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authorJack Palevich <jackpal@google.com>2009-11-27 19:59:05 +0800
committerJack Palevich <jackpal@google.com>2009-11-27 20:03:13 +0800
commit355c20cb9276148fd9b7074c5199aedeb497406e (patch)
treed4085aab602da9d15a7ff7bf492dc224d64bc854 /opengl/java
parentd2fa1ff139f23bf6e92495b916a4afb6a43bab3f (diff)
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Unhide the Android OpenGL ES 2.0 API
Add a Matrix.setLookAtM method for computing a look-at viewing transform. Change GLU.lookAt to use Matrix.setLook.
Diffstat (limited to 'opengl/java')
-rw-r--r--opengl/java/android/opengl/GLES20.java28
-rw-r--r--opengl/java/android/opengl/GLSurfaceView.java1
-rw-r--r--opengl/java/android/opengl/GLU.java52
-rw-r--r--opengl/java/android/opengl/Matrix.java75
4 files changed, 91 insertions, 65 deletions
diff --git a/opengl/java/android/opengl/GLES20.java b/opengl/java/android/opengl/GLES20.java
index 7ce318f..01e82de 100644
--- a/opengl/java/android/opengl/GLES20.java
+++ b/opengl/java/android/opengl/GLES20.java
@@ -2,16 +2,16 @@
**
** Copyright 2009, The Android Open Source Project
**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
**
-** http://www.apache.org/licenses/LICENSE-2.0
+** http://www.apache.org/licenses/LICENSE-2.0
**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
** limitations under the License.
*/
@@ -19,8 +19,8 @@
package android.opengl;
-/** OpenGL ES 2.0
- * @hide
+/** OpenGL ES 2.0. This class exposes the core OpenGL ES 2.0 APIs.
+ * All the methods are static.
*/
public class GLES20 {
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
@@ -49,7 +49,7 @@ public class GLES20 {
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_FUNC_ADD = 0x8006;
public static final int GL_BLEND_EQUATION = 0x8009;
- public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
+ public static final int GL_BLEND_EQUATION_RGB = 0x8009;
public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
public static final int GL_FUNC_SUBTRACT = 0x800A;
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
@@ -328,7 +328,7 @@ public class GLES20 {
native private static void _nativeClassInit();
static {
- _nativeClassInit();
+ _nativeClassInit();
}
// C function void glActiveTexture ( GLenum texture )
@@ -980,7 +980,7 @@ public class GLES20 {
);
// C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
- // GLchar * infoLog);
+ // GLchar * infoLog);
public static native String glGetProgramInfoLog(
int program
@@ -1020,7 +1020,7 @@ public class GLES20 {
);
// C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
- // GLchar * infoLog);
+ // GLchar * infoLog);
public static native String glGetShaderInfoLog(
int shader
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index b52f5f0..6beca2c 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -398,7 +398,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
* EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
* @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
- * @hide
*/
public void setEGLContextClientVersion(int version) {
checkRenderThreadState();
diff --git a/opengl/java/android/opengl/GLU.java b/opengl/java/android/opengl/GLU.java
index 49a43d0..ed64556 100644
--- a/opengl/java/android/opengl/GLU.java
+++ b/opengl/java/android/opengl/GLU.java
@@ -72,60 +72,12 @@ public class GLU {
float centerX, float centerY, float centerZ, float upX, float upY,
float upZ) {
- // See the OpenGL GLUT documentation for gluLookAt for a description
- // of the algorithm. We implement it in a straightforward way:
