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authorMathias Agopian <mathias@google.com>2009-08-17 18:07:06 -0700
committerMathias Agopian <mathias@google.com>2009-08-17 18:07:06 -0700
commitdcebf6f65a890083545a8c191fcdc2522bfd035d (patch)
tree3659d5b1a1ea32cc219445c9e4ebe08a822e48c9 /opengl/libs
parent2b8954809e7de900e2c159c255d5237ae6f0e6f8 (diff)
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fix bug [2021677] egl driver unloaded after eglTerminate() is called
refactored the code so that: - EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first - make eglGetDisplay() a lot more efficient - make sure that EGL drivers are loaded in a thread-safe way - don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running) - updated our EGL version to 1.4 - return better error codes if errors happen during initialization
Diffstat (limited to 'opengl/libs')
-rw-r--r--opengl/libs/EGL/egl.cpp198
-rw-r--r--opengl/libs/egl_impl.h1
-rw-r--r--opengl/libs/hooks.h6
3 files changed, 100 insertions, 105 deletions
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index 64b82eb..03e764c 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -50,7 +50,7 @@ namespace android {
#define VERSION_MAJOR 1
#define VERSION_MINOR 4
static char const * const gVendorString = "Android";
-static char const * const gVersionString = "1.31 Android META-EGL";
+static char const * const gVersionString = "1.4 Android META-EGL";
static char const * const gClientApiString = "OpenGL ES";
static char const * const gExtensionString =
"EGL_KHR_image "
@@ -326,32 +326,6 @@ static void(*findProcAddress(const char* name,
// ----------------------------------------------------------------------------
-/*
- * To "loose" the GPU, use something like
- * gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST];
- *
- */
-
-static int gl_context_lost() {
- setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
- return 0;
-}
-static int egl_context_lost() {
- setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
- return EGL_FALSE;
-}
-static EGLBoolean egl_context_lost_swap_buffers(void*, void*) {
- usleep(100000); // don't use all the CPU
- setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
- return EGL_FALSE;
-}
-static GLint egl_context_lost_get_error() {
- return EGL_CONTEXT_LOST;
-}
-static int ext_context_lost() {
- return 0;
-}
-
static void gl_no_context() {
tls_t* tls = getTLS();
if (tls->logCallWithNoContext == EGL_TRUE) {
@@ -471,87 +445,82 @@ EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image)
return i->images[c->impl];
}
+// ----------------------------------------------------------------------------
+
+// this mutex protects:
+// d->dpys[]
+// egl_init_drivers_locked()
+//
+static pthread_mutex_t gInitDriverMutex = PTHREAD_MUTEX_INITIALIZER;
-EGLDisplay egl_init_displays(NativeDisplayType display)
+EGLBoolean egl_init_drivers_locked()
{
if (sEarlyInitState) {
- return EGL_NO_DISPLAY;
- }
-
- uint32_t index = uint32_t(display);
- if (index >= NUM_DISPLAYS) {
- return EGL_NO_DISPLAY;
+ // initialized by static ctor. should be set here.
+ return EGL_FALSE;
}
-
- EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU);
- egl_display_t* d = &gDisplay[index];
// get our driver loader
- Loader& loader(Loader::getInstance());
+ Loader& loader(Loader::getInstance());
- // dynamically load all our EGL implementations for that display
- // and call into the real eglGetGisplay()
- egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE];
+ // dynamically load all our EGL implementations for all displays
+ // and retrieve the corresponding EGLDisplay
+ // if that fails, don't use this driver.
