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-rw-r--r--Android.mk2
-rwxr-xr-xdocs/html/images/training/button.pngbin0 -> 720 bytes
-rwxr-xr-xdocs/html/images/training/button_with_marks.pngbin0 -> 3396 bytes
-rwxr-xr-xdocs/html/images/training/buttons_stretched.pngbin0 -> 1617 bytes
-rw-r--r--docs/html/images/training/layout-hvga.pngbin0 -> 135570 bytes
-rw-r--r--docs/html/images/training/relativelayout1.pngbin0 -> 4429 bytes
-rw-r--r--docs/html/images/training/relativelayout2.pngbin0 -> 7245 bytes
-rw-r--r--docs/html/resources/resources-data.js10
-rw-r--r--docs/html/resources/samples/images/NewsReader.pngbin0 -> 183245 bytes
-rw-r--r--docs/html/shareables/training/NewsReader.zipbin0 -> 334913 bytes
-rw-r--r--docs/html/training/multiscreen/adaptui.jd258
-rw-r--r--docs/html/training/multiscreen/index.jd87
-rw-r--r--docs/html/training/multiscreen/screendensities.jd127
-rw-r--r--docs/html/training/multiscreen/screensizes.jd376
14 files changed, 860 insertions, 0 deletions
diff --git a/Android.mk b/Android.mk
index 85a4a7c..742c9b2 100644
--- a/Android.mk
+++ b/Android.mk
@@ -432,6 +432,8 @@ web_docs_sample_code_flags := \
resources/samples/MultiResolution "Multiple Resolutions" \
-samplecode $(sample_dir)/NFCDemo \
resources/samples/NFCDemo "NFC Demo" \
+ -samplecode $(sample_dir)/training/multiscreen/newsreader \
+ resources/samples/newsreader "News Reader" \
-samplecode $(sample_dir)/NotePad \
resources/samples/NotePad "Note Pad" \
-samplecode $(sample_dir)/SpellChecker/SampleSpellCheckerService \
diff --git a/docs/html/images/training/button.png b/docs/html/images/training/button.png
new file mode 100755
index 0000000..1a7944f
--- /dev/null
+++ b/docs/html/images/training/button.png
Binary files differ
diff --git a/docs/html/images/training/button_with_marks.png b/docs/html/images/training/button_with_marks.png
new file mode 100755
index 0000000..06e0720
--- /dev/null
+++ b/docs/html/images/training/button_with_marks.png
Binary files differ
diff --git a/docs/html/images/training/buttons_stretched.png b/docs/html/images/training/buttons_stretched.png
new file mode 100755
index 0000000..bb67419
--- /dev/null
+++ b/docs/html/images/training/buttons_stretched.png
Binary files differ
diff --git a/docs/html/images/training/layout-hvga.png b/docs/html/images/training/layout-hvga.png
new file mode 100644
index 0000000..b340300
--- /dev/null
+++ b/docs/html/images/training/layout-hvga.png
Binary files differ
diff --git a/docs/html/images/training/relativelayout1.png b/docs/html/images/training/relativelayout1.png
new file mode 100644
index 0000000..0b593dc
--- /dev/null
+++ b/docs/html/images/training/relativelayout1.png
Binary files differ
diff --git a/docs/html/images/training/relativelayout2.png b/docs/html/images/training/relativelayout2.png
new file mode 100644
index 0000000..341b286
--- /dev/null
+++ b/docs/html/images/training/relativelayout2.png
Binary files differ
diff --git a/docs/html/resources/resources-data.js b/docs/html/resources/resources-data.js
index 18f1547..d96bfde 100644
--- a/docs/html/resources/resources-data.js
+++ b/docs/html/resources/resources-data.js
@@ -558,6 +558,16 @@ var ANDROID_RESOURCES = [
}
},
{
+ tags: ['sample', 'new', 'bestpractices'],
+ path: 'samples/newsreader/index.html',
+ title: {
+ en: 'News Reader'
+ },
+ description: {
+ en: 'A sample app demonstrating best practices to support multiple screen sizes and densities.'
