summaryrefslogtreecommitdiffstats
path: root/libs
diff options
context:
space:
mode:
authorJeff Brown <jeffbrown@google.com>2010-09-27 12:37:03 -0700
committerAndroid Git Automerger <android-git-automerger@android.com>2010-09-27 12:37:03 -0700
commit9785bf0f2b6b8758aed7ded3b996a2ef0be89919 (patch)
treee444042c55ec1f06c8997a37b920d6d6b130d73d /libs
parent761427f85b7b7478801dcb4e0fb2f1b824cf1268 (diff)
parent14a288da6a372230d9af41da12241fe500eec837 (diff)
downloadframeworks_base-9785bf0f2b6b8758aed7ded3b996a2ef0be89919.zip
frameworks_base-9785bf0f2b6b8758aed7ded3b996a2ef0be89919.tar.gz
frameworks_base-9785bf0f2b6b8758aed7ded3b996a2ef0be89919.tar.bz2
am 14a288da: Merge "Add suuport for splitting touch events across windows." into gingerbread
Merge commit '14a288da6a372230d9af41da12241fe500eec837' into gingerbread-plus-aosp * commit '14a288da6a372230d9af41da12241fe500eec837': Add suuport for splitting touch events across windows.
Diffstat (limited to 'libs')
-rw-r--r--libs/ui/InputDispatcher.cpp882
-rw-r--r--libs/ui/InputReader.cpp2
2 files changed, 563 insertions, 321 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 1cf7592..5da1676 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -69,6 +69,65 @@ static inline const char* toString(bool value) {
return value ? "true" : "false";
}
+static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
+ return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
+ >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+}
+
+static bool isValidKeyAction(int32_t action) {
+ switch (action) {
+ case AKEY_EVENT_ACTION_DOWN:
+ case AKEY_EVENT_ACTION_UP:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static bool validateKeyEvent(int32_t action) {
+ if (! isValidKeyAction(action)) {
+ LOGE("Key event has invalid action code 0x%x", action);
+ return false;
+ }
+ return true;
+}
+
+static bool isValidMotionAction(int32_t action) {
+ switch (action & AMOTION_EVENT_ACTION_MASK) {
+ case AMOTION_EVENT_ACTION_DOWN:
+ case AMOTION_EVENT_ACTION_UP:
+ case AMOTION_EVENT_ACTION_CANCEL:
+ case AMOTION_EVENT_ACTION_MOVE:
+ case AMOTION_EVENT_ACTION_POINTER_DOWN:
+ case AMOTION_EVENT_ACTION_POINTER_UP:
+ case AMOTION_EVENT_ACTION_OUTSIDE:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static bool validateMotionEvent(int32_t action, size_t pointerCount,
+ const int32_t* pointerIds) {
+ if (! isValidMotionAction(action)) {
+ LOGE("Motion event has invalid action code 0x%x", action);
+ return false;
+ }
+ if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
+ LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
+ pointerCount, MAX_POINTERS);
+ return false;
+ }
+ for (size_t i = 0; i < pointerCount; i++) {
+ if (pointerIds[i] < 0 || pointerIds[i] > MAX_POINTER_ID) {
+ LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
+ pointerIds[i], MAX_POINTER_ID);
+ return false;
+ }
+ }
+ return true;
+}
+
// --- InputWindow ---
@@ -91,7 +150,7 @@ InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& polic
mPolicy(policy),
mPendingEvent(NULL), mAppSwitchDueTime(LONG_LONG_MAX),
mDispatchEnabled(true), mDispatchFrozen(false),
- mFocusedWindow(NULL), mTouchDown(false), mTouchedWindow(NULL),
+ mFocusedWindow(NULL),
mFocusedApplication(NULL),
mCurrentInputTargetsValid(false),
mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
@@ -414,9 +473,10 @@ void InputDispatcher::releasePendingEventLocked() {
}
void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
- if (entry->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("Inbound event was dropped. Setting injection result to failed.");
+ LOGD("Injected inbound event was dropped.");
#endif
setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
}
@@ -424,10 +484,11 @@ void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
}
bool InputDispatcher::isEventFromReliableSourceLocked(EventEntry* entry) {
- return ! entry->isInjected()
- || entry->injectorUid == 0
+ InjectionState* injectionState = entry->injectionState;
+ return ! injectionState
+ || injectionState->injectorUid == 0
|| mPolicy->checkInjectEventsPermissionNonReentrant(
- entry->injectorPid, entry->injectorUid);
+ injectionState->injectorPid, injectionState->injectorUid);
}
void InputDispatcher::resetKeyRepeatLocked() {
@@ -444,7 +505,7 @@ InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(
// Reuse the repeated key entry if it is otherwise unreferenced.
uint32_t policyFlags = entry->policyFlags & POLICY_FLAG_RAW_MASK;
if (entry->refCount == 1) {
- entry->recycle();
+ mAllocator.recycleKeyEntry(entry);
entry->eventTime = currentTime;
entry->policyFlags = policyFlags;
entry->repeatCount += 1;
@@ -496,8 +557,7 @@ bool InputDispatcher::dispatchKeyLocked(
if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
bool trusted;
if (! dropEvent && mFocusedWindow) {
- trusted = checkInjectionPermission(mFocusedWindow,
- entry->injectorPid, entry->injectorUid);
+ trusted = checkInjectionPermission(mFocusedWindow, entry->injectionState);
} else {
trusted = isEventFromReliableSourceLocked(entry);
}
@@ -559,9 +619,8 @@ bool InputDispatcher::dispatchKeyLocked(
// Identify targets.
if (! mCurrentInputTargetsValid) {
- InputWindow* window = NULL;
- int32_t injectionResult = findFocusedWindowLocked(currentTime,
- entry, nextWakeupTime, & window);
+ int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
+ entry, nextWakeupTime);
if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
return false;
}
@@ -572,14 +631,16 @@ bool InputDispatcher::dispatchKeyLocked(
}
addMonitoringTargetsLocked();
- commitTargetsLocked(window);
+ commitTargetsLocked();
}
// Dispatch the key.
dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
// Poke user activity.
