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authorJack Palevich <jackpal@google.com>2009-11-19 16:34:55 +0800
committerJack Palevich <jackpal@google.com>2009-12-09 16:34:33 +0800
commit3608891b83af9fbd1af9b9a411f2a90e52353ff8 (patch)
treebde3e48044987e890ddeaf490e07c62cb788588f /opengl/java
parent9fbb534ebddb2ae43e862a3bc0ff5859358b194b (diff)
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Add a Java API for OpenGL ES 2.0.
Currently this API is hidden. Add a test program.
Diffstat (limited to 'opengl/java')
-rw-r--r--opengl/java/android/opengl/GLES20.java1858
1 files changed, 1858 insertions, 0 deletions
diff --git a/opengl/java/android/opengl/GLES20.java b/opengl/java/android/opengl/GLES20.java
new file mode 100644
index 0000000..7ce318f
--- /dev/null
+++ b/opengl/java/android/opengl/GLES20.java
@@ -0,0 +1,1858 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package android.opengl;
+
+/** OpenGL ES 2.0
+ * @hide
+ */
+public class GLES20 {
+ public static final int GL_ACTIVE_TEXTURE = 0x84E0;
+ public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
+ public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
+ public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
+ public static final int GL_FALSE = 0;
+ public static final int GL_TRUE = 1;
+ public static final int GL_POINTS = 0x0000;
+ public static final int GL_LINES = 0x0001;
+ public static final int GL_LINE_LOOP = 0x0002;
+ public static final int GL_LINE_STRIP = 0x0003;
+ public static final int GL_TRIANGLES = 0x0004;
+ public static final int GL_TRIANGLE_STRIP = 0x0005;
+ public static final int GL_TRIANGLE_FAN = 0x0006;
+ public static final int GL_ZERO = 0;
+ public static final int GL_ONE = 1;
+ public static final int GL_SRC_COLOR = 0x0300;
+ public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
+ public static final int GL_SRC_ALPHA = 0x0302;
+ public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
+ public static final int GL_DST_ALPHA = 0x0304;
+ public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
+ public static final int GL_DST_COLOR = 0x0306;
+ public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
+ public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
+ public static final int GL_FUNC_ADD = 0x8006;
+ public static final int GL_BLEND_EQUATION = 0x8009;
+ public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
+ public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
+ public static final int GL_FUNC_SUBTRACT = 0x800A;
+ public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
+ public static final int GL_BLEND_DST_RGB = 0x80C8;
+ public static final int GL_BLEND_SRC_RGB = 0x80C9;
+ public static final int GL_BLEND_DST_ALPHA = 0x80CA;
+ public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
+ public static final int GL_CONSTANT_COLOR = 0x8001;
+ public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
+ public static final int GL_CONSTANT_ALPHA = 0x8003;
+ public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
+ public static final int GL_BLEND_COLOR = 0x8005;
+ public static final int GL_ARRAY_BUFFER = 0x8892;
+ public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
+ public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
+ public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
+ public static final int GL_STREAM_DRAW = 0x88E0;
+ public static final int GL_STATIC_DRAW = 0x88E4;
+ public static final int GL_DYNAMIC_DRAW = 0x88E8;
+ public static final int GL_BUFFER_SIZE = 0x8764;
+ public static final int GL_BUFFER_USAGE = 0x8765;
+ public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
+ public static final int GL_FRONT = 0x0404;
+ public static final int GL_BACK = 0x0405;
+ public static final int GL_FRONT_AND_BACK = 0x0408;
+ public static final int GL_TEXTURE_2D = 0x0DE1;
+ public static final int GL_CULL_FACE = 0x0B44;
+ public static final int GL_BLEND = 0x0BE2;
+ public static final int GL_DITHER = 0x0BD0;
+ public static final int GL_STENCIL_TEST = 0x0B90;
+ public static final int GL_DEPTH_TEST = 0x0B71;
+ public static final int GL_SCISSOR_TEST = 0x0C11;
+ public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
+ public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
+ public static final int GL_SAMPLE_COVERAGE = 0x80A0;
+ public static final int GL_NO_ERROR = 0;
+ public static final int GL_INVALID_ENUM = 0x0500;
+ public static final int GL_INVALID_VALUE = 0x0501;
+ public static final int GL_INVALID_OPERATION = 0x0502;
+ public static final int GL_OUT_OF_MEMORY = 0x0505;
+ public static final int GL_CW = 0x0900;
+ public static final int GL_CCW = 0x0901;
+ public static final int GL_LINE_WIDTH = 0x0B21;
+ public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
+ public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
+ public static final int GL_CULL_FACE_MODE = 0x0B45;
+ public static final int GL_FRONT_FACE = 0x0B46;
+ public static final int GL_DEPTH_RANGE = 0x0B70;
+ public static final int GL_DEPTH_WRITEMASK = 0x0B72;
+ public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
+ public static final int GL_DEPTH_FUNC = 0x0B74;
+ public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
+ public static final int GL_STENCIL_FUNC = 0x0B92;
+ public static final int GL_STENCIL_FAIL = 0x0B94;
+ public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
+ public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
+ public static final int GL_STENCIL_REF = 0x0B97;
+ public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
+ public static final int GL_STENCIL_WRITEMASK = 0x0B98;
+ public static final int GL_STENCIL_BACK_FUNC = 0x8800;
+ public static final int GL_STENCIL_BACK_FAIL = 0x8801;
