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-rw-r--r--core/jni/android_opengl_GLES10.cpp3518
1 files changed, 3518 insertions, 0 deletions
diff --git a/core/jni/android_opengl_GLES10.cpp b/core/jni/android_opengl_GLES10.cpp
new file mode 100644
index 0000000..117ff35
--- /dev/null
+++ b/core/jni/android_opengl_GLES10.cpp
@@ -0,0 +1,3518 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+#include <android_runtime/AndroidRuntime.h>
+#include <utils/misc.h>
+
+#include <assert.h>
+#include <GLES/gl.h>
+
+#include <private/opengles/gl_context.h>
+
+#define _NUM_COMPRESSED_TEXTURE_FORMATS \
+ (::android::OGLES_NUM_COMPRESSED_TEXTURE_FORMATS)
+
+static int initialized = 0;
+
+static jclass nioAccessClass;
+static jclass bufferClass;
+static jclass OOMEClass;
+static jclass UOEClass;
+static jclass IAEClass;
+static jclass AIOOBEClass;
+static jmethodID getBasePointerID;
+static jmethodID getBaseArrayID;
+static jmethodID getBaseArrayOffsetID;
+static jfieldID positionID;
+static jfieldID limitID;
+static jfieldID elementSizeShiftID;
+
+/* Cache method IDs each time the class is loaded. */
+
+static void
+nativeClassInitBuffer(JNIEnv *_env)
+{
+ jclass nioAccessClassLocal = _env->FindClass("java/nio/NIOAccess");
+ nioAccessClass = (jclass) _env->NewGlobalRef(nioAccessClassLocal);
+
+ jclass bufferClassLocal = _env->FindClass("java/nio/Buffer");
+ bufferClass = (jclass) _env->NewGlobalRef(bufferClassLocal);
+
+ getBasePointerID = _env->GetStaticMethodID(nioAccessClass,
+ "getBasePointer", "(Ljava/nio/Buffer;)J");
+ getBaseArrayID = _env->GetStaticMethodID(nioAccessClass,
+ "getBaseArray", "(Ljava/nio/Buffer;)Ljava/lang/Object;");
+ getBaseArrayOffsetID = _env->GetStaticMethodID(nioAccessClass,
+ "getBaseArrayOffset", "(Ljava/nio/Buffer;)I");
+
+ positionID = _env->GetFieldID(bufferClass, "position", "I");
+ limitID = _env->GetFieldID(bufferClass, "limit", "I");
+ elementSizeShiftID =
+ _env->GetFieldID(bufferClass, "_elementSizeShift", "I");
+}
+
+
+static void
+nativeClassInit(JNIEnv *_env, jclass glImplClass)
+{
+ nativeClassInitBuffer(_env);
+
+ jclass IAEClassLocal =
+ _env->FindClass("java/lang/IllegalArgumentException");
+ jclass OOMEClassLocal =
+ _env->FindClass("java/lang/OutOfMemoryError");
+ jclass UOEClassLocal =
+ _env->FindClass("java/lang/UnsupportedOperationException");
+ jclass AIOOBEClassLocal =
+ _env->FindClass("java/lang/ArrayIndexOutOfBoundsException");
+
+ IAEClass = (jclass) _env->NewGlobalRef(IAEClassLocal);
+ OOMEClass = (jclass) _env->NewGlobalRef(OOMEClassLocal);
+ UOEClass = (jclass) _env->NewGlobalRef(UOEClassLocal);
+ AIOOBEClass = (jclass) _env->NewGlobalRef(AIOOBEClassLocal);
+}
+
+static void *
+getPointer(JNIEnv *_env, jobject buffer, jarray *array, jint *remaining)
+{
+ jint position;
+ jint limit;
+ jint elementSizeShift;
+ jlong pointer;
+ jint offset;
+ void *data;
+
+ position = _env->GetIntField(buffer, positionID);
+ limit = _env->GetIntField(buffer, limitID);
+ elementSizeShift = _env->GetIntField(buffer, elementSizeShiftID);
+ *remaining = (limit - position) << elementSizeShift;
+ pointer = _env->CallStaticLongMethod(nioAccessClass,
+ getBasePointerID, buffer);
+ if (pointer != 0L) {
+ *array = NULL;
+ return (void *) (jint) pointer;
+ }
+
+ *array = (jarray) _env->CallStaticObjectMethod(nioAccessClass,
+ getBaseArrayID, buffer);
+ offset = _env->CallStaticIntMethod(nioAccessClass,
+ getBaseArrayOffsetID, buffer);
+ data = _env->GetPrimitiveArrayCritical(*array, (jboolean *) 0);
+
+ return (void *) ((char *) data + offset);
+}
+
+
+static void
+releasePointer(JNIEnv *_env, jarray array, void *data, jboolean commit)
+{
+ _env->ReleasePrimitiveArrayCritical(array, data,
+ commit ? 0 : JNI_ABORT);
+}
+
+// --------------------------------------------------------------------------
+
+/* void glActiveTexture ( GLenum texture ) */
+static void
+android_glActiveTexture__I
+ (JNIEnv *_env, jobject _this, jint texture) {
+ glActiveTexture(
+ (GLenum)texture
+ );
+}
+
+/* void glAlphaFunc ( GLenum func, GLclampf ref ) */
+static void
+android_glAlphaFunc__IF
+ (JNIEnv *_env, jobject _this, jint func, jfloat ref) {
+ glAlphaFunc(
+ (GLenum)func,
+ (GLclampf)ref
+ );
+}
+
+/* void glAlphaFuncx ( GLenum func, GLclampx ref ) */
+static void
+android_glAlphaFuncx__II
+ (JNIEnv *_env, jobject _this, jint func, jint ref) {
+ glAlphaFuncx(
+ (GLenum)func,
+ (GLclampx)ref
+ );
+}
+
+/* void glBindTexture ( GLenum target, GLuint texture ) */
+static void
+android_glBindTexture__II
+ (JNIEnv *_env, jobject _this, jint target, jint texture) {
+ glBindTexture(
+ (GLenum)target,
+ (GLuint)texture
+ );
+}
+
+/* void glBlendFunc ( GLenum sfactor, GLenum dfactor ) */
+static void
+android_glBlendFunc__II
+ (JNIEnv *_env, jobject _this, jint sfactor, jint dfactor) {
+ glBlendFunc(
+ (GLenum)sfactor,
+ (GLenum)dfactor
+ );
+}
+
+/* void glClear ( GLbitfield mask ) */
+static void
+android_glClear__I
+ (JNIEnv *_env, jobject _this, jint mask) {
+ glClear(
+ (GLbitfield)mask
+ );
+}
+
+/* void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */
+static void
+android_glClearColor__FFFF
+ (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) {
+ glClearColor(
+ (GLclampf)red,
+ (GLclampf)green,
+ (GLclampf)blue,
+ (GLclampf)alpha
+ );
+}
+
+/* void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) */
+static void
+android_glClearColorx__IIII
+ (JNIEnv *_env, jobject _this, jint red, jint green, jint blue, jint alpha) {
+ glClearColorx(
+ (GLclampx)red,
+ (GLclampx)green,
+ (GLclampx)blue,
+ (GLclampx)alpha
+ );
+}
+
+/* void glClearDepthf ( GLclampf depth ) */
+static void
+android_glClearDepthf__F
+ (JNIEnv *_env, jobject _this, jfloat depth) {
+ glClearDepthf(
+ (GLclampf)depth
+ );
+}
+
+/* void glClearDepthx ( GLclampx depth ) */
+static void
+android_glClearDepthx__I
+ (JNIEnv *_env, jobject _this, jint depth) {
+ glClearDepthx(
+ (GLclampx)depth
+ );
+}
+
+/* void glClearStencil ( GLint s ) */
+static void
+android_glClearStencil__I
+ (JNIEnv *_env, jobject _this, jint s) {
+ glClearStencil(
+ (GLint)s
+ );
+}
+
+/* void glClientActiveTexture ( GLenum texture ) */
+static void
+android_glClientActiveTexture__I
+ (JNIEnv *_env, jobject _this, jint texture) {
+ glClientActiveTexture(
+ (GLenum)texture
+ );
+}
+
+/* void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) */
+static void
+android_glColor4f__FFFF
+ (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) {
+ glColor4f(
+ (GLfloat)red,
+ (GLfloat)green,
+ (GLfloat)blue,
+ (GLfloat)alpha
+ );
+}
+
+/* void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) */
+static void
+android_glColor4x__IIII
+ (JNIEnv *_env, jobject _this, jint red, jint green, jint blue, jint alpha) {
+ glColor4x(
+ (GLfixed)red,
+ (GLfixed)green,
+ (GLfixed)blue,
+ (GLfixed)alpha
+ );
+}
+
+/* void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) */
+static void
+android_glColorMask__ZZZZ
+ (JNIEnv *_env, jobject _this, jboolean red, jboolean green, jboolean blue, jboolean alpha) {
+ glColorMask(
+ (GLboolean)red,
+ (GLboolean)green,
+ (GLboolean)blue,
+ (GLboolean)alpha
+ );
+}
+
+/* void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) */
+static void
+android_glColorPointerBounds__IIILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint size, jint type, jint stride, jobject pointer_buf, jint remaining) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pointer = (GLvoid *) 0;
+
+ pointer = (GLvoid *)getPointer(_env, pointer_buf, &_array, &_remaining);
+ glColorPointerBounds(
+ (GLint)size,
+ (GLenum)type,
+ (GLsizei)stride,
+ (GLvoid *)pointer,
+ (GLsizei)remaining
+ );
+ if (_array) {
+ releasePointer(_env, _array, pointer, JNI_FALSE);
+ }
+}
+
+/* void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) */
+static void
+android_glCompressedTexImage2D__IIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint width, jint height, jint border, jint imageSize, jobject data_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *data = (GLvoid *) 0;
+
+ data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining);
+ glCompressedTexImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLenum)internalformat,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLint)border,
+ (GLsizei)imageSize,
+ (GLvoid *)data
+ );
+ if (_array) {
+ releasePointer(_env, _array, data, JNI_FALSE);
+ }
+}
+
+/* void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) */
+static void
+android_glCompressedTexSubImage2D__IIIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint width, jint height, jint format, jint imageSize, jobject data_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *data = (GLvoid *) 0;
+
+ data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining);
+ glCompressedTexSubImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)xoffset,
+ (GLint)yoffset,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLenum)format,
+ (GLsizei)imageSize,
+ (GLvoid *)data
+ );
+ if (_array) {
+ releasePointer(_env, _array, data, JNI_FALSE);
+ }
+}
+
+/* void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) */
+static void
+android_glCopyTexImage2D__IIIIIIII
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint x, jint y, jint width, jint height, jint border) {
+ glCopyTexImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLenum)internalformat,
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLint)border
+ );
+}
+
+/* void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) */
+static void
+android_glCopyTexSubImage2D__IIIIIIII
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint x, jint y, jint width, jint height) {
+ glCopyTexSubImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)xoffset,
+ (GLint)yoffset,
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height
+ );
+}
+
+/* void glCullFace ( GLenum mode ) */
+static void
+android_glCullFace__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ glCullFace(
+ (GLenum)mode
+ );
+}
+
+/* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */
+static void
+android_glDeleteTextures__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray textures_ref, jint offset) {
+ GLuint *textures_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ if (!textures_ref) {
+ _env->ThrowNew(IAEClass, "textures == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(textures_ref) - offset;
+ if (_remaining < n) {
+ _env->ThrowNew(IAEClass, "length - offset < n");
+ goto exit;
+ }
+ textures_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(textures_ref, (jboolean *)0);
+ textures = textures_base + offset;
+
+ glDeleteTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (textures_base) {
+ _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */
+static void
+android_glDeleteTextures__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject textures_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining);
+ if (_remaining < n) {
+ _env->ThrowNew(IAEClass, "remaining() < n");
+ goto exit;
+ }
+ glDeleteTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, textures, JNI_FALSE);
+ }
+}
+
+/* void glDepthFunc ( GLenum func ) */
+static void
+android_glDepthFunc__I
+ (JNIEnv *_env, jobject _this, jint func) {
+ glDepthFunc(
+ (GLenum)func
+ );
+}
+
+/* void glDepthMask ( GLboolean flag ) */
+static void
+android_glDepthMask__Z
+ (JNIEnv *_env, jobject _this, jboolean flag) {
+ glDepthMask(
+ (GLboolean)flag
+ );
+}
+
+/* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */
+static void
+android_glDepthRangef__FF
+ (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) {
+ glDepthRangef(
+ (GLclampf)zNear,
+ (GLclampf)zFar
+ );
+}
+
+/* void glDepthRangex ( GLclampx zNear, GLclampx zFar ) */
+static void
+android_glDepthRangex__II
+ (JNIEnv *_env, jobject _this, jint zNear, jint zFar) {
+ glDepthRangex(
+ (GLclampx)zNear,
+ (GLclampx)zFar
+ );
+}
+
+/* void glDisable ( GLenum cap ) */
+static void
+android_glDisable__I
+ (JNIEnv *_env, jobject _this, jint cap) {
+ glDisable(
+ (GLenum)cap
+ );
+}
+
+/* void glDisableClientState ( GLenum array ) */
+static void
+android_glDisableClientState__I
+ (JNIEnv *_env, jobject _this, jint array) {
+ glDisableClientState(
+ (GLenum)array
+ );
+}
+
+/* void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) */
+static void
+android_glDrawArrays__III
+ (JNIEnv *_env, jobject _this, jint mode, jint first, jint count) {
+ glDrawArrays(
+ (GLenum)mode,
+ (GLint)first,
+ (GLsizei)count
+ );
+}
+
+/* void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) */
+static void
+android_glDrawElements__IIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint mode, jint count, jint type, jobject indices_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *indices = (GLvoid *) 0;
+
+ indices = (GLvoid *)getPointer(_env, indices_buf, &_array, &_remaining);
+ if (_remaining < count) {
+ _env->ThrowNew(AIOOBEClass, "remaining() < count");
+ goto exit;
+ }
+ glDrawElements(
+ (GLenum)mode,
+ (GLsizei)count,
+ (GLenum)type,
+ (GLvoid *)indices
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, indices, JNI_FALSE);
+ }
+}
+
+/* void glEnable ( GLenum cap ) */
+static void
+android_glEnable__I
+ (JNIEnv *_env, jobject _this, jint cap) {
+ glEnable(
+ (GLenum)cap
+ );
+}
+
+/* void glEnableClientState ( GLenum array ) */
+static void
+android_glEnableClientState__I
+ (JNIEnv *_env, jobject _this, jint array) {
+ glEnableClientState(
+ (GLenum)array
+ );
+}
+
+/* void glFinish ( void ) */
+static void
+android_glFinish__
+ (JNIEnv *_env, jobject _this) {
+ glFinish();
+}
+
+/* void glFlush ( void ) */
+static void
+android_glFlush__
+ (JNIEnv *_env, jobject _this) {
+ glFlush();
+}
+
+/* void glFogf ( GLenum pname, GLfloat param ) */
+static void
+android_glFogf__IF
+ (JNIEnv *_env, jobject _this, jint pname, jfloat param) {
+ glFogf(
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glFogfv ( GLenum pname, const GLfloat *params ) */
+static void
+android_glFogfv__I_3FI
+ (JNIEnv *_env, jobject _this, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+ _needed = 1;
+ break;
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glFogfv(
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glFogfv ( GLenum pname, const GLfloat *params ) */
+static void
+android_glFogfv__ILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+ _needed = 1;
+ break;
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glFogfv(
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glFogx ( GLenum pname, GLfixed param ) */
+static void
+android_glFogx__II
+ (JNIEnv *_env, jobject _this, jint pname, jint param) {
+ glFogx(
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glFogxv ( GLenum pname, const GLfixed *params ) */
+static void
+android_glFogxv__I_3II
+ (JNIEnv *_env, jobject _this, jint pname, jintArray params_ref, jint offset) {
+ GLfixed *params_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+ _needed = 1;
+ break;
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glFogxv(
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glFogxv ( GLenum pname, const GLfixed *params ) */
+static void
+android_glFogxv__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ params = (GLfixed *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+ _needed = 1;
+ break;
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glFogxv(
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glFrontFace ( GLenum mode ) */
+static void
+android_glFrontFace__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ glFrontFace(
+ (GLenum)mode
+ );
+}
+
+/* void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) */
+static void
+android_glFrustumf__FFFFFF
+ (JNIEnv *_env, jobject _this, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) {
+ glFrustumf(
+ (GLfloat)left,
+ (GLfloat)right,
+ (GLfloat)bottom,
+ (GLfloat)top,
+ (GLfloat)zNear,
+ (GLfloat)zFar
+ );
+}
+
+/* void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) */
+static void
+android_glFrustumx__IIIIII
+ (JNIEnv *_env, jobject _this, jint left, jint right, jint bottom, jint top, jint zNear, jint zFar) {
+ glFrustumx(
+ (GLfixed)left,
+ (GLfixed)right,
+ (GLfixed)bottom,
+ (GLfixed)top,
+ (GLfixed)zNear,
+ (GLfixed)zFar
+ );
+}
+
+/* void glGenTextures ( GLsizei n, GLuint *textures ) */
+static void
+android_glGenTextures__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray textures_ref, jint offset) {
+ jint _exception = 0;
+ GLuint *textures_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ if (!textures_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "textures == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(textures_ref) - offset;
+ if (_remaining < n) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length - offset < n");
+ goto exit;
+ }
+ textures_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(textures_ref, (jboolean *)0);
+ textures = textures_base + offset;
+
+ glGenTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (textures_base) {
+ _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGenTextures ( GLsizei n, GLuint *textures ) */
+static void
+android_glGenTextures__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject textures_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining);
+ if (_remaining < n) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "remaining() < n");
+ goto exit;
+ }
+ glGenTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, textures, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* GLenum glGetError ( void ) */
+static jint
+android_glGetError__
+ (JNIEnv *_env, jobject _this) {
+ GLenum _returnValue;
+ _returnValue = glGetError();
+ return _returnValue;
+}
+
+/* void glGetIntegerv ( GLenum pname, GLint *params ) */
+static void
+android_glGetIntegerv__I_3II
+ (JNIEnv *_env, jobject _this, jint pname, jintArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_ALPHA_BITS)
+ case GL_ALPHA_BITS:
+#endif // defined(GL_ALPHA_BITS)
+#if defined(GL_ALPHA_TEST_FUNC)
+ case GL_ALPHA_TEST_FUNC:
+#endif // defined(GL_ALPHA_TEST_FUNC)
+#if defined(GL_ALPHA_TEST_REF)
+ case GL_ALPHA_TEST_REF:
+#endif // defined(GL_ALPHA_TEST_REF)
+#if defined(GL_BLEND_DST)
+ case GL_BLEND_DST:
+#endif // defined(GL_BLEND_DST)
+#if defined(GL_BLUE_BITS)
+ case GL_BLUE_BITS:
+#endif // defined(GL_BLUE_BITS)
+#if defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+#if defined(GL_COLOR_ARRAY_SIZE)
+ case GL_COLOR_ARRAY_SIZE:
+#endif // defined(GL_COLOR_ARRAY_SIZE)
+#if defined(GL_COLOR_ARRAY_STRIDE)
