summaryrefslogtreecommitdiffstats
path: root/services/surfaceflinger/TextureManager.cpp
diff options
context:
space:
mode:
authorMathias Agopian <mathias@google.com>2010-07-14 17:59:35 -0700
committerMathias Agopian <mathias@google.com>2010-07-14 17:59:35 -0700
commit08e83bb3b7cc41f603867acbeb1168019cf535fe (patch)
tree79594e01ef6c3306b890cb944d6f15d3098075c4 /services/surfaceflinger/TextureManager.cpp
parentc9a11088e503b9e3ae52a3f671b2d21f5cd54f06 (diff)
downloadframeworks_base-08e83bb3b7cc41f603867acbeb1168019cf535fe.zip
frameworks_base-08e83bb3b7cc41f603867acbeb1168019cf535fe.tar.gz
frameworks_base-08e83bb3b7cc41f603867acbeb1168019cf535fe.tar.bz2
move native services under services/
moved surfaceflinger, audioflinger, cameraservice all native services should now reside in this location. Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
Diffstat (limited to 'services/surfaceflinger/TextureManager.cpp')
-rw-r--r--services/surfaceflinger/TextureManager.cpp342
1 files changed, 342 insertions, 0 deletions
diff --git a/services/surfaceflinger/TextureManager.cpp b/services/surfaceflinger/TextureManager.cpp
new file mode 100644
index 0000000..3b326df
--- /dev/null
+++ b/services/surfaceflinger/TextureManager.cpp
@@ -0,0 +1,342 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <hardware/hardware.h>
+
+#include "clz.h"
+#include "DisplayHardware/DisplayHardware.h"
+#include "GLExtensions.h"
+#include "TextureManager.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+TextureManager::TextureManager()
+ : mGLExtensions(GLExtensions::getInstance())
+{
+}
+
+GLenum TextureManager::getTextureTarget(const Image* image) {
+#if defined(GL_OES_texture_external)
+ switch (image->target) {
+ case Texture::TEXTURE_EXTERNAL:
+ return GL_TEXTURE_EXTERNAL_OES;
+ }
+#endif
+ return GL_TEXTURE_2D;
+}
+
+status_t TextureManager::initTexture(Texture* texture)
+{
+ if (texture->name != -1UL)
+ return INVALID_OPERATION;
+
+ GLuint textureName = -1;
+ glGenTextures(1, &textureName);
+ texture->name = textureName;
+ texture->width = 0;
+ texture->height = 0;
+
+ const GLenum target = GL_TEXTURE_2D;
+ glBindTexture(target, textureName);
+ glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ return NO_ERROR;
+}
+
+status_t TextureManager::initTexture(Image* pImage, int32_t format)
+{
+ if (pImage->name != -1UL)
+ return INVALID_OPERATION;
+
+ GLuint textureName = -1;
+ glGenTextures(1, &textureName);
+ pImage->name = textureName;
+ pImage->width = 0;
+ pImage->height = 0;
+
+ GLenum target = GL_TEXTURE_2D;
+#if defined(GL_OES_texture_external)
+ if (GLExtensions::getInstance().haveTextureExternal()) {
+ if (format && isYuvFormat(format)) {
+ target = GL_TEXTURE_EXTERNAL_OES;
+ pImage->target = Texture::TEXTURE_EXTERNAL;
+ }
+ }
+#endif
+
+ glBindTexture(target, textureName);
+ glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ return NO_ERROR;
+}
+
+bool TextureManager::isSupportedYuvFormat(int format)
+{
+ switch (format) {
+ case HAL_PIXEL_FORMAT_YV12:
+ return true;
+ }
+ return false;
+}
+
+bool TextureManager::isYuvFormat(int format)
+{
+ switch (format) {
+ // supported YUV formats
+ case HAL_PIXEL_FORMAT_YV12:
+ // Legacy/deprecated YUV formats
+ case HAL_PIXEL_FORMAT_YCbCr_422_SP:
+ case HAL_PIXEL_FORMAT_YCrCb_420_SP:
+ case HAL_PIXEL_FORMAT_YCbCr_422_I:
+ case HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
+ return true;
+ }
+
+ // Any OEM format needs to be considered
+ if (format>=0x100 && format<=0x1FF)
+ return true;
+
+ return false;
+}
+
+status_t TextureManager::initEglImage(Image* pImage,
+ EGLDisplay dpy, const sp<GraphicBuffer>& buffer)
+{
+ status_t err = NO_ERROR;
+ if (!pImage->dirty) return err;
+
+ // free the previous image
+ if (pImage->image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, pImage->image);
+ pImage->image = EGL_NO_IMAGE_KHR;
+ }
+
+ // construct an EGL_NATIVE_BUFFER_ANDROID
+ android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+ // create the new EGLImageKHR
+ const EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE, EGL_NONE
+ };
+ pImage->image = eglCreateImageKHR(
+ dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)clientBuf, attrs);
+
+ if (pImage->image != EGL_NO_IMAGE_KHR) {
+ if (pImage->name == -1UL) {
+ initTexture(pImage, buffer->format);
+ }
+ const GLenum target = getTextureTarget(pImage);
+ glBindTexture(target, pImage->name);
+ glEGLImageTargetTexture2DOES(target, (GLeglImageOES)pImage->image);
+ GLint error = glGetError();
+ if (error != GL_NO_ERROR) {
+ LOGE("glEGLImageTargetTexture2DOES(%p) failed err=0x%04x",
+ pImage->image, error);
+ err = INVALID_OPERATION;
+ } else {
+ // Everything went okay!