+ public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
+ public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
+ public static final int GL_STENCIL_BACK_REF = 0x8CA3;
+ public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
+ public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
+ public static final int GL_VIEWPORT = 0x0BA2;
+ public static final int GL_SCISSOR_BOX = 0x0C10;
+ public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
+ public static final int GL_COLOR_WRITEMASK = 0x0C23;
+ public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
+ public static final int GL_PACK_ALIGNMENT = 0x0D05;
+ public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
+ public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
+ public static final int GL_SUBPIXEL_BITS = 0x0D50;
+ public static final int GL_RED_BITS = 0x0D52;
+ public static final int GL_GREEN_BITS = 0x0D53;
+ public static final int GL_BLUE_BITS = 0x0D54;
+ public static final int GL_ALPHA_BITS = 0x0D55;
+ public static final int GL_DEPTH_BITS = 0x0D56;
+ public static final int GL_STENCIL_BITS = 0x0D57;
+ public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
+ public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
+ public static final int GL_TEXTURE_BINDING_2D = 0x8069;
+ public static final int GL_SAMPLE_BUFFERS = 0x80A8;
+ public static final int GL_SAMPLES = 0x80A9;
+ public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
+ public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
+ public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
+ public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
+ public static final int GL_DONT_CARE = 0x1100;
+ public static final int GL_FASTEST = 0x1101;
+ public static final int GL_NICEST = 0x1102;
+ public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
+ public static final int GL_BYTE = 0x1400;
+ public static final int GL_UNSIGNED_BYTE = 0x1401;
+ public static final int GL_SHORT = 0x1402;
+ public static final int GL_UNSIGNED_SHORT = 0x1403;
+ public static final int GL_INT = 0x1404;
+ public static final int GL_UNSIGNED_INT = 0x1405;
+ public static final int GL_FLOAT = 0x1406;
+ public static final int GL_FIXED = 0x140C;
+ public static final int GL_DEPTH_COMPONENT = 0x1902;
+ public static final int GL_ALPHA = 0x1906;
+ public static final int GL_RGB = 0x1907;
+ public static final int GL_RGBA = 0x1908;
+ public static final int GL_LUMINANCE = 0x1909;
+ public static final int GL_LUMINANCE_ALPHA = 0x190A;
+ public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
+ public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
+ public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
+ public static final int GL_FRAGMENT_SHADER = 0x8B30;
+ public static final int GL_VERTEX_SHADER = 0x8B31;
+ public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
+ public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
+ public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
+ public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
+ public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
+ public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
+ public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
+ public static final int GL_SHADER_TYPE = 0x8B4F;
+ public static final int GL_DELETE_STATUS = 0x8B80;
+ public static final int GL_LINK_STATUS = 0x8B82;
+ public static final int GL_VALIDATE_STATUS = 0x8B83;
+ public static final int GL_ATTACHED_SHADERS = 0x8B85;
+ public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
+ public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
+ public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
+ public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
+ public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
+ public static final int GL_CURRENT_PROGRAM = 0x8B8D;
+ public static final int GL_NEVER = 0x0200;
+ public static final int GL_LESS = 0x0201;
+ public static final int GL_EQUAL = 0x0202;
+ public static final int GL_LEQUAL = 0x0203;
+ public static final int GL_GREATER = 0x0204;
+ public static final int GL_NOTEQUAL = 0x0205;
+ public static final int GL_GEQUAL = 0x0206;
+ public static final int GL_ALWAYS = 0x0207;
+ public static final int GL_KEEP = 0x1E00;
+ public static final int GL_REPLACE = 0x1E01;
+ public static final int GL_INCR = 0x1E02;
+ public static final int GL_DECR = 0x1E03;
+ public static final int GL_INVERT = 0x150A;
+ public static final int GL_INCR_WRAP = 0x8507;
+ public static final int GL_DECR_WRAP = 0x8508;
+ public static final int GL_VENDOR = 0x1F00;
+ public static final int GL_RENDERER = 0x1F01;
+ public static final int GL_VERSION = 0x1F02;
+ public static final int GL_EXTENSIONS = 0x1F03;
+ public static final int GL_NEAREST = 0x2600;
+ public static final int GL_LINEAR = 0x2601;
+ public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
+ public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
+ public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
+ public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
+ public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
+ public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
+ public static final int GL_TEXTURE_WRAP_S = 0x2802;
+ public static final int GL_TEXTURE_WRAP_T = 0x2803;
+ public static final int GL_TEXTURE = 0x1702;
+ public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
+ public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
+ public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
+ public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