- pokeUserActivityLocked(entry->eventTime, mCurrentInputWindowType, POWER_MANAGER_BUTTON_EVENT);
+ if (shouldPokeUserActivityForCurrentInputTargetsLocked()) {
+ pokeUserActivityLocked(entry->eventTime, POWER_MANAGER_BUTTON_EVENT);
+ }
return true;
}
@@ -616,16 +677,15 @@ bool InputDispatcher::dispatchMotionLocked(
// Identify targets.
if (! mCurrentInputTargetsValid) {
- InputWindow* window = NULL;
int32_t injectionResult;
if (isPointerEvent) {
// Pointer event. (eg. touchscreen)
- injectionResult = findTouchedWindowLocked(currentTime,
- entry, nextWakeupTime, & window);
+ injectionResult = findTouchedWindowTargetsLocked(currentTime,
+ entry, nextWakeupTime);
} else {
// Non touch event. (eg. trackball)
- injectionResult = findFocusedWindowLocked(currentTime,
- entry, nextWakeupTime, & window);
+ injectionResult = findFocusedWindowTargetsLocked(currentTime,
+ entry, nextWakeupTime);
}
if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
return false;
@@ -637,34 +697,36 @@ bool InputDispatcher::dispatchMotionLocked(
}
addMonitoringTargetsLocked();
- commitTargetsLocked(window);
+ commitTargetsLocked();
}
// Dispatch the motion.
dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
// Poke user activity.
- int32_t eventType;
- if (isPointerEvent) {
- switch (entry->action) {
- case AMOTION_EVENT_ACTION_DOWN:
- eventType = POWER_MANAGER_TOUCH_EVENT;
- break;
- case AMOTION_EVENT_ACTION_UP:
- eventType = POWER_MANAGER_TOUCH_UP_EVENT;
- break;
- default:
- if (entry->eventTime - entry->downTime >= EVENT_IGNORE_DURATION) {
+ if (shouldPokeUserActivityForCurrentInputTargetsLocked()) {
+ int32_t eventType;
+ if (isPointerEvent) {
+ switch (entry->action) {
+ case AMOTION_EVENT_ACTION_DOWN:
eventType = POWER_MANAGER_TOUCH_EVENT;
- } else {
- eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
+ break;
+ case AMOTION_EVENT_ACTION_UP:
+ eventType = POWER_MANAGER_TOUCH_UP_EVENT;
+ break;
+ default:
+ if (entry->eventTime - entry->downTime >= EVENT_IGNORE_DURATION) {
+ eventType = POWER_MANAGER_TOUCH_EVENT;
+ } else {
+ eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
+ }
+ break;
}
- break;
+ } else {
+ eventType = POWER_MANAGER_BUTTON_EVENT;
}
- } else {
- eventType = POWER_MANAGER_BUTTON_EVENT;
+ pokeUserActivityLocked(entry->eventTime, eventType);
}
- pokeUserActivityLocked(entry->eventTime, mCurrentInputWindowType, eventType);
return true;
}
@@ -735,13 +797,10 @@ void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTi
void InputDispatcher::resetTargetsLocked() {
mCurrentInputTargetsValid = false;
mCurrentInputTargets.clear();
- mCurrentInputChannel.clear();
mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
}
-void InputDispatcher::commitTargetsLocked(const InputWindow* window) {
- mCurrentInputWindowType = window->layoutParamsType;
- mCurrentInputChannel = window->inputChannel;
+void InputDispatcher::commitTargetsLocked() {
mCurrentInputTargetsValid = true;
}
@@ -803,8 +862,8 @@ void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout
// Give up.
mInputTargetWaitTimeoutExpired = true;
- // Release the touch target.
- releaseTouchedWindowLocked();
+ // Release the touch targets.
+ mTouchState.reset();
// Input state will not be realistic. Mark it out of sync.
if (inputChannel.get()) {
@@ -834,9 +893,8 @@ void InputDispatcher::resetANRTimeoutsLocked() {
mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
}
-int32_t InputDispatcher::findFocusedWindowLocked(nsecs_t currentTime, const EventEntry* entry,
- nsecs_t* nextWakeupTime, InputWindow** outWindow) {
- *outWindow = NULL;
+int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
+ const EventEntry* entry, nsecs_t* nextWakeupTime) {
mCurrentInputTargets.clear();
int32_t injectionResult;
@@ -861,7 +919,7 @@ int32_t InputDispatcher::findFocusedWindowLocked(nsecs_t currentTime, const Even
}
// Check permissions.
- if (! checkInjectionPermission(mFocusedWindow, entry->injectorPid, entry->injectorUid)) {
+ if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) {
injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
goto Failed;
}
@@ -888,8 +946,7 @@ int32_t InputDispatcher::findFocusedWindowLocked(nsecs_t currentTime, const Even
// Success! Output targets.
injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
- *outWindow = mFocusedWindow;
- addWindowTargetLocked(mFocusedWindow, InputTarget::FLAG_FOREGROUND);
+ addWindowTargetLocked(mFocusedWindow, InputTarget::FLAG_FOREGROUND, BitSet32(0));
// Done.
Failed:
@@ -905,15 +962,14 @@ Unresponsive:
return injectionResult;
}
-int32_t InputDispatcher::findTouchedWindowLocked(nsecs_t currentTime, const MotionEntry* entry,
- nsecs_t* nextWakeupTime, InputWindow** outWindow) {
+int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
+ const MotionEntry* entry, nsecs_t* nextWakeupTime) {
enum InjectionPermission {
INJECTION_PERMISSION_UNKNOWN,
INJECTION_PERMISSION_GRANTED,
INJECTION_PERMISSION_DENIED
};
- *outWindow = NULL;
mCurrentInputTargets.clear();
nsecs_t startTime = now();
@@ -945,25 +1001,33 @@ int32_t InputDispatcher::findTouchedWindowLocked(nsecs_t currentTime, const Moti
bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
int32_t action = entry->action;
+ int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
// Update the touch state as needed based on the properties of the touch event.