+ case GL_COLOR_ARRAY_STRIDE:
+#endif // defined(GL_COLOR_ARRAY_STRIDE)
+#if defined(GL_COLOR_ARRAY_TYPE)
+ case GL_COLOR_ARRAY_TYPE:
+#endif // defined(GL_COLOR_ARRAY_TYPE)
+#if defined(GL_CULL_FACE)
+ case GL_CULL_FACE:
+#endif // defined(GL_CULL_FACE)
+#if defined(GL_DEPTH_BITS)
+ case GL_DEPTH_BITS:
+#endif // defined(GL_DEPTH_BITS)
+#if defined(GL_DEPTH_CLEAR_VALUE)
+ case GL_DEPTH_CLEAR_VALUE:
+#endif // defined(GL_DEPTH_CLEAR_VALUE)
+#if defined(GL_DEPTH_FUNC)
+ case GL_DEPTH_FUNC:
+#endif // defined(GL_DEPTH_FUNC)
+#if defined(GL_DEPTH_WRITEMASK)
+ case GL_DEPTH_WRITEMASK:
+#endif // defined(GL_DEPTH_WRITEMASK)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FRONT_FACE)
+ case GL_FRONT_FACE:
+#endif // defined(GL_FRONT_FACE)
+#if defined(GL_GREEN_BITS)
+ case GL_GREEN_BITS:
+#endif // defined(GL_GREEN_BITS)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+#if defined(GL_LINE_SMOOTH_HINT)
+ case GL_LINE_SMOOTH_HINT:
+#endif // defined(GL_LINE_SMOOTH_HINT)
+#if defined(GL_LINE_WIDTH)
+ case GL_LINE_WIDTH:
+#endif // defined(GL_LINE_WIDTH)
+#if defined(GL_LOGIC_OP_MODE)
+ case GL_LOGIC_OP_MODE:
+#endif // defined(GL_LOGIC_OP_MODE)
+#if defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+ case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+ case GL_MATRIX_INDEX_ARRAY_SIZE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+ case GL_MATRIX_INDEX_ARRAY_TYPE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+#if defined(GL_MATRIX_MODE)
+ case GL_MATRIX_MODE:
+#endif // defined(GL_MATRIX_MODE)
+#if defined(GL_MAX_CLIP_PLANES)
+ case GL_MAX_CLIP_PLANES:
+#endif // defined(GL_MAX_CLIP_PLANES)
+#if defined(GL_MAX_ELEMENTS_INDICES)
+ case GL_MAX_ELEMENTS_INDICES:
+#endif // defined(GL_MAX_ELEMENTS_INDICES)
+#if defined(GL_MAX_ELEMENTS_VERTICES)
+ case GL_MAX_ELEMENTS_VERTICES:
+#endif // defined(GL_MAX_ELEMENTS_VERTICES)
+#if defined(GL_MAX_LIGHTS)
+ case GL_MAX_LIGHTS:
+#endif // defined(GL_MAX_LIGHTS)
+#if defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+#if defined(GL_MAX_PALETTE_MATRICES_OES)
+ case GL_MAX_PALETTE_MATRICES_OES:
+#endif // defined(GL_MAX_PALETTE_MATRICES_OES)
+#if defined(GL_MAX_PROJECTION_STACK_DEPTH)
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_MAX_PROJECTION_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_SIZE)
+ case GL_MAX_TEXTURE_SIZE:
+#endif // defined(GL_MAX_TEXTURE_SIZE)
+#if defined(GL_MAX_TEXTURE_STACK_DEPTH)
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_MAX_TEXTURE_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_UNITS)
+ case GL_MAX_TEXTURE_UNITS:
+#endif // defined(GL_MAX_TEXTURE_UNITS)
+#if defined(GL_MAX_VERTEX_UNITS_OES)
+ case GL_MAX_VERTEX_UNITS_OES:
+#endif // defined(GL_MAX_VERTEX_UNITS_OES)
+#if defined(GL_MODELVIEW_STACK_DEPTH)
+ case GL_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MODELVIEW_STACK_DEPTH)
+#if defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+ case GL_NORMAL_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+#if defined(GL_NORMAL_ARRAY_STRIDE)
+ case GL_NORMAL_ARRAY_STRIDE:
+#endif // defined(GL_NORMAL_ARRAY_STRIDE)
+#if defined(GL_NORMAL_ARRAY_TYPE)
+ case GL_NORMAL_ARRAY_TYPE:
+#endif // defined(GL_NORMAL_ARRAY_TYPE)
+#if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+#if defined(GL_PACK_ALIGNMENT)
+ case GL_PACK_ALIGNMENT:
+#endif // defined(GL_PACK_ALIGNMENT)
+#if defined(GL_PERSPECTIVE_CORRECTION_HINT)
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+#endif // defined(GL_PERSPECTIVE_CORRECTION_HINT)
+#if defined(GL_POINT_SIZE)
+ case GL_POINT_SIZE:
+#endif // defined(GL_POINT_SIZE)
+#if defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+ case GL_POINT_SIZE_ARRAY_STRIDE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+#if defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+ case GL_POINT_SIZE_ARRAY_TYPE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+#if defined(GL_POINT_SMOOTH_HINT)
+ case GL_POINT_SMOOTH_HINT:
+#endif // defined(GL_POINT_SMOOTH_HINT)
+#if defined(GL_POLYGON_OFFSET_FACTOR)
+ case GL_POLYGON_OFFSET_FACTOR:
+#endif // defined(GL_POLYGON_OFFSET_FACTOR)
+#if defined(GL_POLYGON_OFFSET_UNITS)
+ case GL_POLYGON_OFFSET_UNITS:
+#endif // defined(GL_POLYGON_OFFSET_UNITS)
+#if defined(GL_PROJECTION_STACK_DEPTH)
+ case GL_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_PROJECTION_STACK_DEPTH)
+#if defined(GL_RED_BITS)
+ case GL_RED_BITS:
+#endif // defined(GL_RED_BITS)
+#if defined(GL_SHADE_MODEL)
+ case GL_SHADE_MODEL:
+#endif // defined(GL_SHADE_MODEL)
+#if defined(GL_STENCIL_BITS)
+ case GL_STENCIL_BITS:
+#endif // defined(GL_STENCIL_BITS)
+#if defined(GL_STENCIL_CLEAR_VALUE)
+ case GL_STENCIL_CLEAR_VALUE:
+#endif // defined(GL_STENCIL_CLEAR_VALUE)
+#if defined(GL_STENCIL_FAIL)
+ case GL_STENCIL_FAIL:
+#endif // defined(GL_STENCIL_FAIL)
+#if defined(GL_STENCIL_FUNC)
+ case GL_STENCIL_FUNC:
+#endif // defined(GL_STENCIL_FUNC)
+#if defined(GL_STENCIL_PASS_DEPTH_FAIL)
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+#endif // defined(GL_STENCIL_PASS_DEPTH_FAIL)
+#if defined(GL_STENCIL_PASS_DEPTH_PASS)
+ case GL_STENCIL_PASS_DEPTH_PASS:
+#endif // defined(GL_STENCIL_PASS_DEPTH_PASS)
+#if defined(GL_STENCIL_REF)
+ case GL_STENCIL_REF:
+#endif // defined(GL_STENCIL_REF)
+#if defined(GL_STENCIL_VALUE_MASK)
+ case GL_STENCIL_VALUE_MASK:
+#endif // defined(GL_STENCIL_VALUE_MASK)
+#if defined(GL_STENCIL_WRITEMASK)
+ case GL_STENCIL_WRITEMASK:
+#endif // defined(GL_STENCIL_WRITEMASK)
+#if defined(GL_SUBPIXEL_BITS)
+ case GL_SUBPIXEL_BITS:
+#endif // defined(GL_SUBPIXEL_BITS)
+#if defined(GL_TEXTURE_BINDING_2D)
+ case GL_TEXTURE_BINDING_2D:
+#endif // defined(GL_TEXTURE_BINDING_2D)
+#if defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+#if defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+#if defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+#if defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+#if defined(GL_TEXTURE_STACK_DEPTH)
+ case GL_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_TEXTURE_STACK_DEPTH)
+#if defined(GL_UNPACK_ALIGNMENT)
+ case GL_UNPACK_ALIGNMENT:
+#endif // defined(GL_UNPACK_ALIGNMENT)
+#if defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+#if defined(GL_VERTEX_ARRAY_SIZE)
+ case GL_VERTEX_ARRAY_SIZE:
+#endif // defined(GL_VERTEX_ARRAY_SIZE)
+#if defined(GL_VERTEX_ARRAY_STRIDE)
+ case GL_VERTEX_ARRAY_STRIDE:
+#endif // defined(GL_VERTEX_ARRAY_STRIDE)
+#if defined(GL_VERTEX_ARRAY_TYPE)
+ case GL_VERTEX_ARRAY_TYPE:
+#endif // defined(GL_VERTEX_ARRAY_TYPE)
+#if defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+ case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_WEIGHT_ARRAY_SIZE_OES)
+ case GL_WEIGHT_ARRAY_SIZE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_SIZE_OES)
+#if defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+ case GL_WEIGHT_ARRAY_STRIDE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+#if defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ case GL_WEIGHT_ARRAY_TYPE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ _needed = 1;
+ break;
+#if defined(GL_ALIASED_POINT_SIZE_RANGE)
+ case GL_ALIASED_POINT_SIZE_RANGE:
+#endif // defined(GL_ALIASED_POINT_SIZE_RANGE)
+#if defined(GL_ALIASED_LINE_WIDTH_RANGE)
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+#endif // defined(GL_ALIASED_LINE_WIDTH_RANGE)
+#if defined(GL_DEPTH_RANGE)
+ case GL_DEPTH_RANGE:
+#endif // defined(GL_DEPTH_RANGE)
+#if defined(GL_MAX_VIEWPORT_DIMS)
+ case GL_MAX_VIEWPORT_DIMS:
+#endif // defined(GL_MAX_VIEWPORT_DIMS)
+#if defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+ case GL_SMOOTH_LINE_WIDTH_RANGE:
+#endif // defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+#if defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+#endif // defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ _needed = 2;
+ break;
+#if defined(GL_COLOR_CLEAR_VALUE)
+ case GL_COLOR_CLEAR_VALUE:
+#endif // defined(GL_COLOR_CLEAR_VALUE)
+#if defined(GL_COLOR_WRITEMASK)
+ case GL_COLOR_WRITEMASK:
+#endif // defined(GL_COLOR_WRITEMASK)
+#if defined(GL_SCISSOR_BOX)
+ case GL_SCISSOR_BOX:
+#endif // defined(GL_SCISSOR_BOX)
+#if defined(GL_VIEWPORT)
+ case GL_VIEWPORT:
+#endif // defined(GL_VIEWPORT)
+ _needed = 4;
+ break;
+#if defined(GL_MODELVIEW_MATRIX)
+ case GL_MODELVIEW_MATRIX:
+#endif // defined(GL_MODELVIEW_MATRIX)
+#if defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_PROJECTION_MATRIX)
+ case GL_PROJECTION_MATRIX:
+#endif // defined(GL_PROJECTION_MATRIX)
+#if defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_TEXTURE_MATRIX)
+ case GL_TEXTURE_MATRIX:
+#endif // defined(GL_TEXTURE_MATRIX)
+#if defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ _needed = 16;
+ break;
+#if defined(GL_COMPRESSED_TEXTURE_FORMATS)
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_COMPRESSED_TEXTURE_FORMATS)
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = _NUM_COMPRESSED_TEXTURE_FORMATS;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetIntegerv(
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetIntegerv ( GLenum pname, GLint *params ) */
+static void
+android_glGetIntegerv__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_ALPHA_BITS)
+ case GL_ALPHA_BITS:
+#endif // defined(GL_ALPHA_BITS)
+#if defined(GL_ALPHA_TEST_FUNC)
+ case GL_ALPHA_TEST_FUNC:
+#endif // defined(GL_ALPHA_TEST_FUNC)
+#if defined(GL_ALPHA_TEST_REF)
+ case GL_ALPHA_TEST_REF:
+#endif // defined(GL_ALPHA_TEST_REF)
+#if defined(GL_BLEND_DST)
+ case GL_BLEND_DST:
+#endif // defined(GL_BLEND_DST)
+#if defined(GL_BLUE_BITS)
+ case GL_BLUE_BITS:
+#endif // defined(GL_BLUE_BITS)
+#if defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+#if defined(GL_COLOR_ARRAY_SIZE)
+ case GL_COLOR_ARRAY_SIZE:
+#endif // defined(GL_COLOR_ARRAY_SIZE)
+#if defined(GL_COLOR_ARRAY_STRIDE)
+ case GL_COLOR_ARRAY_STRIDE:
+#endif // defined(GL_COLOR_ARRAY_STRIDE)
+#if defined(GL_COLOR_ARRAY_TYPE)
+ case GL_COLOR_ARRAY_TYPE:
+#endif // defined(GL_COLOR_ARRAY_TYPE)
+#if defined(GL_CULL_FACE)
+ case GL_CULL_FACE:
+#endif // defined(GL_CULL_FACE)
+#if defined(GL_DEPTH_BITS)
+ case GL_DEPTH_BITS:
+#endif // defined(GL_DEPTH_BITS)
+#if defined(GL_DEPTH_CLEAR_VALUE)
+ case GL_DEPTH_CLEAR_VALUE:
+#endif // defined(GL_DEPTH_CLEAR_VALUE)
+#if defined(GL_DEPTH_FUNC)
+ case GL_DEPTH_FUNC:
+#endif // defined(GL_DEPTH_FUNC)
+#if defined(GL_DEPTH_WRITEMASK)
+ case GL_DEPTH_WRITEMASK:
+#endif // defined(GL_DEPTH_WRITEMASK)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FRONT_FACE)
+ case GL_FRONT_FACE:
+#endif // defined(GL_FRONT_FACE)
+#if defined(GL_GREEN_BITS)
+ case GL_GREEN_BITS:
+#endif // defined(GL_GREEN_BITS)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+#if defined(GL_LINE_SMOOTH_HINT)
+ case GL_LINE_SMOOTH_HINT:
+#endif // defined(GL_LINE_SMOOTH_HINT)
+#if defined(GL_LINE_WIDTH)
+ case GL_LINE_WIDTH:
+#endif // defined(GL_LINE_WIDTH)
+#if defined(GL_LOGIC_OP_MODE)
+ case GL_LOGIC_OP_MODE:
+#endif // defined(GL_LOGIC_OP_MODE)
+#if defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+ case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+ case GL_MATRIX_INDEX_ARRAY_SIZE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+ case GL_MATRIX_INDEX_ARRAY_TYPE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+#if defined(GL_MATRIX_MODE)
+ case GL_MATRIX_MODE:
+#endif // defined(GL_MATRIX_MODE)
+#if defined(GL_MAX_CLIP_PLANES)
+ case GL_MAX_CLIP_PLANES:
+#endif // defined(GL_MAX_CLIP_PLANES)
+#if defined(GL_MAX_ELEMENTS_INDICES)
+ case GL_MAX_ELEMENTS_INDICES:
+#endif // defined(GL_MAX_ELEMENTS_INDICES)
+#if defined(GL_MAX_ELEMENTS_VERTICES)
+ case GL_MAX_ELEMENTS_VERTICES:
+#endif // defined(GL_MAX_ELEMENTS_VERTICES)
+#if defined(GL_MAX_LIGHTS)
+ case GL_MAX_LIGHTS:
+#endif // defined(GL_MAX_LIGHTS)
+#if defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+#if defined(GL_MAX_PALETTE_MATRICES_OES)
+ case GL_MAX_PALETTE_MATRICES_OES:
+#endif // defined(GL_MAX_PALETTE_MATRICES_OES)
+#if defined(GL_MAX_PROJECTION_STACK_DEPTH)
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_MAX_PROJECTION_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_SIZE)
+ case GL_MAX_TEXTURE_SIZE:
+#endif // defined(GL_MAX_TEXTURE_SIZE)
+#if defined(GL_MAX_TEXTURE_STACK_DEPTH)
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_MAX_TEXTURE_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_UNITS)
+ case GL_MAX_TEXTURE_UNITS:
+#endif // defined(GL_MAX_TEXTURE_UNITS)
+#if defined(GL_MAX_VERTEX_UNITS_OES)
+ case GL_MAX_VERTEX_UNITS_OES:
+#endif // defined(GL_MAX_VERTEX_UNITS_OES)
+#if defined(GL_MODELVIEW_STACK_DEPTH)
+ case GL_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MODELVIEW_STACK_DEPTH)
+#if defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+ case GL_NORMAL_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+#if defined(GL_NORMAL_ARRAY_STRIDE)
+ case GL_NORMAL_ARRAY_STRIDE:
+#endif // defined(GL_NORMAL_ARRAY_STRIDE)
+#if defined(GL_NORMAL_ARRAY_TYPE)
+ case GL_NORMAL_ARRAY_TYPE:
+#endif // defined(GL_NORMAL_ARRAY_TYPE)
+#if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+#if defined(GL_PACK_ALIGNMENT)
+ case GL_PACK_ALIGNMENT:
+#endif // defined(GL_PACK_ALIGNMENT)
+#if defined(GL_PERSPECTIVE_CORRECTION_HINT)
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+#endif // defined(GL_PERSPECTIVE_CORRECTION_HINT)
+#if defined(GL_POINT_SIZE)
+ case GL_POINT_SIZE:
+#endif // defined(GL_POINT_SIZE)
+#if defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+ case GL_POINT_SIZE_ARRAY_STRIDE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+#if defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+ case GL_POINT_SIZE_ARRAY_TYPE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+#if defined(GL_POINT_SMOOTH_HINT)
+ case GL_POINT_SMOOTH_HINT:
+#endif // defined(GL_POINT_SMOOTH_HINT)
+#if defined(GL_POLYGON_OFFSET_FACTOR)
+ case GL_POLYGON_OFFSET_FACTOR:
+#endif // defined(GL_POLYGON_OFFSET_FACTOR)
+#if defined(GL_POLYGON_OFFSET_UNITS)
+ case GL_POLYGON_OFFSET_UNITS:
+#endif // defined(GL_POLYGON_OFFSET_UNITS)
+#if defined(GL_PROJECTION_STACK_DEPTH)
+ case GL_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_PROJECTION_STACK_DEPTH)
+#if defined(GL_RED_BITS)
+ case GL_RED_BITS:
+#endif // defined(GL_RED_BITS)
+#if defined(GL_SHADE_MODEL)
+ case GL_SHADE_MODEL:
+#endif // defined(GL_SHADE_MODEL)
+#if defined(GL_STENCIL_BITS)
+ case GL_STENCIL_BITS:
+#endif // defined(GL_STENCIL_BITS)
+#if defined(GL_STENCIL_CLEAR_VALUE)
+ case GL_STENCIL_CLEAR_VALUE:
+#endif // defined(GL_STENCIL_CLEAR_VALUE)
+#if defined(GL_STENCIL_FAIL)
+ case GL_STENCIL_FAIL:
+#endif // defined(GL_STENCIL_FAIL)
+#if defined(GL_STENCIL_FUNC)
+ case GL_STENCIL_FUNC:
+#endif // defined(GL_STENCIL_FUNC)
+#if defined(GL_STENCIL_PASS_DEPTH_FAIL)
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+#endif // defined(GL_STENCIL_PASS_DEPTH_FAIL)
+#if defined(GL_STENCIL_PASS_DEPTH_PASS)
+ case GL_STENCIL_PASS_DEPTH_PASS:
+#endif // defined(GL_STENCIL_PASS_DEPTH_PASS)
+#if defined(GL_STENCIL_REF)
+ case GL_STENCIL_REF:
+#endif // defined(GL_STENCIL_REF)
+#if defined(GL_STENCIL_VALUE_MASK)
+ case GL_STENCIL_VALUE_MASK:
+#endif // defined(GL_STENCIL_VALUE_MASK)
+#if defined(GL_STENCIL_WRITEMASK)
+ case GL_STENCIL_WRITEMASK:
+#endif // defined(GL_STENCIL_WRITEMASK)
+#if defined(GL_SUBPIXEL_BITS)
+ case GL_SUBPIXEL_BITS:
+#endif // defined(GL_SUBPIXEL_BITS)
+#if defined(GL_TEXTURE_BINDING_2D)
+ case GL_TEXTURE_BINDING_2D:
+#endif // defined(GL_TEXTURE_BINDING_2D)
+#if defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+#if defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+#if defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+#if defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+#if defined(GL_TEXTURE_STACK_DEPTH)
+ case GL_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_TEXTURE_STACK_DEPTH)
+#if defined(GL_UNPACK_ALIGNMENT)
+ case GL_UNPACK_ALIGNMENT:
+#endif // defined(GL_UNPACK_ALIGNMENT)
+#if defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+#if defined(GL_VERTEX_ARRAY_SIZE)
+ case GL_VERTEX_ARRAY_SIZE:
+#endif // defined(GL_VERTEX_ARRAY_SIZE)
+#if defined(GL_VERTEX_ARRAY_STRIDE)
+ case GL_VERTEX_ARRAY_STRIDE:
+#endif // defined(GL_VERTEX_ARRAY_STRIDE)
+#if defined(GL_VERTEX_ARRAY_TYPE)
+ case GL_VERTEX_ARRAY_TYPE:
+#endif // defined(GL_VERTEX_ARRAY_TYPE)
+#if defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+ case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_WEIGHT_ARRAY_SIZE_OES)
+ case GL_WEIGHT_ARRAY_SIZE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_SIZE_OES)
+#if defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+ case GL_WEIGHT_ARRAY_STRIDE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+#if defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ case GL_WEIGHT_ARRAY_TYPE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ _needed = 1;
+ break;
+#if defined(GL_ALIASED_POINT_SIZE_RANGE)
+ case GL_ALIASED_POINT_SIZE_RANGE:
+#endif // defined(GL_ALIASED_POINT_SIZE_RANGE)
+#if defined(GL_ALIASED_LINE_WIDTH_RANGE)
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+#endif // defined(GL_ALIASED_LINE_WIDTH_RANGE)
+#if defined(GL_DEPTH_RANGE)
+ case GL_DEPTH_RANGE:
+#endif // defined(GL_DEPTH_RANGE)
+#if defined(GL_MAX_VIEWPORT_DIMS)
+ case GL_MAX_VIEWPORT_DIMS:
+#endif // defined(GL_MAX_VIEWPORT_DIMS)
+#if defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+ case GL_SMOOTH_LINE_WIDTH_RANGE:
+#endif // defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+#if defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+#endif // defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ _needed = 2;
+ break;
+#if defined(GL_COLOR_CLEAR_VALUE)
+ case GL_COLOR_CLEAR_VALUE:
+#endif // defined(GL_COLOR_CLEAR_VALUE)
+#if defined(GL_COLOR_WRITEMASK)
+ case GL_COLOR_WRITEMASK:
+#endif // defined(GL_COLOR_WRITEMASK)
+#if defined(GL_SCISSOR_BOX)
+ case GL_SCISSOR_BOX:
+#endif // defined(GL_SCISSOR_BOX)
+#if defined(GL_VIEWPORT)
+ case GL_VIEWPORT:
+#endif // defined(GL_VIEWPORT)
+ _needed = 4;
+ break;
+#if defined(GL_MODELVIEW_MATRIX)
+ case GL_MODELVIEW_MATRIX:
+#endif // defined(GL_MODELVIEW_MATRIX)
+#if defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_PROJECTION_MATRIX)
+ case GL_PROJECTION_MATRIX:
+#endif // defined(GL_PROJECTION_MATRIX)
+#if defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_TEXTURE_MATRIX)
+ case GL_TEXTURE_MATRIX:
+#endif // defined(GL_TEXTURE_MATRIX)
