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-rw-r--r--core/res/res/raw/color_fade_frag.frag6
1 files changed, 5 insertions, 1 deletions
diff --git a/core/res/res/raw/color_fade_frag.frag b/core/res/res/raw/color_fade_frag.frag
index a66a5a7..df3d704 100644
--- a/core/res/res/raw/color_fade_frag.frag
+++ b/core/res/res/raw/color_fade_frag.frag
@@ -7,6 +7,7 @@ uniform float saturation;
uniform float gamma;
varying vec2 UV;
+/*
vec3 rgb2hsl(vec3 rgb)
{
float e = 1.0e-7;
@@ -32,11 +33,14 @@ vec3 hsl2rgb(vec3 hsl)
float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y;
return (rgb - vec3(0.5)) * c + hsl.z;
}
+*/
void main()
{
+/*
vec4 color = texture2D(texUnit, UV);
vec3 hsl = rgb2hsl(color.xyz);
vec3 rgb = pow(hsl2rgb(vec3(hsl.x, hsl.y * saturation, hsl.z * opacity)), vec3(gamma));
- gl_FragColor = vec4(rgb, 1.0);
+*/
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}