+ }
+ },
+ {
tags: ['sample', 'data'],
path: 'samples/NFCDemo/index.html',
title: {
diff --git a/docs/html/resources/samples/images/NewsReader.png b/docs/html/resources/samples/images/NewsReader.png
new file mode 100644
index 0000000..f44c649
--- /dev/null
+++ b/docs/html/resources/samples/images/NewsReader.png
Binary files differ
diff --git a/docs/html/shareables/training/NewsReader.zip b/docs/html/shareables/training/NewsReader.zip
new file mode 100644
index 0000000..7dda41c
--- /dev/null
+++ b/docs/html/shareables/training/NewsReader.zip
Binary files differ
diff --git a/docs/html/training/multiscreen/adaptui.jd b/docs/html/training/multiscreen/adaptui.jd
new file mode 100644
index 0000000..34e9d7d
--- /dev/null
+++ b/docs/html/training/multiscreen/adaptui.jd
@@ -0,0 +1,258 @@
+page.title=Implementing Adaptative UI Flows
+parent.title=Designing for Multiple Screens
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Supporting Different Screen Densities
+previous.link=screendensities.html
+
+@jd:body
+
+
+<!-- This is the training bar -->
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+
+<ol>
+ <li><a href="#TaskDetermineCurLayout">Determine the Current Layout</a></li>
+ <li><a href="#TaskReactToLayout">React According to Current Layout</a></li>
+ <li><a href="#TaskReuseFrag">Reuse Fragments in Other Activities</a></li>
+ <li><a href="#TaskHandleConfigChanges">Handle Screen Configuration Changes</a></li>
+</ol>
+
+<h2>You should also read</h2>
+
+<ul>
+ <li><a href="{@docRoot}guide/practices/tablets-and-handsets.html">Supporting Tablets and
+Handsets</a></li>
+</ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download
+ the sample app</a>
+<p class="filename">NewsReader.zip</p>
+</div>
+
+
+</div>
+</div>
+
+<p>Depending on the layout that your application is currently showing, the UI
+flow may be different. For example, if your application is in the dual-pane
+mode, clicking on an item on the left pane will simply display the content on
+the right pane; if it is in single-pane mode, the content should be displayed
+on its own (in a different activity).</p>
+
+
+<h2 id="TaskDetermineCurLayout">Determine the Current Layout</h2>
+
+<p>Since your implementation of each layout will be a little different, one of
+the first things you will probably have to do is determine what layout the user is currently
+viewing. For example, you might want to know whether the user is in "single
+pane" mode or "dual pane" mode. You can do that by querying if a given view
+exists and is visible:</p>
+
+<pre class="prettyprint">
+public class NewsReaderActivity extends FragmentActivity {
+ boolean mIsDualPane;
+
+ &#64;Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(R.layout.main_layout);
+
+ View articleView = findViewById(R.id.article);
+ mIsDualPane = articleView != null &amp;&amp;
+ articleView.getVisibility() == View.VISIBLE;
+ }
+}
+</pre>
+
+<p>Notice that this code queries whether the "article" pane is available or not,
+which is much more flexible than hard-coding a query for a specific layout.</p>
+
+<p>Another example of how you can adapt to the existence of different
+components is to check whether they are available before performing an operation on
+them. For example, in the News Reader sample app, there is a button that opens a
+menu, but that button only exists when running on versions older than Android 3.0 (because it's
+function is taken over by the {@link android.app.ActionBar} on API level 11+). So, to add the event
+listener for this button, you can do:</p>
+
+<pre class="prettyprint">
+Button catButton = (Button) findViewById(R.id.categorybutton);
+OnClickListener listener = /* create your listener here */;
+if (catButton != null) {
+ catButton.setOnClickListener(listener);
+}
+</pre>
+
+
+<h2 id="TaskReactToLayout">React According to Current Layout</h2>
+
+<p>Some actions may have a different result depending on the current layout.
+For example, in the News Reader sample, clicking on a headline from the
+headlines list opens the article in the right hand-side pane if the UI
+is in dual pane mode, but will launch a separate activity if the UI is in
+single-pane mode:</p>
+
+<pre>
+&#64;Override
+public void onHeadlineSelected(int index) {
+ mArtIndex = index;
+ if (mIsDualPane) {
+ /* display article on the right pane */
+ mArticleFragment.displayArticle(mCurrentCat.getArticle(index));
+ } else {
+ /* start a separate activity */
+ Intent intent = new Intent(this, ArticleActivity.class);
+ intent.putExtra("catIndex", mCatIndex);
+ intent.putExtra("artIndex", index);
+ startActivity(intent);
+ }
+}
+</pre>
+
+<p>Likewise, if the app is in dual-pane mode, it should set up the action bar
+with tabs for navigation, whereas if the app is in single-pane mode, it should set
+up navigation with a spinner widget. So your code should also check which case is
+appropriate:</p>
+
+<pre>
+final String CATEGORIES[] = { "Top Stories", "Politics", "Economy", "Technology" };
+
+public void onCreate(Bundle savedInstanceState) {
+ ....