- int32_t injectionResult;
- InjectionPermission injectionPermission;
- if (action == AMOTION_EVENT_ACTION_DOWN) {
- /* Case 1: ACTION_DOWN */
+ int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
+ InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
+ mTempTouchState.reset();
+ mTempTouchState.down = true;
+ } else {
+ mTempTouchState.copyFrom(mTouchState);
+ }
- InputWindow* newTouchedWindow = NULL;
- mTempTouchedOutsideTargets.clear();
+ bool isSplit = mTempTouchState.split && mTempTouchState.down;
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN
+ || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
+ /* Case 1: New splittable pointer going down. */
- int32_t x = int32_t(entry->firstSample.pointerCoords[0].x);
- int32_t y = int32_t(entry->firstSample.pointerCoords[0].y);
- InputWindow* topErrorWindow = NULL;
- bool obscured = false;
+ int32_t pointerIndex = getMotionEventActionPointerIndex(action);
+ int32_t x = int32_t(entry->firstSample.pointerCoords[pointerIndex].x);
+ int32_t y = int32_t(entry->firstSample.pointerCoords[pointerIndex].y);
+ const InputWindow* newTouchedWindow = NULL;
+ const InputWindow* topErrorWindow = NULL;
// Traverse windows from front to back to find touched window and outside targets.
size_t numWindows = mWindows.size();
for (size_t i = 0; i < numWindows; i++) {
- InputWindow* window = & mWindows.editItemAt(i);
+ const InputWindow* window = & mWindows.editItemAt(i);
int32_t flags = window->layoutParamsFlags;
if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
@@ -979,17 +1043,15 @@ int32_t InputDispatcher::findTouchedWindowLocked(nsecs_t currentTime, const Moti
if (isTouchModal || window->touchableAreaContainsPoint(x, y)) {
if (! screenWasOff || flags & InputWindow::FLAG_TOUCHABLE_WHEN_WAKING) {
newTouchedWindow = window;
- obscured = isWindowObscuredLocked(window);
}
break; // found touched window, exit window loop
}
}
- if (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH) {
- OutsideTarget outsideTarget;
- outsideTarget.window = window;
- outsideTarget.obscured = isWindowObscuredLocked(window);
- mTempTouchedOutsideTargets.push(outsideTarget);
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN
+ && (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) {
+ mTempTouchState.addOrUpdateWindow(window,
+ InputTarget::FLAG_OUTSIDE, BitSet32(0));
}
}
}
@@ -1007,6 +1069,21 @@ int32_t InputDispatcher::findTouchedWindowLocked(nsecs_t currentTime, const Moti
goto Unresponsive;
}
+ // Figure out whether splitting will be allowed for this window.
+ if (newTouchedWindow->layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH) {
+ // New window supports splitting.
+ isSplit = true;
+ } else if (isSplit) {
+ // New window does not support splitting but we have already split events.
+ // Assign the pointer to the first foreground window we find.
+ // (May be NULL which is why we put this code block before the next check.)
+ newTouchedWindow = mTempTouchState.getFirstForegroundWindow();
+ }
+ int32_t targetFlags = InputTarget::FLAG_FOREGROUND;
+ if (isSplit) {
+ targetFlags |= InputTarget::FLAG_SPLIT;
+ }
+
// If we did not find a touched window then fail.
if (! newTouchedWindow) {
if (mFocusedApplication) {
@@ -1017,140 +1094,127 @@ int32_t InputDispatcher::findTouchedWindowLocked(nsecs_t currentTime, const Moti
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
mFocusedApplication, NULL, nextWakeupTime);
- injectionPermission = INJECTION_PERMISSION_UNKNOWN;
goto Unresponsive;
}
LOGI("Dropping event because there is no touched window or focused application.");
injectionResult = INPUT_EVENT_INJECTION_FAILED;
- injectionPermission = INJECTION_PERMISSION_UNKNOWN;
- goto Failed;
- }
-
- // Check permissions.
- if (! checkInjectionPermission(newTouchedWindow, entry->injectorPid, entry->injectorUid)) {
- injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
- injectionPermission = INJECTION_PERMISSION_DENIED;
goto Failed;
}
- // If the touched window is paused then keep waiting.
- if (newTouchedWindow->paused) {
-#if DEBUG_INPUT_DISPATCHER_POLICY
- LOGD("Waiting because touched window is paused.");
-#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, newTouchedWindow, nextWakeupTime);
- injectionPermission = INJECTION_PERMISSION_GRANTED;
- goto Unresponsive;
- }
-
- // If the touched window is still working on previous events then keep waiting.
- if (! isWindowFinishedWithPreviousInputLocked(newTouchedWindow)) {
-#if DEBUG_FOCUS
- LOGD("Waiting because touched window still processing previous input.");
-#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, newTouchedWindow, nextWakeupTime);
- injectionPermission = INJECTION_PERMISSION_GRANTED;
- goto Unresponsive;
- }
-
- // Success! Update the touch dispatch state for real.
- releaseTouchedWindowLocked();
-
- mTouchedWindow = newTouchedWindow;
- mTouchedWindowIsObscured = obscured;
-
- if (newTouchedWindow->hasWallpaper) {
- mTouchedWallpaperWindows.appendVector(mWallpaperWindows);
+ // Update the temporary touch state.
+ BitSet32 pointerIds;
+ if (isSplit) {
+ uint32_t pointerId = entry->pointerIds[pointerIndex];
+ pointerIds.markBit(pointerId);
}
+ mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
} else {
- /* Case 2: Everything but ACTION_DOWN */
-
- // Check permissions.
- if (! checkInjectionPermission(mTouchedWindow, entry->injectorPid, entry->injectorUid)) {
- injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
- injectionPermission = INJECTION_PERMISSION_DENIED;
- goto Failed;
- }
+ /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
// If the pointer is not currently down, then ignore the event.
- if (! mTouchDown) {
+ if (! mTempTouchState.down) {
LOGI("Dropping event because the pointer is not down.");
injectionResult = INPUT_EVENT_INJECTION_FAILED;
- injectionPermission = INJECTION_PERMISSION_GRANTED;
goto Failed;
}
+ }
- // If there is no currently touched window then fail.
- if (! mTouchedWindow) {
+ // Check permission to inject into all touched foreground windows and ensure there
+ // is at least one touched foreground window.
+ {
+ bool haveForegroundWindow = false;
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
+ if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
+ haveForegroundWindow = true;
+ if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) {
+ injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
+ injectionPermission = INJECTION_PERMISSION_DENIED;
+ goto Failed;
+ }
+ }
+ }
+ if (! haveForegroundWindow) {
#if DEBUG_INPUT_DISPATCHER_POLICY
- LOGD("Dropping event because there is no touched window to receive it.");
+ LOGD("Dropping event because there is no touched foreground window to receive it.");
#endif
injectionResult = INPUT_EVENT_INJECTION_FAILED;
- injectionPermission = INJECTION_PERMISSION_GRANTED;
goto Failed;
}
- // If the touched window is paused then keep waiting.
- if (mTouchedWindow->paused) {
+ // Permission granted to injection into all touched foreground windows.
+ injectionPermission = INJECTION_PERMISSION_GRANTED;
+ }
+
+ // Ensure all touched foreground windows are ready for new input.
