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-rw-r--r--docs/html/design/style/branding.jd128
-rw-r--r--docs/html/design/style/color.jd141
-rw-r--r--docs/html/design/style/iconography.jd601
-rw-r--r--docs/html/design/style/metrics-grids.jd90
-rw-r--r--docs/html/design/style/themes.jd53
-rw-r--r--docs/html/design/style/touch-feedback.jd95
-rw-r--r--docs/html/design/style/typography.jd78
-rw-r--r--docs/html/design/style/writing.jd322
8 files changed, 0 insertions, 1508 deletions
diff --git a/docs/html/design/style/branding.jd b/docs/html/design/style/branding.jd
deleted file mode 100644
index 5995d03..0000000
--- a/docs/html/design/style/branding.jd
+++ /dev/null
@@ -1,128 +0,0 @@
-page.title=Your Branding
-page.tags=branding,logo
-@jd:body
-
-<p>Following Android design patterns doesn't mean that your app has to look the same as
-everyone else's. In Android, your app can shine as an extension of your brand. </p>
-
-<h2 id="color">Color</h2>
-
-<a class="notice-designers-material"
- href="http://www.google.com/design/spec/style/color.html#color-ui-color-application">
- <div>
- <h3>Material Design</h3>
- <p>UI Color Application<p>
- </div>
-</a>
-
-<p>Use your brand color for accent by overriding the Android framework's default blue in UI elements like checkboxes, progress bars, radio buttons, sliders, tabs, and scroll indicators.</p>
-
-<p>Look for opportunities to use high-contrast color for emphasis, for example, as the background color of the action bar or a primary button. But don't go overboard: not all actions are equal, so use it only for the one or two most important things.</p>
-<p>When customizing colors, <a href="{@docRoot}design/style/touch-feedback.html">touch feedback</a>
- should be subtle &mdash; just slightly lighter or darker than the untouched color.</p>
-
-<div class="vspace size-1">&nbsp;</div>
-
-<div class="cols">
- <div class="col-6">
- <img src="{@docRoot}design/media/branding_wallet.png" style="width:94%">
- <div class="figure-caption">
- The four colors of the Google Wallet logo provide a playful accent to the four dots
- that appear as the user enters a PIN.
- </div>
- </div>
- <div class="col-6">
- <img src="{@docRoot}design/media/branding_googlemusic.png" style="width:94%">
- <div class="figure-caption">
- The Google Play Music app has an orange theme color, which is used for emphasis
- in the action bar and for accent in the selected tab, scroll indicator, and
- hyperlinks.
- </div>
- </div>
-</div>
-
-<h2 id="logo">Logo</h2>
-
-<p>Your app's <a href="{@docRoot}design/style/iconography.html#launcher">launcher icon</a> is
- a key place to incorporate your logo, because it's what
- users will look for and touch to begin using your app. You can carry the launcher
- icon through to all the screens in your app by showing it in the
- <a href="{@docRoot}design/patterns/actionbar.html">action bar</a> along
- with the name of the app.</p>
-
-<p>Another approach to consider is to have your logo take the place of the launcher icon
-and app name in the action bar.</p>
-
-
-<div class="vspace size-1">&nbsp;</div>
-
-<div class="cols">
- <div class="col-6" style="padding-top:24px;">
- <img src="{@docRoot}design/media/branding_launcher_icon.png" style="width:60px;float:left;padding-right:1em;">
- <div class="figure-caption" style="width:290px;margin-left:20px;">
- Google+ reinforces its brand by carrying its launcher icon through to the action bar.
- </div>
- <img src="{@docRoot}design/media/branding_logo_icon_action_bar.png" style="width:320px;float:left;padding-right:1em;">
- </div>
- <div class="col-6">
- <img src="{@docRoot}design/media/yourbranding_app.png" style="width:320px;">
- <div class="figure-caption" style="width:320px;">
- Example of a the logo in the action bar. This works well in cases where the brand's logo matches the name of the app.
- </div>
- </div>
-</div>
-
-<h2 id="logo">Icons</h2>
-
-<a class="notice-designers-material" href="http://www.google.com/design/spec/style/icons.html">
- <div>
- <h3>Material Design</h3>
- <p>Icons<p>
- </div>
-</a>
-
-<p>If you have icons that you're already using for your app on other platforms
-and they have a distinctive look intended to fit your brand, use them on your
-Android app as well. <strong>If you take this approach, make sure your brand styling is
-applied to every single icon in your app.</strong></p>
-
-
-<div class="cols">
- <div class="col-6">
- <p>One exception: For any icon in your existing set where the symbol is different from
- Android's, use Android's symbol but give it your brand's styling. That way, users will
- understand what the purpose of the icon is based on what they've learned in other
- Android apps (Design principle:
- <a href="{@docRoot}design/get-started/principles.html#give-me-tricks">Give me tricks that
- work everywhere</a>). But the icon will still look like it belongs with all of
- your other icons as a part of your brand.</p>
-
- </div>
-
- <div class="col-6">
- <img src="{@docRoot}design/media/yourbranding_in-app-icons.png" style="width:300px;margin:12px 48px 0 16px;">
- </div>
- </div>
-</div>
-
-<div class="cols">
- <div class="col-6">
- <p><strong>Example</strong>:<br />
- </p>
- <p>The brand's normal icon for sharing on other platforms is a right arrow.