+ if (mIsDualPane) {
+ /* use tabs for navigation */
+ actionBar.setNavigationMode(android.app.ActionBar.NAVIGATION_MODE_TABS);
+ int i;
+ for (i = 0; i &lt; CATEGORIES.length; i++) {
+ actionBar.addTab(actionBar.newTab().setText(
+ CATEGORIES[i]).setTabListener(handler));
+ }
+ actionBar.setSelectedNavigationItem(selTab);
+ }
+ else {
+ /* use list navigation (spinner) */
+ actionBar.setNavigationMode(android.app.ActionBar.NAVIGATION_MODE_LIST);
+ SpinnerAdapter adap = new ArrayAdapter<String>(this,
+ R.layout.headline_item, CATEGORIES);
+ actionBar.setListNavigationCallbacks(adap, handler);
+ }
+}
+</pre>
+
+
+<h2 id="TaskReuseFrag">Reuse Fragments in Other Activities</h2>
+
+<p>A recurring pattern in designing for multiple screens is having a portion of
+your interface that's implemented as a pane on some screen configurations and
+as a separate activity on other configurations. For example, in the News Reader
+sample, the news article text is presented in the right side pane on
+large screens, but is a separate activity on smaller screens.</p>
+
+<p>In cases like this, you can usually avoid code duplication by reusing the
+same {@link android.app.Fragment} subclass in several activities. For example,
+<code>ArticleFragment</code>
+is used in the dual-pane layout:</p>
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all}
+
+<p>And reused (without a layout) in the activity layout for smaller screens
+(<code>ArticleActivity</code>):</p>
+
+<pre>
+ArticleFragment frag = new ArticleFragment();
+getSupportFragmentManager().beginTransaction().add(android.R.id.content, frag).commit();
+</pre>
+
+<p>Naturally, this has the same effect as declaring the fragment in an XML
+layout, but in this case an XML layout is unnecessary work because the article fragment
+is the only component of this activity.</p>
+
+<p>One very important point to keep in mind when designing your fragments is
+to not create a strong coupling to a specific activity. You can usually do that
+by defining an interface that abstracts all the ways in which the fragment
+needs to interact with its host activity, and then the host activity
+implements that interface:</p>
+
+<p>For example, the News Reader app's <code>HeadlinesFragment</code> does precisely that:</p>
+
+<pre>
+public class HeadlinesFragment extends ListFragment {
+ ...
+ OnHeadlineSelectedListener mHeadlineSelectedListener = null;
+
+ /* Must be implemented by host activity */
+ public interface OnHeadlineSelectedListener {
+ public void onHeadlineSelected(int index);
+ }
+ ...
+
+ public void setOnHeadlineSelectedListener(OnHeadlineSelectedListener listener) {
+ mHeadlineSelectedListener = listener;
+ }
+}
+</pre>
+
+<p>Then, when the user selects a headline, the fragment notifies the listener specified by the host
+activity (as opposed to notifying a specific hard-coded activity):</p>
+
+<pre>
+public class HeadlinesFragment extends ListFragment {
+ ...
+ &#64;Override
+ public void onItemClick(AdapterView&lt;?&gt; parent,
+ View view, int position, long id) {
+ if (null != mHeadlineSelectedListener) {
+ mHeadlineSelectedListener.onHeadlineSelected(position);
+ }
+ }
+ ...
+}
+</pre>
+
+<p>This technique is discussed further in the guide to <a
+href="{@docRoot}guide/practices/tablets-and-handsets.html">Supporting Tablets and Handsets</a>.</p>
+
+
+<h2 id="TaskHandleConfigChanges">Handle Screen Configuration Changes</h2>
+
+<p>If you are using separate activities to implement separate parts of your interface,
+you have to keep in mind that it may be necessary to react to certain
+configuration changes (such as a rotation change) in order to keep your
+interface consistent.</p>
+
+<p>For example, on a typical 7" tablet running Android 3.0 or higher, the News Reader sample uses a
+separate activity to display the news article when running in portrait mode,
+but uses a two-pane layout when in landscape mode.</p>
+
+<p>This means that when the user is in portrait mode and the activity for viewing an article is
+onscreen, you need to detect that the orientation changed to landscape and
+react appropriately by ending the activity and return to the main activity so the content can
+display in the two-pane layout:</p>
+
+<pre>
+public class ArticleActivity extends FragmentActivity {
+ int mCatIndex, mArtIndex;
+
+ &#64;Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ mCatIndex = getIntent().getExtras().getInt("catIndex", 0);
+ mArtIndex = getIntent().getExtras().getInt("artIndex", 0);
+
+ // If should be in two-pane mode, finish to return to main activity
+ if (getResources().getBoolean(R.bool.has_two_panes)) {
+ finish();
+ return;
+ }
+ ...
