summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--libs/surfaceflinger/Android.mk1
-rw-r--r--libs/surfaceflinger/Layer.cpp237
-rw-r--r--libs/surfaceflinger/Layer.h84
-rw-r--r--libs/surfaceflinger/LayerBase.cpp208
-rw-r--r--libs/surfaceflinger/LayerBase.h31
-rw-r--r--libs/surfaceflinger/LayerBuffer.cpp33
-rw-r--r--libs/surfaceflinger/LayerBuffer.h5
-rw-r--r--libs/surfaceflinger/TextureManager.cpp242
-rw-r--r--libs/surfaceflinger/TextureManager.h79
-rw-r--r--libs/surfaceflinger_client/SharedBufferStack.cpp1
10 files changed, 555 insertions, 366 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index 86eb78d..b8a0630 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -13,6 +13,7 @@ LOCAL_SRC_FILES:= \
LayerDim.cpp \
MessageQueue.cpp \
SurfaceFlinger.cpp \
+ TextureManager.cpp \
Tokenizer.cpp \
Transform.cpp
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index 1fdc8ea..71573ac 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -48,40 +48,48 @@ template <typename T> inline T min(T a, T b) {
// ---------------------------------------------------------------------------
Layer::Layer(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& c, int32_t i)
- : LayerBaseClient(flinger, display, c, i),
+ const sp<Client>& client, int32_t i)
+ : LayerBaseClient(flinger, display, client, i),
+ lcblk(NULL),
mSecure(false),
mNeedsBlending(true),
- mNeedsDithering(false)
+ mNeedsDithering(false),
+ mTextureManager(mFlags),
+ mBufferManager(mTextureManager)
{
// no OpenGL operation is possible here, since we might not be
// in the OpenGL thread.
- mFrontBufferIndex = lcblk->getFrontBuffer();
+ lcblk = new SharedBufferServer(
+ client->ctrlblk, i, mBufferManager.getBufferCount(),
+ getIdentity());
+
+ mBufferManager.setActiveBufferIndex( lcblk->getFrontBuffer() );
}
Layer::~Layer()
{
destroy();
// the actual buffers will be destroyed here
+ delete lcblk;
+}
+
+// called with SurfaceFlinger::mStateLock as soon as the layer is entered
+// in the purgatory list
+void Layer::onRemoved()
+{
+ // wake up the condition
+ lcblk->setStatus(NO_INIT);
}
void Layer::destroy()
{
- for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
- if (mTextures[i].name != -1U) {
- glDeleteTextures(1, &mTextures[i].name);
- mTextures[i].name = -1U;
- }
- if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
- eglDestroyImageKHR(dpy, mTextures[i].image);
- mTextures[i].image = EGL_NO_IMAGE_KHR;
- }
- Mutex::Autolock _l(mLock);
- mBuffers[i].clear();
- mWidth = mHeight = 0;
- }
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ mBufferManager.destroy(dpy);
+
mSurface.clear();
+
+ Mutex::Autolock _l(mLock);
+ mWidth = mHeight = 0;
}
sp<LayerBaseClient::Surface> Layer::createSurface() const
@@ -131,17 +139,13 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
mNeedsDithering = layerRedsize > displayRedSize;
- for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
- mBuffers[i] = new GraphicBuffer();
- }
mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
return NO_ERROR;
}
void Layer::reloadTexture(const Region& dirty)
{
- Mutex::Autolock _l(mLock);
- sp<GraphicBuffer> buffer(getFrontBufferLocked());
+ sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
if (buffer == NULL) {
// this situation can happen if we ran out of memory for instance.
// not much we can do. continue to use whatever texture was bound
@@ -149,37 +153,24 @@ void Layer::reloadTexture(const Region& dirty)
return;
}
- const int index = mFrontBufferIndex;
-
- // create the new texture name if needed
- if (UNLIKELY(mTextures[index].name == -1U)) {
- mTextures[index].name = createTexture();
- mTextures[index].width = 0;
- mTextures[index].height = 0;
- }
-
#ifdef EGL_ANDROID_image_native_buffer
if (mFlags & DisplayHardware::DIRECT_TEXTURE) {
- if (mTextures[index].dirty) {
- if (initializeEglImage(buffer, &mTextures[index]) != NO_ERROR) {
- // not sure what we can do here...
- mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
- goto slowpath;
- }
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
+ // not sure what we can do here...
+ mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
+ goto slowpath;
}
} else
#endif
{
slowpath:
- for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
- mTextures[i].image = EGL_NO_IMAGE_KHR;
- }
GGLSurface t;
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
LOGE_IF(res, "error %d (%s) locking buffer %p",
res, strerror(res), buffer.get());
if (res == NO_ERROR) {
- loadTexture(&mTextures[0], dirty, t);
+ mBufferManager.loadTexture(dirty, t);
buffer->unlock();
}
}
@@ -187,11 +178,8 @@ slowpath:
void Layer::onDraw(const Region& clip) const
{
- int index = mFrontBufferIndex;
- if (mTextures[index].image == EGL_NO_IMAGE_KHR)
- index = 0;
- GLuint textureName = mTextures[index].name;
- if (UNLIKELY(textureName == -1LU)) {
+ Texture tex(mBufferManager.getActiveTexture());
+ if (tex.name == -1LU) {
// the texture has not been created yet, this Layer has
// in fact never been drawn into. This happens frequently with
// SurfaceView because the WindowManager can't know when the client
@@ -217,7 +205,7 @@ void Layer::onDraw(const Region& clip) const
}
return;
}
- drawWithOpenGL(clip, mTextures[index]);
+ drawWithOpenGL(clip, tex);
}
sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
@@ -254,15 +242,7 @@ sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
Mutex::Autolock _l(mLock);
w = mWidth;
h = mHeight;
- buffer = mBuffers[index];
-
- // destroy() could have been called before we get here, we log it
- // because it's uncommon, and the code below should handle it
- LOGW_IF(buffer==0,
- "mBuffers[%d] is null (mWidth=%d, mHeight=%d)",
- index, w, h);
-
- mBuffers[index].clear();
+ buffer = mBufferManager.detachBuffer(index);
}
const uint32_t effectiveUsage = getEffectiveUsage(usage);
@@ -290,10 +270,7 @@ sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
if (err == NO_ERROR && buffer->handle != 0) {
Mutex::Autolock _l(mLock);
if (mWidth && mHeight) {
- // and we have new buffer
- mBuffers[index] = buffer;
- // texture is now dirty...
- mTextures[index].dirty = true;
+ mBufferManager.attachBuffer(index, buffer);
} else {
// oops we got killed while we were allocating the buffer
buffer.clear();
@@ -338,13 +315,10 @@ uint32_t Layer::doTransaction(uint32_t flags)
(front.requested_h != temp.requested_h)) {
// the size changed, we need to ask our client to request a new buffer
LOGD_IF(DEBUG_RESIZE,
- "resize (layer=%p), requested (%dx%d), "
- "drawing (%d,%d), (%dx%d), (%dx%d)",
+ "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
this,
int(temp.requested_w), int(temp.requested_h),
- int(front.requested_w), int(front.requested_h),
- int(mBuffers[0]->getWidth()), int(mBuffers[0]->getHeight()),
- int(mBuffers[1]->getWidth()), int(mBuffers[1]->getHeight()));
+ int(front.requested_w), int(front.requested_h));
// we're being resized and there is a freeze display request,
// acquire a freeze lock, so that the screen stays put
@@ -396,22 +370,25 @@ void Layer::setDrawingSize(uint32_t w, uint32_t h) {
void Layer::lockPageFlip(bool& recomputeVisibleRegions)
{
ssize_t buf = lcblk->retireAndLock();
- if (buf < NO_ERROR) {
- //LOGW("nothing to retire (%s)", strerror(-buf));
- // NOTE: here the buffer is locked because we will used
+ if (buf == NOT_ENOUGH_DATA) {
+ // NOTE: This is not an error, it simply means there is nothing to
+ // retire. The buffer is locked because we will use it
// for composition later in the loop
return;
}
- // ouch, this really should never happen
- if (uint32_t(buf)>=NUM_BUFFERS) {
+ if (buf < NO_ERROR) {
LOGE("retireAndLock() buffer index (%d) out of range", buf);
mPostedDirtyRegion.clear();
return;
}
// we retired a buffer, which becomes the new front buffer
- mFrontBufferIndex = buf;
+ if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
+ LOGE("retireAndLock() buffer index (%d) out of range", buf);
+ mPostedDirtyRegion.clear();
+ return;
+ }
// get the dirty region
sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
@@ -503,10 +480,9 @@ void Layer::unlockPageFlip(
void Layer::finishPageFlip()
{
- status_t err = lcblk->unlock( mFrontBufferIndex );
- LOGE_IF(err!=NO_ERROR,
- "layer %p, buffer=%d wasn't locked!",
- this, mFrontBufferIndex);
+ int buf = mBufferManager.getActiveBufferIndex();
+ status_t err = lcblk->unlock( buf );