- </div>
-
- <div class="col-6 lasyout-with-list-item-margins">
-
- <div style="margin-bottom:1em;">
- <span class="do-dont-label bad" style="margin-left:12px">Don't</span>
- <span style="margin-left: 64px;" class="do-dont-label good"><strong>Do</strong></span>
- </div>
- <img src="{@docRoot}design/media/yourbranding_sharing.png" style="width:180px;">
- </div>
-</div>
-
-<p>What if you don't already have your own icons &mdash; for example, if you're creating a
-brand new app only for Android? In this case, use Android's standard icons and rely
-more on color and logo for branding. Get the Action Bar Icon Pack, available for free
-in <a href="{@docRoot}design/downloads/index.html">Downloads</a>.</p>
diff --git a/docs/html/design/style/color.jd b/docs/html/design/style/color.jd
deleted file mode 100644
index 4c5f5ab..0000000
--- a/docs/html/design/style/color.jd
+++ /dev/null
@@ -1,141 +0,0 @@
-page.title=Color
-@jd:body
-
-<style>
- .color-row {
- width: 760px;
- margin:0;
-
- display: -webkit-box;
- display: -moz-box;
- display: box;
-
- -webkit-box-orient: horizontal;
- -moz-box-orient: horizontal;
- box-orient: horizontal;
-
- cursor: pointer;
-
- -webkit-user-select: none;
- user-select: none;
- /* nested user-select in FF is broken as of Jan 2012, don't use it */
- }
-
- .color-row-container {
- line-height: 0; /* to remove more top space in FF for -moz-box elements */
- }
-
- .color-row-container + .color-row-container {
- margin-top: -10px !important;
- }
-
- .color-row li {
- margin-left: 0 !important;
- position: relative;
- list-style-type: none;
- height: 80px;
- display: block;
-
- -webkit-box-flex: 1;
- -moz-box-flex: 1;
- box-flex: 1;
- }
-
- .color-row li:before {
- display: none;
- }
-
- .color-row li.thin {
- height: 40px;
- }
-
- .color-row li span {
- display: none;
- position: absolute;
- top: -30px;
- left: 50%;
- margin-left: -2.5em;
- width: 5em;
- background-color: #fff;
- padding: 10px;
- font-weight: 600;
- line-height: 20px;
- text-align: center;
- box-shadow: 0 5px 5px rgba(0,0,0,0.1);
- cursor: text;
-
- -webkit-user-select: text;
- user-select: text;
- /* nested user-select in FF is broken as of Jan 2012, don't use it */
- }
-
- .color-row li:hover span {
- display: block;
- }
-
- /* triangle callout */
- .color-row li span:after {
- content: '';
- display: block;
- position: absolute;
- left: 50%;
- bottom: -16px;
- border: 8px solid transparent;
- border-top-color: #fff;
- width: 0;
- height: 0;
- margin-left: -8px;
- }
-</style>
-
-<a class="notice-designers-material" href="http://www.google.com/design/spec/style/color.html">
- <div>
- <h3>Material Design</h3>
- <p>Color<p>
- </div>
-</a>
-
-<p>Use color primarily for emphasis. Choose colors that fit with your brand and provide good contrast
-between visual components. Note that red and green may be indistinguishable to color-blind users.</p>
-
- <div class="color-row-container">
- <ul class="color-row">
- <li><span>#33b5e5</span></li>
- <li><span>#aa66cc</span></li>
- <li><span>#99cc00</span></li>
- <li><span>#ffbb33</span></li>
- <li><span>#ff4444</span></li>
- </ul>
- </div>
-
- <div class="color-row-container">
- <ul class="color-row">
- <li class="thin"><span>#0099cc</span></li>
- <li class="thin"><span>#9933cc</span></li>
- <li class="thin"><span>#669900</span></li>
- <li class="thin"><span>#ff8800</span></li>
- <li class="thin"><span>#cc0000</span></li>
- </ul>
- </div>
-
-<h2 id="palette">Palette</h2>
-
-<p>Blue is the standard accent color in Android's color palette. Each color has a corresponding darker
-shade that can be used as a complement when needed.</p>
-<p><a onClick="ga('send', 'event', 'Design', 'Download', 'Color Swatches (@color page)');"
- href="{@docRoot}downloads/design/Android_Design_Color_Swatches_20120229.zip">Download the swatches</a></p>
-
-<img src="{@docRoot}design/media/color_spectrum.png">
-
-<script>
- $(document).ready(function() {
- $('.color-row li').each(function() {
- var color = $(this).text();
- $(this).css('background-color', color);
- $(this).find('span')
- .css('color', color)
- .text(color.toUpperCase());
- });
-
- });
-</script>
diff --git a/docs/html/design/style/iconography.jd b/docs/html/design/style/iconography.jd
deleted file mode 100644
index 8b6f3ab..0000000
--- a/docs/html/design/style/iconography.jd
+++ /dev/null
@@ -1,601 +0,0 @@
-page.title=Iconography
-page.tags="icons"
-meta.tags="icons, googleplay, listing, branding"
-page.titleFriendly=Guidelines for creating your app's icons
-@jd:body
-
-<img src="{@docRoot}design/media/iconography_overview.png">
-
-
-<p>An icon is a graphic that takes up a small portion of screen real estate and provides a quick,
-intuitive representation of an action, a status, or an app.</p>
-
-<p>When you design icons for your app, it's important to keep in mind that your
-app may be installed on a variety of devices that offer a range of
-pixel densities, as mentioned in
-<a href="{@docRoot}design/style/devices-displays.html">Devices
-and Displays</a>. But you can make your icons look great on all devices
-by providing each icon in multiple sizes. When your app runs, Android checks the characteristics of
-the device screen and loads the appropriate density-specific assets for your app. </p>
-
-<p>Because you will deliver each icon in multiple sizes to support different densities,
-the design guidelines below
-refer to the icon dimensions in <acronym title="density-independent pixels">dp</acronym>
-units, which are based on the pixel dimensions of a medium-density (MDPI) screen.</p>
-
-<img src="{@docRoot}design/media/devices_displays_density@2x.png" alt="" height="160" />
-
-<p>So, to create an icon for different densities, you should follow the <strong>2:3:4:6:8
-scaling ratio</strong> between the five primary densities (medium, high, x-high, xx-high, and
-xxx-high respectively). For example, consider that the size for a launcher icon is specified to be
-48x48 dp. This means the baseline (MDPI) asset is 48x48 px, and the
-high-density(HDPI) asset should be 1.5x the baseline at 72x72 px, and the x-high
-density (XHDPI) asset should be 2x the baseline at 96x96 px, and so on.</p>
