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authorJeff Brown <jeffbrown@google.com>2010-04-22 18:58:52 -0700
committerJeff Brown <jeffbrown@google.com>2010-06-13 17:42:16 -0700
commit46b9ac0ae2162309774a7478cd9d4e578747bfc2 (patch)
tree46ad021a41e25ca9f1250b709a29b724dc6b504d /native
parentf62c57d684b83df7d2817db976c0afdb500ae92a (diff)
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Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to be used by default for now. To enable native input dispatch, edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy. Includes part of the new input event NDK API. Some details TBD. To wire up input dispatch, as the ViewRoot adds a window to the window session it receives an InputChannel object as an output argument. The InputChannel encapsulates the file descriptors for a shared memory region and two pipe end-points. The ViewRoot then provides the InputChannel to the InputQueue. Behind the scenes, InputQueue simply attaches handlers to the native PollLoop object that underlies the MessageQueue. This way MessageQueue doesn't need to know anything about input dispatch per-se, it just exposes (in native code) a PollLoop that other components can use to monitor file descriptor state changes. There can be zero or more targets for any given input event. Each input target is specified by its input channel and some parameters including flags, an X/Y coordinate offset, and the dispatch timeout. An input target can request either synchronous dispatch (for foreground apps) or asynchronous dispatch (fire-and-forget for wallpapers and "outside" targets). Currently, finding the appropriate input targets for an event requires a call back into the WindowManagerServer from native code. In the future this will be refactored to avoid most of these callbacks except as required to handle pending focus transitions. End-to-end event dispatch mostly works! To do: event injection, rate limiting, ANRs, testing, optimization, etc. Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
Diffstat (limited to 'native')
-rw-r--r--native/include/android/input.h500
-rw-r--r--native/include/android/keycodes.h158
2 files changed, 658 insertions, 0 deletions
diff --git a/native/include/android/input.h b/native/include/android/input.h
new file mode 100644
index 0000000..ee2f664
--- /dev/null
+++ b/native/include/android/input.h
@@ -0,0 +1,500 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _ANDROID_INPUT_H
+#define _ANDROID_INPUT_H
+
+/******************************************************************
+ *
+ * IMPORTANT NOTICE:
+ *
+ * This file is part of Android's set of stable system headers
+ * exposed by the Android NDK (Native Development Kit).
+ *
+ * Third-party source AND binary code relies on the definitions
+ * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
+ *
+ * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
+ * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
+ * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
+ * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
+ */
+
+/*
+ * Structures and functions to receive and process input events in
+ * native code.
+ *
+ * NOTE: These functions MUST be implemented by /system/lib/libui.so
+ */
+
+#include <sys/types.h>
+#include <android/keycodes.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Input device classes.
+ */
+enum {
+ /* The input device is a keyboard. */
+ INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001,
+
+ /* The input device is an alpha-numeric keyboard (not just a dial pad). */
+ INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002,
+
+ /* The input device is a touchscreen (either single-touch or multi-touch). */
+ INPUT_DEVICE_CLASS_TOUCHSCREEN = 0x00000004,
+
+ /* The input device is a trackball. */
+ INPUT_DEVICE_CLASS_TRACKBALL = 0x00000008,
+
+ /* The input device is a multi-touch touchscreen. */
+ INPUT_DEVICE_CLASS_TOUCHSCREEN_MT= 0x00000010,
+
+ /* The input device is a directional pad. */
+ INPUT_DEVICE_CLASS_DPAD = 0x00000020
+};
+
+/*
+ * Key states (may be returned by queries about the current state of a
+ * particular key code, scan code or switch).
+ *
+ * XXX should we call this BUTTON_STATE_XXX?
+ */
+enum {
+ /* The key state is unknown or the requested key itself is not supported. */
+ KEY_STATE_UNKNOWN = -1,
+
+ /* The key is up. */
+ KEY_STATE_UP = 0,
+
+ /* The key is down. */
+ KEY_STATE_DOWN = 1,
+
+ /* The key is down but is a virtual key press that is being emulated by the system. */
+ KEY_STATE_VIRTUAL = 2
+};
+
+/*
+ * Meta key / modifer state.