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
+ if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
+ // If the touched window is paused then keep waiting.
+ if (touchedWindow.window->paused) {
#if DEBUG_INPUT_DISPATCHER_POLICY
- LOGD("Waiting because touched window is paused.");
+ LOGD("Waiting because touched window is paused.");
#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, mTouchedWindow, nextWakeupTime);
- injectionPermission = INJECTION_PERMISSION_GRANTED;
- goto Unresponsive;
- }
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ NULL, touchedWindow.window, nextWakeupTime);
+ goto Unresponsive;
+ }
- // If the touched window is still working on previous events then keep waiting.
- if (! isWindowFinishedWithPreviousInputLocked(mTouchedWindow)) {
+ // If the touched window is still working on previous events then keep waiting.
+ if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.window)) {
#if DEBUG_FOCUS
- LOGD("Waiting because touched window still processing previous input.");
+ LOGD("Waiting because touched window still processing previous input.");
#endif
- injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, mTouchedWindow, nextWakeupTime);
- injectionPermission = INJECTION_PERMISSION_GRANTED;
- goto Unresponsive;
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ NULL, touchedWindow.window, nextWakeupTime);
+ goto Unresponsive;
+ }
}
}
- // Success! Output targets.
- injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
- injectionPermission = INJECTION_PERMISSION_GRANTED;
-
- {
- size_t numWallpaperWindows = mTouchedWallpaperWindows.size();
- for (size_t i = 0; i < numWallpaperWindows; i++) {
- addWindowTargetLocked(mTouchedWallpaperWindows[i],
- InputTarget::FLAG_WINDOW_IS_OBSCURED);
- }
-
- size_t numOutsideTargets = mTempTouchedOutsideTargets.size();
- for (size_t i = 0; i < numOutsideTargets; i++) {
- const OutsideTarget& outsideTarget = mTempTouchedOutsideTargets[i];
- int32_t outsideTargetFlags = InputTarget::FLAG_OUTSIDE;
- if (outsideTarget.obscured) {
- outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ // If this is the first pointer going down and the touched window has a wallpaper
+ // then also add the touched wallpaper windows so they are locked in for the duration
+ // of the touch gesture.
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
+ const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow();
+ if (foregroundWindow->hasWallpaper) {
+ for (size_t i = 0; i < mWindows.size(); i++) {
+ const InputWindow* window = & mWindows[i];
+ if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) {
+ mTempTouchState.addOrUpdateWindow(window, 0, BitSet32(0));
+ }
}
- addWindowTargetLocked(outsideTarget.window, outsideTargetFlags);
}
- mTempTouchedOutsideTargets.clear();
+ }
- int32_t targetFlags = InputTarget::FLAG_FOREGROUND;
- if (mTouchedWindowIsObscured) {
- targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ // If a touched window has been obscured at any point during the touch gesture, set
+ // the appropriate flag so we remember it for the entire gesture.
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
+ if ((touchedWindow.targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) == 0) {
+ if (isWindowObscuredLocked(touchedWindow.window)) {
+ touchedWindow.targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ }
}
- addWindowTargetLocked(mTouchedWindow, targetFlags);
- *outWindow = mTouchedWindow;
}
+ // Success! Output targets.
+ injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
+
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
+ addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags,
+ touchedWindow.pointerIds);
+ }
+
+ // Drop the outside touch window since we will not care about them in the next iteration.
+ mTempTouchState.removeOutsideTouchWindows();
+
Failed:
// Check injection permission once and for all.
if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
- if (checkInjectionPermission(action == AMOTION_EVENT_ACTION_DOWN ? NULL : mTouchedWindow,
- entry->injectorPid, entry->injectorUid)) {
+ if (checkInjectionPermission(NULL, entry->injectionState)) {
injectionPermission = INJECTION_PERMISSION_GRANTED;
} else {
injectionPermission = INJECTION_PERMISSION_DENIED;
@@ -1159,25 +1223,41 @@ Failed:
// Update final pieces of touch state if the injector had permission.
if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
- if (action == AMOTION_EVENT_ACTION_DOWN) {
- if (mTouchDown) {
- // This is weird. We got a down but we thought it was already down!
+ if (maskedAction == AMOTION_EVENT_ACTION_UP
+ || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
+ // All pointers up or canceled.
+ mTempTouchState.reset();
+ } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
+ // First pointer went down.
+ if (mTouchState.down) {
LOGW("Pointer down received while already down.");
- } else {
- mTouchDown = true;
}
-
- if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
- // Since we failed to identify a target for this touch down, we may still
- // be holding on to an earlier target from a previous touch down. Release it.
- releaseTouchedWindowLocked();
+ } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
+ // One pointer went up.
+ if (isSplit) {
+ int32_t pointerIndex = getMotionEventActionPointerIndex(action);
+ uint32_t pointerId = entry->pointerIds[pointerIndex];
+
+ for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
+ TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
+ if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
+ touchedWindow.pointerIds.clearBit(pointerId);
+ if (touchedWindow.pointerIds.isEmpty()) {
+ mTempTouchState.windows.removeAt(i);
+ continue;
+ }
+ }
+ i += 1;
+ }
}
- } else if (action == AMOTION_EVENT_ACTION_UP) {
- mTouchDown = false;
- releaseTouchedWindowLocked();
}
+
+ // Save changes to touch state.
