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-rw-r--r--core/java/android/view/IWindowManager.aidl3
-rw-r--r--core/java/android/view/TextureView.java23
-rw-r--r--core/java/android/view/WindowManager.java45
-rw-r--r--core/java/android/view/WindowManagerPolicy.java19
-rw-r--r--core/res/res/layout/keyguard_multi_user_avatar.xml2
5 files changed, 75 insertions, 17 deletions
diff --git a/core/java/android/view/IWindowManager.aidl b/core/java/android/view/IWindowManager.aidl
index f7ba38c..e3250f9 100644
--- a/core/java/android/view/IWindowManager.aidl
+++ b/core/java/android/view/IWindowManager.aidl
@@ -201,8 +201,9 @@ interface IWindowManager
/**
* Block until the given window has been drawn to the screen.
+ * Returns true if really waiting, false if the window does not exist.
*/
- void waitForWindowDrawn(IBinder token, in IRemoteCallback callback);
+ boolean waitForWindowDrawn(IBinder token, in IRemoteCallback callback);
/**
* Device has a software navigation bar (separate from the status bar).
diff --git a/core/java/android/view/TextureView.java b/core/java/android/view/TextureView.java
index 876b7d84..a9b6e09 100644
--- a/core/java/android/view/TextureView.java
+++ b/core/java/android/view/TextureView.java
@@ -189,7 +189,7 @@ public class TextureView extends View {
if (opaque != mOpaque) {
mOpaque = opaque;
if (mLayer != null) {
- updateLayer();
+ updateLayerAndInvalidate();
}
}
}
@@ -310,6 +310,7 @@ public class TextureView extends View {
super.onSizeChanged(w, h, oldw, oldh);
if (mSurface != null) {
nSetDefaultBufferSize(mSurface, getWidth(), getHeight());
+ updateLayer();
if (mListener != null) {
mListener.onSurfaceTextureSizeChanged(mSurface, getWidth(), getHeight());
}
@@ -352,9 +353,7 @@ public class TextureView extends View {
public void onFrameAvailable(SurfaceTexture surfaceTexture) {
// Per SurfaceTexture's documentation, the callback may be invoked
// from an arbitrary thread
- synchronized (mLock) {
- mUpdateLayer = true;
- }
+ updateLayer();
if (Looper.myLooper() == Looper.getMainLooper()) {
invalidate();
@@ -379,9 +378,7 @@ public class TextureView extends View {
// Since we are updating the layer, force an update to ensure its
// parameters are correct (width, height, transform, etc.)
- synchronized (mLock) {
- mUpdateLayer = true;
- }
+ updateLayer();
mMatrixChanged = true;
mAttachInfo.mHardwareRenderer.setSurfaceTexture(mLayer, mSurface);
@@ -404,7 +401,7 @@ public class TextureView extends View {
// updates listener
if (visibility == VISIBLE) {
mSurface.setOnFrameAvailableListener(mUpdateListener);
- updateLayer();
+ updateLayerAndInvalidate();
} else {
mSurface.setOnFrameAvailableListener(null);
}
@@ -412,7 +409,15 @@ public class TextureView extends View {
}
private void updateLayer() {
- mUpdateLayer = true;
+ synchronized (mLock) {
+ mUpdateLayer = true;
+ }
+ }
+
+ private void updateLayerAndInvalidate() {
+ synchronized (mLock) {
+ mUpdateLayer = true;
+ }
invalidate();
}
diff --git a/core/java/android/view/WindowManager.java b/core/java/android/view/WindowManager.java
index 6e51270..eb3f72e 100644
--- a/core/java/android/view/WindowManager.java
+++ b/core/java/android/view/WindowManager.java
@@ -298,12 +298,14 @@ public interface WindowManager extends ViewManager {
* Window type: the status bar. There can be only one status bar
* window; it is placed at the top of the screen, and all other
* windows are shifted down so they are below it.
+ * In multiuser systems shows on all users' windows.
*/
public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW;
/**
* Window type: the search bar. There can be only one search bar
* window; it is placed at the top of the screen.
+ * In multiuser systems shows on all users' windows.
*/
public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1;
@@ -312,22 +314,26 @@ public interface WindowManager extends ViewManager {
* user interaction with the phone (in particular incoming calls).
* These windows are normally placed above all applications, but behind
* the status bar.
+ * In multiuser systems shows on all users' windows.
*/
public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;
/**
* Window type: system window, such as low power alert. These windows
* are always on top of application windows.
+ * In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3;
/**
* Window type: keyguard window.
+ * In multiuser systems shows on all users' windows.
*/
public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4;
/**
* Window type: transient notifications.
+ * In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5;
@@ -335,6 +341,7 @@ public interface WindowManager extends ViewManager {
* Window type: system overlay windows, which need to be displayed
* on top of everything else. These windows must not take input
* focus, or they will interfere with the keyguard.
+ * In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6;
@@ -342,22 +349,26 @@ public interface WindowManager extends ViewManager {
* Window type: priority phone UI, which needs to be displayed even if
* the keyguard is active. These windows must not take input
* focus, or they will interfere with the keyguard.
+ * In multiuser systems shows on all users' windows.
*/
public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7;
/**
* Window type: panel that slides out from the status bar
+ * In multiuser systems shows on all users' windows.
*/
public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8;
/**
* Window type: dialogs that the keyguard shows
+ * In multiuser systems shows on all users' windows.
*/
public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9;
/**
* Window type: internal system error windows, appear on top of
* everything they can.
