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-rw-r--r--core/jni/android/graphics/SkiaCanvas.cpp773
1 files changed, 0 insertions, 773 deletions
diff --git a/core/jni/android/graphics/SkiaCanvas.cpp b/core/jni/android/graphics/SkiaCanvas.cpp
deleted file mode 100644
index 5e93313..0000000
--- a/core/jni/android/graphics/SkiaCanvas.cpp
+++ /dev/null
@@ -1,773 +0,0 @@
-/*
- * Copyright (C) 2014 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "jni.h"
-#include "Canvas.h"
-#include "GraphicsJNI.h"
-#include <android_runtime/AndroidRuntime.h>
-
-#include "SkCanvas.h"
-#include "SkClipStack.h"
-#include "SkDevice.h"
-#include "SkDeque.h"
-#include "SkDrawFilter.h"
-#include "SkGraphics.h"
-#include "SkPorterDuff.h"
-#include "SkShader.h"
-#include "SkTArray.h"
-#include "SkTemplates.h"
-
-#include <minikin/Layout.h>
-#include "MinikinSkia.h"
-#include "MinikinUtils.h"
-
-#include "TypefaceImpl.h"
-
-#include "unicode/ubidi.h"
-#include "unicode/ushape.h"
-
-#include <utils/Log.h>
-
-namespace android {
-
-// Holds an SkCanvas reference plus additional native data.
-class SkiaCanvas : public Canvas {
-public:
- SkiaCanvas(SkBitmap* bitmap);
-
- SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
- SkASSERT(canvas);
- }
-
- virtual SkCanvas* getSkCanvas() {
- return mCanvas.get();
- }
-
- virtual void setBitmap(SkBitmap* bitmap, bool copyState);
-
- virtual bool isOpaque();
- virtual int width();
- virtual int height();
-
- virtual int getSaveCount() const;
- virtual int save(SkCanvas::SaveFlags flags);
- virtual void restore();
- virtual void restoreToCount(int saveCount);
-
- virtual int saveLayer(float left, float top, float right, float bottom,
- const SkPaint* paint, SkCanvas::SaveFlags flags);
- virtual int saveLayerAlpha(float left, float top, float right, float bottom,
- int alpha, SkCanvas::SaveFlags flags);
-
- virtual void getMatrix(SkMatrix* outMatrix) const;
- virtual void setMatrix(const SkMatrix& matrix);
- virtual void concat(const SkMatrix& matrix);
- virtual void rotate(float degrees);
- virtual void scale(float sx, float sy);
- virtual void skew(float sx, float sy);
- virtual void translate(float dx, float dy);
-
- virtual bool getClipBounds(SkRect* outRect) const;
- virtual bool quickRejectRect(float left, float top, float right, float bottom) const;
- virtual bool quickRejectPath(const SkPath& path) const;
- virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
- virtual bool clipPath(const SkPath* path, SkRegion::Op op);
- virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
-
- virtual void setDrawFilter(SkDrawFilter* drawFilter);
-
- virtual void drawColor(int color, SkXfermode::Mode mode);
- virtual void drawPaint(const SkPaint& paint);
-
- virtual void drawPoint(float x, float y, const SkPaint& paint);
- virtual void drawPoints(const float* points, int count, const SkPaint& paint);
- virtual void drawLine(float startX, float startY, float stopX, float stopY,
- const SkPaint& paint);
- virtual void drawLines(const float* points, int count, const SkPaint& paint);
- virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint);
- virtual void drawRoundRect(float left, float top, float right, float bottom,
- float rx, float ry, const SkPaint& paint);
- virtual void drawCircle(float x, float y, float radius, const SkPaint& paint);
- virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint);
- virtual void drawArc(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint);
- virtual void drawPath(const SkPath& path, const SkPaint& paint);
- virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
- const float* verts, const float* tex, const int* colors,
- const uint16_t* indices, int indexCount, const SkPaint& paint);
-
- virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint);
- virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint);
- virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
- float srcRight, float srcBottom, float dstLeft, float dstTop,
- float dstRight, float dstBottom, const SkPaint* paint);
- virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
- const float* vertices, const int* colors, const SkPaint* paint);
-
- virtual void drawText(const char* text, int start, int count, int contextCount,
- float x, float y, int bidiFlags, const SkPaint& paint, TypefaceImpl* typeface);
- virtual void drawPosText(const char* text, const float* positions, int count, int posCount,
- const SkPaint& paint);
- virtual void drawTextOnPath(const char* text, int count, const SkPath& path,
- float hOffset, float vOffset, const SkPaint& paint);
-
-private:
- struct SaveRec {
- int saveCount;
- SkCanvas::SaveFlags saveFlags;
- };
-
- void recordPartialSave(SkCanvas::SaveFlags flags);
- void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
- void applyClips(const SkTArray<SkClipStack::Element>& clips);
-
- void drawPoints(const float* points, int count, const SkPaint& paint,
- SkCanvas::PointMode mode);
- void drawTextDecorations(float x, float y, float length, const SkPaint& paint);
-
- SkAutoTUnref<SkCanvas> mCanvas;
- SkAutoTDelete<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
-};
-
-// Construct an SkCanvas from the bitmap.
