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+/**
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.internal.util;
+
+import android.os.Handler;
+import android.os.HandlerThread;
+import android.os.Looper;
+import android.os.Message;
+import android.util.Log;
+
+import java.util.ArrayList;
+import java.util.HashMap;
+
+/**
+ * {@hide}
+ *
+ * A hierarchical state machine is a state machine which processes messages
+ * and can have states arranged hierarchically. A state is a <code>HierarchicalState</code>
+ * object and must implement <code>processMessage</code> and optionally <code>enter/exit/getName</code>.
+ * The enter/exit methods are equivalent to the construction and destruction
+ * in Object Oriented programming and are used to perform initialization and
+ * cleanup of the state respectively. The <code>getName</code> method returns the
+ * name of the state the default implementation returns the class name it may be
+ * desirable to have this return the name of the state instance name instead.
+ * In particular if a particular state class has multiple instances.
+ *
+ * When a state machine is created <code>addState</code> is used to build the
+ * hierarchy and <code>setInitialState</code> is used to identify which of these
+ * is the initial state. After construction the programmer calls <code>start</code>
+ * which initializes the state machine and calls <code>enter</code> for all of the initial
+ * state's hierarchy, starting at its eldest parent. For example given the simple
+ * state machine below after start is called mP1.enter will have been called and
+ * then mS1.enter.
+<code>
+ mP1
+ / \
+ mS2 mS1 ----> initial state
+</code>
+ * After the state machine is created and started, messages are sent to a state
+ * machine using <code>sendMessage</code and the messages are created using
+ * <code>obtainMessage</code>. When the state machine receives a message the
+ * current state's <code>processMessage</code> is invoked. In the above example
+ * mS1.processMessage will be invoked first. The state may use <code>transitionTo</code>
+ * to change the current state to a new state
+ *
+ * Each state in the state machine may have a zero or one parent states and if
+ * a child state is unable to handle a message it may have the message processed
+ * by its parent by returning false. If a message is never processed <code>unhandledMessage</code>
+ * will be invoked to give one last chance for the state machine to process
+ * the message.
+ *
+ * When all processing is completed a state machine may choose to call
+ * <code>transitionToHaltingState</code>. When the current <code>processingMessage</code>
+ * returns the state machine will transfer to an internal <code>HaltingState</code>
+ * and invoke <code>halting</code>. Any message subsequently received by the state
+ * machine will cause <code>haltedProcessMessage</code> to be invoked.
+ *
+ * If it is desirable to completely stop the state machine call <code>quit</code>. This
+ * will exit the current state and its parent and then exit from the controlling thread
+ * and no further messages will be processed.
+ *
+ * In addition to <code>processMessage</code> each <code>HierarchicalState</code> has
+ * an <code>enter</code> method and <code>exit</exit> method which may be overridden.
+ *
+ * Since the states are arranged in a hierarchy transitioning to a new state
+ * causes current states to be exited and new states to be entered. To determine
+ * the list of states to be entered/exited the common parent closest to
+ * the current state is found. We then exit from the current state and its
+ * parent's up to but not including the common parent state and then enter all
+ * of the new states below the common parent down to the destination state.
+ * If there is no common parent all states are exited and then the new states
+ * are entered.
+ *
+ * Two other methods that states can use are <code>deferMessage</code> and
+ * <code>sendMessageAtFrontOfQueue</code>. The <code>sendMessageAtFrontOfQueue</code> sends
+ * a message but places it on the front of the queue rather than the back. The
+ * <code>deferMessage</code> causes the message to be saved on a list until a
+ * transition is made to a new state. At which time all of the deferred messages
+ * will be put on the front of the state machine queue with the oldest message
+ * at the front. These will then be processed by the new current state before
+ * any other messages that are on the queue or might be added later. Both of
+ * these are protected and may only be invoked from within a state machine.
+ *
+ * To illustrate some of these properties we'll use state machine with 8
+ * state hierarchy:
+<code>
+ mP0
+ / \
+ mP1 mS0
+ / \
+ mS2 mS1
+ / \ \
+ mS3 mS4 mS5 ---> initial state
+</code>
+ *
+ * After starting mS5 the list of active states is mP0, mP1, mS1 and mS5.
+ * So the order of calling processMessage when a message is received is mS5,
+ * mS1, mP1, mP0 assuming each processMessage indicates it can't handle this
+ * message by returning false.
+ *
+ * Now assume mS5.processMessage receives a message it can handle, and during
+ * the handling determines the machine should changes states. It would call
+ * transitionTo(mS4) and return true. Immediately after returning from
+ * processMessage the state machine runtime will find the common parent,
+ * which is mP1. It will then call mS5.exit, mS1.exit, mS2.enter and then
+ * mS4.enter. The new list of active states is mP0, mP1, mS2 and mS4. So
+ * when the next message is received mS4.processMessage will be invoked.
+ *
+ * To assist in describing an HSM a simple grammar has been created which
+ * is informally defined here and a formal EBNF description is at the end
+ * of the class comment.
+ *
+ * An HSM starts with the name and includes a set of hierarchical states.
+ * A state is preceeded by one or more plus signs (+), to indicate its
+ * depth and a hash (#) if its the initial state. Child states follow their
+ * parents and have one more plus sign then their parent. Inside a state
+ * are a series of messages, the actions they perform and if the processing
+ * is complete ends with a period (.). If processing isn't complete and
+ * the parent should process the message it ends with a caret (^). The
+ * actions include send a message ($MESSAGE), defer a message (%MESSAGE),
+ * transition to a new state (>MESSAGE) and an if statement
+ * (if ( expression ) { list of actions }.)