-
- float fx = centerX - eyeX;
- float fy = centerY - eyeY;
- float fz = centerZ - eyeZ;
-
- // Normalize f
- float rlf = 1.0f / Matrix.length(fx, fy, fz);
- fx *= rlf;
- fy *= rlf;
- fz *= rlf;
-
- // compute s = f x up (x means "cross product")
- float sx = fy * upZ - fz * upY;
- float sy = fz * upX - fx * upZ;
- float sz = fx * upY - fy * upX;
-
- // and normalize s
- float rls = 1.0f / Matrix.length(sx, sy, sz);
- sx *= rls;
- sy *= rls;
- sz *= rls;
-
- // compute u = s x f
- float ux = sy * fz - sz * fy;
- float uy = sz * fx - sx * fz;
- float uz = sx * fy - sy * fx;
-
float[] scratch = sScratch;
synchronized(scratch) {
- scratch[0] = sx;
- scratch[1] = ux;
- scratch[2] = -fx;
- scratch[3] = 0.0f;
-
- scratch[4] = sy;
- scratch[5] = uy;
- scratch[6] = -fy;
- scratch[7] = 0.0f;
-
- scratch[8] = sz;
- scratch[9] = uz;
- scratch[10] = -fz;
- scratch[11] = 0.0f;
-
- scratch[12] = 0.0f;
- scratch[13] = 0.0f;
- scratch[14] = 0.0f;
- scratch[15] = 1.0f;
-
+ Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ,
+ upX, upY, upZ);
gl.glMultMatrixf(scratch, 0);
}
- gl.glTranslatef(-eyeX, -eyeY, -eyeZ);
}
/**
diff --git a/opengl/java/android/opengl/Matrix.java b/opengl/java/android/opengl/Matrix.java
index 13ba36e..b9fd4ab 100644
--- a/opengl/java/android/opengl/Matrix.java
+++ b/opengl/java/android/opengl/Matrix.java
@@ -16,6 +16,8 @@
package android.opengl;
+import javax.microedition.khronos.opengles.GL10;
+
/**
* Matrix math utilities. These methods operate on OpenGL ES format
* matrices and vectors stored in float arrays.
@@ -582,4 +584,77 @@ public class Matrix {
rm[rmOffset + 14] = 0.0f;
rm[rmOffset + 15] = 1.0f;
}
+
+ /**
+ * Define a viewing transformation in terms of an eye point, a center of
+ * view, and an up vector.
+ *
+ * @param rm returns the result
+ * @param rmOffset index into rm where the result matrix starts
+ * @param eyeX eye point X
+ * @param eyeY eye point Y
+ * @param eyeZ eye point Z
+ * @param centerX center of view X
+ * @param centerY center of view Y
+ * @param centerZ center of view Z
+ * @param upX up vector X
+ * @param upY up vector Y
+ * @param upZ up vector Z
+ */
+ public static void setLookAtM(float[] rm, int rmOffset,
+ float eyeX, float eyeY, float eyeZ,
+ float centerX, float centerY, float centerZ, float upX, float upY,
+ float upZ) {
+
+ // See the OpenGL GLUT documentation for gluLookAt for a description
+ // of the algorithm. We implement it in a straightforward way:
+
+ float fx = centerX - eyeX;
+ float fy = centerY - eyeY;
+ float fz = centerZ - eyeZ;
+
+ // Normalize f
+ float rlf = 1.0f / Matrix.length(fx, fy, fz);
+ fx *= rlf;
+ fy *= rlf;
+ fz *= rlf;
+
+ // compute s = f x up (x means "cross product")
+ float sx = fy * upZ - fz * upY;
+ float sy = fz * upX - fx * upZ;
+ float sz = fx * upY - fy * upX;
+
+ // and normalize s
+ float rls = 1.0f / Matrix.length(sx, sy, sz);
+ sx *= rls;
+ sy *= rls;
+ sz *= rls;
+
+ // compute u = s x f
+ float ux = sy * fz - sz * fy;
+ float uy = sz * fx - sx * fz;
+ float uz = sx * fy - sy * fx;
+
+ rm[rmOffset + 0] = sx;
+ rm[rmOffset + 1] = ux;
+ rm[rmOffset + 2] = -fx;
+ rm[rmOffset + 3] = 0.0f;
+
+ rm[rmOffset + 4] = sy;
+ rm[rmOffset + 5] = uy;
+ rm[rmOffset + 6] = -fy;
+ rm[rmOffset + 7] = 0.0f;
+
+ rm[rmOffset + 8] = sz;
+ rm[rmOffset + 9] = uz;
+ rm[rmOffset + 10] = -fz;
+ rm[rmOffset + 11] = 0.0f;
+
+ rm[rmOffset + 12] = 0.0f;
+ rm[rmOffset + 13] = 0.0f;
+ rm[rmOffset + 14] = 0.0f;
+ rm[rmOffset + 15] = 1.0f;
+
+ translateM(rm, rmOffset, -eyeX, -eyeY, -eyeZ);
+ }
}