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@@ -432,6 +432,8 @@ web_docs_sample_code_flags := \ resources/samples/MultiResolution "Multiple Resolutions" \ -samplecode $(sample_dir)/NFCDemo \ resources/samples/NFCDemo "NFC Demo" \ + -samplecode $(sample_dir)/training/multiscreen/newsreader \ + resources/samples/newsreader "News Reader" \ -samplecode $(sample_dir)/NotePad \ resources/samples/NotePad "Note Pad" \ -samplecode $(sample_dir)/SpellChecker/SampleSpellCheckerService \ diff --git a/docs/html/images/training/button.png b/docs/html/images/training/button.png Binary files differnew file mode 100755 index 0000000..1a7944f --- /dev/null +++ b/docs/html/images/training/button.png diff --git a/docs/html/images/training/button_with_marks.png b/docs/html/images/training/button_with_marks.png Binary files differnew file mode 100755 index 0000000..06e0720 --- /dev/null +++ b/docs/html/images/training/button_with_marks.png diff --git a/docs/html/images/training/buttons_stretched.png b/docs/html/images/training/buttons_stretched.png Binary files differnew file mode 100755 index 0000000..bb67419 --- /dev/null +++ b/docs/html/images/training/buttons_stretched.png diff --git a/docs/html/images/training/layout-hvga.png b/docs/html/images/training/layout-hvga.png Binary files differnew file mode 100644 index 0000000..b340300 --- /dev/null +++ b/docs/html/images/training/layout-hvga.png diff --git a/docs/html/images/training/relativelayout1.png b/docs/html/images/training/relativelayout1.png Binary files differnew file mode 100644 index 0000000..0b593dc --- /dev/null +++ b/docs/html/images/training/relativelayout1.png diff --git a/docs/html/images/training/relativelayout2.png b/docs/html/images/training/relativelayout2.png Binary files differnew file mode 100644 index 0000000..341b286 --- /dev/null +++ b/docs/html/images/training/relativelayout2.png diff --git a/docs/html/resources/resources-data.js b/docs/html/resources/resources-data.js index 18f1547..d96bfde 100644 --- a/docs/html/resources/resources-data.js +++ b/docs/html/resources/resources-data.js @@ -558,6 +558,16 @@ var ANDROID_RESOURCES = [ } }, { + tags: ['sample', 'new', 'bestpractices'], + path: 'samples/newsreader/index.html', + title: { + en: 'News Reader' + }, + description: { + en: 'A sample app demonstrating best practices to support multiple screen sizes and densities.' + } + }, + { tags: ['sample', 'data'], path: 'samples/NFCDemo/index.html', title: { diff --git a/docs/html/resources/samples/images/NewsReader.png b/docs/html/resources/samples/images/NewsReader.png Binary files differnew file mode 100644 index 0000000..f44c649 --- /dev/null +++ b/docs/html/resources/samples/images/NewsReader.png diff --git a/docs/html/shareables/training/NewsReader.zip b/docs/html/shareables/training/NewsReader.zip Binary files differnew file mode 100644 index 0000000..7dda41c --- /dev/null +++ b/docs/html/shareables/training/NewsReader.zip diff --git a/docs/html/training/multiscreen/adaptui.jd b/docs/html/training/multiscreen/adaptui.jd new file mode 100644 index 0000000..34e9d7d --- /dev/null +++ b/docs/html/training/multiscreen/adaptui.jd @@ -0,0 +1,258 @@ +page.title=Implementing Adaptative UI Flows +parent.title=Designing for Multiple Screens +parent.link=index.html + +trainingnavtop=true +previous.title=Supporting Different Screen Densities +previous.link=screendensities.html + +@jd:body + + +<!-- This is the training bar --> +<div id="tb-wrapper"> +<div id="tb"> + +<h2>This lesson teaches you to</h2> + +<ol> + <li><a href="#TaskDetermineCurLayout">Determine the Current Layout</a></li> + <li><a href="#TaskReactToLayout">React According to Current Layout</a></li> + <li><a href="#TaskReuseFrag">Reuse Fragments in Other Activities</a></li> + <li><a href="#TaskHandleConfigChanges">Handle Screen Configuration Changes</a></li> +</ol> + +<h2>You should also read</h2> + +<ul> + <li><a href="{@docRoot}guide/practices/tablets-and-handsets.html">Supporting Tablets and +Handsets</a></li> +</ul> + +<h2>Try it out</h2> + +<div class="download-box"> +<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download + the sample app</a> +<p class="filename">NewsReader.zip</p> +</div> + + +</div> +</div> + +<p>Depending on the layout that your application is currently showing, the UI +flow may be different. For example, if your application is in the dual-pane +mode, clicking on an item on the left pane will simply display the content on +the right pane; if it is in single-pane mode, the content should be displayed +on its own (in a different activity).