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authorDavid Li <davidxli@google.com>2011-03-22 18:48:31 -0700
committerDavid Li <davidxli@google.com>2011-03-28 10:32:37 -0700
commitcbe4e5e5ab59adc107373ad52af8bd490000b75c (patch)
tree5c8265e709e88614dccff73e16044f6e7476fc3f /opengl/libs/GLES2_dbg/src
parentab13a89c997fafcfbbb10ed31008893863e39a37 (diff)
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GLES2Dbg: use 256KB chunks for lzf compression
Data format is uint32_t totalDecompressedSize, then repeat: uint32_t chunkDecompressedSize, chunkCompressedSize, chunk data. If chunkCompressedSize == 0, then chunk is not compressed. Also start fixing integer sizes on server. On client, set endianness to match server. Change-Id: I0d5afa16976ea6019b91c4e21d284605da7e135e Signed-off-by: David Li <davidxli@google.com>
Diffstat (limited to 'opengl/libs/GLES2_dbg/src')
-rw-r--r--opengl/libs/GLES2_dbg/src/api.h6
-rw-r--r--opengl/libs/GLES2_dbg/src/dbgcontext.cpp33
-rw-r--r--opengl/libs/GLES2_dbg/src/header.h37
-rw-r--r--opengl/libs/GLES2_dbg/src/vertex.cpp6
4 files changed, 43 insertions, 39 deletions
diff --git a/opengl/libs/GLES2_dbg/src/api.h b/opengl/libs/GLES2_dbg/src/api.h
index 93aef62..b9fc341 100644
--- a/opengl/libs/GLES2_dbg/src/api.h
+++ b/opengl/libs/GLES2_dbg/src/api.h
@@ -22,8 +22,7 @@
unsigned readSize = GetBytesPerPixel(readFormat, readType) * width * height; \
void * readData = dbg->GetReadPixelsBuffer(readSize); \
dbg->hooks->gl.glReadPixels(x, y, width, height, readFormat, readType, readData); \
- const unsigned compressedSize = dbg->CompressReadPixelBuffer(); \
- msg.set_data(dbg->lzf_buf, compressedSize); \
+ dbg->CompressReadPixelBuffer(msg.mutable_data()); \
msg.set_data_type(msg.ReferencedImage); \
msg.set_pixel_format(readFormat); \
msg.set_pixel_type(readType);
@@ -43,8 +42,7 @@
DbgContext * const dbg = getDbgContextThreadSpecific(); \
const unsigned size = GetBytesPerPixel(format, type) * width * height; \
assert(0 < size); \
- unsigned compressedSize = dbg->Compress(pixels, size); \
- msg.set_data(dbg->lzf_buf, compressedSize); \
+ dbg->Compress(pixels, size, msg.mutable_data()); \
}
#define EXTEND_Debug_glTexSubImage2D EXTEND_Debug_glTexImage2D
diff --git a/opengl/libs/GLES2_dbg/src/dbgcontext.cpp b/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
index 3ef0752..cc7336c 100644
--- a/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
+++ b/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
@@ -26,8 +26,7 @@ namespace android
DbgContext::DbgContext(const unsigned version, const gl_hooks_t * const hooks,
const unsigned MAX_VERTEX_ATTRIBS)
- : lzf_buf(NULL), lzf_bufSize(0)
- , lzf_readIndex(0), lzf_refSize(0), lzf_refBufSize(0)
+ : lzf_buf(NULL), lzf_readIndex(0), lzf_refSize(0), lzf_refBufSize(0)
, version(version), hooks(hooks)
, MAX_VERTEX_ATTRIBS(MAX_VERTEX_ATTRIBS)
, vertexAttribs(new VertexAttrib[MAX_VERTEX_ATTRIBS])
@@ -109,16 +108,26 @@ void DbgContext::Fetch(const unsigned index, std::string * const data) const
}
}
-unsigned DbgContext::Compress(const void * in_data, unsigned in_len)
+void DbgContext::Compress(const void * in_data, unsigned int in_len,
+ std::string * const outStr)
{