+ */
+enum {
+ /* No meta keys are pressed. */
+ META_NONE = 0,
+
+ /* This mask is used to check whether one of the ALT meta keys is pressed. */
+ META_ALT_ON = 0x02,
+
+ /* This mask is used to check whether the left ALT meta key is pressed. */
+ META_ALT_LEFT_ON = 0x10,
+
+ /* This mask is used to check whether the right ALT meta key is pressed. */
+ META_ALT_RIGHT_ON = 0x20,
+
+ /* This mask is used to check whether one of the SHIFT meta keys is pressed. */
+ META_SHIFT_ON = 0x01,
+
+ /* This mask is used to check whether the left SHIFT meta key is pressed. */
+ META_SHIFT_LEFT_ON = 0x40,
+
+ /* This mask is used to check whether the right SHIFT meta key is pressed. */
+ META_SHIFT_RIGHT_ON = 0x80,
+
+ /* This mask is used to check whether the SYM meta key is pressed. */
+ META_SYM_ON = 0x04
+};
+
+/*
+ * Input events.
+ *
+ * Input events are opaque structures. Use the provided accessors functions to
+ * read their properties.
+ */
+struct input_event_t;
+typedef struct input_event_t input_event_t;
+
+/*
+ * Input event types.
+ */
+enum {
+ /* Indicates that the input event is a key event. */
+ INPUT_EVENT_TYPE_KEY = 1,
+
+ /* Indicates that the input event is a motion event. */
+ INPUT_EVENT_TYPE_MOTION = 2
+};
+
+/*
+ * Key event actions.
+ */
+enum {
+ /* The key has been pressed down. */
+ KEY_EVENT_ACTION_DOWN = 0,
+
+ /* The key has been released. */
+ KEY_EVENT_ACTION_UP = 1,
+
+ /* Multiple duplicate key events have occurred in a row, or a complex string is
+ * being delivered. The repeat_count property of the key event contains the number
+ * of times the given key code should be executed.
+ */
+ KEY_EVENT_ACTION_MULTIPLE = 2
+};
+
+/*
+ * Key event flags.
+ */
+enum {
+ /* This mask is set if the device woke because of this key event. */
+ KEY_EVENT_FLAG_WOKE_HERE = 0x1,
+
+ /* This mask is set if the key event was generated by a software keyboard. */
+ KEY_EVENT_FLAG_SOFT_KEYBOARD = 0x2,
+
+ /* This mask is set if we don't want the key event to cause us to leave touch mode. */
+ KEY_EVENT_FLAG_KEEP_TOUCH_MODE = 0x4,
+
+ /* This mask is set if an event was known to come from a trusted part
+ * of the system. That is, the event is known to come from the user,
+ * and could not have been spoofed by a third party component. */
+ KEY_EVENT_FLAG_FROM_SYSTEM = 0x8,
+
+ /* This mask is used for compatibility, to identify enter keys that are
+ * coming from an IME whose enter key has been auto-labelled "next" or
+ * "done". This allows TextView to dispatch these as normal enter keys
+ * for old applications, but still do the appropriate action when
+ * receiving them. */
+ KEY_EVENT_FLAG_EDITOR_ACTION = 0x10,
+
+ /* When associated with up key events, this indicates that the key press
+ * has been canceled. Typically this is used with virtual touch screen
+ * keys, where the user can slide from the virtual key area on to the
+ * display: in that case, the application will receive a canceled up
+ * event and should not perform the action normally associated with the
+ * key. Note that for this to work, the application can not perform an
+ * action for a key until it receives an up or the long press timeout has
+ * expired. */
+ KEY_EVENT_FLAG_CANCELED = 0x20,
+
+ /* This key event was generated by a virtual (on-screen) hard key area.
+ * Typically this is an area of the touchscreen, outside of the regular
+ * display, dedicated to "hardware" buttons. */
+ KEY_EVENT_FLAG_VIRTUAL_HARD_KEY = 0x40,
+
+ /* This flag is set for the first key repeat that occurs after the
+ * long press timeout. */
+ KEY_EVENT_FLAG_LONG_PRESS = 0x80,
+
+ /* Set when a key event has KEY_EVENT_FLAG_CANCELED set because a long
+ * press action was executed while it was down. */
+ KEY_EVENT_FLAG_CANCELED_LONG_PRESS = 0x100,
+
+ /* Set for KEY_EVENT_ACTION_UP when this event's key code is still being
+ * tracked from its initial down. That is, somebody requested that tracking
+ * started on the key down and a long press has not caused
+ * the tracking to be canceled. */
+ KEY_EVENT_FLAG_TRACKING = 0x200
+};
+
+/*
+ * Motion event actions.