+ mTouchState.copyFrom(mTempTouchState);
} else {
- LOGW("Not updating touch focus because injection was denied.");
+#if DEBUG_FOCUS
+ LOGD("Not updating touch focus because injection was denied.");
+#endif
}
Unresponsive:
@@ -1185,20 +1265,15 @@ Unresponsive:
updateDispatchStatisticsLocked(currentTime, entry,
injectionResult, timeSpentWaitingForApplication);
#if DEBUG_FOCUS
- LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d,"
- "timeSpendWaitingForApplication=%0.1fms",
+ LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
+ "timeSpentWaitingForApplication=%0.1fms",
injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
#endif
return injectionResult;
}
-void InputDispatcher::releaseTouchedWindowLocked() {
- mTouchedWindow = NULL;
- mTouchedWindowIsObscured = false;
- mTouchedWallpaperWindows.clear();
-}
-
-void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags) {
+void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
+ BitSet32 pointerIds) {
mCurrentInputTargets.push();
InputTarget& target = mCurrentInputTargets.editTop();
@@ -1206,6 +1281,8 @@ void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t t
target.flags = targetFlags;
target.xOffset = - window->frameLeft;
target.yOffset = - window->frameTop;
+ target.windowType = window->layoutParamsType;
+ target.pointerIds = pointerIds;
}
void InputDispatcher::addMonitoringTargetsLocked() {
@@ -1217,22 +1294,27 @@ void InputDispatcher::addMonitoringTargetsLocked() {
target.flags = 0;
target.xOffset = 0;
target.yOffset = 0;
+ target.windowType = InputWindow::TYPE_SYSTEM_OVERLAY;
}
}
bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
- int32_t injectorPid, int32_t injectorUid) {
- if (injectorUid > 0 && (window == NULL || window->ownerUid != injectorUid)) {
- bool result = mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
+ const InjectionState* injectionState) {
+ if (injectionState
+ && injectionState->injectorUid > 0
+ && (window == NULL || window->ownerUid != injectionState->injectorUid)) {
+ bool result = mPolicy->checkInjectEventsPermissionNonReentrant(
+ injectionState->injectorPid, injectionState->injectorUid);
if (! result) {
if (window) {
LOGW("Permission denied: injecting event from pid %d uid %d to window "
"with input channel %s owned by uid %d",
- injectorPid, injectorUid, window->inputChannel->getName().string(),
+ injectionState->injectorPid, injectionState->injectorUid,
+ window->inputChannel->getName().string(),
window->ownerUid);
} else {
LOGW("Permission denied: injecting event from pid %d uid %d",
- injectorPid, injectorUid);
+ injectionState->injectorPid, injectionState->injectorUid);
}
return false;
}
@@ -1282,12 +1364,19 @@ String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication*
}
}
-void InputDispatcher::pokeUserActivityLocked(nsecs_t eventTime,
- int32_t windowType, int32_t eventType) {
+bool InputDispatcher::shouldPokeUserActivityForCurrentInputTargetsLocked() {
+ for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
+ if (mCurrentInputTargets[i].windowType == InputWindow::TYPE_KEYGUARD) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void InputDispatcher::pokeUserActivityLocked(nsecs_t eventTime, int32_t eventType) {
CommandEntry* commandEntry = postCommandLocked(
& InputDispatcher::doPokeUserActivityLockedInterruptible);
commandEntry->eventTime = eventTime;
- commandEntry->windowType = windowType;
commandEntry->userActivityEventType = eventType;
}
@@ -1296,12 +1385,19 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
bool resumeWithAppendedMotionSample) {
#if DEBUG_DISPATCH_CYCLE
LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, "
- "xOffset=%f, yOffset=%f, resumeWithAppendedMotionSample=%s",
+ "xOffset=%f, yOffset=%f, "
+ "windowType=%d, pointerIds=0x%x, "
+ "resumeWithAppendedMotionSample=%s",
connection->getInputChannelName(), inputTarget->flags,
inputTarget->xOffset, inputTarget->yOffset,
+ inputTarget->windowType, inputTarget->pointerIds.value,
toString(resumeWithAppendedMotionSample));
#endif
+ // Make sure we are never called for streaming when splitting across multiple windows.
+ bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT;
+ assert(! (resumeWithAppendedMotionSample && isSplit));
+
// Skip this event if the connection status is not normal.
// We don't want to enqueue additional outbound events if the connection is broken.
if (connection->status != Connection::STATUS_NORMAL) {
@@ -1310,6 +1406,23 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
return;
}
+ // Split a motion event if needed.
+ if (isSplit) {
+ assert(eventEntry->type == EventEntry::TYPE_MOTION);
+
+ MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
+ if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
+ MotionEntry* splitMotionEntry = splitMotionEvent(
+ originalMotionEntry, inputTarget->pointerIds);
+#if DEBUG_FOCUS
+ LOGD("channel '%s' ~ Split motion event.",
+ connection->getInputChannelName());
+ logOutboundMotionDetailsLocked(" ", splitMotionEntry);
+#endif
+ eventEntry = splitMotionEntry;
+ }
+ }
+
// Resume the dispatch cycle with a freshly appended motion sample.
// First we check that the last dispatch entry in the outbound queue is for the same
// motion event to which we appended the motion sample. If we find such a dispatch
@@ -1351,7 +1464,8 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
// The dispatch entry is in progress and is still potentially open for streaming.
// Try to stream the new motion sample. This might fail if the consumer has already
// consumed the motion event (or if the channel is broken).
- MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
+ MotionSample* appendedMotionSample = motionEntry->lastSample;
status_t status = connection->inputPublisher.appendMotionSample(
appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
if (status == OK) {
@@ -1426,7 +1540,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref
inputTarget->flags, inputTarget->xOffset, inputTarget->yOffset);
if (dispatchEntry->hasForegroundTarget()) {
- eventEntry->pendingForegroundDispatches += 1;
+ incrementPendingForegroundDispatchesLocked(eventEntry);
}
// Handle the case where we could not stream a new motion sample because the consumer has
@@ -1470,8 +1584,8 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
dispatchEntry->inProgress = true;
// Update the connection's input state.
- InputState::Consistency consistency = connection->inputState.trackEvent(
- dispatchEntry->eventEntry);
+ EventEntry* eventEntry = dispatchEntry->eventEntry;
+ InputState::Consistency consistency = connection->inputState.trackEvent(eventEntry);
#if FILTER_INPUT_EVENTS
// Filter out inconsistent sequences of input events.
@@ -1497,16 +1611,13 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
// Publish the event.
status_t status;
- switch (dispatchEntry->eventEntry->type) {
+ switch (eventEntry->type) {
case EventEntry::TYPE_KEY: {
- KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
// Apply target flags.
int32_t action = keyEntry->action;
int32_t flags = keyEntry->flags;
- if (dispatchEntry->targetFlags & InputTarget::FLAG_CANCEL) {
- flags |= AKEY_EVENT_FLAG_CANCELED;
- }
// Publish the key event.
status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->source,
@@ -1524,7 +1635,7 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
}
case EventEntry::TYPE_MOTION: {
- MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
// Apply target flags.
int32_t action = motionEntry->action;
@@ -1532,9 +1643,6 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) {
action = AMOTION_EVENT_ACTION_OUTSIDE;
}
- if (dispatchEntry->targetFlags & InputTarget::FLAG_CANCEL) {
- action = AMOTION_EVENT_ACTION_CANCEL;
- }
if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
flags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
}
@@ -1617,7 +1725,7 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
}
// Record information about the newly started dispatch cycle.