+ *
+ * The Hsm HelloWorld could documented as:
+ *
+ * HelloWorld {
+ * + # mState1.
+ * }
+ *
+ * and interpreted as HSM HelloWorld:
+ *
+ * mState1 a root state (single +) and initial state (#) which
+ * processes all messages completely, the period (.).
+ *
+ * The implementation is:
+<code>
+class HelloWorld extends HierarchicalStateMachine {
+ Hsm1(String name) {
+ super(name);
+ addState(mState1);
+ setInitialState(mState1);
+ }
+
+ public static HelloWorld makeHelloWorld() {
+ HelloWorld hw = new HelloWorld("hw");
+ hw.start();
+ return hw;
+ }
+
+ class State1 extends HierarchicalState {
+ @Override public boolean processMessage(Message message) {
+ Log.d(TAG, "Hello World");
+ return true;
+ }
+ }
+ State1 mState1 = new State1();
+}
+
+void testHelloWorld() {
+ HelloWorld hw = makeHelloWorld();
+ hw.sendMessage(hw.obtainMessage());
+}
+</code>
+ *
+ * A more interesting state machine is one of four states
+ * with two independent parent states.
+<code>
+ mP1 mP2
+ / \
+ mS2 mS1
+</code>
+ *
+ * documented as:
+ *
+ * Hsm1 {
+ * + mP1 {
+ * CMD_2 {
+ * $CMD_3
+ * %CMD_2
+ * >mS2
+ * }.
+ * }
+ * ++ # mS1 { CMD_1{ >mS1 }^ }
+ * ++ mS2 {
+ * CMD_2{$CMD_4}.
+ * CMD_3{%CMD_3 ; >mP2}.
+ * }
+ *
+ * + mP2 e($CMD_5) {
+ * CMD_3, CMD_4.
+ * CMD_5{>HALT}.
+ * }
+ * }
+ *
+ * and interpreted as HierarchicalStateMachine Hsm1:
+ *
+ * mP1 a root state.
+ * processes message CMD_2 which sends CMD_3, defers CMD_2, and transitions to mS2
+ *
+ * mS1 a child of mP1 is the initial state:
+ * processes message CMD_1 which transitions to itself and returns false to let mP1 handle it.
+ *
+ * mS2 a child of mP1:
+ * processes message CMD_2 which send CMD_4
+ * processes message CMD_3 which defers CMD_3 and transitions to mP2
+ *
+ * mP2 a root state.
+ * on enter it sends CMD_5
+ * processes message CMD_3
+ * processes message CMD_4
+ * processes message CMD_5 which transitions to halt state
+ *
+ * The implementation is below and also in HierarchicalStateMachineTest:
+<code>
+class Hsm1 extends HierarchicalStateMachine {
+ private static final String TAG = "hsm1";
+
+ public static final int CMD_1 = 1;
+ public static final int CMD_2 = 2;
+ public static final int CMD_3 = 3;
+ public static final int CMD_4 = 4;
+ public static final int CMD_5 = 5;
+
+ public static Hsm1 makeHsm1() {
+ Log.d(TAG, "makeHsm1 E");
+ Hsm1 sm = new Hsm1("hsm1");
+ sm.start();
+ Log.d(TAG, "makeHsm1 X");
+ return sm;
+ }
+
+ Hsm1(String name) {
+ super(name);
+ Log.d(TAG, "ctor E");
+
+ // Add states, use indentation to show hierarchy
+ addState(mP1);
+ addState(mS1, mP1);
+ addState(mS2, mP1);
+ addState(mP2);
+
+ // Set the initial state
+ setInitialState(mS1);
+ Log.d(TAG, "ctor X");
+ }
+
+ class P1 extends HierarchicalState {
+ @Override public void enter() {
+ Log.d(TAG, "mP1.enter");
+ }
+ @Override public boolean processMessage(Message message) {
+ boolean retVal;
+ Log.d(TAG, "mP1.processMessage what=" + message.what);
+ switch(message.what) {
+ case CMD_2:
+ // CMD_2 will arrive in mS2 before CMD_3
+ sendMessage(obtainMessage(CMD_3));
+ deferMessage(message);
+ transitionTo(mS2);
+ retVal = true;
+ break;
+ default:
+ // Any message we don't understand in this state invokes unhandledMessage
+ retVal = false;
+ break;
+ }
+ return retVal;
+ }
+ @Override public void exit() {
+ Log.d(TAG, "mP1.exit");
+ }
+ }
+
+ class S1 extends HierarchicalState {
+ @Override public void enter() {
+ Log.d(TAG, "mS1.enter");
+ }
+ @Override public boolean processMessage(Message message) {
+ Log.d(TAG, "S1.processMessage what=" + message.what);
+ if (message.what == CMD_1) {
+ // Transition to ourself to show that enter/exit is called
+ transitionTo(mS1);
+ return true;
+ } else {
+ // Let parent process all other messages
+ return false;
+ }
+ }
+ @Override public void exit() {
+ Log.d(TAG, "mS1.exit");
+ }
+ }
+
+ class S2 extends HierarchicalState {
+ @Override public void enter() {
+ Log.d(TAG, "mS2.enter");
+ }
+ @Override public boolean processMessage(Message message) {
+ boolean retVal;