+ */
+
+/* Bit shift for the action bits holding the pointer index as
+ * defined by MOTION_EVENT_ACTION_POINTER_INDEX_MASK.
+ */
+#define MOTION_EVENT_ACTION_POINTER_INDEX_SHIFT 8
+
+enum {
+ /* Bit mask of the parts of the action code that are the action itself.
+ */
+ MOTION_EVENT_ACTION_MASK = 0xff,
+
+ /* Bits in the action code that represent a pointer index, used with
+ * MOTION_EVENT_ACTION_POINTER_DOWN and MOTION_EVENT_ACTION_POINTER_UP. Shifting
+ * down by MOTION_EVENT_ACTION_POINTER_INDEX_SHIFT provides the actual pointer
+ * index where the data for the pointer going up or down can be found.
+ */
+ MOTION_EVENT_ACTION_POINTER_INDEX_MASK = 0xff00,
+
+ /* A pressed gesture has started, the motion contains the initial starting location.
+ */
+ MOTION_EVENT_ACTION_DOWN = 0,
+
+ /* A pressed gesture has finished, the motion contains the final release location
+ * as well as any intermediate points since the last down or move event.
+ */
+ MOTION_EVENT_ACTION_UP = 1,
+
+ /* A change has happened during a press gesture (between MOTION_EVENT_ACTION_DOWN and
+ * MOTION_EVENT_ACTION_UP). The motion contains the most recent point, as well as
+ * any intermediate points since the last down or move event.
+ */
+ MOTION_EVENT_ACTION_MOVE = 2,
+
+ /* The current gesture has been aborted.
+ * You will not receive any more points in it. You should treat this as
+ * an up event, but not perform any action that you normally would.
+ */
+ MOTION_EVENT_ACTION_CANCEL = 3,
+
+ /* A movement has happened outside of the normal bounds of the UI element.
+ * This does not provide a full gesture, but only the initial location of the movement/touch.
+ */
+ MOTION_EVENT_ACTION_OUTSIDE = 4,
+
+ /* A non-primary pointer has gone down.
+ * The bits in MOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
+ */
+ MOTION_EVENT_ACTION_POINTER_DOWN = 5,
+
+ /* A non-primary pointer has gone up.
+ * The bits in MOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
+ */
+ MOTION_EVENT_ACTION_POINTER_UP = 6
+};
+
+/*
+ * Motion event edge touch flags.
+ */
+enum {
+ /* No edges intersected */
+ MOTION_EVENT_EDGE_FLAG_NONE = 0,
+
+ /* Flag indicating the motion event intersected the top edge of the screen. */
+ MOTION_EVENT_EDGE_FLAG_TOP = 0x01,
+
+ /* Flag indicating the motion event intersected the bottom edge of the screen. */
+ MOTION_EVENT_EDGE_FLAG_BOTTOM = 0x02,
+
+ /* Flag indicating the motion event intersected the left edge of the screen. */
+ MOTION_EVENT_EDGE_FLAG_LEFT = 0x04,
+
+ /* Flag indicating the motion event intersected the right edge of the screen. */
+ MOTION_EVENT_EDGE_FLAG_RIGHT = 0x08
+};
+
+/*
+ * Specifies the logical nature of an input event.
+ * For example, the nature distinguishes between motion events that represent touches and
+ * those that represent trackball moves.
+ *
+ * XXX This concept is tentative. Another idea would be to associate events with logical
+ * controllers rather than physical devices. The interpretation of an event would
+ * be made with respect to the nature of the controller that is considered the logical
+ * source of an event. The decoupling is beneficial since multiple physical (and virtual)
+ * devices could be responsible for producing events that would be associated with
+ * various logical controllers. For example, the hard keyboard, on screen keyboard,
+ * and peripheral keyboard could be mapped onto a single logical "keyboard" controller
+ * (or treated independently, if desired).
