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-page.title=Metrics and Grids
-page.metaDescription=Optimize your app's UI by designing layouts based on density-independent grids.
-page.tags="layout","screens"
-meta.tags="multiple screens, layout, tablets"
-page.image=/design/media/metrics_closeup.png
-@jd:body
-
-
-<a class="notice-designers-material"
- href="http://www.google.com/design/spec/layout/metrics-keylines.html">
- <div>
- <h3>Material Design</h3>
- <p>Metrics and Keylines<p>
- </div>
-</a>
-
-
-<p>Devices vary not only in physical size, but also in screen density (<acronym title="Dots per
-inch">DPI</acronym>). To simplify the way you design for multiple screens, think of each device as
-falling into a particular size bucket and density bucket:</p>
-<ul>
- <li>The size buckets are <em>handset</em> (smaller than
-600<acronym title="Density-independent pixels: One dp is one pixel on a 160 dpi (mdpi)
-screen.">dp</acronym>) and <em>tablet</em> (larger than or equal 600dp).</li>
- <li>The density buckets are <acronym
-title="Low density (120 dpi)">LDPI</acronym>, <acronym title="Medium density (160
-dpi)">MDPI</acronym>, <acronym title="High density (240 dpi)">HDPI</acronym>, <acronym title
-="Extra-high density (320 dpi)">XHDPI</acronym>, <acronym title
-="Extra-extra!-high density (480 dpi)">XXHDPI</acronym>, and <acronym title
-="Extra-extra-extra!-high density (640 dpi)">XXXHDPI</acronym>.</li>
-</ul>
-
-<p>Optimize your application's UI by designing
-alternative layouts for some of the different size buckets, and provide alternative bitmap images
-for different density buckets.</p>
-
-<p>Because it's important that you design and implement your layouts for multiple densities,
-the guidelines below and throught the documentation
-refer to layout dimensions with <acronym title="Density-independent pixels: One dp is one pixel
-on a 160 dpi (mdpi) screen.">dp</acronym> measurements instead of pixels.</p>
-
-
-<div class="layout-content-row">
- <div class="layout-content-col span-8">
-
- <img src="{@docRoot}design/media/metrics_diagram.png">
-
- </div>
- <div class="layout-content-col span-5">
-
-<h4>Space considerations</h4>
-<p>Devices vary in the amount of density-independent pixels (dp) they can display.</p>
-<p>To see more, visit the
-<a href="http://developer.android.com/resources/dashboard/screens.html" target="_blank">
-Screen Sizes and Densities Device Dashboard</a>.</p>
-
- </div>
-</div>
-
-
-<h2 id="48dp-rhythm">48dp Rhythm</h2>
-
-<p>Touchable UI components are generally laid out along 48dp units.</p>
-
-<img src="{@docRoot}design/media/metrics_48.png">
-
-<div class="vspace size-2">&nbsp;</div>
-
-<h4>Why 48dp?</h4>
-<p>On average, 48dp translate to a physical size of about 9mm (with some variability). This is
-comfortably in the range of recommended target sizes (7-10 mm) for touchscreen objects and users
-will be able to reliably and accurately target them with their fingers.</p>
-<p>If you design your elements to be at least 48dp high and wide you can guarantee that:</p>
-<ul>
-<li>your targets will never be smaller than the minimum recommended target size of 7mm regardless of
- what screen they are displayed on.</li>
-<li>you strike a good compromise between overall information density on the one hand, and
- targetability of UI elements on the other.</li>
-</ul>
-
-<img src="{@docRoot}design/media/metrics_closeup.png">
-
-<div class="vspace size-2">&nbsp;</div>
-
-<h4>Mind the gaps</h4>
-<p>Spacing between each UI element is 8dp.</p>
-
-<h2 id="examples">Examples</h2>
-
-<img src="{@docRoot}design/media/metrics_forms.png">