+ Log.d(TAG, "mS2.processMessage what=" + message.what);
+ switch(message.what) {
+ case(CMD_2):
+ sendMessage(obtainMessage(CMD_4));
+ retVal = true;
+ break;
+ case(CMD_3):
+ deferMessage(message);
+ transitionTo(mP2);
+ retVal = true;
+ break;
+ default:
+ retVal = false;
+ break;
+ }
+ return retVal;
+ }
+ @Override public void exit() {
+ Log.d(TAG, "mS2.exit");
+ }
+ }
+
+ class P2 extends HierarchicalState {
+ @Override public void enter() {
+ Log.d(TAG, "mP2.enter");
+ sendMessage(obtainMessage(CMD_5));
+ }
+ @Override public boolean processMessage(Message message) {
+ Log.d(TAG, "P2.processMessage what=" + message.what);
+ switch(message.what) {
+ case(CMD_3):
+ break;
+ case(CMD_4):
+ break;
+ case(CMD_5):
+ transitionToHaltingState();
+ break;
+ }
+ return true;
+ }
+ @Override public void exit() {
+ Log.d(TAG, "mP2.exit");
+ }
+ }
+
+ @Override
+ protected void halting() {
+ Log.d(TAG, "halting");
+ synchronized (this) {
+ this.notifyAll();
+ }
+ }
+
+ P1 mP1 = new P1();
+ S1 mS1 = new S1();
+ S2 mS2 = new S2();
+ P2 mP2 = new P2();
+}
+</code>
+ *
+ * If this is executed by sending two messages CMD_1 and CMD_2
+ * (Note the synchronize is only needed because we use hsm.wait())
+ *
+ * Hsm1 hsm = makeHsm1();
+ * synchronize(hsm) {
+ * hsm.sendMessage(obtainMessage(hsm.CMD_1));
+ * hsm.sendMessage(obtainMessage(hsm.CMD_2));
+ * try {
+ * // wait for the messages to be handled
+ * hsm.wait();
+ * } catch (InterruptedException e) {
+ * Log.e(TAG, "exception while waiting " + e.getMessage());
+ * }
+ * }
+ *
+ *
+ * The output is:
+ *
+ * D/hsm1 ( 1999): makeHsm1 E
+ * D/hsm1 ( 1999): ctor E
+ * D/hsm1 ( 1999): ctor X
+ * D/hsm1 ( 1999): mP1.enter
+ * D/hsm1 ( 1999): mS1.enter
+ * D/hsm1 ( 1999): makeHsm1 X
+ * D/hsm1 ( 1999): mS1.processMessage what=1
+ * D/hsm1 ( 1999): mS1.exit
+ * D/hsm1 ( 1999): mS1.enter
+ * D/hsm1 ( 1999): mS1.processMessage what=2
+ * D/hsm1 ( 1999): mP1.processMessage what=2
+ * D/hsm1 ( 1999): mS1.exit
+ * D/hsm1 ( 1999): mS2.enter
+ * D/hsm1 ( 1999): mS2.processMessage what=2
+ * D/hsm1 ( 1999): mS2.processMessage what=3
+ * D/hsm1 ( 1999): mS2.exit
+ * D/hsm1 ( 1999): mP1.exit
+ * D/hsm1 ( 1999): mP2.enter
+ * D/hsm1 ( 1999): mP2.processMessage what=3
+ * D/hsm1 ( 1999): mP2.processMessage what=4
+ * D/hsm1 ( 1999): mP2.processMessage what=5
+ * D/hsm1 ( 1999): mP2.exit
+ * D/hsm1 ( 1999): halting
+ *
+ * Here is the HSM a BNF grammar, this is a first stab at creating an
+ * HSM description language, suggestions corrections or alternatives
+ * would be much appreciated.
+ *
+ * Legend:
+ * {} ::= zero or more
+ * {}+ ::= one or more
+ * [] ::= zero or one
+ * () ::= define a group with "or" semantics.
+ *
+ * HSM EBNF:
+ * HSM = HSM_NAME "{" { STATE }+ "}" ;
+ * HSM_NAME = alpha_numeric_name ;
+ * STATE = INTRODUCE_STATE [ ENTER | [ ENTER EXIT ] "{" [ MESSAGES ] "}" [ EXIT ] ;
+ * INTRODUCE_STATE = { STATE_DEPTH }+ [ INITIAL_STATE_INDICATOR ] STATE_NAME ;
+ * STATE_DEPTH = "+" ;
+ * INITIAL_STATE_INDICATOR = "#"
+ * ENTER = "e(" SEND_ACTION | TRANSITION_ACTION | HALT_ACTION ")" ;
+ * MESSAGES = { MSG_LIST MESSAGE_ACTIONS } ;
+ * MSG_LIST = { MSG_NAME { "," MSG_NAME } };
+ * EXIT = "x(" SEND_ACTION | TRANSITION_ACTION | HALT_ACTION ")" ;
+ * PROCESS_COMPLETION = PROCESS_IN_PARENT_OR_COMPLETE | PROCESS_COMPLETE ;
+ * SEND_ACTION = "$" MSG_NAME ;
+ * DEFER_ACTION = "%" MSG_NAME ;
+ * TRANSITION_ACTION = ">" STATE_NAME ;
+ * HALT_ACTION = ">" HALT ;
+ * MESSAGE_ACTIONS = { "{" ACTION_LIST "}" } [ PROCESS_COMPLETION ] ;
+ * ACTION_LIST = ACTION { (";" | "\n") ACTION } ;
+ * ACTION = IF_ACTION | SEND_ACTION | DEFER_ACTION | TRANSITION_ACTION | HALT_ACTION ;
+ * IF_ACTION = "if(" boolean_expression ")" "{" ACTION_LIST "}"
+ * PROCESS_IN_PARENT_OR_COMPLETE = "^" ;
+ * PROCESS_COMPLETE = "." ;
+ * STATE_NAME = alpha_numeric_name ;
+ * MSG_NAME = alpha_numeric_name | ALL_OTHER_MESSAGES ;
+ * ALL_OTHER_MESSAGES = "*" ;
+ * EXP = boolean_expression ;
+ *
+ * Idioms:
+ * * { %* }. ::= All other messages will be deferred.