+}
+</pre>
+
+
diff --git a/docs/html/training/multiscreen/index.jd b/docs/html/training/multiscreen/index.jd
new file mode 100644
index 0000000..a986cef
--- /dev/null
+++ b/docs/html/training/multiscreen/index.jd
@@ -0,0 +1,87 @@
+page.title=Designing for Multiple Screens
+
+trainingnavtop=true
+startpage=true
+next.title=Supporting Different Screen Sizes
+next.link=screensizes.html
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>Dependencies and prerequisites</h2>
+
+<ul>
+ <li>Android 1.6 or higher (2.1+ for the sample app)</li>
+ <li>Basic knowledge of <a
+href="http://developer.android.com/guide/topics/fundamentals/activities.html">Activities</a> and
+<a href="http://developer.android.com/guide/topics/fundamentals/fragments.html">Fragments</a></li>
+ <li>Experience building an Android <a
+href="http://developer.android.com/guide/topics/ui/index.html"> User Interface</a></li>
+ <li>Several features require the use of the <a
+href="{@docRoot}sdk/compatibility-library.html">support library</a></li>
+</ul>
+
+<h2>You should also read</h2>
+
+<ul>
+ <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
+</ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download
+ the sample app</a>
+<p class="filename">NewsReader.zip</p>
+</div>
+
+</div>
+</div>
+
+<p>Android powers hundreds of device types with several different screen sizes,
+ranging from small phones to large TV sets. Therefore, it’s important
+that you design your application to be compatible with all screen sizes so it’s available to as many
+users as possible.</p>
+
+<p>But being compatible with different device types is not enough. Each screen
+size offers different possibilities and challenges for user interaction, so in
+order to truly satisfy and impress your users, your application must go beyond merely
+<em>supporting</em> multiple screens: it must <em>optimize</em> the user
+experience for each screen configuration.</p>
+
+<p>This class shows you how to implement a user interface that's
+optimized for several screen configurations.</p>
+
+<p>The code in each lesson comes from a sample application that demonstrates best practices in
+optimizing for multiple screens. You can download the sample (to the right) and use it as a source
+of reusable code for your own application.</p>
+
+<p class="note"><strong>Note:</strong> This class and the associated sample use the <a
+href="{@docRoot}sdk/compatibility-library.html">support library</a> in order to use the {@link
+android.app.Fragment} APIs on versions lower than Android 3.0. You must download and add the
+library to your application in order to use all APIs in this class.</p>
+
+
+<h2>Lessons</h2>
+
+<dl>
+ <dt><b><a href="screensizes.html">Supporting Different Screen Sizes</a></b></dt>
+ <dd>This lesson walks you through how to design layouts that adapts
+ several different screen sizes (using flexible dimensions for
+ views, {@link android.widget.RelativeLayout}, screen size and orientation qualifiers,
+ alias filters, and nine-patch bitmaps).</dd>
+
+ <dt><b><a href="screendensities.html">Supporting Different Screen
+ Densities</a></b></dt>
+ <dd>This lesson shows you how to support screens that have different
+ pixel densities (using density-independent pixels and providing
+ bitmaps appropriate for each density).</dd>
+
+ <dt><b><a href="adaptui.html">Implementing Adaptative UI Flows</a></b></dt>
+ <dd>This lesson shows you how to implement your UI flow in a way
+ that adapts to several screen size/density combinations
+ (run-time detection of active layout, reacting according to
+ current layout, handling screen configuration changes).</dd>
+</dl>
diff --git a/docs/html/training/multiscreen/screendensities.jd b/docs/html/training/multiscreen/screendensities.jd
new file mode 100644
index 0000000..7d6ff44
--- /dev/null
+++ b/docs/html/training/multiscreen/screendensities.jd
@@ -0,0 +1,127 @@
+page.title=Supporting Different Densities
+parent.title=Designing for Multiple Screens
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Supporting Different Screen Sizes
+previous.link=screensizes.html
+next.title=Implementing Adaptative UI Flows
+next.link=adaptui.html
+
+@jd:body
+
+
+<!-- This is the training bar -->
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#TaskUseDP">Use Density-independent Pixels</a></li>
+ <li><a href="#TaskProvideAltBmp">Provide Alternative Bitmaps</a></li>
+</ol>
+
+<h2>You should also read</h2>
+
+<ul>
+ <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
+ <li><a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon Design
+Guidelines</a></li>
+</ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download
+ the sample app</a>
+<p class="filename">NewsReader.zip</p>
+</div>
+
+
+</div>
+</div>
+
+<p>This lesson shows you how to support different screen densities
+by providing different resources and using resolution-independent units of
+measurements.</p>
+
+<h2 id="TaskUseDP">Use Density-independent Pixels</h2>
+
+<p>One common pitfall you must avoid when designing your layouts is using
+absolute pixels to define distances or sizes. Defining layout dimensions with
+pixels is a problem because different screens have different pixel densities,
+so the same number of pixels may correspond to different physical sizes on
+different devices. Therefore, when specifying dimensions, always use either
+<code>dp</code> or <code>sp</code> units. A <code>dp</code> is a density-independent pixel
+that corresponds to the physical size of a pixel at 160 dpi. An <code>sp</code> is the same
+base unit, but is scaled by the user's preferred text size (it’s a
+scale-independent pixel), so you should use this measurement unit when defining
+text size (but never for layout sizes).</p>
+
+<p>For example, when you specify spacing between two views, use <code>dp</code>
+rather than <code>px</code>:</p>
+
+<pre>
+&lt;Button android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:text="&#64;string/clickme"
+ android:layout_marginTop="20dp" /&gt;
+</pre>
+
+<p>When specifying text size, always use <code>sp</code>:</p>
+
+<pre>
+&lt;TextView android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="20sp" /&gt;
+</pre>
+
+
+<h2 id="TaskProvideAltBmp">Provide Alternative Bitmaps</h2>
+
+<p>Since Android runs in devices with a wide variety of screen densities,
+you should always provide your bitmap resources tailored to each of
+the generalized density buckets: low, medium, high and extra-high density.