+ */
+enum {
+ INPUT_EVENT_NATURE_KEY = 1,
+ INPUT_EVENT_NATURE_TOUCH = 2,
+ INPUT_EVENT_NATURE_TRACKBALL = 3
+};
+
+/*
+ * Input event accessors.
+ *
+ * Note that most functions can only be used on input events that are of a given type.
+ * Calling these functions on input events of other types will yield undefined behavior.
+ */
+
+/*** Accessors for all input events. ***/
+
+/* Get the input event type. */
+int32_t input_event_get_type(const input_event_t* event);
+
+/* Get the id for the device that an input event came from.
+ *
+ * Input events can be generated by multiple different input devices.
+ * Use the input device id to obtain information about the input
+ * device that was responsible for generating a particular event.
+ *
+ * An input device id of 0 indicates that the event didn't come from a physical device;
+ * other numbers are arbitrary and you shouldn't depend on the values.
+ * Use the provided input device query API to obtain information about input devices.
+ */
+int32_t input_event_get_device_id(const input_event_t* event);
+
+/* Get the input event nature. */
+int32_t input_event_get_nature(const input_event_t* event);
+
+/*** Accessors for key events only. ***/
+
+/* Get the key event action. */
+int32_t key_event_get_action(const input_event_t* key_event);
+
+/* Get the key event flags. */
+int32_t key_event_get_flags(const input_event_t* key_event);
+
+/* Get the key code of the key event.
+ * This is the physical key that was pressed, not the Unicode character. */
+int32_t key_event_get_key_code(const input_event_t* key_event);
+
+/* Get the hardware key id of this key event.
+ * These values are not reliable and vary from device to device. */
+int32_t key_event_get_scan_code(const input_event_t* key_event);
+
+/* Get the meta key state. */
+int32_t key_event_get_meta_state(const input_event_t* key_event);
+
+/* Get the repeat count of the event.
+ * For both key up an key down events, this is the number of times the key has
+ * repeated with the first down starting at 0 and counting up from there. For
+ * multiple key events, this is the number of down/up pairs that have occurred. */
+int32_t key_event_get_repeat_count(const input_event_t* key_event);
+
+/* Get the time of the most recent key down event, in the
+ * java.lang.System.nanoTime() time base. If this is a down event,
+ * this will be the same as eventTime.
+ * Note that when chording keys, this value is the down time of the most recently
+ * pressed key, which may not be the same physical key of this event. */
+int64_t key_event_get_down_time(const input_event_t* key_event);
+
+/* Get the time this event occurred, in the
+ * java.lang.System.nanoTime() time base. */
+int64_t key_event_get_event_time(const input_event_t* key_event);
+
+/*** Accessors for motion events only. ***/
+
+/* Get the combined motion event action code and pointer index. */
+int32_t motion_event_get_action(const input_event_t* motion_event);
+
+/* Get the state of any meta / modifier keys that were in effect when the
+ * event was generated. */
+int32_t motion_event_get_meta_state(const input_event_t* motion_event);
+
+/* Get a bitfield indicating which edges, if any, were touched by this motion event.
+ * For touch events, clients can use this to determine if the user's finger was
+ * touching the edge of the display. */
+int32_t motion_event_get_edge_flags(const input_event_t* motion_event);
+
+/* Get the time when the user originally pressed down to start a stream of
+ * position events, in the java.lang.System.nanoTime() time base. */
+int64_t motion_event_get_down_time(const input_event_t* motion_event);
+
+/* Get the time when this specific event was generated,
+ * in the java.lang.System.nanoTime() time base. */
+int64_t motion_event_get_event_time(const input_event_t* motion_event);
+
+/* Get the precision of the X coordinates being reported.
+ * You can multiply this number with an X coordinate sample to find the
+ * actual hardware value of the X coordinate. */
+float motion_event_get_x_precision(const input_event_t* motion_event);
+
+/* Get the precision of the Y coordinates being reported.
+ * You can multiply this number with a Y coordinate sample to find the
+ * actual hardware value of the Y coordinate. */
+float motion_event_get_y_precision(const input_event_t* motion_event);
+
+/* Get the number of pointers of data contained in this event.