+ LOGE_IF(err!=NO_ERROR, "layer %p, buffer=%d wasn't locked!", this, buf);
}
@@ -543,6 +519,109 @@ void Layer::dump(String8& result, char* buffer, size_t SIZE) const
// ---------------------------------------------------------------------------
+Layer::BufferManager::BufferManager(TextureManager& tm)
+ : mTextureManager(tm), mActiveBuffer(0), mFailover(false)
+{
+}
+
+size_t Layer::BufferManager::getBufferCount() const {
+ return NUM_BUFFERS;
+}
+
+// only for debugging
+sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
+ return mBufferData[index].buffer;
+}
+
+status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
+ // TODO: need to validate 'index'
+ mActiveBuffer = index;
+ return NO_ERROR;
+}
+
+size_t Layer::BufferManager::getActiveBufferIndex() const {
+ return mActiveBuffer;
+}
+
+Texture Layer::BufferManager::getActiveTexture() const {
+ return mFailover ? mFailoverTexture : mBufferData[mActiveBuffer].texture;
+}
+
+sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
+ Mutex::Autolock _l(mLock);
+ return mBufferData[mActiveBuffer].buffer;
+}
+
+sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
+{
+ sp<GraphicBuffer> buffer;
+ Mutex::Autolock _l(mLock);
+ buffer = mBufferData[index].buffer;
+ mBufferData[index].buffer = 0;
+ return buffer;
+}
+
+status_t Layer::BufferManager::attachBuffer(size_t index,
+ const sp<GraphicBuffer>& buffer)
+{
+ Mutex::Autolock _l(mLock);
+ mBufferData[index].buffer = buffer;
+ mBufferData[index].texture.dirty = true;
+ return NO_ERROR;
+}
+
+status_t Layer::BufferManager::destroyTexture(Texture* tex, EGLDisplay dpy)
+{
+ if (tex->name != -1U) {
+ glDeleteTextures(1, &tex->name);
+ tex->name = -1U;
+ }
+ if (tex->image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, tex->image);
+ tex->image = EGL_NO_IMAGE_KHR;
+ }
+ return NO_ERROR;
+}
+
+status_t Layer::BufferManager::destroy(EGLDisplay dpy)
+{
+ Mutex::Autolock _l(mLock);
+ for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
+ destroyTexture(&mBufferData[i].texture, dpy);
+ mBufferData[i].buffer = 0;
+ }
+ destroyTexture(&mFailoverTexture, dpy);
+ return NO_ERROR;
+}
+
+status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& buffer)
+{
+ size_t index = mActiveBuffer;
+ Texture& texture(mBufferData[index].texture);
+ status_t err = mTextureManager.initEglImage(&texture, dpy, buffer);
+ // if EGLImage fails, we switch to regular texture mode, and we
+ // free all resources associated with using EGLImages.
+ if (err == NO_ERROR) {
+ mFailover = false;
+ destroyTexture(&mFailoverTexture, dpy);
+ } else {
+ mFailover = true;
+ for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
+ destroyTexture(&mBufferData[i].texture, dpy);
+ }
+ }
+ return err;
+}
+
+status_t Layer::BufferManager::loadTexture(
+ const Region& dirty, const GGLSurface& t)
+{
+ return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
+}
+
+// ---------------------------------------------------------------------------
+
Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
SurfaceID id, const sp<Layer>& owner)
: Surface(flinger, id, owner->getIdentity(), owner)
@@ -558,11 +637,7 @@ sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index, int usage)
sp<GraphicBuffer> buffer;
sp<Layer> owner(getOwner());
if (owner != 0) {
- LOGE_IF(uint32_t(index)>=NUM_BUFFERS,
- "getBuffer() index (%d) out of range", index);
- if (uint32_t(index) < NUM_BUFFERS) {
- buffer = owner->requestBuffer(index, usage);
- }
+ buffer = owner->requestBuffer(index, usage);
}
return buffer;
}
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index f0581c9..26fb6c6 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -31,6 +31,7 @@
#include "LayerBase.h"
#include "Transform.h"
+#include "TextureManager.h"
namespace android {
@@ -41,11 +42,13 @@ class FreezeLock;
// ---------------------------------------------------------------------------
-const size_t NUM_BUFFERS = 2;
-
class Layer : public LayerBaseClient
{
-public:
+public:
+ // lcblk is (almost) only accessed from the main SF thread, in the places
+ // where it's not, a reference to Client must be held
+ SharedBufferServer* lcblk;
+
Layer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i);
@@ -66,15 +69,14 @@ public:
virtual bool isSecure() const { return mSecure; }