+ public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
+ public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
+ public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
+ public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
+ public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
+ public static final int GL_TEXTURE0 = 0x84C0;
+ public static final int GL_TEXTURE1 = 0x84C1;
+ public static final int GL_TEXTURE2 = 0x84C2;
+ public static final int GL_TEXTURE3 = 0x84C3;
+ public static final int GL_TEXTURE4 = 0x84C4;
+ public static final int GL_TEXTURE5 = 0x84C5;
+ public static final int GL_TEXTURE6 = 0x84C6;
+ public static final int GL_TEXTURE7 = 0x84C7;
+ public static final int GL_TEXTURE8 = 0x84C8;
+ public static final int GL_TEXTURE9 = 0x84C9;
+ public static final int GL_TEXTURE10 = 0x84CA;
+ public static final int GL_TEXTURE11 = 0x84CB;
+ public static final int GL_TEXTURE12 = 0x84CC;
+ public static final int GL_TEXTURE13 = 0x84CD;
+ public static final int GL_TEXTURE14 = 0x84CE;
+ public static final int GL_TEXTURE15 = 0x84CF;
+ public static final int GL_TEXTURE16 = 0x84D0;
+ public static final int GL_TEXTURE17 = 0x84D1;
+ public static final int GL_TEXTURE18 = 0x84D2;
+ public static final int GL_TEXTURE19 = 0x84D3;
+ public static final int GL_TEXTURE20 = 0x84D4;
+ public static final int GL_TEXTURE21 = 0x84D5;
+ public static final int GL_TEXTURE22 = 0x84D6;
+ public static final int GL_TEXTURE23 = 0x84D7;
+ public static final int GL_TEXTURE24 = 0x84D8;
+ public static final int GL_TEXTURE25 = 0x84D9;
+ public static final int GL_TEXTURE26 = 0x84DA;
+ public static final int GL_TEXTURE27 = 0x84DB;
+ public static final int GL_TEXTURE28 = 0x84DC;
+ public static final int GL_TEXTURE29 = 0x84DD;
+ public static final int GL_TEXTURE30 = 0x84DE;
+ public static final int GL_TEXTURE31 = 0x84DF;
+ public static final int GL_REPEAT = 0x2901;
+ public static final int GL_CLAMP_TO_EDGE = 0x812F;
+ public static final int GL_MIRRORED_REPEAT = 0x8370;
+ public static final int GL_FLOAT_VEC2 = 0x8B50;
+ public static final int GL_FLOAT_VEC3 = 0x8B51;
+ public static final int GL_FLOAT_VEC4 = 0x8B52;
+ public static final int GL_INT_VEC2 = 0x8B53;
+ public static final int GL_INT_VEC3 = 0x8B54;
+ public static final int GL_INT_VEC4 = 0x8B55;
+ public static final int GL_BOOL = 0x8B56;
+ public static final int GL_BOOL_VEC2 = 0x8B57;
+ public static final int GL_BOOL_VEC3 = 0x8B58;
+ public static final int GL_BOOL_VEC4 = 0x8B59;
+ public static final int GL_FLOAT_MAT2 = 0x8B5A;
+ public static final int GL_FLOAT_MAT3 = 0x8B5B;
+ public static final int GL_FLOAT_MAT4 = 0x8B5C;
+ public static final int GL_SAMPLER_2D = 0x8B5E;
+ public static final int GL_SAMPLER_CUBE = 0x8B60;
+ public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
+ public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
+ public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
+ public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
+ public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
+ public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
+ public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
+ public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
+ public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
+ public static final int GL_COMPILE_STATUS = 0x8B81;
+ public static final int GL_INFO_LOG_LENGTH = 0x8B84;
+ public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
+ public static final int GL_SHADER_COMPILER = 0x8DFA;
+ public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
+ public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
+ public static final int GL_LOW_FLOAT = 0x8DF0;
+ public static final int GL_MEDIUM_FLOAT = 0x8DF1;
+ public static final int GL_HIGH_FLOAT = 0x8DF2;
+ public static final int GL_LOW_INT = 0x8DF3;
+ public static final int GL_MEDIUM_INT = 0x8DF4;
+ public static final int GL_HIGH_INT = 0x8DF5;
+ public static final int GL_FRAMEBUFFER = 0x8D40;
+ public static final int GL_RENDERBUFFER = 0x8D41;
+ public static final int GL_RGBA4 = 0x8056;
+ public static final int GL_RGB5_A1 = 0x8057;
+ public static final int GL_RGB565 = 0x8D62;
+ public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
+ public static final int GL_STENCIL_INDEX = 0x1901;
+ public static final int GL_STENCIL_INDEX8 = 0x8D48;
+ public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
+ public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
+ public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
+ public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
+ public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
+ public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
+ public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
+ public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
+ public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
+ public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
+ public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
+ public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
+ public static final int GL_NONE = 0;
+ public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
+ public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
+ public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
+ public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
+ public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
+ public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
+ public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
+ public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
+ public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