+This will help you achieve good graphical quality and performance on all
+screen densities.</p>
+
+<p>To generate these images, you should start with your raw resource in
+vector format and generate the images for each density using the following
+size scale:</p>
+
+<p><ul>
+ <li><code>xhdpi</code>: 2.0
+ <li><code>hdpi</code>: 1.5
+ <li><code>mdpi</code>: 1.0 (baseline)
+ <li><code>ldpi</code>: 0.75
+</ul></p>
+
+<p>This means that if you generate a 200x200 image for <code>xhdpi</code>
+devices, you should generate the same resource in 150x150 for <code>hdpi</code>,
+100x100 for <code>mdpi</code> and finally a 75x75 image for <code>ldpi</code>
+devices.</p>
+
+<p>Then, place the generated image files in the appropriate subdirectory
+under <code>res/</code> and the system will pick the correct one automatically
+based on the screen density of the device your application is running on:</p>
+
+<pre class="classic no-pretty-print">
+MyProject/
+ res/
+ drawable-xhdpi/
+ awesomeimage.png
+ drawable-hdpi/
+ awesomeimage.png
+ drawable-mdpi/
+ awesomeimage.png
+ drawable-ldpi/
+ awesomeimage.png
+</pre>
+
+<p>Then, any time you reference <code>&#64;drawable/awesomeimage</code>, the system selects the
+appropriate bitmap based on the screen's dpi.</p>
+
+<p>For more tips and guidelines for creating icon assets for your application, see the <a
+href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon Design
+Guidelines</a>.</p>
+
diff --git a/docs/html/training/multiscreen/screensizes.jd b/docs/html/training/multiscreen/screensizes.jd
new file mode 100644
index 0000000..2db0b67
--- /dev/null
+++ b/docs/html/training/multiscreen/screensizes.jd
@@ -0,0 +1,376 @@
+page.title=Supporting Different Screen Sizes
+parent.title=Designing for Multiple Screens
+parent.link=index.html
+
+trainingnavtop=true
+next.title=Supporting Different Screen Densities
+next.link=screendensities.html
+
+@jd:body
+
+
+<!-- This is the training bar -->
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#TaskUseWrapMatchPar">Use "wrap_content" and "match_parent"</a></li>
+ <li><a href="#TaskUseRelativeLayout">Use RelativeLayout</a></li>
+ <li><a href="#TaskUseSizeQuali">Use Size Qualifiers</a></li>
+ <li><a href="#TaskUseSWQuali">Use the Smallest-width Qualifier</a></li>
+ <li><a href="#TaskUseAliasFilters">Use Layout Aliases</a></li>
+ <li><a href="#TaskUseOriQuali">Use Orientation Qualifiers</a></li>
+ <li><a href="#TaskUse9Patch">Use Nine-patch Bitmaps</a></li>
+</ol>
+
+<h2>You should also read</h2>
+
+<ul>
+ <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
+</ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download
+ the sample app</a>
+<p class="filename">NewsReader.zip</p>
+</div>
+
+</div>
+</div>
+
+<p>This lesson shows you how to support different screen sizes by:</p>
+<ul>
+ <li>Ensuring your layout can be adequately resized to fit the screen</li>
+ <li>Providing appropriate UI layout according to screen configuration</li>
+ <li>Ensuring the correct layout is applied to the correct screen</li>
+ <li>Providing bitmaps that scale correctly</li>
+</ul>
+
+
+<h2 id="TaskUseWrapMatchPar">Use "wrap_content" and "match_parent"</h2>
+
+<p>To ensure that your layout is flexible and adapts to different screen sizes,
+you should use <code>"wrap_content"</code> and <code>"match_parent"</code> for the width
+and height of some view components. If you use <code>"wrap_content"</code>, the width
+or height of the view is set to the minimum size necessary to fit the content
+within that view, while <code>"match_parent"</code> (also known as
+<code>"fill_parent"</code> before API level 8) makes the component expand to match the size of its
+parent view.</p>
+
+<p>By using the <code>"wrap_content"</code> and <code>"match_parent"</code> size values instead of
+hard-coded sizes, your views either use only the space required for that
+view or expand to fill the available space, respectively. For example:</p>
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane_with_bar.xml all}
+
+<p>Notice how the sample uses <code>"wrap_content"</code> and <code>"match_parent"</code>
+for component sizes rather than specific dimensions. This allows the layout
+to adapt correctly to different screen sizes and orientations.</p>
+
+<p>For example, this is what this layout looks like in portrait and landscape
+mode. Notice that the sizes of the components adapt automatically to the
