summaryrefslogtreecommitdiffstats
path: root/docs/html/guide/components
diff options
context:
space:
mode:
Diffstat (limited to 'docs/html/guide/components')
-rw-r--r--docs/html/guide/components/activities.jd776
-rw-r--r--docs/html/guide/components/bound-services.jd675
-rw-r--r--docs/html/guide/components/fragments.jd836
-rw-r--r--docs/html/guide/components/fundamentals.jd518
-rw-r--r--docs/html/guide/components/index.jd56
-rw-r--r--docs/html/guide/components/intents-filters.jd1055
-rw-r--r--docs/html/guide/components/loaders.jd500
-rw-r--r--docs/html/guide/components/processes-and-threads.jd424
-rw-r--r--docs/html/guide/components/services.jd874
-rw-r--r--docs/html/guide/components/tasks-and-back-stack.jd595
10 files changed, 6309 insertions, 0 deletions
diff --git a/docs/html/guide/components/activities.jd b/docs/html/guide/components/activities.jd
new file mode 100644
index 0000000..36f651f
--- /dev/null
+++ b/docs/html/guide/components/activities.jd
@@ -0,0 +1,776 @@
+page.title=Activities
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+<h2>Quickview</h2>
+<ul>
+ <li>An activity provides a user interface for a single screen in your application</li>
+ <li>Activities can move into the background and then be resumed with their state restored</li>
+</ul>
+
+<h2>In this document</h2>
+<ol>
+ <li><a href="#Creating">Creating an Activity</a>
+ <ol>
+ <li><a href="#UI">Implementing a user interface</a></li>
+ <li><a href="#Declaring">Declaring the activity in the manifest</a></li>
+ </ol>
+ </li>
+ <li><a href="#StartingAnActivity">Starting an Activity</a>
+ <ol>
+ <li><a href="#StartingAnActivityForResult">Starting an activity for a result</a></li>
+ </ol>
+ </li>
+ <li><a href="#ShuttingDown">Shutting Down an Activity</a></li>
+ <li><a href="#Lifecycle">Managing the Activity Lifecycle</a>
+ <ol>
+ <li><a href="#ImplementingLifecycleCallbacks">Implementing the lifecycle callbacks</a></li>
+ <li><a href="#SavingActivityState">Saving activity state</a></li>
+ <li><a href="#ConfigurationChanges">Handling configuration changes</a></li>
+ <li><a href="#CoordinatingActivities">Coordinating activities</a></li>
+ </ol>
+ </li>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+ <li>{@link android.app.Activity}</li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+ <li><a href="{@docRoot}guide/components/tasks-and-back-stack.html">Tasks and Back
+Stack</a></li>
+</ol>
+
+</div>
+</div>
+
+
+
+<p>An {@link android.app.Activity} is an application component that provides a screen with which
+users can interact in order to do something, such as dial the phone, take a photo, send an email, or
+view a map. Each activity is given a window in which to draw its user interface. The window
+typically fills the screen, but may be smaller than the screen and float on top of other
+windows.</p>
+
+<p> An application usually consists of multiple activities that are loosely bound
+to each other. Typically, one activity in an application is specified as the "main" activity, which
+is presented to the user when launching the application for the first time. Each
+activity can then start another activity in order to perform different actions. Each time a new
+activity starts, the previous activity is stopped, but the system preserves the activity
+in a stack (the "back stack"). When a new activity starts, it is pushed onto the back stack and
+takes user focus. The back stack abides to the basic "last in, first out" stack mechanism,
+so, when the user is done with the current activity and presses the <em>Back</em> button, it
+is popped from the stack (and destroyed) and the previous activity resumes. (The back stack is
+discussed more in the <a href="{@docRoot}guide/components/tasks-and-back-stack.html">Tasks
+and Back Stack</a> document.)</p>
+
+<p>When an activity is stopped because a new activity starts, it is notified of this change in state
+through the activity's lifecycle callback methods.
+There are several callback methods that an activity might receive, due to a change in its
+state&mdash;whether the system is creating it, stopping it, resuming it, or destroying it&mdash;and
+each callback provides you the opportunity to perform specific work that's
+appropriate to that state change. For instance, when stopped, your activity should release any
+large objects, such as network or database connections. When the activity resumes, you can
+reacquire the necessary resources and resume actions that were interrupted. These state transitions
+are all part of the activity lifecycle.</p>
+
+<p>The rest of this document discusses the basics of how to build and use an activity,
+including a complete discussion of how the activity lifecycle works, so you can properly manage
+the transition between various activity states.</p>
+
+
+
+<h2 id="Creating">Creating an Activity</h2>
+
+<p>To create an activity, you must create a subclass of {@link android.app.Activity} (or
+an existing subclass of it). In your subclass, you need to implement callback methods that the
+system calls when the activity transitions between various states of its lifecycle, such as when
+the activity is being created, stopped, resumed, or destroyed. The two most important callback
+methods are:</p>
+
+<dl>
+ <dt>{@link android.app.Activity#onCreate onCreate()}</dt>
+ <dd>You must implement this method. The system calls this when creating your
+ activity. Within your implementation, you should initialize the essential components of your
+activity.
+ Most importantly, this is where you must call {@link android.app.Activity#setContentView
+ setContentView()} to define the layout for the activity's user interface.</dd>
+ <dt>{@link android.app.Activity#onPause onPause()}</dt>
+ <dd>The system calls this method as the first indication that the user is leaving your
+activity (though it does not always mean the activity is being destroyed). This is usually where you
+should commit any changes that should be persisted beyond the current user session (because
+the user might not come back).</dd>
+</dl>
+
+<p>There are several other lifecycle callback methods that you should use in order to provide a
+fluid user experience between activities and handle unexpected interuptions that cause your activity
+to be stopped and even destroyed. All of the lifecycle callback methods are discussed later, in
+the section about <a href="#Lifecycle">Managing the Activity Lifecycle</a>.</p>
+
+
+
+<h3 id="UI">Implementing a user interface</h3>
+
+<p> The user interface for an activity is provided by a hierarchy of views&mdash;objects derived
+from the {@link android.view.View} class. Each view controls a particular rectangular space
+within the activity's window and can respond to user interaction. For example, a view might be a
+button that initiates an action when the user touches it.</p>
+
+<p>Android provides a number of ready-made views that you can use to design and organize your
+layout. "Widgets" are views that provide a visual (and interactive) elements for the screen, such
+as a button, text field, checkbox, or just an image. "Layouts" are views derived from {@link
+android.view.ViewGroup} that provide a unique layout model for its child views, such as a linear
+layout, a grid layout, or relative layout. You can also subclass the {@link android.view.View} and
+{@link android.view.ViewGroup} classes (or existing subclasses) to create your own widgets and
+layouts and apply them to your activity layout.</p>
+
+<p>The most common way to define a layout using views is with an XML layout file saved in your
+application resources. This way, you can maintain the design of your user interface separately from
+the source code that defines the activity's behavior. You can set the layout as the UI for your
+activity with {@link android.app.Activity#setContentView(int) setContentView()}, passing the
+resource ID for the layout. However, you can also create new {@link android.view.View}s in your
+activity code and build a view hierarchy by inserting new {@link
+android.view.View}s into a {@link android.view.ViewGroup}, then use that layout by passing the root
+{@link android.view.ViewGroup} to {@link android.app.Activity#setContentView(View)
+setContentView()}.</p>
+
+<p>For information about creating a user interface, see the <a
+href="{@docRoot}guide/topics/ui/index.html">User Interface</a> documentation.</p>
+
+
+
+<h3 id="Declaring">Declaring the activity in the manifest</h3>
+
+<p>You must declare your activity in the manifest file in order for it to
+be accessible to the system. To declare your activity, open your manifest file and add an <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a> element
+as a child of the <a
+href="{@docRoot}guide/topics/manifest/application-element.html">{@code &lt;application&gt;}</a>
+element. For example:</p>
+
+<pre>
+&lt;manifest ... &gt;
+ &lt;application ... &gt;
+ &lt;activity android:name=".ExampleActivity" /&gt;
+ ...
+ &lt;/application ... &gt;
+ ...
+&lt;/manifest &gt;
+</pre>
+
+<p>There are several other attributes that you can include in this element, to define properties
+such as the label for the activity, an icon for the activity, or a theme to style the activity's
+UI. The <a href="{@docRoot}guide/topics/manifest/activity-element.html#nm">{@code android:name}</a>
+attribute is the only required attribute&mdash;it specifies the class name of the activity. Once
+you publish your application, you should not change this name, because if you do, you might break
+some functionality, such as application shortcuts (read the blog post, <a
+href="http://android-developers.blogspot.com/2011/06/things-that-cannot-change.html">Things
+That Cannot Change</a>).</p>
+
+<p>See the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a> element
+reference for more information about declaring your activity in the manifest.</p>
+
+
+<h4>Using intent filters</h4>
+
+<p>An <a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
+&lt;activity&gt;}</a> element can also specify various intent filters&mdash;using the <a
+href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
+&lt;intent-filter&gt;}</a> element&mdash;in order to declare how other application components may
+activate it.</p>
+
+<p>When you create a new application using the Android SDK tools, the stub activity
+that's created for you automatically includes an intent filter that declares the activity
+responds to the "main" action and should be placed in the "launcher" category. The intent filter
+looks like this:</p>
+
+<pre>
+&lt;activity android:name=".ExampleActivity" android:icon="@drawable/app_icon"&gt;
+ &lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.MAIN" /&gt;
+ &lt;category android:name="android.intent.category.LAUNCHER" /&gt;
+ &lt;/intent-filter&gt;
+&lt;/activity&gt;
+</pre>
+
+<p>The <a href="{@docRoot}guide/topics/manifest/action-element.html">{@code
+&lt;action&gt;}</a> element specifies that this is the "main" entry point to the application. The <a
+href="{@docRoot}guide/topics/manifest/category-element.html">{@code
+&lt;category&gt;}</a> element specifies that this activity should be listed in the
+system's application launcher (to allow users to launch this activity).</p>
+
+<p>If you intend for your application to be self-contained and not allow other applications to
+activate its activities, then you don't need any other intent filters. Only one activity should
+have the "main" action and "launcher" category, as in the previous example. Activities that
+you don't want to make available to other applications should have no intent filters and you can
+start them yourself using explicit intents (as discussed in the following section).</p>
+
+<p>However, if you want your activity to respond to implicit intents that are delivered from
+other applications (and your own), then you must define additional intent filters for your
+activity. For each type of intent to which you want to respond, you must include an <a
+href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
+&lt;intent-filter&gt;}</a> that includes an
+<a href="{@docRoot}guide/topics/manifest/action-element.html">{@code
+&lt;action&gt;}</a> element and, optionally, a <a
+href="{@docRoot}guide/topics/manifest/category-element.html">{@code
+&lt;category&gt;}</a> element and/or a <a
+href="{@docRoot}guide/topics/manifest/data-element.html">{@code
+&lt;data&gt;}</a> element. These elements specify the type of intent to which your activity can
+respond.</p>
+
+<p>For more information about how your activities can respond to intents, see the <a
+href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a>
+document.</p>
+
+
+
+<h2 id="StartingAnActivity">Starting an Activity</h2>
+
+<p>You can start another activity by calling {@link android.app.Activity#startActivity
+ startActivity()}, passing it an {@link android.content.Intent} that describes the activity you
+ want to start. The intent specifies either the exact activity you want to start or describes the
+ type of action you want to perform (and the system selects the appropriate activity for you,
+which
+ can even be from a different application). An intent can also carry small amounts of data to be
+ used by the activity that is started.</p>
+
+<p>When working within your own application, you'll often need to simply launch a known activity.
+ You can do so by creating an intent that explicitly defines the activity you want to start,
+using the class name. For example, here's how one activity starts another activity named {@code
+SignInActivity}:</p>
+
+<pre>
+Intent intent = new Intent(this, SignInActivity.class);
+startActivity(intent);
+</pre>
+
+<p>However, your application might also want to perform some action, such as send an email, text
+ message, or status update, using data from your activity. In this case, your application might
+ not have its own activities to perform such actions, so you can instead leverage the activities
+ provided by other applications on the device, which can perform the actions for you. This is where
+intents are really valuable&mdash;you can create an intent that describes an action you want to
+perform and the system
+ launches the appropriate activity from another application. If there are
+ multiple activities that can handle the intent, then the user can select which one to use. For
+ example, if you want to allow the user to send an email message, you can create the
+ following intent:</p>
+
+<pre>
+Intent intent = new Intent(Intent.ACTION_SEND);
+intent.putExtra(Intent.EXTRA_EMAIL, recipientArray);
+startActivity(intent);
+</pre>
+
+<p>The {@link android.content.Intent#EXTRA_EMAIL} extra added to the intent is a string array of
+ email addresses to which the email should be sent. When an email application responds to this
+ intent, it reads the string array provided in the extra and places them in the "to" field of the
+ email composition form. In this situation, the email application's activity starts and when the
+ user is done, your activity resumes.</p>
+
+
+
+
+<h3 id="StartingAnActivityForResult">Starting an activity for a result</h3>
+
+<p>Sometimes, you might want to receive a result from the activity that you start. In that case,
+ start the activity by calling {@link android.app.Activity#startActivityForResult
+ startActivityForResult()} (instead of {@link android.app.Activity#startActivity
+ startActivity()}). To then receive the result from the subsequent
+activity, implement the {@link android.app.Activity#onActivityResult onActivityResult()} callback
+ method. When the subsequent activity is done, it returns a result in an {@link
+android.content.Intent} to your {@link android.app.Activity#onActivityResult onActivityResult()}
+method.</p>
+
+<p>For example, perhaps you want the user to pick one of their contacts, so your activity can
+do something with the information in that contact. Here's how you can create such an intent and
+handle the result:</p>
+
+<pre>
+private void pickContact() {
+ // Create an intent to "pick" a contact, as defined by the content provider URI
+ Intent intent = new Intent(Intent.ACTION_PICK, Contacts.CONTENT_URI);
+ startActivityForResult(intent, PICK_CONTACT_REQUEST);
+}
+
+&#64;Override
+protected void onActivityResult(int requestCode, int resultCode, Intent data) {
+ // If the request went well (OK) and the request was PICK_CONTACT_REQUEST
+ if (resultCode == Activity.RESULT_OK &amp;&amp; requestCode == PICK_CONTACT_REQUEST) {
+ // Perform a query to the contact's content provider for the contact's name
+ Cursor cursor = getContentResolver().query(data.getData(),
+ new String[] {Contacts.DISPLAY_NAME}, null, null, null);
+ if (cursor.moveToFirst()) { // True if the cursor is not empty
+ int columnIndex = cursor.getColumnIndex(Contacts.DISPLAY_NAME);
+ String name = cursor.getString(columnIndex);
+ // Do something with the selected contact's name...
+ }
+ }
+}
+</pre>
+
+<p>This example shows the basic logic you should use in your {@link
+android.app.Activity#onActivityResult onActivityResult()} method in order to handle an
+activity result. The first condition checks whether the request was successful&mdash;if it was, then
+the {@code resultCode} will be {@link android.app.Activity#RESULT_OK}&mdash;and whether the request
+to which this result is responding is known&mdash;in this case, the {@code requestCode} matches the
+second parameter sent with {@link android.app.Activity#startActivityForResult
+startActivityForResult()}. From there, the code handles the activity result by querying the
+data returned in an {@link android.content.Intent} (the {@code data} parameter).</p>
+
+<p>What happens is, a {@link
+android.content.ContentResolver} performs a query against a content provider, which returns a
+{@link android.database.Cursor} that allows the queried data to be read. For more information, see
+the <a
+href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> document.</p>
+
+<p>For more information about using intents, see the <a
+href="{@docRoot}guide/components/intents-filters.html">Intents and Intent
+Filters</a> document.</p>
+
+
+<h2 id="ShuttingDown">Shutting Down an Activity</h2>
+
+<p>You can shut down an activity by calling its {@link android.app.Activity#finish
+finish()} method. You can also shut down a separate activity that you previously started by calling
+{@link android.app.Activity#finishActivity finishActivity()}.</p>
+
+<p class="note"><strong>Note:</strong> In most cases, you should not explicitly finish an activity
+using these methods. As discussed in the following section about the activity lifecycle, the
+Android system manages the life of an activity for you, so you do not need to finish your own
+activities. Calling these methods could adversely affect the expected user
+experience and should only be used when you absolutely do not want the user to return to this
+instance of the activity.</p>
+
+
+<h2 id="Lifecycle">Managing the Activity Lifecycle</h2>
+
+<p>Managing the lifecycle of your activities by implementing callback methods is
+crucial to developing a strong
+and flexible application. The lifecycle of an activity is directly affected by its association with
+other activities, its task and back stack.</p>
+
+<p>An activity can exist in essentially three states:</p>
+
+<dl>
+ <dt><i>Resumed</i></dt>
+ <dd>The activity is in the foreground of the screen and has user focus. (This state is
+also sometimes referred to as "running".)</dd>
+
+ <dt><i>Paused</i></dt>
+ <dd>Another activity is in the foreground and has focus, but this one is still visible. That is,
+another activity is visible on top of this one and that activity is partially transparent or doesn't
+cover the entire screen. A paused activity is completely alive (the {@link android.app.Activity}
+object is retained in memory, it maintains all state and member information, and remains attached to
+the window manager), but can be killed by the system in extremely low memory situations.</dd>
+
+ <dt><i>Stopped</i></dt>
+ <dd>The activity is completely obscured by another activity (the activity is now in the
+"background"). A stopped activity is also still alive (the {@link android.app.Activity}
+object is retained in memory, it maintains all state and member information, but is <em>not</em>
+attached to the window manager). However, it is no longer visible to the user and it
+can be killed by the system when memory is needed elsewhere.</dd>
+</dl>
+
+<p>If an activity is paused or stopped, the system can drop it from memory either by asking it to
+finish (calling its {@link android.app.Activity#finish finish()} method), or simply killing its
+process. When the activity is opened again (after being finished or killed), it must be created all
+over.</p>
+
+
+
+<h3 id="ImplementingLifecycleCallbacks">Implementing the lifecycle callbacks</h3>
+
+<p>When an activity transitions into and out of the different states described above, it is notified
+through various callback methods. All of the callback methods are hooks that you
+can override to do appropriate work when the state of your activity changes. The following skeleton
+activity includes each of the fundamental lifecycle methods:</p>
+
+
+<pre>
+public class ExampleActivity extends Activity {
+ &#64;Override
+ public void {@link android.app.Activity#onCreate onCreate}(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ // The activity is being created.
+ }
+ &#64;Override
+ protected void {@link android.app.Activity#onStart onStart()} {
+ super.onStart();
+ // The activity is about to become visible.
+ }
+ &#64;Override
+ protected void {@link android.app.Activity#onResume onResume()} {
+ super.onResume();
+ // The activity has become visible (it is now "resumed").
+ }
+ &#64;Override
+ protected void {@link android.app.Activity#onPause onPause()} {
+ super.onPause();
+ // Another activity is taking focus (this activity is about to be "paused").
+ }
+ &#64;Override
+ protected void {@link android.app.Activity#onStop onStop()} {
+ super.onStop();
+ // The activity is no longer visible (it is now "stopped")
+ }
+ &#64;Override
+ protected void {@link android.app.Activity#onDestroy onDestroy()} {
+ super.onDestroy();
+ // The activity is about to be destroyed.
+ }
+}
+</pre>
+
+<p class="note"><strong>Note:</strong> Your implementation of these lifecycle methods must
+always call the superclass implementation before doing any work, as shown in the examples above.</p>
+
+<p>Taken together, these methods define the entire lifecycle of an activity. By implementing these
+methods, you can monitor three nested loops in the activity lifecycle: </p>
+
+<ul>
+<li>The <b>entire lifetime</b> of an activity happens between the call to {@link
+android.app.Activity#onCreate onCreate()} and the call to {@link
+android.app.Activity#onDestroy}. Your activity should perform setup of
+"global" state (such as defining layout) in {@link android.app.Activity#onCreate onCreate()}, and
+release all remaining resources in {@link android.app.Activity#onDestroy}. For example, if your
+activity has a thread running in the background to download data from the network, it might create
+that thread in {@link android.app.Activity#onCreate onCreate()} and then stop the thread in {@link
+android.app.Activity#onDestroy}.</li>
+
+<li><p>The <b>visible lifetime</b> of an activity happens between the call to {@link
+android.app.Activity#onStart onStart()} and the call to {@link
+android.app.Activity#onStop onStop()}. During this time, the user can see the activity
+on-screen and interact with it. For example, {@link android.app.Activity#onStop onStop()} is called
+when a new activity starts and this one is no longer visible. Between these two methods, you can
+maintain resources that are needed to show the activity to the user. For example, you can register a
+{@link android.content.BroadcastReceiver} in {@link
+android.app.Activity#onStart onStart()} to monitor changes that impact your UI, and unregister
+it in {@link android.app.Activity#onStop onStop()} when the user can no longer see what you are
+displaying. The system might call {@link android.app.Activity#onStart onStart()} and {@link
+android.app.Activity#onStop onStop()} multiple times during the entire lifetime of the activity, as
+the activity alternates between being visible and hidden to the user.</p></li>
+
+<li><p>The <b>foreground lifetime</b> of an activity happens between the call to {@link
+android.app.Activity#onResume onResume()} and the call to {@link android.app.Activity#onPause
+onPause()}. During this time, the activity is in front of all other activities on screen and has
+user input focus. An activity can frequently transition in and out of the foreground&mdash;for
+example, {@link android.app.Activity#onPause onPause()} is called when the device goes to sleep or
+when a dialog appears. Because this state can transition often, the code in these two methods should
+be fairly lightweight in order to avoid slow transitions that make the user wait.</p></li>
+</ul>
+
+<p>Figure 1 illustrates these loops and the paths an activity might take between states.
+The rectangles represent the callback methods you can implement to perform operations when
+the activity transitions between states. <p>
+
+<img src="{@docRoot}images/activity_lifecycle.png" alt="" />
+<p class="img-caption"><strong>Figure 1.</strong> The activity lifecycle.</p>
+
+<p>The same lifecycle callback methods are listed in table 1, which describes each of the callback
+methods in more detail and locates each one within the
+activity's overall lifecycle, including whether the system can kill the activity after the
+callback method completes.</p>
+
+<p class="table-caption"><strong>Table 1.</strong> A summary of the activity lifecycle's
+callback methods.</p>
+
+<table border="2" width="85%" frame="hsides" rules="rows">
+<colgroup align="left" span="3"></colgroup>
+<colgroup align="left"></colgroup>
+<colgroup align="center"></colgroup>
+<colgroup align="center"></colgroup>
+
+<thead>
+<tr><th colspan="3">Method</th> <th>Description</th> <th>Killable after?</th> <th>Next</th></tr>
+</thead>
+
+<tbody>
+<tr>
+ <td colspan="3" align="left"><code>{@link android.app.Activity#onCreate onCreate()}</code></td>
+ <td>Called when the activity is first created.
+ This is where you should do all of your normal static set up &mdash;
+ create views, bind data to lists, and so on. This method is passed
+ a Bundle object containing the activity's previous state, if that
+ state was captured (see <a href="#actstate">Saving Activity State</a>,
+ later).
+ <p>Always followed by {@code onStart()}.</p></td>
+ <td align="center">No</td>
+ <td align="center">{@code onStart()}</td>
+</tr>
+
+<tr>
+ <td rowspan="5" style="border-left: none; border-right: none;">&nbsp;&nbsp;&nbsp;&nbsp;</td>
+ <td colspan="2" align="left"><code>{@link android.app.Activity#onRestart
+onRestart()}</code></td>
+ <td>Called after the activity has been stopped, just prior to it being
+ started again.
+ <p>Always followed by {@code onStart()}</p></td>
+ <td align="center">No</td>
+ <td align="center">{@code onStart()}</td>
+</tr>
+
+<tr>
+ <td colspan="2" align="left"><code>{@link android.app.Activity#onStart onStart()}</code></td>
+ <td>Called just before the activity becomes visible to the user.
+ <p>Followed by {@code onResume()} if the activity comes
+ to the foreground, or {@code onStop()} if it becomes hidden.</p></td>
+ <td align="center">No</td>
+ <td align="center">{@code onResume()} <br/>or<br/> {@code onStop()}</td>
+</tr>
+
+<tr>
+ <td rowspan="2" style="border-left: none;">&nbsp;&nbsp;&nbsp;&nbsp;</td>
+ <td align="left"><code>{@link android.app.Activity#onResume onResume()}</code></td>
+ <td>Called just before the activity starts
+ interacting with the user. At this point the activity is at
+ the top of the activity stack, with user input going to it.
+ <p>Always followed by {@code onPause()}.</p></td>
+ <td align="center">No</td>
+ <td align="center">{@code onPause()}</td>
+</tr>
+
+<tr>
+ <td align="left"><code>{@link android.app.Activity#onPause onPause()}</code></td>
+ <td>Called when the system is about to start resuming another
+ activity. This method is typically used to commit unsaved changes to
+ persistent data, stop animations and other things that may be consuming
+ CPU, and so on. It should do whatever it does very quickly, because
+ the next activity will not be resumed until it returns.
+ <p>Followed either by {@code onResume()} if the activity
+ returns back to the front, or by {@code onStop()} if it becomes
+ invisible to the user.</td>
+ <td align="center"><strong style="color:#800000">Yes</strong></td>
+ <td align="center">{@code onResume()} <br/>or<br/> {@code onStop()}</td>
+</tr>
+
+<tr>
+ <td colspan="2" align="left"><code>{@link android.app.Activity#onStop onStop()}</code></td>
+ <td>Called when the activity is no longer visible to the user. This
+ may happen because it is being destroyed, or because another activity
+ (either an existing one or a new one) has been resumed and is covering it.
