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author | Romain Guy <romainguy@google.com> | 2010-07-12 14:41:06 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2010-07-12 14:43:40 -0700 |
commit | 260e102162322958cf17dbd895cd6bd30dc87e32 (patch) | |
tree | e7ff653e0e68525f1f90edeb2fbccc88fb81caeb /tests/HwAccelerationTest | |
parent | d12315ae7ee06902f4b7470259ce33076b6f542c (diff) | |
download | frameworks_base-260e102162322958cf17dbd895cd6bd30dc87e32.zip frameworks_base-260e102162322958cf17dbd895cd6bd30dc87e32.tar.gz frameworks_base-260e102162322958cf17dbd895cd6bd30dc87e32.tar.bz2 |
Optimize shader binding changes.
This change also cleans up the internal API a little bit by using mat4
everywhere instead of float[16] (for the ortho matrix for instance.)
Change-Id: I35924c7dc17bad17f30307118d5ed437c2ed37e0
Diffstat (limited to 'tests/HwAccelerationTest')
0 files changed, 0 insertions, 0 deletions