-
-<p class="note"><strong>Note:</strong> Android also supports low-density (LDPI) screens,
-but you normally don't need to create custom assets at this size because Android
-effectively down-scales your HDPI assets by 1/2 to match the expected size.</p>
-
-
-
-
-<h2 id="launcher">Launcher</h2>
-
-<a class="notice-designers-material"
- href="http://www.google.com/design/spec/style/icons.html#icons-product-icons">
- <div>
- <h3>Material Design</h3>
- <p>Product Icons<p>
- </div>
-</a>
-
-<p>The launcher icon is the visual representation of your app on the Home or All Apps screen. Since the
-user can change the Home screen's wallpaper, make sure that your launcher icon is clearly visible on
-any type of background.</p>
-
-<div class="cols">
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_launcher_size.png">
-
- </div>
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_launcher_focal.png">
-
- </div>
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_launcher_style.png">
-
- </div>
-</div>
-
-<div class="cols">
- <div class="col-4">
-
- <h4>Sizes &amp; scale</h4>
-
- <ul>
- <li class="no-bullet with-icon tablet">
- <p>Launcher icons on a mobile device must be <strong>48x48 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li>
- <li class="no-bullet with-icon web">
- <p>Launcher icons for display on Google Play must be <strong>512x512 pixels</strong>.</p></li>
- </ul>
-
- </div>
- <div class="col-4">
-
- <h4>Proportions</h4>
-
- <ul>
- <li class="no-bullet with-icon tablet">
- <p>Full asset, <strong>48x48 dp</strong></p>
- </li>
- </ul>
-
- </div>
- <div class="col-4">
-
-<h4>Style</h4>
-<p>Use a distinct silhouette. Three-dimensional, front view, with a slight perspective as if viewed
-from above, so that users perceive some depth.</p>
-
- </div>
-</div>
-
-
-<div class="cols">
- <div class="col-4">
- &nbsp;
- </div>
- <div class="col-7">
-
- <img src="{@docRoot}design/media/iconography_launcher_example.png">
-
- </div>
- <!-- 2 free columns -->
-</div>
-
-<div class="cols">
- <div class="col-12">
-
- <img src="{@docRoot}design/media/iconography_launcher_example2.png">
-
- <div class="vspace size-2">&nbsp;</div>
-
- </div>
- <!-- 1 free columns -->
-</div>
-
-
-<h2 id="action-bar">Action Bar</h2>
-
-<a class="notice-designers-material"
- href="http://www.google.com/design/spec/style/icons.html#icons-system-icons">
- <div>
- <h3>Material Design</h3>
- <p>System Icons<p>
- </div>
-</a>
-
-<p>
-
-Action bar icons are graphic buttons that represent the most important actions people can take
-within your app. Each one should employ a simple metaphor representing a single concept that most
-people can grasp at a glance.
-
-</p>
-<p>
-
-Pre-defined glyphs should be used for certain common actions such as "refresh" and "share." The
-download link below provides a package with icons that are scaled for various screen densities and
-are suitable for use with the Holo Light and Holo Dark themes. The package also includes unstyled
-icons that you can modify to match your theme, in addition to Adobe&reg; Illustrator&reg; source
-files for further customization.
-
-</p>
-<p>
-<a onClick="ga('send', 'event', 'Design', 'Download', 'Action Bar Icons (@iconography page)');"
- href="{@docRoot}downloads/design/Android_Design_Icons_20131106.zip">Download the Action Bar Icon Pack</a>
-</p>
-
-<div class="cols">
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_actionbar_size.png">
-
- </div>
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_actionbar_focal.png">
-
- </div>
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_actionbar_style.png">
-
- </div>
-</div>
-
-<div class="cols">
- <div class="col-4">
-
- <h4>Sizes &amp; scale</h4>
-
- <ul>
- <li class="no-bullet with-icon tablet">
- <p>Action bar icons for phones should be <strong>32x32 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li>
- </ul>
-
- </div>
- <div class="col-4">
-
- <h4>Focal area &amp; proportions</h4>
-
- <ul>
- <li class="no-bullet with-icon tablet">
- <p>Full asset, <strong>32x32 dp</strong></p>
- <p>Optical square, <strong>24x24 dp</strong></p>
- </li>
- </ul>
-
- </div>
- <div class="col-4">
-
-<h4>Style</h4>
-<p>Pictographic, flat, not too detailed, with smooth curves or sharp shapes. If the graphic is thin,
-rotate it 45&deg; left or right to fill the focal space. The thickness of the strokes and negative
-spaces should be a minimum of 2 dp.</p>
-
- </div>
-</div>
-
-
-<div class="cols">
- <div class="col-3">
-
-<h4>Colors</h4>
-<p>Colors: <strong>#333333</strong><br />
-Enabled: <strong>60%</strong> opacity<br />
-Disabled: <strong>30%</strong> opacity</p>
-<div class="vspace size-1">&nbsp;</div>
-
-<p>Colors: <strong>#FFFFFF</strong><br />
-Enabled: <strong>80%</strong> opacity<br />
-Disabled: <strong>30%</strong> opacity</p>
-
- </div>
- <div class="col-9">
-
- <img src="{@docRoot}design/media/iconography_actionbar_colors.png">
-
- </div>
-</div>
-
-
-<h2 id="small-contextual">Small / Contextual Icons</h2>
-
-<a class="notice-designers-material"
- href="http://www.google.com/design/spec/style/icons.html#icons-system-icons">
- <div>
- <h3>Material Design</h3>
- <p>System Icons<p>
- </div>
-</a>
-
-<p>Within the body of your app, use small icons to surface actions and/or provide status for specific
-items. For example, in the Gmail app, each message has a star icon that marks the message as
-important.</p>
-
-
-<div class="cols">
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_small_size.png">
-
- </div>
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_small_focal.png">
-
- </div>
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_small_style.png">
-
- </div>
-</div>
-
-<div class="cols">
- <div class="col-4">
-
- <h4>Sizes &amp; scale</h4>
-
- <ul>
- <li class="no-bullet with-icon tablet">
- <p>Small icons should be <strong>16x16 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li>
- </ul>
-
- </div>
- <div class="col-4">
-
- <h4>Focal area &amp; proportions</h4>
-
- <ul>
- <li class="no-bullet with-icon tablet">
- <p>Full asset, <strong>16x16 dp</strong></p>