+ * Always >= 1. */
+size_t motion_event_get_pointer_count(const input_event_t* motion_event);
+
+/* Get the pointer identifier associated with a particular pointer
+ * data index is this event. The identifier tells you the actual pointer
+ * number associated with the data, accounting for individual pointers
+ * going up and down since the start of the current gesture. */
+int32_t motion_event_get_pointer_id(const input_event_t* motion_event, size_t pointer_index);
+
+/* Get the original raw X coordinate of this event. For touch
+ * events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views. */
+float motion_event_get_raw_x(const input_event_t* motion_event);
+
+/* Get the original raw X coordinate of this event. For touch
+ * events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views. */
+float motion_event_get_raw_y(const input_event_t* motion_event);
+
+/* Get the current X coordinate of this event for the given pointer index.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float motion_event_get_x(const input_event_t* motion_event, size_t pointer_index);
+
+/* Get the current Y coordinate of this event for the given pointer index.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float motion_event_get_y(const input_event_t* motion_event, size_t pointer_index);
+
+/* Get the current pressure of this event for the given pointer index.
+ * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
+ * however values higher than 1 may be generated depending on the calibration of
+ * the input device. */
+float motion_event_get_pressure(const input_event_t* motion_event, size_t pointer_index);
+
+/* Get the current scaled value of the approximate size for the given pointer index.
+ * This represents some approximation of the area of the screen being
+ * pressed; the actual value in pixels corresponding to the
+ * touch is normalized with the device specific range of values
+ * and scaled to a value between 0 and 1. The value of size can be used to
+ * determine fat touch events. */
+float motion_event_get_size(const input_event_t* motion_event, size_t pointer_index);
+
+/* Get the number of historical points in this event. These are movements that
+ * have occurred between this event and the previous event. This only applies
+ * to MOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0.
+ * Historical samples are indexed from oldest to newest. */
+size_t motion_event_get_history_size(const input_event_t* motion_event);
+
+/* Get the time that a historical movement occurred between this event and
+ * the previous event, in the java.lang.System.nanoTime() time base. */
+int64_t motion_event_get_historical_event_time(input_event_t* motion_event,
+ size_t history_index);
+
+/* Get the historical X coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float motion_event_get_historical_x(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical Y coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float motion_event_get_historical_y(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical pressure of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
+ * however values higher than 1 may be generated depending on the calibration of
+ * the input device. */
+float motion_event_get_historical_pressure(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the current scaled value of the approximate size for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * This represents some approximation of the area of the screen being
+ * pressed; the actual value in pixels corresponding to the
+ * touch is normalized with the device specific range of values
+ * and scaled to a value between 0 and 1. The value of size can be used to
+ * determine fat touch events. */
+float motion_event_get_historical_size(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _ANDROID_INPUT_H
diff --git a/native/include/android/keycodes.h b/native/include/android/keycodes.h
new file mode 100644
index 0000000..36855c5
--- /dev/null
+++ b/native/include/android/keycodes.h
@@ -0,0 +1,158 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _ANDROID_KEYCODES_H
+#define _ANDROID_KEYCODES_H
+
+/******************************************************************
+ *
+ * IMPORTANT NOTICE:
+ *
+ * This file is part of Android's set of stable system headers
+ * exposed by the Android NDK (Native Development Kit).
+ *
+ * Third-party source AND binary code relies on the definitions
+ * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
+ *
+ * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
+ * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
+ * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
+ * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
+ */
+
+#include <sys/types.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Key codes.
+ *
+ * XXX: The declarations in <ui/KeycodeLabel.h> should be updated to use these instead.
+ * We should probably move this into android/keycodes.h and add some new API for
+ * getting labels so that we can remove the other tables also in KeycodeLabel.h.