virtual sp<Surface> createSurface() const;
virtual status_t ditch();
+ virtual void onRemoved();
// only for debugging
- inline sp<GraphicBuffer> getBuffer(int i) const { return mBuffers[i]; }
+ inline sp<GraphicBuffer> getBuffer(int i) const { return mBufferManager.getBuffer(i); }
// only for debugging
inline const sp<FreezeLock>& getFreezeLock() const { return mFreezeLock; }
// only for debugging
inline PixelFormat pixelFormat() const { return mFormat; }
- // only for debugging
- inline int getFrontBufferIndex() const { return mFrontBufferIndex; }
virtual const char* getTypeId() const { return "Layer"; }
@@ -82,10 +84,6 @@ protected:
virtual void dump(String8& result, char* scratch, size_t size) const;
private:
- inline sp<GraphicBuffer> getFrontBufferLocked() {
- return mBuffers[mFrontBufferIndex];
- }
-
void reloadTexture(const Region& dirty);
uint32_t getEffectiveUsage(uint32_t usage) const;
@@ -115,14 +113,64 @@ private:
Region mPostedDirtyRegion;
sp<FreezeLock> mFreezeLock;
PixelFormat mFormat;
-
- // protected by mLock
- sp<GraphicBuffer> mBuffers[NUM_BUFFERS];
- Texture mTextures[NUM_BUFFERS];
- uint32_t mWidth;
- uint32_t mHeight;
-
- mutable Mutex mLock;
+
+ class BufferManager {
+ static const size_t NUM_BUFFERS = 2;
+ struct BufferData {
+ sp<GraphicBuffer> buffer;
+ Texture texture;
+ };
+ mutable Mutex mLock;
+ BufferData mBufferData[NUM_BUFFERS];
+ Texture mFailoverTexture;
+ TextureManager& mTextureManager;
+ ssize_t mActiveBuffer;
+ bool mFailover;
+ static status_t destroyTexture(Texture* tex, EGLDisplay dpy);
+
+ public:
+ BufferManager(TextureManager& tm);
+
+ size_t getBufferCount() const;
+
+ // detach/attach buffer from/to given index
+ sp<GraphicBuffer> detachBuffer(size_t index);
+ status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
+
+ // ----------------------------------------------
+ // must be called from GL thread
+
+ // set/get active buffer index
+ status_t setActiveBufferIndex(size_t index);
+ size_t getActiveBufferIndex() const;
+
+ // return the active buffer
+ sp<GraphicBuffer> getActiveBuffer() const;
+
+ // return the active texture (or fail-over)
+ Texture getActiveTexture() const;
+
+ // frees resources associated with all buffers
+ status_t destroy(EGLDisplay dpy);
+
+ // load bitmap data into the active buffer
+ status_t loadTexture(const Region& dirty, const GGLSurface& t);
+
+ // make active buffer an EGLImage if needed
+ status_t initEglImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& buffer);
+
+ // ----------------------------------------------
+ // only for debugging
+ sp<GraphicBuffer> getBuffer(size_t index) const;
+ };
+
+ TextureManager mTextureManager;
+ BufferManager mBufferManager;
+
+ mutable Mutex mLock;
+ uint32_t mWidth;
+ uint32_t mHeight;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index 48b0e47..7d8d43f 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -32,6 +32,7 @@
#include "LayerBase.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
+#include "TextureManager.h"
namespace android {
@@ -340,18 +341,6 @@ void LayerBase::draw(const Region& inClip) const
*/
}
-GLuint LayerBase::createTexture() const
-{
- GLuint textureName = -1;
- glGenTextures(1, &textureName);
- glBindTexture(GL_TEXTURE_2D, textureName);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- return textureName;
-}
-
void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red,
GLclampx green, GLclampx blue,
GLclampx alpha) const
@@ -492,187 +481,6 @@ void LayerBase::validateTexture(GLint textureName) const
}
}
-bool LayerBase::isSupportedYuvFormat(int format) const
-{
- switch (format) {
- case HAL_PIXEL_FORMAT_YCbCr_422_SP:
- case HAL_PIXEL_FORMAT_YCbCr_420_SP:
- case HAL_PIXEL_FORMAT_YCbCr_422_P:
- case HAL_PIXEL_FORMAT_YCbCr_420_P:
- case HAL_PIXEL_FORMAT_YCbCr_422_I:
- case HAL_PIXEL_FORMAT_YCbCr_420_I:
- case HAL_PIXEL_FORMAT_YCrCb_420_SP:
- return true;
- }
- return false;
-}
-
-void LayerBase::loadTexture(Texture* texture,
- const Region& dirty, const GGLSurface& t) const
-{
- if (texture->name == -1U) {
- // uh?
- return;
- }
-
- glBindTexture(GL_TEXTURE_2D, texture->name);
-
- /*
- * In OpenGL ES we can't specify a stride with glTexImage2D (however,
- * GL_UNPACK_ALIGNMENT is a limited form of stride).
- * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
- * need to do something reasonable (here creating a bigger texture).
- *
- * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
- *
- * This situation doesn't happen often, but some h/w have a limitation
- * for their framebuffer (eg: must be multiple of 8 pixels), and
- * we need to take that into account when using these buffers as
- * textures.
- *
- * This should never be a problem with POT textures
- */
-
- int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
- unpack = 1 << ((unpack > 3) ? 3 : unpack);
- glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
-
- /*
- * round to POT if needed
- */
- if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
- texture->NPOTAdjust = true;
- }
-
- if (texture->NPOTAdjust) {
- // find the smallest power-of-two that will accommodate our surface
- texture->potWidth = 1 << (31 - clz(t.width));
- texture->potHeight = 1 << (31 - clz(t.height));
- if (texture->potWidth < t.width) texture->potWidth <<= 1;
- if (texture->potHeight < t.height) texture->potHeight <<= 1;
- texture->wScale = float(t.width) / texture->potWidth;
- texture->hScale = float(t.height) / texture->potHeight;
- } else {
- texture->potWidth = t.width;
- texture->potHeight = t.height;
- }
-
- Rect bounds(dirty.bounds());
- GLvoid* data = 0;
- if (texture->width != t.width || texture->height != t.height) {
- texture->width = t.width;
- texture->height = t.height;
-
- // texture size changed, we need to create a new one
- bounds.set(Rect(t.width, t.height));
- if (t.width == texture->potWidth &&
- t.height == texture->potHeight) {
- // we can do it one pass
- data = t.data;
- }
-
- if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB, texture->potWidth, texture->potHeight, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture->potWidth, texture->potHeight, 0,
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
- t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture->potWidth, texture->potHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
- } else if (isSupportedYuvFormat(t.format)) {
- // just show the Y plane of YUV buffers
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
- } else {
- // oops, we don't handle this format!
- LOGE("layer %p, texture=%d, using format %d, which is not "
- "supported by the GL", this, texture->name, t.format);
- }
- }
- if (!data) {
- if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
- t.data + bounds.top*t.stride*2);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
- t.data + bounds.top*t.stride*2);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
- t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.stride*4);
- } else if (isSupportedYuvFormat(t.format)) {
- // just show the Y plane of YUV buffers
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_LUMINANCE, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.stride);
- }
- }
-}
-
-status_t LayerBase::initializeEglImage(
- const sp<GraphicBuffer>& buffer, Texture* texture)
-{
- status_t err = NO_ERROR;
-
- // we need to recreate the texture
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
-
- // free the previous image
- if (texture->image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(dpy, texture->image);
- texture->image = EGL_NO_IMAGE_KHR;
- }
-
- // construct an EGL_NATIVE_BUFFER_ANDROID
- android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
-
- // create the new EGLImageKHR
- const EGLint attrs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- EGL_NONE, EGL_NONE
- };
- texture->image = eglCreateImageKHR(
- dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- (EGLClientBuffer)clientBuf, attrs);
-
- if (texture->image != EGL_NO_IMAGE_KHR) {
- glBindTexture(GL_TEXTURE_2D, texture->name);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
- (GLeglImageOES)texture->image);
- GLint error = glGetError();
- if (UNLIKELY(error != GL_NO_ERROR)) {
- LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) "
- "failed err=0x%04x",
- this, texture->image, error);
- err = INVALID_OPERATION;
- } else {
- // Everything went okay!