+ */
+public class HierarchicalStateMachine {
+
+ private static final String TAG = "HierarchicalStateMachine";
+ private String mName;
+
+ public static final int HSM_QUIT_CMD = -1;
+
+ private static class HsmHandler extends Handler {
+
+ /** The debug flag */
+ private boolean mDbg = false;
+
+ /** The quit object */
+ private static final Object mQuitObj = new Object();
+
+ /** A list of messages that this state machine has processed */
+ private ProcessedMessages mProcessedMessages = new ProcessedMessages();
+
+ /** true if construction of the state machine has not been completed */
+ private boolean mIsConstructionCompleted;
+
+ /** Stack used to manage the current hierarchy of states */
+ private StateInfo mStateStack[];
+
+ /** Top of mStateStack */
+ private int mStateStackTopIndex = -1;
+
+ /** A temporary stack used to manage the state stack */
+ private StateInfo mTempStateStack[];
+
+ /** The top of the mTempStateStack */
+ private int mTempStateStackCount;
+
+ /** State used when state machine is halted */
+ private HaltingState mHaltingState = new HaltingState();
+
+ /** State used when state machine is quitting */
+ private QuittingState mQuittingState = new QuittingState();
+
+ /** Reference to the HierarchicalStateMachine */
+ private HierarchicalStateMachine mHsm;
+
+ /**
+ * Information about a state.
+ * Used to maintain the hierarchy.
+ */
+ private class StateInfo {
+ /** The state */
+ HierarchicalState state;
+
+ /** The parent of this state, null if there is no parent */
+ StateInfo parentStateInfo;
+
+ /** True when the state has been entered and on the stack */
+ boolean active;
+
+ /**
+ * Convert StateInfo to string
+ */
+ @Override
+ public String toString() {
+ return "state=" + state.getName() + ",active=" + active
+ + ",parent=" + ((parentStateInfo == null) ?
+ "null" : parentStateInfo.state.getName());
+ }
+ }
+
+ /** The map of all of the states in the state machine */
+ private HashMap<HierarchicalState, StateInfo> mStateInfo =
+ new HashMap<HierarchicalState, StateInfo>();
+
+ /** The initial state that will process the first message */
+ private HierarchicalState mInitialState;
+
+ /** The destination state when transitionTo has been invoked */
+ private HierarchicalState mDestState;
+
+ /** The list of deferred messages */
+ private ArrayList<Message> mDeferredMessages = new ArrayList<Message>();
+
+ /**
+ * State entered when transitionToHaltingState is called.
+ */
+ private class HaltingState extends HierarchicalState {
+ @Override
+ public boolean processMessage(Message msg) {
+ mHsm.haltedProcessMessage(msg);
+ return true;
+ }
+ }
+
+ /**
+ * State entered when a valid quit message is handled.
+ */
+ private class QuittingState extends HierarchicalState {
+ @Override
+ public boolean processMessage(Message msg) {
+ // Ignore
+ return false;
+ }
+ }
+
+ /**
+ * Handle messages sent to the state machine by calling
+ * the current state's processMessage. It also handles
+ * the enter/exit calls and placing any deferred messages
+ * back onto the queue when transitioning to a new state.
+ */
+ @Override
+ public final void handleMessage(Message msg) {
+ if (mDbg) Log.d(TAG, "handleMessage: E msg.what=" + msg.what);
+
+ /**
+ * Check that construction was completed
+ */
+ if (!mIsConstructionCompleted) {
+ Log.e(TAG, "The start method not called, ignore msg: " + msg);
+ return;
+ }
+
+ /**
+ * Process the message abiding by the hierarchical semantics
+ * and perform any requested transitions.
+ */
+ processMsg(msg);
+ performTransitions();
+
+ if (mDbg) Log.d(TAG, "handleMessage: X");
+ }
+
+ /**
+ * Do any transitions
+ */
+ private void performTransitions() {
+ /**
+ * If transitionTo has been called, exit and then enter
+ * the appropriate states. We loop on this to allow
+ * enter and exit methods to use transitionTo.
+ */
+ HierarchicalState destState = null;
+ while (mDestState != null) {
+ if (mDbg) Log.d(TAG, "handleMessage: new destination call exit");
+
+ /**
+ * Save mDestState locally and set to null
+ * to know if enter/exit use transitionTo.
+ */
+ destState = mDestState;
+ mDestState = null;
+
+ /**
+ * Determine the states to exit and enter and return the
+ * common ancestor state of the enter/exit states. Then
+ * invoke the exit methods then the enter methods.
+ */
+ StateInfo commonStateInfo = setupTempStateStackWithStatesToEnter(destState);
+ invokeExitMethods(commonStateInfo);
+ int stateStackEnteringIndex = moveTempStateStackToStateStack();
+ invokeEnterMethods(stateStackEnteringIndex);
+
+
+ /**
+ * Since we have transitioned to a new state we need to have
+ * any deferred messages moved to the front of the message queue
+ * so they will be processed before any other messages in the
+ * message queue.
