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-rw-r--r--docs/html/design/style/iconography.jd28
1 files changed, 23 insertions, 5 deletions
diff --git a/docs/html/design/style/iconography.jd b/docs/html/design/style/iconography.jd
index d212b06..1a92753 100644
--- a/docs/html/design/style/iconography.jd
+++ b/docs/html/design/style/iconography.jd
@@ -516,23 +516,41 @@ application: </p>
<em>finished_asset</em>.png
drawable-xxhdpi/...
<em>finished_asset</em>.png
+
+ mipmap-ldpi/...
+ <em>finished_launcher_asset</em>.png
+ mipmap-mdpi/...
+ <em>finished_launcher_asset</em>.png
+ mipmap-hdpi/...
+ <em>finished_launcher_asset</em>.png
+ mipmap-xhdpi/...
+ <em>finished_launcher_asset</em>.png
+ mipmap-xxhdpi/...
+ <em>finished_launcher_asset</em>.png
+ mipmap-xxxhdpi/...
+ <em>finished_launcher_asset</em>.png
</pre>
<p>For more information about how to save resources in the application project,
see <a href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.
</p>
+<p> For more information about using the mipmap folders, see
+<a href="{@docRoot}tools/project/index.html#mipmap">Managing Projects Overview</a>.</p>
<h3 id="xxxhdpi-launcher">Provide an xxx-high-density launcher icon</h3>
-<p>Some devices scale-up the launcher icon by as much as 25%. For example, if your highest density
+<p>Some devices scale-up the launcher icon by as much as 25%. For example, if your highest density
launcher icon image is already extra-extra-high density, the scaling process will make it appear
-less crisp. So you should provide a higher density launcher icon in the <code>drawable-xxxhdpi
+less crisp. So you should provide a higher density launcher icon in the <code>mipmap-xxxhdpi
</code> directory, which the system uses instead of scaling up a smaller version of the icon.</p>
-<p class="note"><strong>Note:</strong> the <code>drawable-xxxhdpi</code> qualifier is necessary only
-to provide a launcher icon that can appear larger than usual on an xxhdpi device. You do not need to
-provide xxxhdpi assets for all your app's images.</p>
+<p class="note"><strong>Note:</strong> The <code>mipmap-xxxhdpi</code> qualifier is necessary
+only to provide a launcher icon that can appear larger than usual on an xxhdpi device. It is best
+practice to place all your launcher icons in the <code>res/mipmap-[density]/</code> folders. This
+enables your app to display launcher icons that have a higher density than the device, without
+scaling up a lower density version of the icon. You do not need to provide xxxhdpi assets for all
+your app's images.</p>
<p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a> for
more information.</p>