+
+ native private static void _nativeClassInit();
+ static {
+ _nativeClassInit();
+ }
+ // C function void glActiveTexture ( GLenum texture )
+
+ public static native void glActiveTexture(
+ int texture
+ );
+
+ // C function void glAttachShader ( GLuint program, GLuint shader )
+
+ public static native void glAttachShader(
+ int program,
+ int shader
+ );
+
+ // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
+
+ public static native void glBindAttribLocation(
+ int program,
+ int index,
+ String name
+ );
+
+ // C function void glBindBuffer ( GLenum target, GLuint buffer )
+
+ public static native void glBindBuffer(
+ int target,
+ int buffer
+ );
+
+ // C function void glBindFramebuffer ( GLenum target, GLuint framebuffer )
+
+ public static native void glBindFramebuffer(
+ int target,
+ int framebuffer
+ );
+
+ // C function void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
+
+ public static native void glBindRenderbuffer(
+ int target,
+ int renderbuffer
+ );
+
+ // C function void glBindTexture ( GLenum target, GLuint texture )
+
+ public static native void glBindTexture(
+ int target,
+ int texture
+ );
+
+ // C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+
+ public static native void glBlendColor(
+ float red,
+ float green,
+ float blue,
+ float alpha
+ );
+
+ // C function void glBlendEquation ( GLenum mode )
+
+ public static native void glBlendEquation(
+ int mode
+ );
+
+ // C function void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
+
+ public static native void glBlendEquationSeparate(
+ int modeRGB,
+ int modeAlpha
+ );
+
+ // C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )
+
+ public static native void glBlendFunc(
+ int sfactor,
+ int dfactor
+ );
+
+ // C function void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
+
+ public static native void glBlendFuncSeparate(
+ int srcRGB,
+ int dstRGB,
+ int srcAlpha,
+ int dstAlpha
+ );
+
+ // C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
+
+ public static native void glBufferData(
+ int target,
+ int size,
+ java.nio.Buffer data,
+ int usage
+ );
+
+ // C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
+
+ public static native void glBufferSubData(
+ int target,
+ int offset,
+ int size,
+ java.nio.Buffer data
+ );
+
+ // C function GLenum glCheckFramebufferStatus ( GLenum target )
+
+ public static native int glCheckFramebufferStatus(
+ int target
+ );
+
+ // C function void glClear ( GLbitfield mask )
+
+ public static native void glClear(
+ int mask
+ );
+
+ // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+
+ public static native void glClearColor(
+ float red,
+ float green,
+ float blue,
+ float alpha
+ );
+
+ // C function void glClearDepthf ( GLclampf depth )
+
+ public static native void glClearDepthf(
+ float depth
+ );
+
+ // C function void glClearStencil ( GLint s )
+
+ public static native void glClearStencil(
+ int s
+ );
+
+ // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
+
+ public static native void glColorMask(
+ boolean red,
+ boolean green,
+ boolean blue,
+ boolean alpha
+ );
+
+ // C function void glCompileShader ( GLuint shader )
+
+ public static native void glCompileShader(
+ int shader
+ );
+
+ // C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
+
+ public static native void glCompressedTexImage2D(
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ java.nio.Buffer data
+ );
+
+ // C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
+
+ public static native void glCompressedTexSubImage2D(
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ java.nio.Buffer data
+ );
+
+ // C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+
+ public static native void glCopyTexImage2D(
+ int target,
+ int level,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int height,
+ int border
+ );
+
+ // C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
+
+ public static native void glCopyTexSubImage2D(
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ );
+
+ // C function GLuint glCreateProgram ( void )
+
+ public static native int glCreateProgram(
+ );
+
+ // C function GLuint glCreateShader ( GLenum type )
+
+ public static native int glCreateShader(
+ int type
+ );
+
+ // C function void glCullFace ( GLenum mode )
+
+ public static native void glCullFace(
+ int mode
+ );
+
+ // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
+
+ public static native void glDeleteBuffers(
+ int n,
+ int[] buffers,
+ int offset
+ );
+
+ // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
+
+ public static native void glDeleteBuffers(
+ int n,
+ java.nio.IntBuffer buffers
+ );
+
+ // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
+
+ public static native void glDeleteFramebuffers(
+ int n,
+ int[] framebuffers,
+ int offset
+ );
+
+ // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
+
+ public static native void glDeleteFramebuffers(
+ int n,
+ java.nio.IntBuffer framebuffers
+ );
+
+ // C function void glDeleteProgram ( GLuint program )
+
+ public static native void glDeleteProgram(
+ int program
+ );
+
+ // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
+
+ public static native void glDeleteRenderbuffers(
+ int n,
+ int[] renderbuffers,
+ int offset
+ );
+
+ // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
+
+ public static native void glDeleteRenderbuffers(
+ int n,
+ java.nio.IntBuffer renderbuffers
+ );
+
+ // C function void glDeleteShader ( GLuint shader )
+
+ public static native void glDeleteShader(
+ int shader
+ );
+
+ // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
+
+ public static native void glDeleteTextures(
+ int n,
+ int[] textures,
+ int offset
+ );
+
+ // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
+
+ public static native void glDeleteTextures(
+ int n,
+ java.nio.IntBuffer textures
+ );
+
+ // C function void glDepthFunc ( GLenum func )
+
+ public static native void glDepthFunc(
+ int func
+ );
+
+ // C function void glDepthMask ( GLboolean flag )
+
+ public static native void glDepthMask(
+ boolean flag
+ );
+
+ // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )
+
+ public static native void glDepthRangef(
+ float zNear,
+ float zFar
+ );
+
+ // C function void glDetachShader ( GLuint program, GLuint shader )
+
+ public static native void glDetachShader(
+ int program,
+ int shader
+ );
+
+ // C function void glDisable ( GLenum cap )
+
+ public static native void glDisable(
+ int cap
+ );
+
+ // C function void glDisableVertexAttribArray ( GLuint index )
+
+ public static native void glDisableVertexAttribArray(
+ int index
+ );
+
+ // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
+
+ public static native void glDrawArrays(
+ int mode,
+ int first,
+ int count
+ );
+
+ // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
+
+ public static native void glDrawElements(
+ int mode,
+ int count,
+ int type,
+ java.nio.Buffer indices
+ );
+
+ // C function void glEnable ( GLenum cap )
+
+ public static native void glEnable(
+ int cap
+ );
+
+ // C function void glEnableVertexAttribArray ( GLuint index )
+
+ public static native void glEnableVertexAttribArray(
+ int index
+ );
+
+ // C function void glFinish ( void )
+
+ public static native void glFinish(
+ );
+
+ // C function void glFlush ( void )
+
+ public static native void glFlush(
+ );
+
+ // C function void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
+
+ public static native void glFramebufferRenderbuffer(
+ int target,
+ int attachment,
+ int renderbuffertarget,
+ int renderbuffer
+ );
+
+ // C function void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
+
+ public static native void glFramebufferTexture2D(
+ int target,
+ int attachment,
+ int textarget,
+ int texture,
+ int level
+ );
+
+ // C function void glFrontFace ( GLenum mode )
+
+ public static native void glFrontFace(
+ int mode
+ );
+
+ // C function void glGenBuffers ( GLsizei n, GLuint *buffers )
+
+ public static native void glGenBuffers(
+ int n,
+ int[] buffers,
+ int offset
+ );
+
+ // C function void glGenBuffers ( GLsizei n, GLuint *buffers )
+
+ public static native void glGenBuffers(
+ int n,
+ java.nio.IntBuffer buffers
+ );
+
+ // C function void glGenerateMipmap ( GLenum target )
+
+ public static native void glGenerateMipmap(
+ int target
+ );
+
+ // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
+
+ public static native void glGenFramebuffers(
+ int n,
+ int[] framebuffers,
+ int offset
+ );
+
+ // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
+
+ public static native void glGenFramebuffers(
+ int n,
+ java.nio.IntBuffer framebuffers
+ );
+
+ // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
+
+ public static native void glGenRenderbuffers(
+ int n,
+ int[] renderbuffers,
+ int offset
+ );
+
+ // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
+
+ public static native void glGenRenderbuffers(
+ int n,
+ java.nio.IntBuffer renderbuffers
+ );
+
+ // C function void glGenTextures ( GLsizei n, GLuint *textures )
+
+ public static native void glGenTextures(
+ int n,
+ int[] textures,
+ int offset
+ );
+
+ // C function void glGenTextures ( GLsizei n, GLuint *textures )
+
+ public static native void glGenTextures(
+ int n,
+ java.nio.IntBuffer textures
+ );
+
+ // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
+
+ public static native void glGetActiveAttrib(
+ int program,
+ int index,
+ int bufsize,
+ int[] length,
+ int lengthOffset,
+ int[] size,
+ int sizeOffset,
+ int[] type,
+ int typeOffset,
+ byte[] name,
+ int nameOffset
+ );
+
+ // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
+
+ public static native void glGetActiveAttrib(
+ int program,
+ int index,
+ int bufsize,
+ java.nio.IntBuffer length,
+ java.nio.IntBuffer size,
+ java.nio.IntBuffer type,
+ byte name
+ );
+
+ // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
+
+ public static native void glGetActiveUniform(
+ int program,
+ int index,
+ int bufsize,
+ int[] length,
+ int lengthOffset,
+ int[] size,
+ int sizeOffset,
+ int[] type,
+ int typeOffset,
+ byte[] name,
+ int nameOffset
+ );
+
+ // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
+
+ public static native void glGetActiveUniform(
+ int program,
+ int index,
+ int bufsize,
+ java.nio.IntBuffer length,
+ java.nio.IntBuffer size,
+ java.nio.IntBuffer type,
+ byte name
+ );
+
+ // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
+
+ public static native void glGetAttachedShaders(
+ int program,
+ int maxcount,
+ int[] count,
+ int countOffset,
+ int[] shaders,
+ int shadersOffset
+ );
+
+ // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
+
+ public static native void glGetAttachedShaders(
+ int program,
+ int maxcount,
+ java.nio.IntBuffer count,
+ java.nio.IntBuffer shaders
+ );
+
+ // C function int glGetAttribLocation ( GLuint program, const char *name )
+
+ public static native int glGetAttribLocation(
+ int program,
+ String name
+ );
+
+ // C function void glGetBooleanv ( GLenum pname, GLboolean *params )
+
+ public static native void glGetBooleanv(
+ int pname,
+ boolean[] params,
+ int offset
+ );
+
+ // C function void glGetBooleanv ( GLenum pname, GLboolean *params )
+
+ public static native void glGetBooleanv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetBufferParameteriv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetBufferParameteriv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function GLenum glGetError ( void )