</p> + + +<h2 id="TaskDetermineCurLayout">Determine the Current Layout</h2> + +<p>Since your implementation of each layout will be a little different, one of +the first things you will probably have to do is determine what layout the user is currently +viewing. For example, you might want to know whether the user is in "single +pane" mode or "dual pane" mode. You can do that by querying if a given view +exists and is visible:</p> + +<pre class="prettyprint"> +public class NewsReaderActivity extends FragmentActivity { + boolean mIsDualPane; + + @Override + public void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + setContentView(R.layout.main_layout); + + View articleView = findViewById(R.id.article); + mIsDualPane = articleView != null && + articleView.getVisibility() == View.VISIBLE; + } +} +</pre> + +<p>Notice that this code queries whether the "article" pane is available or not, +which is much more flexible than hard-coding a query for a specific layout.</p> + +<p>Another example of how you can adapt to the existence of different +components is to check whether they are available before performing an operation on +them. For example, in the News Reader sample app, there is a button that opens a +menu, but that button only exists when running on versions older than Android 3.0 (because it's +function is taken over by the {@link android.app.ActionBar} on API level 11+). So, to add the event +listener for this button, you can do:</p> + +<pre class="prettyprint"> +Button catButton = (Button) findViewById(R.id.categorybutton); +OnClickListener listener = /* create your listener here */; +if (catButton != null) { + catButton.setOnClickListener(listener); +} +</pre> + + +<h2 id="TaskReactToLayout">React According to Current Layout</h2> + +<p>Some actions may have a different result depending on the current layout. +For example, in the News Reader sample, clicking on a headline from the +headlines list opens the article in the right hand-side pane if the UI +is in dual pane mode, but will launch a separate activity if the UI is in +single-pane mode:</p> + +<pre> +@Override +public void onHeadlineSelected(int index) { + mArtIndex = index; + if (mIsDualPane) { + /* display article on the right pane */ + mArticleFragment.displayArticle(mCurrentCat.getArticle(index)); + } else { + /* start a separate activity */ + Intent intent = new Intent(this, ArticleActivity.class); + intent.putExtra("catIndex", mCatIndex); + intent.putExtra("artIndex", index); + startActivity(intent); + } +} +</pre> + +<p>Likewise, if the app is in dual-pane mode, it should set up the action bar +with tabs for navigation, whereas if the app is in single-pane mode, it should set +up navigation with a spinner widget. So your code should also check which case is +appropriate:</p> + +<pre> +final String CATEGORIES[] = { "Top Stories", "Politics", "Economy", "Technology" }; + +public void onCreate(Bundle savedInstanceState) { + .... + if (mIsDualPane) { + /* use tabs for navigation */ + actionBar.setNavigationMode(android.app.ActionBar.NAVIGATION_MODE_TABS); + int i; + for (i = 0; i < CATEGORIES.length; i++) { + actionBar.addTab(actionBar.newTab().setText( + CATEGORIES[i]).setTabListener(handler)); + } + actionBar.setSelectedNavigationItem(selTab); + } + else { + /* use list navigation (spinner) */ + actionBar.setNavigationMode(android.app.ActionBar.NAVIGATION_MODE_LIST); + SpinnerAdapter adap = new ArrayAdapter<String>(this, + R.layout.headline_item, CATEGORIES); + actionBar.setListNavigationCallbacks(adap, handler); + } +} +</pre> + + +<h2 id="TaskReuseFrag">Reuse Fragments in Other Activities</h2> + +<p>A recurring pattern in designing for multiple screens is having a portion of +your interface that's implemented as a pane on some screen configurations and +as a separate activity on other configurations. For example, in the News Reader +sample, the news article text is presented in the right side pane on +large screens, but is a separate activity on smaller screens.</p> + +<p>In cases like this, you can usually avoid code duplication by reusing the +same {@link android.app.Fragment} subclass in several activities. For example, +<code>ArticleFragment</code> +is used in the dual-pane layout:</p> + +{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all} + +<p>And reused (without a layout) in the activity layout for smaller screens +(<code>ArticleActivity</code>):</p> + +<pre> +ArticleFragment frag = new ArticleFragment(); +getSupportFragmentManager().beginTransaction().add(android.R.id.content, frag).commit(); +</pre> + +<p>Naturally, this has the same effect as declaring the fragment in an XML +layout, but in this case an XML layout is unnecessary work because the article fragment +is the only component of this activity.