+ // TODO: currently we only deal with EGL_DEFAULT_DISPLAY
+ egl_connection_t* cnx;
+ egl_display_t* d = &gDisplay[0];
+
+ cnx = &gEGLImpl[IMPL_SOFTWARE];
if (cnx->dso == 0) {
cnx->hooks = &gHooks[IMPL_SOFTWARE];
- cnx->dso = loader.open(display, 0, cnx->hooks);
- }
- if (cnx->dso && d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY) {
- d->dpys[IMPL_SOFTWARE] = cnx->hooks->egl.eglGetDisplay(display);
- LOGE_IF(d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY,
- "No EGLDisplay for software EGL!");
+ cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx->hooks);
+ if (cnx->dso) {
+ EGLDisplay dpy = cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for software EGL!");
+ d->dpys[IMPL_SOFTWARE] = dpy;
+ if (dpy == EGL_NO_DISPLAY) {
+ loader.close(cnx->dso);
+ cnx->dso = NULL;
+ }
+ }
}
cnx = &gEGLImpl[IMPL_HARDWARE];
- if (cnx->dso == 0 && cnx->unavailable == 0) {
+ if (cnx->dso == 0) {
char value[PROPERTY_VALUE_MAX];
property_get("debug.egl.hw", value, "1");
if (atoi(value) != 0) {
cnx->hooks = &gHooks[IMPL_HARDWARE];
- cnx->dso = loader.open(display, 1, cnx->hooks);
+ cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx->hooks);
+ if (cnx->dso) {
+ EGLDisplay dpy = cnx->hooks->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for hardware EGL!");
+ d->dpys[IMPL_HARDWARE] = dpy;
+ if (dpy == EGL_NO_DISPLAY) {
+ loader.close(cnx->dso);
+ cnx->dso = NULL;
+ }
+ }
} else {
LOGD("3D hardware acceleration is disabled");
}
}
- if (cnx->dso && d->dpys[IMPL_HARDWARE]==EGL_NO_DISPLAY) {
- android_memset32(
- (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].gl,
- (uint32_t)((void*)gl_context_lost),
- sizeof(gHooks[IMPL_CONTEXT_LOST].gl));
- android_memset32(
- (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].egl,
- (uint32_t)((void*)egl_context_lost),
- sizeof(gHooks[IMPL_CONTEXT_LOST].egl));
- android_memset32(
- (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].ext,
- (uint32_t)((void*)ext_context_lost),
- sizeof(gHooks[IMPL_CONTEXT_LOST].ext));
-
- gHooks[IMPL_CONTEXT_LOST].egl.eglSwapBuffers =
- egl_context_lost_swap_buffers;
-
- gHooks[IMPL_CONTEXT_LOST].egl.eglGetError =
- egl_context_lost_get_error;
-
- gHooks[IMPL_CONTEXT_LOST].egl.eglTerminate =
- gHooks[IMPL_HARDWARE].egl.eglTerminate;
-
- d->dpys[IMPL_HARDWARE] = cnx->hooks->egl.eglGetDisplay(display);
- if (d->dpys[IMPL_HARDWARE] == EGL_NO_DISPLAY) {
- LOGE("h/w accelerated eglGetDisplay() failed (%s)",
- egl_strerror(cnx->hooks->egl.eglGetError()));
-
- loader.close(cnx->dso);
- cnx->dso = 0;
- // in case of failure, we want to make sure we don't try again
- // as it's expensive.
- cnx->unavailable = 1;
- }
+
+ if (!gEGLImpl[IMPL_SOFTWARE].dso && !gEGLImpl[IMPL_HARDWARE].dso) {
+ return EGL_FALSE;
}
- return dpy;
+ return EGL_TRUE;
}
+EGLBoolean egl_init_drivers()
+{
+ EGLBoolean res;
+ pthread_mutex_lock(&gInitDriverMutex);
+ res = egl_init_drivers_locked();
+ pthread_mutex_unlock(&gInitDriverMutex);
+ return res;
+}
// ----------------------------------------------------------------------------
}; // namespace android
@@ -561,7 +530,17 @@ using namespace android;
EGLDisplay eglGetDisplay(NativeDisplayType display)
{
- return egl_init_displays(display);
+ uint32_t index = uint32_t(display);
+ if (index >= NUM_DISPLAYS) {
+ return setError(EGL_BAD_PARAMETER, EGL_NO_DISPLAY);
+ }
+
+ if (egl_init_drivers() == EGL_FALSE) {
+ return setError(EGL_BAD_PARAMETER, EGL_NO_DISPLAY);
+ }
+
+ EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU);
+ return dpy;
}
// ----------------------------------------------------------------------------
@@ -648,31 +627,25 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
EGLBoolean eglTerminate(EGLDisplay dpy)
{
+ // NOTE: don't unload the drivers b/c some APIs can be called
+ // after eglTerminate() has been called. eglTerminate() only
+ // terminates an EGLDisplay, not a EGL itself.
