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authorDianne Hackborn <hackbod@google.com>2010-07-13 17:48:30 -0700
committerDianne Hackborn <hackbod@google.com>2010-07-13 18:36:46 -0700
commitd76b67c340d1564abf8d14d976fdaf83bf2b3320 (patch)
tree59c0fff396681a622480a84f4f9c74d188970a11 /native
parentfd03582995e0fce963dd0fa0669e3211b74c0dd7 (diff)
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IME events are now dispatched to native applications.
And also: - APIs to show and hide the IME, and control its interaction with the app. - APIs to tell the app when its window resizes and needs to be redrawn. - API to tell the app the content rectangle of its window (to layout around the IME or status bar). There is still a problem with IME interaction -- we need a way for the app to deliver events to the IME before it handles them, so that for example the back key will close the IME instead of finishing the app. Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
Diffstat (limited to 'native')
-rw-r--r--native/android/input.cpp62
-rw-r--r--native/android/native_activity.cpp8
-rw-r--r--native/glue/threaded_app/threaded_app.c61
-rw-r--r--native/include/android/native_activity.h42
-rw-r--r--native/include/android_glue/threaded_app.h32
5 files changed, 152 insertions, 53 deletions
diff --git a/native/android/input.cpp b/native/android/input.cpp
index 89d53e2..a4dde51 100644
--- a/native/android/input.cpp
+++ b/native/android/input.cpp
@@ -22,6 +22,8 @@
#include <ui/InputTransport.h>
#include <utils/PollLoop.h>
+#include <android_runtime/android_app_NativeActivity.h>
+
#include <poll.h>
using android::InputEvent;
@@ -187,65 +189,21 @@ float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_i
void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
ALooper_callbackFunc* callback, void* data) {
- queue->setPollLoop(static_cast<android::PollLoop*>(looper));
- ALooper_addFd(looper, queue->getConsumer().getChannel()->getReceivePipeFd(),
- POLLIN, callback, data);
+ queue->attachLooper(looper, callback, data);
}
void AInputQueue_detachLooper(AInputQueue* queue) {
- queue->getPollLoop()->removeCallback(
- queue->getConsumer().getChannel()->getReceivePipeFd());
+ queue->detachLooper();
}
int AInputQueue_hasEvents(AInputQueue* queue) {
- struct pollfd pfd;
-
- pfd.fd = queue->getConsumer().getChannel()->getReceivePipeFd();
- pfd.events = POLLIN;
- pfd.revents = 0;
-
- int nfd = poll(&pfd, 1, 0);
- if (nfd <= 0) return nfd;
- return pfd.revents == POLLIN ? 1 : -1;
+ return queue->hasEvents();
}
int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent) {
- *outEvent = NULL;
-
- int32_t res = queue->getConsumer().receiveDispatchSignal();
- if (res != android::OK) {
- LOGE("channel '%s' ~ Failed to receive dispatch signal. status=%d",
- queue->getConsumer().getChannel()->getName().string(), res);
- return -1;
- }
-
- InputEvent* myEvent = NULL;
- res = queue->consume(&myEvent);
- if (res != android::OK) {
- LOGW("channel '%s' ~ Failed to consume input event. status=%d",
- queue->getConsumer().getChannel()->getName().string(), res);
- queue->getConsumer().sendFinishedSignal();
- return -1;
- }
-
- *outEvent = myEvent;
- return 0;
-}
-
-void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event,
- int handled) {
- if (!handled && ((InputEvent*)event)->getType() == INPUT_EVENT_TYPE_KEY
- && ((KeyEvent*)event)->hasDefaultAction()) {
- // The app didn't handle this, but it may have a default action
- // associated with it. We need to hand this back to Java to be
- // executed.
