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-rw-r--r--graphics/jni/android_renderscript_RenderScript.cpp4
-rw-r--r--libs/rs/rs.h (renamed from libs/rs/RenderScript.h)2
-rw-r--r--libs/rs/rsDefines.h (renamed from libs/rs/RenderScriptDefines.h)0
-rw-r--r--libs/rs/rsEnv.h (renamed from libs/rs/RenderScriptEnv.h)0
-rw-r--r--libs/rs/rsFileA3D.h2
-rw-r--r--libs/rs/rsFont.h2
-rw-r--r--libs/rs/rsMesh.h2
-rw-r--r--libs/rs/rsPath.h2
-rw-r--r--libs/rs/rsSampler.h2
-rw-r--r--libs/rs/rsScriptC.h2
-rw-r--r--libs/rs/rsUtils.h2
-rw-r--r--libs/rs/rs_hal.h2
12 files changed, 11 insertions, 11 deletions
diff --git a/graphics/jni/android_renderscript_RenderScript.cpp b/graphics/jni/android_renderscript_RenderScript.cpp
index 2d8c416..9fcd3ce 100644
--- a/graphics/jni/android_renderscript_RenderScript.cpp
+++ b/graphics/jni/android_renderscript_RenderScript.cpp
@@ -41,8 +41,8 @@
#include "android_runtime/android_view_Surface.h"
#include "android_runtime/android_util_AssetManager.h"
-#include <RenderScript.h>
-#include <RenderScriptEnv.h>
+#include <rs.h>
+#include <rsEnv.h>
#include <gui/SurfaceTexture.h>
#include <gui/SurfaceTextureClient.h>
#include <android_runtime/android_graphics_SurfaceTexture.h>
diff --git a/libs/rs/RenderScript.h b/libs/rs/rs.h
index 6d54268..fbcaf4a 100644
--- a/libs/rs/RenderScript.h
+++ b/libs/rs/rs.h
@@ -24,7 +24,7 @@
extern "C" {
#endif
-#include "RenderScriptDefines.h"
+#include "rsDefines.h"
//
// A3D loading and object update code.
diff --git a/libs/rs/RenderScriptDefines.h b/libs/rs/rsDefines.h
index 990ef26..990ef26 100644
--- a/libs/rs/RenderScriptDefines.h
+++ b/libs/rs/rsDefines.h
diff --git a/libs/rs/RenderScriptEnv.h b/libs/rs/rsEnv.h
index b82eaf1..b82eaf1 100644
--- a/libs/rs/RenderScriptEnv.h
+++ b/libs/rs/rsEnv.h
diff --git a/libs/rs/rsFileA3D.h b/libs/rs/rsFileA3D.h
index 056b5af..b0d7509 100644
--- a/libs/rs/rsFileA3D.h
+++ b/libs/rs/rsFileA3D.h
@@ -17,7 +17,7 @@
#ifndef ANDROID_RS_FILE_A3D_H
#define ANDROID_RS_FILE_A3D_H
-#include "RenderScript.h"
+#include "rs.h"
#include "rsMesh.h"
#include <utils/String8.h>
diff --git a/libs/rs/rsFont.h b/libs/rs/rsFont.h
index 4ca794d..88c4795 100644
--- a/libs/rs/rsFont.h
+++ b/libs/rs/rsFont.h
@@ -17,7 +17,7 @@
#ifndef ANDROID_RS_FONT_H
#define ANDROID_RS_FONT_H
-#include "RenderScript.h"
+#include "rs.h"
#include "rsStream.h"
#include <utils/String8.h>
#include <utils/Vector.h>
diff --git a/libs/rs/rsMesh.h b/libs/rs/rsMesh.h
index 166b5d3..8eea427 100644
--- a/libs/rs/rsMesh.h
+++ b/libs/rs/rsMesh.h
@@ -18,7 +18,7 @@
#define ANDROID_RS_MESH_H
-#include "RenderScript.h"
+#include "rs.h"
// ---------------------------------------------------------------------------
namespace android {
diff --git a/libs/rs/rsPath.h b/libs/rs/rsPath.h
index dac795e..7c05503 100644
--- a/libs/rs/rsPath.h
+++ b/libs/rs/rsPath.h
@@ -18,7 +18,7 @@
#define ANDROID_RS_PATH_H
-#include "RenderScript.h"
+#include "rs.h"
// ---------------------------------------------------------------------------
namespace android {
diff --git a/libs/rs/rsSampler.h b/libs/rs/rsSampler.h
index 654cd9c..013e4ca 100644
--- a/libs/rs/rsSampler.h
+++ b/libs/rs/rsSampler.h
@@ -18,7 +18,7 @@
#define ANDROID_RS_SAMPLER_H
#include "rsAllocation.h"
-#include "RenderScript.h"
+#include "rs.h"
// ---------------------------------------------------------------------------
namespace android {
diff --git a/libs/rs/rsScriptC.h b/libs/rs/rsScriptC.h
index c65a5bf..fc4df51 100644
--- a/libs/rs/rsScriptC.h
+++ b/libs/rs/rsScriptC.h
@@ -19,7 +19,7 @@
#include "rsScript.h"
-#include "RenderScriptEnv.h"
+#include "rsEnv.h"
#ifndef ANDROID_RS_SERIALIZE
#include "bcinfo/BitcodeTranslator.h"
diff --git a/libs/rs/rsUtils.h b/libs/rs/rsUtils.h
index db6f592..a9a992a 100644
--- a/libs/rs/rsUtils.h
+++ b/libs/rs/rsUtils.h
@@ -34,7 +34,7 @@
#include <math.h>
-#include "RenderScript.h"
+#include "rs.h"
namespace android {
namespace renderscript {
diff --git a/libs/rs/rs_hal.h b/libs/rs/rs_hal.h
index 1201128..e4bf17f 100644
--- a/libs/rs/rs_hal.h
+++ b/libs/rs/rs_hal.h
@@ -17,7 +17,7 @@
#ifndef RS_HAL_H
#define RS_HAL_H
-#include <RenderScriptDefines.h>
+#include <rsDefines.h>
struct ANativeWindow;