+#if defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ _needed = 16;
+ break;
+#if defined(GL_COMPRESSED_TEXTURE_FORMATS)
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_COMPRESSED_TEXTURE_FORMATS)
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = _NUM_COMPRESSED_TEXTURE_FORMATS;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glGetIntegerv(
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+#include <string.h>
+
+/* const GLubyte * glGetString ( GLenum name ) */
+static
+jstring
+android_glGetString
+ (JNIEnv *_env, jobject _this, jint name) {
+ const char * chars = (const char *)glGetString((GLenum)name);
+ jstring output = _env->NewStringUTF(chars);
+ return output;
+}
+/* void glHint ( GLenum target, GLenum mode ) */
+static void
+android_glHint__II
+ (JNIEnv *_env, jobject _this, jint target, jint mode) {
+ glHint(
+ (GLenum)target,
+ (GLenum)mode
+ );
+}
+
+/* void glLightModelf ( GLenum pname, GLfloat param ) */
+static void
+android_glLightModelf__IF
+ (JNIEnv *_env, jobject _this, jint pname, jfloat param) {
+ glLightModelf(
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glLightModelfv ( GLenum pname, const GLfloat *params ) */
+static void
+android_glLightModelfv__I_3FI
+ (JNIEnv *_env, jobject _this, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+ _needed = 1;
+ break;
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glLightModelfv(
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLightModelfv ( GLenum pname, const GLfloat *params ) */
+static void
+android_glLightModelfv__ILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+ _needed = 1;
+ break;
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glLightModelfv(
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glLightModelx ( GLenum pname, GLfixed param ) */
+static void
+android_glLightModelx__II
+ (JNIEnv *_env, jobject _this, jint pname, jint param) {
+ glLightModelx(
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glLightModelxv ( GLenum pname, const GLfixed *params ) */
+static void
+android_glLightModelxv__I_3II
+ (JNIEnv *_env, jobject _this, jint pname, jintArray params_ref, jint offset) {
+ GLfixed *params_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+ _needed = 1;
+ break;
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glLightModelxv(
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLightModelxv ( GLenum pname, const GLfixed *params ) */
+static void
+android_glLightModelxv__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ params = (GLfixed *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+ _needed = 1;
+ break;
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glLightModelxv(
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glLightf ( GLenum light, GLenum pname, GLfloat param ) */
+static void
+android_glLightf__IIF
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jfloat param) {
+ glLightf(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) */
+static void
+android_glLightfv__II_3FI
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_SPOT_EXPONENT)
+ case GL_SPOT_EXPONENT:
+#endif // defined(GL_SPOT_EXPONENT)
+#if defined(GL_SPOT_CUTOFF)
+ case GL_SPOT_CUTOFF:
+#endif // defined(GL_SPOT_CUTOFF)
+#if defined(GL_CONSTANT_ATTENUATION)
+ case GL_CONSTANT_ATTENUATION:
+#endif // defined(GL_CONSTANT_ATTENUATION)
+#if defined(GL_LINEAR_ATTENUATION)
+ case GL_LINEAR_ATTENUATION:
+#endif // defined(GL_LINEAR_ATTENUATION)
+#if defined(GL_QUADRATIC_ATTENUATION)
+ case GL_QUADRATIC_ATTENUATION:
+#endif // defined(GL_QUADRATIC_ATTENUATION)
+ _needed = 1;
+ break;
+#if defined(GL_SPOT_DIRECTION)
+ case GL_SPOT_DIRECTION:
+#endif // defined(GL_SPOT_DIRECTION)
+ _needed = 3;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glLightfv(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) */
+static void
+android_glLightfv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_SPOT_EXPONENT)
+ case GL_SPOT_EXPONENT:
+#endif // defined(GL_SPOT_EXPONENT)
+#if defined(GL_SPOT_CUTOFF)
+ case GL_SPOT_CUTOFF:
+#endif // defined(GL_SPOT_CUTOFF)
+#if defined(GL_CONSTANT_ATTENUATION)
+ case GL_CONSTANT_ATTENUATION:
+#endif // defined(GL_CONSTANT_ATTENUATION)
+#if defined(GL_LINEAR_ATTENUATION)
+ case GL_LINEAR_ATTENUATION:
+#endif // defined(GL_LINEAR_ATTENUATION)
+#if defined(GL_QUADRATIC_ATTENUATION)
+ case GL_QUADRATIC_ATTENUATION:
+#endif // defined(GL_QUADRATIC_ATTENUATION)
+ _needed = 1;
+ break;
+#if defined(GL_SPOT_DIRECTION)
+ case GL_SPOT_DIRECTION:
+#endif // defined(GL_SPOT_DIRECTION)
+ _needed = 3;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glLightfv(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glLightx ( GLenum light, GLenum pname, GLfixed param ) */
+static void
+android_glLightx__III
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jint param) {
+ glLightx(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) */
+static void
+android_glLightxv__II_3II
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jintArray params_ref, jint offset) {
+ GLfixed *params_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_SPOT_EXPONENT)
+ case GL_SPOT_EXPONENT:
+#endif // defined(GL_SPOT_EXPONENT)
+#if defined(GL_SPOT_CUTOFF)
+ case GL_SPOT_CUTOFF:
+#endif // defined(GL_SPOT_CUTOFF)
+#if defined(GL_CONSTANT_ATTENUATION)
+ case GL_CONSTANT_ATTENUATION:
+#endif // defined(GL_CONSTANT_ATTENUATION)
+#if defined(GL_LINEAR_ATTENUATION)
+ case GL_LINEAR_ATTENUATION:
+#endif // defined(GL_LINEAR_ATTENUATION)
+#if defined(GL_QUADRATIC_ATTENUATION)
+ case GL_QUADRATIC_ATTENUATION:
+#endif // defined(GL_QUADRATIC_ATTENUATION)
+ _needed = 1;
+ break;
+#if defined(GL_SPOT_DIRECTION)
+ case GL_SPOT_DIRECTION:
+#endif // defined(GL_SPOT_DIRECTION)
+ _needed = 3;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glLightxv(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) */
+static void
+android_glLightxv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ params = (GLfixed *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_SPOT_EXPONENT)
+ case GL_SPOT_EXPONENT:
+#endif // defined(GL_SPOT_EXPONENT)
+#if defined(GL_SPOT_CUTOFF)
+ case GL_SPOT_CUTOFF:
+#endif // defined(GL_SPOT_CUTOFF)
+#if defined(GL_CONSTANT_ATTENUATION)
+ case GL_CONSTANT_ATTENUATION:
+#endif // defined(GL_CONSTANT_ATTENUATION)
+#if defined(GL_LINEAR_ATTENUATION)
+ case GL_LINEAR_ATTENUATION:
+#endif // defined(GL_LINEAR_ATTENUATION)
+#if defined(GL_QUADRATIC_ATTENUATION)
+ case GL_QUADRATIC_ATTENUATION:
+#endif // defined(GL_QUADRATIC_ATTENUATION)
+ _needed = 1;
+ break;
+#if defined(GL_SPOT_DIRECTION)
+ case GL_SPOT_DIRECTION:
+#endif // defined(GL_SPOT_DIRECTION)
+ _needed = 3;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glLightxv(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glLineWidth ( GLfloat width ) */
+static void
+android_glLineWidth__F
+ (JNIEnv *_env, jobject _this, jfloat width) {
+ glLineWidth(
+ (GLfloat)width
+ );
+}
+
+/* void glLineWidthx ( GLfixed width ) */
+static void
+android_glLineWidthx__I
+ (JNIEnv *_env, jobject _this, jint width) {
+ glLineWidthx(
+ (GLfixed)width
+ );
+}
+
+/* void glLoadIdentity ( void ) */
+static void
+android_glLoadIdentity__
+ (JNIEnv *_env, jobject _this) {
+ glLoadIdentity();
+}
+
+/* void glLoadMatrixf ( const GLfloat *m ) */
+static void
+android_glLoadMatrixf___3FI
+ (JNIEnv *_env, jobject _this, jfloatArray m_ref, jint offset) {
+ GLfloat *m_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *m = (GLfloat *) 0;
+
+ if (!m_ref) {
+ _env->ThrowNew(IAEClass, "m == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(m_ref) - offset;
+ m_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(m_ref, (jboolean *)0);
+ m = m_base + offset;
+
+ glLoadMatrixf(
+ (GLfloat *)m
+ );
+
+exit:
+ if (m_base) {
+ _env->ReleasePrimitiveArrayCritical(m_ref, m_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLoadMatrixf ( const GLfloat *m ) */
+static void
+android_glLoadMatrixf__Ljava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jobject m_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *m = (GLfloat *) 0;
+
+ m = (GLfloat *)getPointer(_env, m_buf, &_array, &_remaining);
+ glLoadMatrixf(
+ (GLfloat *)m
+ );
+ if (_array) {
+ releasePointer(_env, _array, m, JNI_FALSE);
+ }
+}
+
+/* void glLoadMatrixx ( const GLfixed *m ) */
+static void
+android_glLoadMatrixx___3II
+ (JNIEnv *_env, jobject _this, jintArray m_ref, jint offset) {
+ GLfixed *m_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *m = (GLfixed *) 0;
+
+ if (!m_ref) {
+ _env->ThrowNew(IAEClass, "m == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(m_ref) - offset;
+ m_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(m_ref, (jboolean *)0);
+ m = m_base + offset;
+
+ glLoadMatrixx(
+ (GLfixed *)m
+ );
+
+exit:
+ if (m_base) {
+ _env->ReleasePrimitiveArrayCritical(m_ref, m_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLoadMatrixx ( const GLfixed *m ) */
+static void
+android_glLoadMatrixx__Ljava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jobject m_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *m = (GLfixed *) 0;
+
+ m = (GLfixed *)getPointer(_env, m_buf, &_array, &_remaining);
+ glLoadMatrixx(
+ (GLfixed *)m
+ );
+ if (_array) {
+ releasePointer(_env, _array, m, JNI_FALSE);