- connection->lastEventTime = dispatchEntry->eventEntry->eventTime;
+ connection->lastEventTime = eventEntry->eventTime;
connection->lastDispatchTime = currentTime;
// Notify other system components.
@@ -1773,6 +1881,78 @@ int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data
} // release lock
}
+InputDispatcher::MotionEntry*
+InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
+ assert(pointerIds.value != 0);
+
+ uint32_t splitPointerIndexMap[MAX_POINTERS];
+ int32_t splitPointerIds[MAX_POINTERS];
+ PointerCoords splitPointerCoords[MAX_POINTERS];
+
+ uint32_t originalPointerCount = originalMotionEntry->pointerCount;
+ uint32_t splitPointerCount = 0;
+
+ for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
+ originalPointerIndex++) {
+ int32_t pointerId = uint32_t(originalMotionEntry->pointerIds[originalPointerIndex]);
+ if (pointerIds.hasBit(pointerId)) {
+ splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
+ splitPointerIds[splitPointerCount] = pointerId;
+ splitPointerCoords[splitPointerCount] =
+ originalMotionEntry->firstSample.pointerCoords[originalPointerIndex];
+ splitPointerCount += 1;
+ }
+ }
+ assert(splitPointerCount == pointerIds.count());
+
+ int32_t action = originalMotionEntry->action;
+ int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
+ if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
+ || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
+ int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
+ int32_t pointerId = originalMotionEntry->pointerIds[originalPointerIndex];
+ if (pointerIds.hasBit(pointerId)) {
+ if (pointerIds.count() == 1) {
+ // The first/last pointer went down/up.
+ action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
+ ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
+ }
+ } else {
+ // An unrelated pointer changed.
+ action = AMOTION_EVENT_ACTION_MOVE;
+ }
+ }
+
+ MotionEntry* splitMotionEntry = mAllocator.obtainMotionEntry(
+ originalMotionEntry->eventTime,
+ originalMotionEntry->deviceId,
+ originalMotionEntry->source,
+ originalMotionEntry->policyFlags,
+ action,
+ originalMotionEntry->flags,
+ originalMotionEntry->metaState,
+ originalMotionEntry->edgeFlags,
+ originalMotionEntry->xPrecision,
+ originalMotionEntry->yPrecision,
+ originalMotionEntry->downTime,
+ splitPointerCount, splitPointerIds, splitPointerCoords);
+
+ for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next;
+ originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) {
+ for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount;
+ splitPointerIndex++) {
+ uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex];
+ splitPointerCoords[splitPointerIndex] =
+ originalMotionSample->pointerCoords[originalPointerIndex];
+ }
+
+ mAllocator.appendMotionSample(splitMotionEntry, originalMotionSample->eventTime,
+ splitPointerCoords);
+ }
+
+ return splitMotionEntry;
+}
+
void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
#if DEBUG_INBOUND_EVENT_DETAILS
LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime);
@@ -1800,6 +1980,9 @@ void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t sou
eventTime, deviceId, source, policyFlags, action, flags,
keyCode, scanCode, metaState, downTime);
#endif
+ if (! validateKeyEvent(action)) {
+ return;
+ }
bool needWake;
{ // acquire lock
@@ -1839,6 +2022,9 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t
pointerCoords[i].orientation);
}
#endif
+ if (! validateMotionEvent(action, pointerCount, pointerIds)) {
+ return;
+ }
bool needWake;
{ // acquire lock
@@ -1913,8 +2099,10 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t
DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
if (! dispatchEntry->inProgress
- || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION) {
- // No motion event is being dispatched.
+ || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION
+ || dispatchEntry->isSplit()) {
+ // No motion event is being dispatched, or it is being split across
+ // windows in which case we cannot stream.
continue;
}
@@ -1972,24 +2160,24 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
- EventEntry* injectedEntry;
+ InjectionState* injectionState;
bool needWake;
{ // acquire lock
AutoMutex _l(mLock);
- injectedEntry = createEntryFromInjectedInputEventLocked(event);
+ EventEntry* injectedEntry = createEntryFromInjectedInputEventLocked(event);
if (! injectedEntry) {
return INPUT_EVENT_INJECTION_FAILED;
}
- injectedEntry->refCount += 1;
- injectedEntry->injectorPid = injectorPid;
- injectedEntry->injectorUid = injectorUid;
-
+ injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
- injectedEntry->injectionIsAsync = true;
+ injectionState->injectionIsAsync = true;
}
+ injectionState->refCount += 1;
+ injectedEntry->injectionState = injectionState;
+
needWake = enqueueInboundEventLocked(injectedEntry);
} // release lock
@@ -2005,7 +2193,7 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
} else {
for (;;) {
- injectionResult = injectedEntry->injectionResult;
+ injectionResult = injectionState->injectionResult;
if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
break;
}
@@ -2025,10 +2213,10 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
&& syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
- while (injectedEntry->pendingForegroundDispatches != 0) {
+ while (injectionState->pendingForegroundDispatches != 0) {
#if DEBUG_INJECTION
LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
- injectedEntry->pendingForegroundDispatches);
+ injectionState->pendingForegroundDispatches);
#endif
nsecs_t remainingTimeout = endTime - now();
if (remainingTimeout <= 0) {
@@ -2045,7 +2233,7 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
}
}
- mAllocator.releaseEventEntry(injectedEntry);
+ mAllocator.releaseInjectionState(injectionState);
} // release lock
#if DEBUG_INJECTION
@@ -2058,14 +2246,15 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
}
void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
- if (entry->isInjected()) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState) {
#if DEBUG_INJECTION
LOGD("Setting input event injection result to %d. "
"injectorPid=%d, injectorUid=%d",
- injectionResult, entry->injectorPid, entry->injectorUid);
+ injectionResult, injectionState->injectorPid, injectionState->injectorUid);
#endif
- if (entry->injectionIsAsync) {
+ if (injectionState->injectionIsAsync) {
// Log the outcome since the injector did not wait for the injection result.
