fboCache.put(layer->getFbo());
- delete layer;
+ Caches::getInstance().resourceCache.decrementRefcount(layer);
return false;
}
@@ -732,8 +730,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
// Failing to add the layer to the cache should happen only if the layer is too large
if (!mCaches.layerCache.put(layer)) {
LAYER_LOGD("Deleting layer");
- layer->deleteTexture();
- delete layer;
+ Caches::getInstance().resourceCache.decrementRefcount(layer);
}
}
diff --git a/libs/hwui/ResourceCache.cpp b/libs/hwui/ResourceCache.cpp
index b0c57d1..1c83ea4 100644
--- a/libs/hwui/ResourceCache.cpp
+++ b/libs/hwui/ResourceCache.cpp
@@ -79,6 +79,10 @@ void ResourceCache::incrementRefcount(SkiaColorFilter* filterResource) {
incrementRefcount((void*) filterResource, kColorFilter);
}
+void ResourceCache::incrementRefcount(Layer* layerResource) {
+ incrementRefcount((void*) layerResource, kLayer);
+}
+
void ResourceCache::incrementRefcountLocked(void* resource, ResourceType resourceType) {
ssize_t index = mCache->indexOfKey(resource);
ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
@@ -109,6 +113,10 @@ void ResourceCache::incrementRefcountLocked(SkiaColorFilter* filterResource) {
incrementRefcountLocked((void*) filterResource, kColorFilter);
}
+void ResourceCache::incrementRefcountLocked(Layer* layerResource) {
+ incrementRefcountLocked((void*) layerResource, kLayer);
+}
+
void ResourceCache::decrementRefcount(void* resource) {
Mutex::Autolock _l(mLock);
decrementRefcountLocked(resource);
@@ -134,6 +142,10 @@ void ResourceCache::decrementRefcount(SkiaColorFilter* filterResource) {
decrementRefcount((void*) filterResource);
}
+void ResourceCache::decrementRefcount(Layer* layerResource) {
+ decrementRefcount((void*) layerResource);
+}
+
void ResourceCache::decrementRefcountLocked(void* resource) {
ssize_t index = mCache->indexOfKey(resource);
ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : NULL;
@@ -167,6 +179,10 @@ void ResourceCache::decrementRefcountLocked(SkiaColorFilter* filterResource) {
decrementRefcountLocked((void*) filterResource);
}
+void ResourceCache::decrementRefcountLocked(Layer* layerResource) {
+ decrementRefcountLocked((void*) layerResource);
+}
+
void ResourceCache::destructor(SkPath* resource) {
Mutex::Autolock _l(mLock);
destructorLocked(resource);
@@ -280,7 +296,7 @@ void ResourceCache::deleteResourceReference(void* resource, ResourceReference* r
if (ref->recycled && ref->resourceType == kBitmap) {
((SkBitmap*) resource)->setPixels(NULL, NULL);
}
- if (ref->destroyed) {
+ if (ref->destroyed || ref->resourceType == kLayer) {
switch (ref->resourceType) {
case kBitmap: {
SkBitmap* bitmap = (SkBitmap*) resource;
@@ -308,6 +324,11 @@ void ResourceCache::deleteResourceReference(void* resource, ResourceReference* r
delete filter;
}
break;
+ case kLayer: {
+ Layer* layer = (Layer*) resource;
+ delete layer;
+ }
+ break;
}
}
mCache->removeItem(resource);
diff --git a/libs/hwui/ResourceCache.h b/libs/hwui/ResourceCache.h
index 60ffa7d..2053d96 100644
--- a/libs/hwui/ResourceCache.h
+++ b/libs/hwui/ResourceCache.h
@@ -23,6 +23,7 @@
#include <SkiaColorFilter.h>
#include <SkiaShader.h>
#include <utils/KeyedVector.h>
+#include "Layer.h"
namespace android {
namespace uirenderer {
@@ -35,6 +36,7 @@ enum ResourceType {
kShader,
kColorFilter,
kPath,
+ kLayer
};
class ResourceReference {
@@ -67,21 +69,25 @@ public:
void incrementRefcount(SkBitmap* resource);
void incrementRefcount(SkiaShader* resource);
void incrementRefcount(SkiaColorFilter* resource);
+ void incrementRefcount(Layer* resource);
void incrementRefcountLocked(SkPath* resource);
void incrementRefcountLocked(SkBitmap* resource);
void incrementRefcountLocked(SkiaShader* resource);
void incrementRefcountLocked(SkiaColorFilter* resource);
+ void incrementRefcountLocked(Layer* resource);
void decrementRefcount(SkBitmap* resource);
void decrementRefcount(SkPath* resource);
void decrementRefcount(SkiaShader* resource);
void decrementRefcount(SkiaColorFilter* resource);
+ void decrementRefcount(Layer* resource);
void decrementRefcountLocked(SkBitmap* resource);
void decrementRefcountLocked(SkPath* resource);
void decrementRefcountLocked(SkiaShader* resource);
void decrementRefcountLocked(SkiaColorFilter* resource);
+ void decrementRefcountLocked(Layer* resource);
void destructor(SkPath* resource);
void destructor(SkBitmap* resource);