+ */
+ moveDeferredMessageAtFrontOfQueue();
+ }
+
+ /**
+ * After processing all transitions check and
+ * see if the last transition was to quit or halt.
+ */
+ if (destState != null) {
+ if (destState == mQuittingState) {
+ /**
+ * We are quitting so ignore all messages.
+ */
+ mHsm.quitting();
+ if (mHsm.mHsmThread != null) {
+ // If we made the thread then quit looper
+ getLooper().quit();
+ }
+ } else if (destState == mHaltingState) {
+ /**
+ * Call halting() if we've transitioned to the halting
+ * state. All subsequent messages will be processed in
+ * in the halting state which invokes haltedProcessMessage(msg);
+ */
+ mHsm.halting();
+ }
+ }
+ }
+
+ /**
+ * Complete the construction of the state machine.
+ */
+ private final void completeConstruction() {
+ if (mDbg) Log.d(TAG, "completeConstruction: E");
+
+ /**
+ * Determine the maximum depth of the state hierarchy
+ * so we can allocate the state stacks.
+ */
+ int maxDepth = 0;
+ for (StateInfo si : mStateInfo.values()) {
+ int depth = 0;
+ for (StateInfo i = si; i != null; depth++) {
+ i = i.parentStateInfo;
+ }
+ if (maxDepth < depth) {
+ maxDepth = depth;
+ }
+ }
+ if (mDbg) Log.d(TAG, "completeConstruction: maxDepth=" + maxDepth);
+
+ mStateStack = new StateInfo[maxDepth];
+ mTempStateStack = new StateInfo[maxDepth];
+ setupInitialStateStack();
+
+ /**
+ * Construction is complete call all enter methods
+ * starting at the first entry.
+ */
+ mIsConstructionCompleted = true;
+ invokeEnterMethods(0);
+
+ /**
+ * Perform any transitions requested by the enter methods
+ */
+ performTransitions();
+
+ if (mDbg) Log.d(TAG, "completeConstruction: X");
+ }
+
+ /**
+ * Process the message. If the current state doesn't handle
+ * it, call the states parent and so on. If it is never handled then
+ * call the state machines unhandledMessage method.
+ */
+ private final void processMsg(Message msg) {
+ StateInfo curStateInfo = mStateStack[mStateStackTopIndex];
+ if (mDbg) {
+ Log.d(TAG, "processMsg: " + curStateInfo.state.getName());
+ }
+ while (!curStateInfo.state.processMessage(msg)) {
+ /**
+ * Not processed
+ */
+ curStateInfo = curStateInfo.parentStateInfo;
+ if (curStateInfo == null) {
+ /**
+ * No parents left so it's not handled
+ */
+ mHsm.unhandledMessage(msg);
+ if (isQuit(msg)) {
+ transitionTo(mQuittingState);
+ }
+ break;
+ }
+ if (mDbg) {
+ Log.d(TAG, "processMsg: " + curStateInfo.state.getName());
+ }
+ }
+
+ /**
+ * Record that we processed the message
+ */
+ if (curStateInfo != null) {
+ HierarchicalState orgState = mStateStack[mStateStackTopIndex].state;
+ mProcessedMessages.add(msg, curStateInfo.state, orgState);
+ } else {
+ mProcessedMessages.add(msg, null, null);
+ }
+ }
+
+ /**
+ * Call the exit method for each state from the top of stack
+ * up to the common ancestor state.
+ */
+ private final void invokeExitMethods(StateInfo commonStateInfo) {
+ while ((mStateStackTopIndex >= 0) &&
+ (mStateStack[mStateStackTopIndex] != commonStateInfo)) {
+ HierarchicalState curState = mStateStack[mStateStackTopIndex].state;
+ if (mDbg) Log.d(TAG, "invokeExitMethods: " + curState.getName());
+ curState.exit();
+ mStateStack[mStateStackTopIndex].active = false;
+ mStateStackTopIndex -= 1;
+ }
+ }
+
+ /**
+ * Invoke the enter method starting at the entering index to top of state stack
+ */
+ private final void invokeEnterMethods(int stateStackEnteringIndex) {
+ for (int i = stateStackEnteringIndex; i <= mStateStackTopIndex; i++) {
+ if (mDbg) Log.d(TAG, "invokeEnterMethods: " + mStateStack[i].state.getName());
+ mStateStack[i].state.enter();
+ mStateStack[i].active = true;
+ }
+ }
+
+ /**
+ * Move the deferred message to the front of the message queue.
+ */
+ private final void moveDeferredMessageAtFrontOfQueue() {
+ /**
+ * The oldest messages on the deferred list must be at
+ * the front of the queue so start at the back, which
+ * as the most resent message and end with the oldest
+ * messages at the front of the queue.
+ */
+ for (int i = mDeferredMessages.size() - 1; i >= 0; i-- ) {
+ Message curMsg = mDeferredMessages.get(i);
+ if (mDbg) Log.d(TAG, "moveDeferredMessageAtFrontOfQueue; what=" + curMsg.what);
+ sendMessageAtFrontOfQueue(curMsg);
+ }
+ mDeferredMessages.clear();
+ }
+
+ /**
+ * Move the contents of the temporary stack to the state stack
+ * reversing the order of the items on the temporary stack as
+ * they are moved.