+ }
+}
+
+/* void glLogicOp ( GLenum opcode ) */
+static void
+android_glLogicOp__I
+ (JNIEnv *_env, jobject _this, jint opcode) {
+ glLogicOp(
+ (GLenum)opcode
+ );
+}
+
+/* void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) */
+static void
+android_glMaterialf__IIF
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jfloat param) {
+ glMaterialf(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) */
+static void
+android_glMaterialfv__II_3FI
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_SHININESS)
+ case GL_SHININESS:
+#endif // defined(GL_SHININESS)
+ _needed = 1;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+#if defined(GL_AMBIENT_AND_DIFFUSE)
+ case GL_AMBIENT_AND_DIFFUSE:
+#endif // defined(GL_AMBIENT_AND_DIFFUSE)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glMaterialfv(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) */
+static void
+android_glMaterialfv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_SHININESS)
+ case GL_SHININESS:
+#endif // defined(GL_SHININESS)
+ _needed = 1;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+#if defined(GL_AMBIENT_AND_DIFFUSE)
+ case GL_AMBIENT_AND_DIFFUSE:
+#endif // defined(GL_AMBIENT_AND_DIFFUSE)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glMaterialfv(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glMaterialx ( GLenum face, GLenum pname, GLfixed param ) */
+static void
+android_glMaterialx__III
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jint param) {
+ glMaterialx(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) */
+static void
+android_glMaterialxv__II_3II
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jintArray params_ref, jint offset) {
+ GLfixed *params_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_SHININESS)
+ case GL_SHININESS:
+#endif // defined(GL_SHININESS)
+ _needed = 1;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+#if defined(GL_AMBIENT_AND_DIFFUSE)
+ case GL_AMBIENT_AND_DIFFUSE:
+#endif // defined(GL_AMBIENT_AND_DIFFUSE)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glMaterialxv(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) */
+static void
+android_glMaterialxv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ params = (GLfixed *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_SHININESS)
+ case GL_SHININESS:
+#endif // defined(GL_SHININESS)
+ _needed = 1;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+#if defined(GL_AMBIENT_AND_DIFFUSE)
+ case GL_AMBIENT_AND_DIFFUSE:
+#endif // defined(GL_AMBIENT_AND_DIFFUSE)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glMaterialxv(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glMatrixMode ( GLenum mode ) */
+static void
+android_glMatrixMode__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ glMatrixMode(
+ (GLenum)mode
+ );
+}
+
+/* void glMultMatrixf ( const GLfloat *m ) */
+static void
+android_glMultMatrixf___3FI
+ (JNIEnv *_env, jobject _this, jfloatArray m_ref, jint offset) {
+ GLfloat *m_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *m = (GLfloat *) 0;
+
+ if (!m_ref) {
+ _env->ThrowNew(IAEClass, "m == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(m_ref) - offset;
+ m_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(m_ref, (jboolean *)0);
+ m = m_base + offset;
+
+ glMultMatrixf(
+ (GLfloat *)m
+ );
+
+exit:
+ if (m_base) {
+ _env->ReleasePrimitiveArrayCritical(m_ref, m_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glMultMatrixf ( const GLfloat *m ) */
+static void
+android_glMultMatrixf__Ljava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jobject m_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *m = (GLfloat *) 0;
+
+ m = (GLfloat *)getPointer(_env, m_buf, &_array, &_remaining);
+ glMultMatrixf(
+ (GLfloat *)m
+ );
+ if (_array) {
+ releasePointer(_env, _array, m, JNI_FALSE);
+ }
+}
+
+/* void glMultMatrixx ( const GLfixed *m ) */
+static void
+android_glMultMatrixx___3II
+ (JNIEnv *_env, jobject _this, jintArray m_ref, jint offset) {
+ GLfixed *m_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *m = (GLfixed *) 0;
+
+ if (!m_ref) {
+ _env->ThrowNew(IAEClass, "m == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(m_ref) - offset;
+ m_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(m_ref, (jboolean *)0);
+ m = m_base + offset;
+
+ glMultMatrixx(
+ (GLfixed *)m
+ );
+
+exit:
+ if (m_base) {
+ _env->ReleasePrimitiveArrayCritical(m_ref, m_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glMultMatrixx ( const GLfixed *m ) */
+static void
+android_glMultMatrixx__Ljava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jobject m_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *m = (GLfixed *) 0;
+
+ m = (GLfixed *)getPointer(_env, m_buf, &_array, &_remaining);
+ glMultMatrixx(
+ (GLfixed *)m
+ );
+ if (_array) {
+ releasePointer(_env, _array, m, JNI_FALSE);
+ }
+}
+
+/* void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) */
+static void
+android_glMultiTexCoord4f__IFFFF
+ (JNIEnv *_env, jobject _this, jint target, jfloat s, jfloat t, jfloat r, jfloat q) {
+ glMultiTexCoord4f(
+ (GLenum)target,
+ (GLfloat)s,
+ (GLfloat)t,
+ (GLfloat)r,
+ (GLfloat)q
+ );
+}
+
+/* void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q ) */
+static void
+android_glMultiTexCoord4x__IIIII
+ (JNIEnv *_env, jobject _this, jint target, jint s, jint t, jint r, jint q) {
+ glMultiTexCoord4x(
+ (GLenum)target,
+ (GLfixed)s,
+ (GLfixed)t,
+ (GLfixed)r,
+ (GLfixed)q
+ );
+}
+
+/* void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) */
+static void
+android_glNormal3f__FFF
+ (JNIEnv *_env, jobject _this, jfloat nx, jfloat ny, jfloat nz) {
+ glNormal3f(
+ (GLfloat)nx,
+ (GLfloat)ny,
+ (GLfloat)nz
+ );
+}
+
+/* void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz ) */
+static void
+android_glNormal3x__III
+ (JNIEnv *_env, jobject _this, jint nx, jint ny, jint nz) {
+ glNormal3x(
+ (GLfixed)nx,
+ (GLfixed)ny,
+ (GLfixed)nz
+ );
+}
+
+/* void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer ) */
+static void
+android_glNormalPointerBounds__IILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint type, jint stride, jobject pointer_buf, jint remaining) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pointer = (GLvoid *) 0;
+
+ pointer = (GLvoid *)getPointer(_env, pointer_buf, &_array, &_remaining);
+ glNormalPointerBounds(
+ (GLenum)type,
+ (GLsizei)stride,
+ (GLvoid *)pointer,
+ (GLsizei)remaining
+ );
+ if (_array) {
+ releasePointer(_env, _array, pointer, JNI_FALSE);
+ }
+}
+
+/* void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) */
+static void
+android_glOrthof__FFFFFF
+ (JNIEnv *_env, jobject _this, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) {
+ glOrthof(
+ (GLfloat)left,
+ (GLfloat)right,
+ (GLfloat)bottom,
+ (GLfloat)top,
+ (GLfloat)zNear,
+ (GLfloat)zFar
+ );
+}
+
+/* void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) */
+static void
+android_glOrthox__IIIIII
+ (JNIEnv *_env, jobject _this, jint left, jint right, jint bottom, jint top, jint zNear, jint zFar) {
+ glOrthox(
+ (GLfixed)left,
+ (GLfixed)right,
+ (GLfixed)bottom,
+ (GLfixed)top,
+ (GLfixed)zNear,
+ (GLfixed)zFar
+ );
+}
+
+/* void glPixelStorei ( GLenum pname, GLint param ) */
+static void
+android_glPixelStorei__II
+ (JNIEnv *_env, jobject _this, jint pname, jint param) {
+ glPixelStorei(
+ (GLenum)pname,
+ (GLint)param
+ );
+}
+
+/* void glPointSize ( GLfloat size ) */
+static void
+android_glPointSize__F
+ (JNIEnv *_env, jobject _this, jfloat size) {
+ glPointSize(
+ (GLfloat)size
+ );
+}
+
+/* void glPointSizex ( GLfixed size ) */
+static void
+android_glPointSizex__I
+ (JNIEnv *_env, jobject _this, jint size) {
+ glPointSizex(
+ (GLfixed)size
+ );
+}
+
+/* void glPolygonOffset ( GLfloat factor, GLfloat units ) */
+static void
+android_glPolygonOffset__FF
+ (JNIEnv *_env, jobject _this, jfloat factor, jfloat units) {
+ glPolygonOffset(
+ (GLfloat)factor,
+ (GLfloat)units
+ );
+}
+
+/* void glPolygonOffsetx ( GLfixed factor, GLfixed units ) */
+static void
+android_glPolygonOffsetx__II
+ (JNIEnv *_env, jobject _this, jint factor, jint units) {
+ glPolygonOffsetx(
+ (GLfixed)factor,
+ (GLfixed)units
+ );
+}
+
+/* void glPopMatrix ( void ) */
+static void
+android_glPopMatrix__
+ (JNIEnv *_env, jobject _this) {
+ glPopMatrix();
+}
+
+/* void glPushMatrix ( void ) */
+static void
+android_glPushMatrix__
+ (JNIEnv *_env, jobject _this) {
+ glPushMatrix();
+}
+
+/* void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) */
+static void
+android_glReadPixels__IIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height, jint format, jint type, jobject pixels_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pixels = (GLvoid *) 0;
+
+ pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining);
+ glReadPixels(
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLenum)format,
+ (GLenum)type,
+ (GLvoid *)pixels
+ );
+ if (_array) {
+ releasePointer(_env, _array, pixels, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) */
+static void
+android_glRotatef__FFFF
+ (JNIEnv *_env, jobject _this, jfloat angle, jfloat x, jfloat y, jfloat z) {
+ glRotatef(
+ (GLfloat)angle,
+ (GLfloat)x,
+ (GLfloat)y,
+ (GLfloat)z
+ );
+}