- queue->doDefaultKey((KeyEvent*)event);
- return;
- }
-
- int32_t res = queue->getConsumer().sendFinishedSignal();
- if (res != android::OK) {
- LOGW("Failed to send finished signal on channel '%s'. status=%d",
- queue->getConsumer().getChannel()->getName().string(), res);
- }
+ return queue->getEvent(outEvent);
+}
+
+void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled) {
+ queue->finishEvent(event, handled != 0);
}
diff --git a/native/android/native_activity.cpp b/native/android/native_activity.cpp
index 509cc33..0c6823a 100644
--- a/native/android/native_activity.cpp
+++ b/native/android/native_activity.cpp
@@ -29,3 +29,11 @@ void ANativeActivity_setWindowFlags(ANativeActivity* activity,
uint32_t addFlags, uint32_t removeFlags) {
android_NativeActivity_setWindowFlags(activity, addFlags, addFlags|removeFlags);
}
+
+void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags) {
+ android_NativeActivity_showSoftInput(activity, flags);
+}
+
+void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags) {
+ android_NativeActivity_hideSoftInput(activity, flags);
+}
diff --git a/native/glue/threaded_app/threaded_app.c b/native/glue/threaded_app/threaded_app.c
index 2411e93..452c735 100644
--- a/native/glue/threaded_app/threaded_app.c
+++ b/native/glue/threaded_app/threaded_app.c
@@ -18,6 +18,7 @@
#include <jni.h>
#include <errno.h>
+#include <fcntl.h>
#include <string.h>
#include <unistd.h>
#include <sys/resource.h>
@@ -75,6 +76,19 @@ int32_t android_app_exec_cmd(struct android_app* android_app, int8_t cmd) {
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
break;
+
+ case APP_CMD_WINDOW_REDRAW_NEEDED:
+ LOGI("APP_CMD_WINDOW_REDRAW_NEEDED\n");
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->redrawNeeded = 0;
+ pthread_cond_broadcast(&android_app->cond);
+ pthread_mutex_unlock(&android_app->mutex);
+ break;
+
+ case APP_CMD_CONTENT_RECT_CHANGED:
+ LOGI("APP_CMD_CONTENT_RECT_CHANGED\n");
+ android_app->contentRect = android_app->pendingContentRect;
+ break;
case APP_CMD_DESTROY:
LOGI("APP_CMD_DESTROY\n");
@@ -133,6 +147,12 @@ static struct android_app* android_app_create(ANativeActivity* activity) {
}
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
+ int result = fcntl(android_app->msgread, F_SETFL, O_NONBLOCK);
+ if (result != 0) LOGW("Could not make message read pipe "
+ "non-blocking: %s", strerror(errno));
+ result = fcntl(android_app->msgwrite, F_SETFL, O_NONBLOCK);
+ if (result != 0) LOGW("Could not make message write pipe "
+ "non-blocking: %s", strerror(errno));
pthread_attr_t attr;
pthread_attr_init(&attr);
@@ -184,6 +204,23 @@ static void android_app_set_activity_state(struct android_app* android_app, int8
pthread_mutex_unlock(&android_app->mutex);
}
+static void android_app_wait_redraw(struct android_app* android_app) {
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->redrawNeeded = 1;
+ android_app_write_cmd(android_app, APP_CMD_WINDOW_REDRAW_NEEDED);
+ while (android_app->redrawNeeded) {
+ pthread_cond_wait(&android_app->cond, &android_app->mutex);
+ }
+ pthread_mutex_unlock(&android_app->mutex);
+}
+
+static void android_app_set_content_rect(struct android_app* android_app, const ARect* rect) {
+ pthread_mutex_lock(&android_app->mutex);
+ android_app->pendingContentRect = *rect;
+ android_app_write_cmd(android_app, APP_CMD_CONTENT_RECT_CHANGED);
+ pthread_mutex_unlock(&android_app->mutex);
+}
+
static void android_app_free(struct android_app* android_app) {
pthread_mutex_lock(&android_app->mutex);
android_app_write_cmd(android_app, APP_CMD_DESTROY);
@@ -231,6 +268,8 @@ static void onStop(ANativeActivity* activity) {
static void onLowMemory(ANativeActivity* activity) {
LOGI("LowMemory: %p\n", activity);
+ android_app_write_cmd((struct android_app*)activity->instance,
+ APP_CMD_LOW_MEMORY);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
@@ -244,6 +283,23 @@ static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* wind
android_app_set_window((struct android_app*)activity->instance, window);
}
+static void onNativeWindowResized(ANativeActivity* activity, ANativeWindow* window) {
+ LOGI("NativeWindowResized: %p -- %p\n", activity, window);
+ android_app_write_cmd((struct android_app*)activity->instance,
+ APP_CMD_WINDOW_RESIZED);
+}
+
+static void onNativeWindowRedrawNeeded(ANativeActivity* activity, ANativeWindow* window) {
+ LOGI("NativeWindowRedrawNeeded: %p -- %p\n", activity, window);
+ android_app_wait_redraw((struct android_app*)activity->instance);
+}
+
+static void onContentRectChanged(ANativeActivity* activity, const ARect* rect) {
+ LOGI("ContentRectChanged: %p -- (%d,%d)-(%d,%d)\n", activity, rect->left,
+ rect->top, rect->right, rect->bottom);
+ android_app_set_content_rect((struct android_app*)activity->instance, rect);
+}
+
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
LOGI("NativeWindowDestroyed: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, NULL);
@@ -268,12 +324,15 @@ void ANativeActivity_onCreate(ANativeActivity* activity,
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
- activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
+ activity->callbacks->onNativeWindowResized = onNativeWindowResized;
+ activity->callbacks->onNativeWindowRedrawNeeded = onNativeWindowRedrawNeeded;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
+ activity->callbacks->onContentRectChanged = onContentRectChanged;
+ activity->callbacks->onLowMemory = onLowMemory;
activity->instance = android_app_create(activity);
}
diff --git a/native/include/android/native_activity.h b/native/include/android/native_activity.h
index d0ff052..ea6f05f 100644
--- a/native/include/android/native_activity.h
+++ b/native/include/android/native_activity.h
@@ -147,6 +147,21 @@ typedef struct ANativeActivityCallbacks {
void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
/**
+ * The drawing window for this native activity has been resized. You should
+ * retrieve the new size from the window and ensure that your rendering in
+ * it now matches.