- <p>Optical square, <strong>12x12 dp</strong></p>
- </li>
- </ul>
-
- </div>
- <div class="col-4">
-
-<h4>Style</h4>
-<p>Neutral, flat, and simple. Filled shapes are easier to see than thin strokes. Use a single visual
-metaphor so that a user can easily recognize and understand its purpose.</p>
-
- </div>
-</div>
-
-
-<div class="cols">
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_small_colors.png">
-
- <div class="vspace size-2">&nbsp;</div>
-
-<h4>Colors</h4>
-<p>Use non-neutral colors sparingly and with purpose. For example, Gmail uses yellow in the star icon
-to indicate a bookmarked message. If an icon is actionable, choose a color that contrasts well with
-the background.</p>
-
- </div>
- <div class="col-7">
-
- <img src="{@docRoot}design/media/iconography_small_example.png">
-
- </div>
- <!-- 2 free columns -->
-</div>
-
-
-<h2 id="notification">Notification Icons</h2>
-
-<a class="notice-designers-material"
- href="http://www.google.com/design/spec/style/icons.html#icons-system-icons">
- <div>
- <h3>Material Design</h3>
- <p>System Icons<p>
- </div>
-</a>
-
-
-<p>If your app generates notifications, provide an icon that the system can display in the status bar
-whenever a new notification is available.</p>
-
-
-<div class="cols">
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_notification_size.png">
-
- </div>
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_notification_focal.png">
-
- </div>
- <div class="col-4">
-
- <img src="{@docRoot}design/media/iconography_notification_style.png">
-
- </div>
-</div>
-
-<div class="cols">
- <div class="col-4">
-
- <h4>Sizes &amp; scale</h4>
-
- <ul>
- <li class="no-bullet with-icon tablet">
- <p>Notification icons must be <strong>24x24 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi screen.">dp</acronym></strong>.</p></li>
- </ul>
-
- </div>
- <div class="col-4">
-
- <h4>Focal area &amp; proportions</h4>
-
- <ul>
- <li class="no-bullet with-icon tablet">
- <p>Full asset, <strong>24x24 dp</strong></p>
- <p>Optical square, <strong>22x22 dp</strong></p>
- </li>
- </ul>
-
- </div>
- <div class="col-4">
-
-<h4>Style</h4>
-<p>Keep the style flat and simple, using the same single, visual metaphor as your launcher icon.</p>
-
- </div>
-</div>
-
-
-<div class="cols">
- <div class="col-4">
-
-<h4>Colors</h4>
-<p>Notification icons must be entirely white. Also, the system may scale down and/or darken the icons.</p>
-
- </div>
- <div class="col-7">
-
- <img src="{@docRoot}design/media/iconography_notification_example.png">
-
- </div>
- <!-- 2 free columns -->
-</div>
-
-
-
-
-
-
-
-
-
-
-<h2 id="DesignTips">Design Tips</h2>
-
-<p>Here are some tips you might find useful as you create icons or other
-drawable assets for your application. These tips assume you are using
-Adobe&reg; Photoshop&reg; or a similar raster and vector image-editing program.</p>
-
-
-
-
-<h3>Use vector shapes where possible</h3>
-
-<p>Many image-editing programs such as Adobe&reg; Photoshop&reg; allow you to use a
-combination of vector shapes and raster layers and effects. When possible,
-use vector shapes so that if the need arises, assets can be scaled up without
-loss of detail and edge crispness.</p>
-
-<p>Using vectors also makes it easy to align edges and corners to pixel
-boundaries at smaller resolutions.</li>
-
-
-
-<h3>Start with large artboards</h3>
-
-<p>Because you will need to create assets for different screen densities,
-it is best to start your icon
-designs on large artboards with dimensions that are multiples of the target icon
-sizes. For example, launcher icons are 48, 72, 96, or 144 pixels wide,
-depending on screen density (mdpi, hdpi, xhdpi, and xxhdpi, respectively). If you
-initially draw launcher icons on an 864x864 artboard, it will be easier and
-cleaner to adjust the icons when you scale the artboard down to the target
-sizes for final asset creation.</p>
-
-
-
-<h3>When scaling, redraw bitmap layers as needed</h3>
-
-<p>If you scaled an image up from a bitmap layer, rather than from a vector
-layer, those layers will need to be redrawn manually to appear crisp at higher
-densities. For example if a 60x60 circle was painted as a bitmap for
-mdpi it will need to be repainted as a 90x90 circle for hdpi.</p>
-
-
-
-<h3>Use common naming conventions for icon assets</h3>
-
-<p>Try to name files so that related assets will group together inside a
-directory when they are sorted alphabetically. In particular, it helps to use a
-common prefix for each icon type. For example:</p>
-
-<table>
-<tr>
-<th>Asset Type</th>
-<th>Prefix</th>
-<th>Example</th>
-</tr>
-<tr>
-<td>Icons</td>
-<td><code>ic_</code></td>
-<td><code>ic_star.png</code></td>
-</tr>
-<tr>
-<td>Launcher icons</td>
-<td><code>ic_launcher</code></td>
-<td><code>ic_launcher_calendar.png</code></td>
-</tr>
-<tr>
-<td>Menu icons and Action Bar icons</td>
-<td><code>ic_menu</code></td>
-<td><code>ic_menu_archive.png</code></td>
-</tr>
-<tr>
-<td>Status bar icons</td>
-<td><code>ic_stat_notify</code></td>
-<td><code>ic_stat_notify_msg.png</code></td>
-</tr>
-<tr>
-<td>Tab icons</td>
-<td><code>ic_tab</code></td>
-<td><code>ic_tab_recent.png</code></td>
-</tr>
-<tr>
-<td>Dialog icons</td>
-<td><code>ic_dialog</code></td>
-<td><code>ic_dialog_info.png</code></td>
-</tr>
-</table>
-
-<p>Note that you are not required to use a shared prefix of any
-type&mdash;doing so is for your convenience only.</p>
-
-
-<h3>Set up a working space that organizes files by density</h3>
-
-<p>Supporting multiple screen densities means you must create multiple versions
-of the same icon. To help keep the multiple copies of files safe and easier to
-find, we recommend creating a directory structure in your working space that
-organizes asset files based on the target density. For example:</p>
-
-<pre>
-art/...
- mdpi/...
- _pre_production/...
- <em>working_file</em>.psd
- <em>finished_asset</em>.png
- hdpi/...
- _pre_production/...
- <em>working_file</em>.psd
- <em>finished_asset</em>.png
- xhdpi/...
- _pre_production/...
- <em>working_file</em>.psd
- <em>finished_asset</em>.png
- xxhdpi/...
- _pre_production/...
