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authorJeff Brown <jeffbrown@google.com>2010-08-18 15:51:08 -0700
committerJeff Brown <jeffbrown@google.com>2010-08-18 16:58:27 -0700
commitae9fc03bdccda709101291bbcd3beaa5b6daebfc (patch)
tree69367f760a943f9eda3edabcb1130302ea6cb0d8 /libs
parent6b2c56a299eb05deef2b887549e29e9e9f0f2cf6 (diff)
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Add support for throttling motion events.
Change-Id: I24b3a17753e91ecda60a60fe5cd2e6b3260e033d
Diffstat (limited to 'libs')
-rw-r--r--libs/ui/InputDispatcher.cpp82
1 files changed, 77 insertions, 5 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 13030b5..ce616a4 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -28,6 +28,9 @@
// Log debug messages about input event injection.
#define DEBUG_INJECTION 0
+// Log debug messages about input event throttling.
+#define DEBUG_THROTTLING 0
+
#include <cutils/log.h>
#include <ui/InputDispatcher.h>
@@ -66,6 +69,15 @@ InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& polic
mKeyRepeatState.lastKeyEntry = NULL;
+ int32_t maxEventsPerSecond = policy->getMaxEventsPerSecond();
+ mThrottleState.minTimeBetweenEvents = 1000000000LL / maxEventsPerSecond;
+ mThrottleState.lastDeviceId = -1;
+
+#if DEBUG_THROTTLING
+ mThrottleState.originalSampleCount = 0;
+ LOGD("Throttling - Max events per second = %d", maxEventsPerSecond);
+#endif
+
mCurrentInputTargetsValid = false;
}
@@ -144,12 +156,60 @@ void InputDispatcher::dispatchOnce() {
}
} else {
// Inbound queue has at least one entry.
- // Start processing it but leave it on the queue until later so that the
+ EventEntry* entry = mInboundQueue.head.next;
+
+ // Consider throttling the entry if it is a move event and there are no
+ // other events behind it in the queue. Due to movement batching, additional
+ // samples may be appended to this event by the time the throttling timeout
+ // expires.
+ // TODO Make this smarter and consider throttling per device independently.
+ if (entry->type == EventEntry::TYPE_MOTION) {
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
+ int32_t deviceId = motionEntry->deviceId;
+ uint32_t source = motionEntry->source;
+ if (motionEntry->next == & mInboundQueue.tail
+ && motionEntry->action == AMOTION_EVENT_ACTION_MOVE
+ && deviceId == mThrottleState.lastDeviceId
+ && source == mThrottleState.lastSource) {
+ nsecs_t nextTime = mThrottleState.lastEventTime
+ + mThrottleState.minTimeBetweenEvents;
+ if (currentTime < nextTime) {
+ // Throttle it!
+#if DEBUG_THROTTLING
+ LOGD("Throttling - Delaying motion event for "
+ "device 0x%x, source 0x%08x by up to %0.3fms.",
+ deviceId, source, (nextTime - currentTime) * 0.000001);
+#endif
+ if (nextTime < nextWakeupTime) {
+ nextWakeupTime = nextTime;
+ }
+ if (mThrottleState.originalSampleCount == 0) {
+ mThrottleState.originalSampleCount =
+ motionEntry->countSamples();
+ }
+ goto Throttle;
+ }
+ }
+
+#if DEBUG_THROTTLING
+ if (mThrottleState.originalSampleCount != 0) {
+ uint32_t count = motionEntry->countSamples();
+ LOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
+ count - mThrottleState.originalSampleCount,
+ mThrottleState.originalSampleCount, count);
+ mThrottleState.originalSampleCount = 0;
+ }
+#endif
+
+ mThrottleState.lastEventTime = currentTime;
+ mThrottleState.lastDeviceId = deviceId;
+ mThrottleState.lastSource = source;
+ }
+
+ // Start processing the entry but leave it on the queue until later so that the
// input reader can keep appending samples onto a motion event between the
// time we started processing it and the time we finally enqueue dispatch
// entries for it.
- EventEntry* entry = mInboundQueue.head.next;
-
switch (entry->type) {
case EventEntry::TYPE_CONFIGURATION_CHANGED: {
ConfigurationChangedEntry* typedEntry =
@@ -179,6 +239,8 @@ void InputDispatcher::dispatchOnce() {
mInboundQueue.dequeue(entry);
mAllocator.releaseEventEntry(entry);
skipPoll = true;
+
+ Throttle: ;
}
}
@@ -192,8 +254,8 @@ void InputDispatcher::dispatchOnce() {
return;
}
- // Wait for callback or timeout or wake.
- nsecs_t timeout = nanoseconds_to_milliseconds(nextWakeupTime - currentTime);
+ // Wait for callback or timeout or wake. (make sure we round up, not down)
+ nsecs_t timeout = (nextWakeupTime - currentTime + 999999LL) / 1000000LL;
int32_t timeoutMillis = timeout > INT_MAX ? -1 : timeout > 0 ? int32_t(timeout) : 0;
mPollLoop->pollOnce(timeoutMillis);
}
@@ -1708,6 +1770,16 @@ void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
motionEntry->lastSample = sample;
}
+// --- InputDispatcher::MotionEntry ---
+
+uint32_t InputDispatcher::MotionEntry::countSamples() const {
+ uint32_t count = 1;
+ for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) {
+ count += 1;
+ }
+ return count;
+}
+
// --- InputDispatcher::Connection ---
InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel) :