- if (lzf_bufSize < in_len * 1.05f) {
- lzf_bufSize = in_len * 1.05f;
- lzf_buf = (char *)realloc(lzf_buf, lzf_bufSize);
+ if (!lzf_buf)
+ lzf_buf = (char *)malloc(LZF_CHUNK_SIZE);
+ const uint32_t totalDecompSize = in_len;
+ outStr->append((const char *)&totalDecompSize, sizeof(totalDecompSize));
+ for (unsigned int i = 0; i < in_len; i += LZF_CHUNK_SIZE) {
+ uint32_t chunkSize = LZF_CHUNK_SIZE;
+ if (i + LZF_CHUNK_SIZE > in_len)
+ chunkSize = in_len - i;
+ const uint32_t compSize = lzf_compress((const char *)in_data + i, chunkSize,
+ lzf_buf, LZF_CHUNK_SIZE);
+ outStr->append((const char *)&chunkSize, sizeof(chunkSize));
+ outStr->append((const char *)&compSize, sizeof(compSize));
+ if (compSize > 0)
+ outStr->append(lzf_buf, compSize);
+ else // compressed chunk bigger than LZF_CHUNK_SIZE (and uncompressed)
+ outStr->append((const char *)in_data + i, chunkSize);
}
- unsigned compressedSize = lzf_compress((const char *)in_data,
- in_len, lzf_buf, lzf_bufSize);
- assert (0 < compressedSize);
- return compressedSize;
}
void * DbgContext::GetReadPixelsBuffer(const unsigned size)
@@ -140,13 +149,13 @@ void * DbgContext::GetReadPixelsBuffer(const unsigned size)
return lzf_ref[lzf_readIndex];
}
-unsigned DbgContext::CompressReadPixelBuffer()
+void DbgContext::CompressReadPixelBuffer(std::string * const outStr)
{
unsigned * const ref = lzf_ref[lzf_readIndex ^ 1];
unsigned * const src = lzf_ref[lzf_readIndex];
for (unsigned i = 0; i < lzf_refSize / sizeof(*ref) + 1; i++)
ref[i] ^= src[i];
- return Compress(ref, lzf_refSize);
+ Compress(ref, lzf_refSize, outStr);
}
void DbgContext::glUseProgram(GLuint program)
diff --git a/opengl/libs/GLES2_dbg/src/header.h b/opengl/libs/GLES2_dbg/src/header.h
index 7e9aa4e..9218da5 100644
--- a/opengl/libs/GLES2_dbg/src/header.h
+++ b/opengl/libs/GLES2_dbg/src/header.h
@@ -56,21 +56,18 @@ using namespace com::android;
namespace android
{
-struct GLFunctionBitfield
-{
+struct GLFunctionBitfield {
unsigned char field [24]; // 8 * 24 = 192
-
- void Bit(const glesv2debugger::Message_Function function, bool bit)
- {
+
+ void Bit(const glesv2debugger::Message_Function function, bool bit) {
const unsigned byte = function / 8, mask = 1 << (function % 8);
if (bit)
field[byte] |= mask;
else
field[byte] &= ~mask;
}
-
- bool Bit(const glesv2debugger::Message_Function function) const
- {
+
+ bool Bit(const glesv2debugger::Message_Function function) const {
const unsigned byte = function / 8, mask = 1 << (function % 8);
return field[byte] & mask;
}
@@ -78,7 +75,8 @@ struct GLFunctionBitfield
struct DbgContext {
private:
- unsigned lzf_bufSize;
+ static const unsigned int LZF_CHUNK_SIZE = 256 * 1024;
+ char * lzf_buf; // malloc / free; for lzf chunk compression
// used as buffer and reference frame for ReadPixels; malloc/free
unsigned * lzf_ref [2];
@@ -86,14 +84,12 @@ private:
unsigned lzf_refSize, lzf_refBufSize; // bytes
public:
- char * lzf_buf; // auto malloc/free; output of lzf_compress
-
const unsigned version; // 0 is GLES1, 1 is GLES2
const gl_hooks_t * const hooks;
const unsigned MAX_VERTEX_ATTRIBS;
-
+
GLFunctionBitfield expectResponse;
-
+
struct VertexAttrib {
GLenum type; // element data type