-static SkCanvas* createCanvas(SkBitmap* bitmap) {
- if (bitmap) {
- return SkNEW_ARGS(SkCanvas, (*bitmap));
- }
-
- // Create an empty bitmap device to prevent callers from crashing
- // if they attempt to draw into this canvas.
- SkBitmap emptyBitmap;
- return new SkCanvas(emptyBitmap);
-}
-
-Canvas* Canvas::create_canvas(SkBitmap* bitmap) {
- return new SkiaCanvas(bitmap);
-}
-
-Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
- return new SkiaCanvas(skiaCanvas);
-}
-
-SkiaCanvas::SkiaCanvas(SkBitmap* bitmap) {
- mCanvas.reset(createCanvas(bitmap));
-}
-
-// ----------------------------------------------------------------------------
-// Canvas state operations: Replace Bitmap
-// ----------------------------------------------------------------------------
-
-class ClipCopier : public SkCanvas::ClipVisitor {
-public:
- ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
-
- virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
- m_dstCanvas->clipRect(rect, op, antialias);
- }
- virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
- m_dstCanvas->clipRRect(rrect, op, antialias);
- }
- virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
- m_dstCanvas->clipPath(path, op, antialias);
- }
-
-private:
- SkCanvas* m_dstCanvas;
-};
-
-void SkiaCanvas::setBitmap(SkBitmap* bitmap, bool copyState) {
- SkCanvas* newCanvas = createCanvas(bitmap);
- SkASSERT(newCanvas);
-
- if (copyState) {
- // Copy the canvas matrix & clip state.
- newCanvas->setMatrix(mCanvas->getTotalMatrix());
- if (NULL != mCanvas->getDevice() && NULL != newCanvas->getDevice()) {
- ClipCopier copier(newCanvas);
- mCanvas->replayClips(&copier);
- }
- }
-
- // unrefs the existing canvas
- mCanvas.reset(newCanvas);
-
- // clean up the old save stack
- mSaveStack.reset(NULL);
-}
-
-// ----------------------------------------------------------------------------
-// Canvas state operations
-// ----------------------------------------------------------------------------
-
-bool SkiaCanvas::isOpaque() {
- return mCanvas->getDevice()->accessBitmap(false).isOpaque();
-}
-
-int SkiaCanvas::width() {
- return mCanvas->getBaseLayerSize().width();
-}
-
-int SkiaCanvas::height() {
- return mCanvas->getBaseLayerSize().height();
-}
-
-// ----------------------------------------------------------------------------
-// Canvas state operations: Save (layer)
-// ----------------------------------------------------------------------------
-
-int SkiaCanvas::getSaveCount() const {
- return mCanvas->getSaveCount();
-}
-
-int SkiaCanvas::save(SkCanvas::SaveFlags flags) {
- int count = mCanvas->save();
- recordPartialSave(flags);
- return count;
-}
-
-void SkiaCanvas::restore() {
- const SaveRec* rec = (NULL == mSaveStack.get())
- ? NULL
- : static_cast<SaveRec*>(mSaveStack->back());
- int currentSaveCount = mCanvas->getSaveCount() - 1;
- SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
-
- if (NULL == rec || rec->saveCount != currentSaveCount) {
- // Fast path - no record for this frame.
