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-rw-r--r--libs/hwui/Caches.cpp8
-rw-r--r--libs/hwui/font/CacheTexture.h44
2 files changed, 24 insertions, 28 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 22f1dec..898962a 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -435,15 +435,13 @@ void Caches::resetScissor() {
///////////////////////////////////////////////////////////////////////////////
void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool opaque) {
- if (extensions.hasTiledRendering()) {
- glStartTilingQCOM(x, y, width, height,
- (opaque ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM) |
- (debugOverdraw ? GL_STENCIL_BUFFER_BIT0_QCOM : 0));
+ if (extensions.hasTiledRendering() && !debugOverdraw) {
+ glStartTilingQCOM(x, y, width, height, (opaque ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM));
}
}
void Caches::endTiling() {
- if (extensions.hasTiledRendering()) {
+ if (extensions.hasTiledRendering() && !debugOverdraw) {
glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
}
}
diff --git a/libs/hwui/font/CacheTexture.h b/libs/hwui/font/CacheTexture.h
index 800bfc4..fdd1623 100644
--- a/libs/hwui/font/CacheTexture.h
+++ b/libs/hwui/font/CacheTexture.h
@@ -78,12 +78,7 @@ public:
}
~CacheTexture() {
- if (mTexture) {
- delete[] mTexture;
- }
- if (mTextureId) {
- glDeleteTextures(1, &mTextureId);
- }
+ releaseTexture();
reset();
}
@@ -106,38 +101,40 @@ public:
void releaseTexture() {
if (mTexture) {
- glDeleteTextures(1, &mTextureId);
delete[] mTexture;
mTexture = NULL;
+ }
+ if (mTextureId) {
+ glDeleteTextures(1, &mTextureId);
mTextureId = 0;
}
+ mDirty = false;
}
/**
* This method assumes that the proper texture unit is active.
*/
void allocateTexture() {
- int width = mWidth;
- int height = mHeight;
-
- mTexture = new uint8_t[width * height];
+ if (!mTexture) {
+ mTexture = new uint8_t[mWidth * mHeight];
+ }
if (!mTextureId) {
glGenTextures(1, &mTextureId);
- }
- glBindTexture(GL_TEXTURE_2D, mTextureId);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- // Initialize texture dimensions
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
- GL_ALPHA, GL_UNSIGNED_BYTE, 0);
+ glBindTexture(GL_TEXTURE_2D, mTextureId);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ // Initialize texture dimensions
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mWidth, mHeight, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE, 0);
- const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+ const GLenum filtering = getLinearFiltering() ? GL_LINEAR : GL_NEAREST;
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
}
bool fitBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY);
@@ -158,7 +155,8 @@ public:
return mTexture;
}
- inline GLuint getTextureId() const {
+ GLuint getTextureId() {
+ allocateTexture();
return mTextureId;
}