+ *
+ * @return index into mStateState where entering needs to start
+ */
+ private final int moveTempStateStackToStateStack() {
+ int startingIndex = mStateStackTopIndex + 1;
+ int i = mTempStateStackCount - 1;
+ int j = startingIndex;
+ while (i >= 0) {
+ if (mDbg) Log.d(TAG, "moveTempStackToStateStack: i=" + i + ",j=" + j);
+ mStateStack[j] = mTempStateStack[i];
+ j += 1;
+ i -= 1;
+ }
+
+ mStateStackTopIndex = j - 1;
+ if (mDbg) {
+ Log.d(TAG, "moveTempStackToStateStack: X mStateStackTop="
+ + mStateStackTopIndex + ",startingIndex=" + startingIndex
+ + ",Top=" + mStateStack[mStateStackTopIndex].state.getName());
+ }
+ return startingIndex;
+ }
+
+ /**
+ * Setup the mTempStateStack with the states we are going to enter.
+ *
+ * This is found by searching up the destState's ancestors for a
+ * state that is already active i.e. StateInfo.active == true.
+ * The destStae and all of its inactive parents will be on the
+ * TempStateStack as the list of states to enter.
+ *
+ * @return StateInfo of the common ancestor for the destState and
+ * current state or null if there is no common parent.
+ */
+ private final StateInfo setupTempStateStackWithStatesToEnter(HierarchicalState destState) {
+ /**
+ * Search up the parent list of the destination state for an active
+ * state. Use a do while() loop as the destState must always be entered
+ * even if it is active. This can happen if we are exiting/entering
+ * the current state.
+ */
+ mTempStateStackCount = 0;
+ StateInfo curStateInfo = mStateInfo.get(destState);
+ do {
+ mTempStateStack[mTempStateStackCount++] = curStateInfo;
+ curStateInfo = curStateInfo.parentStateInfo;
+ } while ((curStateInfo != null) && !curStateInfo.active);
+
+ if (mDbg) {
+ Log.d(TAG, "setupTempStateStackWithStatesToEnter: X mTempStateStackCount="
+ + mTempStateStackCount + ",curStateInfo: " + curStateInfo);
+ }
+ return curStateInfo;
+ }
+
+ /**
+ * Initialize StateStack to mInitialState.
+ */
+ private final void setupInitialStateStack() {
+ if (mDbg) {
+ Log.d(TAG, "setupInitialStateStack: E mInitialState="
+ + mInitialState.getName());
+ }
+
+ StateInfo curStateInfo = mStateInfo.get(mInitialState);
+ for (mTempStateStackCount = 0; curStateInfo != null; mTempStateStackCount++) {
+ mTempStateStack[mTempStateStackCount] = curStateInfo;
+ curStateInfo = curStateInfo.parentStateInfo;
+ }
+
+ // Empty the StateStack
+ mStateStackTopIndex = -1;
+
+ moveTempStateStackToStateStack();
+ }
+
+ /**
+ * @return current state
+ */
+ private final HierarchicalState getCurrentState() {
+ return mStateStack[mStateStackTopIndex].state;
+ }
+
+ /**
+ * Add a new state to the state machine. Bottom up addition
+ * of states is allowed but the same state may only exist
+ * in one hierarchy.
+ *
+ * @param state the state to add
+ * @param parent the parent of state
+ * @return stateInfo for this state
+ */
+ private final StateInfo addState(HierarchicalState state, HierarchicalState parent) {
+ if (mDbg) {
+ Log.d(TAG, "addStateInternal: E state=" + state.getName()
+ + ",parent=" + ((parent == null) ? "" : parent.getName()));
+ }
+ StateInfo parentStateInfo = null;
+ if (parent != null) {
+ parentStateInfo = mStateInfo.get(parent);
+ if (parentStateInfo == null) {
+ // Recursively add our parent as it's not been added yet.
+ parentStateInfo = addState(parent, null);
+ }
+ }
+ StateInfo stateInfo = mStateInfo.get(state);
+ if (stateInfo == null) {
+ stateInfo = new StateInfo();
+ mStateInfo.put(state, stateInfo);
+ }
+
+ // Validate that we aren't adding the same state in two different hierarchies.