+ */
+enum {
+ KEYCODE_UNKNOWN = 0,
+ KEYCODE_SOFT_LEFT = 1,
+ KEYCODE_SOFT_RIGHT = 2,
+ KEYCODE_HOME = 3,
+ KEYCODE_BACK = 4,
+ KEYCODE_CALL = 5,
+ KEYCODE_ENDCALL = 6,
+ KEYCODE_0 = 7,
+ KEYCODE_1 = 8,
+ KEYCODE_2 = 9,
+ KEYCODE_3 = 10,
+ KEYCODE_4 = 11,
+ KEYCODE_5 = 12,
+ KEYCODE_6 = 13,
+ KEYCODE_7 = 14,
+ KEYCODE_8 = 15,
+ KEYCODE_9 = 16,
+ KEYCODE_STAR = 17,
+ KEYCODE_POUND = 18,
+ KEYCODE_DPAD_UP = 19,
+ KEYCODE_DPAD_DOWN = 20,
+ KEYCODE_DPAD_LEFT = 21,
+ KEYCODE_DPAD_RIGHT = 22,
+ KEYCODE_DPAD_CENTER = 23,
+ KEYCODE_VOLUME_UP = 24,
+ KEYCODE_VOLUME_DOWN = 25,
+ KEYCODE_POWER = 26,
+ KEYCODE_CAMERA = 27,
+ KEYCODE_CLEAR = 28,
+ KEYCODE_A = 29,
+ KEYCODE_B = 30,
+ KEYCODE_C = 31,
+ KEYCODE_D = 32,
+ KEYCODE_E = 33,
+ KEYCODE_F = 34,
+ KEYCODE_G = 35,
+ KEYCODE_H = 36,
+ KEYCODE_I = 37,
+ KEYCODE_J = 38,
+ KEYCODE_K = 39,
+ KEYCODE_L = 40,
+ KEYCODE_M = 41,
+ KEYCODE_N = 42,
+ KEYCODE_O = 43,
+ KEYCODE_P = 44,
+ KEYCODE_Q = 45,
+ KEYCODE_R = 46,
+ KEYCODE_S = 47,
+ KEYCODE_T = 48,
+ KEYCODE_U = 49,
+ KEYCODE_V = 50,
+ KEYCODE_W = 51,
+ KEYCODE_X = 52,
+ KEYCODE_Y = 53,
+ KEYCODE_Z = 54,
+ KEYCODE_COMMA = 55,
+ KEYCODE_PERIOD = 56,
+ KEYCODE_ALT_LEFT = 57,
+ KEYCODE_ALT_RIGHT = 58,
+ KEYCODE_SHIFT_LEFT = 59,
+ KEYCODE_SHIFT_RIGHT = 60,
+ KEYCODE_TAB = 61,
+ KEYCODE_SPACE = 62,
+ KEYCODE_SYM = 63,
+ KEYCODE_EXPLORER = 64,
+ KEYCODE_ENVELOPE = 65,
+ KEYCODE_ENTER = 66,
+ KEYCODE_DEL = 67,
+ KEYCODE_GRAVE = 68,
+ KEYCODE_MINUS = 69,
+ KEYCODE_EQUALS = 70,
+ KEYCODE_LEFT_BRACKET = 71,
+ KEYCODE_RIGHT_BRACKET = 72,
+ KEYCODE_BACKSLASH = 73,
+ KEYCODE_SEMICOLON = 74,
+ KEYCODE_APOSTROPHE = 75,
+ KEYCODE_SLASH = 76,
+ KEYCODE_AT = 77,
+ KEYCODE_NUM = 78,
+ KEYCODE_HEADSETHOOK = 79,
+ KEYCODE_FOCUS = 80, // *Camera* focus
+ KEYCODE_PLUS = 81,
+ KEYCODE_MENU = 82,
+ KEYCODE_NOTIFICATION = 83,
+ KEYCODE_SEARCH = 84,
+ KEYCODE_MEDIA_PLAY_PAUSE= 85,
+ KEYCODE_MEDIA_STOP = 86,
+ KEYCODE_MEDIA_NEXT = 87,
+ KEYCODE_MEDIA_PREVIOUS = 88,
+ KEYCODE_MEDIA_REWIND = 89,
+ KEYCODE_MEDIA_FAST_FORWARD = 90,
+ KEYCODE_MUTE = 91,
+ KEYCODE_PAGE_UP = 92,
+ KEYCODE_PAGE_DOWN = 93
+
+ /* NOTE: If you add a new keycode here you must also add it to:
+ * native/include/android/keycodes.h
+ * frameworks/base/include/ui/KeycodeLabels.h
+ * frameworks/base/core/java/android/view/KeyEvent.java
+ * tools/puppet_master/PuppetMaster.nav_keys.py
+ * frameworks/base/core/res/res/values/attrs.xml
+ */
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _ANDROID_KEYCODES_H