+ <p>Followed either by {@code onRestart()} if
+ the activity is coming back to interact with the user, or by
+ {@code onDestroy()} if this activity is going away.</p></td>
+ <td align="center"><strong style="color:#800000">Yes</strong></td>
+ <td align="center">{@code onRestart()} <br/>or<br/> {@code onDestroy()}</td>
+</tr>
+
+<tr>
+ <td colspan="3" align="left"><code>{@link android.app.Activity#onDestroy
+onDestroy()}</code></td>
+ <td>Called before the activity is destroyed. This is the final call
+ that the activity will receive. It could be called either because the
+ activity is finishing (someone called <code>{@link android.app.Activity#finish
+ finish()}</code> on it), or because the system is temporarily destroying this
+ instance of the activity to save space. You can distinguish
+ between these two scenarios with the <code>{@link
+ android.app.Activity#isFinishing isFinishing()}</code> method.</td>
+ <td align="center"><strong style="color:#800000">Yes</strong></td>
+ <td align="center"><em>nothing</em></td>
+</tr>
+</tbody>
+</table>
+
+<p>The column labeled "Killable after?" indicates whether or not the system can
+kill the process hosting the activity at any time <em>after the method returns</em>, without
+executing another line of the activity's code. Three methods are marked "yes": ({@link
+android.app.Activity#onPause
+onPause()}, {@link android.app.Activity#onStop onStop()}, and {@link android.app.Activity#onDestroy
+onDestroy()}). Because {@link android.app.Activity#onPause onPause()} is the first
+of the three, once the activity is created, {@link android.app.Activity#onPause onPause()} is the
+last method that's guaranteed to be called before the process <em>can</em> be killed&mdash;if
+the system must recover memory in an emergency, then {@link
+android.app.Activity#onStop onStop()} and {@link android.app.Activity#onDestroy onDestroy()} might
+not be called. Therefore, you should use {@link android.app.Activity#onPause onPause()} to write
+crucial persistent data (such as user edits) to storage. However, you should be selective about
+what information must be retained during {@link android.app.Activity#onPause onPause()}, because any
+blocking procedures in this method block the transition to the next activity and slow the user
+experience.</p>
+
+<p> Methods that are marked "No" in the <b>Killable</b> column protect the process hosting the
+activity from being killed from the moment they are called. Thus, an activity is killable
+from the time {@link android.app.Activity#onPause onPause()} returns to the time
+{@link android.app.Activity#onResume onResume()} is called. It will not again be killable until
+{@link android.app.Activity#onPause onPause()} is again called and returns. </p>
+
+<p class="note"><strong>Note:</strong> An activity that's not technically "killable" by this
+definition in table 1 might still be killed by the system&mdash;but that would happen only in
+extreme circumstances when there is no other recourse. When an activity might be killed is
+discussed more in the <a
+href="{@docRoot}guide/components/processes-and-threads.html">Processes and
+Threading</a> document.</p>
+
+
+<h3 id="SavingActivityState">Saving activity state</h3>
+
+<p>The introduction to <a href="#Lifecycle">Managing the Activity Lifecycle</a> briefly mentions
+that
+when an activity is paused or stopped, the state of the activity is retained. This is true because
+the {@link android.app.Activity} object is still held in memory when it is paused or
+stopped&mdash;all information about its members and current state is still alive. Thus, any changes
+the user made within the activity are retained so that when the activity returns to the
+foreground (when it "resumes"), those changes are still there.</p>
+
+<p>However, when the system destroys an activity in order to recover memory, the {@link
+android.app.Activity} object is destroyed, so the system cannot simply resume it with its state
+intact. Instead, the system must recreate the {@link android.app.Activity} object if the user
+navigates back to it. Yet, the user is unaware
+that the system destroyed the activity and recreated it and, thus, probably
+expects the activity to be exactly as it was. In this situation, you can ensure that
+important information about the activity state is preserved by implementing an additional
+callback method that allows you to save information about the state of your activity: {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()}.</p>
+
+<p>The system calls {@link android.app.Activity#onSaveInstanceState onSaveInstanceState()}
+before making the activity vulnerable to destruction. The system passes this method
+a {@link android.os.Bundle} in which you can save
+state information about the activity as name-value pairs, using methods such as {@link
+android.os.Bundle#putString putString()} and {@link
+android.os.Bundle#putInt putInt()}. Then, if the system kills your application
+process and the user navigates back to your activity, the system recreates the activity and passes
+the {@link android.os.Bundle} to both {@link android.app.Activity#onCreate onCreate()} and {@link
+android.app.Activity#onRestoreInstanceState onRestoreInstanceState()}. Using either of these
+methods, you can extract your saved state from the {@link android.os.Bundle} and restore the
+activity state. If there is no state information to restore, then the {@link
+android.os.Bundle} passed to you is null (which is the case when the activity is created for
+the first time).</p>
+
+<img src="{@docRoot}images/fundamentals/restore_instance.png" alt="" />
+<p class="img-caption"><strong>Figure 2.</strong> The two ways in which an activity returns to user
+focus with its state intact: either the activity is destroyed, then recreated and the activity must restore
+the previously saved state, or the activity is stopped, then resumed and the activity state
+remains intact.</p>
+
+<p class="note"><strong>Note:</strong> There's no guarantee that {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()} will be called before your
+activity is destroyed, because there are cases in which it won't be necessary to save the state
+(such as when the user leaves your activity using the <em>Back</em> button, because the user is
+explicitly
+closing the activity). If the system calls {@link android.app.Activity#onSaveInstanceState
+onSaveInstanceState()}, it does so before {@link
+android.app.Activity#onStop onStop()} and possibly before {@link android.app.Activity#onPause
+onPause()}.</p>
+
+<p>However, even if you do nothing and do not implement {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()}, some of the activity state is
+restored by the {@link android.app.Activity} class's default implementation of {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()}. Specifically, the default
+implementation calls the corresponding {@link
+android.view.View#onSaveInstanceState onSaveInstanceState()} method for every {@link
+android.view.View} in the layout, which allows each view to provide information about itself
+that should be saved. Almost every widget in the Android framework implements this method as
+appropriate, such that any visible changes to the UI are automatically saved and restored when your
+activity is recreated. For example, the {@link android.widget.EditText} widget saves any text
+entered by the user and the {@link android.widget.CheckBox} widget saves whether it's checked or
+not. The only work required by you is to provide a unique ID (with the <a
+href="{@docRoot}guide/topics/resources/layout-resource.html#idvalue">{@code android:id}</a>
+attribute) for each widget you want to save its state. If a widget does not have an ID, then the
+system cannot save its state.</p>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+<p>You can also explicitly stop a view in your layout from saving its state by setting the
+{@link android.R.attr#saveEnabled android:saveEnabled} attribute to {@code "false"} or by calling
+the {@link android.view.View#setSaveEnabled setSaveEnabled()} method. Usually, you should not
+disable this, but you might if you want to restore the state of the activity UI differently.</p>
+</div>
+</div>
+
+<p>Although the default implementation of {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()} saves useful information about
+your activity's UI, you still might need to override it to save additional information.
+For example, you might need to save member values that changed during the activity's life (which
+might correlate to values restored in the UI, but the members that hold those UI values are not
+restored, by default).</p>
+
+<p>Because the default implementation of {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()} helps save the state of the UI, if
+you override the method in order to save additional state information, you should always call the
+superclass implementation of {@link android.app.Activity#onSaveInstanceState onSaveInstanceState()}
+before doing any work. Likewise, you should also call the supercall implementation of {@link
+android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} if you override it, so the
+default implementation can restore view states.</p>
+
+<p class="note"><strong>Note:</strong> Because {@link android.app.Activity#onSaveInstanceState
+onSaveInstanceState()} is not guaranteed
+to be called, you should use it only to record the transient state of the activity (the state of
+the UI)&mdash;you should never use it to store persistent data. Instead, you should use {@link
+android.app.Activity#onPause onPause()} to store persistent data (such as data that should be saved
+to a database) when the user leaves the activity.</p>
+
+<p>A good way to test your application's ability to restore its state is to simply rotate the
+device so that the screen orientation changes. When the screen orientation changes, the system
+destroys and recreates the activity in order to apply alternative resources that might be available
+for the new screen configuration. For this reason alone, it's very important that your activity
+completely restores its state when it is recreated, because users regularly rotate the screen while
+using applications.</p>
+
+
+<h3 id="ConfigurationChanges">Handling configuration changes</h3>
+
+<p>Some device configurations can change during runtime (such as screen orientation, keyboard
+availability, and language). When such a change occurs, Android recreates the running activity
+(the system calls {@link android.app.Activity#onDestroy}, then immediately calls {@link
+android.app.Activity#onCreate onCreate()}). This behavior is
+designed to help your application adapt to new configurations by automatically reloading your
+application with alternative resources that you've provided (such as different layouts for
+different screen orientations and sizes).</p>
+
+<p>If you properly design your activity to handle a restart due to a screen orientation change and
+restore the activity state as described above, your application will be more resilient to other
+unexpected events in the activity lifecycle.</p>
+
+<p>The best way to handle such a restart is
+ to save and restore the state of your activity using {@link
+ android.app.Activity#onSaveInstanceState onSaveInstanceState()} and {@link
+android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} (or {@link
+android.app.Activity#onCreate onCreate()}), as discussed in the previous section.</p>
+
+<p>For more information about configuration changes that happen at runtime and how you can handle
+them, read the guide to <a href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling
+Runtime Changes</a>.</p>
+
+
+
+<h3 id="CoordinatingActivities">Coordinating activities</h3>
+
+ <p>When one activity starts another, they both experience lifecycle transitions. The first activity
+pauses and stops (though, it won't stop if it's still visible in the background), while the other
+activity is created. In case these activities share data saved to disc or elsewhere, it's important
+to understand that the first activity is not completely stopped before the second one is created.
+Rather, the process of starting the second one overlaps with the process of stopping the first
+one.</p>
+
+<p>The order of lifecycle callbacks is well defined, particularly when the two activities are in the
+same process and one is starting the other. Here's the order of operations that occur when Activity
+A starts Acivity B: </p>
+
+<ol>
+<li>Activity A's {@link android.app.Activity#onPause onPause()} method executes.</li>
+
+<li>Activity B's {@link android.app.Activity#onCreate onCreate()}, {@link
+android.app.Activity#onStart onStart()}, and {@link android.app.Activity#onResume onResume()}
+methods execute in sequence. (Activity B now has user focus.)</li>
+
+<li>Then, if Activity A is no longer visible on screen, its {@link
+android.app.Activity#onStop onStop()} method executes.</li>
+</ol>
+
+ <p>This predictable sequence of lifecycle callbacks allows you to manage the transition of
+information from one activity to another. For example, if you must write to a database when the
+first activity stops so that the following activity can read it, then you should write to the
+database during {@link android.app.Activity#onPause onPause()} instead of during {@link
+android.app.Activity#onStop onStop()}.</p>
+
+<!--
+<h2>Beginner's Path</h2>
+
+<p>For more information about how Android maintains a history of activities and
+enables user multitasking, continue with the <b><a
+href="{@docRoot}guide/components/tasks-and-back-stack.html">Tasks and Back
+Stack</a></b> document.</p>
+--> \ No newline at end of file
diff --git a/docs/html/guide/components/bound-services.jd b/docs/html/guide/components/bound-services.jd
new file mode 100644
index 0000000..b6a2512
--- /dev/null
+++ b/docs/html/guide/components/bound-services.jd
@@ -0,0 +1,675 @@
+page.title=Bound Services
+parent.title=Services
+parent.link=services.html
+@jd:body
+
+
+<div id="qv-wrapper">
+<ol id="qv">
+<h2>Quickview</h2>
+<ul>
+ <li>A bound service allows other components to bind to it, in order to interact with it and
+perform interprocess communication</li>
+ <li>A bound service is destroyed once all clients unbind, unless the service was also started</li>
+</ul>
+<h2>In this document</h2>
+<ol>
+ <li><a href="#Basics">The Basics</a></li>
+ <li><a href="#Creating">Creating a Bound Service</a>
+ <ol>
+ <li><a href="#Binder">Extending the Binder class</a></li>
+ <li><a href="#Messenger">Using a Messenger</a></li>
+ </ol>
+ </li>
+ <li><a href="#Binding">Binding to a Service</a></li>
+ <li><a href="#Lifecycle">Managing the Lifecycle of a Bound Service</a></li>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+ <li>{@link android.app.Service}</li>
+ <li>{@link android.content.ServiceConnection}</li>
+ <li>{@link android.os.IBinder}</li>
+</ol>
+
+<h2>Samples</h2>
+<ol>
+ <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/RemoteService.html">{@code
+ RemoteService}</a></li>
+ <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LocalService.html">{@code
+ LocalService}</a></li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+ <li><a href="{@docRoot}guide/components/services.html">Services</a></li>
+</ol>
+</div>
+
+
+<p>A bound service is the server in a client-server interface. A bound service allows components
+(such as activities) to bind to the service, send requests, receive responses, and even perform
+interprocess communication (IPC). A bound service typically lives only while it serves another
+application component and does not run in the background indefinitely.</p>
+
+<p>This document shows you how to create a bound service, including how to bind
+to the service from other application components. However, you should also refer to the <a
+href="{@docRoot}guide/components/services.html">Services</a> document for additional
+information about services in general, such as how to deliver notifications from a service, set
+the service to run in the foreground, and more.</p>
+
+
+<h2 id="Basics">The Basics</h2>
+
+<p>A bound service is an implementation of the {@link android.app.Service} class that allows
+other applications to bind to it and interact with it. To provide binding for a
+service, you must implement the {@link android.app.Service#onBind onBind()} callback method. This
+method returns an {@link android.os.IBinder} object that defines the programming interface that
+clients can use to interact with the service.</p>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+ <h3>Binding to a Started Service</h3>
+
+<p>As discussed in the <a href="{@docRoot}guide/components/services.html">Services</a>
+document, you can create a service that is both started and bound. That is, the service can be
+started by calling {@link android.content.Context#startService startService()}, which allows the
+service to run indefinitely, and also allow a client to bind to the service by calling {@link
+android.content.Context#bindService bindService()}.
+ <p>If you do allow your service to be started and bound, then when the service has been
+started, the system does <em>not</em> destroy the service when all clients unbind. Instead, you must
+explicitly stop the service, by calling {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}.</p>
+
+<p>Although you should usually implement either {@link android.app.Service#onBind onBind()}
+<em>or</em> {@link android.app.Service#onStartCommand onStartCommand()}, it's sometimes necessary to
+implement both. For example, a music player might find it useful to allow its service to run
+indefinitely and also provide binding. This way, an activity can start the service to play some
+music and the music continues to play even if the user leaves the application. Then, when the user
+returns to the application, the activity can bind to the service to regain control of playback.</p>
+
+<p>Be sure to read the section about <a href="#Lifecycle">Managing the Lifecycle of a Bound
+Service</a>, for more information about the service lifecycle when adding binding to a
+started service.</p>
+</div>
+</div>
+
+<p>A client can bind to the service by calling {@link android.content.Context#bindService
+bindService()}. When it does, it must provide an implementation of {@link
+android.content.ServiceConnection}, which monitors the connection with the service. The {@link
+android.content.Context#bindService bindService()} method returns immediately without a value, but
+when the Android system creates the connection between the
+client and service, it calls {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} on the {@link
+android.content.ServiceConnection}, to deliver the {@link android.os.IBinder} that
+the client can use to communicate with the service.</p>
+
+<p>Multiple clients can connect to the service at once. However, the system calls your service's
+{@link android.app.Service#onBind onBind()} method to retrieve the {@link android.os.IBinder} only
+when the first client binds. The system then delivers the same {@link android.os.IBinder} to any
+additional clients that bind, without calling {@link android.app.Service#onBind onBind()} again.</p>
+
+<p>When the last client unbinds from the service, the system destroys the service (unless the
+service was also started by {@link android.content.Context#startService startService()}).</p>
+
+<p>When you implement your bound service, the most important part is defining the interface
+that your {@link android.app.Service#onBind onBind()} callback method returns. There are a few
+different ways you can define your service's {@link android.os.IBinder} interface and the following
+section discusses each technique.</p>
+
+
+
+<h2 id="Creating">Creating a Bound Service</h2>
+
+<p>When creating a service that provides binding, you must provide an {@link android.os.IBinder}
+that provides the programming interface that clients can use to interact with the service. There
+are three ways you can define the interface:</p>
+
+<dl>
+ <dt><a href="#Binder">Extending the Binder class</a></dt>
+ <dd>If your service is private to your own application and runs in the same process as the client
+(which is common), you should create your interface by extending the {@link android.os.Binder} class
+and returning an instance of it from
+{@link android.app.Service#onBind onBind()}. The client receives the {@link android.os.Binder} and
+can use it to directly access public methods available in either the {@link android.os.Binder}
+implementation or even the {@link android.app.Service}.
+ <p>This is the preferred technique when your service is merely a background worker for your own
+application. The only reason you would not create your interface this way is because
+your service is used by other applications or across separate processes.</dd>
+
+ <dt><a href="#Messenger">Using a Messenger</a></dt>
+ <dd>If you need your interface to work across different processes, you can create
+an interface for the service with a {@link android.os.Messenger}. In this manner, the service
+defines a {@link android.os.Handler} that responds to different types of {@link
+android.os.Message} objects. This {@link android.os.Handler}
+is the basis for a {@link android.os.Messenger} that can then share an {@link android.os.IBinder}
+with the client, allowing the client to send commands to the service using {@link
+android.os.Message} objects. Additionally, the client can define a {@link android.os.Messenger} of
+its own so the service can send messages back.
+ <p>This is the simplest way to perform interprocess communication (IPC), because the {@link
+android.os.Messenger} queues all requests into a single thread so that you don't have to design
+your service to be thread-safe.</p>
+ </dd>
+
+ <dt>Using AIDL</dt>
+ <dd>AIDL (Android Interface Definition Language) performs all the work to decompose objects into
+primitives that the operating system can understand and marshall them across processes to perform
+IPC. The previous technique, using a {@link android.os.Messenger}, is actually based on AIDL as
+its underlying structure. As mentioned above, the {@link android.os.Messenger} creates a queue of
+all the client requests in a single thread, so the service receives requests one at a time. If,
+however, you want your service to handle multiple requests simultaneously, then you can use AIDL
+directly. In this case, your service must be capable of multi-threading and be built thread-safe.
+ <p>To use AIDL directly, you must
+create an {@code .aidl} file that defines the programming interface. The Android SDK tools use
+this file to generate an abstract class that implements the interface and handles IPC, which you
+can then extend within your service.</p>
+ </dd>
+</dl>
+
+ <p class="note"><strong>Note:</strong> Most applications <strong>should not</strong> use AIDL to
+create a bound service, because it may require multithreading capabilities and
+can result in a more complicated implementation. As such, AIDL is not suitable for most applications
+and this document does not discuss how to use it for your service. If you're certain that you need
+to use AIDL directly, see the <a href="{@docRoot}tools/aidl.html">AIDL</a>
+document.</p>
+
+
+
+
+<h3 id="Binder">Extending the Binder class</h3>
+
+<p>If your service is used only by the local application and does not need to work across processes,
+then you can implement your own {@link android.os.Binder} class that provides your client direct
+access to public methods in the service.</p>
+
+<p class="note"><strong>Note:</strong> This works only if the client and service are in the same
+application and process, which is most common. For example, this would work well for a music
+application that needs to bind an activity to its own service that's playing music in the
+background.</p>
+
+<p>Here's how to set it up:</p>
+<ol>
+ <li>In your service, create an instance of {@link android.os.Binder} that either:
+ <ul>
+ <li>contains public methods that the client can call</li>
+ <li>returns the current {@link android.app.Service} instance, which has public methods the
+client can call</li>
+ <li>or, returns an instance of another class hosted by the service with public methods the
+client can call</li>
+ </ul>
+ <li>Return this instance of {@link android.os.Binder} from the {@link
+android.app.Service#onBind onBind()} callback method.</li>
+ <li>In the client, receive the {@link android.os.Binder} from the {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback method and
+make calls to the bound service using the methods provided.</li>
+</ol>
+
+<p class="note"><strong>Note:</strong> The reason the service and client must be in the same
+application is so the client can cast the returned object and properly call its APIs. The service
+and client must also be in the same process, because this technique does not perform any
+marshalling across processes.</p>
+
+<p>For example, here's a service that provides clients access to methods in the service through
+a {@link android.os.Binder} implementation:</p>
+
+<pre>
+public class LocalService extends Service {
+ // Binder given to clients
+ private final IBinder mBinder = new LocalBinder();
+ // Random number generator
+ private final Random mGenerator = new Random();
+
+ /**
+ * Class used for the client Binder. Because we know this service always
+ * runs in the same process as its clients, we don't need to deal with IPC.
+ */
+ public class LocalBinder extends Binder {
+ LocalService getService() {
+ // Return this instance of LocalService so clients can call public methods
+ return LocalService.this;
+ }
+ }
+
+ &#64;Override
+ public IBinder onBind(Intent intent) {
+ return mBinder;
+ }
+
+ /** method for clients */
+ public int getRandomNumber() {
+ return mGenerator.nextInt(100);
+ }
+}
+</pre>
+
+<p>The {@code LocalBinder} provides the {@code getService()} method for clients to retrieve the
+current instance of {@code LocalService}. This allows clients to call public methods in the
+service. For example, clients can call {@code getRandomNumber()} from the service.</p>
+
+<p>Here's an activity that binds to {@code LocalService} and calls {@code getRandomNumber()}
+when a button is clicked:</p>
+
+<pre>
+public class BindingActivity extends Activity {
+ LocalService mService;
+ boolean mBound = false;
+
+ &#64;Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(R.layout.main);
+ }
+
+ &#64;Override
+ protected void onStart() {
+ super.onStart();
+ // Bind to LocalService
+ Intent intent = new Intent(this, LocalService.class);
+ bindService(intent, mConnection, Context.BIND_AUTO_CREATE);
+ }
+
+ &#64;Override
+ protected void onStop() {
+ super.onStop();
+ // Unbind from the service
+ if (mBound) {
+ unbindService(mConnection);
+ mBound = false;
+ }
+ }
+
+ /** Called when a button is clicked (the button in the layout file attaches to
+ * this method with the android:onClick attribute) */
+ public void onButtonClick(View v) {
+ if (mBound) {
+ // Call a method from the LocalService.
+ // However, if this call were something that might hang, then this request should
+ // occur in a separate thread to avoid slowing down the activity performance.
+ int num = mService.getRandomNumber();
+ Toast.makeText(this, "number: " + num, Toast.LENGTH_SHORT).show();
+ }
+ }
+
+ /** Defines callbacks for service binding, passed to bindService() */
+ private ServiceConnection mConnection = new ServiceConnection() {
+
+ &#64;Override
+ public void onServiceConnected(ComponentName className,
+ IBinder service) {
+ // We've bound to LocalService, cast the IBinder and get LocalService instance
+ LocalBinder binder = (LocalBinder) service;
+ mService = binder.getService();
+ mBound = true;
+ }
+
+ &#64;Override
+ public void onServiceDisconnected(ComponentName arg0) {
+ mBound = false;
+ }
+ };
+}
+</pre>
+
+<p>The above sample shows how the client binds to the service using an implementation of
+{@link android.content.ServiceConnection} and the {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback. The next
+section provides more information about this process of binding to the service.</p>
+
+<p class="note"><strong>Note:</strong> The example above doesn't explicitly unbind from the service,
+but all clients should unbind at an appropriate time (such as when the activity pauses).</p>
+
+<p>For more sample code, see the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LocalService.html">{@code
+LocalService.java}</a> class and the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LocalServiceActivities.html">{@code
+LocalServiceActivities.java}</a> class in <a
+href="{@docRoot}resources/samples/ApiDemos/index.html">ApiDemos</a>.</p>
+
+
+
+
+
+<h3 id="Messenger">Using a Messenger</h3>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+ <h4>Compared to AIDL</h4>
+ <p>When you need to perform IPC, using a {@link android.os.Messenger} for your interface is
+simpler than implementing it with AIDL, because {@link android.os.Messenger} queues
+all calls to the service, whereas, a pure AIDL interface sends simultaneous requests to the
+service, which must then handle multi-threading.</p>
+ <p>For most applications, the service doesn't need to perform multi-threading, so using a {@link
+android.os.Messenger} allows the service to handle one call at a time. If it's important
+that your service be multi-threaded, then you should use <a
+href="{@docRoot}tools/aidl.html">AIDL</a> to define your interface.</p>
+</div>
+</div>
+
+<p>If you need your service to communicate with remote processes, then you can use a
+{@link android.os.Messenger} to provide the interface for your service. This technique allows
+you to perform interprocess communication (IPC) without the need to use AIDL.</p>
+
+<p>Here's a summary of how to use a {@link android.os.Messenger}:</p>
+
+<ul>
+ <li>The service implements a {@link android.os.Handler} that receives a callback for each
+call from a client.</li>
+ <li>The {@link android.os.Handler} is used to create a {@link android.os.Messenger} object
+(which is a reference to the {@link android.os.Handler}).</li>
+ <li>The {@link android.os.Messenger} creates an {@link android.os.IBinder} that the service
+returns to clients from {@link android.app.Service#onBind onBind()}.</li>
+ <li>Clients use the {@link android.os.IBinder} to instantiate the {@link android.os.Messenger}
+(that references the service's {@link android.os.Handler}), which the client uses to send
+{@link android.os.Message} objects to the service.</li>
+ <li>The service receives each {@link android.os.Message} in its {@link
+android.os.Handler}&mdash;specifically, in the {@link android.os.Handler#handleMessage
+handleMessage()} method.</li>
+</ul>
+
+
+<p>In this way, there are no "methods" for the client to call on the service. Instead, the
+client delivers "messages" ({@link android.os.Message} objects) that the service receives in
+its {@link android.os.Handler}.</p>
+
+<p>Here's a simple example service that uses a {@link android.os.Messenger} interface:</p>
+
+<pre>
+public class MessengerService extends Service {
+ /** Command to the service to display a message */
+ static final int MSG_SAY_HELLO = 1;
+
+ /**
+ * Handler of incoming messages from clients.
+ */
+ class IncomingHandler extends Handler {
+ &#64;Override
+ public void handleMessage(Message msg) {
+ switch (msg.what) {
+ case MSG_SAY_HELLO:
+ Toast.makeText(getApplicationContext(), "hello!", Toast.LENGTH_SHORT).show();
+ break;
+ default:
+ super.handleMessage(msg);
+ }
+ }
+ }
+
+ /**
+ * Target we publish for clients to send messages to IncomingHandler.
+ */
+ final Messenger mMessenger = new Messenger(new IncomingHandler());
+
+ /**
+ * When binding to the service, we return an interface to our messenger
+ * for sending messages to the service.
+ */
+ &#64;Override
+ public IBinder onBind(Intent intent) {
+ Toast.makeText(getApplicationContext(), "binding", Toast.LENGTH_SHORT).show();
+ return mMessenger.getBinder();
+ }
+}
+</pre>
+
+<p>Notice that the {@link android.os.Handler#handleMessage handleMessage()} method in the
+{@link android.os.Handler} is where the service receives the incoming {@link android.os.Message}
+and decides what to do, based on the {@link android.os.Message#what} member.</p>
+
+<p>All that a client needs to do is create a {@link android.os.Messenger} based on the {@link
+android.os.IBinder} returned by the service and send a message using {@link
+android.os.Messenger#send send()}. For example, here's a simple activity that binds to the
+service and delivers the {@code MSG_SAY_HELLO} message to the service:</p>
+
+<pre>
+public class ActivityMessenger extends Activity {
+ /** Messenger for communicating with the service. */
+ Messenger mService = null;
+
+ /** Flag indicating whether we have called bind on the service. */
+ boolean mBound;
+
+ /**
+ * Class for interacting with the main interface of the service.
+ */
+ private ServiceConnection mConnection = new ServiceConnection() {
+ public void onServiceConnected(ComponentName className, IBinder service) {
+ // This is called when the connection with the service has been
+ // established, giving us the object we can use to
+ // interact with the service. We are communicating with the
+ // service using a Messenger, so here we get a client-side
+ // representation of that from the raw IBinder object.
+ mService = new Messenger(service);
+ mBound = true;
+ }
+
+ public void onServiceDisconnected(ComponentName className) {
+ // This is called when the connection with the service has been
+ // unexpectedly disconnected -- that is, its process crashed.
+ mService = null;
+ mBound = false;
+ }
+ };
+
+ public void sayHello(View v) {
+ if (!mBound) return;
+ // Create and send a message to the service, using a supported 'what' value
+ Message msg = Message.obtain(null, MessengerService.MSG_SAY_HELLO, 0, 0);
+ try {
+ mService.send(msg);
+ } catch (RemoteException e) {
+ e.printStackTrace();
+ }
+ }
+
+ &#64;Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(R.layout.main);
+ }
+
+ &#64;Override
+ protected void onStart() {
+ super.onStart();
+ // Bind to the service
+ bindService(new Intent(this, MessengerService.class), mConnection,
+ Context.BIND_AUTO_CREATE);
+ }
+
+ &#64;Override
+ protected void onStop() {
+ super.onStop();
+ // Unbind from the service
+ if (mBound) {
+ unbindService(mConnection);
+ mBound = false;
+ }
+ }
+}
+</pre>
+
+<p>Notice that this example does not show how the service can respond to the client. If you want the
+service to respond, then you need to also create a {@link android.os.Messenger} in the client. Then
+when the client receives the {@link android.content.ServiceConnection#onServiceConnected
+onServiceConnected()} callback, it sends a {@link android.os.Message} to the service that includes
+the client's {@link android.os.Messenger} in the {@link android.os.Message#replyTo} parameter
+of the {@link android.os.Messenger#send send()} method.</p>
+
+<p>You can see an example of how to provide two-way messaging in the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/MessengerService.html">{@code
+MessengerService.java}</a> (service) and <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/MessengerServiceActivities.html">{@code
+MessengerServiceActivities.java}</a> (client) samples.</p>
+
+
+
+
+
+<h2 id="Binding">Binding to a Service</h2>
+
+<p>Application components (clients) can bind to a service by calling
+{@link android.content.Context#bindService bindService()}. The Android
+system then calls the service's {@link android.app.Service#onBind
+onBind()} method, which returns an {@link android.os.IBinder} for interacting with the service.</p>
+
+<p>The binding is asynchronous. {@link android.content.Context#bindService
+bindService()} returns immediately and does <em>not</em> return the {@link android.os.IBinder} to
+the client. To receive the {@link android.os.IBinder}, the client must create an instance of {@link
+android.content.ServiceConnection} and pass it to {@link android.content.Context#bindService
+bindService()}. The {@link android.content.ServiceConnection} includes a callback method that the
+system calls to deliver the {@link android.os.IBinder}.</p>
+
+<p class="note"><strong>Note:</strong> Only activities, services, and content providers can bind
+to a service&mdash;you <strong>cannot</strong> bind to a service from a broadcast receiver.</p>
+
+<p>So, to bind to a service from your client, you must: </p>
+<ol>
+ <li>Implement {@link android.content.ServiceConnection}.