+ if ((stateInfo.parentStateInfo != null) &&
+ (stateInfo.parentStateInfo != parentStateInfo)) {
+ throw new RuntimeException("state already added");
+ }
+ stateInfo.state = state;
+ stateInfo.parentStateInfo = parentStateInfo;
+ stateInfo.active = false;
+ if (mDbg) Log.d(TAG, "addStateInternal: X stateInfo: " + stateInfo);
+ return stateInfo;
+ }
+
+ /**
+ * Constructor
+ *
+ * @param looper for dispatching messages
+ * @param hsm the hierarchical state machine
+ */
+ private HsmHandler(Looper looper, HierarchicalStateMachine hsm) {
+ super(looper);
+ mHsm = hsm;
+
+ addState(mHaltingState, null);
+ addState(mQuittingState, null);
+ }
+
+ /** @see HierarchicalStateMachine#setInitialState(HierarchicalState) */
+ private final void setInitialState(HierarchicalState initialState) {
+ if (mDbg) Log.d(TAG, "setInitialState: initialState" + initialState.getName());
+ mInitialState = initialState;
+ }
+
+ /** @see HierarchicalStateMachine#transitionTo(HierarchicalState) */
+ private final void transitionTo(HierarchicalState destState) {
+ if (mDbg) Log.d(TAG, "StateMachine.transitionTo EX destState" + destState.getName());
+ mDestState = destState;
+ }
+
+ /** @see HierarchicalStateMachine#deferMessage(Message) */
+ private final void deferMessage(Message msg) {
+ if (mDbg) Log.d(TAG, "deferMessage: msg=" + msg.what);
+
+ /* Copy the "msg" to "newMsg" as "msg" will be recycled */
+ Message newMsg = obtainMessage();
+ newMsg.copyFrom(msg);
+
+ mDeferredMessages.add(newMsg);
+ }
+
+ /** @see HierarchicalStateMachine#deferMessage(Message) */
+ private final void quit() {
+ if (mDbg) Log.d(TAG, "quit:");
+ sendMessage(obtainMessage(HSM_QUIT_CMD, mQuitObj));
+ }
+
+ /** @see HierarchicalStateMachine#isQuit(Message) */
+ private final boolean isQuit(Message msg) {
+ return (msg.what == HSM_QUIT_CMD) && (msg.obj == mQuitObj);
+ }
+
+ /** @see HierarchicalStateMachine#isDbg() */
+ private final boolean isDbg() {
+ return mDbg;
+ }
+
+ /** @see HierarchicalStateMachine#setDbg(boolean) */
+ private final void setDbg(boolean dbg) {
+ mDbg = dbg;
+ }
+
+ /** @see HierarchicalStateMachine#setProcessedMessagesSize(int) */
+ private final void setProcessedMessagesSize(int maxSize) {
+ mProcessedMessages.setSize(maxSize);
+ }
+
+ /** @see HierarchicalStateMachine#getProcessedMessagesSize() */
+ private final int getProcessedMessagesSize() {
+ return mProcessedMessages.size();
+ }
+
+ /** @see HierarchicalStateMachine#getProcessedMessagesCount() */
+ private final int getProcessedMessagesCount() {
+ return mProcessedMessages.count();
+ }
+
+ /** @see HierarchicalStateMachine#getProcessedMessage(int) */
+ private final ProcessedMessages.Info getProcessedMessage(int index) {
+ return mProcessedMessages.get(index);
+ }
+
+ }
+
+ private HsmHandler mHsmHandler;
+ private HandlerThread mHsmThread;
+
+ /**
+ * Initialize.
+ *
+ * @param looper for this state machine
+ * @param name of the state machine
+ */
+ private void initStateMachine(String name, Looper looper) {
+ mName = name;
+ mHsmHandler = new HsmHandler(looper, this);
+ }
+
+ /**
+ * Constructor creates an HSM with its own thread.
+ *
+ * @param name of the state machine
+ */
+ protected HierarchicalStateMachine(String name) {
+ mHsmThread = new HandlerThread(name);
+ mHsmThread.start();
+ Looper looper = mHsmThread.getLooper();
+
+ initStateMachine(name, looper);
+ }
+
+ /**
+ * Constructor creates an HSMStateMachine using the looper.
+ *
+ * @param name of the state machine
+ */
+ protected HierarchicalStateMachine(String name, Looper looper) {
+ initStateMachine(name, looper);
+ }
+
+ /**
+ * Add a new state to the state machine
+ * @param state the state to add
+ * @param parent the parent of state
+ */
+ protected final void addState(HierarchicalState state, HierarchicalState parent) {
+ mHsmHandler.addState(state, parent);
+ }
+ /**
+ * @return current state
+ */
+ protected final HierarchicalState getCurrentState() {
+ return mHsmHandler.getCurrentState();
+ }
+
+
+ /**
+ * Add a new state to the state machine, parent will be null
+ * @param state to add
+ */
+ protected final void addState(HierarchicalState state) {
+ mHsmHandler.addState(state, null);
+ }
+
+ /**
+ * Set the initial state. This must be invoked before
+ * and messages are sent to the state machine.
+ *
+ * @param initialState is the state which will receive the first message.
+ */
+ protected final void setInitialState(HierarchicalState initialState) {
+ mHsmHandler.setInitialState(initialState);
+ }
+
+ /**
+ * transition to destination state. Upon returning
+ * from processMessage the current state's exit will
+ * be executed and upon the next message arriving
+ * destState.enter will be invoked.
+ *
+ * @param destState will be the state that receives the next message.
+ */
+ protected final void transitionTo(HierarchicalState destState) {
+ mHsmHandler.transitionTo(destState);
+ }
+
+ /**
+ * transition to halt state. Upon returning
+ * from processMessage we will exit all current
+ * states, execute the halting() method and then
+ * all subsequent messages haltedProcessMesage
+ * will be called.
+ */
+ protected final void transitionToHaltingState() {
+ mHsmHandler.transitionTo(mHsmHandler.mHaltingState);
+ }
+
+ /**
+ * Defer this message until next state transition.
+ * Upon transitioning all deferred messages will be
+ * placed on the queue and reprocessed in the original
+ * order. (i.e. The next state the oldest messages will
+ * be processed first)
+ *
+ * @param msg is deferred until the next transition.
+ */
+ protected final void deferMessage(Message msg) {
+ mHsmHandler.deferMessage(msg);
+ }
+
+
+ /**
+ * Called when message wasn't handled
+ *
+ * @param msg that couldn't be handled.
+ */
+ protected void unhandledMessage(Message msg) {
+ Log.e(TAG, mName + " - unhandledMessage: msg.what=" + msg.what);
+ }
+
+ /**
+ * Called for any message that is received after
+ * transitionToHalting is called.
+ */
+ protected void haltedProcessMessage(Message msg) {
+ }
+
+ /**
+ * Called after the message that called transitionToHalting
+ * is called and should be overridden by StateMachine's that
+ * call transitionToHalting.