- <em>working_file</em>.psd
- <em>finished_asset</em>.png
-</pre>
-
-<p>Because the structure in your working space is similar to that of the application, you
-can quickly determine which assets should be copied to each
-resources directory. Separating assets by density also helps you detect any
-variances in filenames across densities, which is important because
-corresponding assets for different densities must share the same filename.</p>
-
-<p>For comparison, here's the resources directory structure of a typical
-application: </p>
-
-<pre>res/...
- drawable-ldpi/...
- <em>finished_asset</em>.png
- drawable-mdpi/...
- <em>finished_asset</em>.png
- drawable-hdpi/...
- <em>finished_asset</em>.png
- drawable-xhdpi/...
- <em>finished_asset</em>.png
- drawable-xxhdpi/...
- <em>finished_asset</em>.png
-
- mipmap-ldpi/...
- <em>finished_launcher_asset</em>.png
- mipmap-mdpi/...
- <em>finished_launcher_asset</em>.png
- mipmap-hdpi/...
- <em>finished_launcher_asset</em>.png
- mipmap-xhdpi/...
- <em>finished_launcher_asset</em>.png
- mipmap-xxhdpi/...
- <em>finished_launcher_asset</em>.png
- mipmap-xxxhdpi/...
- <em>finished_launcher_asset</em>.png
-</pre>
-
-<p>For more information about how to save resources in the application project,
-see <a href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.
-</p>
-
-<p> For more information about using the mipmap folders, see
-<a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</p>
-
-<h3 id="xxxhdpi-launcher">Provide an xxx-high-density launcher icon</h3>
-
-<p>Some devices scale-up the launcher icon by as much as 25%. For example, if your highest density
-launcher icon image is already extra-extra-high density, the scaling process will make it appear
-less crisp. So you should provide a higher density launcher icon in the <code>mipmap-xxxhdpi
-</code> directory, which the system uses instead of scaling up a smaller version of the icon.</p>
-
-<p class="note"><strong>Note:</strong> The <code>mipmap-xxxhdpi</code> qualifier is necessary
-only to provide a launcher icon that can appear larger than usual on an xxhdpi device. It is best
-practice to place all your launcher icons in the <code>res/mipmap-[density]/</code> folders. This
-enables your app to display launcher icons that have a higher density than the device, without
-scaling up a lower density version of the icon. You do not need to provide xxxhdpi assets for all
-your app's images.</p>
-
-<p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a> for
-more information.</p>
-
-
-<h3>Remove unnecessary metadata from final assets</h3>
-
-<p>Although the Android SDK tools will automatically compress PNGs when packaging
-application resources into the application binary, a good practice is to remove
-unnecessary headers and metadata from your PNG assets. Tools such as <a
-href="http://optipng.sourceforge.net/">OptiPNG</a> or <a
-href="http://pmt.sourceforge.net/pngcrush/">Pngcrush</a> can ensure that this
-metadata is removed and that your image asset file sizes are optimized.</p>
-
-
diff --git a/docs/html/design/style/metrics-grids.jd b/docs/html/design/style/metrics-grids.jd
deleted file mode 100644
index 97915b8..0000000
--- a/docs/html/design/style/metrics-grids.jd
+++ /dev/null
@@ -1,90 +0,0 @@
-page.title=Metrics and Grids
-page.metaDescription=Optimize your app's UI by designing layouts based on density-independent grids.
-page.tags="layout","screens"
-meta.tags="multiple screens, layout, tablets"
-page.image=/design/media/metrics_closeup.png
-@jd:body
-
-
-<a class="notice-designers-material"
- href="http://www.google.com/design/spec/layout/metrics-keylines.html">
- <div>
- <h3>Material Design</h3>
- <p>Metrics and Keylines<p>
- </div>
-</a>
-
-
-<p>Devices vary not only in physical size, but also in screen density (<acronym title="Dots per
-inch">DPI</acronym>). To simplify the way you design for multiple screens, think of each device as
-falling into a particular size bucket and density bucket:</p>
-<ul>
- <li>The size buckets are <em>handset</em> (smaller than
-600<acronym title="Density-independent pixels: One dp is one pixel on a 160 dpi (mdpi)
-screen.">dp</acronym>) and <em>tablet</em> (larger than or equal 600dp).</li>
- <li>The density buckets are <acronym
-title="Low density (120 dpi)">LDPI</acronym>, <acronym title="Medium density (160
-dpi)">MDPI</acronym>, <acronym title="High density (240 dpi)">HDPI</acronym>, <acronym title
-="Extra-high density (320 dpi)">XHDPI</acronym>, <acronym title
-="Extra-extra!-high density (480 dpi)">XXHDPI</acronym>, and <acronym title
-="Extra-extra-extra!-high density (640 dpi)">XXXHDPI</acronym>.</li>
-</ul>
-
-<p>Optimize your application's UI by designing
-alternative layouts for some of the different size buckets, and provide alternative bitmap images
-for different density buckets.</p>
-
-<p>Because it's important that you design and implement your layouts for multiple densities,
-the guidelines below and throught the documentation
-refer to layout dimensions with <acronym title="Density-independent pixels: One dp is one pixel
-on a 160 dpi (mdpi) screen.">dp</acronym> measurements instead of pixels.</p>
-
-
-<div class="cols">
- <div class="col-8">
-
- <img src="{@docRoot}design/media/metrics_diagram.png">
-
- </div>
- <div class="col-5">
-
-<h4>Space considerations</h4>
-<p>Devices vary in the amount of density-independent pixels (dp) they can display.</p>
-<p>To see more, visit the
-<a href="http://developer.android.com/resources/dashboard/screens.html" target="_blank">
-Screen Sizes and Densities Device Dashboard</a>.</p>
-
- </div>
-</div>
-
-
-<h2 id="48dp-rhythm">48dp Rhythm</h2>
-
-<p>Touchable UI components are generally laid out along 48dp units.</p>
-
-<img src="{@docRoot}design/media/metrics_48.png">
-
-<div class="vspace size-2">&nbsp;</div>
-
-<h4>Why 48dp?</h4>
-<p>On average, 48dp translate to a physical size of about 9mm (with some variability). This is
-comfortably in the range of recommended target sizes (7-10 mm) for touchscreen objects and users
-will be able to reliably and accurately target them with their fingers.</p>
-<p>If you design your elements to be at least 48dp high and wide you can guarantee that:</p>
-<ul>
-<li>your targets will never be smaller than the minimum recommended target size of 7mm regardless of
- what screen they are displayed on.</li>
-<li>you strike a good compromise between overall information density on the one hand, and
- targetability of UI elements on the other.</li>
-</ul>
-
-<img src="{@docRoot}design/media/metrics_closeup.png">
-
-<div class="vspace size-2">&nbsp;</div>
-
-<h4>Mind the gaps</h4>
-<p>Spacing between each UI element is 8dp.</p>
-
-<h2 id="examples">Examples</h2>
-
-<img src="{@docRoot}design/media/metrics_forms.png">
diff --git a/docs/html/design/style/themes.jd b/docs/html/design/style/themes.jd
deleted file mode 100644
index 6c8169b..0000000
--- a/docs/html/design/style/themes.jd
+++ /dev/null
@@ -1,53 +0,0 @@
-page.title=Themes
-@jd:body
-
-<div class="cols">
- <div class="col-5">
-
- <img src="{@docRoot}design/media/themes_holo_light.png">
- <div class="figure-caption">
- Gmail in Holo Light.
