diff options
author | Mathias Agopian <mathias@google.com> | 2009-10-14 02:06:37 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2009-10-14 02:06:37 -0700 |
commit | 6fc569971faa342b2e2da46c55fbfbba3a2a7814 (patch) | |
tree | 56b790ce3ac8aa81b4481f7b6a4e9384aee7c84e /opengl/libs/GLES_CM | |
parent | b10e2f1a861933f50d9ad8ea24b5dfa5643a2c11 (diff) | |
download | frameworks_base-6fc569971faa342b2e2da46c55fbfbba3a2a7814.zip frameworks_base-6fc569971faa342b2e2da46c55fbfbba3a2a7814.tar.gz frameworks_base-6fc569971faa342b2e2da46c55fbfbba3a2a7814.tar.bz2 |
fix [2187212] add support for GLESv2 dispatch based on TLS
Instead of using a different function pointer table for ES 1.x and ES 2.x,
we use a single one that is the union (sort|uniq) of both tables. Two
instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x
entry-points.
When a context is created, we store its version number and when it is bound to a
thread we set the approruiate table based on the stored version.
This introduce no penalty while dispatching gl calls to the right API version.
[Pending Dr No approval for MR1]
Diffstat (limited to 'opengl/libs/GLES_CM')
-rw-r--r-- | opengl/libs/GLES_CM/gl_entries.in | 145 | ||||
-rw-r--r-- | opengl/libs/GLES_CM/glext_entries.in | 90 |
2 files changed, 0 insertions, 235 deletions
diff --git a/opengl/libs/GLES_CM/gl_entries.in b/opengl/libs/GLES_CM/gl_entries.in deleted file mode 100644 index d7cc5da..0000000 --- a/opengl/libs/GLES_CM/gl_entries.in +++ /dev/null @@ -1,145 +0,0 @@ -GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref) -GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -GL_ENTRY(void, glClearDepthf, GLclampf depth) -GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation) -GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) -GL_ENTRY(void, glFogf, GLenum pname, GLfloat param) -GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4]) -GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params) -GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params) -GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params) -GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params) -GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) -GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param) -GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param) -GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glLineWidth, GLfloat width) -GL_ENTRY(void, glLoadMatrixf, const GLfloat *m) -GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param) -GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glMultMatrixf, const GLfloat *m) -GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz) -GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param) -GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glPointSize, GLfloat size) -GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) -GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z) -GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param) -GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) -GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z) -GL_ENTRY(void, glActiveTexture, GLenum texture) -GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) -GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) -GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) -GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) -GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) -GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) -GL_ENTRY(void, glClear, GLbitfield mask) -GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) -GL_ENTRY(void, glClearDepthx, GLclampx depth) -GL_ENTRY(void, glClearStencil, GLint s) -GL_ENTRY(void, glClientActiveTexture, GLenum texture) -GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation) -GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) -GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) -GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) -GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -GL_ENTRY(void, glCullFace, GLenum mode) -GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers) -GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) -GL_ENTRY(void, glDepthFunc, GLenum func) -GL_ENTRY(void, glDepthMask, GLboolean flag) -GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar) -GL_ENTRY(void, glDisable, GLenum cap) -GL_ENTRY(void, glDisableClientState, GLenum array) -GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) -GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -GL_ENTRY(void, glEnable, GLenum cap) -GL_ENTRY(void, glEnableClientState, GLenum array) -GL_ENTRY(void, glFinish, void) -GL_ENTRY(void, glFlush, void) -GL_ENTRY(void, glFogx, GLenum pname, GLfixed param) -GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glFrontFace, GLenum mode) -GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params) -GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) -GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4]) -GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers) -GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) -GL_ENTRY(GLenum, glGetError, void) -GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params) -GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetPointerv, GLenum pname, void **params) -GL_ENTRY(const GLubyte *, glGetString, GLenum name) -GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params) -GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) -GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params) -GL_ENTRY(void, glHint, GLenum target, GLenum mode) -GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) -GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) -GL_ENTRY(GLboolean, glIsTexture, GLuint texture) -GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param) -GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param) -GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glLineWidthx, GLfixed width) -GL_ENTRY(void, glLoadIdentity, void) -GL_ENTRY(void, glLoadMatrixx, const GLfixed *m) -GL_ENTRY(void, glLogicOp, GLenum opcode) -GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param) -GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glMatrixMode, GLenum mode) -GL_ENTRY(void, glMultMatrixx, const GLfixed *m) -GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz) -GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer) -GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) -GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param) -GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glPointSizex, GLfixed size) -GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) -GL_ENTRY(void, glPopMatrix, void) -GL_ENTRY(void, glPushMatrix, void) -GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) -GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) -GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) -GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) -GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z) -GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) -GL_ENTRY(void, glShadeModel, GLenum mode) -GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) -GL_ENTRY(void, glStencilMask, GLuint mask) -GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) -GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param) -GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param) -GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params) -GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) -GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param) -GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params) -GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z) -GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) -GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer) diff --git a/opengl/libs/GLES_CM/glext_entries.in b/opengl/libs/GLES_CM/glext_entries.in deleted file mode 100644 index dd09c71..0000000 --- a/opengl/libs/GLES_CM/glext_entries.in +++ /dev/null @@ -1,90 +0,0 @@ -GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha) -GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -GL_ENTRY(void, glBlendEquationOES, GLenum mode) -GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) -GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height) -GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) -GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords) -GL_ENTRY(void, glDrawTexivOES, const GLint *coords) -GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords) -GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) -GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords) -GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) -GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) -GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref) -GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) -GL_ENTRY(void, glClearDepthxOES, GLclampx depth) -GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation) -GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) -GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar) -GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param) -GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4]) -GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params) -GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param) -GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param) -GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glLineWidthxOES, GLfixed width) -GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m) -GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param) -GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m) -GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz) -GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param) -GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glPointSizexOES, GLfixed size) -GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units) -GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) -GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert) -GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z) -GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param) -GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param) -GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z) -GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer) -GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) -GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers) -GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers) -GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params) -GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer) -GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) -GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers) -GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers) -GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target) -GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params) -GL_ENTRY(void, glGenerateMipmapOES, GLenum target) -GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access) -GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) -GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params) -GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex) -GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) -GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16]) -GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar) -GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation) -GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4]) -GL_ENTRY(void, glClearDepthfOES, GLclampf depth) -GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param) -GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param) -GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params) -GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param) -GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params) -GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params) -GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params) |