+ */
+ protected void halting() {
+ }
+
+ /**
+ * Called after the quitting message was NOT handled and
+ * just before the quit actually occurs.
+ */
+ protected void quitting() {
+ }
+
+ /**
+ * @return the name
+ */
+ public final String getName() {
+ return mName;
+ }
+
+ /**
+ * Set size of messages to maintain and clears all current messages.
+ *
+ * @param maxSize number of messages to maintain at anyone time.
+ */
+ public final void setProcessedMessagesSize(int maxSize) {
+ mHsmHandler.setProcessedMessagesSize(maxSize);
+ }
+
+ /**
+ * @return number of messages processed
+ */
+ public final int getProcessedMessagesSize() {
+ return mHsmHandler.getProcessedMessagesSize();
+ }
+
+ /**
+ * @return the total number of messages processed
+ */
+ public final int getProcessedMessagesCount() {
+ return mHsmHandler.getProcessedMessagesCount();
+ }
+
+ /**
+ * @return a processed message
+ */
+ public final ProcessedMessages.Info getProcessedMessage(int index) {
+ return mHsmHandler.getProcessedMessage(index);
+ }
+
+ /**
+ * @return Handler
+ */
+ public final Handler getHandler() {
+ return mHsmHandler;
+ }
+
+ /**
+ * Get a message and set Message.target = this.
+ *
+ * @return message
+ */
+ public final Message obtainMessage()
+ {
+ return Message.obtain(mHsmHandler);
+ }
+
+ /**
+ * Get a message and set Message.target = this and what
+ *
+ * @param what is the assigned to Message.what.
+ * @return message
+ */
+ public final Message obtainMessage(int what) {
+ return Message.obtain(mHsmHandler, what);
+ }
+
+ /**
+ * Get a message and set Message.target = this,
+ * what and obj.
+ *
+ * @param what is the assigned to Message.what.
+ * @param obj is assigned to Message.obj.
+ * @return message
+ */
+ public final Message obtainMessage(int what, Object obj)
+ {
+ return Message.obtain(mHsmHandler, what, obj);
+ }
+
+ /**
+ * Enqueue a message to this state machine.
+ */
+ public final void sendMessage(int what) {
+ mHsmHandler.sendMessage(obtainMessage(what));
+ }
+
+ /**
+ * Enqueue a message to this state machine.
+ */
+ public final void sendMessage(int what, Object obj) {
+ mHsmHandler.sendMessage(obtainMessage(what,obj));
+ }
+
+ /**
+ * Enqueue a message to this state machine.
+ */
+ public final void sendMessage(Message msg) {
+ mHsmHandler.sendMessage(msg);
+ }
+
+ /**
+ * Enqueue a message to this state machine after a delay.
+ */
+ public final void sendMessageDelayed(int what, long delayMillis) {
+ mHsmHandler.sendMessageDelayed(obtainMessage(what), delayMillis);
+ }
+
+ /**
+ * Enqueue a message to this state machine after a delay.
+ */
+ public final void sendMessageDelayed(int what, Object obj, long delayMillis) {
+ mHsmHandler.sendMessageDelayed(obtainMessage(what, obj), delayMillis);
+ }
+
+ /**
+ * Enqueue a message to this state machine after a delay.
+ */
+ public final void sendMessageDelayed(Message msg, long delayMillis) {
+ mHsmHandler.sendMessageDelayed(msg, delayMillis);
+ }
+
+ /**
+ * Enqueue a message to the front of the queue for this state machine.
+ * Protected, may only be called by instances of HierarchicalStateMachine.
+ */
+ protected final void sendMessageAtFrontOfQueue(int what, Object obj) {
+ mHsmHandler.sendMessageAtFrontOfQueue(obtainMessage(what, obj));
+ }
+
+ /**
+ * Enqueue a message to the front of the queue for this state machine.
+ * Protected, may only be called by instances of HierarchicalStateMachine.
+ */
+ protected final void sendMessageAtFrontOfQueue(int what) {
+ mHsmHandler.sendMessageAtFrontOfQueue(obtainMessage(what));
+ }
+
+ /**
+ * Enqueue a message to the front of the queue for this state machine.
+ * Protected, may only be called by instances of HierarchicalStateMachine.
+ */
+ protected final void sendMessageAtFrontOfQueue(Message msg) {
+ mHsmHandler.sendMessageAtFrontOfQueue(msg);
+ }
+
+ /**
+ * Conditionally quit the looper and stop execution.
+ *
+ * This sends the HSM_QUIT_MSG to the state machine and
+ * if not handled by any state's processMessage then the
+ * state machine will be stopped and no further messages
+ * will be processed.
+ */
+ public final void quit() {
+ mHsmHandler.quit();
+ }
+
+ /**
+ * @return ture if msg is quit
+ */
+ protected final boolean isQuit(Message msg) {
+ return mHsmHandler.isQuit(msg);
+ }
+
+ /**
+ * @return if debugging is enabled
+ */
+ public boolean isDbg() {
+ return mHsmHandler.isDbg();
+ }
+
+ /**
+ * Set debug enable/disabled.
+ *
+ * @param dbg is true to enable debugging.
+ */
+ public void setDbg(boolean dbg) {
+ mHsmHandler.setDbg(dbg);
+ }
+
+ /**
+ * Start the state machine.
+ */
+ public void start() {
+ /** Send the complete construction message */
+ mHsmHandler.completeConstruction();
+ }
+}