+ pImage->dirty = false;
+ pImage->width = clientBuf->width;
+ pImage->height = clientBuf->height;
+ }
+ } else {
+ LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
+ err = INVALID_OPERATION;
+ }
+ return err;
+}
+
+status_t TextureManager::loadTexture(Texture* texture,
+ const Region& dirty, const GGLSurface& t)
+{
+ if (texture->name == -1UL) {
+ status_t err = initTexture(texture);
+ LOGE_IF(err, "loadTexture failed in initTexture (%s)", strerror(err));
+ return err;
+ }
+
+ if (texture->target != GL_TEXTURE_2D)
+ return INVALID_OPERATION;
+
+ glBindTexture(GL_TEXTURE_2D, texture->name);
+
+ /*
+ * In OpenGL ES we can't specify a stride with glTexImage2D (however,
+ * GL_UNPACK_ALIGNMENT is a limited form of stride).
+ * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
+ * need to do something reasonable (here creating a bigger texture).
+ *
+ * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
+ *
+ * This situation doesn't happen often, but some h/w have a limitation
+ * for their framebuffer (eg: must be multiple of 8 pixels), and
+ * we need to take that into account when using these buffers as
+ * textures.
+ *
+ * This should never be a problem with POT textures
+ */
+
+ int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
+ unpack = 1 << ((unpack > 3) ? 3 : unpack);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
+
+ /*
+ * round to POT if needed
+ */
+ if (!mGLExtensions.haveNpot()) {
+ texture->NPOTAdjust = true;
+ }
+
+ if (texture->NPOTAdjust) {
+ // find the smallest power-of-two that will accommodate our surface
+ texture->potWidth = 1 << (31 - clz(t.width));
+ texture->potHeight = 1 << (31 - clz(t.height));
+ if (texture->potWidth < t.width) texture->potWidth <<= 1;
+ if (texture->potHeight < t.height) texture->potHeight <<= 1;
+ texture->wScale = float(t.width) / texture->potWidth;
+ texture->hScale = float(t.height) / texture->potHeight;
+ } else {
+ texture->potWidth = t.width;
+ texture->potHeight = t.height;
+ }
+
+ Rect bounds(dirty.bounds());
+ GLvoid* data = 0;
+ if (texture->width != t.width || texture->height != t.height) {
+ texture->width = t.width;
+ texture->height = t.height;
+
+ // texture size changed, we need to create a new one
+ bounds.set(Rect(t.width, t.height));
+ if (t.width == texture->potWidth &&
+ t.height == texture->potHeight) {
+ // we can do it one pass
+ data = t.data;
+ }
+
+ if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGB, texture->potWidth, texture->potHeight, 0,
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
+ } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGBA, texture->potWidth, texture->potHeight, 0,
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
+ } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
+ t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGBA, texture->potWidth, texture->potHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+ } else if (isSupportedYuvFormat(t.format)) {
+ // just show the Y plane of YUV buffers
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
+ GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
+ } else {
+ // oops, we don't handle this format!
+ LOGE("texture=%d, using format %d, which is not "
+ "supported by the GL", texture->name, t.format);
+ }
+ }
+ if (!data) {
+ if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+ t.data + bounds.top*t.stride*2);
+ } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
+ t.data + bounds.top*t.stride*2);
+ } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
+ t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ t.data + bounds.top*t.stride*4);
+ } else if (isSupportedYuvFormat(t.format)) {
+ // just show the Y plane of YUV buffers
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_LUMINANCE, GL_UNSIGNED_BYTE,
+ t.data + bounds.top*t.stride);
+ }
+ }
+ return NO_ERROR;
+}
+
+void TextureManager::activateTexture(const Texture& texture, bool filter)
+{
+ const GLenum target = getTextureTarget(&texture);
+ if (target == GL_TEXTURE_2D) {
+ glBindTexture(GL_TEXTURE_2D, texture.name);
+ glEnable(GL_TEXTURE_2D);
+#if defined(GL_OES_texture_external)
+ if (GLExtensions::getInstance().haveTextureExternal()) {
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ }
+ } else {
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture.name);
+ glEnable(GL_TEXTURE_EXTERNAL_OES);
+ glDisable(GL_TEXTURE_2D);
+#endif
+ }
+
+ if (filter) {
+ glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+ glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+}
+
+void TextureManager::deactivateTextures()
+{
+ glDisable(GL_TEXTURE_2D);
+#if defined(GL_OES_texture_external)
+ if (GLExtensions::getInstance().haveTextureExternal()) {
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ }
+#endif
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android