switch (injectionResult) {
case INPUT_EVENT_INJECTION_SUCCEEDED:
@@ -2083,41 +2272,26 @@ void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t inject
}
}
- entry->injectionResult = injectionResult;
+ injectionState->injectionResult = injectionResult;
mInjectionResultAvailableCondition.broadcast();
}
}
-void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
- entry->pendingForegroundDispatches -= 1;
-
- if (entry->isInjected() && entry->pendingForegroundDispatches == 0) {
- mInjectionSyncFinishedCondition.broadcast();
+void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState) {
+ injectionState->pendingForegroundDispatches += 1;
}
}
-static bool isValidKeyAction(int32_t action) {
- switch (action) {
- case AKEY_EVENT_ACTION_DOWN:
- case AKEY_EVENT_ACTION_UP:
- return true;
- default:
- return false;
- }
-}
+void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState) {
+ injectionState->pendingForegroundDispatches -= 1;
-static bool isValidMotionAction(int32_t action) {
- switch (action & AMOTION_EVENT_ACTION_MASK) {
- case AMOTION_EVENT_ACTION_DOWN:
- case AMOTION_EVENT_ACTION_UP:
- case AMOTION_EVENT_ACTION_CANCEL:
- case AMOTION_EVENT_ACTION_MOVE:
- case AMOTION_EVENT_ACTION_POINTER_DOWN:
- case AMOTION_EVENT_ACTION_POINTER_UP:
- case AMOTION_EVENT_ACTION_OUTSIDE:
- return true;
- default:
- return false;
+ if (injectionState->pendingForegroundDispatches == 0) {
+ mInjectionSyncFinishedCondition.broadcast();
+ }
}
}
@@ -2126,9 +2300,7 @@ InputDispatcher::EventEntry* InputDispatcher::createEntryFromInjectedInputEventL
switch (event->getType()) {
case AINPUT_EVENT_TYPE_KEY: {
const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
- if (! isValidKeyAction(keyEvent->getAction())) {
- LOGE("Dropping injected key event since it has invalid action code 0x%x",
- keyEvent->getAction());
+ if (! validateKeyEvent(keyEvent->getAction())) {
return NULL;
}
@@ -2144,16 +2316,10 @@ InputDispatcher::EventEntry* InputDispatcher::createEntryFromInjectedInputEventL
case AINPUT_EVENT_TYPE_MOTION: {
const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
- if (! isValidMotionAction(motionEvent->getAction())) {
- LOGE("Dropping injected motion event since it has invalid action code 0x%x.",
- motionEvent->getAction());
+ if (! validateMotionEvent(motionEvent->getAction(),
+ motionEvent->getPointerCount(), motionEvent->getPointerIds())) {
return NULL;
}
- if (motionEvent->getPointerCount() == 0
- || motionEvent->getPointerCount() > MAX_POINTERS) {
- LOGE("Dropping injected motion event since it has an invalid pointer count %d.",
- motionEvent->getPointerCount());
- }
uint32_t policyFlags = POLICY_FLAG_INJECTED;
@@ -2182,6 +2348,16 @@ InputDispatcher::EventEntry* InputDispatcher::createEntryFromInjectedInputEventL
}
}
+const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) {
+ for (size_t i = 0; i < mWindows.size(); i++) {
+ const InputWindow* window = & mWindows[i];
+ if (window->inputChannel == inputChannel) {
+ return window;
+ }
+ }
+ return NULL;
+}
+
void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
#if DEBUG_FOCUS
LOGD("setInputWindows");
@@ -2189,22 +2365,8 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
{ // acquire lock
AutoMutex _l(mLock);
- // Clear old window pointers but remember their associated channels.
+ // Clear old window pointers.
mFocusedWindow = NULL;
-
- sp<InputChannel> touchedWindowChannel;
- if (mTouchedWindow) {
- touchedWindowChannel = mTouchedWindow->inputChannel;
- mTouchedWindow = NULL;
- }
- size_t numTouchedWallpapers = mTouchedWallpaperWindows.size();
- if (numTouchedWallpapers != 0) {
- for (size_t i = 0; i < numTouchedWallpapers; i++) {
- mTempTouchedWallpaperChannels.push(mTouchedWallpaperWindows[i]->inputChannel);
- }
- mTouchedWallpaperWindows.clear();
- }
- mWallpaperWindows.clear();
mWindows.clear();
// Loop over new windows and rebuild the necessary window pointers for
@@ -2213,26 +2375,23 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
size_t numWindows = mWindows.size();
for (size_t i = 0; i < numWindows; i++) {
- InputWindow* window = & mWindows.editItemAt(i);
+ const InputWindow* window = & mWindows.itemAt(i);
if (window->hasFocus) {
mFocusedWindow = window;
+ break;
}
+ }
- if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) {
- mWallpaperWindows.push(window);
-
- for (size_t j = 0; j < numTouchedWallpapers; j++) {
- if (window->inputChannel == mTempTouchedWallpaperChannels[i]) {
- mTouchedWallpaperWindows.push(window);
- }
- }
- }
-
- if (window->inputChannel == touchedWindowChannel) {
- mTouchedWindow = window;
+ for (size_t i = 0; i < mTouchState.windows.size(); ) {
+ TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
+ const InputWindow* window = getWindowLocked(touchedWindow.channel);
+ if (window) {
+ touchedWindow.window = window;
+ i += 1;
+ } else {
+ mTouchState.windows.removeAt(i);
}
}
- mTempTouchedWallpaperChannels.clear();
#if DEBUG_FOCUS
logDispatchStateLocked();
@@ -2334,12 +2493,13 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
}
dump.appendFormat(" focusedWindow: name='%s'\n",
mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>");
- dump.appendFormat(" touchedWindow: name='%s', touchDown=%d\n",
- mTouchedWindow != NULL ? mTouchedWindow->name.string() : "<null>",
- mTouchDown);
- for (size_t i = 0; i < mTouchedWallpaperWindows.size(); i++) {
- dump.appendFormat(" touchedWallpaperWindows[%d]: name='%s'\n",
- i, mTouchedWallpaperWindows[i]->name.string());
+ dump.appendFormat(" touchState: down=%s, split=%s\n", toString(mTouchState.down),
+ toString(mTouchState.split));
+ for (size_t i = 0; i < mTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTouchState.windows[i];
+ dump.appendFormat(" touchedWindow[%d]: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
+ i, touchedWindow.window->name.string(), touchedWindow.pointerIds.value,
+ touchedWindow.targetFlags);
}
for (size_t i = 0; i < mWindows.size(); i++) {