- mCanvas->restore();
- return;
- }
-
- bool preserveMatrix = !(rec->saveFlags & SkCanvas::kMatrix_SaveFlag);
- bool preserveClip = !(rec->saveFlags & SkCanvas::kClip_SaveFlag);
-
- SkMatrix savedMatrix;
- if (preserveMatrix) {
- savedMatrix = mCanvas->getTotalMatrix();
- }
-
- SkTArray<SkClipStack::Element> savedClips;
- if (preserveClip) {
- saveClipsForFrame(savedClips, currentSaveCount);
- }
-
- mCanvas->restore();
-
- if (preserveMatrix) {
- mCanvas->setMatrix(savedMatrix);
- }
-
- if (preserveClip && !savedClips.empty()) {
- applyClips(savedClips);
- }
-
- mSaveStack->pop_back();
-}
-
-void SkiaCanvas::restoreToCount(int restoreCount) {
- while (mCanvas->getSaveCount() > restoreCount) {
- this->restore();
- }
-}
-
-int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
- const SkPaint* paint, SkCanvas::SaveFlags flags) {
- SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
- int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
- recordPartialSave(flags);
- return count;
-}
-
-int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
- int alpha, SkCanvas::SaveFlags flags) {
- SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
- int count = mCanvas->saveLayerAlpha(&bounds, alpha, flags | SkCanvas::kMatrixClip_SaveFlag);
- recordPartialSave(flags);
- return count;
-}
-
-// ----------------------------------------------------------------------------
-// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
-// ----------------------------------------------------------------------------
-
-void SkiaCanvas::recordPartialSave(SkCanvas::SaveFlags flags) {
- // A partial save is a save operation which doesn't capture the full canvas state.
- // (either kMatrix_SaveFlags or kClip_SaveFlag is missing).
-
- // Mask-out non canvas state bits.
- flags = static_cast<SkCanvas::SaveFlags>(flags & SkCanvas::kMatrixClip_SaveFlag);
-
- if (SkCanvas::kMatrixClip_SaveFlag == flags) {
- // not a partial save.
- return;
- }
-
- if (NULL == mSaveStack.get()) {
- mSaveStack.reset(SkNEW_ARGS(SkDeque, (sizeof(struct SaveRec), 8)));
- }
-
- SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
- // Store the save counter in the SkClipStack domain.
- // (0-based, equal to the number of save ops on the stack).
- rec->saveCount = mCanvas->getSaveCount() - 1;
- rec->saveFlags = flags;
-}
-
-void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount) {
- SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
- SkClipStack::Iter::kTop_IterStart);
- while (const SkClipStack::Element* elem = clipIterator.next()) {
- if (elem->getSaveCount() < frameSaveCount) {
- // done with the current frame.
- break;
- }
- SkASSERT(elem->getSaveCount() == frameSaveCount);
- clips.push_back(*elem);
- }
-}
-
-void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
- ClipCopier clipCopier(mCanvas);
-
- // The clip stack stores clips in device space.
- SkMatrix origMatrix = mCanvas->getTotalMatrix();
- mCanvas->resetMatrix();
-
- // We pushed the clips in reverse order.
- for (int i = clips.count() - 1; i >= 0; --i) {
- clips[i].replay(&clipCopier);
- }
-
- mCanvas->setMatrix(origMatrix);
-}
-
-// ----------------------------------------------------------------------------
-// Canvas state operations: Matrix
-// ----------------------------------------------------------------------------
-
-void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
- *outMatrix = mCanvas->getTotalMatrix();
-}
-
-void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
- mCanvas->setMatrix(matrix);
-}
-
-void SkiaCanvas::concat(const SkMatrix& matrix) {
- mCanvas->concat(matrix);
-}
-
-void SkiaCanvas::rotate(float degrees) {
- mCanvas->rotate(degrees);
-}
-
-void SkiaCanvas::scale(float sx, float sy) {
- mCanvas->scale(sx, sy);
-}
-
-void SkiaCanvas::skew(float sx, float sy) {
- mCanvas->skew(sx, sy);
-}
-
-void SkiaCanvas::translate(float dx, float dy) {
- mCanvas->translate(dx, dy);
-}
-
-// ----------------------------------------------------------------------------
-// Canvas state operations: Clips
-// ----------------------------------------------------------------------------
-
-// This function is a mirror of SkCanvas::getClipBounds except that it does
-// not outset the edge of the clip to account for anti-aliasing. There is
-// a skia bug to investigate pushing this logic into back into skia.