+width and height:</p>
+
+<img src="{@docRoot}images/training/layout-hvga.png" />
+<p class="img-caption"><strong>Figure 1.</strong> The News Reader sample app in portrait (left)
+and landscape (right).</p>
+
+
+<h2 id="TaskUseRelativeLayout">Use RelativeLayout</h2>
+
+<p>You can construct fairly complex layouts using nested instances of {@link
+android.widget.LinearLayout} and
+combinations of <code>"wrap_content"</code> and <code>"match_parent"</code> sizes.
+However, {@link android.widget.LinearLayout} does not allow you to precisely control the
+spacial relationships of child views; views in a {@link android.widget.LinearLayout} simply line up
+side-by-side. If you need child views to be oriented in variations other than a straight line, a
+better solution is often to use a {@link android.widget.RelativeLayout}, which allows
+you to specify your layout in terms of the spacial relationships between
+components. For instance, you can align one child view on the left side and another view on
+the right side of the screen.</p>
+
+<p>For example:</p>
+
+<pre>
+&lt;?xml version="1.0" encoding="utf-8"?&gt;
+&lt;RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"&gt;
+ &lt;TextView
+ android:id="&#64;+id/label"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:text="Type here:"/&gt;
+ &lt;EditText
+ android:id="&#64;+id/entry"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_below="&#64;id/label"/&gt;
+ &lt;Button
+ android:id="&#64;+id/ok"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_below="&#64;id/entry"
+ android:layout_alignParentRight="true"
+ android:layout_marginLeft="10dp"
+ android:text="OK" /&gt;
+ &lt;Button
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_toLeftOf="&#64;id/ok"
+ android:layout_alignTop="&#64;id/ok"
+ android:text="Cancel" /&gt;
+&lt;/RelativeLayout&gt;
+</pre>
+
+<p>Figure 2 shows how this layout appears on a QVGA screen.</p>
+
+<img src="{@docRoot}images/training/relativelayout1.png" />
+<p class="img-caption"><strong>Figure 2.</strong> Screenshot on a QVGA screen (small screen).</p>
+
+<p>Figure 3 shows how it appears on a larger screen.</p>
+
+<img src="{@docRoot}images/training/relativelayout2.png" />
+<p class="img-caption"><strong>Figure 3.</strong> Screenshot on a WSVGA screen (large screen).</p>
+
+<p>Notice that although the size of the components changed, their
+spatial relationships are preserved as specified by the {@link
+android.widget.RelativeLayout.LayoutParams}.</p>
+
+
+<h2 id="TaskUseSizeQuali">Use Size Qualifiers</h2>
+
+<p>There's only so much mileage you can get from a flexible layout or relative layout
+like the one in the previous sections. While those layouts adapt to
+different screens by stretching the space within and around components, they
+may not provide the best user experience for each screen size. Therefore, your
+application should not only implement flexible layouts, but should also provide
+several alternative layouts to target different screen configurations. You do
+so by using <a href="http://developer.android.com/guide/practices/screens_support.html#qualifiers">configuration qualifiers</a>, which allows the runtime
+to automatically select the appropriate resource based on the current device’s
+configuration (such as a different layout design for different screen sizes).</p>
+
+<p>For example, many applications implement the "two pane" pattern for large
+screens (the app might show a list of items on one pane and the content on
+another pane). Tablets and TVs are large enough for both panes to fit
+simultaneously on screen, but phone screens have to show them separately. So,
+to implement these layouts, you could have the following files:</p>
+
+<ul>
+ <li><code>res/layout/main.xml</code>, single-pane (default) layout:
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane.xml all}
+</li>
+ <li><code>res/layout-xlarge/main.xml</code>, two-pane layout:
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all}
+</li>
+</ul>
+
+<p>Notice the <code>xlarge</code> qualifier in the directory name of the second layout. This layout
+will be selected on devices with screens classified as extra-large (for example, 10" tablets). The
+other layout (without qualifiers) will be selected for smaller devices.</p>
+
+
+<h2 id="TaskUseSWQuali">Use the Smallest-width Qualifier</h2>
+