+
+ public static native int glGetError(
+ );
+
+ // C function void glGetFloatv ( GLenum pname, GLfloat *params )
+
+ public static native void glGetFloatv(
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetFloatv ( GLenum pname, GLfloat *params )
+
+ public static native void glGetFloatv(
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
+
+ public static native void glGetFramebufferAttachmentParameteriv(
+ int target,
+ int attachment,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
+
+ public static native void glGetFramebufferAttachmentParameteriv(
+ int target,
+ int attachment,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetIntegerv ( GLenum pname, GLint *params )
+
+ public static native void glGetIntegerv(
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetIntegerv ( GLenum pname, GLint *params )
+
+ public static native void glGetIntegerv(
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
+
+ public static native void glGetProgramiv(
+ int program,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
+
+ public static native void glGetProgramiv(
+ int program,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
+ // GLchar * infoLog);
+
+ public static native String glGetProgramInfoLog(
+ int program
+ );
+ // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetRenderbufferParameteriv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetRenderbufferParameteriv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
+
+ public static native void glGetShaderiv(
+ int shader,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
+
+ public static native void glGetShaderiv(
+ int shader,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
+ // GLchar * infoLog);
+
+ public static native String glGetShaderInfoLog(
+ int shader
+ );
+ // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
+
+ public static native void glGetShaderPrecisionFormat(
+ int shadertype,
+ int precisiontype,
+ int[] range,
+ int rangeOffset,
+ int[] precision,
+ int precisionOffset
+ );
+
+ // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
+
+ public static native void glGetShaderPrecisionFormat(
+ int shadertype,
+ int precisiontype,
+ java.nio.IntBuffer range,
+ java.nio.IntBuffer precision
+ );
+
+ // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
+
+ public static native void glGetShaderSource(
+ int shader,
+ int bufsize,
+ int[] length,
+ int lengthOffset,
+ byte[] source,
+ int sourceOffset
+ );
+
+ // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
+
+ public static native void glGetShaderSource(
+ int shader,
+ int bufsize,
+ java.nio.IntBuffer length,
+ byte source
+ );
+
+ // C function const GLubyte * glGetString ( GLenum name )
+
+ public static native String glGetString(
+ int name
+ );
+ // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
+
+ public static native void glGetTexParameterfv(
+ int target,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
+
+ public static native void glGetTexParameterfv(
+ int target,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetTexParameteriv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
+
+ public static native void glGetTexParameteriv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
+
+ public static native void glGetUniformfv(
+ int program,
+ int location,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
+
+ public static native void glGetUniformfv(
+ int program,
+ int location,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )
+
+ public static native void glGetUniformiv(
+ int program,
+ int location,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )
+
+ public static native void glGetUniformiv(
+ int program,
+ int location,
+ java.nio.IntBuffer params
+ );
+
+ // C function int glGetUniformLocation ( GLuint program, const char *name )
+
+ public static native int glGetUniformLocation(
+ int program,
+ String name
+ );
+
+ // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
+
+ public static native void glGetVertexAttribfv(
+ int index,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
+
+ public static native void glGetVertexAttribfv(
+ int index,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
+
+ public static native void glGetVertexAttribiv(
+ int index,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
+
+ public static native void glGetVertexAttribiv(
+ int index,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glHint ( GLenum target, GLenum mode )
+
+ public static native void glHint(
+ int target,
+ int mode
+ );
+
+ // C function GLboolean glIsBuffer ( GLuint buffer )
+
+ public static native boolean glIsBuffer(
+ int buffer
+ );
+
+ // C function GLboolean glIsEnabled ( GLenum cap )
+
+ public static native boolean glIsEnabled(
+ int cap
+ );
+
+ // C function GLboolean glIsFramebuffer ( GLuint framebuffer )
+
+ public static native boolean glIsFramebuffer(
+ int framebuffer
+ );
+
+ // C function GLboolean glIsProgram ( GLuint program )
+
+ public static native boolean glIsProgram(
+ int program
+ );
+
+ // C function GLboolean glIsRenderbuffer ( GLuint renderbuffer )
+
+ public static native boolean glIsRenderbuffer(
+ int renderbuffer
+ );
+
+ // C function GLboolean glIsShader ( GLuint shader )
+
+ public static native boolean glIsShader(
+ int shader
+ );
+
+ // C function GLboolean glIsTexture ( GLuint texture )
+
+ public static native boolean glIsTexture(
+ int texture
+ );
+
+ // C function void glLineWidth ( GLfloat width )
+
+ public static native void glLineWidth(
+ float width
+ );
+
+ // C function void glLinkProgram ( GLuint program )
+