</p> + +<p>One very important point to keep in mind when designing your fragments is +to not create a strong coupling to a specific activity. You can usually do that +by defining an interface that abstracts all the ways in which the fragment +needs to interact with its host activity, and then the host activity +implements that interface:</p> + +<p>For example, the News Reader app's <code>HeadlinesFragment</code> does precisely that:</p> + +<pre> +public class HeadlinesFragment extends ListFragment { + ... + OnHeadlineSelectedListener mHeadlineSelectedListener = null; + + /* Must be implemented by host activity */ + public interface OnHeadlineSelectedListener { + public void onHeadlineSelected(int index); + } + ... + + public void setOnHeadlineSelectedListener(OnHeadlineSelectedListener listener) { + mHeadlineSelectedListener = listener; + } +} +</pre> + +<p>Then, when the user selects a headline, the fragment notifies the listener specified by the host +activity (as opposed to notifying a specific hard-coded activity):</p> + +<pre> +public class HeadlinesFragment extends ListFragment { + ... + @Override + public void onItemClick(AdapterView<?> parent, + View view, int position, long id) { + if (null != mHeadlineSelectedListener) { + mHeadlineSelectedListener.onHeadlineSelected(position); + } + } + ... +} +</pre> + +<p>This technique is discussed further in the guide to <a +href="{@docRoot}guide/practices/tablets-and-handsets.html">Supporting Tablets and Handsets</a>.</p> + + +<h2 id="TaskHandleConfigChanges">Handle Screen Configuration Changes</h2> + +<p>If you are using separate activities to implement separate parts of your interface, +you have to keep in mind that it may be necessary to react to certain +configuration changes (such as a rotation change) in order to keep your +interface consistent.</p> + +<p>For example, on a typical 7" tablet running Android 3.0 or higher, the News Reader sample uses a +separate activity to display the news article when running in portrait mode, +but uses a two-pane layout when in landscape mode.</p> + +<p>This means that when the user is in portrait mode and the activity for viewing an article is +onscreen, you need to detect that the orientation changed to landscape and +react appropriately by ending the activity and return to the main activity so the content can +display in the two-pane layout:</p> + +<pre> +public class ArticleActivity extends FragmentActivity { + int mCatIndex, mArtIndex; + + @Override + protected void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + mCatIndex = getIntent().getExtras().getInt("catIndex", 0); + mArtIndex = getIntent().getExtras().getInt("artIndex", 0); + + // If should be in two-pane mode, finish to return to main activity + if (getResources().getBoolean(R.bool.has_two_panes)) { + finish(); + return; + } + ... +} +</pre> + + diff --git a/docs/html/training/multiscreen/index.jd b/docs/html/training/multiscreen/index.jd new file mode 100644 index 0000000..a986cef --- /dev/null +++ b/docs/html/training/multiscreen/index.jd @@ -0,0 +1,87 @@ +page.title=Designing for Multiple Screens + +trainingnavtop=true +startpage=true +next.title=Supporting Different Screen Sizes +next.link=screensizes.html + +@jd:body + +<div id="tb-wrapper"> +<div id="tb"> + +<h2>Dependencies and prerequisites</h2> + +<ul> + <li>Android 1.6 or higher (2.1+ for the sample app)</li> + <li>Basic knowledge of <a +href="http://developer.android.com/guide/topics/fundamentals/activities.html">Activities</a> and +<a href="http://developer.android.com/guide/topics/fundamentals/fragments.html">Fragments</a></li> + <li>Experience building an Android <a +href="http://developer.android.com/guide/topics/ui/index.html"> User Interface</a></li> + <li>Several features require the use of the <a +href="{@docRoot}sdk/compatibility-library.html">support library</a></li> +</ul> + +<h2>You should also read</h2> + +<ul> + <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li> +</ul> + +<h2>Try it out</h2> + +<div class="download-box"> +<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download + the sample app</a> +<p class="filename">NewsReader.zip</p> +</div> + +</div> +</div> + +<p>Android powers hundreds of device types with several different screen sizes, +ranging from small phones to large TV sets. Therefore, it’s important +that you design your application to be compatible with all screen sizes so it’s available to as many +users as possible.