+ <p>Your implementation must override two callback methods:</p>
+ <dl>
+ <dt>{@link android.content.ServiceConnection#onServiceConnected onServiceConnected()}</dt>
+ <dd>The system calls this to deliver the {@link android.os.IBinder} returned by
+the service's {@link android.app.Service#onBind onBind()} method.</dd>
+ <dt>{@link android.content.ServiceConnection#onServiceDisconnected
+onServiceDisconnected()}</dt>
+ <dd>The Android system calls this when the connection to the service is unexpectedly
+lost, such as when the service has crashed or has been killed. This is <em>not</em> called when the
+client unbinds.</dd>
+ </dl>
+ </li>
+ <li>Call {@link
+android.content.Context#bindService bindService()}, passing the {@link
+android.content.ServiceConnection} implementation. </li>
+ <li>When the system calls your {@link android.content.ServiceConnection#onServiceConnected
+onServiceConnected()} callback method, you can begin making calls to the service, using
+the methods defined by the interface.</li>
+ <li>To disconnect from the service, call {@link
+android.content.Context#unbindService unbindService()}.
+ <p>When your client is destroyed, it will unbind from the service, but you should always unbind
+when you're done interacting with the service or when your activity pauses so that the service can
+shutdown while its not being used. (Appropriate times to bind and unbind is discussed
+more below.)</p>
+ </li>
+</ol>
+
+<p>For example, the following snippet connects the client to the service created above by
+<a href="#Binder">extending the Binder class</a>, so all it must do is cast the returned
+{@link android.os.IBinder} to the {@code LocalService} class and request the {@code
+LocalService} instance:</p>
+
+<pre>
+LocalService mService;
+private ServiceConnection mConnection = new ServiceConnection() {
+ // Called when the connection with the service is established
+ public void onServiceConnected(ComponentName className, IBinder service) {
+ // Because we have bound to an explicit
+ // service that is running in our own process, we can
+ // cast its IBinder to a concrete class and directly access it.
+ LocalBinder binder = (LocalBinder) service;
+ mService = binder.getService();
+ mBound = true;
+ }
+
+ // Called when the connection with the service disconnects unexpectedly
+ public void onServiceDisconnected(ComponentName className) {
+ Log.e(TAG, "onServiceDisconnected");
+ mBound = false;
+ }
+};
+</pre>
+
+<p>With this {@link android.content.ServiceConnection}, the client can bind to a service by passing
+this it to {@link android.content.Context#bindService bindService()}. For example:</p>
+
+<pre>
+Intent intent = new Intent(this, LocalService.class);
+bindService(intent, mConnection, Context.BIND_AUTO_CREATE);
+</pre>
+
+<ul>
+ <li>The first parameter of {@link android.content.Context#bindService bindService()} is an
+{@link android.content.Intent} that explicitly names the service to bind (thought the intent
+could be implicit).</li>
+<li>The second parameter is the {@link android.content.ServiceConnection} object.</li>
+<li>The third parameter is a flag indicating options for the binding. It should usually be {@link
+android.content.Context#BIND_AUTO_CREATE} in order to create the service if its not already alive.
+Other possible values are {@link android.content.Context#BIND_DEBUG_UNBIND}
+and {@link android.content.Context#BIND_NOT_FOREGROUND}, or {@code 0} for none.</li>
+</ul>
+
+
+<h3>Additional notes</h3>
+
+<p>Here are some important notes about binding to a service:</p>
+<ul>
+ <li>You should always trap {@link android.os.DeadObjectException} exceptions, which are thrown
+when the connection has broken. This is the only exception thrown by remote methods.</li>
+ <li>Objects are reference counted across processes. </li>
+ <li>You should usually pair the binding and unbinding during
+matching bring-up and tear-down moments of the client's lifecycle. For example:
+ <ul>
+ <li>If you only need to interact with the service while your activity is visible, you
+should bind during {@link android.app.Activity#onStart onStart()} and unbind during {@link
+android.app.Activity#onStop onStop()}.</li>
+ <li>If you want your activity to receive responses even while it is stopped in the
+background, then you can bind during {@link android.app.Activity#onCreate onCreate()} and unbind
+during {@link android.app.Activity#onDestroy onDestroy()}. Beware that this implies that your
+activity needs to use the service the entire time it's running (even in the background), so if
+the service is in another process, then you increase the weight of the process and it becomes
+more likely that the system will kill it.</li>
+ </ul>
+ <p class="note"><strong>Note:</strong> You should usually <strong>not</strong> bind and unbind
+during your activity's {@link android.app.Activity#onResume onResume()} and {@link
+android.app.Activity#onPause onPause()}, because these callbacks occur at every lifecycle transition
+and you should keep the processing that occurs at these transitions to a minimum. Also, if
+multiple activities in your application bind to the same service and there is a transition between
+two of those activities, the service may be destroyed and recreated as the current activity unbinds
+(during pause) before the next one binds (during resume). (This activity transition for how
+activities coordinate their lifecycles is described in the <a
+href="{@docRoot}guide/components/activities.html#CoordinatingActivities">Activities</a>
+document.)</p>
+</ul>
+
+<p>For more sample code, showing how to bind to a service, see the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/RemoteService.html">{@code
+RemoteService.java}</a> class in <a
+href="{@docRoot}resources/samples/ApiDemos/index.html">ApiDemos</a>.</p>
+
+
+
+
+
+<h2 id="Lifecycle">Managing the Lifecycle of a Bound Service</h2>
+
+<div class="figure" style="width:588px">
+<img src="{@docRoot}images/fundamentals/service_binding_tree_lifecycle.png" alt="" />
+<p class="img-caption"><strong>Figure 1.</strong> The lifecycle for a service that is started
+and also allows binding.</p>
+</div>
+
+<p>When a service is unbound from all clients, the Android system destroys it (unless it was also
+started with {@link android.app.Service#onStartCommand onStartCommand()}). As such, you don't have
+to manage the lifecycle of your service if it's purely a bound
+service&mdash;the Android system manages it for you based on whether it is bound to any clients.</p>
+
+<p>However, if you choose to implement the {@link android.app.Service#onStartCommand
+onStartCommand()} callback method, then you must explicitly stop the service, because the
+service is now considered to be <em>started</em>. In this case, the service runs until the service
+stops itself with {@link android.app.Service#stopSelf()} or another component calls {@link
+android.content.Context#stopService stopService()}, regardless of whether it is bound to any
+clients.</p>
+
+<p>Additionally, if your service is started and accepts binding, then when the system calls
+your {@link android.app.Service#onUnbind onUnbind()} method, you can optionally return
+{@code true} if you would like to receive a call to {@link android.app.Service#onRebind
+onRebind()} the next time a client binds to the service (instead of receiving a call to {@link
+android.app.Service#onBind onBind()}). {@link android.app.Service#onRebind
+onRebind()} returns void, but the client still receives the {@link android.os.IBinder} in its
+{@link android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback.
+Below, figure 1 illustrates the logic for this kind of lifecycle.</p>
+
+<p>For more information about the lifecycle of an started service, see the <a
+href="{@docRoot}guide/components/services.html#Lifecycle">Services</a> document.</p>
+
+
+
+
diff --git a/docs/html/guide/components/fragments.jd b/docs/html/guide/components/fragments.jd
new file mode 100644
index 0000000..938e0ab
--- /dev/null
+++ b/docs/html/guide/components/fragments.jd
@@ -0,0 +1,836 @@
+page.title=Fragments
+parent.title=Activities
+parent.link=activities.html
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+
+ <h2>Quickview</h2>
+ <ul>
+ <li>Fragments decompose application functionality and UI into reusable modules</li>
+ <li>Add multiple fragments to a screen to avoid switching activities</li>
+ <li>Fragments have their own lifecycle, state, and back stack</li>
+ <li>Fragments require API Level 11 or greater</li>
+ </ul>
+
+ <h2>In this document</h2>
+ <ol>
+ <li><a href="#Design">Design Philosophy</a></li>
+ <li><a href="#Creating">Creating a Fragment</a>
+ <ol>
+ <li><a href="#UI">Adding a user interface</a></li>
+ <li><a href="#Adding">Adding a fragment to an activity</a></li>
+ </ol>
+ </li>
+ <li><a href="#Managing">Managing Fragments</a></li>
+ <li><a href="#Transactions">Performing Fragment Transactions</a></li>
+ <li><a href="#CommunicatingWithActivity">Communicating with the Activity</a>
+ <ol>
+ <li><a href="#EventCallbacks">Creating event callbacks to the activity</a></li>
+ <li><a href="#ActionBar">Adding items to the Action Bar</a></li>
+ </ol>
+ </li>
+ <li><a href="#Lifecycle">Handling the Fragment Lifecycle</a>
+ <ol>
+ <li><a href="#CoordinatingWithActivity">Coordinating with the activity lifecycle</a></li>
+ </ol>
+ </li>
+ <li><a href="#Example">Example</a></li>
+ </ol>
+
+ <h2>Key classes</h2>
+ <ol>
+ <li>{@link android.app.Fragment}</li>
+ <li>{@link android.app.FragmentManager}</li>
+ <li>{@link android.app.FragmentTransaction}</li>
+ </ol>
+
+ <h2>Related samples</h2>
+ <ol>
+ <li><a
+href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a></li>
+ <li><a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment">ApiDemos</a></li>
+ </ol>
+
+ <h2>See also</h2>
+ <ol>
+ <li><a href="{@docRoot}guide/practices/tablets-and-handsets.html">Supporting Tablets
+and Handsets</a></li>
+ </ol>
+</div>
+</div>
+
+<p>A {@link android.app.Fragment} represents a behavior or a portion of user interface in an
+{@link android.app.Activity}. You can combine multiple fragments in a single activity to build a
+multi-pane UI and reuse a fragment in multiple activities. You can think of a fragment as a
+modular section of an activity, which has its own lifecycle, receives its own input events, and
+which you can add or remove while the activity is running (sort of like a "sub activity" that
+you can reuse in different activities).</p>
+
+<p>A fragment must always be embedded in an activity and the fragment's lifecycle is directly
+affected by the host activity's lifecycle. For example, when the activity is paused, so are all
+fragments in it, and when the activity is destroyed, so are all fragments. However, while an
+activity is running (it is in the <em>resumed</em> <a
+href="{@docRoot}guide/components/activities.html#Lifecycle">lifecycle state</a>), you can
+manipulate each fragment independently, such as add or remove them. When you perform such a
+fragment transaction, you can also add it to a back stack that's managed by the
+activity&mdash;each back stack entry in the activity is a record of the fragment transaction that
+occurred. The back stack allows the user to reverse a fragment transaction (navigate backwards),
+by pressing the <em>Back</em> button.</p>
+
+<p>When you add a fragment as a part of your activity layout, it lives in a {@link
+android.view.ViewGroup} inside the activity's view hierarchy and the fragment defines its own view
+layout.
+You can insert a fragment into your activity layout by declaring the fragment in the activity's
+layout file, as a {@code &lt;fragment&gt;} element, or from your application code by adding it to an
+existing {@link android.view.ViewGroup}. However, a fragment is not required to be a part of the
+activity layout; you may also use a fragment without its own UI as an invisible worker for the
+activity.</p>
+
+<p>This document describes how to build your application to use fragments, including
+how fragments can maintain their state when added to the activity's back stack, share
+events with the activity and other fragments in the activity, contribute to the activity's action
+bar, and more.</p>
+
+
+<h2 id="Design">Design Philosophy</h2>
+
+<p>Android introduced fragments in Android 3.0 (API level 11), primarily to support more
+dynamic and flexible UI designs on large screens, such as tablets. Because a
+tablet's screen is much larger than that of a handset, there's more room to combine and
+interchange UI components. Fragments allow such designs without the need for you to manage complex
+changes to the view hierarchy. By dividing the layout of an activity into fragments, you become able
+to modify the activity's appearance at runtime and preserve those changes in a back stack
+that's managed by the activity.</p>
+
+<p>For example, a news application can use one fragment to show a list of articles on the
+left and another fragment to display an article on the right&mdash;both fragments appear in one
+activity, side by side, and each fragment has its own set of lifecycle callback methods and handle
+their own user input events. Thus, instead of using one activity to select an article and another
+activity to read the article, the user can select an article and read it all within the same
+activity, as illustrated in the tablet layout in figure 1.</p>
+
+<p>You should design each fragment as a modular and reusable activity component. That is, because
+each fragment defines its own layout and its own behavior with its own lifecycle callbacks, you can
+include one fragment in multiple activities, so you should design for reuse and avoid directly
+manipulating one fragment from another fragment. This is especially important because a modular
+fragment allows you to change your fragment combinations for different screen sizes. When designing
+your application to support both tablets and handsets, you can reuse your fragments in different
+layout configurations to optimize the user experience based on the available screen space. For
+example, on a handset, it might be necessary to separate fragments to provide a single-pane UI when
+more than one cannot fit within the same activity.</p>
+
+<img src="{@docRoot}images/fundamentals/fragments.png" alt="" />
+<p class="img-caption"><strong>Figure 1.</strong> An example of how two UI modules defined by
+fragments can be combined into one activity for a tablet design, but separated for a
+handset design.</p>
+
+<p>For example&mdash;to continue with the news application example&mdash;the application can embed
+two fragments in <em>Activity A</em>, when running on a tablet-sized device. However, on a
+handset-sized screen, there's not enough room for both fragments, so <em>Activity A</em> includes
+only the fragment for the list of articles, and when the user selects an article, it starts
+<em>Activity B</em>, which includes the second fragment to read the article. Thus, the application
+supports both tablets and handsets by reusing fragments in different combinations, as illustrated in
+figure 1.</p>
+
+<p>For more information about designing your application with different fragment combinations for
+different screen configurations, see the guide to <a
+href="{@docRoot}guide/practices/tablets-and-handsets.html">Supporting Tablets and Handsets</a>.</p>
+
+
+
+<h2 id="Creating">Creating a Fragment</h2>
+
+<div class="figure" style="width:327px">
+<img src="{@docRoot}images/fragment_lifecycle.png" alt="" />
+<p class="img-caption"><strong>Figure 2.</strong> The lifecycle of a fragment (while its
+activity is running).</p>
+</div>
+
+<p>To create a fragment, you must create a subclass of {@link android.app.Fragment} (or an existing
+subclass of it). The {@link android.app.Fragment} class has code that looks a lot like
+an {@link android.app.Activity}. It contains callback methods similar to an activity, such
+as {@link android.app.Fragment#onCreate onCreate()}, {@link android.app.Fragment#onStart onStart()},
+{@link android.app.Fragment#onPause onPause()}, and {@link android.app.Fragment#onStop onStop()}. In
+fact, if you're converting an existing Android application to use fragments, you might simply move
+code from your activity's callback methods into the respective callback methods of your
+fragment.</p>
+
+<p>Usually, you should implement at least the following lifecycle methods:</p>
+
+<dl>
+ <dt>{@link android.app.Fragment#onCreate onCreate()}</dt>
+ <dd>The system calls this when creating the fragment. Within your implementation, you should
+initialize essential components of the fragment that you want to retain when the fragment is
+paused or stopped, then resumed.</dd>
+ <dt>{@link android.app.Fragment#onCreateView onCreateView()}</dt>
+ <dd>The system calls this when it's time for the fragment to draw its user interface for the
+first time. To draw a UI for your fragment, you must return a {@link android.view.View} from this
+method that is the root of your fragment's layout. You can return null if the fragment does not
+provide a UI.</dd>
+ <dt>{@link android.app.Activity#onPause onPause()}</dt>
+ <dd>The system calls this method as the first indication that the user is leaving the
+fragment (though it does not always mean the fragment is being destroyed). This is usually where you
+should commit any changes that should be persisted beyond the current user session (because
+the user might not come back).</dd>
+</dl>
+
+<p>Most applications should implement at least these three methods for every fragment, but there are
+several other callback methods you should also use to handle various stages of the
+fragment lifecycle. All the lifecycle callback methods are discussed more later, in the section
+about <a href="#Lifecycle">Handling the Fragment Lifecycle</a>.</p>
+
+
+<p>There are also a few subclasses that you might want to extend, instead of the base {@link
+android.app.Fragment} class:</p>
+
+<dl>
+ <dt>{@link android.app.DialogFragment}</dt>
+ <dd>Displays a floating dialog. Using this class to create a dialog is a good alternative to using
+the dialog helper methods in the {@link android.app.Activity} class, because you can
+incorporate a fragment dialog into the back stack of fragments managed by the activity,
+allowing the user to return to a dismissed fragment.</dd>
+
+ <dt>{@link android.app.ListFragment}</dt>
+ <dd>Displays a list of items that are managed by an adapter (such as a {@link
+android.widget.SimpleCursorAdapter}), similar to {@link android.app.ListActivity}. It provides
+several methods for managing a list view, such as the {@link
+android.app.ListFragment#onListItemClick(ListView,View,int,long) onListItemClick()} callback to
+handle click events.</dd>
+
+ <dt>{@link android.preference.PreferenceFragment}</dt>
+ <dd>Displays a hierarchy of {@link android.preference.Preference} objects as a list, similar to
+{@link android.preference.PreferenceActivity}. This is useful when creating a "settings"
+activity for your application.</dd>
+</dl>
+
+
+<h3 id="UI">Adding a user interface</h3>
+
+<p>A fragment is usually used as part of an activity's user interface and contributes its own
+layout to the activity.</p>
+
+<p>To provide a layout for a fragment, you must implement the {@link
+android.app.Fragment#onCreateView onCreateView()} callback method, which the Android system calls
+when it's time for the fragment to draw its layout. Your implementation of this method must return a
+{@link android.view.View} that is the root of your fragment's layout.</p>
+
+<p class="note"><strong>Note:</strong> If your fragment is a subclass of {@link
+android.app.ListFragment}, the default implementation returns a {@link android.widget.ListView} from
+{@link android.app.Fragment#onCreateView onCreateView()}, so you don't need to implement it.</p>
+
+<p>To return a layout from {@link
+android.app.Fragment#onCreateView onCreateView()}, you can inflate it from a <a
+href="{@docRoot}guide/topics/resources/layout-resource.html">layout resource</a> defined in XML. To
+help you do so, {@link android.app.Fragment#onCreateView onCreateView()} provides a
+{@link android.view.LayoutInflater} object.</p>
+
+<p>For example, here's a subclass of {@link android.app.Fragment} that loads a layout from the
+{@code example_fragment.xml} file:</p>
+
+<pre>
+public static class ExampleFragment extends Fragment {
+ &#64;Override
+ public View onCreateView(LayoutInflater inflater, ViewGroup container,
+ Bundle savedInstanceState) {
+ // Inflate the layout for this fragment
+ return inflater.inflate(R.layout.example_fragment, container, false);
+ }
+}
+</pre>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+ <h3>Creating a layout</h3>
+ <p>In the sample above, {@code R.layout.example_fragment} is a reference to a layout resource
+named {@code example_fragment.xml} saved in the application resources. For information about how to
+create a layout in XML, see the <a href="{@docRoot}guide/topics/ui/index.html">User Interface</a>
+documentation.</p>
+</div>
+</div>
+
+<p>The {@code container} parameter passed to {@link android.app.Fragment#onCreateView
+onCreateView()} is the parent {@link android.view.ViewGroup} (from the activity's layout) in which
+your fragment layout
+will be inserted. The {@code savedInstanceState} parameter is a {@link android.os.Bundle} that
+provides data about the previous instance of the fragment, if the fragment is being resumed
+(restoring state is discussed more in the section about <a href="#Lifecycle">Handling the
+Fragment Lifecycle</a>).</p>
+
+<p>The {@link android.view.LayoutInflater#inflate(int,ViewGroup,boolean) inflate()} method takes
+three arguments:</p>
+<ul>
+ <li>The resource ID of the layout you want to inflate.</li>
+ <li>The {@link android.view.ViewGroup} to be the parent of the inflated layout. Passing the {@code
+container} is important in order for the system to apply layout parameters to the root view of the
+inflated layout, specified by the parent view in which it's going.</li>
+ <li>A boolean indicating whether the inflated layout should be attached to the {@link
+android.view.ViewGroup} (the second parameter) during inflation. (In this case, this
+is false because the system is already inserting the inflated layout into the {@code
+container}&mdash;passing true would create a redundant view group in the final layout.)</li>
+</ul>
+
+<p>Now you've seen how to create a fragment that provides a layout. Next, you need to add
+the fragment to your activity.</p>
+
+
+
+<h3 id="Adding">Adding a fragment to an activity</h3>
+
+<p>Usually, a fragment contributes a portion of UI to the host activity, which is embedded as a part
+of the activity's overall view hierarchy. There are two ways you can add a fragment to the activity
+layout:</p>
+
+<ul>
+ <li><b>Declare the fragment inside the activity's layout file.</b>
+<p>In this case, you can
+specify layout properties for the fragment as if it were a view. For example, here's the layout
+file for an activity with two fragments:</p>
+<pre>
+&lt;?xml version="1.0" encoding="utf-8"?&gt;
+&lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:orientation="horizontal"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"&gt;
+ &lt;fragment android:name="com.example.news.ArticleListFragment"
+ android:id="@+id/list"
+ android:layout_weight="1"
+ android:layout_width="0dp"
+ android:layout_height="match_parent" /&gt;
+ &lt;fragment android:name="com.example.news.ArticleReaderFragment"
+ android:id="@+id/viewer"
+ android:layout_weight="2"
+ android:layout_width="0dp"
+ android:layout_height="match_parent" /&gt;
+&lt;/LinearLayout&gt;
+</pre>
+ <p>The {@code android:name} attribute in the {@code &lt;fragment&gt;} specifies the {@link
+android.app.Fragment} class to instantiate in the layout.</p>
+
+<p>When the system creates this activity layout, it instantiates each fragment specified in the
+layout and calls the {@link android.app.Fragment#onCreateView onCreateView()} method for each one,
+to retrieve each fragment's layout. The system inserts the {@link android.view.View} returned by the
+fragment directly in place of the {@code &lt;fragment&gt;} element.</p>
+
+<div class="note">
+ <p><strong>Note:</strong> Each fragment requires a unique identifier that
+the system can use to restore the fragment if the activity is restarted (and which you can use to
+capture the fragment to perform transactions, such as remove it). There are three ways to provide an
+ID for a fragment:</p>
+ <ul>
+ <li>Supply the {@code android:id} attribute with a unique ID.</li>
+ <li>Supply the {@code android:tag} attribute with a unique string.</li>
+ <li>If you provide neither of the previous two, the system uses the ID of the container
+view.</li>
+ </ul>
+</div>
+ </li>
+
+ <li><b>Or, programmatically add the fragment to an existing {@link android.view.ViewGroup}.</b>
+<p>At any time while your activity is running, you can add fragments to your activity layout. You
+simply need to specify a {@link
+android.view.ViewGroup} in which to place the fragment.</p>
+ <p>To make fragment transactions in your activity (such as add, remove, or replace a
+fragment), you must use APIs from {@link android.app.FragmentTransaction}. You can get an instance
+of {@link android.app.FragmentTransaction} from your {@link android.app.Activity} like this:</p>
+
+<pre>
+FragmentManager fragmentManager = {@link android.app.Activity#getFragmentManager()}
+FragmentTransaction fragmentTransaction = fragmentManager.{@link android.app.FragmentManager#beginTransaction()};
+</pre>
+
+<p>You can then add a fragment using the {@link
+android.app.FragmentTransaction#add(int,Fragment) add()} method, specifying the fragment to add and
+the view in which to insert it. For example:</p>
+
+<pre>
+ExampleFragment fragment = new ExampleFragment();
+fragmentTransaction.add(R.id.fragment_container, fragment);
+fragmentTransaction.commit();
+</pre>
+
+ <p>The first argument passed to {@link android.app.FragmentTransaction#add(int,Fragment) add()}
+is the {@link android.view.ViewGroup} in which the fragment should be placed, specified by
+resource ID, and the second parameter is the fragment to add.</p>
+ <p>Once you've made your changes with
+{@link android.app.FragmentTransaction}, you must
+call {@link android.app.FragmentTransaction#commit} for the changes to take effect.</p>
+ </li>
+</ul>
+
+
+<h4 id="AddingWithoutUI">Adding a fragment without a UI</h4>
+
+<p>The examples above show how to add a fragment to your activity in order to provide a UI. However,
+you can also use a fragment to provide a background behavior for the activity without presenting
+additional UI.</p>
+
+<p>To add a fragment without a UI, add the fragment from the activity using {@link
+android.app.FragmentTransaction#add(Fragment,String)} (supplying a unique string "tag" for the
+fragment, rather than a view ID). This adds the fragment, but, because it's not associated with a
+view in the activity layout, it does not receive a call to {@link
+android.app.Fragment#onCreateView onCreateView()}. So you don't need to implement that method.</p>
+
+<p>Supplying a string tag for the fragment isn't strictly for non-UI fragments&mdash;you can also
+supply string tags to fragments that do have a UI&mdash;but if the fragment does not have a
+UI, then the string tag is the only way to identify it. If you want to get the fragment from the
+activity later, you need to use {@link android.app.FragmentManager#findFragmentByTag
+findFragmentByTag()}.</p>
+
+<p>For an example activity that uses a fragment as a background worker, without a UI, see the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentRetainInstance.html">{@code
+FragmentRetainInstance.java}</a> sample.</p>
+
+
+
+<h2 id="Managing">Managing Fragments</h2>
+
+<p>To manage the fragments in your activity, you need to use {@link android.app.FragmentManager}. To
+get it, call {@link android.app.Activity#getFragmentManager()} from your activity.</p>
+
+<p>Some things that you can do with {@link android.app.FragmentManager} include:</p>
+
+<ul>
+ <li>Get fragments that exist in the activity, with {@link
+android.app.FragmentManager#findFragmentById findFragmentById()} (for fragments that provide a UI in
+the activity layout) or {@link android.app.FragmentManager#findFragmentByTag
+findFragmentByTag()} (for fragments that do or don't provide a UI).</li>
+ <li>Pop fragments off the back stack, with {@link
+android.app.FragmentManager#popBackStack()} (simulating a <em>Back</em> command by the user).</li>
+ <li>Register a listener for changes to the back stack, with {@link
+android.app.FragmentManager#addOnBackStackChangedListener addOnBackStackChangedListener()}.</li>
+</ul>
+
+<p>For more information about these methods and others, refer to the {@link
+android.app.FragmentManager} class documentation.</p>
+
+<p>As demonstrated in the previous section, you can also use {@link android.app.FragmentManager}
+to open a {@link android.app.FragmentTransaction}, which allows you to perform transactions, such as
+add and remove fragments.</p>
+
+
+<h2 id="Transactions">Performing Fragment Transactions</h2>
+
+<p>A great feature about using fragments in your activity is the ability to add, remove, replace,
+and perform other actions with them, in response to user interaction. Each set of changes that you
+commit to the activity is called a transaction and you can perform one using APIs in {@link
+android.app.FragmentTransaction}. You can also save each transaction to a back stack managed by the
+activity, allowing the user to navigate backward through the fragment changes (similar to navigating
+backward through activities).</p>
+
+<p>You can acquire an instance of {@link android.app.FragmentTransaction} from the {@link
+android.app.FragmentManager} like this:</p>
+
+<pre>
+FragmentManager fragmentManager = {@link android.app.Activity#getFragmentManager()};
+FragmentTransaction fragmentTransaction = fragmentManager.{@link android.app.FragmentManager#beginTransaction()};
+</pre>
+
+<p>Each transaction is a set of changes that you want to perform at the same time. You can set
+up all the changes you want to perform for a given transaction using methods such as {@link
+android.app.FragmentTransaction#add add()}, {@link android.app.FragmentTransaction#remove remove()},
+and {@link android.app.FragmentTransaction#replace replace()}. Then, to apply the transaction
+to the activity, you must call {@link android.app.FragmentTransaction#commit()}.</p>
+</dl>
+
+<p>Before you call {@link
+android.app.FragmentTransaction#commit()}, however, you might want to call {@link
+android.app.FragmentTransaction#addToBackStack addToBackStack()}, in order to add the transaction
+to a back stack of fragment transactions. This back stack is managed by the activity and allows
+the user to return to the previous fragment state, by pressing the <em>Back</em> button.</p>
+
+<p>For example, here's how you can replace one fragment with another, and preserve the previous
+state in the back stack:</p>
+
+<pre>
+// Create new fragment and transaction
+Fragment newFragment = new ExampleFragment();
+FragmentTransaction transaction = getFragmentManager().beginTransaction();
+
+// Replace whatever is in the fragment_container view with this fragment,
+// and add the transaction to the back stack
+transaction.replace(R.id.fragment_container, newFragment);
+transaction.addToBackStack(null);
+
+// Commit the transaction
+transaction.commit();
+</pre>
+
+<p>In this example, {@code newFragment} replaces whatever fragment (if any) is currently in the
+layout container identified by the {@code R.id.fragment_container} ID. By calling {@link
+android.app.FragmentTransaction#addToBackStack addToBackStack()}, the replace transaction is
+saved to the back stack so the user can reverse the transaction and bring back the
+previous fragment by pressing the <em>Back</em> button.</p>
+
+<p>If you add multiple changes to the transaction (such as another {@link
+android.app.FragmentTransaction#add add()} or {@link android.app.FragmentTransaction#remove
+remove()}) and call {@link
+android.app.FragmentTransaction#addToBackStack addToBackStack()}, then all changes applied
+before you call {@link android.app.FragmentTransaction#commit commit()} are added to the
+back stack as a single transaction and the <em>Back</em> button will reverse them all together.</p>
+
+<p>The order in which you add changes to a {@link android.app.FragmentTransaction} doesn't matter,
+except:</p>
+<ul>
+ <li>You must call {@link android.app.FragmentTransaction#commit()} last</li>
+ <li>If you're adding multiple fragments to the same container, then the order in which
+you add them determines the order they appear in the view hierarchy</li>
+</ul>
+
+<p>If you do not call {@link android.app.FragmentTransaction#addToBackStack(String)
+addToBackStack()} when you perform a transaction that removes a fragment, then that fragment is
+destroyed when the transaction is committed and the user cannot navigate back to it. Whereas, if you
+do call {@link android.app.FragmentTransaction#addToBackStack(String) addToBackStack()} when
+removing a fragment, then the fragment is <em>stopped</em> and will be resumed if the user navigates
+back.</p>
+
+<p class="note"><strong>Tip:</strong> For each fragment transaction, you can apply a transition
+animation, by calling {@link android.app.FragmentTransaction#setTransition setTransition()} before
+you commit.</p>
+
+<p>Calling {@link android.app.FragmentTransaction#commit()} does not perform the transaction
+immediately. Rather, it schedules it to run on the activity's UI thread (the "main" thread) as soon
+as the thread is able to do so. If necessary, however, you may call {@link
+android.app.FragmentManager#executePendingTransactions()} from your UI thread to immediately execute
+transactions submitted by {@link android.app.FragmentTransaction#commit()}. Doing so is
+usually not necessary unless the transaction is a dependency for jobs in other threads.</p>
+
+<p class="caution"><strong>Caution:</strong> You can commit a transaction using {@link
+android.app.FragmentTransaction#commit commit()} only prior to the activity <a
+href="{@docRoot}guide/components/activities.html#SavingActivityState">saving its
+state</a> (when the user leaves the activity). If you attempt to commit after that point, an
+exception will be thrown. This is because the state after the commit can be lost if the activity
+needs to be restored. For situations in which its okay that you lose the commit, use {@link
+android.app.FragmentTransaction#commitAllowingStateLoss()}.</p>
+
+
+
+
+<h2 id="CommunicatingWithActivity">Communicating with the Activity</h2>
+
+<p>Although a {@link android.app.Fragment} is implemented as an object that's independent from an
+{@link android.app.Activity} and can be used inside multiple activities, a given instance of
+a fragment is directly tied to the activity that contains it.</p>
+
+<p>Specifically, the fragment can access the {@link android.app.Activity} instance with {@link
+android.app.Fragment#getActivity()} and easily perform tasks such as find a view in the
+activity layout:</p>
+
+<pre>
+View listView = {@link android.app.Fragment#getActivity()}.{@link android.app.Activity#findViewById findViewById}(R.id.list);
+</pre>
+
+<p>Likewise, your activity can call methods in the fragment by acquiring a reference to the
+{@link android.app.Fragment} from {@link android.app.FragmentManager}, using {@link
+android.app.FragmentManager#findFragmentById findFragmentById()} or {@link
+android.app.FragmentManager#findFragmentByTag findFragmentByTag()}. For example:</p>
+
+<pre>
+ExampleFragment fragment = (ExampleFragment) getFragmentManager().findFragmentById(R.id.example_fragment);
+</pre>
+
+
+<h3 id="EventCallbacks">Creating event callbacks to the activity</h3>
+
+<p>In some cases, you might need a fragment to share events with the activity. A good way to do that
+is to define a callback interface inside the fragment and require that the host activity implement
+it. When the activity receives a callback through the interface, it can share the information with
+other fragments in the layout as necessary.</p>
+
+<p>For example, if a news application has two fragments in an activity&mdash;one to show a list of
+articles (fragment A) and another to display an article (fragment B)&mdash;then fragment A must tell
+the activity when a list item is selected so that it can tell fragment B to display the article. In
+this case, the {@code OnArticleSelectedListener} interface is declared inside fragment A:</p>
+
+<pre>
+public static class FragmentA extends ListFragment {
+ ...