+ public static native void glLinkProgram(
+ int program
+ );
+
+ // C function void glPixelStorei ( GLenum pname, GLint param )
+
+ public static native void glPixelStorei(
+ int pname,
+ int param
+ );
+
+ // C function void glPolygonOffset ( GLfloat factor, GLfloat units )
+
+ public static native void glPolygonOffset(
+ float factor,
+ float units
+ );
+
+ // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
+
+ public static native void glReadPixels(
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ java.nio.Buffer pixels
+ );
+
+ // C function void glReleaseShaderCompiler ( void )
+
+ public static native void glReleaseShaderCompiler(
+ );
+
+ // C function void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
+
+ public static native void glRenderbufferStorage(
+ int target,
+ int internalformat,
+ int width,
+ int height
+ );
+
+ // C function void glSampleCoverage ( GLclampf value, GLboolean invert )
+
+ public static native void glSampleCoverage(
+ float value,
+ boolean invert
+ );
+
+ // C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
+
+ public static native void glScissor(
+ int x,
+ int y,
+ int width,
+ int height
+ );
+
+ // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
+
+ public static native void glShaderBinary(
+ int n,
+ int[] shaders,
+ int offset,
+ int binaryformat,
+ java.nio.Buffer binary,
+ int length
+ );
+
+ // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
+
+ public static native void glShaderBinary(
+ int n,
+ java.nio.IntBuffer shaders,
+ int binaryformat,
+ java.nio.Buffer binary,
+ int length
+ );
+
+ // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
+
+ public static native void glShaderSource(
+ int shader,
+ String string
+ );
+ // C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
+
+ public static native void glStencilFunc(
+ int func,
+ int ref,
+ int mask
+ );
+
+ // C function void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
+
+ public static native void glStencilFuncSeparate(
+ int face,
+ int func,
+ int ref,
+ int mask
+ );
+
+ // C function void glStencilMask ( GLuint mask )
+
+ public static native void glStencilMask(
+ int mask
+ );
+
+ // C function void glStencilMaskSeparate ( GLenum face, GLuint mask )
+
+ public static native void glStencilMaskSeparate(
+ int face,
+ int mask
+ );
+
+ // C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
+
+ public static native void glStencilOp(
+ int fail,
+ int zfail,
+ int zpass
+ );
+
+ // C function void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
+
+ public static native void glStencilOpSeparate(
+ int face,
+ int fail,
+ int zfail,
+ int zpass
+ );
+
+ // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
+
+ public static native void glTexImage2D(
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ java.nio.Buffer pixels
+ );
+
+ // C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
+
+ public static native void glTexParameterf(
+ int target,
+ int pname,
+ float param
+ );
+
+ // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
+
+ public static native void glTexParameterfv(
+ int target,
+ int pname,
+ float[] params,
+ int offset
+ );
+
+ // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
+
+ public static native void glTexParameterfv(
+ int target,
+ int pname,
+ java.nio.FloatBuffer params
+ );
+
+ // C function void glTexParameteri ( GLenum target, GLenum pname, GLint param )
+
+ public static native void glTexParameteri(
+ int target,
+ int pname,
+ int param
+ );
+
+ // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
+
+ public static native void glTexParameteriv(
+ int target,
+ int pname,
+ int[] params,
+ int offset
+ );
+
+ // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
+
+ public static native void glTexParameteriv(
+ int target,
+ int pname,
+ java.nio.IntBuffer params
+ );
+
+ // C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
+
+ public static native void glTexSubImage2D(
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ java.nio.Buffer pixels
+ );
+
+ // C function void glUniform1f ( GLint location, GLfloat x )
+
+ public static native void glUniform1f(
+ int location,
+ float x
+ );
+
+ // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
+
+ public static native void glUniform1fv(
+ int location,
+ int count,
+ float[] v,
+ int offset
+ );
+
+ // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
+
+ public static native void glUniform1fv(
+ int location,
+ int count,
+ java.nio.FloatBuffer v
+ );
+
+ // C function void glUniform1i ( GLint location, GLint x )
+
+ public static native void glUniform1i(
+ int location,
+ int x
+ );
+
+ // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
+
+ public static native void glUniform1iv(
+ int location,
+ int count,
+ int[] v,
+ int offset
+ );
+
+ // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
+
+ public static native void glUniform1iv(
+ int location,
+ int count,
+ java.nio.IntBuffer v
+ );
+
+ // C function void glUniform2f ( GLint location, GLfloat x, GLfloat y )
+
+ public static native void glUniform2f(
+ int location,
+ float x,
+ float y
+ );
+
+ // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
+
+ public static native void glUniform2fv(
+ int location,
+ int count,
+ float[] v,
+ int offset
+ );
+
+ // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
+
+ public static native void glUniform2fv(
+ int location,
+ int count,
+ java.nio.FloatBuffer v
+ );
+
+ // C function void glUniform2i ( GLint location, GLint x, GLint y )
+
+ public static native void glUniform2i(
+ int location,
+ int x,
+ int y
+ );
+
+ // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
+
+ public static native void glUniform2iv(