+<p>One of the difficulties developers had in pre-3.2 Android devices was the
+"large" screen size bin, which encompasses the Dell Streak, the original Galaxy
+Tab, and 7" tablets in general. However, many applications may want to show
+different layouts for different devices in this category (such as for 5" and 7" devices), even
+though they are all considered to be "large" screens. That's why Android introduced the
+"Smallest-width" qualifier (amongst others) in Android 3.2.</p>
+
+<p>The Smallest-width qualifier allows you to target screens that have a certain minimum
+width given in dp. For example, the typical 7" tablet has a minimum width of
+600 dp, so if you want your UI to have two panes on those screens (but a single
+list on smaller screens), you can use the same two layouts from the previous section for single
+and two-pane layouts, but instead of the <code>xlarge</code> size qualifier, use
+<code>sw600dp</code> to indicate the two-pane layout is for screens on which the smallest-width
+is 600 dp:</p>
+
+<ul>
+ <li><code>res/layout/main.xml</code>, single-pane (default) layout:
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane.xml all}
+</li>
+ <li><code>res/layout-sw600dp/main.xml</code>, two-pane layout:
+
+{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all}
+</li>
+</ul>
+
+<p>This means that devices whose smallest width is greater than or equal to
+600dp will select the <code>layout-sw600dp/main.xml</code> (two-pane) layout,
+while smaller screens will select the <code>layout/main.xml</code> (single-pane)
+layout.</p>
+
+<p>However, this won't work well on pre-3.2 devices, because they don't
+recognize <code>sw600dp</code> as a size qualifier, so you still have to use the <code>xlarge</code>
+qualifier as well. So, you should have a file named
+<code>res/layout-xlarge/main.xml</code>
+which is identical to <code>res/layout-sw600dp/main.xml</code>. In the next section
+you'll see a technique that allows you to avoid duplicating the layout files this way.</p>
+
+
+<h2 id="TaskUseAliasFilters">Use Layout Aliases</h2>
+
+<p>The smallest-width qualifier is available only on Android 3.2 and above.
+Therefore, you should also still use the abstract size bins (small, normal,
+large and xlarge) to be compatible with earlier versions. For example, if you
+want to design your UI so that it shows a single-pane UI on phones but a
+multi-pane UI on 7" tablets and larger devices, you'd have to supply these
+files:</p>
+
+<p><ul>
+<li><code>res/layout/main.xml:</code> single-pane layout</li>
+<li><code>res/layout-xlarge:</code> multi-pane layout</li>
+<li><code>res/layout-sw600dp:</code> multi-pane layout</li>
+</ul></p>
+
+<p>The last two files are identical, because one of them will be matched by
+Android 3.2 devices, and the other one is for the benefit of tablets with
+earlier versions of Android.</p>
+
+<p>To avoid this duplication of the same file for tablets (and the maintenance
+headache resulting from it), you can use alias files. For example, you can define the following
+layouts:</p>
+
+<ul>
+<li><code>res/layout/main.xml</code>, single-pane layout</li>
+<li><code>res/layout/main_twopanes.xml</code>, two-pane layout</li>
+</ul>
+
+<p>And add these two files:</p>
+
+<p><ul>
+<li><code>res/values-xlarge/layout.xml</code>:
+<pre>
+&lt;resources>
+ &lt;item name="main" type="layout">&#64;layout/main_twopanes&lt;/item>
+&lt;/resources>
+</pre>
+</li>
+
+<li><code>res/values-sw600dp/layout.xml</code>:
+<pre>
+&lt;resources>
+ &lt;item name="main" type="layout">&#64;layout/main_twopanes&lt;/item>
+&lt;/resources>
+</pre>
+
+</li>
+</ul></p>
+
+<p>These latter two files have identical content, but they don’t actually define
+the layout. They merely set up {@code main} to be an alias to {@code main_twopanes}. Since
+these files have <code>xlarge</code> and <code>sw600dp</code> selectors, they are
+applied to tablets regardless of Android version (pre-3.2 tablets match
+{@code xlarge}, and post-3.2 will match <code>sw600dp</code>).</p>
+
+
+<h2 id="TaskUseOriQuali">Use Orientation Qualifiers</h2>
+
+<p>Some layouts work well in both landscape and portrait orientations, but most of them can
+benefit from adjustments. In the News Reader sample app, here is how the layout
+behaves in each screen size and orientation:</p>
+
+<p><ul>
+<li><b>small screen, portrait:</b> single pane, with logo</li>