+ // Container Activity must implement this interface
+ public interface OnArticleSelectedListener {
+ public void onArticleSelected(Uri articleUri);
+ }
+ ...
+}
+</pre>
+
+<p>Then the activity that hosts the fragment implements the {@code OnArticleSelectedListener}
+interface and
+overrides {@code onArticleSelected()} to notify fragment B of the event from fragment A. To ensure
+that the host activity implements this interface, fragment A's {@link
+android.app.Fragment#onAttach onAttach()} callback method (which the system calls when adding
+the fragment to the activity) instantiates an instance of {@code OnArticleSelectedListener} by
+casting the {@link android.app.Activity} that is passed into {@link android.app.Fragment#onAttach
+onAttach()}:</p>
+
+<pre>
+public static class FragmentA extends ListFragment {
+ OnArticleSelectedListener mListener;
+ ...
+ &#64;Override
+ public void onAttach(Activity activity) {
+ super.onAttach(activity);
+ try {
+ mListener = (OnArticleSelectedListener) activity;
+ } catch (ClassCastException e) {
+ throw new ClassCastException(activity.toString() + " must implement OnArticleSelectedListener");
+ }
+ }
+ ...
+}
+</pre>
+
+<p>If the activity has not implemented the interface, then the fragment throws a
+{@link java.lang.ClassCastException}.
+On success, the {@code mListener} member holds a reference to activity's implementation of
+{@code OnArticleSelectedListener}, so that fragment A can share events with the activity by calling
+methods defined by the {@code OnArticleSelectedListener} interface. For example, if fragment A is an
+extension of {@link android.app.ListFragment}, each time
+the user clicks a list item, the system calls {@link android.app.ListFragment#onListItemClick
+onListItemClick()} in the fragment, which then calls {@code onArticleSelected()} to share
+the event with the activity:</p>
+
+<pre>
+public static class FragmentA extends ListFragment {
+ OnArticleSelectedListener mListener;
+ ...
+ &#64;Override
+ public void onListItemClick(ListView l, View v, int position, long id) {
+ // Append the clicked item's row ID with the content provider Uri
+ Uri noteUri = ContentUris.{@link android.content.ContentUris#withAppendedId withAppendedId}(ArticleColumns.CONTENT_URI, id);
+ // Send the event and Uri to the host activity
+ mListener.onArticleSelected(noteUri);
+ }
+ ...
+}
+</pre>
+
+<p>The {@code id} parameter passed to {@link
+android.app.ListFragment#onListItemClick onListItemClick()} is the row ID of the clicked item,
+which the activity (or other fragment) uses to fetch the article from the application's {@link
+android.content.ContentProvider}.</p>
+
+<p><!--To see a complete implementation of this kind of callback interface, see the <a
+href="{@docRoot}resources/samples/NotePad/index.html">NotePad sample</a>. -->More information about
+using a content provider is available in the <a
+href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> document.</p>
+
+
+
+<h3 id="ActionBar">Adding items to the Action Bar</h3>
+
+<p>Your fragments can contribute menu items to the activity's <a
+href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a> (and, consequently, the <a
+href="{@docRoot}guide/topics/ui/actionbar.html">Action Bar</a>) by implementing
+{@link android.app.Fragment#onCreateOptionsMenu(Menu,MenuInflater) onCreateOptionsMenu()}. In order
+for this method to receive calls, however, you must call {@link
+android.app.Fragment#setHasOptionsMenu(boolean) setHasOptionsMenu()} during {@link
+android.app.Fragment#onCreate(Bundle) onCreate()}, to indicate that the fragment
+would like to add items to the Options Menu (otherwise, the fragment will not receive a call to
+{@link android.app.Fragment#onCreateOptionsMenu onCreateOptionsMenu()}).</p>
+
+<p>Any items that you then add to the Options Menu from the fragment are appended to the existing
+menu items. The fragment also receives callbacks to {@link
+android.app.Fragment#onOptionsItemSelected(MenuItem) onOptionsItemSelected()} when a menu item
+is selected.</p>
+
+<p>You can also register a view in your fragment layout to provide a context menu by calling {@link
+android.app.Fragment#registerForContextMenu(View) registerForContextMenu()}. When the user opens
+the context menu, the fragment receives a call to {@link
+android.app.Fragment#onCreateContextMenu(ContextMenu,View,ContextMenu.ContextMenuInfo)
+onCreateContextMenu()}. When the user selects an item, the fragment receives a call to {@link
+android.app.Fragment#onContextItemSelected(MenuItem) onContextItemSelected()}.</p>
+
+<p class="note"><strong>Note:</strong> Although your fragment receives an on-item-selected callback
+for each menu item it adds, the activity is first to receive the respective callback when the user
+selects a menu item. If the activity's implementation of the on-item-selected callback does not
+handle the selected item, then the event is passed to the fragment's callback. This is true for
+the Options Menu and context menus.</p>
+
+<p>For more information about menus, see the <a
+href="{@docRoot}guide/topics/ui/menus.html">Menus</a> and <a
+href="{@docRoot}guide/topics/ui/actionbar.html">Action Bar</a> developer guides.</p>
+
+
+
+
+<h2 id="Lifecycle">Handling the Fragment Lifecycle</h2>
+
+<div class="figure" style="width:350px">
+<img src="{@docRoot}images/activity_fragment_lifecycle.png" alt=""/>
+<p class="img-caption"><strong>Figure 3.</strong> The effect of the activity lifecycle on the fragment
+lifecycle.</p>
+</div>
+
+<p>Managing the lifecycle of a fragment is a lot like managing the lifecycle of an activity. Like
+an activity, a fragment can exist in three states:</p>
+
+<dl>
+ <dt><i>Resumed</i></dt>
+ <dd>The fragment is visible in the running activity.</dd>
+
+ <dt><i>Paused</i></dt>
+ <dd>Another activity is in the foreground and has focus, but the activity in which this
+fragment lives is still visible (the foreground activity is partially transparent or doesn't
+cover the entire screen).</dd>
+
+ <dt><i>Stopped</i></dt>
+ <dd>The fragment is not visible. Either the host activity has been stopped or the
+fragment has been removed from the activity but added to the back stack. A stopped fragment is
+still alive (all state and member information is retained by the system). However, it is no longer
+visible to the user and will be killed if the activity is killed.</dd>
+</dl>
+
+<p>Also like an activity, you can retain the state of a fragment using a {@link
+android.os.Bundle}, in case the activity's process is killed and you need to restore the
+fragment state when the activity is recreated. You can save the state during the fragment's {@link
+android.app.Fragment#onSaveInstanceState onSaveInstanceState()} callback and restore it during
+either {@link android.app.Fragment#onCreate onCreate()}, {@link
+android.app.Fragment#onCreateView onCreateView()}, or {@link
+android.app.Fragment#onActivityCreated onActivityCreated()}. For more information about saving
+state, see the <a
+href="{@docRoot}guide/components/activities.html#SavingActivityState">Activities</a>
+document.</p>
+
+<p>The most significant difference in lifecycle between an activity and a fragment is how one is
+stored in its respective back stack. An activity is placed into a back stack of activities
+that's managed by the system when it's stopped, by default (so that the user can navigate back
+to it with the <em>Back</em> button, as discussed in <a
+href="{@docRoot}guide/components/tasks-and-back-stack.html">Tasks and Back Stack</a>).
+However, a fragment is placed into a back stack managed by the host activity only when you
+explicitly request that the instance be saved by calling {@link
+android.app.FragmentTransaction#addToBackStack(String) addToBackStack()} during a transaction that
+removes the fragment.</p>
+
+<p>Otherwise, managing the fragment lifecycle is very similar to managing the activity
+lifecycle. So, the same practices for <a
+href="{@docRoot}guide/components/activities.html#Lifecycle">managing the activity
+lifecycle</a> also apply to fragments. What you also need to understand, though, is how the life
+of the activity affects the life of the fragment.</p>
+
+
+<h3 id="CoordinatingWithActivity">Coordinating with the activity lifecycle</h3>
+
+<p>The lifecycle of the activity in which the fragment lives directly affects the lifecycle of the
+fragment, such that each lifecycle callback for the activity results in a similar callback for each
+fragment. For example, when the activity receives {@link android.app.Activity#onPause}, each
+fragment in the activity receives {@link android.app.Fragment#onPause}.</p>
+
+<p>Fragments have a few extra lifecycle callbacks, however, that handle unique interaction with the
+activity in order to perform actions such as build and destroy the fragment's UI. These additional
+callback methods are:</p>
+
+<dl>
+ <dt>{@link android.app.Fragment#onAttach onAttach()}</dt>
+ <dd>Called when the fragment has been associated with the activity (the {@link
+android.app.Activity} is passed in here).</dd>
+ <dt>{@link android.app.Fragment#onCreateView onCreateView()}</dt>
+ <dd>Called to create the view hierarchy associated with the fragment.</dd>
+ <dt>{@link android.app.Fragment#onActivityCreated onActivityCreated()}</dt>
+ <dd>Called when the activity's {@link android.app.Activity#onCreate
+onCreate()} method has returned.</dd>
+ <dt>{@link android.app.Fragment#onDestroyView onDestroyView()}</dt>
+ <dd>Called when the view hierarchy associated with the fragment is being removed.</dd>
+ <dt>{@link android.app.Fragment#onDetach onDetach()}</dt>
+ <dd>Called when the fragment is being disassociated from the activity.</dd>
+</dl>
+
+<p>The flow of a fragment's lifecycle, as it is affected by its host activity, is illustrated
+by figure 3. In this figure, you can see how each successive state of the activity determines which
+callback methods a fragment may receive. For example, when the activity has received its {@link
+android.app.Activity#onCreate onCreate()} callback, a fragment in the activity receives no more than
+the {@link android.app.Fragment#onActivityCreated onActivityCreated()} callback.</p>
+
+<p>Once the activity reaches the resumed state, you can freely add and remove fragments to the
+activity. Thus, only while the activity is in the resumed state can the lifecycle of a fragment
+change independently.</p>
+
+<p>However, when the activity leaves the resumed state, the fragment again is pushed through its
+lifecycle by the activity.</p>
+
+
+
+
+<h2 id="Example">Example</h2>
+
+<p>To bring everything discussed in this document together, here's an example of an activity
+using two fragments to create a two-pane layout. The activity below includes one fragment to
+show a list of Shakespeare play titles and another to show a summary of the play when selected
+from the list. It also demonstrates how to provide different configurations of the fragments,
+based on the screen configuration.</p>
+
+<p class="note"><strong>Note:</strong> The complete source code for this activity is available in
+<a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentLayout.html">{@code
+FragmentLayout.java}</a>.</p>
+
+<p>The main activity applies a layout in the usual way, during {@link
+android.app.Activity#onCreate onCreate()}:</p>
+
+{@sample development/samples/ApiDemos/src/com/example/android/apis/app/FragmentLayout.java main}
+
+<p>The layout applied is {@code fragment_layout.xml}:</p>
+
+{@sample development/samples/ApiDemos/res/layout-land/fragment_layout.xml layout}
+
+<p>Using this layout, the system instantiates the {@code TitlesFragment} (which lists the play
+titles) as soon as the activity loads the layout, while the {@link android.widget.FrameLayout}
+(where the fragment for showing the play summary will go) consumes space on the right side of the
+screen, but remains empty at first. As you'll see below, it's not until the user selects an item
+from the list that a fragment is placed into the {@link android.widget.FrameLayout}.</p>
+
+<p>However, not all screen configurations are wide enough to show both the list of
+plays and the summary, side by side. So, the layout above is used only for the landscape
+screen configuration, by saving it at {@code res/layout-land/fragment_layout.xml}.</p>
+
+<p>Thus, when the screen is in portrait orientation, the system applies the following layout, which
+is saved at {@code res/layout/fragment_layout.xml}:</p>
+
+{@sample development/samples/ApiDemos/res/layout/fragment_layout.xml layout}
+
+<p>This layout includes only {@code TitlesFragment}. This means that, when the device is in
+portrait orientation, only the list of play titles is visible. So, when the user clicks a list
+item in this configuration, the application will start a new activity to show the summary,
+instead of loading a second fragment.</p>
+
+<p>Next, you can see how this is accomplished in the fragment classes. First is {@code
+TitlesFragment}, which shows the list of Shakespeare play titles. This fragment extends {@link
+android.app.ListFragment} and relies on it to handle most of the list view work.</p>
+
+<p>As you inspect this code, notice that there are two possible behaviors when the user clicks a
+list item: depending on which of the two layouts is active, it can either create and display a new
+fragment to show the details in the same activity (adding the fragment to the {@link
+android.widget.FrameLayout}), or start a new activity (where the fragment can be shown).</p>
+
+{@sample development/samples/ApiDemos/src/com/example/android/apis/app/FragmentLayout.java titles}
+
+<p>The second fragment, {@code DetailsFragment} shows the play summary for the item selected from
+the list from {@code TitlesFragment}:</p>
+
+{@sample development/samples/ApiDemos/src/com/example/android/apis/app/FragmentLayout.java details}
+
+<p>Recall from the {@code TitlesFragment} class, that, if the user clicks a list item and the
+current layout does <em>not</em> include the {@code R.id.details} view (which is where the
+{@code DetailsFragment} belongs), then the application starts the {@code DetailsActivity}
+activity to display the content of the item.</p>
+
+<p>Here is the {@code DetailsActivity}, which simply embeds the {@code DetailsFragment} to display
+the selected play summary when the screen is in portrait orientation:</p>
+
+{@sample development/samples/ApiDemos/src/com/example/android/apis/app/FragmentLayout.java
+details_activity}
+
+<p>Notice that this activity finishes itself if the configuration is landscape, so that the main
+activity can take over and display the {@code DetailsFragment} alongside the {@code TitlesFragment}.
+This can happen if the user begins the {@code DetailsActivity} while in portrait orientation, but
+then rotates to landscape (which restarts the current activity).</p>
+
+
+<p>For more samples using fragments (and complete source files for this example),
+see the sample code available in <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment">
+ApiDemos</a> (available for download from the <a
+href="{@docRoot}resources/samples/get.html">Samples SDK component</a>).</p>
+
+
diff --git a/docs/html/guide/components/fundamentals.jd b/docs/html/guide/components/fundamentals.jd
new file mode 100644
index 0000000..1717782
--- /dev/null
+++ b/docs/html/guide/components/fundamentals.jd
@@ -0,0 +1,518 @@
+page.title=Application Fundamentals
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+
+<h2>Quickview</h2>
+<ul>
+ <li>Android applications are composed of one or more application components (activities,
+services, content providers, and broadcast receivers)</li>
+ <li>Each component performs a different role in the overall application behavior, and each
+one can be activated individually (even by other applications)</li>
+ <li>The manifest file must declare all components in the application and should also declare
+all application requirements, such as the minimum version of Android required and any hardware
+configurations required</li>
+ <li>Non-code application resources (images, strings, layout files, etc.) should include
+alternatives for different device configurations (such as different strings for different
+languages and different layouts for different screen sizes)</li>
+</ul>
+
+
+<h2>In this document</h2>
+<ol>
+<li><a href="#Components">Application Components</a>
+ <ol>
+ <li><a href="#ActivatingComponents">Activating components</a></li>
+ </ol>
+</li>
+<li><a href="#Manifest">The Manifest File</a>
+ <ol>
+ <li><a href="#DeclaringComponents">Declaring components</a></li>
+ <li><a href="#DeclaringRequirements">Declaring application requirements</a></li>
+ </ol>
+</li>
+<li><a href="#Resources">Application Resources</a></li>
+</ol>
+</div>
+</div>
+
+<p>Android applications are written in the Java programming language. The Android SDK tools compile
+the code&mdash;along with any data and resource files&mdash;into an <i>Android package</i>, an
+archive file with an {@code .apk} suffix. All the code in a single {@code .apk} file is considered
+to be one application and is the file that Android-powered devices use to install the
+application.</p>
+
+<p>Once installed on a device, each Android application lives in its own security sandbox: </p>
+
+<ul>
+ <li>The Android operating system is a multi-user Linux system in which each application is a
+different user.</li>
+
+<li>By default, the system assigns each application a unique Linux user ID (the ID is used only by
+the system and is unknown to the application). The system sets permissions for all the files in an
+application so that only the user ID assigned to that application can access them. </li>
+
+<li>Each process has its own virtual machine (VM), so an application's code runs in isolation from
+other applications.</li>
+
+<li>By default, every application runs in its own Linux process. Android starts the process when any
+of the application's components need to be executed, then shuts down the process when it's no longer
+needed or when the system must recover memory for other applications.</li>
+</ul>
+
+<p>In this way, the Android system implements the <em>principle of least privilege</em>. That is,
+each application, by default, has access only to the components that it requires to do its work and
+no more. This creates a very secure environment in which an application cannot access parts of
+the system for which it is not given permission.</p>
+
+<p>However, there are ways for an application to share data with other applications and for an
+application to access system services:</p>
+
+<ul>
+ <li>It's possible to arrange for two applications to share the same Linux user ID, in which case
+they are able to access each other's files. To conserve system resources, applications with the
+same user ID can also arrange to run in the same Linux process and share the same VM (the
+applications must also be signed with the same certificate).</li>
+ <li>An application can request permission to access device data such as the user's
+contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and more. All
+application permissions must be granted by the user at install time.</li>
+</ul>
+
+<p>That covers the basics regarding how an Android application exists within the system. The rest of
+this document introduces you to:</p>
+<ul>
+ <li>The core framework components that define your application.</li>
+ <li>The manifest file in which you declare components and required device features for your
+application.</li>
+ <li>Resources that are separate from the application code and allow your application to
+gracefully optimize its behavior for a variety of device configurations.</li>
+</ul>
+
+<!--
+<p class="note"><strong>Tip:</strong> If you're new to Android development, we suggest that you
+follow the Beginner's Path link at the bottom of this page. For each document in the Application
+Fundamentals, the Beginner's Path points you to the document we suggest you read next, in order
+to get up to speed on the core Android concepts.</p>
+-->
+
+
+<h2 id="Components">Application Components</h2>
+
+<p>Application components are the essential building blocks of an Android application. Each
+component is a different point through which the system can enter your application. Not all
+components are actual entry points for the user and some depend on each other, but each one exists
+as its own entity and plays a specific role&mdash;each one is a unique building block that
+helps define your application's overall behavior.</p>
+
+<p>There are four different types of application components. Each type serves a distinct purpose
+and has a distinct lifecycle that defines how the component is created and destroyed.</p>
+
+<p>Here are the four types of application components:</p>
+
+<dl>
+
+<dt><b>Activities</b></dt>
+
+<dd>An <i>activity</i> represents a single screen with a user interface. For example,
+an email application might have one activity that shows a list of new
+emails, another activity to compose an email, and another activity for reading emails. Although
+the activities work together to form a cohesive user experience in the email application, each one
+is independent of the others. As such, a different application can start any one of these
+activities (if the email application allows it). For example, a camera application can start the
+activity in the email application that composes new mail, in order for the user to share a picture.
+
+<p>An activity is implemented as a subclass of {@link android.app.Activity} and you can learn more
+about it in the <a href="{@docRoot}guide/components/activities.html">Activities</a>
+developer guide.</p>
+</dd>
+
+
+<dt><b>Services</b></dt>
+
+<dd>A <i>service</i> is a component that runs in the background to perform long-running
+operations or to perform work for remote processes. A service
+does not provide a user interface. For example, a service might play music in the background while
+the user is in a different application, or it might fetch data over the network without
+blocking user interaction with an activity. Another component, such as an activity, can start the
+service and let it run or bind to it in order to interact with it.
+
+<p>A service is implemented as a subclass of {@link android.app.Service} and you can learn more
+about it in the <a href="{@docRoot}guide/components/services.html">Services</a> developer
+guide.</p>
+</dd>
+
+
+<dt><b>Content providers</b></dt>
+
+<dd>A <i>content provider</i> manages a shared set of application data. You can store the data in
+the file system, an SQLite database, on the web, or any other persistent storage location your
+application can access. Through the content provider, other applications can query or even modify
+the data (if the content provider allows it). For example, the Android system provides a content
+provider that manages the user's contact information. As such, any application with the proper
+permissions can query part of the content provider (such as {@link
+android.provider.ContactsContract.Data}) to read and write information about a particular person.
+
+<p>Content providers are also useful for reading and writing data that is private to your
+application and not shared. For example, the <a
+href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> sample application uses a
+content provider to save notes.</p>
+
+<p>A content provider is implemented as a subclass of {@link android.content.ContentProvider}
+and must implement a standard set of APIs that enable other applications to perform
+transactions. For more information, see the <a
+href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a> developer
+guide.</p>
+</dd>
+
+
+<dt><b>Broadcast receivers</b></dt>
+
+<dd>A <i>broadcast receiver</i> is a component that responds to system-wide broadcast
+announcements. Many broadcasts originate from the system&mdash;for example, a broadcast announcing
+that the screen has turned off, the battery is low, or a picture was captured.
+Applications can also initiate broadcasts&mdash;for example, to let other applications know that
+some data has been downloaded to the device and is available for them to use. Although broadcast
+receivers don't display a user interface, they may <a
+href="{@docRoot}guide/topics/ui/notifiers/notifications.html">create a status bar notification</a>
+to alert the user when a broadcast event occurs. More commonly, though, a broadcast receiver is
+just a "gateway" to other components and is intended to do a very minimal amount of work. For
+instance, it might initiate a service to perform some work based on the event.
+
+<p>A broadcast receiver is implemented as a subclass of {@link android.content.BroadcastReceiver}
+and each broadcast is delivered as an {@link android.content.Intent} object. For more information,
+see the {@link android.content.BroadcastReceiver} class.</p>
+</dd>
+
+</dl>
+
+
+
+<p>A unique aspect of the Android system design is that any application can start another
+application’s component. For example, if you want the user to capture a
+photo with the device camera, there's probably another application that does that and your
+application can use it, instead of developing an activity to capture a photo yourself. You don't
+need to incorporate or even link to the code from the camera application.