dump.appendFormat(" windows[%d]: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
@@ -2594,8 +2754,7 @@ void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
mLock.unlock();
- mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->windowType,
- commandEntry->userActivityEventType);
+ mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
mLock.lock();
}
@@ -2627,17 +2786,32 @@ uint32_t InputDispatcher::Queue<T>::count() const {
InputDispatcher::Allocator::Allocator() {
}
+InputDispatcher::InjectionState*
+InputDispatcher::Allocator::obtainInjectionState(int32_t injectorPid, int32_t injectorUid) {
+ InjectionState* injectionState = mInjectionStatePool.alloc();
+ injectionState->refCount = 1;
+ injectionState->injectorPid = injectorPid;
+ injectionState->injectorUid = injectorUid;
+ injectionState->injectionIsAsync = false;
+ injectionState->injectionResult = INPUT_EVENT_INJECTION_PENDING;
+ injectionState->pendingForegroundDispatches = 0;
+ return injectionState;
+}
+
void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type,
nsecs_t eventTime) {
entry->type = type;
entry->refCount = 1;
entry->dispatchInProgress = false;
entry->eventTime = eventTime;
- entry->injectionResult = INPUT_EVENT_INJECTION_PENDING;
- entry->injectionIsAsync = false;
- entry->injectorPid = -1;
- entry->injectorUid = -1;
- entry->pendingForegroundDispatches = 0;
+ entry->injectionState = NULL;
+}
+
+void InputDispatcher::Allocator::releaseEventEntryInjectionState(EventEntry* entry) {
+ if (entry->injectionState) {
+ releaseInjectionState(entry->injectionState);
+ entry->injectionState = NULL;
+ }
}
InputDispatcher::ConfigurationChangedEntry*
@@ -2720,6 +2894,15 @@ InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Co
return entry;
}
+void InputDispatcher::Allocator::releaseInjectionState(InjectionState* injectionState) {
+ injectionState->refCount -= 1;
+ if (injectionState->refCount == 0) {
+ mInjectionStatePool.free(injectionState);
+ } else {
+ assert(injectionState->refCount > 0);
+ }
+}
+
void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
switch (entry->type) {
case EventEntry::TYPE_CONFIGURATION_CHANGED:
@@ -2741,6 +2924,7 @@ void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
ConfigurationChangedEntry* entry) {
entry->refCount -= 1;
if (entry->refCount == 0) {
+ releaseEventEntryInjectionState(entry);
mConfigurationChangeEntryPool.free(entry);
} else {
assert(entry->refCount > 0);
@@ -2750,6 +2934,7 @@ void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
entry->refCount -= 1;
if (entry->refCount == 0) {
+ releaseEventEntryInjectionState(entry);
mKeyEntryPool.free(entry);
} else {
assert(entry->refCount > 0);
@@ -2759,6 +2944,7 @@ void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
entry->refCount -= 1;
if (entry->refCount == 0) {
+ releaseEventEntryInjectionState(entry);
for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) {
MotionSample* next = sample->next;
mMotionSamplePool.free(sample);
@@ -2793,22 +2979,12 @@ void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
motionEntry->lastSample = sample;
}
+void InputDispatcher::Allocator::recycleKeyEntry(KeyEntry* keyEntry) {
+ releaseEventEntryInjectionState(keyEntry);
-// --- InputDispatcher::EventEntry ---
-
-void InputDispatcher::EventEntry::recycle() {
- injectionResult = INPUT_EVENT_INJECTION_PENDING;
- dispatchInProgress = false;
- pendingForegroundDispatches = 0;
-}
-
-
-// --- InputDispatcher::KeyEntry ---
-
-void InputDispatcher::KeyEntry::recycle() {
- EventEntry::recycle();
- syntheticRepeat = false;
- interceptKeyResult = INTERCEPT_KEY_RESULT_UNKNOWN;
+ keyEntry->dispatchInProgress = false;
+ keyEntry->syntheticRepeat = false;
+ keyEntry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
}
@@ -3057,6 +3233,72 @@ InputDispatcher::CommandEntry::~CommandEntry() {
}
+// --- InputDispatcher::TouchState ---
+
+InputDispatcher::TouchState::TouchState() :
+ down(false), split(false) {
+}
+
+InputDispatcher::TouchState::~TouchState() {
+}
+
+void InputDispatcher::TouchState::reset() {
+ down = false;
+ split = false;
+ windows.clear();
+}
+
+void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
+ down = other.down;
+ split = other.split;
+ windows.clear();
+ windows.appendVector(other.windows);
+}
+
+void InputDispatcher::TouchState::addOrUpdateWindow(const InputWindow* window,
+ int32_t targetFlags, BitSet32 pointerIds) {
+ if (targetFlags & InputTarget::FLAG_SPLIT) {
+ split = true;
+ }
+
+ for (size_t i = 0; i < windows.size(); i++) {
+ TouchedWindow& touchedWindow = windows.editItemAt(i);
+ if (touchedWindow.window == window) {
+ touchedWindow.targetFlags |= targetFlags;
+ touchedWindow.pointerIds.value |= pointerIds.value;
+ return;
+ }
+ }
+
+ windows.push();
+
+ TouchedWindow& touchedWindow = windows.editTop();
+ touchedWindow.window = window;
+ touchedWindow.targetFlags = targetFlags;
+ touchedWindow.pointerIds = pointerIds;
+ touchedWindow.channel = window->inputChannel;
+}
+
+void InputDispatcher::TouchState::removeOutsideTouchWindows() {
+ for (size_t i = 0 ; i < windows.size(); ) {
+ if (windows[i].targetFlags & InputTarget::FLAG_OUTSIDE) {
+ windows.removeAt(i);
+ } else {
+ i += 1;
+ }
+ }
+}
+
+const InputWindow* InputDispatcher::TouchState::getFirstForegroundWindow() {
+ for (size_t i = 0; i < windows.size(); i++) {
+ if (windows[i].targetFlags & InputTarget::FLAG_FOREGROUND) {
+ return windows[i].window;
+ }
+ }
+ return NULL;
+}
+
+
// --- InputDispatcherThread ---
InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
index 783cbc4..f2b029a 100644
--- a/libs/ui/InputReader.cpp
+++ b/libs/ui/InputReader.cpp
@@ -3366,7 +3366,7 @@ void MultiTouchInputMapper::sync(nsecs_t when) {
if (id > MAX_POINTER_ID) {
#if DEBUG_POINTERS
LOGD("Pointers: Ignoring driver provided pointer id %d because "
- "it is larger than max supported id %d for optimizations",
+ "it is larger than max supported id %d",
id, MAX_POINTER_ID);
#endif
havePointerIds = false;