-// (see https://code.google.com/p/skia/issues/detail?id=1303)
-bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
- SkIRect ibounds;
- if (!mCanvas->getClipDeviceBounds(&ibounds)) {
- return false;
- }
-
- SkMatrix inverse;
- // if we can't invert the CTM, we can't return local clip bounds
- if (!mCanvas->getTotalMatrix().invert(&inverse)) {
- if (outRect) {
- outRect->setEmpty();
- }
- return false;
- }
-
- if (NULL != outRect) {
- SkRect r = SkRect::Make(ibounds);
- inverse.mapRect(outRect, r);
- }
- return true;
-}
-
-bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
- SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
- return mCanvas->quickReject(bounds);
-}
-
-bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
- return mCanvas->quickReject(path);
-}
-
-bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
- SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
- mCanvas->clipRect(rect, op);
- return mCanvas->isClipEmpty();
-}
-
-bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
- mCanvas->clipPath(*path, op);
- return mCanvas->isClipEmpty();
-}
-
-bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
- SkPath rgnPath;
- if (region->getBoundaryPath(&rgnPath)) {
- // The region is specified in device space.
- SkMatrix savedMatrix = mCanvas->getTotalMatrix();
- mCanvas->resetMatrix();
- mCanvas->clipPath(rgnPath, op);
- mCanvas->setMatrix(savedMatrix);
- } else {
- mCanvas->clipRect(SkRect::MakeEmpty(), op);
- }
- return mCanvas->isClipEmpty();
-}
-
-// ----------------------------------------------------------------------------
-// Canvas state operations: Filters
-// ----------------------------------------------------------------------------
-
-void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
- mCanvas->setDrawFilter(drawFilter);
-}
-
-// ----------------------------------------------------------------------------
-// Canvas draw operations
-// ----------------------------------------------------------------------------
-
-void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
- mCanvas->drawColor(color, mode);
-}
-
-void SkiaCanvas::drawPaint(const SkPaint& paint) {
- mCanvas->drawPaint(paint);
-}
-
-// ----------------------------------------------------------------------------
-// Canvas draw operations: Geometry
-// ----------------------------------------------------------------------------
-
-void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
- SkCanvas::PointMode mode) {
- // convert the floats into SkPoints
- count >>= 1; // now it is the number of points
- SkAutoSTMalloc<32, SkPoint> storage(count);
- SkPoint* pts = storage.get();
- for (int i = 0; i < count; i++) {
- pts[i].set(points[0], points[1]);
- points += 2;
- }
- mCanvas->drawPoints(mode, count, pts, paint);
-}
-
-
-void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
- mCanvas->drawPoint(x, y, paint);
-}
-
-void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
- this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
-}
-
-void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
- const SkPaint& paint) {
- mCanvas->drawLine(startX, startY, stopX, stopY, paint);
-}
-
-void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
- this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
-}
-
-void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
- const SkPaint& paint) {
- mCanvas->drawRectCoords(left, top, right, bottom, paint);
-
-}
-
-void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
- float rx, float ry, const SkPaint& paint) {
- SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
- mCanvas->drawRoundRect(rect, rx, ry, paint);
-}
-
-void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
- mCanvas->drawCircle(x, y, radius, paint);
-}
-
-void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
- SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
- mCanvas->drawOval(oval, paint);
-}
-
-void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
- SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
- mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
-}
-
-void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
- mCanvas->drawPath(path, paint);
-}
-
-void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
- const float* verts, const float* texs, const int* colors,
- const uint16_t* indices, int indexCount, const SkPaint& paint) {
-#ifndef SK_SCALAR_IS_FLOAT
- SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
-#endif
- const int ptCount = vertexCount >> 1;
- mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
- (SkColor*)colors, NULL, indices, indexCount, paint);
-}
-
-// ----------------------------------------------------------------------------
-// Canvas draw operations: Bitmaps
-// ----------------------------------------------------------------------------
-
-void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
- mCanvas->drawBitmap(bitmap, left, top, paint);
-}
-
-void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
- mCanvas->drawBitmapMatrix(bitmap, matrix, paint);
-}
-
-void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
- float srcRight, float srcBottom, float dstLeft, float dstTop,
- float dstRight, float dstBottom, const SkPaint* paint) {
- SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
- SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
- mCanvas->drawBitmapRectToRect(bitmap, &srcRect, dstRect, paint);
-}
-
-void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
- const float* vertices, const int* colors, const SkPaint* paint) {
-
- const int ptCount = (meshWidth + 1) * (meshHeight + 1);
- const int indexCount = meshWidth * meshHeight * 6;
-
- /* Our temp storage holds 2 or 3 arrays.