+Instead, you can simply start the activity in the camera application that captures a
+photo. When complete, the photo is even returned to your application so you can use it. To the user,
+it seems as if the camera is actually a part of your application.</p>
+
+<p>When the system starts a component, it starts the process for that application (if it's not
+already running) and instantiates the classes needed for the component. For example, if your
+application starts the activity in the camera application that captures a photo, that activity
+runs in the process that belongs to the camera application, not in your application's process.
+Therefore, unlike applications on most other systems, Android applications don't have a single entry
+point (there's no {@code main()} function, for example).</p>
+
+<p>Because the system runs each application in a separate process with file permissions that
+restrict access to other applications, your application cannot directly activate a component from
+another application. The Android system, however, can. So, to activate a component in
+another application, you must deliver a message to the system that specifies your <em>intent</em> to
+start a particular component. The system then activates the component for you.</p>
+
+
+<h3 id="ActivatingComponents">Activating Components</h3>
+
+<p>Three of the four component types&mdash;activities, services, and
+broadcast receivers&mdash;are activated by an asynchronous message called an <em>intent</em>.
+Intents bind individual components to each other at runtime (you can think of them
+as the messengers that request an action from other components), whether the component belongs
+to your application or another.</p>
+
+<p>An intent is created with an {@link android.content.Intent} object, which defines a message to
+activate either a specific component or a specific <em>type</em> of component&mdash;an intent
+can be either explicit or implicit, respectively.</p>
+
+<p>For activities and services, an intent defines the action to perform (for example, to "view" or
+"send" something) and may specify the URI of the data to act on (among other things that the
+component being started might need to know). For example, an intent might convey a request for an
+activity to show an image or to open a web page. In some cases, you can start an
+activity to receive a result, in which case, the activity also returns
+the result in an {@link android.content.Intent} (for example, you can issue an intent to let
+the user pick a personal contact and have it returned to you&mdash;the return intent includes a
+URI pointing to the chosen contact).</p>
+
+<p>For broadcast receivers, the intent simply defines the
+announcement being broadcast (for example, a broadcast to indicate the device battery is low
+includes only a known action string that indicates "battery is low").</p>
+
+<p>The other component type, content provider, is not activated by intents. Rather, it is
+activated when targeted by a request from a {@link android.content.ContentResolver}. The content
+resolver handles all direct transactions with the content provider so that the component that's
+performing transactions with the provider doesn't need to and instead calls methods on the {@link
+android.content.ContentResolver} object. This leaves a layer of abstraction between the content
+provider and the component requesting information (for security).</p>
+
+<p>There are separate methods for activating each type of component:</p>
+<ul>
+ <li>You can start an activity (or give it something new to do) by
+passing an {@link android.content.Intent} to {@link android.content.Context#startActivity
+startActivity()} or {@link android.app.Activity#startActivityForResult startActivityForResult()}
+(when you want the activity to return a result).</li>
+ <li>You can start a service (or give new instructions to an ongoing service) by
+passing an {@link android.content.Intent} to {@link android.content.Context#startService
+startService()}. Or you can bind to the service by passing an {@link android.content.Intent} to
+{@link android.content.Context#bindService bindService()}.</li>
+ <li>You can initiate a broadcast by passing an {@link android.content.Intent} to methods like
+{@link android.content.Context#sendBroadcast(Intent) sendBroadcast()}, {@link
+android.content.Context#sendOrderedBroadcast(Intent, String) sendOrderedBroadcast()}, or {@link
+android.content.Context#sendStickyBroadcast sendStickyBroadcast()}.</li>
+ <li>You can perform a query to a content provider by calling {@link
+android.content.ContentProvider#query query()} on a {@link android.content.ContentResolver}.</li>
+</ul>
+
+<p>For more information about using intents, see the <a
+href="{@docRoot}guide/components/intents-filters.html">Intents and
+Intent Filters</a> document. More information about activating specific components is also provided
+in the following documents: <a
+href="{@docRoot}guide/components/activities.html">Activities</a>, <a
+href="{@docRoot}guide/components/services.html">Services</a>, {@link
+android.content.BroadcastReceiver} and <a
+href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>.</p>
+
+
+<h2 id="Manifest">The Manifest File</h2>
+
+<p>Before the Android system can start an application component, the system must know that the
+component exists by reading the application's {@code AndroidManifest.xml} file (the "manifest"
+file). Your application must declare all its components in this file, which must be at the root of
+the application project directory.</p>
+
+<p>The manifest does a number of things in addition to declaring the application's components,
+such as:</p>
+<ul>
+ <li>Identify any user permissions the application requires, such as Internet access or
+read-access to the user's contacts.</li>
+ <li>Declare the minimum <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a>
+required by the application, based on which APIs the application uses.</li>
+ <li>Declare hardware and software features used or required by the application, such as a camera,
+bluetooth services, or a multitouch screen.</li>
+ <li>API libraries the application needs to be linked against (other than the Android framework
+APIs), such as the <a
+href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps
+library</a>.</li>
+ <li>And more</li>
+</ul>
+
+
+<h3 id="DeclaringComponents">Declaring components</h3>
+
+<p>The primary task of the manifest is to inform the system about the application's components. For
+example, a manifest file can declare an activity as follows: </p>
+
+<pre>
+&lt;?xml version="1.0" encoding="utf-8"?&gt;
+&lt;manifest ... &gt;
+ &lt;application android:icon="@drawable/app_icon.png" ... &gt;
+ &lt;activity android:name="com.example.project.ExampleActivity"
+ android:label="@string/example_label" ... &gt;
+ &lt;/activity&gt;
+ ...
+ &lt;/application&gt;
+&lt;/manifest&gt;</pre>
+
+<p>In the <code><a
+href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a></code>
+element, the {@code android:icon} attribute points to resources for an icon that identifies the
+application.</p>
+
+<p>In the <code><a
+href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code> element,
+the {@code android:name} attribute specifies the fully qualified class name of the {@link
+android.app.Activity} subclass and the {@code android:label} attributes specifies a string
+to use as the user-visible label for the activity.</p>
+
+<p>You must declare all application components this way:</p>
+<ul>
+ <li><code><a
+href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code> elements
+for activities</li>
+ <li><code><a
+href="{@docRoot}guide/topics/manifest/service-element.html">&lt;service&gt;</a></code> elements for
+services</li>
+ <li><code><a
+href="{@docRoot}guide/topics/manifest/receiver-element.html">&lt;receiver&gt;</a></code> elements
+for broadcast receivers</li>
+ <li><code><a
+href="{@docRoot}guide/topics/manifest/provider-element.html">&lt;provider&gt;</a></code> elements
+for content providers</li>
+</ul>
+
+<p>Activities, services, and content providers that you include in your source but do not declare
+in the manifest are not visible to the system and, consequently, can never run. However,
+broadcast
+receivers can be either declared in the manifest or created dynamically in code (as
+{@link android.content.BroadcastReceiver} objects) and registered with the system by calling
+{@link android.content.Context#registerReceiver registerReceiver()}.</p>
+
+<p>For more about how to structure the manifest file for your application, see the <a
+href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>
+documentation. </p>
+
+
+
+<h3 id="DeclaringComponentCapabilities">Declaring component capabilities</h3>
+
+<p>As discussed above, in <a href="#ActivatingComponents">Activating Components</a>, you can use an
+{@link android.content.Intent} to start activities, services, and broadcast receivers. You can do so
+by explicitly naming the target component (using the component class name) in the intent. However,
+the real power of intents lies in the concept of intent actions. With intent actions, you simply
+describe the type of action you want to perform (and optionally, the data upon which you’d like to
+perform the action) and allow the system to find a component on the device that can perform the
+action and start it. If there are multiple components that can perform the action described by the
+intent, then the user selects which one to use.</p>
+
+<p>The way the system identifies the components that can respond to an intent is by comparing the
+intent received to the <i>intent filters</i> provided in the manifest file of other applications on
+the device.</p>
+
+<p>When you declare a component in your application's manifest, you can optionally include
+intent filters that declare the capabilities of the component so it can respond to intents
+from other applications. You can declare an intent filter for your component by
+adding an <a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
+&lt;intent-filter&gt;}</a> element as a child of the component's declaration element.</p>
+
+<p>For example, an email application with an activity for composing a new email might declare an
+intent filter in its manifest entry to respond to "send" intents (in order to send email). An
+activity in your application can then create an intent with the “send” action ({@link
+android.content.Intent#ACTION_SEND}), which the system matches to the email application’s “send”
+activity and launches it when you invoke the intent with {@link android.app.Activity#startActivity
+startActivity()}.</p>
+
+<p>For more about creating intent filters, see the <a
+href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a> document.
+</p>
+
+
+
+<h3 id="DeclaringRequirements">Declaring application requirements</h3>
+
+<p>There are a variety of devices powered by Android and not all of them provide the
+same features and capabilities. In order to prevent your application from being installed on devices
+that lack features needed by your application, it's important that you clearly define a profile for
+the types of devices your application supports by declaring device and software requirements in your
+manifest file. Most of these declarations are informational only and the system does not read
+them, but external services such as Google Play do read them in order to provide filtering
+for users when they search for applications from their device.</p>
+
+<p>For example, if your application requires a camera and uses APIs introduced in Android 2.1 (<a
+href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> 7), you should declare these as
+requirements in your manifest file. That way, devices that do <em>not</em> have a camera and have an
+Android version <em>lower</em> than 2.1 cannot install your application from Google Play.</p>
+
+<p>However, you can also declare that your application uses the camera, but does not
+<em>require</em> it. In that case, your application must perform a check at runtime to determine
+if the device has a camera and disable any features that use the camera if one is not available.</p>
+
+<p>Here are some of the important device characteristics that you should consider as you design and
+develop your application:</p>
+
+<dl>
+ <dt>Screen size and density</dt>
+ <dd>In order to categorize devices by their screen type, Android defines two characteristics for
+each device: screen size (the physical dimensions of the screen) and screen density (the physical
+density of the pixels on the screen, or dpi&mdash;dots per inch). To simplify all the different
+types of screen configurations, the Android system generalizes them into select groups that make
+them easier to target.
+<p>The screen sizes are: small, normal, large, and extra large.<br/>
+The screen densities are: low density, medium density, high density, and extra high density.</p>
+
+<p>By default, your application is compatible with all screen sizes and densities,
+because the Android system makes the appropriate adjustments to your UI layout and image
+resources. However, you should create specialized layouts for certain screen sizes and provide
+specialized images for certain densities, using alternative layout resources, and by declaring in
+your manifest exactly which screen sizes your application supports with the <a
+href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
+&lt;supports-screens&gt;}</a> element.</p>
+<p>For more information, see the <a
+href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>
+document.</p></dd>
+
+ <dt>Input configurations</dt>
+ <dd>Many devices provide a different type of user input mechanism, such as a hardware keyboard, a
+trackball, or a five-way navigation pad. If your application requires a particular kind of input
+hardware, then you should declare it in your manifest with the <a
+href="{@docRoot}guide/topics/manifest/uses-configuration-element.html">{@code
+&lt;uses-configuration&gt;}</a> element. However, it is rare that an application should require
+a certain input configuration.</dd>
+
+ <dt>Device features</dt>
+ <dd>There are many hardware and software features that may or may not exist on a given
+Android-powered device, such as a camera, a light sensor, bluetooth, a certain
+version of OpenGL, or the fidelity of the touchscreen. You should never assume that a certain
+feature is available on all Android-powered devices (other than the availability of the standard
+Android library), so you should declare any features used by your application with the <a
+href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a>
+element.</dd>
+
+ <dt>Platform Version</dt>
+ <dd>Different Android-powered devices often run different versions of the Android platform,
+such as Android 1.6 or Android 2.3. Each successive version often includes additional APIs not
+available in the previous version. In order to indicate which set of APIs are available, each
+platform version specifies an <a
+href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Level</a> (for example, Android 1.0 is API Level
+1 and Android 2.3 is API Level 9). If you use any APIs that were added to the platform after
+version 1.0, you should declare the minimum API Level in which those APIs were introduced using the
+<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code &lt;uses-sdk&gt;}</a>
+element.</dd>
+</dl>
+
+<p>It's important that you declare all such requirements for your application, because, when you
+distribute your application on Google Play, the store uses these declarations to filter which
+applications are available on each device. As such, your application should be available only to
+devices that meet all your application requirements.</p>
+
+<p>For more information about how Google Play filters applications based on these (and other)
+requirements, see the <a href="{@docRoot}guide/google/play/filters.html">Filters on Google Play</a>
+document.</p>
+
+
+
+<h2 id="Resources">Application Resources</h2>
+
+<p>An Android application is composed of more than just code&mdash;it requires resources that are
+separate from the source code, such as images, audio files, and anything relating to the visual
+presentation of the application. For example, you should define animations, menus, styles, colors,
+and the layout of activity user interfaces with XML files. Using application resources makes it easy
+to update various characteristics of your application without modifying code and&mdash;by providing
+sets of alternative resources&mdash;enables you to optimize your application for a variety of
+device configurations (such as different languages and screen sizes).</p>
+
+<p>For every resource that you include in your Android project, the SDK build tools define a unique
+integer ID, which you can use to reference the resource from your application code or from
+other resources defined in XML. For example, if your application contains an image file named {@code
+logo.png} (saved in the {@code res/drawable/} directory), the SDK tools generate a resource ID
+named {@code R.drawable.logo}, which you can use to reference the image and insert it in your
+user interface.</p>
+
+<p>One of the most important aspects of providing resources separate from your source code
+is the ability for you to provide alternative resources for different device
+configurations. For example, by defining UI strings in XML, you can translate the strings into other
+languages and save those strings in separate files. Then, based on a language <em>qualifier</em>
+that you append to the resource directory's name (such as {@code res/values-fr/} for French string
+values) and the user's language setting, the Android system applies the appropriate language strings
+to your UI.</p>
+
+<p>Android supports many different <em>qualifiers</em> for your alternative resources. The
+qualifier is a short string that you include in the name of your resource directories in order to
+define the device configuration for which those resources should be used. As another
+example, you should often create different layouts for your activities, depending on the
+device's screen orientation and size. For example, when the device screen is in portrait
+orientation (tall), you might want a layout with buttons to be vertical, but when the screen is in
+landscape orientation (wide), the buttons should be aligned horizontally. To change the layout
+depending on the orientation, you can define two different layouts and apply the appropriate
+qualifier to each layout's directory name. Then, the system automatically applies the appropriate
+layout depending on the current device orientation.</p>
+
+<p>For more about the different kinds of resources you can include in your application and how
+to create alternative resources for various device configurations, see the <a
+href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> developer guide.</p>
+
+
+<!--
+<h2>Beginner's Path</h2>
+
+<p>For a close look at implementing activities&mdash;the components your users use to
+interact with your application&mdash;continue with the <b><a
+href="{@docRoot}guide/components/activities.html">Activities</a></b> document.</p>
+-->
diff --git a/docs/html/guide/components/index.jd b/docs/html/guide/components/index.jd
new file mode 100644
index 0000000..87bae53
--- /dev/null
+++ b/docs/html/guide/components/index.jd
@@ -0,0 +1,56 @@
+page.title=App Components
+page.landing=true
+page.landing.intro=Android's application framework lets you create extremely rich and innovative apps using a set of reusable components. This section explains how Android apps work and how you use components to build them.
+page.landing.image=images/develop/app_components.png
+
+@jd:body
+
+<div class="landing-docs">
+
+ <div class="col-6">
+ <h3>Blog Articles</h3>
+
+ <a href="http://android-developers.blogspot.com/2012/05/using-dialogfragments.html">
+ <h4>Using DialogFragments</h4>
+ <p>In this post, I’ll show how to use DialogFragments with the v4 support library (for backward compatibility on pre-Honeycomb devices) to show a simple edit dialog and return a result to the calling Activity using an interface.</p>
+ </a>
+
+ <a href="http://android-developers.blogspot.com/2011/03/fragments-for-all.html">
+ <h4>Fragments For All</h4>
+ <p>Today we’ve released a static library that exposes the same Fragments API (as well as the new LoaderManager and a few other classes) so that applications compatible with Android 1.6 or later can use fragments to create tablet-compatible user interfaces. </p>
+ </a>
+
+ <a
+href="http://android-developers.blogspot.com/2010/07/multithreading-for-performance.html">
+ <h4>Multithreading for Performance</h4>
+ <p>A good practice in creating responsive applications is to make sure your main UI thread
+does the minimum amount of work. Any potentially long task that may hang your application should be
+handled in a different thread.</p>
+ </a>
+ </div>
+
+ <div class="col-6">
+ <h3>Training</h3>
+
+ <a href="http://developer.android.com/training/basics/activity-lifecycle/index.html">
+ <h4>Managing the Activity Lifecycle</h4>
+ <p>This class explains important lifecycle callback methods that each Activity
+ instance receives and how you can use them so your activity does what the user expects and does not consume system
+ resources when your activity doesn't need them.</p>
+ </a>
+
+ <a href="http://developer.android.com/training/basics/fragments/index.html">
+ <h4>Building a Dynamic UI with Fragments</h4>
+ <p>This class shows you how to create a dynamic user experience with fragments and optimize
+your app's user experience for devices with different screen sizes, all while continuing to support
+devices running versions as old as Android 1.6.</p>
+ </a>
+
+ <a href="http://developer.android.com/training/sharing/index.html">
+ <h4>Sharing Content</h4>
+ <p>This class covers some common ways you can send and receive content between
+ applications using Intent APIs and the ActionProvider object.</p>
+ </a>
+ </div>
+
+</div>
diff --git a/docs/html/guide/components/intents-filters.jd b/docs/html/guide/components/intents-filters.jd
new file mode 100644
index 0000000..3ad3c93
--- /dev/null
+++ b/docs/html/guide/components/intents-filters.jd
@@ -0,0 +1,1055 @@
+page.title=Intents and Intent Filters
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+
+<h2>In this document</h2>
+<ol>
+<li><a href="#iobjs">Intent Objects</a></li>
+<li><a href="#ires">Intent Resolution</a></li>
+<li style="margin-left: 2em"><a href="#ifs">Intent filters</a></li>
+<li style="margin-left: 2em"><a href="#ccases">Common cases</a></li>
+<li style="margin-left: 2em"><a href="#imatch">Using intent matching</a></li>
+<li><a href="#npex">Note Pad Example</a></li>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+<li>{@link android.content.Intent}</li>
+<li>{@link android.content.IntentFilter}</li>
+<li>{@link android.content.BroadcastReceiver}</li>
+<li>{@link android.content.pm.PackageManager}</li>
+</ol>
+
+</div>
+</div>
+
+
+<p>
+Three of the core components of an application &mdash; activities, services, and
+broadcast receivers &mdash; are activated through messages, called <i>intents</i>.
+Intent messaging is a facility for late run-time binding between components in the same
+or different applications. The intent itself, an {@link android.content.Intent}
+object, is a passive data structure holding an abstract description of an operation
+to be performed &mdash; or, often in the case of broadcasts, a description of something
+that has happened and is being announced. There are separate mechanisms for
+delivering intents to each type of component:
+</p>
+
+<ul>
+<li>An Intent object is passed to <code>{@link android.content.Context#startActivity
+Context.startActivity()}</code> or <code>{@link android.app.Activity#startActivityForResult
+Activity.startActivityForResult()}</code> to launch an activity or get an existing
+activity to do something new. (It can also be passed to
+<code>{@link android.app.Activity#setResult(int, Intent) Activity.setResult()}</code>
+to return information to the activity that called {@code startActivityForResult()}.)</li>
+
+<li><p>An Intent object is passed to <code>{@link android.content.Context#startService
+Context.startService()}</code> to initiate a service or deliver new instructions to an
+ongoing service. Similarly, an intent can be passed to <code>{@link
+android.content.Context#bindService Context.bindService()}</code> to establish a
+connection between the calling component and a target service. It can optionally
+initiate the service if it's not already running.</p></li>
+
+<li><p>Intent objects passed to any of the broadcast methods (such as <code>{@link
+android.content.Context#sendBroadcast(Intent) Context.sendBroadcast()}</code>,
+<code>{@link android.content.Context#sendOrderedBroadcast(Intent, String)
+Context.sendOrderedBroadcast()}</code>, or <code>{@link
+android.content.Context#sendStickyBroadcast Context.sendStickyBroadcast()}</code>)
+are delivered to all interested broadcast receivers. Many kinds of broadcasts
+originate in system code.</p></li>
+</ul>
+
+<p>
+In each case, the Android system finds the appropriate activity, service, or set
+of broadcast receivers to respond to the intent, instantiating them if necessary.
+There is no overlap within these messaging systems: Broadcast intents are delivered
+only to broadcast receivers, never to activities or services. An intent passed to
+{@code startActivity()} is delivered only to an activity, never to a service or
+broadcast receiver, and so on.
+</p>
+
+<p>
+This document begins with a description of Intent objects. It then describes the
+rules Android uses to map intents to components &mdash; how it resolves which
+component should receive an intent message. For intents that don't explicitly
+name a target component, this process involves testing the Intent object against
+<i>intent filters</i> associated with potential targets.
+</p>
+
+
+<h2><a name="iobjs"></a>Intent Objects</h2>
+
+<p>
+An {@link android.content.Intent} object is a bundle of information. It
+contains information of interest to the component that receives the intent
+(such as the action to be taken and the data to act on) plus information
+of interest to the Android system (such as the category of component that
+should handle the intent and instructions on how to launch a target activity).
+Principally, it can contain the following:
+</p>
+
+<dl>
+
+<dt><b>Component name</b><a name="cname"></a></dt>
+<dd>The name of the component that should handle the intent. This field is
+a {@link android.content.ComponentName} object &mdash; a combination of the
+fully qualified class name of the target component (for example "{@code
+com.example.project.app.FreneticActivity}") and the package name set
+in the manifest file of the application where the component resides (for
+example, "{@code com.example.project}"). The package part of the component
+name and the package name set in the manifest do not necessarily have to match.
+
+<p>
+The component name is optional. If it is set, the Intent object is
+delivered to an instance of the designated class. If it is not set,
+Android uses other information in the Intent object to locate a suitable
+target &mdash; see <a href="#ires">Intent Resolution</a>, later in this
+document.
+</p>
+
+<p>
+The component name is set by <code>{@link android.content.Intent#setComponent
+setComponent()}</code>, <code>{@link android.content.Intent#setClass
+setClass()}</code>, or <code>{@link android.content.Intent#setClassName(String, String)
+setClassName()}</code> and read by <code>{@link android.content.Intent#getComponent
+getComponent()}</code>.
+</p>
+</dd>
+
+<p><dt><b>Action</b></dt>
+<dd>A string naming the action to be performed &mdash; or, in the case of broadcast
+intents, the action that took place and is being reported. The Intent class defines
+a number of action constants, including these:
+</p>
+
+<table>
+<tr>
+ <th>Constant</th>
+ <th>Target component</th>
+ <th>Action</th>
+</tr><tr>
+ <td>{@code ACTION_CALL}
+ <td>activity
+ <td>Initiate a phone call.
+</tr><tr>
+ <td>{@code ACTION_EDIT}
+ <td>activity
+ <td>Display data for the user to edit.
+</tr><tr>
+ <td>{@code ACTION_MAIN}
+ <td>activity
+ <td>Start up as the initial activity of a task, with no data input and no returned output.
+</tr><tr>
+ <td>{@code ACTION_SYNC}
+ <td>activity
+ <td>Synchronize data on a server with data on the mobile device.
+</tr><tr>
+ <td>{@code ACTION_BATTERY_LOW}
+ <td>broadcast receiver
+ <td>A warning that the battery is low.
+</tr><tr>
+ <td>{@code ACTION_HEADSET_PLUG}
+ <td>broadcast receiver
+ <td>A headset has been plugged into the device, or unplugged from it.
+</tr><tr>
+ <td>{@code ACTION_SCREEN_ON}
+ <td>broadcast receiver
+ <td>The screen has been turned on.
+</tr><tr>
+ <td>{@code ACTION_TIMEZONE_CHANGED}
+ <td>broadcast receiver
+ <td>The setting for the time zone has changed.
+</tr>
+</table>
+
+<p>
+See the {@link android.content.Intent} class description for a list of
+pre-defined constants for generic actions. Other actions are defined
+elsewhere in the Android API.
+You can also define your own action strings for activating the components
+in your application. Those you invent should include the application
+package as a prefix &mdash; for example:
+"<code>com.example.project.SHOW_COLOR</code>".
+</p>
+
+<p>
+The action largely determines how the rest of the intent is structured
+&mdash; particularly the <a href="#data">data</a> and
+<a href="#extras">extras</a> fields &mdash;
+much as a method name determines a set of arguments and a return value.
+For this reason, it's a good idea to use action names that are
+as specific as possible, and to couple them tightly to the other fields of
+the intent. In other words, instead of defining an action in isolation,
+define an entire protocol for the Intent objects your components can handle.
+</p>
+
+<p>
+The action in an Intent object is set by the
+<code>{@link android.content.Intent#setAction setAction()}</code>
+method and read by
+<code>{@link android.content.Intent#getAction getAction()}</code>.
+</p>
+</dd>
+
+<p><dt><b>Data</b><a name="data"></a></dt>
+<dd>The URI of the data to be acted on and the MIME type of that data. Different
+actions are paired with different kinds of data specifications. For example, if
+the action field is {@code ACTION_EDIT},
+the data field would contain the URI of the document to be displayed for editing.
+If the action is {@code ACTION_CALL}, the data field would be a {@code tel:} URI
+with the number to call. Similarly, if the action is {@code ACTION_VIEW} and the
+data field is an {@code http:} URI, the receiving activity would be called upon
+to download and display whatever data the URI refers to.
+
+<p>
+When matching an intent to a component that is capable of handling the data,
+it's often important to know the type of data (its MIME type) in addition to its URI.
+For example, a component able to display image data should not be called
+upon to play an audio file.
+</p>
+
+<p>
+In many cases, the data type can be inferred from the URI &mdash; particularly
+{@code content:} URIs, which indicate that the data is located on the device and
+controlled by a content provider (see the
+<a href="{@docRoot}guide/topics/providers/content-providers.html">separate
+discussion on content providers</a>). But the type can also be explicitly set
+in the Intent object.
+The <code>{@link android.content.Intent#setData setData()}</code> method specifies
+data only as a URI, <code>{@link android.content.Intent#setType setType()}</code>
+specifies it only as a MIME type, and <code>{@link
+android.content.Intent#setDataAndType setDataAndType()}</code> specifies it as both
+a URI and a MIME type. The URI is read by <code>{@link
+android.content.Intent#getData getData()}</code> and the type by <code>{@link
+android.content.Intent#getType getType()}</code>.
+</p>
+</dd>
+
+<p><dt><b>Category</b></dt>
+<dd>A string containing additional information about the kind of component
+that should handle the intent. Any number of category descriptions can be
+placed in an Intent object. As it does for actions, the Intent class defines
+several category constants, including these:
+
+<table>
+<tr>
+ <th>Constant</th>
+ <th>Meaning</th>
+</tr><tr>
+ <td>{@code CATEGORY_BROWSABLE}
+ <td>The target activity can be safely invoked by the browser to display data
+ referenced by a link &mdash; for example, an image or an e-mail message.
+</tr><tr>
+ <td>{@code CATEGORY_GADGET}
+ <td>The activity can be embedded inside of another activity that hosts gadgets.
+</tr><tr>
+ <td>{@code CATEGORY_HOME}
+ <td>The activity displays the home screen, the first screen the user sees when
+ the device is turned on or when the <em>Home</em> button is pressed.
+</tr><tr>
+ <td>{@code CATEGORY_LAUNCHER}
+ <td>The activity can be the initial activity of a task and is listed in
+ the top-level application launcher.
+</tr><tr>
+ <td>{@code CATEGORY_PREFERENCE}
+ <td>The target activity is a preference panel.
+</tr>
+</table>
+
+<p>
+See the {@link android.content.Intent} class description for the full list of
+categories.
+</p>
+
+<p>
+The <code>{@link android.content.Intent#addCategory addCategory()}</code> method
+places a category in an Intent object, <code>{@link android.content.Intent#removeCategory
+removeCategory()}</code> deletes a category previously added, and <code>{@link android.content.Intent#getCategories getCategories()}</code> gets the set of all
+categories currently in the object.