+
+/* void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) */
+static void
+android_glRotatex__IIII
+ (JNIEnv *_env, jobject _this, jint angle, jint x, jint y, jint z) {
+ glRotatex(
+ (GLfixed)angle,
+ (GLfixed)x,
+ (GLfixed)y,
+ (GLfixed)z
+ );
+}
+
+/* void glSampleCoverage ( GLclampf value, GLboolean invert ) */
+static void
+android_glSampleCoverage__FZ
+ (JNIEnv *_env, jobject _this, jfloat value, jboolean invert) {
+ glSampleCoverage(
+ (GLclampf)value,
+ (GLboolean)invert
+ );
+}
+
+/* void glSampleCoveragex ( GLclampx value, GLboolean invert ) */
+static void
+android_glSampleCoveragex__IZ
+ (JNIEnv *_env, jobject _this, jint value, jboolean invert) {
+ glSampleCoveragex(
+ (GLclampx)value,
+ (GLboolean)invert
+ );
+}
+
+/* void glScalef ( GLfloat x, GLfloat y, GLfloat z ) */
+static void
+android_glScalef__FFF
+ (JNIEnv *_env, jobject _this, jfloat x, jfloat y, jfloat z) {
+ glScalef(
+ (GLfloat)x,
+ (GLfloat)y,
+ (GLfloat)z
+ );
+}
+
+/* void glScalex ( GLfixed x, GLfixed y, GLfixed z ) */
+static void
+android_glScalex__III
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint z) {
+ glScalex(
+ (GLfixed)x,
+ (GLfixed)y,
+ (GLfixed)z
+ );
+}
+
+/* void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) */
+static void
+android_glScissor__IIII
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height) {
+ glScissor(
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height
+ );
+}
+
+/* void glShadeModel ( GLenum mode ) */
+static void
+android_glShadeModel__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ glShadeModel(
+ (GLenum)mode
+ );
+}
+
+/* void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) */
+static void
+android_glStencilFunc__III
+ (JNIEnv *_env, jobject _this, jint func, jint ref, jint mask) {
+ glStencilFunc(
+ (GLenum)func,
+ (GLint)ref,
+ (GLuint)mask
+ );
+}
+
+/* void glStencilMask ( GLuint mask ) */
+static void
+android_glStencilMask__I
+ (JNIEnv *_env, jobject _this, jint mask) {
+ glStencilMask(
+ (GLuint)mask
+ );
+}
+
+/* void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) */
+static void
+android_glStencilOp__III
+ (JNIEnv *_env, jobject _this, jint fail, jint zfail, jint zpass) {
+ glStencilOp(
+ (GLenum)fail,
+ (GLenum)zfail,
+ (GLenum)zpass
+ );
+}
+
+/* void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) */
+static void
+android_glTexCoordPointerBounds__IIILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint size, jint type, jint stride, jobject pointer_buf, jint remaining) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pointer = (GLvoid *) 0;
+
+ pointer = (GLvoid *)getPointer(_env, pointer_buf, &_array, &_remaining);
+ glTexCoordPointerBounds(
+ (GLint)size,
+ (GLenum)type,
+ (GLsizei)stride,
+ (GLvoid *)pointer,
+ (GLsizei)remaining
+ );
+ if (_array) {
+ releasePointer(_env, _array, pointer, JNI_FALSE);
+ }
+}
+
+/* void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) */
+static void
+android_glTexEnvf__IIF
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jfloat param) {
+ glTexEnvf(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) */
+static void
+android_glTexEnvfv__II_3FI
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_TEXTURE_ENV_MODE)
+ case GL_TEXTURE_ENV_MODE:
+#endif // defined(GL_TEXTURE_ENV_MODE)
+#if defined(GL_COMBINE_RGB)
+ case GL_COMBINE_RGB:
+#endif // defined(GL_COMBINE_RGB)
+#if defined(GL_COMBINE_ALPHA)
+ case GL_COMBINE_ALPHA:
+#endif // defined(GL_COMBINE_ALPHA)
+ _needed = 1;
+ break;
+#if defined(GL_TEXTURE_ENV_COLOR)
+ case GL_TEXTURE_ENV_COLOR:
+#endif // defined(GL_TEXTURE_ENV_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glTexEnvfv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) */
+static void
+android_glTexEnvfv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_TEXTURE_ENV_MODE)
+ case GL_TEXTURE_ENV_MODE:
+#endif // defined(GL_TEXTURE_ENV_MODE)
+#if defined(GL_COMBINE_RGB)
+ case GL_COMBINE_RGB:
+#endif // defined(GL_COMBINE_RGB)
+#if defined(GL_COMBINE_ALPHA)
+ case GL_COMBINE_ALPHA:
+#endif // defined(GL_COMBINE_ALPHA)
+ _needed = 1;
+ break;
+#if defined(GL_TEXTURE_ENV_COLOR)
+ case GL_TEXTURE_ENV_COLOR:
+#endif // defined(GL_TEXTURE_ENV_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glTexEnvfv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glTexEnvx ( GLenum target, GLenum pname, GLfixed param ) */
+static void
+android_glTexEnvx__III
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jint param) {
+ glTexEnvx(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) */
+static void
+android_glTexEnvxv__II_3II
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jintArray params_ref, jint offset) {
+ GLfixed *params_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_TEXTURE_ENV_MODE)
+ case GL_TEXTURE_ENV_MODE:
+#endif // defined(GL_TEXTURE_ENV_MODE)
+#if defined(GL_COMBINE_RGB)
+ case GL_COMBINE_RGB:
+#endif // defined(GL_COMBINE_RGB)
+#if defined(GL_COMBINE_ALPHA)
+ case GL_COMBINE_ALPHA:
+#endif // defined(GL_COMBINE_ALPHA)
+ _needed = 1;
+ break;
+#if defined(GL_TEXTURE_ENV_COLOR)
+ case GL_TEXTURE_ENV_COLOR:
+#endif // defined(GL_TEXTURE_ENV_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glTexEnvxv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) */
+static void
+android_glTexEnvxv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ params = (GLfixed *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_TEXTURE_ENV_MODE)
+ case GL_TEXTURE_ENV_MODE:
+#endif // defined(GL_TEXTURE_ENV_MODE)
+#if defined(GL_COMBINE_RGB)
+ case GL_COMBINE_RGB:
+#endif // defined(GL_COMBINE_RGB)
+#if defined(GL_COMBINE_ALPHA)
+ case GL_COMBINE_ALPHA:
+#endif // defined(GL_COMBINE_ALPHA)
+ _needed = 1;
+ break;
+#if defined(GL_TEXTURE_ENV_COLOR)
+ case GL_TEXTURE_ENV_COLOR:
+#endif // defined(GL_TEXTURE_ENV_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glTexEnvxv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) */
+static void
+android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint width, jint height, jint border, jint format, jint type, jobject pixels_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pixels = (GLvoid *) 0;
+
+ if (pixels_buf) {
+ pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining);
+ }
+ glTexImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)internalformat,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLint)border,
+ (GLenum)format,
+ (GLenum)type,
+ (GLvoid *)pixels
+ );
+ if (_array) {
+ releasePointer(_env, _array, pixels, JNI_FALSE);
+ }
+}
+
+/* void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) */
+static void
+android_glTexParameterf__IIF
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jfloat param) {
+ glTexParameterf(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glTexParameterx ( GLenum target, GLenum pname, GLfixed param ) */
+static void
+android_glTexParameterx__III
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jint param) {
+ glTexParameterx(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) */
+static void
+android_glTexSubImage2D__IIIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint width, jint height, jint format, jint type, jobject pixels_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pixels = (GLvoid *) 0;
+
+ if (pixels_buf) {
+ pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining);
+ }
+ glTexSubImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)xoffset,
+ (GLint)yoffset,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLenum)format,
+ (GLenum)type,
+ (GLvoid *)pixels
+ );
+ if (_array) {
+ releasePointer(_env, _array, pixels, JNI_FALSE);
+ }
+}
+
+/* void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) */
+static void
+android_glTranslatef__FFF
+ (JNIEnv *_env, jobject _this, jfloat x, jfloat y, jfloat z) {
+ glTranslatef(
+ (GLfloat)x,
+ (GLfloat)y,
+ (GLfloat)z
+ );
+}
+
+/* void glTranslatex ( GLfixed x, GLfixed y, GLfixed z ) */
+static void
+android_glTranslatex__III
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint z) {
+ glTranslatex(
+ (GLfixed)x,
+ (GLfixed)y,
+ (GLfixed)z
+ );
+}
+
+/* void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) */
+static void
+android_glVertexPointerBounds__IIILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint size, jint type, jint stride, jobject pointer_buf, jint remaining) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pointer = (GLvoid *) 0;
+
+ pointer = (GLvoid *)getPointer(_env, pointer_buf, &_array, &_remaining);
+ glVertexPointerBounds(
+ (GLint)size,
+ (GLenum)type,
+ (GLsizei)stride,
+ (GLvoid *)pointer,
+ (GLsizei)remaining
+ );
+ if (_array) {
+ releasePointer(_env, _array, pointer, JNI_FALSE);
+ }
+}
+
+/* void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) */
+static void
+android_glViewport__IIII
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height) {
+ glViewport(
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height
+ );
+}
+
+static const char *classPathName = "android/opengl/GLES10";
+
+static JNINativeMethod methods[] = {
+{"_nativeClassInit", "()V", (void*)nativeClassInit },
+{"glActiveTexture", "(I)V", (void *) android_glActiveTexture__I },
+{"glAlphaFunc", "(IF)V", (void *) android_glAlphaFunc__IF },