- texture->NPOTAdjust = false;
- texture->dirty = false;
- texture->width = clientBuf->width;
- texture->height = clientBuf->height;
- }
- } else {
- LOGE("layer=%p, eglCreateImageKHR() failed. err=0x%4x",
- this, eglGetError());
- err = INVALID_OPERATION;
- }
- return err;
-}
-
void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
{
const Layer::State& s(drawingState());
@@ -696,12 +504,9 @@ int32_t LayerBaseClient::sIdentity = 0;
LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i)
- : LayerBase(flinger, display), lcblk(NULL), client(client), mIndex(i),
+ : LayerBase(flinger, display), client(client), mIndex(i),
mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
{
- lcblk = new SharedBufferServer(
- client->ctrlblk, i, NUM_BUFFERS,
- mIdentity);
}
void LayerBaseClient::onFirstRef()
@@ -718,7 +523,6 @@ LayerBaseClient::~LayerBaseClient()
if (client != 0) {
client->free(mIndex);
}
- delete lcblk;
}
ssize_t LayerBaseClient::serverIndex() const
@@ -748,14 +552,6 @@ sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const
const_cast<LayerBaseClient *>(this));
}
-// called with SurfaceFlinger::mStateLock as soon as the layer is entered
-// in the purgatory list
-void LayerBaseClient::onRemoved()
-{
- // wake up the condition
- lcblk->setStatus(NO_INIT);
-}
-
void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const
{
LayerBase::dump(result, buffer, SIZE);
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index 219a53c..c500dcf 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -46,6 +46,7 @@ class Client;
class GraphicBuffer;
class GraphicPlane;
class SurfaceFlinger;
+class Texture;
// ---------------------------------------------------------------------------
@@ -221,35 +222,10 @@ protected:
const GraphicPlane& graphicPlane(int dpy) const;
GraphicPlane& graphicPlane(int dpy);
- GLuint createTexture() const;
-
- struct Texture {
- Texture() : name(-1U), width(0), height(0),
- image(EGL_NO_IMAGE_KHR), transform(0),
- NPOTAdjust(false), dirty(true) { }
- GLuint name;
- GLuint width;
- GLuint height;
- GLuint potWidth;
- GLuint potHeight;
- GLfloat wScale;
- GLfloat hScale;
- EGLImageKHR image;
- uint32_t transform;
- bool NPOTAdjust;
- bool dirty;
- };
-
void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g,
GLclampx b, GLclampx alpha) const;
void clearWithOpenGL(const Region& clip) const;
void drawWithOpenGL(const Region& clip, const Texture& texture) const;
- void loadTexture(Texture* texture,
- const Region& dirty, const GGLSurface& t) const;
- status_t initializeEglImage(
- const sp<GraphicBuffer>& buffer, Texture* texture);
-
- bool isSupportedYuvFormat(int format) const;
sp<SurfaceFlinger> mFlinger;
uint32_t mFlags;
@@ -294,10 +270,6 @@ class LayerBaseClient : public LayerBase
public:
class Surface;
- // lcblk is (almost) only accessed from the main SF thread, in the places
- // where it's not, a reference to Client must be held
- SharedBufferServer* lcblk;
-
LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i);
virtual ~LayerBaseClient();
@@ -311,7 +283,6 @@ public:
sp<Surface> getSurface();
virtual sp<Surface> createSurface() const;
virtual ssize_t serverIndex() const;
- virtual void onRemoved();
virtual const char* getTypeId() const { return "LayerBaseClient"; }
class Surface : public BnSurface
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 0041a0f..dfcc80f 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -328,7 +328,7 @@ bool LayerBuffer::Source::transformed() const {
LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
const ISurface::BufferHeap& buffers)
: Source(layer), mStatus(NO_ERROR), mBufferSize(0),
- mUseEGLImageDirectly(true)
+ mTextureManager(layer.mFlags)
{
if (buffers.heap == NULL) {
// this is allowed, but in this case, it is illegal to receive
@@ -460,35 +460,10 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
NativeBuffer src(ourBuffer->getBuffer());
const Rect transformedBounds(mLayer.getTransformedBounds());
- if (UNLIKELY(mTexture.name == -1LU)) {
- mTexture.name = mLayer.createTexture();
- }
-
#if defined(EGL_ANDROID_image_native_buffer)
if (mLayer.mFlags & DisplayHardware::DIRECT_TEXTURE) {
err = INVALID_OPERATION;
if (ourBuffer->supportsCopybit()) {
-
- // there are constraints on buffers used by the GPU and these may not
- // be honored here. We need to change the API so the buffers
- // are allocated with gralloc. For now disable this code-path
-#if 0
- // First, try to use the buffer as an EGLImage directly
- if (mUseEGLImageDirectly) {
- // NOTE: Assume the buffer is allocated with the proper USAGE flags
-
- sp<GraphicBuffer> buffer = new GraphicBuffer(
- src.img.w, src.img.h, src.img.format,
- GraphicBuffer::USAGE_HW_TEXTURE,
- src.img.w, src.img.handle, false);
-
- err = mLayer.initializeEglImage(buffer, &mTexture);
- if (err != NO_ERROR) {
- mUseEGLImageDirectly = false;
- }
- }
-#endif
-