+</p>
+</dd>
+
+<p><dt><b>Extras</b><a name="extras"></a></dt>
+<dd>Key-value pairs for additional information that should be delivered to the
+component handling the intent. Just as some actions are paired with particular
+kinds of data URIs, some are paired with particular extras. For example, an
+{@code ACTION_TIMEZONE_CHANGED} intent has a "{@code time-zone}" extra that
+identifies the new time zone, and {@code ACTION_HEADSET_PLUG} has a
+"{@code state}" extra indicating whether the headset is now plugged in or
+unplugged, as well as a "{@code name}" extra for the type of headset.
+If you were to invent a {@code SHOW_COLOR} action, the color value would
+be set in an extra key-value pair.
+
+<p>
+The Intent object has a series of {@code put...()} methods for inserting various
+types of extra data and a similar set of {@code get...()} methods for reading
+the data. These methods parallel those for {@link android.os.Bundle} objects.
+In fact, the extras can be installed and read as a Bundle using the <code>{@link
+android.content.Intent#putExtras putExtras()}</code> and <code>{@link
+android.content.Intent#getExtras getExtras()}</code> methods.
+</p>
+</dd>
+
+<p><dt><b>Flags</b></dt>
+<dd>Flags of various sorts. Many instruct the Android system how to launch an
+activity (for example, which task the activity should belong to) and how to treat
+it after it's launched (for example, whether it belongs in the list of recent
+activities). All these flags are defined in the Intent class.
+</dd>
+
+</dl>
+
+<p>
+The Android system and the applications that come with the platform employ
+Intent objects both to send out system-originated broadcasts and to activate
+system-defined components. To see how to structure an intent to activate a
+system component, consult the
+<a href="{@docRoot}guide/appendix/g-app-intents.html">list of intents</a>
+in the reference.
+</p>
+
+
+<h2><a name="ires"></a>Intent Resolution</h2>
+
+<p>
+Intents can be divided into two groups:
+</p>
+
+<ul>
+<li><i>Explicit intents</i> designate the target component by its
+name (the <a href="#cname">component name field</a>, mentioned earlier,
+has a value set). Since component names would generally not be known to
+developers of other applications, explicit intents are typically used
+for application-internal messages &mdash; such as an activity starting
+a subordinate service or launching a sister activity.</li>
+
+<li><p><i>Implicit intents</i> do not name a target (the field for
+the component name is blank). Implicit intents are often used to
+activate components in other applications.</p></li>
+</ul>
+
+<p>
+Android delivers an explicit intent to an instance of the designated
+target class. Nothing in the Intent object other than the component
+name matters for determining which component should get the intent.
+</p>
+
+<p>
+A different strategy is needed for implicit intents. In the absence of a
+designated target, the Android system must find the best component (or
+components) to handle the intent &mdash; a single activity or service to
+perform the requested action or the set of broadcast receivers to respond
+to the broadcast announcement. It does so by comparing the contents of
+the Intent object to <i>intent filters</i>, structures associated with
+components that can potentially receive intents. Filters advertise the
+capabilities of a component and delimit the intents it can handle. They
+open the component to the possibility of receiving implicit intents of
+the advertised type. If a component does not have any intent filters,
+it can receive only explicit intents. A component with filters can
+receive both explicit and implicit intents.
+</p>
+
+<p>
+Only three aspects of an Intent object are consulted when the object
+is tested against an intent filter:
+</p>
+
+<p style="margin-left: 2em">action
+<br/>data (both URI and data type)
+<br/>category</p>
+
+<p>
+The extras and flags play no part in resolving which component receives
+an intent.
+</p>
+
+
+<h3><a name="ifs"></a>Intent filters</h3>
+
+<p>
+To inform the system which implicit intents they can handle, activities,
+services, and broadcast receivers can have one or more intent filters.
+Each filter describes a capability of the component, a set of intents that
+the component is willing to receive. It, in effect, filters in
+intents of a desired type, while filtering out unwanted
+intents &mdash; but only unwanted implicit intents (those that don't name
+a target class). An explicit intent is always delivered to its target,
+no matter what it contains; the filter is not consulted. But an implicit
+intent is delivered to a component only if it can pass through one of the
+component's filters.
+</p>
+
+<p>
+A component has separate filters for each job it can do, each face it can
+present to the user. For example, the NoteEditor activity of the sample
+Note Pad application has two filters &mdash; one for starting up with a
+specific note that the user can view or edit, and another for starting
+with a new, blank note that the user can fill in and save. (All of Note
+Pad's filters are described in the <a href="#npex">Note Pad Example</a>
+section, later.)
+</p>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+<h2>Filters and security</h2>
+<p>An intent filter cannot be relied on for security. While it opens a
+component to receiving only certain kinds of implicit intents, it does
+nothing to prevent explicit intents from targeting the component. Even
+though a filter restricts the intents a component will be asked to handle
+to certain actions and data sources, someone could always put
+together an explicit intent with a different action and data source, and
+name the component as the target.
+</p>
+</div>
+</div>
+
+<p>
+An intent filter is an instance of the {@link android.content.IntentFilter} class.
+However, since the Android system must know about the capabilities of a component
+before it can launch that component, intent filters are generally not set up in
+Java code, but in the application's manifest file (AndroidManifest.xml) as
+<code><a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">&lt;intent-filter&gt;</a></code>
+elements. (The one exception would be filters for
+broadcast receivers that are registered dynamically by calling <code>{@link android.content.Context#registerReceiver(BroadcastReceiver, IntentFilter, String,
+Handler) Context.registerReceiver()}</code>; they are directly created as
+IntentFilter objects.)
+</p>
+
+<p>
+A filter has fields that parallel the action, data, and category fields of an
+Intent object. An implicit intent is tested against the filter in all three areas.
+To be delivered to the component that owns the filter, it must pass all three tests.
+If it fails even one of them, the Android system won't deliver it to the
+component &mdash; at least not on the basis of that filter. However, since a
+component can have multiple intent filters, an intent that does not pass
+through one of a component's filters might make it through on another.
+</p>
+
+<p>
+Each of the three tests is described in detail below:
+</p>
+
+<dl>
+
+<dt><b>Action test</b></dt>
+<dd>An
+<code><a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">&lt;intent-filter&gt;</a></code>
+element in the manifest file lists actions as
+<code><a href="{@docRoot}guide/topics/manifest/action-element.html">&lt;action&gt;</a></code>
+subelements. For example:
+
+<pre>&lt;intent-filter . . . &gt;
+ &lt;action android:name="com.example.project.SHOW_CURRENT" /&gt;
+ &lt;action android:name="com.example.project.SHOW_RECENT" /&gt;
+ &lt;action android:name="com.example.project.SHOW_PENDING" /&gt;
+ . . .
+&lt;/intent-filter&gt;</pre>
+
+<p>
+As the example shows, while an Intent object names just a single action,
+a filter may list more than one. The list cannot be empty; a filter must
+contain at least one {@code &lt;action&gt;} element, or it
+will block all intents.
+</p>
+
+<p>
+To pass this test, the action specified in the Intent object must match
+one of the actions listed in the filter. If the object or the filter
+does not specify an action, the results are as follows:
+</p>
+
+<ul>
+<li>If the filter fails to list any actions, there is nothing for an
+intent to match, so all intents fail the test. No intents can get
+through the filter.</li>
+
+<li><p>On the other hand, an Intent object that doesn't specify an
+action automatically passes the test &mdash; as long as the filter
+contains at least one action.</p></li>
+</ul
+</dd>
+
+<dt><b>Category test</b></dt>
+<dd>An
+<code><a href="{@docRoot}guide/topics/manifest/intent-filter-element.html">&lt;intent-filter&gt;</a></code>
+element also lists categories as subelements. For example:
+
+<pre>&lt;intent-filter . . . &gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;category android:name="android.intent.category.BROWSABLE" /&gt;
+ . . .
+&lt;/intent-filter&gt;</pre>
+
+<p>
+Note that the constants described earlier for actions and categories are not
+used in the manifest file. The full string values are used instead. For
+instance, the "{@code android.intent.category.BROWSABLE}" string in the example
+above corresponds to the {@code CATEGORY_BROWSABLE} constant mentioned earlier
+in this document. Similarly, the string "{@code android.intent.action.EDIT}"
+corresponds to the {@code ACTION_EDIT} constant.
+</p>
+
+<p>
+For an intent to pass the category test, every category in the Intent object
+must match a category in the filter. The filter can list additional categories,
+but it cannot omit any that are in the intent.
+</p>
+
+<p>
+In principle, therefore, an Intent object with no categories should always pass
+this test, regardless of what's in the filter. That's mostly true. However,
+with one exception, Android treats all implicit intents passed to {@link
+android.content.Context#startActivity startActivity()} as if they contained
+at least one category: "{@code android.intent.category.DEFAULT}" (the
+{@code CATEGORY_DEFAULT} constant).
+Therefore, activities that are willing to receive implicit intents must
+include "{@code android.intent.category.DEFAULT}" in their intent filters.
+(Filters with "{@code android.intent.action.MAIN}" and
+"{@code android.intent.category.LAUNCHER}" settings are the exception.
+They mark activities that begin new tasks and that are represented on the
+launcher screen. They can include "{@code android.intent.category.DEFAULT}"
+in the list of categories, but don't need to.) See <a href="#imatch">Using
+intent matching</a>, later, for more on these filters.)
+</p>
+<dd>
+
+<dt><b>Data test</b></dt>
+<dd>Like the action and categories, the data specification for an intent filter
+is contained in a subelement. And, as in those cases, the subelement can appear
+multiple times, or not at all. For example:
+
+<pre>&lt;intent-filter . . . &gt;
+ &lt;data android:mimeType="video/mpeg" android:scheme="http" . . . /&gt;
+ &lt;data android:mimeType="audio/mpeg" android:scheme="http" . . . /&gt;
+ . . .
+&lt;/intent-filter&gt;</pre>
+
+<p>
+Each
+<code><a href="{@docRoot}guide/topics/manifest/data-element.html">&lt;data&gt;</a></code>
+element can specify a URI and a data type (MIME media type). There are separate
+attributes &mdash; {@code scheme}, {@code host}, {@code port},
+and {@code path} &mdash; for each part of the URI:
+</p>
+
+<p style="margin-left: 2em">{@code scheme://host:port/path}</p>
+
+<p>
+For example, in the following URI,
+</p>
+
+<p style="margin-left: 2em">{@code content://com.example.project:200/folder/subfolder/etc}</p>
+
+<p> the scheme is "{@code content}", the host is "{@code com.example.project}",
+the port is "{@code 200}", and the path is "{@code folder/subfolder/etc}".
+The host and port together constitute the URI <i>authority</i>; if a host is
+not specified, the port is ignored.
+</p>
+
+<p>
+Each of these attributes is optional, but they are not independent of each other:
+For an authority to be meaningful, a scheme must also be specified.
+For a path to be meaningful, both a scheme and an authority must be specified.
+</p>
+
+<p>
+When the URI in an Intent object is compared to a URI specification in a filter,
+it's compared only to the parts of the URI actually mentioned in the filter.
+For example, if a filter specifies only a scheme, all URIs with that scheme match
+the filter. If a filter specifies a scheme and an authority but no path, all URIs
+with the same scheme and authority match, regardless of their paths. If a filter
+specifies a scheme, an authority, and a path, only URIs with the same scheme,
+authority, and path match. However, a path specification in the filter can
+contain wildcards to require only a partial match of the path.
+</p>
+
+<p>
+The {@code type} attribute of a {@code &lt;data&gt;} element specifies the MIME type
+of the data. It's more common in filters than a URI. Both the Intent object and
+the filter can use a "*" wildcard for the subtype field &mdash; for example,
+"{@code text/*}" or "{@code audio/*}" &mdash; indicating any subtype matches.
+</p>
+
+<p>
+The data test compares both the URI and the data type in the Intent object to a URI
+and data type specified in the filter. The rules are as follows:
+</p>
+
+<ol type="a">
+<li>An Intent object that contains neither a URI nor a data type passes the
+test only if the filter likewise does not specify any URIs or data types.</li>
+
+<li><p>An Intent object that contains a URI but no data type (and a type cannot
+be inferred from the URI) passes the test only if its URI matches a URI in the
+filter and the filter likewise does not specify a type. This will be the case
+only for URIs like {@code mailto:} and {@code tel:} that do not refer to actual data.</p></li>
+
+<li><p>An Intent object that contains a data type but not a URI passes the test
+only if the filter lists the same data type and similarly does not specify a URI.</p></li>
+
+<li><p>An Intent object that contains both a URI and a data type (or a data type
+can be inferred from the URI) passes the data type part of the test only if its
+type matches a type listed in the filter. It passes the URI part of the test
+either if its URI matches a URI in the filter or if it has a {@code content:}
+or {@code file:} URI and the filter does not specify a URI. In other words,
+a component is presumed to support {@code content:} and {@code file:} data if
+its filter lists only a data type.</p></li>
+</ol>
+</dl>
+
+<p>
+If an intent can pass through the filters of more than one activity or service,
+the user may be asked which component to activate. An exception is raised if
+no target can be found.
+</p>
+
+
+<h3><a name="ccases"></a>Common cases</h3>
+
+<p>
+The last rule shown above for the data test, rule (d), reflects the expectation
+that components are able to get local data from a file or content provider.
+Therefore, their filters can list just a data type and do not need to explicitly
+name the {@code content:} and {@code file:} schemes.
+This is a typical case. A {@code &lt;data&gt;} element like the following,
+for example, tells Android that the component can get image data from a content
+provider and display it:
+</p>
+
+<pre>&lt;data android:mimeType="image/*" /&gt;</pre>
+
+<p>
+Since most available data is dispensed by content providers, filters that
+specify a data type but not a URI are perhaps the most common.
+</p>
+
+<p>
+Another common configuration is filters with a scheme and a data type. For
+example, a {@code &lt;data&gt;} element like the following tells Android that
+the component can get video data from the network and display it:
+</p>
+
+<pre>&lt;data android:scheme="http" android:type="video/*" /&gt;</pre>
+
+<p>
+Consider, for example, what the browser application does when
+the user follows a link on a web page. It first tries to display the data
+(as it could if the link was to an HTML page). If it can't display the data,
+it puts together an implicit intent with the scheme and data type and tries
+to start an activity that can do the job. If there are no takers, it asks the
+download manager to download the data. That puts it under the control
+of a content provider, so a potentially larger pool of activities
+(those with filters that just name a data type) can respond.
+</p>
+
+<p>
+Most applications also have a way to start fresh, without a reference
+to any particular data. Activities that can initiate applications
+have filters with "{@code android.intent.action.MAIN}" specified as
+the action. If they are to be represented in the application launcher,
+they also specify the "{@code android.intent.category.LAUNCHER}"
+category:
+</p>
+
+<pre>&lt;intent-filter . . . &gt;
+ &lt;action android:name="code android.intent.action.MAIN" /&gt;
+ &lt;category android:name="code android.intent.category.LAUNCHER" /&gt;
+&lt;/intent-filter&gt;</pre>
+
+
+<h3><a name="imatch"></a>Using intent matching</h3>
+
+<p>
+Intents are matched against intent filters not only to discover a target
+component to activate, but also to discover something about the set of
+components on the device. For example, the Android system populates the
+application launcher, the top-level screen that shows the applications
+that are available for the user to launch, by finding all the activities
+ with intent filters that specify the "{@code android.intent.action.MAIN}"
+action and "{@code android.intent.category.LAUNCHER}" category
+(as illustrated in the previous section). It then displays the icons and
+labels of those activities in the launcher. Similarly, it discovers the
+home screen by looking for the activity with
+"{@code android.intent.category.HOME}" in its filter.
+</p>
+
+<p>
+Your application can use intent matching is a similar way.
+The {@link android.content.pm.PackageManager} has a set of {@code query...()}
+methods that return all components that can accept a particular intent, and
+a similar series of {@code resolve...()} methods that determine the best
+component to respond to an intent. For example,
+{@link android.content.pm.PackageManager#queryIntentActivities
+queryIntentActivities()} returns a list of all activities that can perform
+the intent passed as an argument, and {@link
+android.content.pm.PackageManager#queryIntentServices
+queryIntentServices()} returns a similar list of services.
+Neither method activates the components; they just list the ones that
+can respond. There's a similar method,
+{@link android.content.pm.PackageManager#queryBroadcastReceivers
+queryBroadcastReceivers()}, for broadcast receivers.
+</p>
+
+<h2 id="npex">Note Pad Example</h2>
+
+<p>
+The Note Pad sample application enables users to browse through a list
+of notes, view details about individual items in the list, edit the items,
+and add a new item to the list. This section looks at the intent filters
+declared in its manifest file. (If you're working offline in the SDK, you
+can find all the source files for this sample application, including its
+manifest file, at {@code &lt;sdk&gt;/samples/NotePad/index.html}.
+If you're viewing the documentation online, the source files are in the
+<a href="{@docRoot}resources/samples/index.html">Tutorials and Sample Code</a>
+section <a href="{@docRoot}resources/samples/NotePad/index.html">here</a>.)
+</p>
+
+<p>
+In its manifest file, the Note Pad application declares three activities,
+each with at least one intent filter. It also declares a content provider
+that manages the note data. Here is the manifest file in its entirety:
+</p>
+
+<pre>&lt;manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.example.android.notepad"&gt;
+ &lt;application android:icon="@drawable/app_notes"
+ android:label="@string/app_name" &gt;
+
+ &lt;provider android:name="NotePadProvider"
+ android:authorities="com.google.provider.NotePad" /&gt;
+
+ &lt;activity android:name="NotesList" android:label="@string/title_notes_list"&gt;
+ &lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.MAIN" /&gt;
+ &lt;category android:name="android.intent.category.LAUNCHER" /&gt;
+ &lt;/intent-filter&gt;
+ &lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.VIEW" /&gt;
+ &lt;action android:name="android.intent.action.EDIT" /&gt;
+ &lt;action android:name="android.intent.action.PICK" /&gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;data android:mimeType="vnd.android.cursor.dir/vnd.google.note" /&gt;
+ &lt;/intent-filter&gt;
+ &lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.GET_CONTENT" /&gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;data android:mimeType="vnd.android.cursor.item/vnd.google.note" /&gt;
+ &lt;/intent-filter&gt;
+ &lt;/activity&gt;
+
+ &lt;activity android:name="NoteEditor"
+ android:theme="@android:style/Theme.Light"
+ android:label="@string/title_note" &gt;
+ &lt;intent-filter android:label="@string/resolve_edit"&gt;
+ &lt;action android:name="android.intent.action.VIEW" /&gt;
+ &lt;action android:name="android.intent.action.EDIT" /&gt;
+ &lt;action android:name="com.android.notepad.action.EDIT_NOTE" /&gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;data android:mimeType="vnd.android.cursor.item/vnd.google.note" /&gt;
+ &lt;/intent-filter&gt;
+ &lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.INSERT" /&gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;data android:mimeType="vnd.android.cursor.dir/vnd.google.note" /&gt;
+ &lt;/intent-filter&gt;
+ &lt;/activity&gt;
+
+ &lt;activity android:name="TitleEditor"
+ android:label="@string/title_edit_title"
+ android:theme="@android:style/Theme.Dialog"&gt;
+ &lt;intent-filter android:label="@string/resolve_title"&gt;
+ &lt;action android:name="com.android.notepad.action.EDIT_TITLE" /&gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;category android:name="android.intent.category.ALTERNATIVE" /&gt;
+ &lt;category android:name="android.intent.category.SELECTED_ALTERNATIVE" /&gt;
+ &lt;data android:mimeType="vnd.android.cursor.item/vnd.google.note" /&gt;
+ &lt;/intent-filter&gt;
+ &lt;/activity&gt;
+
+ &lt;/application&gt;
+&lt;/manifest&gt;</pre>
+
+<p>
+The first activity, NotesList, is
+distinguished from the other activities by the fact that it operates
+on a directory of notes (the note list) rather than on a single note.
+It would generally serve as the initial user interface into the
+application. It can do three things as described by its three intent
+filters:
+</p>
+
+<ol>
+<li><pre>&lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.MAIN" /&gt;
+ &lt;category android:name="android.intent.category.LAUNCHER" /&gt;
+&lt;/intent-filter&gt;</pre>
+
+<p>
+This filter declares the main entry point into the Note Pad application.
+The standard {@code MAIN} action is an entry point that does not require
+any other information in the Intent (no data specification, for example),
+and the {@code LAUNCHER} category says that this entry point should be
+listed in the application launcher.
+</p></li>
+
+<li><pre>&lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.VIEW" /&gt;
+ &lt;action android:name="android.intent.action.EDIT" /&gt;
+ &lt;action android:name="android.intent.action.PICK" /&gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;data android:mimeType="vnd.android.cursor.dir/vnd.google.note" /&gt;
+&lt;/intent-filter&gt;</pre>
+
+<p>
+This filter declares the things that the activity can do on a directory
+of notes. It can allow the user to view or edit the directory (via
+the {@code VIEW} and {@code EDIT} actions), or to pick a particular note
+from the directory (via the {@code PICK} action).
+</p>
+
+<p>
+The {@code mimeType} attribute of the
+<code><a href="{@docRoot}guide/topics/manifest/data-element.html">&lt;data&gt;</a></code>
+element specifies the kind of data that these actions operate on. It
+indicates that the activity can get a Cursor over zero or more items
+({@code vnd.android.cursor.dir}) from a content provider that holds
+Note Pad data ({@code vnd.google.note}). The Intent object that launches
+the activity would include a {@code content:} URI specifying the exact
+data of this type that the activity should open.
+</p>
+
+<p>
+Note also the {@code DEFAULT} category supplied in this filter. It's
+there because the <code>{@link android.content.Context#startActivity
+Context.startActivity()}</code> and
+<code>{@link android.app.Activity#startActivityForResult
+Activity.startActivityForResult()}</code> methods treat all intents
+as if they contained the {@code DEFAULT} category &mdash; with just
+two exceptions:
+</p>
+
+<ul>
+<li>Intents that explicitly name the target activity</li>
+<li>Intents consisting of the {@code MAIN} action and {@code LAUNCHER}
+category</li>
+</ul>
+
+<p>
+Therefore, the {@code DEFAULT} category is <em>required</em> for all
+filters &mdash; except for those with the {@code MAIN} action and
+{@code LAUNCHER} category. (Intent filters are not consulted for
+explicit intents.)
+</p></li>
+
+<li><pre>&lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.GET_CONTENT" /&gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;data android:mimeType="vnd.android.cursor.item/vnd.google.note" /&gt;
+&lt;/intent-filter&gt;</pre>
+
+<p>
+This filter describes the activity's ability to return a note selected by
+the user without requiring any specification of the directory the user should
+choose from. The {@code GET_CONTENT} action is similar to the {@code PICK}
+action. In both cases, the activity returns the URI for a note selected by
+the user. (In each case, it's returned to the activity that called
+<code>{@link android.app.Activity#startActivityForResult
+startActivityForResult()}</code> to start the NoteList activity.) Here,
+however, the caller specifies the type of data desired instead of the
+directory of data the user will be picking from.
+</p>
+
+<p>
+The data type, <code>vnd.android.cursor.item/vnd.google.note</code>,
+indicates the type of data the activity can return &mdash; a URI for
+a single note. From the returned URI, the caller can get a Cursor for
+exactly one item ({@code vnd.android.cursor.item}) from the content
+provider that holds Note Pad data ({@code vnd.google.note}).
+</p>
+
+<p>
+In other words, for the {@code PICK} action in the previous filter,
+the data type indicates the type of data the activity could display to the
+user. For the {@code GET_CONTENT} filter, it indicates the type of data
+the activity can return to the caller.
+</p></li>
+</ol>
+
+<p>
+Given these capabilities, the following intents will resolve to the
+NotesList activity:
+</p>
+
+<dl style="margin-left: 2em">
+<dt>action: <code>android.intent.action.MAIN</code></dt>
+<dd>Launches the activity with no data specified.</dd>
+
+<dt>action: <code>android.intent.action.MAIN</code>
+<br/>category: <code>android.intent.category.LAUNCHER</code></dt>
+<dd> Launches the activity with no data selected specified.
+This is the actual intent used by the Launcher to populate its top-level
+list. All activities with filters that match this action and category
+are added to the list.</dd>
+
+<dt>action: <code>android.intent.action.VIEW</code>
+<br/>data: <code>content://com.google.provider.NotePad/notes</code></dt>
+<dd>Asks the activity to display a list of all the notes under
+<code>content://com.google.provider.NotePad/notes</code>. The user can then
+browse through the list and get information about the items in it.</dd>
+
+<dt>action: <code>android.intent.action.PICK</code>
+<br/>data: <code>content://com.google.provider.NotePad/notes</code></dt>
+<dd>Asks the activity to display a list of the notes under
+<code>content://com.google.provider.NotePad/notes</code>.
+The user can then pick a note from the list, and the activity will return
+the URI for that item back to the activity that started the NoteList activity.</dd>
+
+<dt>action: <code>android.intent.action.GET_CONTENT</code>
+<br/>data type: <code>vnd.android.cursor.item/vnd.google.note</code></dt>
+<dd>Asks the activity to supply a single item of Note Pad data.</dd>
+</dl>
+
+<p>
+The second activity, NoteEditor, shows
+users a single note entry and allows them to edit it. It can do two things
+as described by its two intent filters:
+
+<ol>
+<li><pre>&lt;intent-filter android:label="@string/resolve_edit"&gt;
+ &lt;action android:name="android.intent.action.VIEW" /&gt;
+ &lt;action android:name="android.intent.action.EDIT" /&gt;
+ &lt;action android:name="com.android.notepad.action.EDIT_NOTE" /&gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;data android:mimeType="vnd.android.cursor.item/vnd.google.note" /&gt;
+&lt;/intent-filter&gt;</pre>
+
+<p>
+The first, primary, purpose of this activity is to enable the user to
+interact with a single note &mdash; to either {@code VIEW} the note or
+{@code EDIT} it. (The {@code EDIT_NOTE} category is a synonym for
+{@code EDIT}.) The intent would contain the URI for data matching the
+MIME type <code>vnd.android.cursor.item/vnd.google.note</code> &mdash;
+that is, the URI for a single, specific note. It would typically be a
+URI that was returned by the {@code PICK} or {@code GET_CONTENT}
+actions of the NoteList activity.
+</p>
+
+<p>
+As before, this filter lists the {@code DEFAULT} category so that the
+activity can be launched by intents that don't explicitly specify the
+NoteEditor class.
+</p></li>
+
+<li><pre>&lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.INSERT" /&gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;data android:mimeType="vnd.android.cursor.dir/vnd.google.note" /&gt;
+&lt;/intent-filter&gt;</pre>
+
+<p>
+The secondary purpose of this activity is to enable the user to create a new
+note, which it will {@code INSERT} into an existing directory of notes. The
+intent would contain the URI for data matching the MIME type
+<code>vnd.android.cursor.dir/vnd.google.note</code> &mdash; that
+is, the URI for the directory where the note should be placed.
+</p></li>
+</ol>
+
+<p>
+Given these capabilities, the following intents will resolve to the
+NoteEditor activity:
+</p>
+
+<dl style:"margin-left: 2em">
+<dt>action: <code>android.intent.action.VIEW</code>
+<br/>data: <code>content://com.google.provider.NotePad/notes/<var>ID</var></code></dt>
+<dd>Asks the activity to display the content of the note identified
+by {@code <var>ID</var>}. (For details on how {@code content:} URIs
+specify individual members of a group, see
+<a href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>.)
+
+<dt>action: <code>android.intent.action.EDIT</code>
+<br/>data: <code>content://com.google.provider.NotePad/notes/<var>ID</var></code></dt>
+<dd>Asks the activity to display the content of the note identified
+by {@code <var>ID</var>}, and to let the user edit it. If the user
+saves the changes, the activity updates the data for the note in the
+content provider.</dd>
+
+<dt>action: <code>android.intent.action.INSERT</code>
+<br/>data: <code>content://com.google.provider.NotePad/notes</code></dt>
+<dd>Asks the activity to create a new, empty note in the notes list at
+<code>content://com.google.provider.NotePad/notes</code>
+and allow the user to edit it. If the user saves the note, its URI
+is returned to the caller.
