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Diffstat (limited to 'docs/html/design/style/iconography.jd')
-rw-r--r-- | docs/html/design/style/iconography.jd | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/docs/html/design/style/iconography.jd b/docs/html/design/style/iconography.jd index d212b06..1a92753 100644 --- a/docs/html/design/style/iconography.jd +++ b/docs/html/design/style/iconography.jd @@ -516,23 +516,41 @@ application: </p> <em>finished_asset</em>.png drawable-xxhdpi/... <em>finished_asset</em>.png + + mipmap-ldpi/... + <em>finished_launcher_asset</em>.png + mipmap-mdpi/... + <em>finished_launcher_asset</em>.png + mipmap-hdpi/... + <em>finished_launcher_asset</em>.png + mipmap-xhdpi/... + <em>finished_launcher_asset</em>.png + mipmap-xxhdpi/... + <em>finished_launcher_asset</em>.png + mipmap-xxxhdpi/... + <em>finished_launcher_asset</em>.png </pre> <p>For more information about how to save resources in the application project, see <a href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>. </p> +<p> For more information about using the mipmap folders, see +<a href="{@docRoot}tools/project/index.html#mipmap">Managing Projects Overview</a>.</p> <h3 id="xxxhdpi-launcher">Provide an xxx-high-density launcher icon</h3> -<p>Some devices scale-up the launcher icon by as much as 25%. For example, if your highest density +<p>Some devices scale-up the launcher icon by as much as 25%. For example, if your highest density launcher icon image is already extra-extra-high density, the scaling process will make it appear -less crisp. So you should provide a higher density launcher icon in the <code>drawable-xxxhdpi +less crisp. So you should provide a higher density launcher icon in the <code>mipmap-xxxhdpi </code> directory, which the system uses instead of scaling up a smaller version of the icon.</p> -<p class="note"><strong>Note:</strong> the <code>drawable-xxxhdpi</code> qualifier is necessary only -to provide a launcher icon that can appear larger than usual on an xxhdpi device. You do not need to -provide xxxhdpi assets for all your app's images.</p> +<p class="note"><strong>Note:</strong> The <code>mipmap-xxxhdpi</code> qualifier is necessary +only to provide a launcher icon that can appear larger than usual on an xxhdpi device. It is best +practice to place all your launcher icons in the <code>res/mipmap-[density]/</code> folders. This +enables your app to display launcher icons that have a higher density than the device, without +scaling up a lower density version of the icon. You do not need to provide xxxhdpi assets for all +your app's images.</p> <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a> for more information.</p> |