copybit_device_t* copybit = mLayer.mBlitEngine;
if (copybit && err != NO_ERROR) {
// create our EGLImageKHR the first time
@@ -525,7 +500,7 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
t.format = src.img.format;
t.data = (GGLubyte*)src.img.base;
const Region dirty(Rect(t.width, t.height));
- mLayer.loadTexture(&mTexture, dirty, t);
+ mTextureManager.loadTexture(&mTexture, dirty, t);
}
mTexture.transform = mBufferHeap.transform;
@@ -591,7 +566,8 @@ status_t LayerBuffer::BufferSource::initTempBuffer() const
dst.crop.r = w;
dst.crop.b = h;
- err = mLayer.initializeEglImage(buffer, &mTexture);
+ EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
+ err = mTextureManager.initEglImage(&mTexture, dpy, buffer);
}
return err;
@@ -607,7 +583,6 @@ void LayerBuffer::BufferSource::clearTempBufferImage() const
glDeleteTextures(1, &mTexture.name);
Texture defaultTexture;
mTexture = defaultTexture;
- mTexture.name = mLayer.createTexture();
}
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index 243cc43..869c74f 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -21,6 +21,7 @@
#include <sys/types.h>
#include "LayerBase.h"
+#include "TextureManager.h"
struct copybit_device_t;
@@ -139,9 +140,9 @@ private:
status_t mStatus;
ISurface::BufferHeap mBufferHeap;
size_t mBufferSize;
- mutable LayerBase::Texture mTexture;
+ mutable Texture mTexture;
mutable NativeBuffer mTempBuffer;
- mutable bool mUseEGLImageDirectly;
+ mutable TextureManager mTextureManager;
};
class OverlaySource : public Source {
diff --git a/libs/surfaceflinger/TextureManager.cpp b/libs/surfaceflinger/TextureManager.cpp
new file mode 100644
index 0000000..e5d5302
--- /dev/null
+++ b/libs/surfaceflinger/TextureManager.cpp
@@ -0,0 +1,242 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <hardware/hardware.h>
+
+#include "clz.h"
+#include "DisplayHardware/DisplayHardware.h"
+#include "TextureManager.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+TextureManager::TextureManager(uint32_t flags)
+ : mFlags(flags)
+{
+}
+
+GLuint TextureManager::createTexture()
+{
+ GLuint textureName = -1;
+ glGenTextures(1, &textureName);
+ glBindTexture(GL_TEXTURE_2D, textureName);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ return textureName;
+}
+
+bool TextureManager::isSupportedYuvFormat(int format)
+{
+ switch (format) {
+ case HAL_PIXEL_FORMAT_YCbCr_422_SP:
+ case HAL_PIXEL_FORMAT_YCbCr_420_SP:
+ case HAL_PIXEL_FORMAT_YCbCr_422_P:
+ case HAL_PIXEL_FORMAT_YCbCr_420_P:
+ case HAL_PIXEL_FORMAT_YCbCr_422_I:
+ case HAL_PIXEL_FORMAT_YCbCr_420_I:
+ case HAL_PIXEL_FORMAT_YCrCb_420_SP:
+ return true;
+ }
+ return false;
+}
+
+status_t TextureManager::initEglImage(Texture* texture,
+ EGLDisplay dpy, const sp<GraphicBuffer>& buffer)
+{
+ status_t err = NO_ERROR;
+ if (!texture->dirty) return err;
+
+ // free the previous image
+ if (texture->image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, texture->image);
+ texture->image = EGL_NO_IMAGE_KHR;
+ }
+
+ // construct an EGL_NATIVE_BUFFER_ANDROID
+ android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+ // create the new EGLImageKHR
+ const EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE, EGL_NONE
+ };
+ texture->image = eglCreateImageKHR(
+ dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)clientBuf, attrs);
+
+ if (texture->image != EGL_NO_IMAGE_KHR) {
+ if (texture->name == -1UL) {
+ texture->name = createTexture();
+ texture->width = 0;
+ texture->height = 0;
+ }
+ glBindTexture(GL_TEXTURE_2D, texture->name);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
+ (GLeglImageOES)texture->image);
+ GLint error = glGetError();
+ if (error != GL_NO_ERROR) {
+ LOGE("glEGLImageTargetTexture2DOES(%p) failed err=0x%04x",
+ texture->image, error);
+ err = INVALID_OPERATION;
+ } else {
+ // Everything went okay!
+ texture->NPOTAdjust = false;
+ texture->dirty = false;
+ texture->width = clientBuf->width;
+ texture->height = clientBuf->height;
+ }
+ } else {
+ LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
+ err = INVALID_OPERATION;
+ }
+ return err;
+}
+
+status_t TextureManager::loadTexture(Texture* texture,
+ const Region& dirty, const GGLSurface& t)
+{
+ if (texture->name == -1UL) {
+ texture->name = createTexture();
+ texture->width = 0;
+ texture->height = 0;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, texture->name);
+
+ /*
+ * In OpenGL ES we can't specify a stride with glTexImage2D (however,
+ * GL_UNPACK_ALIGNMENT is a limited form of stride).
+ * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
+ * need to do something reasonable (here creating a bigger texture).
+ *
+ * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
+ *
+ * This situation doesn't happen often, but some h/w have a limitation
+ * for their framebuffer (eg: must be multiple of 8 pixels), and
+ * we need to take that into account when using these buffers as
+ * textures.