- </div>
-
- <img src="{@docRoot}design/media/themes_holo_dark.png">
- <div class="figure-caption">
- Settings in Holo Dark.
- </div>
-
- </div>
- <div class="col-7">
-
-
-<a class="notice-designers-material"
- href="http://www.google.com/design/spec/style/color.html#color-themes">
- <div>
- <h3>Material Design</h3>
- <p>Color Themes<p>
- </div>
-</a>
-
-
-<p>Themes are Android's mechanism for applying a consistent style to an app or activity.
-The style specifies the visual properties of the elements that make up your user interface,
-such as color, height, padding and font size. To promote greater cohesion between all apps
-on the platform, Android provides two system themes that you can choose from when building apps:</p>
-<ul>
-<li>Holo Light</li>
-<li>Holo Dark</li>
-</ul>
-<p>Applying these themes will go a long way in helping you to build apps that fit right into the
-general visual language of Android.</p>
-<p>Pick the system theme that best matches the needs and design aesthetics for your app. If your
-desire is to have a more distinct look for your app, using one of the system themes as a starting
-point for your customizations is a good idea. The system themes provide a solid foundation on top
-of which you can selectively implement your own visual stylings.</p>
-
-<div class="note develop">
-<p><strong>Developer Guide</strong></p>
- <p>For information about how to apply themes such as Holo Light and Dark, and
- how to build your own themes, see the
- <a href="{@docRoot}guide/topics/ui/themes.html">Styles and Themes</a> API guide.</p>
-</div>
-
- </div>
-</div>
diff --git a/docs/html/design/style/touch-feedback.jd b/docs/html/design/style/touch-feedback.jd
deleted file mode 100644
index e1fac2f..0000000
--- a/docs/html/design/style/touch-feedback.jd
+++ /dev/null
@@ -1,95 +0,0 @@
-page.title=Touch Feedback
-page.tags=input,button
-@jd:body
-
-<div class="cols" style="margin-bottom: -100px">
-<div class="col-7">
-
-<a class="notice-designers-material"
- href="http://www.google.com/design/spec/animation/responsive-interaction.html">
- <div>
- <h3>Material Design</h3>
- <p>Responsive Interaction<p>
- </div>
-</a>
-
-
-<p>Use illumination and dimming to respond to touches, reinforce the resulting behaviors
-of gestures, and indicate what actions are enabled and disabled.</p>
-
-<p><strong>Be responsive to touches in a gentle way</strong>. Whenever a user touches an
-actionable area in your app, let them know the app is "listening" by providing a visual
-response. Make it subtle &mdash;just slightly lighter or darker than the untouched color. This
-provides two benefits:</p>
-
-<ul>
-<li><a href="{@docRoot}design/get-started/principles.html#sprinkle-encouragement">Sprinkles
-of encouragement</a> are more pleasant than jolts.</li>
-<li>Incorporating <a href="{@docRoot}design/style/branding.html">your branding</a> is much
-easier because the default touch feedback works with whatever hue you choose.</li>
-</ul>
-
-</div>
-
-<div class="col-6" style="float:right;">
- <video class="play-on-hover" width="268" height="442" autoplay style="border:1px solid #ddd;background-color:#f9f9f9;" poster="">
- <source src="{@docRoot}design/media/touch_feedback.mp4" type="video/mp4">
- <source src="{@docRoot}design/media/touch_feedback.webm" type="video/webm">
- <source src="{@docRoot}design/media/touch_feedback.ogv" type="video/ogg">
- </video>
- <div class="figure-caption">
- <div style="color:#a3a3a3;margin-left:130px;"><em>Click image to replay...</em></div>
- </div>
-</div>
-
-<h4 style="clear:both;">States</h4>
-
-
-<div class="vspace size-1">&nbsp;</div>
-
-<img src="{@docRoot}design/media/touch_feedback_states.png">
-<div class="figure-caption">
- Most of Android's UI elements have touch feedback built in, including
- states that indicate whether touching the element will have any effect.
-</div>
-
-<div class="vspace size-3">&nbsp;</div>
-
-<div class="cols">
- <div class="col-6">
-
- <h4>Communication</h4>
-<p>When your objects react to more complex gestures, help users
-understand what the outcome will be.</p>
-
-<p>In Recents, when a user starts swiping a thumbnail left or right, it
-begins to dim. This helps the user understand that swiping will cause the
-item to be removed.</p>
- </div>
- <div class="col-7">
-
- <img src="{@docRoot}design/media/touch_feedback_manipulation.png">
-
- </div>
-</div>
-<div class="vspace size-3">&nbsp;</div>
-
-<div class="cols">
- <div class="col-6">
-
- <img src="{@docRoot}design/media/touch_feedback_communication.png">
- <p><em>If a user attempts to scroll past the last home screen panel, the screen
- content tilts to the right to indicate that further navigation in this direction
- isn’t possible.</em></p>
-
- </div>
- <div class="col-6">
-
-<h4>Boundaries</h4>
-<p>
- When users try to scroll past the beginning or end of a scrollable area,
- communicate the boundary with a visual cue. Many of Android's scrollable UI
- widgets, like lists and grid lists, have support for boundary feedback built
- in. If you’re building custom widgets, keep boundary feedback in mind and
- provide it from within your app.