+</dd>
+</dl>
+
+<p>The last activity, TitleEditor,
+enables the user to edit the title of a note. This could be implemented
+by directly invoking the activity (by explicitly setting its component
+name in the Intent), without using an intent filter. But here we take
+the opportunity to show how to publish alternative operations on existing
+data:
+</p>
+
+<pre>&lt;intent-filter android:label="@string/resolve_title"&gt;
+ &lt;action android:name="com.android.notepad.action.EDIT_TITLE" /&gt;
+ &lt;category android:name="android.intent.category.DEFAULT" /&gt;
+ &lt;category android:name="android.intent.category.ALTERNATIVE" /&gt;
+ &lt;category android:name="android.intent.category.SELECTED_ALTERNATIVE" /&gt;
+ &lt;data android:mimeType="vnd.android.cursor.item/vnd.google.note" /&gt;
+&lt;/intent-filter&gt;</pre>
+
+<p>
+The single intent filter for this activity uses a custom action called
+"<code>com.android.notepad.action.EDIT_TITLE</code>". It must be invoked on
+a specific note (data type <code>vnd.android.cursor.item/vnd.google.note</code>),
+like the previous {@code VIEW} and {@code EDIT} actions. However, here the
+activity displays the title contained in the note data, not the content of
+the note itself.
+</p>
+
+<p>
+In addition to supporting the usual {@code DEFAULT} category, the title
+editor also supports two other standard categories:
+<code>{@link android.content.Intent#CATEGORY_ALTERNATIVE ALTERNATIVE}</code>
+and <code>{@link android.content.Intent#CATEGORY_SELECTED_ALTERNATIVE
+SELECTED_ALTERNATIVE}</code>.
+These categories identify activities that can be presented to users in
+a menu of options (much as the {@code LAUNCHER} category identifies
+activities that should be presented to user in the application launcher).
+Note that the filter also supplies an explicit label (via
+<code>android:label="@string/resolve_title"</code>) to better control
+what users see when presented with this activity as an alternative
+action to the data they are currently viewing. (For more information
+on these categories and building options menus, see the
+<code>{@link android.content.pm.PackageManager#queryIntentActivityOptions
+PackageManager.queryIntentActivityOptions()}</code> and
+<code>{@link android.view.Menu#addIntentOptions Menu.addIntentOptions()}</code>
+methods.)
+</p>
+
+<p>
+Given these capabilities, the following intent will resolve to the
+TitleEditor activity:
+</p>
+
+<dl style="margin-left: 2em">
+<dt>action: <code>com.android.notepad.action.EDIT_TITLE</code>
+<br/>data: <code>content://com.google.provider.NotePad/notes/<var>ID</var></code></dt>
+<dd>Asks the activity to display the title associated with note <var>ID</var>, and
+allow the user to edit the title.</dd>
+</dl>
+
+
+
+
+
+
+
+
+
+
+
diff --git a/docs/html/guide/components/loaders.jd b/docs/html/guide/components/loaders.jd
new file mode 100644
index 0000000..ddd513b
--- /dev/null
+++ b/docs/html/guide/components/loaders.jd
@@ -0,0 +1,500 @@
+page.title=Loaders
+parent.title=Activities
+parent.link=activities.html
+@jd:body
+<div id="qv-wrapper">
+<div id="qv">
+ <h2>In this document</h2>
+ <ol>
+ <li><a href="#summary">Loader API Summary</a></li>
+ <li><a href="#app">Using Loaders in an Application</a>
+ <ol>
+ <li><a href="#requirements"></a></li>
+ <li><a href="#starting">Starting a Loader</a></li>
+ <li><a href="#restarting">Restarting a Loader</a></li>
+ <li><a href="#callback">Using the LoaderManager Callbacks</a></li>
+ </ol>
+ </li>
+ <li><a href="#example">Example</a>
+ <ol>
+ <li><a href="#more_examples">More Examples</a></li>
+ </ol>
+ </li>
+ </ol>
+
+ <h2>Key classes</h2>
+ <ol>
+ <li>{@link android.app.LoaderManager}</li>
+ <li>{@link android.content.Loader}</li>
+
+ </ol>
+
+ <h2>Related samples</h2>
+ <ol>
+ <li> <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderCursor.html">
+LoaderCursor</a></li>
+ <li> <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html">
+LoaderThrottle</a></li>
+ </ol>
+ </div>
+</div>
+
+<p>Introduced in Android 3.0, loaders make it easy to asynchronously load data
+in an activity or fragment. Loaders have these characteristics:</p>
+ <ul>
+ <li>They are available to every {@link android.app.Activity} and {@link
+android.app.Fragment}.</li>
+ <li>They provide asynchronous loading of data.</li>
+ <li>They monitor the source of their data and deliver new results when the
+content changes.</li>
+ <li>They automatically reconnect to the last loader's cursor when being
+recreated after a configuration change. Thus, they don't need to re-query their
+data.</li>
+ </ul>
+
+<h2 id="summary">Loader API Summary</h2>
+
+<p>There are multiple classes and interfaces that may be involved in using
+loaders in an application. They are summarized in this table:</p>
+
+<table>
+ <tr>
+ <th>Class/Interface</th>
+ <th>Description</th>
+ </tr>
+ <tr>
+ <td>{@link android.app.LoaderManager}</td>
+ <td>An abstract class associated with an {@link android.app.Activity} or
+{@link android.app.Fragment} for managing one or more {@link
+android.content.Loader} instances. This helps an application manage
+longer-running operations in conjunction with the {@link android.app.Activity}
+or {@link android.app.Fragment} lifecycle; the most common use of this is with a
+{@link android.content.CursorLoader}, however applications are free to write
+their own loaders for loading other types of data.
+ <br />
+ <br />
+ There is only one {@link android.app.LoaderManager} per activity or fragment. But a {@link android.app.LoaderManager} can have
+multiple loaders.</td>
+ </tr>
+ <tr>
+ <td>{@link android.app.LoaderManager.LoaderCallbacks}</td>
+ <td>A callback interface for a client to interact with the {@link
+android.app.LoaderManager}. For example, you use the {@link
+android.app.LoaderManager.LoaderCallbacks#onCreateLoader onCreateLoader()}
+callback method to create a new loader.</td>
+ </tr>
+ <tr>
+ <td>{@link android.content.Loader}</td>
+ <td>An abstract class that performs asynchronous loading of data. This is
+the base class for a loader. You would typically use {@link
+android.content.CursorLoader}, but you can implement your own subclass. While
+loaders are active they should monitor the source of their data and deliver new
+results when the contents change. </td>
+ </tr>
+ <tr>
+ <td>{@link android.content.AsyncTaskLoader}</td>
+ <td>Abstract loader that provides an {@link android.os.AsyncTask} to do the work.</td>
+ </tr>
+ <tr>
+ <td>{@link android.content.CursorLoader}</td>
+ <td>A subclass of {@link android.content.AsyncTaskLoader} that queries the
+{@link android.content.ContentResolver} and returns a {@link
+android.database.Cursor}. This class implements the {@link
+android.content.Loader} protocol in a standard way for querying cursors,
+building on {@link android.content.AsyncTaskLoader} to perform the cursor query
+on a background thread so that it does not block the application's UI. Using
+this loader is the best way to asynchronously load data from a {@link
+android.content.ContentProvider}, instead of performing a managed query through
+the fragment or activity's APIs.</td>
+ </tr>
+</table>
+
+<p>The classes and interfaces in the above table are the essential components
+you'll use to implement a loader in your application. You won't need all of them
+for each loader you create, but you'll always need a reference to the {@link
+android.app.LoaderManager} in order to initialize a loader and an implementation
+of a {@link android.content.Loader} class such as {@link
+android.content.CursorLoader}. The following sections show you how to use these
+classes and interfaces in an application.</p>
+
+<h2 id ="app">Using Loaders in an Application</h2>
+<p>This section describes how to use loaders in an Android application. An
+application that uses loaders typically includes the following:</p>
+<ul>
+ <li>An {@link android.app.Activity} or {@link android.app.Fragment}.</li>
+ <li>An instance of the {@link android.app.LoaderManager}.</li>
+ <li>A {@link android.content.CursorLoader} to load data backed by a {@link
+android.content.ContentProvider}. Alternatively, you can implement your own subclass
+of {@link android.content.Loader} or {@link android.content.AsyncTaskLoader} to
+load data from some other source.</li>
+ <li>An implementation for {@link android.app.LoaderManager.LoaderCallbacks}.
+This is where you create new loaders and manage your references to existing
+loaders.</li>
+<li>A way of displaying the loader's data, such as a {@link
+android.widget.SimpleCursorAdapter}.</li>
+ <li>A data source, such as a {@link android.content.ContentProvider}, when using a
+{@link android.content.CursorLoader}.</li>
+</ul>
+<h3 id="starting">Starting a Loader</h3>
+
+<p>The {@link android.app.LoaderManager} manages one or more {@link
+android.content.Loader} instances within an {@link android.app.Activity} or
+{@link android.app.Fragment}. There is only one {@link
+android.app.LoaderManager} per activity or fragment.</p>
+
+<p>You typically
+initialize a {@link android.content.Loader} within the activity's {@link
+android.app.Activity#onCreate onCreate()} method, or within the fragment's
+{@link android.app.Fragment#onActivityCreated onActivityCreated()} method. You
+do this as follows:</p>
+
+<pre>// Prepare the loader. Either re-connect with an existing one,
+// or start a new one.
+getLoaderManager().initLoader(0, null, this);</pre>
+
+<p>The {@link android.app.LoaderManager#initLoader initLoader()} method takes
+the following parameters:</p>
+<ul>
+ <li>A unique ID that identifies the loader. In this example, the ID is 0.</li>
+<li>Optional arguments to supply to the loader at
+construction (<code>null</code> in this example).</li>
+
+<li>A {@link android.app.LoaderManager.LoaderCallbacks} implementation, which
+the {@link android.app.LoaderManager} calls to report loader events. In this
+example, the local class implements the {@link
+android.app.LoaderManager.LoaderCallbacks} interface, so it passes a reference
+to itself, {@code this}.</li>
+</ul>
+<p>The {@link android.app.LoaderManager#initLoader initLoader()} call ensures that a loader
+is initialized and active. It has two possible outcomes:</p>
+<ul>
+ <li>If the loader specified by the ID already exists, the last created loader
+is reused.</li>
+ <li>If the loader specified by the ID does <em>not</em> exist,
+{@link android.app.LoaderManager#initLoader initLoader()} triggers the
+{@link android.app.LoaderManager.LoaderCallbacks} method {@link android.app.LoaderManager.LoaderCallbacks#onCreateLoader onCreateLoader()}.
+This is where you implement the code to instantiate and return a new loader.
+For more discussion, see the section <a
+href="#onCreateLoader">onCreateLoader</a>.</li>
+</ul>
+<p>In either case, the given {@link android.app.LoaderManager.LoaderCallbacks}
+implementation is associated with the loader, and will be called when the
+loader state changes. If at the point of this call the caller is in its
+started state, and the requested loader already exists and has generated its
+data, then the system calls {@link
+android.app.LoaderManager.LoaderCallbacks#onLoadFinished onLoadFinished()}
+immediately (during {@link android.app.LoaderManager#initLoader initLoader()}),
+so you must be prepared for this to happen. See <a href="#onLoadFinished">
+onLoadFinished</a> for more discussion of this callback</p>
+
+<p>Note that the {@link android.app.LoaderManager#initLoader initLoader()}
+method returns the {@link android.content.Loader} that is created, but you don't
+need to capture a reference to it. The {@link android.app.LoaderManager} manages
+the life of the loader automatically. The {@link android.app.LoaderManager}
+starts and stops loading when necessary, and maintains the state of the loader
+and its associated content. As this implies, you rarely interact with loaders
+directly (though for an example of using loader methods to fine-tune a loader's
+behavior, see the <a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html"> LoaderThrottle</a> sample).
+You most commonly use the {@link
+android.app.LoaderManager.LoaderCallbacks} methods to intervene in the loading
+process when particular events occur. For more discussion of this topic, see <a
+href="#callback">Using the LoaderManager Callbacks</a>.</p>
+
+<h3 id="restarting">Restarting a Loader</h3>
+
+<p>When you use {@link android.app.LoaderManager#initLoader initLoader()}, as
+shown above, it uses an existing loader with the specified ID if there is one.
+If there isn't, it creates one. But sometimes you want to discard your old data
+and start over.</p>
+
+<p>To discard your old data, you use {@link
+android.app.LoaderManager#restartLoader restartLoader()}. For example, this
+implementation of {@link android.widget.SearchView.OnQueryTextListener} restarts
+the loader when the user's query changes. The loader needs to be restarted so
+that it can use the revised search filter to do a new query:</p>
+
+<pre>
+public boolean onQueryTextChanged(String newText) {
+ // Called when the action bar search text has changed. Update
+ // the search filter, and restart the loader to do a new query
+ // with this filter.
+ mCurFilter = !TextUtils.isEmpty(newText) ? newText : null;
+ getLoaderManager().restartLoader(0, null, this);
+ return true;
+}</pre>
+
+<h3 id="callback">Using the LoaderManager Callbacks</h3>
+
+<p>{@link android.app.LoaderManager.LoaderCallbacks} is a callback interface
+that lets a client interact with the {@link android.app.LoaderManager}. </p>
+<p>Loaders, in particular {@link android.content.CursorLoader}, are expected to
+retain their data after being stopped. This allows applications to keep their
+data across the activity or fragment's {@link android.app.Activity#onStop
+onStop()} and {@link android.app.Activity#onStart onStart()} methods, so that
+when users return to an application, they don't have to wait for the data to
+reload. You use the {@link android.app.LoaderManager.LoaderCallbacks} methods
+when to know when to create a new loader, and to tell the application when it is
+ time to stop using a loader's data.</p>
+
+<p>{@link android.app.LoaderManager.LoaderCallbacks} includes these
+methods:</p>
+<ul>
+ <li>{@link android.app.LoaderManager.LoaderCallbacks#onCreateLoader onCreateLoader()} &#8212;
+Instantiate and return a new {@link android.content.Loader} for the given ID.
+</li></ul>
+<ul>
+ <li> {@link android.app.LoaderManager.LoaderCallbacks#onLoadFinished onLoadFinished()}
+&#8212; Called when a previously created loader has finished its load.
+</li></ul>
+<ul>
+ <li>{@link android.app.LoaderManager.LoaderCallbacks#onLoaderReset onLoaderReset()}
+ &#8212; Called when a previously created loader is being reset, thus making its
+data unavailable.
+</li>
+</ul>
+<p>These methods are described in more detail in the following sections.</p>
+
+<h4 id ="onCreateLoader">onCreateLoader</h4>
+
+<p>When you attempt to access a loader (for example, through {@link
+android.app.LoaderManager#initLoader initLoader()}), it checks to see whether
+the loader specified by the ID exists. If it doesn't, it triggers the {@link
+android.app.LoaderManager.LoaderCallbacks} method {@link
+android.app.LoaderManager.LoaderCallbacks#onCreateLoader onCreateLoader()}. This
+is where you create a new loader. Typically this will be a {@link
+android.content.CursorLoader}, but you can implement your own {@link
+android.content.Loader} subclass. </p>
+
+<p>In this example, the {@link
+android.app.LoaderManager.LoaderCallbacks#onCreateLoader onCreateLoader()}
+callback method creates a {@link android.content.CursorLoader}. You must build
+the {@link android.content.CursorLoader} using its constructor method, which
+requires the complete set of information needed to perform a query to the {@link
+android.content.ContentProvider}. Specifically, it needs:</p>
+<ul>
+ <li><em>uri</em> &#8212; The URI for the content to retrieve. </li>
+ <li><em>projection</em> &#8212; A list of which columns to return. Passing
+<code>null</code> will return all columns, which is inefficient. </li>
+ <li><em>selection</em> &#8212; A filter declaring which rows to return,
+formatted as an SQL WHERE clause (excluding the WHERE itself). Passing
+<code>null</code> will return all rows for the given URI. </li>
+ <li><em>selectionArgs</em> &#8212; You may include ?s in the selection, which will
+be replaced by the values from <em>selectionArgs</em>, in the order that they appear in
+the selection. The values will be bound as Strings. </li>
+ <li><em>sortOrder</em> &#8212; How to order the rows, formatted as an SQL
+ORDER BY clause (excluding the ORDER BY itself). Passing <code>null</code> will
+use the default sort order, which may be unordered.</li>
+</ul>
+<p>For example:</p>
+<pre>
+ // If non-null, this is the current filter the user has provided.
+String mCurFilter;
+...
+public Loader&lt;Cursor&gt; onCreateLoader(int id, Bundle args) {
+ // This is called when a new Loader needs to be created.  This
+ // sample only has one Loader, so we don't care about the ID.
+ // First, pick the base URI to use depending on whether we are
+ // currently filtering.
+ Uri baseUri;
+    if (mCurFilter != null) {
+        baseUri = Uri.withAppendedPath(Contacts.CONTENT_FILTER_URI,
+                Uri.encode(mCurFilter));
+    } else {
+        baseUri = Contacts.CONTENT_URI;
+    }
+
+    // Now create and return a CursorLoader that will take care of
+    // creating a Cursor for the data being displayed.
+    String select = &quot;((&quot; + Contacts.DISPLAY_NAME + &quot; NOTNULL) AND (&quot;
+            + Contacts.HAS_PHONE_NUMBER + &quot;=1) AND (&quot;
+            + Contacts.DISPLAY_NAME + &quot; != '' ))&quot;;
+    return new CursorLoader(getActivity(), baseUri,
+            CONTACTS_SUMMARY_PROJECTION, select, null,
+            Contacts.DISPLAY_NAME + &quot; COLLATE LOCALIZED ASC&quot;);
+}</pre>
+<h4 id="onLoadFinished">onLoadFinished</h4>
+
+<p>This method is called when a previously created loader has finished its load.
+This method is guaranteed to be called prior to the release of the last data
+that was supplied for this loader. At this point you should remove all use of
+the old data (since it will be released soon), but should not do your own
+release of the data since its loader owns it and will take care of that.</p>
+
+
+<p>The loader will release the data once it knows the application is no longer
+using it. For example, if the data is a cursor from a {@link
+android.content.CursorLoader}, you should not call {@link
+android.database.Cursor#close close()} on it yourself. If the cursor is being
+placed in a {@link android.widget.CursorAdapter}, you should use the {@link
+android.widget.SimpleCursorAdapter#swapCursor swapCursor()} method so that the
+old {@link android.database.Cursor} is not closed. For example:</p>
+
+<pre>
+// This is the Adapter being used to display the list's data.<br
+/>SimpleCursorAdapter mAdapter;
+...
+
+public void onLoadFinished(Loader&lt;Cursor&gt; loader, Cursor data) {
+ // Swap the new cursor in.  (The framework will take care of closing the
+ // old cursor once we return.)
+ mAdapter.swapCursor(data);
+}</pre>
+
+<h4 id="onLoaderReset">onLoaderReset</h4>
+
+<p>This method is called when a previously created loader is being reset, thus
+making its data unavailable. This callback lets you find out when the data is
+about to be released so you can remove your reference to it.  </p>
+<p>This implementation calls
+{@link android.widget.SimpleCursorAdapter#swapCursor swapCursor()}
+with a value of <code>null</code>:</p>
+
+<pre>
+// This is the Adapter being used to display the list's data.
+SimpleCursorAdapter mAdapter;
+...
+
+public void onLoaderReset(Loader&lt;Cursor&gt; loader) {
+ // This is called when the last Cursor provided to onLoadFinished()
+ // above is about to be closed.  We need to make sure we are no
+ // longer using it.
+ mAdapter.swapCursor(null);
+}</pre>
+
+
+<h2 id="example">Example</h2>
+
+<p>As an example, here is the full implementation of a {@link
+android.app.Fragment} that displays a {@link android.widget.ListView} containing
+the results of a query against the contacts content provider. It uses a {@link
+android.content.CursorLoader} to manage the query on the provider.</p>
+
+<p>For an application to access a user's contacts, as shown in this example, its
+manifest must include the permission
+{@link android.Manifest.permission#READ_CONTACTS READ_CONTACTS}.</p>
+
+<pre>
+public static class CursorLoaderListFragment extends ListFragment
+        implements OnQueryTextListener, LoaderManager.LoaderCallbacks&lt;Cursor&gt; {
+
+ // This is the Adapter being used to display the list's data.
+    SimpleCursorAdapter mAdapter;
+
+    // If non-null, this is the current filter the user has provided.
+    String mCurFilter;
+
+    @Override public void onActivityCreated(Bundle savedInstanceState) {
+        super.onActivityCreated(savedInstanceState);
+
+        // Give some text to display if there is no data.  In a real
+        // application this would come from a resource.
+        setEmptyText(&quot;No phone numbers&quot;);
+
+        // We have a menu item to show in action bar.
+        setHasOptionsMenu(true);
+
+        // Create an empty adapter we will use to display the loaded data.
+        mAdapter = new SimpleCursorAdapter(getActivity(),
+                android.R.layout.simple_list_item_2, null,
+                new String[] { Contacts.DISPLAY_NAME, Contacts.CONTACT_STATUS },
+                new int[] { android.R.id.text1, android.R.id.text2 }, 0);
+        setListAdapter(mAdapter);
+
+        // Prepare the loader.  Either re-connect with an existing one,
+        // or start a new one.
+        getLoaderManager().initLoader(0, null, this);
+    }
+
+    @Override public void onCreateOptionsMenu(Menu menu, MenuInflater inflater) {
+        // Place an action bar item for searching.
+        MenuItem item = menu.add(&quot;Search&quot;);
+        item.setIcon(android.R.drawable.ic_menu_search);
+        item.setShowAsAction(MenuItem.SHOW_AS_ACTION_IF_ROOM);
+        SearchView sv = new SearchView(getActivity());
+        sv.setOnQueryTextListener(this);
+        item.setActionView(sv);
+    }
+
+    public boolean onQueryTextChange(String newText) {
+        // Called when the action bar search text has changed.  Update
+        // the search filter, and restart the loader to do a new query
+        // with this filter.
+        mCurFilter = !TextUtils.isEmpty(newText) ? newText : null;
+        getLoaderManager().restartLoader(0, null, this);
+        return true;
+    }
+
+    @Override public boolean onQueryTextSubmit(String query) {
+        // Don't care about this.
+        return true;
+    }
+
+    @Override public void onListItemClick(ListView l, View v, int position, long id) {
+        // Insert desired behavior here.
+        Log.i(&quot;FragmentComplexList&quot;, &quot;Item clicked: &quot; + id);
+    }
+
+    // These are the Contacts rows that we will retrieve.
+    static final String[] CONTACTS_SUMMARY_PROJECTION = new String[] {
+        Contacts._ID,
+        Contacts.DISPLAY_NAME,
+        Contacts.CONTACT_STATUS,
+        Contacts.CONTACT_PRESENCE,
+        Contacts.PHOTO_ID,
+        Contacts.LOOKUP_KEY,
+    };
+    public Loader&lt;Cursor&gt; onCreateLoader(int id, Bundle args) {
+        // This is called when a new Loader needs to be created.  This
+        // sample only has one Loader, so we don't care about the ID.
+        // First, pick the base URI to use depending on whether we are
+        // currently filtering.
+        Uri baseUri;
+        if (mCurFilter != null) {
+            baseUri = Uri.withAppendedPath(Contacts.CONTENT_FILTER_URI,
+                    Uri.encode(mCurFilter));
+        } else {
+            baseUri = Contacts.CONTENT_URI;
+        }
+
+        // Now create and return a CursorLoader that will take care of
+        // creating a Cursor for the data being displayed.
+        String select = &quot;((&quot; + Contacts.DISPLAY_NAME + &quot; NOTNULL) AND (&quot;
+                + Contacts.HAS_PHONE_NUMBER + &quot;=1) AND (&quot;
+                + Contacts.DISPLAY_NAME + &quot; != '' ))&quot;;
+        return new CursorLoader(getActivity(), baseUri,
+                CONTACTS_SUMMARY_PROJECTION, select, null,
+                Contacts.DISPLAY_NAME + &quot; COLLATE LOCALIZED ASC&quot;);
+    }
+
+    public void onLoadFinished(Loader&lt;Cursor&gt; loader, Cursor data) {
+        // Swap the new cursor in.  (The framework will take care of closing the
+        // old cursor once we return.)
+        mAdapter.swapCursor(data);
+    }
+
+    public void onLoaderReset(Loader&lt;Cursor&gt; loader) {
+        // This is called when the last Cursor provided to onLoadFinished()
+        // above is about to be closed.  We need to make sure we are no
+        // longer using it.
+        mAdapter.swapCursor(null);
+    }
+}</pre>
+<h3 id="more_examples">More Examples</h3>
+
+<p>There are a few different samples in <strong>ApiDemos</strong> that
+illustrate how to use loaders:</p>
+<ul>
+ <li><a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderCursor.html">
+LoaderCursor</a> &#8212; A complete version of the
+snippet shown above.</li>
+ <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html"> LoaderThrottle</a> &#8212; An example of how to use throttling to
+reduce the number of queries a content provider does when its data changes.</li>
+</ul>
+
+<p>For information on downloading and installing the SDK samples, see <a
+href="http://developer.android.com/resources/samples/get.html"> Getting the
+Samples</a>. </p>
+
diff --git a/docs/html/guide/components/processes-and-threads.jd b/docs/html/guide/components/processes-and-threads.jd
new file mode 100644
index 0000000..07a2667
--- /dev/null
+++ b/docs/html/guide/components/processes-and-threads.jd
@@ -0,0 +1,424 @@
+page.title=Processes and Threads
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+<h2>Quickview</h2>
+<ul>
+ <li>Every application runs in its own process and all components of the application run in that
+process, by default</li>
+ <li>Any slow, blocking operations in an activity should be done in a new thread, to avoid slowing
+down the user interface</li>
+</ul>
+
+<h2>In this document</h2>
+<ol>
+<li><a href="#Processes">Processes</a>
+ <ol>
+ <li><a href="#Lifecycle">Process lifecycle</a></li>
+ </ol>
+</li>
+<li><a href="#Threads">Threads</a>
+ <ol>
+ <li><a href="#WorkerThreads">Worker threads</a></li>
+ <li><a href="#ThreadSafe">Thread-safe methods</a></li>
+ </ol>
+</li>
+<li><a href="#IPC">Interprocess Communication</a></li>
+</ol>
+
+</div>
+</div>
+
+<p>When an application component starts and the application does not have any other components
+running, the Android system starts a new Linux process for the application with a single thread of
+execution. By default, all components of the same application run in the same process and thread
+(called the "main" thread). If an application component starts and there already exists a process
+for that application (because another component from the application exists), then the component is
+started within that process and uses the same thread of execution. However, you can arrange for
+different components in your application to run in separate processes, and you can create additional
+threads for any process.</p>
+
+<p>This document discusses how processes and threads work in an Android application.</p>
+
+
+<h2 id="Processes">Processes</h2>
+
+<p>By default, all components of the same application run in the same process and most applications
+should not change this. However, if you find that you need to control which process a certain
+component belongs to, you can do so in the manifest file.</p>
+
+<p>The manifest entry for each type of component element&mdash;<a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
+&lt;activity&gt;}</a>, <a href="{@docRoot}guide/topics/manifest/service-element.html">{@code
+&lt;service&gt;}</a>, <a href="{@docRoot}guide/topics/manifest/receiver-element.html">{@code
+&lt;receiver&gt;}</a>, and <a href="{@docRoot}guide/topics/manifest/provider-element.html">{@code
+&lt;provider&gt;}</a>&mdash;supports an {@code android:process} attribute that can specify a
+process in which that component should run. You can set this attribute so that each component runs
+in its own process or so that some components share a process while others do not. You can also set
+{@code android:process} so that components of different applications run in the same
+process&mdash;provided that the applications share the same Linux user ID and are signed with the
+same certificates.</p>
+
+<p>The <a href="{@docRoot}guide/topics/manifest/application-element.html">{@code
+&lt;application&gt;}</a> element also supports an {@code android:process} attribute, to set a
+default value that applies to all components.</p>
+
+<p>Android might decide to shut down a process at some point, when memory is low and required by
+other processes that are more immediately serving the user. Application
+components running in the process that's killed are consequently destroyed. A process is started
+again for those components when there's again work for them to do.</p>
+
+<p>When deciding which processes to kill, the Android system weighs their relative importance to
+the user. For example, it more readily shuts down a process hosting activities that are no longer
+visible on screen, compared to a process hosting visible activities. The decision whether to
+terminate a process, therefore, depends on the state of the components running in that process. The
+rules used to decide which processes to terminate is discussed below. </p>
+
+
+<h3 id="Lifecycle">Process lifecycle</h3>
+
+<p>The Android system tries to maintain an application process for as long as possible, but
+eventually needs to remove old processes to reclaim memory for new or more important processes. To
+determine which processes to keep
+and which to kill, the system places each process into an "importance hierarchy" based on the
+components running in the process and the state of those components. Processes with the lowest
+importance are eliminated first, then those with the next lowest importance, and so on, as necessary
+to recover system resources.</p>
+
+<p>There are five levels in the importance hierarchy. The following list presents the different
+types of processes in order of importance (the first process is <em>most important</em> and is
+<em>killed last</em>):</p>
+
+<ol>
+ <li><b>Foreground process</b>
+ <p>A process that is required for what the user is currently doing. A
+ process is considered to be in the foreground if any of the following conditions are true:</p>
+
+ <ul>
+ <li>It hosts an {@link android.app.Activity} that the user is interacting with (the {@link
+android.app.Activity}'s {@link android.app.Activity#onResume onResume()} method has been
+called).</li>
+
+ <li>It hosts a {@link android.app.Service} that's bound to the activity that the user is
+interacting with.</li>
+
+ <li>It hosts a {@link android.app.Service} that's running "in the foreground"&mdash;the
+service has called {@link android.app.Service#startForeground startForeground()}.