+ *
+ * This should never be a problem with POT textures
+ */
+
+ int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
+ unpack = 1 << ((unpack > 3) ? 3 : unpack);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
+
+ /*
+ * round to POT if needed
+ */
+ if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
+ texture->NPOTAdjust = true;
+ }
+
+ if (texture->NPOTAdjust) {
+ // find the smallest power-of-two that will accommodate our surface
+ texture->potWidth = 1 << (31 - clz(t.width));
+ texture->potHeight = 1 << (31 - clz(t.height));
+ if (texture->potWidth < t.width) texture->potWidth <<= 1;
+ if (texture->potHeight < t.height) texture->potHeight <<= 1;
+ texture->wScale = float(t.width) / texture->potWidth;
+ texture->hScale = float(t.height) / texture->potHeight;
+ } else {
+ texture->potWidth = t.width;
+ texture->potHeight = t.height;
+ }
+
+ Rect bounds(dirty.bounds());
+ GLvoid* data = 0;
+ if (texture->width != t.width || texture->height != t.height) {
+ texture->width = t.width;
+ texture->height = t.height;
+
+ // texture size changed, we need to create a new one
+ bounds.set(Rect(t.width, t.height));
+ if (t.width == texture->potWidth &&
+ t.height == texture->potHeight) {
+ // we can do it one pass
+ data = t.data;
+ }
+
+ if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGB, texture->potWidth, texture->potHeight, 0,
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
+ } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGBA, texture->potWidth, texture->potHeight, 0,
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
+ } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
+ t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGBA, texture->potWidth, texture->potHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+ } else if (isSupportedYuvFormat(t.format)) {
+ // just show the Y plane of YUV buffers
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
+ GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
+ } else {
+ // oops, we don't handle this format!
+ LOGE("texture=%d, using format %d, which is not "
+ "supported by the GL", texture->name, t.format);
+ }
+ }
+ if (!data) {
+ if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+ t.data + bounds.top*t.stride*2);
+ } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
+ t.data + bounds.top*t.stride*2);
+ } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
+ t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ t.data + bounds.top*t.stride*4);
+ } else if (isSupportedYuvFormat(t.format)) {
+ // just show the Y plane of YUV buffers
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_LUMINANCE, GL_UNSIGNED_BYTE,
+ t.data + bounds.top*t.stride);
+ }
+ }
+ return NO_ERROR;
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
diff --git a/libs/surfaceflinger/TextureManager.h b/libs/surfaceflinger/TextureManager.h
new file mode 100644
index 0000000..90cb62b
--- /dev/null
+++ b/libs/surfaceflinger/TextureManager.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_TEXTURE_MANAGER_H
+#define ANDROID_TEXTURE_MANAGER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+
+#include <ui/Region.h>
+
+#include <pixelflinger/pixelflinger.h>
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class GraphicBuffer;
+
+// ---------------------------------------------------------------------------
+
+struct Texture {
+ Texture() : name(-1U), width(0), height(0),
+ image(EGL_NO_IMAGE_KHR), transform(0),
+ NPOTAdjust(false), dirty(true) { }
+ GLuint name;
+ GLuint width;
+ GLuint height;
+ GLuint potWidth;
+ GLuint potHeight;
+ GLfloat wScale;
+ GLfloat hScale;
+ EGLImageKHR image;
+ uint32_t transform;
+ bool NPOTAdjust;
+ bool dirty;
+};
+
+// ---------------------------------------------------------------------------
+
+class TextureManager {
+ uint32_t mFlags;
+ GLuint createTexture();
+ static bool isSupportedYuvFormat(int format);
+public:
+
+ TextureManager(uint32_t flags);
+
+ // load bitmap data into the active buffer
+ status_t loadTexture(Texture* texture,
+ const Region& dirty, const GGLSurface& t);
+
+ // make active buffer an EGLImage if needed
+ status_t initEglImage(Texture* texture,
+ EGLDisplay dpy, const sp<GraphicBuffer>& buffer);
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_TEXTURE_MANAGER_H
diff --git a/libs/surfaceflinger_client/SharedBufferStack.cpp b/libs/surfaceflinger_client/SharedBufferStack.cpp
index c42cd53..d6b2375 100644
--- a/libs/surfaceflinger_client/SharedBufferStack.cpp
+++ b/libs/surfaceflinger_client/SharedBufferStack.cpp
@@ -513,6 +513,7 @@ int32_t SharedBufferServer::getQueuedCount() const
status_t SharedBufferServer::assertReallocate(int buf)
{
+ // TODO: need to validate "buf"
ReallocateCondition condition(this, buf);
status_t err = waitForCondition(condition);
return err;