+ */
+ void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
+
+ /**
+ * The drawing window for this native activity needs to be redrawn. To avoid
+ * transient artifacts during screen changes (such resizing after rotation),
+ * applications should not return from this function until they have finished
+ * drawing their window in its current state.
+ */
+ void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
+
+ /**
* The drawing window for this native activity is going to be destroyed.
* You MUST ensure that you do not touch the window object after returning
* from this function: in the common case of drawing to the window from
@@ -170,6 +185,11 @@ typedef struct ANativeActivityCallbacks {
void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
/**
+ * The rectangle in the window in which content should be placed has changed.
+ */
+ void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
+
+ /**
* The system is running low on memory. Use this callback to release
* resources you do not need, to help the system avoid killing more
* important processes.
@@ -197,6 +217,28 @@ void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
void ANativeActivity_setWindowFlags(ANativeActivity* activity,
uint32_t addFlags, uint32_t removeFlags);
+/**
+ * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
+ * API for documentation.
+ */
+enum {
+ ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
+ ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
+};
+
+void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
+
+/**
+ * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
+ * API for documentation.
+ */
+enum {
+ ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
+ ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
+};
+
+void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
+
#ifdef __cplusplus
};
#endif
diff --git a/native/include/android_glue/threaded_app.h b/native/include/android_glue/threaded_app.h
index adfdbea..2b58e9c 100644
--- a/native/include/android_glue/threaded_app.h
+++ b/native/include/android_glue/threaded_app.h
@@ -48,6 +48,10 @@ struct android_app {
// When non-NULL, this is the window surface that the app can draw in.
ANativeWindow* window;
+ // Current content rectangle of the window; this is the area where the
+ // window's content should be placed to be seen by the user.
+ ARect contentRect;
+
// Current state of the app's activity. May be either APP_CMD_START,
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
int activityState;
@@ -69,8 +73,10 @@ struct android_app {
int running;
int destroyed;
+ int redrawNeeded;
AInputQueue* pendingInputQueue;
ANativeWindow* pendingWindow;
+ ARect pendingContentRect;
};
enum {
@@ -105,6 +111,26 @@ enum {
APP_CMD_WINDOW_CHANGED,
/**
+ * Command from main thread: the current ANativeWindow has been resized.
+ * Please redraw with its new size.
+ */
+ APP_CMD_WINDOW_RESIZED,
+
+ /**
+ * Command from main thread: the system needs that the current ANativeWindow
+ * be redrawn. You should redraw the window before handing this to
+ * android_app_exec_cmd() in order to avoid transient drawing glitches.
+ */
+ APP_CMD_WINDOW_REDRAW_NEEDED,
+
+ /**
+ * Command from main thread: the content area of the window has changed,
+ * such as from the soft input window being shown or hidden. You can
+ * find the new content rect in android_app::contentRect.
+ */
+ APP_CMD_CONTENT_RECT_CHANGED,
+
+ /**
* Command from main thread: the app's activity window has gained
* input focus.
*/
@@ -117,6 +143,12 @@ enum {
APP_CMD_LOST_FOCUS,
/**
+ * Command from main thread: the system is running low on memory.
+ * Try to reduce your memory use.
+ */
+ APP_CMD_LOW_MEMORY,
+
+ /**
* Command from main thread: the app's activity has been started.
*/
APP_CMD_START,