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authorRomain Guy <romainguy@google.com>2010-07-12 14:41:06 -0700
committerRomain Guy <romainguy@google.com>2010-07-12 14:43:40 -0700
commit260e102162322958cf17dbd895cd6bd30dc87e32 (patch)
treee7ff653e0e68525f1f90edeb2fbccc88fb81caeb /tests/HwAccelerationTest
parentd12315ae7ee06902f4b7470259ce33076b6f542c (diff)
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Optimize shader binding changes.
This change also cleans up the internal API a little bit by using mat4 everywhere instead of float[16] (for the ortho matrix for instance.) Change-Id: I35924c7dc17bad17f30307118d5ed437c2ed37e0
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