- texture points [ptCount * sizeof(SkPoint)]
- optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
- copy to convert from float to fixed
- indices [ptCount * sizeof(uint16_t)]
- */
- ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
- storageSize += indexCount * sizeof(uint16_t); // indices[]
-
-
-#ifndef SK_SCALAR_IS_FLOAT
- SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
-#endif
- SkAutoMalloc storage(storageSize);
- SkPoint* texs = (SkPoint*)storage.get();
- uint16_t* indices = (uint16_t*)(texs + ptCount);
-
- // cons up texture coordinates and indices
- {
- const SkScalar w = SkIntToScalar(bitmap.width());
- const SkScalar h = SkIntToScalar(bitmap.height());
- const SkScalar dx = w / meshWidth;
- const SkScalar dy = h / meshHeight;
-
- SkPoint* texsPtr = texs;
- SkScalar y = 0;
- for (int i = 0; i <= meshHeight; i++) {
- if (i == meshHeight) {
- y = h; // to ensure numerically we hit h exactly
- }
- SkScalar x = 0;
- for (int j = 0; j < meshWidth; j++) {
- texsPtr->set(x, y);
- texsPtr += 1;
- x += dx;
- }
- texsPtr->set(w, y);
- texsPtr += 1;
- y += dy;
- }
- SkASSERT(texsPtr - texs == ptCount);
- }
-
- // cons up indices
- {
- uint16_t* indexPtr = indices;
- int index = 0;
- for (int i = 0; i < meshHeight; i++) {
- for (int j = 0; j < meshWidth; j++) {
- // lower-left triangle
- *indexPtr++ = index;
- *indexPtr++ = index + meshWidth + 1;
- *indexPtr++ = index + meshWidth + 2;
- // upper-right triangle
- *indexPtr++ = index;
- *indexPtr++ = index + meshWidth + 2;
- *indexPtr++ = index + 1;
- // bump to the next cell
- index += 1;
- }
- // bump to the next row
- index += 1;
- }
- SkASSERT(indexPtr - indices == indexCount);
- SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
- }
-
- // double-check that we have legal indices
-#ifdef SK_DEBUG
- {
- for (int i = 0; i < indexCount; i++) {
- SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
- }
- }
-#endif
-
- // cons-up a shader for the bitmap
- SkPaint tmpPaint;
- if (paint) {
- tmpPaint = *paint;
- }
- SkShader* shader = SkShader::CreateBitmapShader(bitmap,
- SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode);
- SkSafeUnref(tmpPaint.setShader(shader));
-
- mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
- texs, (const SkColor*)colors, NULL, indices,
- indexCount, tmpPaint);
-}
-
-// ----------------------------------------------------------------------------
-// Canvas draw operations: Text
-// ----------------------------------------------------------------------------
-
-class DrawTextFunctor {
-public:
- DrawTextFunctor(const Layout& layout, SkCanvas* canvas, float x, float y, SkPaint* paint,
- uint16_t* glyphs, SkPoint* pos)
- : layout(layout), canvas(canvas), x(x), y(y), paint(paint), glyphs(glyphs),
- pos(pos) { }
-
- void operator()(size_t start, size_t end) {
- for (size_t i = start; i < end; i++) {
- glyphs[i] = layout.getGlyphId(i);
- pos[i].fX = x + layout.getX(i);
- pos[i].fY = y + layout.getY(i);
- }
- canvas->drawPosText(glyphs + start, (end - start) << 1, pos + start, *paint);
- }