</p> + +<p>But being compatible with different device types is not enough. Each screen +size offers different possibilities and challenges for user interaction, so in +order to truly satisfy and impress your users, your application must go beyond merely +<em>supporting</em> multiple screens: it must <em>optimize</em> the user +experience for each screen configuration.</p> + +<p>This class shows you how to implement a user interface that's +optimized for several screen configurations.</p> + +<p>The code in each lesson comes from a sample application that demonstrates best practices in +optimizing for multiple screens. You can download the sample (to the right) and use it as a source +of reusable code for your own application.</p> + +<p class="note"><strong>Note:</strong> This class and the associated sample use the <a +href="{@docRoot}sdk/compatibility-library.html">support library</a> in order to use the {@link +android.app.Fragment} APIs on versions lower than Android 3.0. You must download and add the +library to your application in order to use all APIs in this class.</p> + + +<h2>Lessons</h2> + +<dl> + <dt><b><a href="screensizes.html">Supporting Different Screen Sizes</a></b></dt> + <dd>This lesson walks you through how to design layouts that adapts + several different screen sizes (using flexible dimensions for + views, {@link android.widget.RelativeLayout}, screen size and orientation qualifiers, + alias filters, and nine-patch bitmaps).</dd> + + <dt><b><a href="screendensities.html">Supporting Different Screen + Densities</a></b></dt> + <dd>This lesson shows you how to support screens that have different + pixel densities (using density-independent pixels and providing + bitmaps appropriate for each density).</dd> + + <dt><b><a href="adaptui.html">Implementing Adaptative UI Flows</a></b></dt> + <dd>This lesson shows you how to implement your UI flow in a way + that adapts to several screen size/density combinations + (run-time detection of active layout, reacting according to + current layout, handling screen configuration changes).</dd> +</dl> diff --git a/docs/html/training/multiscreen/screendensities.jd b/docs/html/training/multiscreen/screendensities.jd new file mode 100644 index 0000000..7d6ff44 --- /dev/null +++ b/docs/html/training/multiscreen/screendensities.jd @@ -0,0 +1,127 @@ +page.title=Supporting Different Densities +parent.title=Designing for Multiple Screens +parent.link=index.html + +trainingnavtop=true +previous.title=Supporting Different Screen Sizes +previous.link=screensizes.html +next.title=Implementing Adaptative UI Flows +next.link=adaptui.html + +@jd:body + + +<!-- This is the training bar --> +<div id="tb-wrapper"> +<div id="tb"> + +<h2>This lesson teaches you to</h2> +<ol> + <li><a href="#TaskUseDP">Use Density-independent Pixels</a></li> + <li><a href="#TaskProvideAltBmp">Provide Alternative Bitmaps</a></li> +</ol> + +<h2>You should also read</h2> + +<ul> + <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li> + <li><a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon Design +Guidelines</a></li> +</ul> + +<h2>Try it out</h2> + +<div class="download-box"> +<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download + the sample app</a> +<p class="filename">NewsReader.zip</p> +</div> + + +</div> +</div> + +<p>This lesson shows you how to support different screen densities +by providing different resources and using resolution-independent units of +measurements.</p> + +<h2 id="TaskUseDP">Use Density-independent Pixels</h2> + +<p>One common pitfall you must avoid when designing your layouts is using +absolute pixels to define distances or sizes. Defining layout dimensions with +pixels is a problem because different screens have different pixel densities, +so the same number of pixels may correspond to different physical sizes on +different devices. Therefore, when specifying dimensions, always use either +<code>dp</code> or <code>sp</code> units. A <code>dp</code> is a density-independent pixel +that corresponds to the physical size of a pixel at 160 dpi. An <code>sp</code> is the same +base unit, but is scaled by the user's preferred text size (it’s a +scale-independent pixel), so you should use this measurement unit when defining +text size (but never for layout sizes).