+{"glAlphaFuncx", "(II)V", (void *) android_glAlphaFuncx__II },
+{"glBindTexture", "(II)V", (void *) android_glBindTexture__II },
+{"glBlendFunc", "(II)V", (void *) android_glBlendFunc__II },
+{"glClear", "(I)V", (void *) android_glClear__I },
+{"glClearColor", "(FFFF)V", (void *) android_glClearColor__FFFF },
+{"glClearColorx", "(IIII)V", (void *) android_glClearColorx__IIII },
+{"glClearDepthf", "(F)V", (void *) android_glClearDepthf__F },
+{"glClearDepthx", "(I)V", (void *) android_glClearDepthx__I },
+{"glClearStencil", "(I)V", (void *) android_glClearStencil__I },
+{"glClientActiveTexture", "(I)V", (void *) android_glClientActiveTexture__I },
+{"glColor4f", "(FFFF)V", (void *) android_glColor4f__FFFF },
+{"glColor4x", "(IIII)V", (void *) android_glColor4x__IIII },
+{"glColorMask", "(ZZZZ)V", (void *) android_glColorMask__ZZZZ },
+{"glColorPointerBounds", "(IIILjava/nio/Buffer;I)V", (void *) android_glColorPointerBounds__IIILjava_nio_Buffer_2I },
+{"glCompressedTexImage2D", "(IIIIIIILjava/nio/Buffer;)V", (void *) android_glCompressedTexImage2D__IIIIIIILjava_nio_Buffer_2 },
+{"glCompressedTexSubImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glCompressedTexSubImage2D__IIIIIIIILjava_nio_Buffer_2 },
+{"glCopyTexImage2D", "(IIIIIIII)V", (void *) android_glCopyTexImage2D__IIIIIIII },
+{"glCopyTexSubImage2D", "(IIIIIIII)V", (void *) android_glCopyTexSubImage2D__IIIIIIII },
+{"glCullFace", "(I)V", (void *) android_glCullFace__I },
+{"glDeleteTextures", "(I[II)V", (void *) android_glDeleteTextures__I_3II },
+{"glDeleteTextures", "(ILjava/nio/IntBuffer;)V", (void *) android_glDeleteTextures__ILjava_nio_IntBuffer_2 },
+{"glDepthFunc", "(I)V", (void *) android_glDepthFunc__I },
+{"glDepthMask", "(Z)V", (void *) android_glDepthMask__Z },
+{"glDepthRangef", "(FF)V", (void *) android_glDepthRangef__FF },
+{"glDepthRangex", "(II)V", (void *) android_glDepthRangex__II },
+{"glDisable", "(I)V", (void *) android_glDisable__I },
+{"glDisableClientState", "(I)V", (void *) android_glDisableClientState__I },
+{"glDrawArrays", "(III)V", (void *) android_glDrawArrays__III },
+{"glDrawElements", "(IIILjava/nio/Buffer;)V", (void *) android_glDrawElements__IIILjava_nio_Buffer_2 },
+{"glEnable", "(I)V", (void *) android_glEnable__I },
+{"glEnableClientState", "(I)V", (void *) android_glEnableClientState__I },
+{"glFinish", "()V", (void *) android_glFinish__ },
+{"glFlush", "()V", (void *) android_glFlush__ },
+{"glFogf", "(IF)V", (void *) android_glFogf__IF },
+{"glFogfv", "(I[FI)V", (void *) android_glFogfv__I_3FI },
+{"glFogfv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glFogfv__ILjava_nio_FloatBuffer_2 },
+{"glFogx", "(II)V", (void *) android_glFogx__II },
+{"glFogxv", "(I[II)V", (void *) android_glFogxv__I_3II },
+{"glFogxv", "(ILjava/nio/IntBuffer;)V", (void *) android_glFogxv__ILjava_nio_IntBuffer_2 },
+{"glFrontFace", "(I)V", (void *) android_glFrontFace__I },
+{"glFrustumf", "(FFFFFF)V", (void *) android_glFrustumf__FFFFFF },
+{"glFrustumx", "(IIIIII)V", (void *) android_glFrustumx__IIIIII },
+{"glGenTextures", "(I[II)V", (void *) android_glGenTextures__I_3II },
+{"glGenTextures", "(ILjava/nio/IntBuffer;)V", (void *) android_glGenTextures__ILjava_nio_IntBuffer_2 },
+{"glGetError", "()I", (void *) android_glGetError__ },
+{"glGetIntegerv", "(I[II)V", (void *) android_glGetIntegerv__I_3II },
+{"glGetIntegerv", "(ILjava/nio/IntBuffer;)V", (void *) android_glGetIntegerv__ILjava_nio_IntBuffer_2 },
+{"_glGetString", "(I)Ljava/lang/String;", (void *) android_glGetString },
+{"glHint", "(II)V", (void *) android_glHint__II },
+{"glLightModelf", "(IF)V", (void *) android_glLightModelf__IF },
+{"glLightModelfv", "(I[FI)V", (void *) android_glLightModelfv__I_3FI },
+{"glLightModelfv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glLightModelfv__ILjava_nio_FloatBuffer_2 },
+{"glLightModelx", "(II)V", (void *) android_glLightModelx__II },
+{"glLightModelxv", "(I[II)V", (void *) android_glLightModelxv__I_3II },
+{"glLightModelxv", "(ILjava/nio/IntBuffer;)V", (void *) android_glLightModelxv__ILjava_nio_IntBuffer_2 },
+{"glLightf", "(IIF)V", (void *) android_glLightf__IIF },
+{"glLightfv", "(II[FI)V", (void *) android_glLightfv__II_3FI },
+{"glLightfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glLightfv__IILjava_nio_FloatBuffer_2 },
+{"glLightx", "(III)V", (void *) android_glLightx__III },
+{"glLightxv", "(II[II)V", (void *) android_glLightxv__II_3II },
+{"glLightxv", "(IILjava/nio/IntBuffer;)V", (void *) android_glLightxv__IILjava_nio_IntBuffer_2 },
+{"glLineWidth", "(F)V", (void *) android_glLineWidth__F },
+{"glLineWidthx", "(I)V", (void *) android_glLineWidthx__I },
+{"glLoadIdentity", "()V", (void *) android_glLoadIdentity__ },
+{"glLoadMatrixf", "([FI)V", (void *) android_glLoadMatrixf___3FI },
+{"glLoadMatrixf", "(Ljava/nio/FloatBuffer;)V", (void *) android_glLoadMatrixf__Ljava_nio_FloatBuffer_2 },
+{"glLoadMatrixx", "([II)V", (void *) android_glLoadMatrixx___3II },
+{"glLoadMatrixx", "(Ljava/nio/IntBuffer;)V", (void *) android_glLoadMatrixx__Ljava_nio_IntBuffer_2 },
+{"glLogicOp", "(I)V", (void *) android_glLogicOp__I },
+{"glMaterialf", "(IIF)V", (void *) android_glMaterialf__IIF },
+{"glMaterialfv", "(II[FI)V", (void *) android_glMaterialfv__II_3FI },
+{"glMaterialfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glMaterialfv__IILjava_nio_FloatBuffer_2 },
+{"glMaterialx", "(III)V", (void *) android_glMaterialx__III },
+{"glMaterialxv", "(II[II)V", (void *) android_glMaterialxv__II_3II },
+{"glMaterialxv", "(IILjava/nio/IntBuffer;)V", (void *) android_glMaterialxv__IILjava_nio_IntBuffer_2 },
+{"glMatrixMode", "(I)V", (void *) android_glMatrixMode__I },
+{"glMultMatrixf", "([FI)V", (void *) android_glMultMatrixf___3FI },
+{"glMultMatrixf", "(Ljava/nio/FloatBuffer;)V", (void *) android_glMultMatrixf__Ljava_nio_FloatBuffer_2 },
+{"glMultMatrixx", "([II)V", (void *) android_glMultMatrixx___3II },
+{"glMultMatrixx", "(Ljava/nio/IntBuffer;)V", (void *) android_glMultMatrixx__Ljava_nio_IntBuffer_2 },
+{"glMultiTexCoord4f", "(IFFFF)V", (void *) android_glMultiTexCoord4f__IFFFF },
+{"glMultiTexCoord4x", "(IIIII)V", (void *) android_glMultiTexCoord4x__IIIII },
+{"glNormal3f", "(FFF)V", (void *) android_glNormal3f__FFF },
+{"glNormal3x", "(III)V", (void *) android_glNormal3x__III },
+{"glNormalPointerBounds", "(IILjava/nio/Buffer;I)V", (void *) android_glNormalPointerBounds__IILjava_nio_Buffer_2I },
+{"glOrthof", "(FFFFFF)V", (void *) android_glOrthof__FFFFFF },
+{"glOrthox", "(IIIIII)V", (void *) android_glOrthox__IIIIII },
+{"glPixelStorei", "(II)V", (void *) android_glPixelStorei__II },
+{"glPointSize", "(F)V", (void *) android_glPointSize__F },
+{"glPointSizex", "(I)V", (void *) android_glPointSizex__I },
+{"glPolygonOffset", "(FF)V", (void *) android_glPolygonOffset__FF },
+{"glPolygonOffsetx", "(II)V", (void *) android_glPolygonOffsetx__II },
+{"glPopMatrix", "()V", (void *) android_glPopMatrix__ },
+{"glPushMatrix", "()V", (void *) android_glPushMatrix__ },
+{"glReadPixels", "(IIIIIILjava/nio/Buffer;)V", (void *) android_glReadPixels__IIIIIILjava_nio_Buffer_2 },
+{"glRotatef", "(FFFF)V", (void *) android_glRotatef__FFFF },
+{"glRotatex", "(IIII)V", (void *) android_glRotatex__IIII },
+{"glSampleCoverage", "(FZ)V", (void *) android_glSampleCoverage__FZ },
+{"glSampleCoveragex", "(IZ)V", (void *) android_glSampleCoveragex__IZ },
+{"glScalef", "(FFF)V", (void *) android_glScalef__FFF },
+{"glScalex", "(III)V", (void *) android_glScalex__III },
+{"glScissor", "(IIII)V", (void *) android_glScissor__IIII },
+{"glShadeModel", "(I)V", (void *) android_glShadeModel__I },
+{"glStencilFunc", "(III)V", (void *) android_glStencilFunc__III },
+{"glStencilMask", "(I)V", (void *) android_glStencilMask__I },
+{"glStencilOp", "(III)V", (void *) android_glStencilOp__III },
+{"glTexCoordPointerBounds", "(IIILjava/nio/Buffer;I)V", (void *) android_glTexCoordPointerBounds__IIILjava_nio_Buffer_2I },
+{"glTexEnvf", "(IIF)V", (void *) android_glTexEnvf__IIF },
+{"glTexEnvfv", "(II[FI)V", (void *) android_glTexEnvfv__II_3FI },
+{"glTexEnvfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glTexEnvfv__IILjava_nio_FloatBuffer_2 },
+{"glTexEnvx", "(III)V", (void *) android_glTexEnvx__III },
+{"glTexEnvxv", "(II[II)V", (void *) android_glTexEnvxv__II_3II },
+{"glTexEnvxv", "(IILjava/nio/IntBuffer;)V", (void *) android_glTexEnvxv__IILjava_nio_IntBuffer_2 },
+{"glTexImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2 },
+{"glTexParameterf", "(IIF)V", (void *) android_glTexParameterf__IIF },
+{"glTexParameterx", "(III)V", (void *) android_glTexParameterx__III },
+{"glTexSubImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glTexSubImage2D__IIIIIIIILjava_nio_Buffer_2 },
+{"glTranslatef", "(FFF)V", (void *) android_glTranslatef__FFF },
+{"glTranslatex", "(III)V", (void *) android_glTranslatex__III },
+{"glVertexPointerBounds", "(IIILjava/nio/Buffer;I)V", (void *) android_glVertexPointerBounds__IIILjava_nio_Buffer_2I },
+{"glViewport", "(IIII)V", (void *) android_glViewport__IIII },
+};
+
+int register_android_opengl_jni_GLES10(JNIEnv *_env)
+{
+ int err;
+ err = android::AndroidRuntime::registerNativeMethods(_env, classPathName, methods, NELEM(methods));
+ return err;
+}