-</p>
diff --git a/docs/html/design/style/typography.jd b/docs/html/design/style/typography.jd
deleted file mode 100644
index af76c40..0000000
--- a/docs/html/design/style/typography.jd
+++ /dev/null
@@ -1,78 +0,0 @@
-page.title=Typography
-page.tags="textview","font"
-page.metaDescription=How to use typography in your Android apps.
-@jd:body
-
-<div class="cols">
- <div class="col-8">
-
- <img src="{@docRoot}design/media/typography_main.png">
-
- </div>
-
-<a class="notice-designers-material"
- style="width: 278px;"
- href="http://www.google.com/design/spec/style/typography.html">
- <div>
- <h3>Material Design</h3>
- <p>Typography<p>
- </div>
-</a>
-
-<div class="col-5">
-
-<p>
- <a class="download-button" onClick="ga('send', 'event', 'Design', 'Download', 'Roboto ZIP');"
- href="{@docRoot}downloads/design/roboto-1.2.zip">Download Roboto</a>
-</p>
-
-<p>The Android design language relies on traditional typographic tools such as scale, space, rhythm,
-and alignment with an underlying grid. Successful deployment of these tools is essential to help
-users quickly understand a screen of information. To support such use of typography, Ice Cream
-Sandwich introduced a new type family named
-<a href="http://www.google.com/fonts/specimen/Roboto" class="external-link">Roboto</a>, created
-specifically for the requirements of UI and high-resolution screens.</p>
-
-<p>The current {@link android.widget.TextView} framework offers Roboto in thin, light, regular and bold
-weights, along with an italic style for each weight. The framework also offers the
-<a href="http://www.google.com/fonts/specimen/Roboto+Condensed" class="external-link">Roboto Condensed</a>
-variant in regular and bold weights, along with an italic style for each weight.</p>
-
- <img src="{@docRoot}design/media/typography_variants@2x.png" width="220">
-
-<p><a onClick="ga('send', 'event', 'Design', 'Download', 'Roboto Specimen Book (@typography page)');"
- href="{@docRoot}downloads/design/Roboto_Specimen_Book_20131031.pdf">Specimen Book</a></p>
-
- </div>
-</div>
-
-<hr>
-
-<div class="cols">
- <div class="col-6">
-
-<h4>Default type colors</h4>
-<p>The Android UI uses the following default color styles: <code>textColorPrimary</code> and
-<code>textColorSecondary</code>. For light themes use <code>textColorPrimaryInverse</code> and
-<code>textColorSecondaryInverse</code>. The framework text color styles also support variants for
-touch feedback states when used inside UI elements.</p>
-
- <img src="{@docRoot}design/media/typography_defaults.png">
-
- </div>
- <div class="col-6">
-
-<h4>Typographic Scale</h4>
-<p>Contrast in type sizes can go a long way to create ordered, understandable layouts. However, too
-many different sizes in the same UI can be messy. The Android framework uses the following limited
-set of type sizes:</p>
-
-<img src="{@docRoot}design/media/typography_sizes.png">
-
-<p>Users can select a system-wide scaling factor for text in the Settings app. In order to support
-these accessibility features, type should be specified in scale-independent pixels
-(<acronym title="Scale-independent pixels. One sp is one pixel on a 160 dpi screen if the user's global text scale is set to 100%.">sp</acronym>)
-wherever possible. Layouts supporting scalable types should be tested against these settings.</p>
-
- </div>
-</div>
diff --git a/docs/html/design/style/writing.jd b/docs/html/design/style/writing.jd
deleted file mode 100644
index 0c62a55..0000000
--- a/docs/html/design/style/writing.jd
+++ /dev/null
@@ -1,322 +0,0 @@
-page.title=Writing Style
-page.tags=dialog,toast,notification
-@jd:body
-
-<h2 id="voa">Android's Voice</h2>
-
-<p>When writing text that appears in your app, keep it concise, simple, and friendly.</p>
-
-<h4 id="concise">Concise</h4>
-
-<ul>
- <li>Describe only what the user needs to know.</li>
- <li>Eliminate redundancy, such as titles that restate the body of an information box.</li>
- <li>Keep text as short as possible.</li>
-</ul>
-
-<p><em>Avoid wordy, stilted text</em></p>
-
-<div class="cols">
- <div class="col-6 layout-with-list-item-margins">
-
- <div class="do-dont-label bad">Don't</div>
-
- <table class="ui-table good"><tbody><tr><td>
- Consult the documentation that came with your phone for further instructions.
- </td></tr></tbody></table>
-
- </div>
- <div class="col-6">
-
- <div class="do-dont-label good">Do</div>
-
- <table class="ui-table good"><tbody><tr><td>
- Read the instructions that came with your phone.
- </td></tr></tbody></table>
-
- </div>
-</div>
-
-<p><em>Don't provide unnecessary information</em></p>
-
-<div class="cols">
- <div class="col-6 layout-with-list-item-margins">
-
- <div class="do-dont-label bad">From a Setup Wizard screen</div>
-
- <table class="ui-table bad">
- <thead>
- <tr>
- <th>
- Signing in...
- </th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>
- Your phone needs to communicate with<br>
- Google servers to sign in to your account.<br>
- This may take up to five minutes.
- </td>
- </tr>
- </tbody>
- </table>
-
- </div>
- <div class="col-6">
-
- <div class="do-dont-label good">From a Setup Wizard screen</div>
-
- <table class="ui-table good">
- <thead>
- <tr>
- <th>
- Signing in...
- </th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>
- Your phone is contacting Google.<br>
- This can take up to 5 minutes.