</p> + +<p>For example, when you specify spacing between two views, use <code>dp</code> +rather than <code>px</code>:</p> + +<pre> +<Button android:layout_width="wrap_content" + android:layout_height="wrap_content" + android:text="@string/clickme" + android:layout_marginTop="20dp" /> +</pre> + +<p>When specifying text size, always use <code>sp</code>:</p> + +<pre> +<TextView android:layout_width="match_parent" + android:layout_height="wrap_content" + android:textSize="20sp" /> +</pre> + + +<h2 id="TaskProvideAltBmp">Provide Alternative Bitmaps</h2> + +<p>Since Android runs in devices with a wide variety of screen densities, +you should always provide your bitmap resources tailored to each of +the generalized density buckets: low, medium, high and extra-high density. +This will help you achieve good graphical quality and performance on all +screen densities.</p> + +<p>To generate these images, you should start with your raw resource in +vector format and generate the images for each density using the following +size scale:</p> + +<p><ul> + <li><code>xhdpi</code>: 2.0 + <li><code>hdpi</code>: 1.5 + <li><code>mdpi</code>: 1.0 (baseline) + <li><code>ldpi</code>: 0.75 +</ul></p> + +<p>This means that if you generate a 200x200 image for <code>xhdpi</code> +devices, you should generate the same resource in 150x150 for <code>hdpi</code>, +100x100 for <code>mdpi</code> and finally a 75x75 image for <code>ldpi</code> +devices.</p> + +<p>Then, place the generated image files in the appropriate subdirectory +under <code>res/</code> and the system will pick the correct one automatically +based on the screen density of the device your application is running on:</p> + +<pre class="classic no-pretty-print"> +MyProject/ + res/ + drawable-xhdpi/ + awesomeimage.png + drawable-hdpi/ + awesomeimage.png + drawable-mdpi/ + awesomeimage.png + drawable-ldpi/ + awesomeimage.png +</pre> + +<p>Then, any time you reference <code>@drawable/awesomeimage</code>, the system selects the +appropriate bitmap based on the screen's dpi.</p> + +<p>For more tips and guidelines for creating icon assets for your application, see the <a +href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon Design +Guidelines</a>.</p> + diff --git a/docs/html/training/multiscreen/screensizes.jd b/docs/html/training/multiscreen/screensizes.jd new file mode 100644 index 0000000..2db0b67 --- /dev/null +++ b/docs/html/training/multiscreen/screensizes.jd @@ -0,0 +1,376 @@ +page.title=Supporting Different Screen Sizes +parent.title=Designing for Multiple Screens +parent.link=index.html + +trainingnavtop=true +next.title=Supporting Different Screen Densities +next.link=screendensities.html + +@jd:body + + +<!-- This is the training bar --> +<div id="tb-wrapper"> +<div id="tb"> + +<h2>This lesson teaches you to</h2> +<ol> + <li><a href="#TaskUseWrapMatchPar">Use "wrap_content" and "match_parent"</a></li> + <li><a href="#TaskUseRelativeLayout">Use RelativeLayout</a></li> + <li><a href="#TaskUseSizeQuali">Use Size Qualifiers</a></li> + <li><a href="#TaskUseSWQuali">Use the Smallest-width Qualifier</a></li> + <li><a href="#TaskUseAliasFilters">Use Layout Aliases</a></li> + <li><a href="#TaskUseOriQuali">Use Orientation Qualifiers</a></li> + <li><a href="#TaskUse9Patch">Use Nine-patch Bitmaps</a></li> +</ol> + +<h2>You should also read</h2> + +<ul> + <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li> +</ul> + +<h2>Try it out</h2> + +<div class="download-box"> +<a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download + the sample app</a> +<p class="filename">NewsReader.zip</p> +</div> + +</div> +</div> + +<p>This lesson shows you how to support different screen sizes by:</p> +<ul> + <li>Ensuring your layout can be adequately resized to fit the screen</li> + <li>Providing appropriate UI layout according to screen configuration</li> + <li>Ensuring the correct layout is applied to the correct screen</li> + <li>Providing bitmaps that scale correctly</li> +</ul> + + +<h2 id="TaskUseWrapMatchPar">Use "wrap_content" and "match_parent"</h2> + +<p>To ensure that your layout is flexible and adapts to different screen sizes, +you should use <code>"wrap_content"</code> and <code>"match_parent"</code> for the width +and height of some view components. If you use <code>"wrap_content"</code>, the width +or height of the view is set to the minimum size necessary to fit the content +within that view, while <code>"match_parent"</code> (also known as +<code>"fill_parent"</code> before API level 8) makes the component expand to match the size of its +parent view.</p> + +<p>By using the <code>"wrap_content"</code> and <code>"match_parent"</code> size values instead of +hard-coded sizes, your views either use only the space required for that +view or expand to fill the available space, respectively. For example:</p> + +{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane_with_bar.xml all} + +<p>Notice how the sample uses <code>"wrap_content"</code> and <code>"match_parent"</code> +for component sizes rather than specific dimensions. This allows the layout +to adapt correctly to different screen sizes and orientations.