+
egl_display_t* const dp = get_display(dpy);
if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
if (android_atomic_dec(&dp->refs) != 1)
return EGL_TRUE;
-
- Loader& loader(Loader::getInstance());
EGLBoolean res = EGL_FALSE;
for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
cnx->hooks->egl.eglTerminate(dp->dpys[i]);
-
- /* REVISIT: it's unclear what to do if eglTerminate() fails,
- * on one end we shouldn't care, on the other end if it fails
- * it might not be safe to call dlclose() (there could be some
- * threads around). */
-
+ // REVISIT: it's unclear what to do if eglTerminate() fails
free(dp->configs[i]);
free((void*)dp->queryString[i].extensions);
dp->numConfigs[i] = 0;
dp->dpys[i] = EGL_NO_DISPLAY;
-
- loader.close(cnx->dso);
- cnx->dso = 0;
res = EGL_TRUE;
}
}
@@ -1022,12 +995,18 @@ EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
EGLContext eglGetCurrentContext(void)
{
+ // could be called before eglInitialize(), but we wouldn't have a context
+ // then, and this function would correctly return EGL_NO_CONTEXT.
+
EGLContext ctx = getContext();
return ctx;
}
EGLSurface eglGetCurrentSurface(EGLint readdraw)
{
+ // could be called before eglInitialize(), but we wouldn't have a context
+ // then, and this function would correctly return EGL_NO_SURFACE.
+
EGLContext ctx = getContext();
if (ctx) {
egl_context_t const * const c = get_context(ctx);
@@ -1043,6 +1022,9 @@ EGLSurface eglGetCurrentSurface(EGLint readdraw)
EGLDisplay eglGetCurrentDisplay(void)
{
+ // could be called before eglInitialize(), but we wouldn't have a context
+ // then, and this function would correctly return EGL_NO_DISPLAY.
+
EGLContext ctx = getContext();
if (ctx) {
egl_context_t const * const c = get_context(ctx);
@@ -1054,6 +1036,9 @@ EGLDisplay eglGetCurrentDisplay(void)
EGLBoolean eglWaitGL(void)
{
+ // could be called before eglInitialize(), but we wouldn't have a context
+ // then, and this function would return GL_TRUE, which isn't wrong.
+
EGLBoolean res = EGL_TRUE;
EGLContext ctx = getContext();
if (ctx) {
@@ -1071,6 +1056,9 @@ EGLBoolean eglWaitGL(void)
EGLBoolean eglWaitNative(EGLint engine)
{
+ // could be called before eglInitialize(), but we wouldn't have a context
+ // then, and this function would return GL_TRUE, which isn't wrong.
+
EGLBoolean res = EGL_TRUE;
EGLContext ctx = getContext();
if (ctx) {
@@ -1107,9 +1095,11 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
// eglGetProcAddress() could be the very first function called
// in which case we must make sure we've initialized ourselves, this
// happens the first time egl_get_display() is called.
-
- if (egl_init_displays(EGL_DEFAULT_DISPLAY) == EGL_NO_DISPLAY)
- return NULL;
+
+ if (egl_init_drivers() == EGL_FALSE) {
+ setError(EGL_BAD_PARAMETER, NULL);
+ return NULL;
+ }
__eglMustCastToProperFunctionPointerType addr;
addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap));
@@ -1275,6 +1265,8 @@ EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
EGLBoolean eglWaitClient(void)
{
+ // could be called before eglInitialize(), but we wouldn't have a context
+ // then, and this function would return GL_TRUE, which isn't wrong.
EGLBoolean res = EGL_TRUE;
EGLContext ctx = getContext();
if (ctx) {
@@ -1296,6 +1288,10 @@ EGLBoolean eglWaitClient(void)
EGLBoolean eglBindAPI(EGLenum api)
{
+ if (egl_init_drivers() == EGL_FALSE) {
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
// bind this API on all EGLs
EGLBoolean res = EGL_TRUE;
for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
@@ -1313,6 +1309,10 @@ EGLBoolean eglBindAPI(EGLenum api)
EGLenum eglQueryAPI(void)
{
+ if (egl_init_drivers() == EGL_FALSE) {
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h
index c5f753d..ac286cb 100644
--- a/opengl/libs/egl_impl.h
+++ b/opengl/libs/egl_impl.h
@@ -35,7 +35,6 @@ struct egl_connection_t
gl_hooks_t * hooks;
EGLint major;
EGLint minor;
- int unavailable;
};
EGLAPI EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image);
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
index 37292ee..8c0357e 100644
--- a/opengl/libs/hooks.h
+++ b/opengl/libs/hooks.h
@@ -60,12 +60,8 @@ const unsigned int NUM_DISPLAYS = 1;
enum {
IMPL_HARDWARE = 0,
IMPL_SOFTWARE,
-
IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
-
- IMPL_CONTEXT_LOST = IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
- IMPL_NO_CONTEXT,
-
+ IMPL_NO_CONTEXT = IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
IMPL_NUM_IMPLEMENTATIONS
};