+<li><b>small screen, landscape:</b> single pane, with logo</li>
+<li><b>7" tablet, portrait:</b> single pane, with action bar</li>
+<li><b>7" tablet, landscape:</b> dual pane, wide, with action bar</li>
+<li><b>10" tablet, portrait:</b> dual pane, narrow, with action bar</li>
+<li><b>10" tablet, landscape:</b> dual pane, wide, with action bar</li>
+</ul></p>
+
+<p>So each of these layouts is defined in an XML file in the
+<code>res/layout/</code> directory. To then assign each layout to the various screen
+configurations, the app uses layout aliases to match them to
+each configuration:</p>
+
+<p><code>res/layout/onepane.xml:</code></p>
+{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane.xml all}
+
+<p><code>res/layout/onepane_with_bar.xml:</code></p>
+{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane_with_bar.xml all}
+
+<p><code>res/layout/twopanes.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all}
+
+<p><code>res/layout/twopanes_narrow.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes_narrow.xml all}
+
+<p>Now that all possible layouts are defined, it's just a matter of mapping the correct layout to
+each configuration using the configuration qualifiers. You can now do it using the layout alias
+technique:</p>
+
+<p><code>res/values/layouts.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/values/layouts.xml all}
+
+<p><code>res/values-sw600dp-land/layouts.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/values-sw600dp-land/layouts.xml
+all}
+
+<p><code>res/values-sw600dp-port/layouts.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/values-sw600dp-port/layouts.xml
+all}
+
+<p><code>res/values-xlarge-land/layouts.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/values-xlarge-land/layouts.xml all}
+
+<p><code>res/values-xlarge-port/layouts.xml</code>:</p>
+{@sample development/samples/training/multiscreen/newsreader/res/values-xlarge-port/layouts.xml all}
+
+
+
+<h2 id="TaskUse9Patch">Use Nine-patch Bitmaps</h2>
+
+<p>Supporting different screen sizes usually means that your image resources
+must also be capable of adapting to different sizes. For example, a button
+background must fit whichever button shape it is applied to.</p>
+
+<p>If you use simple images on components that can change size, you will
+quickly notice that the results are somewhat less than impressive, since the
+runtime will stretch or shrink your images uniformly. The solution is using nine-patch bitmaps,
+which are specially
+formatted PNG files that indicate which areas can and cannot be stretched.</p>
+
+<p>Therefore, when designing bitmaps that will be used on components with
+variable size, always use nine-patches. To convert a bitmap into a nine-patch,
+you can start with a regular image (figure 4, shown with in 4x zoom for clarity).</p>
+
+<img src="{@docRoot}images/training/button.png" />
+<p class="img-caption"><strong>Figure 4.</strong> <code>button.png</code></p>
+
+<p>And then run it through the <ode
+href="{@docRoot}guide/developing/tools/draw9patch.html"><code>draw9patch</code></a> utility of the
+SDK (which is located in the <code>tools/</code> directory), in which you can mark the areas that
+should be stretched by drawing pixels along the left and top borders. You can also mark the area
+that should hold the content by drawing pixels along the right and bottom borders, resulting in
+figure 5.</p>
+
+<img src="{@docRoot}images/training/button_with_marks.png" />
+<p class="img-caption"><strong>Figure 5.</strong> <code>button.9.png</code></p>
+
+<p>Notice the black pixels along the borders. The ones on the top and left
+borders indicate the places where the image can be stretched, and the ones on
+the right and bottom borders indicate where the content should be
+placed.</p>
+
+<p>Also, notice the <code>.9.png</code> extension. You must use this
+extension, since this is how the framework detects that this is a nine-patch
+image, as opposed to a regular PNG image.</p>
+
+<p>When you apply this background to a component (by setting
+<code>android:background="&#64;drawable/button"</code>), the framework stretches
+the image correctly to accommodate the size of the button, as shown in various sizes in figure
+6.</p>
+
+<img src="{@docRoot}images/training/buttons_stretched.png" />
+<p class="img-caption"><strong>Figure 6.</strong> A button using the <code>button.9.png</code>
+nine-patch in various sizes.</p>
+