</p> + +<p>For example, this is what this layout looks like in portrait and landscape +mode. Notice that the sizes of the components adapt automatically to the +width and height:</p> + +<img src="{@docRoot}images/training/layout-hvga.png" /> +<p class="img-caption"><strong>Figure 1.</strong> The News Reader sample app in portrait (left) +and landscape (right).</p> + + +<h2 id="TaskUseRelativeLayout">Use RelativeLayout</h2> + +<p>You can construct fairly complex layouts using nested instances of {@link +android.widget.LinearLayout} and +combinations of <code>"wrap_content"</code> and <code>"match_parent"</code> sizes. +However, {@link android.widget.LinearLayout} does not allow you to precisely control the +spacial relationships of child views; views in a {@link android.widget.LinearLayout} simply line up +side-by-side. If you need child views to be oriented in variations other than a straight line, a +better solution is often to use a {@link android.widget.RelativeLayout}, which allows +you to specify your layout in terms of the spacial relationships between +components. For instance, you can align one child view on the left side and another view on +the right side of the screen.</p> + +<p>For example:</p> + +<pre> +<?xml version="1.0" encoding="utf-8"?> +<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:layout_width="match_parent" + android:layout_height="match_parent"> + <TextView + android:id="@+id/label" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:text="Type here:"/> + <EditText + android:id="@+id/entry" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:layout_below="@id/label"/> + <Button + android:id="@+id/ok" + android:layout_width="wrap_content" + android:layout_height="wrap_content" + android:layout_below="@id/entry" + android:layout_alignParentRight="true" + android:layout_marginLeft="10dp" + android:text="OK" /> + <Button + android:layout_width="wrap_content" + android:layout_height="wrap_content" + android:layout_toLeftOf="@id/ok" + android:layout_alignTop="@id/ok" + android:text="Cancel" /> +</RelativeLayout> +</pre> + +<p>Figure 2 shows how this layout appears on a QVGA screen.</p> + +<img src="{@docRoot}images/training/relativelayout1.png" /> +<p class="img-caption"><strong>Figure 2.</strong> Screenshot on a QVGA screen (small screen).</p> + +<p>Figure 3 shows how it appears on a larger screen.</p> + +<img src="{@docRoot}images/training/relativelayout2.png" /> +<p class="img-caption"><strong>Figure 3.</strong> Screenshot on a WSVGA screen (large screen).</p> + +<p>Notice that although the size of the components changed, their +spatial relationships are preserved as specified by the {@link +android.widget.RelativeLayout.LayoutParams}.</p> + + +<h2 id="TaskUseSizeQuali">Use Size Qualifiers</h2> + +<p>There's only so much mileage you can get from a flexible layout or relative layout +like the one in the previous sections. While those layouts adapt to +different screens by stretching the space within and around components, they +may not provide the best user experience for each screen size. Therefore, your +application should not only implement flexible layouts, but should also provide +several alternative layouts to target different screen configurations. You do +so by using <a href="http://developer.android.com/guide/practices/screens_support.html#qualifiers">configuration qualifiers</a>, which allows the runtime +to automatically select the appropriate resource based on the current device’s +configuration (such as a different layout design for different screen sizes).</p> + +<p>For example, many applications implement the "two pane" pattern for large +screens (the app might show a list of items on one pane and the content on +another pane). Tablets and TVs are large enough for both panes to fit +simultaneously on screen, but phone screens have to show them separately. So, +to implement these layouts, you could have the following files:</p> + +<ul> + <li><code>res/layout/main.xml</code>, single-pane (default) layout: + +{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane.xml all} +</li> + <li><code>res/layout-xlarge/main.xml</code>, two-pane layout: + +{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all} +</li> +</ul> + +<p>Notice the <code>xlarge</code> qualifier in the directory name of the second layout. This layout +will be selected on devices with screens classified as extra-large (for example, 10" tablets). The +other layout (without qualifiers) will be selected for smaller devices.