+ * In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10;
@@ -365,23 +376,27 @@ public interface WindowManager extends ViewManager {
* Window type: internal input methods windows, which appear above
* the normal UI. Application windows may be resized or panned to keep
* the input focus visible while this window is displayed.
+ * In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11;
/**
* Window type: internal input methods dialog windows, which appear above
* the current input method window.
+ * In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
/**
* Window type: wallpaper window, placed behind any window that wants
* to sit on top of the wallpaper.
+ * In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13;
/**
* Window type: panel that slides out from over the status bar
+ * In multiuser systems shows on all users' windows.
*/
public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14;
@@ -393,6 +408,8 @@ public interface WindowManager extends ViewManager {
* This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
* system itself is allowed to create these overlays. Applications cannot
* obtain permission to create secure system overlays.
+ *
+ * In multiuser systems shows only on the owning user's window.
* @hide
*/
public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
@@ -400,24 +417,28 @@ public interface WindowManager extends ViewManager {
/**
* Window type: the drag-and-drop pseudowindow. There is only one
* drag layer (at most), and it is placed on top of all other windows.
+ * In multiuser systems shows only on the owning user's window.
* @hide
*/
public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16;
/**
* Window type: panel that slides out from under the status bar
+ * In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
/**
* Window type: (mouse) pointer
+ * In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
/**
* Window type: Navigation bar (when distinct from status bar)
+ * In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
@@ -425,6 +446,7 @@ public interface WindowManager extends ViewManager {
/**
* Window type: The volume level overlay/dialog shown when the user
* changes the system volume.
+ * In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
@@ -432,6 +454,7 @@ public interface WindowManager extends ViewManager {
/**
* Window type: The boot progress dialog, goes on top of everything
* in the world.
+ * In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
@@ -439,30 +462,35 @@ public interface WindowManager extends ViewManager {
/**
* Window type: Fake window to consume touch events when the navigation
* bar is hidden.
+ * In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
/**
* Window type: Dreams (screen saver) window, just above keyguard.
+ * In multiuser systems shows only on the owning user's window.
* @hide
*/
public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
/**
* Window type: Navigation bar panel (when navigation bar is distinct from status bar)
+ * In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
/**
* Window type: Behind the universe of the real windows.
+ * In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
/**
* Window type: Display overlay window. Used to simulate secondary display devices.
+ * In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
@@ -470,11 +498,20 @@ public interface WindowManager extends ViewManager {
/**
* Window type: Magnification overlay window. Used to highlight the magnified
* portion of a display when accessibility magnification is enabled.
+ * In multiuser systems shows on all users' windows.
* @hide
*/
public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
/**
+ * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on
+ * one user's screen.
+ * In multiuser systems shows on all users' windows.
+ * @hide
+ */
+ public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28;
+
+ /**
* End of types of system windows.
*/
public static final int LAST_SYSTEM_WINDOW = 2999;
@@ -879,6 +916,14 @@ public interface WindowManager extends ViewManager {
*/
public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
+ /** In a multiuser system if this flag is set and the owner is a system process then this
+ * window will appear on all user screens. This overrides the default behavior of window
+ * types that normally only appear on the owning user's screen. Refer to each window type
+ * to determine its default behavior.
+ *
+ * {@hide} */
+ public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
+
/**
* Control flags that are private to the platform.
* @hide
diff --git a/core/java/android/view/WindowManagerPolicy.java b/core/java/android/view/WindowManagerPolicy.java
index 04b5e11..4ccb502 100644
--- a/core/java/android/view/WindowManagerPolicy.java
+++ b/core/java/android/view/WindowManagerPolicy.java
@@ -501,6 +501,16 @@ public interface WindowManagerPolicy {
public int checkAddPermission(WindowManager.LayoutParams attrs);
/**
+ * Check permissions when adding a window.
+ *
+ * @param attrs The window's LayoutParams.
+ *
+ * @return True if the window may only be shown to the current user, false if the window can
+ * be shown on all users' windows.
+ */
+ public boolean checkShowToOwnerOnly(WindowManager.LayoutParams attrs);
+
+ /**
* Sanitize the layout parameters coming from a client. Allows the policy
* to do things like ensure that windows of a specific type can't take
* input focus.
@@ -1058,18 +1068,13 @@ public interface WindowManagerPolicy {
* Called when we have started keeping the screen on because a window
* requesting this has become visible.
*/
- public void screenOnStartedLw();
+ public void keepScreenOnStartedLw();
/**
* Called when we have stopped keeping the screen on because the last window
* requesting this is no longer visible.
*/
- public void screenOnStoppedLw();
-
- /**
- * Return false to disable key repeat events from being generated.
- */
- public boolean allowKeyRepeat();
+ public void keepScreenOnStoppedLw();
/**
* Inform the policy that the user has chosen a preferred orientation ("rotation lock").
diff --git a/core/res/res/layout/keyguard_multi_user_avatar.xml b/core/res/res/layout/keyguard_multi_user_avatar.xml
index d6a858f..0e851e3 100644
--- a/core/res/res/layout/keyguard_multi_user_avatar.xml
+++ b/core/res/res/layout/keyguard_multi_user_avatar.xml
@@ -47,6 +47,8 @@
android:layout_gravity="center_vertical|left"
android:textSize="16sp"
android:textColor="#ffffff"
+ android:singleLine="true"
+ android:ellipsize="end"
android:background="#808080" />
</LinearLayout>
</com.android.internal.policy.impl.keyguard.KeyguardMultiUserAvatar> \ No newline at end of file