+ int location,
+ int count,
+ int[] v,
+ int offset
+ );
+
+ // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
+
+ public static native void glUniform2iv(
+ int location,
+ int count,
+ java.nio.IntBuffer v
+ );
+
+ // C function void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
+
+ public static native void glUniform3f(
+ int location,
+ float x,
+ float y,
+ float z
+ );
+
+ // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
+
+ public static native void glUniform3fv(
+ int location,
+ int count,
+ float[] v,
+ int offset
+ );
+
+ // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
+
+ public static native void glUniform3fv(
+ int location,
+ int count,
+ java.nio.FloatBuffer v
+ );
+
+ // C function void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
+
+ public static native void glUniform3i(
+ int location,
+ int x,
+ int y,
+ int z
+ );
+
+ // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
+
+ public static native void glUniform3iv(
+ int location,
+ int count,
+ int[] v,
+ int offset
+ );
+
+ // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
+
+ public static native void glUniform3iv(
+ int location,
+ int count,
+ java.nio.IntBuffer v
+ );
+
+ // C function void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+
+ public static native void glUniform4f(
+ int location,
+ float x,
+ float y,
+ float z,
+ float w
+ );
+
+ // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
+
+ public static native void glUniform4fv(
+ int location,
+ int count,
+ float[] v,
+ int offset
+ );
+
+ // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
+
+ public static native void glUniform4fv(
+ int location,
+ int count,
+ java.nio.FloatBuffer v
+ );
+
+ // C function void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
+
+ public static native void glUniform4i(
+ int location,
+ int x,
+ int y,
+ int z,
+ int w
+ );
+
+ // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
+
+ public static native void glUniform4iv(
+ int location,
+ int count,
+ int[] v,
+ int offset
+ );
+
+ // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
+
+ public static native void glUniform4iv(
+ int location,
+ int count,
+ java.nio.IntBuffer v
+ );
+
+ // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glUniformMatrix2fv(
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glUniformMatrix2fv(
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glUniformMatrix3fv(
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glUniformMatrix3fv(
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glUniformMatrix4fv(
+ int location,
+ int count,
+ boolean transpose,
+ float[] value,
+ int offset
+ );
+
+ // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+
+ public static native void glUniformMatrix4fv(
+ int location,
+ int count,
+ boolean transpose,
+ java.nio.FloatBuffer value
+ );
+
+ // C function void glUseProgram ( GLuint program )
+
+ public static native void glUseProgram(
+ int program
+ );
+
+ // C function void glValidateProgram ( GLuint program )
+
+ public static native void glValidateProgram(
+ int program
+ );
+
+ // C function void glVertexAttrib1f ( GLuint indx, GLfloat x )
+
+ public static native void glVertexAttrib1f(
+ int indx,
+ float x
+ );
+
+ // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
+
+ public static native void glVertexAttrib1fv(
+ int indx,
+ float[] values,
+ int offset
+ );
+
+ // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
+
+ public static native void glVertexAttrib1fv(
+ int indx,
+ java.nio.FloatBuffer values
+ );
+
+ // C function void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
+
+ public static native void glVertexAttrib2f(
+ int indx,
+ float x,
+ float y
+ );
+
+ // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
+
+ public static native void glVertexAttrib2fv(
+ int indx,
+ float[] values,
+ int offset
+ );
+
+ // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
+
+ public static native void glVertexAttrib2fv(
+ int indx,
+ java.nio.FloatBuffer values
+ );
+
+ // C function void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
+
+ public static native void glVertexAttrib3f(
+ int indx,
+ float x,
+ float y,
+ float z
+ );
+
+ // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
+
+ public static native void glVertexAttrib3fv(
+ int indx,
+ float[] values,
+ int offset
+ );
+
+ // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
+
+ public static native void glVertexAttrib3fv(
+ int indx,
+ java.nio.FloatBuffer values
+ );
+
+ // C function void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+
+ public static native void glVertexAttrib4f(
+ int indx,
+ float x,
+ float y,
+ float z,
+ float w
+ );
+
+ // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
+
+ public static native void glVertexAttrib4fv(
+ int indx,
+ float[] values,
+ int offset
+ );
+
+ // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
+
+ public static native void glVertexAttrib4fv(
+ int indx,
+ java.nio.FloatBuffer values
+ );
+
+ // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
+
+ private static native void glVertexAttribPointerBounds(
+ int indx,
+ int size,
+ int type,
+ boolean normalized,
+ int stride,
+ java.nio.Buffer ptr,
+ int remaining
+ );
+
+ public static void glVertexAttribPointer(
+ int indx,
+ int size,
+ int type,
+ boolean normalized,
+ int stride,
+ java.nio.Buffer ptr
+ ) {
+ glVertexAttribPointerBounds(
+ indx,
+ size,
+ type,
+ normalized,
+ stride,
+ ptr,
+ ptr.remaining()
+ );
+ }
+
+ // C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
+
+ public static native void glViewport(
+ int x,
+ int y,
+ int width,
+ int height
+ );
+
+}