</p> + + +<h2 id="TaskUseSWQuali">Use the Smallest-width Qualifier</h2> + +<p>One of the difficulties developers had in pre-3.2 Android devices was the +"large" screen size bin, which encompasses the Dell Streak, the original Galaxy +Tab, and 7" tablets in general. However, many applications may want to show +different layouts for different devices in this category (such as for 5" and 7" devices), even +though they are all considered to be "large" screens. That's why Android introduced the +"Smallest-width" qualifier (amongst others) in Android 3.2.</p> + +<p>The Smallest-width qualifier allows you to target screens that have a certain minimum +width given in dp. For example, the typical 7" tablet has a minimum width of +600 dp, so if you want your UI to have two panes on those screens (but a single +list on smaller screens), you can use the same two layouts from the previous section for single +and two-pane layouts, but instead of the <code>xlarge</code> size qualifier, use +<code>sw600dp</code> to indicate the two-pane layout is for screens on which the smallest-width +is 600 dp:</p> + +<ul> + <li><code>res/layout/main.xml</code>, single-pane (default) layout: + +{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane.xml all} +</li> + <li><code>res/layout-sw600dp/main.xml</code>, two-pane layout: + +{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all} +</li> +</ul> + +<p>This means that devices whose smallest width is greater than or equal to +600dp will select the <code>layout-sw600dp/main.xml</code> (two-pane) layout, +while smaller screens will select the <code>layout/main.xml</code> (single-pane) +layout.</p> + +<p>However, this won't work well on pre-3.2 devices, because they don't +recognize <code>sw600dp</code> as a size qualifier, so you still have to use the <code>xlarge</code> +qualifier as well. So, you should have a file named +<code>res/layout-xlarge/main.xml</code> +which is identical to <code>res/layout-sw600dp/main.xml</code>. In the next section +you'll see a technique that allows you to avoid duplicating the layout files this way.</p> + + +<h2 id="TaskUseAliasFilters">Use Layout Aliases</h2> + +<p>The smallest-width qualifier is available only on Android 3.2 and above. +Therefore, you should also still use the abstract size bins (small, normal, +large and xlarge) to be compatible with earlier versions. For example, if you +want to design your UI so that it shows a single-pane UI on phones but a +multi-pane UI on 7" tablets and larger devices, you'd have to supply these +files:</p> + +<p><ul> +<li><code>res/layout/main.xml:</code> single-pane layout</li> +<li><code>res/layout-xlarge:</code> multi-pane layout</li> +<li><code>res/layout-sw600dp:</code> multi-pane layout</li> +</ul></p> + +<p>The last two files are identical, because one of them will be matched by +Android 3.2 devices, and the other one is for the benefit of tablets with +earlier versions of Android.</p> + +<p>To avoid this duplication of the same file for tablets (and the maintenance +headache resulting from it), you can use alias files. For example, you can define the following +layouts:</p> + +<ul> +<li><code>res/layout/main.xml</code>, single-pane layout</li> +<li><code>res/layout/main_twopanes.xml</code>, two-pane layout</li> +</ul> + +<p>And add these two files:</p> + +<p><ul> +<li><code>res/values-xlarge/layout.xml</code>: +<pre> +<resources> + <item name="main" type="layout">@layout/main_twopanes</item> +</resources> +</pre> +</li> + +<li><code>res/values-sw600dp/layout.xml</code>: +<pre> +<resources> + <item name="main" type="layout">@layout/main_twopanes</item> +</resources> +</pre> + +</li> +</ul></p> + +<p>These latter two files have identical content, but they don’t actually define +the layout. They merely set up {@code main} to be an alias to {@code main_twopanes}. Since +these files have <code>xlarge</code> and <code>sw600dp</code> selectors, they are +applied to tablets regardless of Android version (pre-3.2 tablets match +{@code xlarge}, and post-3.2 will match <code>sw600dp</code>).