unsigned size; // number of data per element
@@ -122,21 +118,23 @@ public:
GLuint program;
unsigned maxAttrib; // number of slots used by program
- DbgContext(const unsigned version, const gl_hooks_t * const hooks, const unsigned MAX_VERTEX_ATTRIBS);
+ DbgContext(const unsigned version, const gl_hooks_t * const hooks,
+ const unsigned MAX_VERTEX_ATTRIBS);
~DbgContext();
void Fetch(const unsigned index, std::string * const data) const;
- unsigned Compress(const void * in_data, unsigned in_len); // compressed to lzf_buf
+ void Compress(const void * in_data, unsigned in_len, std::string * const outStr);
void * GetReadPixelsBuffer(const unsigned size);
bool IsReadPixelBuffer(const void * const ptr) {
return ptr == lzf_ref[lzf_readIndex];
}
- unsigned CompressReadPixelBuffer();
+ void CompressReadPixelBuffer(std::string * const outStr);
void glUseProgram(GLuint program);
void glEnableVertexAttribArray(GLuint index);
void glDisableVertexAttribArray(GLuint index);
- void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+ void glVertexAttribPointer(GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, const GLvoid* ptr);
void glBindBuffer(GLenum target, GLuint buffer);
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
@@ -148,7 +146,8 @@ DbgContext * getDbgContextThreadSpecific();
#define DBGCONTEXT(ctx) DbgContext * const ctx = getDbgContextThreadSpecific();
struct FunctionCall {
- virtual const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) = 0;
+ virtual const int * operator()(gl_hooks_t::gl_t const * const _c,
+ glesv2debugger::Message & msg) = 0;
virtual ~FunctionCall() {}
};
@@ -168,5 +167,5 @@ void Receive(glesv2debugger::Message & cmd);
float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd);
void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd);
const int * GenerateCall(DbgContext * const dbg, const glesv2debugger::Message & cmd,
- glesv2debugger::Message & msg, const int * const prevRet);
+ glesv2debugger::Message & msg, const int * const prevRet);
}; // namespace android {
diff --git a/opengl/libs/GLES2_dbg/src/vertex.cpp b/opengl/libs/GLES2_dbg/src/vertex.cpp
index a9cf9e7..471e5ad 100644
--- a/opengl/libs/GLES2_dbg/src/vertex.cpp
+++ b/opengl/libs/GLES2_dbg/src/vertex.cpp
@@ -39,7 +39,6 @@ void Debug_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
msg.set_arg6(reinterpret_cast<int>(pixels));
const unsigned size = width * height * GetBytesPerPixel(format, type);
- unsigned compressed = 0;
if (!expectResponse)
cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
Send(msg, cmd);
@@ -56,13 +55,12 @@ void Debug_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
msg.set_type(glesv2debugger::Message_Type_AfterCall);
msg.set_expect_response(expectResponse);
if (dbg->IsReadPixelBuffer(pixels)) {
- compressed = dbg->CompressReadPixelBuffer();
+ dbg->CompressReadPixelBuffer(msg.mutable_data());
msg.set_data_type(msg.ReferencedImage);
} else {
- compressed = dbg->Compress(pixels, size);
+ dbg->Compress(pixels, size, msg.mutable_data());
msg.set_data_type(msg.NonreferencedImage);
}
- msg.set_data(dbg->lzf_buf, compressed);
if (!expectResponse)
cmd.set_function(glesv2debugger::Message_Function_SKIP);
Send(msg, cmd);