- </td>
- </tr>
- </tbody>
- </table>
-
- </div>
-</div>
-
-<h4 id="simple">Simple</h4>
-
-<ul>
- <li>Use short words, active verbs, and common nouns.</li>
- <li>Put the most important thing first. “Front-load” the first 11 characters
- with the most salient information in the string.</li>
- <li>Don’t try to explain subtle differences. They are lost on most users.</li>
-</ul>
-
-<p><em>Focus on the user's concern, not technical details</em></p>
-
-<div class="cols">
- <div class="col-6 layout-with-list-item-margins">
-
- <div class="do-dont-label bad">Don't</div>
-
- <table class="ui-table good"><tbody><tr><td>
- Manually control GPS to prevent other apps from using it
- </td></tr></tbody></table>
-
- </div>
- <div class="col-6">
-
- <div class="do-dont-label good">Do</div>
-
- <table class="ui-table good"><tbody><tr><td>
- To save power, switch Location mode to Battery saving
- </td></tr></tbody></table>
-
- </div>
-</div>
-
-<p><em>Put top news first</em></p>
-
-<div class="cols">
- <div class="col-6 layout-with-list-item-margins">
-
- <div class="do-dont-label bad">Don't</div>
-
- <table class="ui-table good"><tbody><tr><td>
- 77 other people +1’d this, including Larry Page
- </td></tr></tbody></table>
-
- </div>
- <div class="col-6">
-
- <div class="do-dont-label good">Do</div>
-
- <table class="ui-table good"><tbody><tr><td>
- Larry Page and 76 others +1’d this
- </td></tr></tbody></table>
-
- </div>
-</div>
-
-<p><em>Put the user's goal first</em></p>
-
-<div class="cols">
- <div class="col-6 layout-with-list-item-margins">
-
- <div class="do-dont-label bad">Don't</div>
-
- <table class="ui-table good"><tbody><tr><td>
- Touch Next to complete setup using a Wi-Fi connection
- </td></tr></tbody></table>
-
- </div>
- <div class="col-6">
-
- <div class="do-dont-label good">Do</div>
-
- <table class="ui-table good"><tbody><tr><td>
- To finish setup using Wi-Fi, touch Next
- </td></tr></tbody></table>
-
- </div>
-</div>
-
-
-<h4 id="friendly">Friendly</h4>
-
-<ul>
- <li>Use contractions.</li>
- <li>Talk directly to the reader. Use “you” to refer to the reader.</li>
- <li>Keep your tone casual and conversational, but avoid slang.</li>
-</li>
-</ul>
-
-<p><em>Avoid being confusing or annoying</em></p>
-<div class="cols">
- <div class="col-6 layout-with-list-item-margins">
- <div class="do-dont-label bad">Don't</div>
- <table class="ui-table bad">
- <thead>
- <tr>
- <th>
- Sorry!
- </th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>
- Activity MyAppActivity (in application<br />
- MyApp) is not responding
- </td>
- </tr>
- </tbody>
- </table>
-
- </div>
- <div class="col-6">
- <div class="do-dont-label good">Do</div>
- <table class="ui-table good">
- <thead>
- <tr>
- <th>
- MyApp isn’t responding
- </th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>
- Do you want to close it?
- </td>
- </tr>
- </tbody>
- </table>
- </div>
-</div>
-
-
-<h4>Words to avoid</h4>
-
-<div style="padding:5px 2.1em;">
-<table>
- <tr>
- <td class="do-dont-label bad" style="width:40%">Don't use</td>
- <td class="do-dont-label good" style="width:40%">Use</td>
- </tr>
- <tr>
- <td>one, two, three, four, ...</td>
- <td>1, 2, 3, 4, ...</td>
- </tr>
- <tr>
- <td>application</td>
- <td>app</td>
- </tr>
- <tr>
- <td>cannot, could not, do not, did not
-will not, you will</td>
- <td><em>Contractions:</em> can’t, couldn’t, don’t, didn’t won’t, you’ll, and so on</td>
- </tr>
- <tr>
- <td>okay, ok</td>
- <td>OK</td>
- </tr>
- <tr>
- <td>please, sorry, thank you</td>
- <td><em>Attempts at politeness can annoy the user, especially in messages that say
- something has gone wrong.<br />
- Exception: In Japanese, “please” is mandatory and imperative verbs should
- be localized accordingly (turn on -> please turn on).
- </em></td>
- </tr>
- <tr>
- <td>there is, there are, it is<br />
- <em>and other “disappeared” subjects (grammatical expletives)</em></td>
- <td><em>Use a noun as the subject</em></td>
- </tr>
- <tr>
- <td>abort, kill, terminate</td>
- <td>stop, cancel, end, exit</td>
- </tr>
- <tr>
- <td>fail, failed, <em>negative language</em></td>
- <td><em>In general, use positive phrasing<br />
- (for example, “do” rather than “don’t,” except in cases such as “Don’t show
- again,” “Can’t connect,” and so on.)</em></td>
- </tr>
- <tr>
- <td>me, I, my, mine</td>
- <td>you, your, yours</td>
- </tr>
- <tr>
- <td>Are you sure? Warning!</td>
- <td><em>Tell user the consequence instead, for example, “You’ll lose all photos
- and media”</em></td>
- </tr>
-</table>
-
-</div>
-
-<h2 id="formatting_text">Formatting text</h2>
-
-<h4 id="capitalization">Capitalization</h4>
-
-<ul>
- <li>Use sentence-style capitalization for all UI strings: “Words to live by.”</li>
- <li>Capitalize all important words in:
- <ul>
- <li>App names (Calendar, Google Drive)</li>
- <li>Named features (Android Beam, Face Unlock)</li>
- <li>Proper nouns (Statue of Liberty, San Francisco Giants)</li>
- </ul>
- </li>
- <li>Be conservative. Don't capitalize words that aren't part of a formal feature name:
- <ul>
- <li>Sim card lock, Home screen, not Sim Card Lock, Home Screen.</li>
- </ul>
- </li>
-</ul>
-
-
-<h4 id="punctuation">Punctuation</h4>
-<ul>
- <li><strong>Period.</strong> Don't use a period after a single sentence or
- phrase used in isolation, such as in a toast, label, or notification. Wherever two or
- more sentences run together, use a period for each sentence. </li>
- <li><strong>Ellipsis.</strong> Use the ellipsis character (…) (Option-; on MacOS and &amp;hellip;
- in HTML) to indicate
- <ul>
- <li>Incompleteness, such as an action in progress (“Downloading...”) or truncated text.</li>
- <li>That a menu item (such as Print… or Share…) leads to further UI involving significant
- choices. Exception: Commands whose wording already implies further (but limited) UI, such
- as <strong>Find in page</strong> or <strong>Pick a date</strong>, do not require an
- ellipsis. </li>
- </ul>
- </li>
-</ul>