</p> + + +<h2 id="TaskUseOriQuali">Use Orientation Qualifiers</h2> + +<p>Some layouts work well in both landscape and portrait orientations, but most of them can +benefit from adjustments. In the News Reader sample app, here is how the layout +behaves in each screen size and orientation:</p> + +<p><ul> +<li><b>small screen, portrait:</b> single pane, with logo</li> +<li><b>small screen, landscape:</b> single pane, with logo</li> +<li><b>7" tablet, portrait:</b> single pane, with action bar</li> +<li><b>7" tablet, landscape:</b> dual pane, wide, with action bar</li> +<li><b>10" tablet, portrait:</b> dual pane, narrow, with action bar</li> +<li><b>10" tablet, landscape:</b> dual pane, wide, with action bar</li> +</ul></p> + +<p>So each of these layouts is defined in an XML file in the +<code>res/layout/</code> directory. To then assign each layout to the various screen +configurations, the app uses layout aliases to match them to +each configuration:</p> + +<p><code>res/layout/onepane.xml:</code></p> +{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane.xml all} + +<p><code>res/layout/onepane_with_bar.xml:</code></p> +{@sample development/samples/training/multiscreen/newsreader/res/layout/onepane_with_bar.xml all} + +<p><code>res/layout/twopanes.xml</code>:</p> +{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes.xml all} + +<p><code>res/layout/twopanes_narrow.xml</code>:</p> +{@sample development/samples/training/multiscreen/newsreader/res/layout/twopanes_narrow.xml all} + +<p>Now that all possible layouts are defined, it's just a matter of mapping the correct layout to +each configuration using the configuration qualifiers. You can now do it using the layout alias +technique:</p> + +<p><code>res/values/layouts.xml</code>:</p> +{@sample development/samples/training/multiscreen/newsreader/res/values/layouts.xml all} + +<p><code>res/values-sw600dp-land/layouts.xml</code>:</p> +{@sample development/samples/training/multiscreen/newsreader/res/values-sw600dp-land/layouts.xml +all} + +<p><code>res/values-sw600dp-port/layouts.xml</code>:</p> +{@sample development/samples/training/multiscreen/newsreader/res/values-sw600dp-port/layouts.xml +all} + +<p><code>res/values-xlarge-land/layouts.xml</code>:</p> +{@sample development/samples/training/multiscreen/newsreader/res/values-xlarge-land/layouts.xml all} + +<p><code>res/values-xlarge-port/layouts.xml</code>:</p> +{@sample development/samples/training/multiscreen/newsreader/res/values-xlarge-port/layouts.xml all} + + + +<h2 id="TaskUse9Patch">Use Nine-patch Bitmaps</h2> + +<p>Supporting different screen sizes usually means that your image resources +must also be capable of adapting to different sizes. For example, a button +background must fit whichever button shape it is applied to.</p> + +<p>If you use simple images on components that can change size, you will +quickly notice that the results are somewhat less than impressive, since the +runtime will stretch or shrink your images uniformly. The solution is using nine-patch bitmaps, +which are specially +formatted PNG files that indicate which areas can and cannot be stretched.</p> + +<p>Therefore, when designing bitmaps that will be used on components with +variable size, always use nine-patches. To convert a bitmap into a nine-patch, +you can start with a regular image (figure 4, shown with in 4x zoom for clarity).</p> + +<img src="{@docRoot}images/training/button.png" /> +<p class="img-caption"><strong>Figure 4.</strong> <code>button.png</code></p> + +<p>And then run it through the <ode +href="{@docRoot}guide/developing/tools/draw9patch.html"><code>draw9patch</code></a> utility of the +SDK (which is located in the <code>tools/</code> directory), in which you can mark the areas that +should be stretched by drawing pixels along the left and top borders. You can also mark the area +that should hold the content by drawing pixels along the right and bottom borders, resulting in +figure 5.</p> + +<img src="{@docRoot}images/training/button_with_marks.png" /> +<p class="img-caption"><strong>Figure 5.</strong> <code>button.9.png</code></p> + +<p>Notice the black pixels along the borders. The ones on the top and left +borders indicate the places where the image can be stretched, and the ones on +the right and bottom borders indicate where the content should be +placed.</p> + +<p>Also, notice the <code>.9.png</code> extension. You must use this +extension, since this is how the framework detects that this is a nine-patch +image, as opposed to a regular PNG image.</p> + +<p>When you apply this background to a component (by setting +<code>android:background="@drawable/button"</code>), the framework stretches +the image correctly to accommodate the size of the button, as shown in various sizes in figure +6.</p> + +<img src="{@docRoot}images/training/buttons_stretched.png" /> +<p class="img-caption"><strong>Figure 6.</strong> A button using the <code>button.9.png</code> +nine-patch in various sizes.</p> + |