-private:
- const Layout& layout;
- SkCanvas* canvas;
- float x;
- float y;
- SkPaint* paint;
- uint16_t* glyphs;
- SkPoint* pos;
-};
-
-void SkiaCanvas::drawText(const char* text, int start, int count, int contextCount,
- float x, float y, int bidiFlags, const SkPaint& paint, TypefaceImpl* typeface) {
- Layout layout;
- std::string css = MinikinUtils::setLayoutProperties(&layout, &paint, bidiFlags, typeface);
- layout.doLayout((uint16_t*)text, start, count, contextCount, css);
-
- size_t nGlyphs = layout.nGlyphs();
- uint16_t* glyphs = new uint16_t[nGlyphs];
- SkPoint* pos = new SkPoint[nGlyphs];
-
- SkPaint paintCopy(paint);
- x += MinikinUtils::xOffsetForTextAlign(&paintCopy, layout);
- paintCopy.setTextAlign(SkPaint::kLeft_Align);
- paintCopy.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
-
- DrawTextFunctor f(layout, mCanvas, x, y, &paintCopy, glyphs, pos);
- MinikinUtils::forFontRun(layout, &paintCopy, f);
- drawTextDecorations(x, y, layout.getAdvance(), paintCopy);
-
- delete[] glyphs;
- delete[] pos;
-}
-
-// Same values used by Skia
-#define kStdStrikeThru_Offset (-6.0f / 21.0f)
-#define kStdUnderline_Offset (1.0f / 9.0f)
-#define kStdUnderline_Thickness (1.0f / 18.0f)
-
-void SkiaCanvas::drawTextDecorations(float x, float y, float length, const SkPaint& paint) {
- uint32_t flags;
- SkDrawFilter* drawFilter = mCanvas->getDrawFilter();
- if (drawFilter) {
- SkPaint paintCopy(paint);
- drawFilter->filter(&paintCopy, SkDrawFilter::kText_Type);
- flags = paintCopy.getFlags();
- } else {
- flags = paint.getFlags();
- }
- if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
- SkScalar left = x;
- SkScalar right = x + length;
- float textSize = paint.getTextSize();
- float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
- if (flags & SkPaint::kUnderlineText_Flag) {
- SkScalar top = y + textSize * kStdUnderline_Offset - 0.5f * strokeWidth;
- SkScalar bottom = y + textSize * kStdUnderline_Offset + 0.5f * strokeWidth;
- mCanvas->drawRectCoords(left, top, right, bottom, paint);
- }
- if (flags & SkPaint::kStrikeThruText_Flag) {
- SkScalar top = y + textSize * kStdStrikeThru_Offset - 0.5f * strokeWidth;
- SkScalar bottom = y + textSize * kStdStrikeThru_Offset + 0.5f * strokeWidth;
- mCanvas->drawRectCoords(left, top, right, bottom, paint);
- }
- }
-}
-
-void SkiaCanvas::drawPosText(const char* text, const float* positions, int count, int posCount,
- const SkPaint& paint) {
- SkPoint* posPtr = posCount > 0 ? new SkPoint[posCount] : NULL;
- int indx;
- for (indx = 0; indx < posCount; indx++) {
- posPtr[indx].fX = positions[indx << 1];
- posPtr[indx].fY = positions[(indx << 1) + 1];
- }
-
- SkPaint paintCopy(paint);
- paintCopy.setTextEncoding(SkPaint::kUTF16_TextEncoding);
- mCanvas->drawPosText(text, count, posPtr, paintCopy);
-
- delete[] posPtr;
-}
-
-void SkiaCanvas::drawTextOnPath(const char* text, int count, const SkPath& path,
- float hOffset, float vOffset, const SkPaint& paint) {
- mCanvas->drawTextOnPathHV(text, count, path, hOffset, vOffset, paint);
-}
-
-} // namespace android