+
+ <li>It hosts a {@link android.app.Service} that's executing one of its lifecycle
+callbacks ({@link android.app.Service#onCreate onCreate()}, {@link android.app.Service#onStart
+onStart()}, or {@link android.app.Service#onDestroy onDestroy()}).</li>
+
+ <li>It hosts a {@link android.content.BroadcastReceiver} that's executing its {@link
+ android.content.BroadcastReceiver#onReceive onReceive()} method.</li>
+ </ul>
+
+ <p>Generally, only a few foreground processes exist at any given time. They are killed only as
+a last resort&mdash;if memory is so low that they cannot all continue to run. Generally, at that
+point, the device has reached a memory paging state, so killing some foreground processes is
+required to keep the user interface responsive.</p></li>
+
+ <li><b>Visible process</b>
+ <p>A process that doesn't have any foreground components, but still can
+ affect what the user sees on screen. A process is considered to be visible if either of the
+ following conditions are true:</p>
+
+ <ul>
+ <li>It hosts an {@link android.app.Activity} that is not in the foreground, but is still
+visible to the user (its {@link android.app.Activity#onPause onPause()} method has been called).
+This might occur, for example, if the foreground activity started a dialog, which allows the
+previous activity to be seen behind it.</li>
+
+ <li>It hosts a {@link android.app.Service} that's bound to a visible (or foreground)
+activity.</li>
+ </ul>
+
+ <p>A visible process is considered extremely important and will not be killed unless doing so
+is required to keep all foreground processes running. </p>
+ </li>
+
+ <li><b>Service process</b>
+ <p>A process that is running a service that has been started with the {@link
+android.content.Context#startService startService()} method and does not fall into either of the two
+higher categories. Although service processes are not directly tied to anything the user sees, they
+are generally doing things that the user cares about (such as playing music in the background or
+downloading data on the network), so the system keeps them running unless there's not enough memory
+to retain them along with all foreground and visible processes. </p>
+ </li>
+
+ <li><b>Background process</b>
+ <p>A process holding an activity that's not currently visible to the user (the activity's
+{@link android.app.Activity#onStop onStop()} method has been called). These processes have no direct
+impact on the user experience, and the system can kill them at any time to reclaim memory for a
+foreground,
+visible, or service process. Usually there are many background processes running, so they are kept
+in an LRU (least recently used) list to ensure that the process with the activity that was most
+recently seen by the user is the last to be killed. If an activity implements its lifecycle methods
+correctly, and saves its current state, killing its process will not have a visible effect on
+the user experience, because when the user navigates back to the activity, the activity restores
+all of its visible state. See the <a
+href="{@docRoot}guide/components/activities.html#SavingActivityState">Activities</a>
+document for information about saving and restoring state.</p>
+ </li>
+
+ <li><b>Empty process</b>
+ <p>A process that doesn't hold any active application components. The only reason to keep this
+kind of process alive is for caching purposes, to improve startup time the next time a component
+needs to run in it. The system often kills these processes in order to balance overall system
+resources between process caches and the underlying kernel caches.</p>
+ </li>
+</ol>
+
+
+ <p>Android ranks a process at the highest level it can, based upon the importance of the
+components currently active in the process. For example, if a process hosts a service and a visible
+activity, the process is ranked as a visible process, not a service process.</p>
+
+ <p>In addition, a process's ranking might be increased because other processes are dependent on
+it&mdash;a process that is serving another process can never be ranked lower than the process it is
+serving. For example, if a content provider in process A is serving a client in process B, or if a
+service in process A is bound to a component in process B, process A is always considered at least
+as important as process B.</p>
+
+ <p>Because a process running a service is ranked higher than a process with background activities,
+an activity that initiates a long-running operation might do well to start a <a
+href="{@docRoot}guide/components/services.html">service</a> for that operation, rather than
+simply create a worker thread&mdash;particularly if the operation will likely outlast the activity.
+For example, an activity that's uploading a picture to a web site should start a service to perform
+the upload so that the upload can continue in the background even if the user leaves the activity.
+Using a service guarantees that the operation will have at least "service process" priority,
+regardless of what happens to the activity. This is the same reason that broadcast receivers should
+employ services rather than simply put time-consuming operations in a thread.</p>
+
+
+
+
+<h2 id="Threads">Threads</h2>
+
+<p>When an application is launched, the system creates a thread of execution for the application,
+called "main." This thread is very important because it is in charge of dispatching events to
+the appropriate user interface widgets, including drawing events. It is also the thread in which
+your application interacts with components from the Android UI toolkit (components from the {@link
+android.widget} and {@link android.view} packages). As such, the main thread is also sometimes
+called the UI thread.</p>
+
+<p>The system does <em>not</em> create a separate thread for each instance of a component. All
+components that run in the same process are instantiated in the UI thread, and system calls to
+each component are dispatched from that thread. Consequently, methods that respond to system
+callbacks (such as {@link android.view.View#onKeyDown onKeyDown()} to report user actions
+or a lifecycle callback method) always run in the UI thread of the process.</p>
+
+<p>For instance, when the user touches a button on the screen, your app's UI thread dispatches the
+touch event to the widget, which in turn sets its pressed state and posts an invalidate request to
+the event queue. The UI thread dequeues the request and notifies the widget that it should redraw
+itself.</p>
+
+<p>When your app performs intensive work in response to user interaction, this single thread model
+can yield poor performance unless you implement your application properly. Specifically, if
+everything is happening in the UI thread, performing long operations such as network access or
+database queries will block the whole UI. When the thread is blocked, no events can be dispatched,
+including drawing events. From the user's perspective, the
+application appears to hang. Even worse, if the UI thread is blocked for more than a few seconds
+(about 5 seconds currently) the user is presented with the infamous "<a
+href="http://developer.android.com/guide/practices/responsiveness.html">application not
+responding</a>" (ANR) dialog. The user might then decide to quit your application and uninstall it
+if they are unhappy.</p>
+
+<p>Additionally, the Andoid UI toolkit is <em>not</em> thread-safe. So, you must not manipulate
+your UI from a worker thread&mdash;you must do all manipulation to your user interface from the UI
+thread. Thus, there are simply two rules to Android's single thread model:</p>
+
+<ol>
+<li>Do not block the UI thread
+<li>Do not access the Android UI toolkit from outside the UI thread
+</ol>
+
+<h3 id="WorkerThreads">Worker threads</h3>
+
+<p>Because of the single thread model described above, it's vital to the responsiveness of your
+application's UI that you do not block the UI thread. If you have operations to perform
+that are not instantaneous, you should make sure to do them in separate threads ("background" or
+"worker" threads).</p>
+
+<p>For example, below is some code for a click listener that downloads an image from a separate
+thread and displays it in an {@link android.widget.ImageView}:</p>
+
+<pre>
+public void onClick(View v) {
+ new Thread(new Runnable() {
+ public void run() {
+ Bitmap b = loadImageFromNetwork("http://example.com/image.png");
+ mImageView.setImageBitmap(b);
+ }
+ }).start();
+}
+</pre>
+
+<p>At first, this seems to work fine, because it creates a new thread to handle the network
+operation. However, it violates the second rule of the single-threaded model: <em>do not access the
+Android UI toolkit from outside the UI thread</em>&mdash;this sample modifies the {@link
+android.widget.ImageView} from the worker thread instead of the UI thread. This can result in
+undefined and unexpected behavior, which can be difficult and time-consuming to track down.</p>
+
+<p>To fix this problem, Android offers several ways to access the UI thread from other
+threads. Here is a list of methods that can help:</p>
+
+<ul>
+<li>{@link android.app.Activity#runOnUiThread(java.lang.Runnable)
+Activity.runOnUiThread(Runnable)}</li>
+<li>{@link android.view.View#post(java.lang.Runnable) View.post(Runnable)}</li>
+<li>{@link android.view.View#postDelayed(java.lang.Runnable, long) View.postDelayed(Runnable,
+long)}</li>
+</ul>
+
+<p>For example, you can fix the above code by using the {@link
+android.view.View#post(java.lang.Runnable) View.post(Runnable)} method:</p>
+
+<pre>
+public void onClick(View v) {
+ new Thread(new Runnable() {
+ public void run() {
+ final Bitmap bitmap = loadImageFromNetwork("http://example.com/image.png");
+ mImageView.post(new Runnable() {
+ public void run() {
+ mImageView.setImageBitmap(bitmap);
+ }
+ });
+ }
+ }).start();
+}
+</pre>
+
+<p>Now this implementation is thread-safe: the network operation is done from a separate thread
+while the {@link android.widget.ImageView} is manipulated from the UI thread.</p>
+
+<p>However, as the complexity of the operation grows, this kind of code can get complicated and
+difficult to maintain. To handle more complex interactions with a worker thread, you might consider
+using a {@link android.os.Handler} in your worker thread, to process messages delivered from the UI
+thread. Perhaps the best solution, though, is to extend the {@link android.os.AsyncTask} class,
+which simplifies the execution of worker thread tasks that need to interact with the UI.</p>
+
+
+<h4 id="AsyncTask">Using AsyncTask</h4>
+
+<p>{@link android.os.AsyncTask} allows you to perform asynchronous work on your user
+interface. It performs the blocking operations in a worker thread and then publishes the results on
+the UI thread, without requiring you to handle threads and/or handlers yourself.</p>
+
+<p>To use it, you must subclass {@link android.os.AsyncTask} and implement the {@link
+android.os.AsyncTask#doInBackground doInBackground()} callback method, which runs in a pool of
+background threads. To update your UI, you should implement {@link
+android.os.AsyncTask#onPostExecute onPostExecute()}, which delivers the result from {@link
+android.os.AsyncTask#doInBackground doInBackground()} and runs in the UI thread, so you can safely
+update your UI. You can then run the task by calling {@link android.os.AsyncTask#execute execute()}
+from the UI thread.</p>
+
+<p>For example, you can implement the previous example using {@link android.os.AsyncTask} this
+way:</p>
+
+<pre>
+public void onClick(View v) {
+ new DownloadImageTask().execute("http://example.com/image.png");
+}
+
+private class DownloadImageTask extends AsyncTask&lt;String, Void, Bitmap&gt; {
+ /** The system calls this to perform work in a worker thread and
+ * delivers it the parameters given to AsyncTask.execute() */
+ protected Bitmap doInBackground(String... urls) {
+ return loadImageFromNetwork(urls[0]);
+ }
+
+ /** The system calls this to perform work in the UI thread and delivers
+ * the result from doInBackground() */
+ protected void onPostExecute(Bitmap result) {
+ mImageView.setImageBitmap(result);
+ }
+}
+</pre>
+
+<p>Now the UI is safe and the code is simpler, because it separates the work into the
+part that should be done on a worker thread and the part that should be done on the UI thread.</p>
+
+<p>You should read the {@link android.os.AsyncTask} reference for a full understanding on
+how to use this class, but here is a quick overview of how it works:</p>
+
+<ul>
+<li>You can specify the type of the parameters, the progress values, and the final
+value of the task, using generics</li>
+<li>The method {@link android.os.AsyncTask#doInBackground doInBackground()} executes automatically
+on a worker thread</li>
+<li>{@link android.os.AsyncTask#onPreExecute onPreExecute()}, {@link
+android.os.AsyncTask#onPostExecute onPostExecute()}, and {@link
+android.os.AsyncTask#onProgressUpdate onProgressUpdate()} are all invoked on the UI thread</li>
+<li>The value returned by {@link android.os.AsyncTask#doInBackground doInBackground()} is sent to
+{@link android.os.AsyncTask#onPostExecute onPostExecute()}</li>
+<li>You can call {@link android.os.AsyncTask#publishProgress publishProgress()} at anytime in {@link
+android.os.AsyncTask#doInBackground doInBackground()} to execute {@link
+android.os.AsyncTask#onProgressUpdate onProgressUpdate()} on the UI thread</li>
+<li>You can cancel the task at any time, from any thread</li>
+</ul>
+
+<p class="caution"><strong>Caution:</strong> Another problem you might encounter when using a worker
+thread is unexpected restarts in your activity due to a <a
+href="{@docRoot}guide/topics/resources/runtime-changes.html">runtime configuration change</a>
+(such as when the user changes the screen orientation), which may destroy your worker thread. To
+see how you can persist your task during one of these restarts and how to properly cancel the task
+when the activity is destroyed, see the source code for the <a
+href="http://code.google.com/p/shelves/">Shelves</a> sample application.</p>
+
+
+<h3 id="ThreadSafe">Thread-safe methods</h3>
+
+<p> In some situations, the methods you implement might be called from more than one thread, and
+therefore must be written to be thread-safe. </p>
+
+<p>This is primarily true for methods that can be called remotely&mdash;such as methods in a <a
+href="{@docRoot}guide/components/bound-services.html">bound service</a>. When a call on a
+method implemented in an {@link android.os.IBinder} originates in the same process in which the
+{@link android.os.IBinder IBinder} is running, the method is executed in the caller's thread.
+However, when the call originates in another process, the method is executed in a thread chosen from
+a pool of threads that the system maintains in the same process as the {@link android.os.IBinder
+IBinder} (it's not executed in the UI thread of the process). For example, whereas a service's
+{@link android.app.Service#onBind onBind()} method would be called from the UI thread of the
+service's process, methods implemented in the object that {@link android.app.Service#onBind
+onBind()} returns (for example, a subclass that implements RPC methods) would be called from threads
+in the pool. Because a service can have more than one client, more than one pool thread can engage
+the same {@link android.os.IBinder IBinder} method at the same time. {@link android.os.IBinder
+IBinder} methods must, therefore, be implemented to be thread-safe.</p>
+
+<p> Similarly, a content provider can receive data requests that originate in other processes.
+Although the {@link android.content.ContentResolver} and {@link android.content.ContentProvider}
+classes hide the details of how the interprocess communication is managed, {@link
+android.content.ContentProvider} methods that respond to those requests&mdash;the methods {@link
+android.content.ContentProvider#query query()}, {@link android.content.ContentProvider#insert
+insert()}, {@link android.content.ContentProvider#delete delete()}, {@link
+android.content.ContentProvider#update update()}, and {@link android.content.ContentProvider#getType
+getType()}&mdash;are called from a pool of threads in the content provider's process, not the UI
+thread for the process. Because these methods might be called from any number of threads at the
+same time, they too must be implemented to be thread-safe. </p>
+
+
+<h2 id="IPC">Interprocess Communication</h2>
+
+<p>Android offers a mechanism for interprocess communication (IPC) using remote procedure calls
+(RPCs), in which a method is called by an activity or other application component, but executed
+remotely (in another process), with any result returned back to the
+caller. This entails decomposing a method call and its data to a level the operating system can
+understand, transmitting it from the local process and address space to the remote process and
+address space, then reassembling and reenacting the call there. Return values are then
+transmitted in the opposite direction. Android provides all the code to perform these IPC
+transactions, so you can focus on defining and implementing the RPC programming interface. </p>
+
+<p>To perform IPC, your application must bind to a service, using {@link
+android.content.Context#bindService bindService()}. For more information, see the <a
+href="{@docRoot}guide/components/services.html">Services</a> developer guide.</p>
+
+
+<!--
+<h2>Beginner's Path</h2>
+
+<p>For information about how to perform work in the background for an indefinite period of time
+(without a user interface), continue with the <b><a
+href="{@docRoot}guide/components/services.html">Services</a></b> document.</p>
+-->
diff --git a/docs/html/guide/components/services.jd b/docs/html/guide/components/services.jd
new file mode 100644
index 0000000..ba5e1f0
--- /dev/null
+++ b/docs/html/guide/components/services.jd
@@ -0,0 +1,874 @@
+page.title=Services
+@jd:body
+
+<div id="qv-wrapper">
+<ol id="qv">
+<h2>Quickview</h2>
+<ul>
+ <li>A service can run in the background to perform work even while the user is in a different
+application</li>
+ <li>A service can allow other components to bind to it, in order to interact with it and
+perform interprocess communication</li>
+ <li>A service runs in the main thread of the application that hosts it, by default</li>
+</ul>
+<h2>In this document</h2>
+<ol>
+<li><a href="#Basics">The Basics</a></li>
+<ol>
+ <li><a href="#Declaring">Declaring a service in the manifest</a></li>
+</ol>
+<li><a href="#CreatingAService">Creating a Started Service</a>
+ <ol>
+ <li><a href="#ExtendingIntentService">Extending the IntentService class</a></li>
+ <li><a href="#ExtendingService">Extending the Service class</a></li>
+ <li><a href="#StartingAService">Starting a service</a></li>
+ <li><a href="#Stopping">Stopping a service</a></li>
+ </ol>
+</li>
+<li><a href="#CreatingBoundService">Creating a Bound Service</a></li>
+<li><a href="#Notifications">Sending Notifications to the User</a></li>
+<li><a href="#Foreground">Running a Service in the Foreground</a></li>
+<li><a href="#Lifecycle">Managing the Lifecycle of a Service</a>
+<ol>
+ <li><a href="#LifecycleCallbacks">Implementing the lifecycle callbacks</a></li>
+</ol>
+</li>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+ <li>{@link android.app.Service}</li>
+ <li>{@link android.app.IntentService}</li>
+</ol>
+
+<h2>Samples</h2>
+<ol>
+ <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/ServiceStartArguments.html">{@code
+ ServiceStartArguments}</a></li>
+ <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LocalService.html">{@code
+ LocalService}</a></li>
+</ol>
+
+<h2>Articles</h2>
+<ol>
+ <li><a href="{@docRoot}resources/articles/multitasking-android-way.html">Multitasking the Android Way</a></li>
+ <li><a href="{@docRoot}resources/articles/service-api-changes-starting-with.html">Service API changes starting
+ with Android 2.0</a></li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+<li><a href="{@docRoot}guide/components/bound-services.html">Bound Services</a></li>
+</ol>
+
+</div>
+
+
+<p>A {@link android.app.Service} is an application component that can perform
+long-running operations in the background and does not provide a user interface. Another
+application component can start a service and it will continue to run in the background even if the
+user switches to another application. Additionally, a component can bind to a service to
+interact with it and even perform interprocess communication (IPC). For example, a service might
+handle network transactions, play music, perform file I/O, or interact with a content provider, all
+from the background.</p>
+
+<p>A service can essentially take two forms:</p>
+
+<dl>
+ <dt>Started</dt>
+ <dd>A service is "started" when an application component (such as an activity) starts it by
+calling {@link android.content.Context#startService startService()}. Once started, a service
+can run in the background indefinitely, even if the component that started it is destroyed. Usually,
+a started service performs a single operation and does not return a result to the caller.
+For example, it might download or upload a file over the network. When the operation is done, the
+service should stop itself.</dd>
+ <dt>Bound</dt>
+ <dd>A service is "bound" when an application component binds to it by calling {@link
+android.content.Context#bindService bindService()}. A bound service offers a client-server
+interface that allows components to interact with the service, send requests, get results, and even
+do so across processes with interprocess communication (IPC). A bound service runs only as long as
+another application component is bound to it. Multiple components can bind to the service at once,
+but when all of them unbind, the service is destroyed.</dd>
+</dl>
+
+<p>Although this documentation generally discusses these two types of services separately, your
+service can work both ways&mdash;it can be started (to run indefinitely) and also allow binding.
+It's simply a matter of whether you implement a couple callback methods: {@link
+android.app.Service#onStartCommand onStartCommand()} to allow components to start it and {@link
+android.app.Service#onBind onBind()} to allow binding.</p>
+
+<p>Regardless of whether your application is started, bound, or both, any application component
+can use the service (even from a separate application), in the same way that any component can use
+an activity&mdash;by starting it with an {@link android.content.Intent}. However, you can declare
+the service as private, in the manifest file, and block access from other applications. This is
+discussed more in the section about <a href="#Declaring">Declaring the service in the
+manifest</a>.</p>
+
+<p class="caution"><strong>Caution:</strong> A service runs in the
+main thread of its hosting process&mdash;the service does <strong>not</strong> create its own thread
+and does <strong>not</strong> run in a separate process (unless you specify otherwise). This means
+that, if your service is going to do any CPU intensive work or blocking operations (such as MP3
+playback or networking), you should create a new thread within the service to do that work. By using
+a separate thread, you will reduce the risk of Application Not Responding (ANR) errors and the
+application's main thread can remain dedicated to user interaction with your activities.</p>
+
+
+<h2 id="Basics">The Basics</h2>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+ <h3>Should you use a service or a thread?</h3>
+ <p>A service is simply a component that can run in the background even when the user is not
+interacting with your application. Thus, you should create a service only if that is what you
+need.</p>
+ <p>If you need to perform work outside your main thread, but only while the user is interacting
+with your application, then you should probably instead create a new thread and not a service. For
+example, if you want to play some music, but only while your activity is running, you might create
+a thread in {@link android.app.Activity#onCreate onCreate()}, start running it in {@link
+android.app.Activity#onStart onStart()}, then stop it in {@link android.app.Activity#onStop
+onStop()}. Also consider using {@link android.os.AsyncTask} or {@link android.os.HandlerThread},
+instead of the traditional {@link java.lang.Thread} class. See the <a
+href="{@docRoot}guide/components/processes-and-threads.html#Threads">Processes and
+Threading</a> document for more information about threads.</p>
+ <p>Remember that if you do use a service, it still runs in your application's main thread by
+default, so you should still create a new thread within the service if it performs intensive or
+blocking operations.</p>
+</div>
+</div>
+
+<p>To create a service, you must create a subclass of {@link android.app.Service} (or one
+of its existing subclasses). In your implementation, you need to override some callback methods that
+handle key aspects of the service lifecycle and provide a mechanism for components to bind to
+the service, if appropriate. The most important callback methods you should override are:</p>
+
+<dl>
+ <dt>{@link android.app.Service#onStartCommand onStartCommand()}</dt>
+ <dd>The system calls this method when another component, such as an activity,
+requests that the service be started, by calling {@link android.content.Context#startService
+startService()}. Once this method executes, the service is started and can run in the
+background indefinitely. If you implement this, it is your responsibility to stop the service when
+its work is done, by calling {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}. (If you only want to provide binding, you don't
+need to implement this method.)</dd>
+ <dt>{@link android.app.Service#onBind onBind()}</dt>
+ <dd>The system calls this method when another component wants to bind with the
+service (such as to perform RPC), by calling {@link android.content.Context#bindService
+bindService()}. In your implementation of this method, you must provide an interface that clients
+use to communicate with the service, by returning an {@link android.os.IBinder}. You must always
+implement this method, but if you don't want to allow binding, then you should return null.</dd>
+ <dt>{@link android.app.Service#onCreate()}</dt>
+ <dd>The system calls this method when the service is first created, to perform one-time setup
+procedures (before it calls either {@link android.app.Service#onStartCommand onStartCommand()} or
+{@link android.app.Service#onBind onBind()}). If the service is already running, this method is not
+called.</dd>
+ <dt>{@link android.app.Service#onDestroy()}</dt>
+ <dd>The system calls this method when the service is no longer used and is being destroyed.
+Your service should implement this to clean up any resources such as threads, registered
+listeners, receivers, etc. This is the last call the service receives.</dd>
+</dl>
+
+<p>If a component starts the service by calling {@link
+android.content.Context#startService startService()} (which results in a call to {@link
+android.app.Service#onStartCommand onStartCommand()}), then the service
+remains running until it stops itself with {@link android.app.Service#stopSelf()} or another
+component stops it by calling {@link android.content.Context#stopService stopService()}.</p>
+
+<p>If a component calls
+{@link android.content.Context#bindService bindService()} to create the service (and {@link
+android.app.Service#onStartCommand onStartCommand()} is <em>not</em> called), then the service runs
+only as long as the component is bound to it. Once the service is unbound from all clients, the
+system destroys it.</p>
+
+<p>The Android system will force-stop a service only when memory is low and it must recover system
+resources for the activity that has user focus. If the service is bound to an activity that has user
+focus, then it's less likely to be killed, and if the service is declared to <a
+href="#Foreground">run in the foreground</a> (discussed later), then it will almost never be killed.
+Otherwise, if the service was started and is long-running, then the system will lower its position
+in the list of background tasks over time and the service will become highly susceptible to
+killing&mdash;if your service is started, then you must design it to gracefully handle restarts
+by the system. If the system kills your service, it restarts it as soon as resources become
+available again (though this also depends on the value you return from {@link
+android.app.Service#onStartCommand onStartCommand()}, as discussed later). For more information
+about when the system might destroy a service, see the <a
+href="{@docRoot}guide/components/processes-and-threads.html">Processes and Threading</a>
+document.</p>
+
+<p>In the following sections, you'll see how you can create each type of service and how to use
+it from other application components.</p>
+
+
+
+<h3 id="Declaring">Declaring a service in the manifest</h3>
+
+<p>Like activities (and other components), you must declare all services in your application's
+manifest file.</p>
+
+<p>To declare your service, add a <a
+href="{@docRoot}guide/topics/manifest/service-element.html">{@code &lt;service&gt;}</a> element
+as a child of the <a
+href="{@docRoot}guide/topics/manifest/application-element.html">{@code &lt;application&gt;}</a>
+element. For example:</p>
+
+<pre>
+&lt;manifest ... &gt;
+ ...
+ &lt;application ... &gt;
+ &lt;service android:name=".ExampleService" /&gt;
+ ...
+ &lt;/application&gt;
+&lt;/manifest&gt;
+</pre>
+
+<p>There are other attributes you can include in the <a
+href="{@docRoot}guide/topics/manifest/service-element.html">{@code &lt;service&gt;}</a> element to
+define properties such as permissions required to start the service and the process in
+which the service should run. The <a
+href="{@docRoot}guide/topics/manifest/service-element.html#nm">{@code android:name}</a>
+attribute is the only required attribute&mdash;it specifies the class name of the service. Once
+you publish your application, you should not change this name, because if you do, you might break
+some functionality where explicit intents are used to reference your service (read the blog post, <a
+href="http://android-developers.blogspot.com/2011/06/things-that-cannot-change.html">Things
+That Cannot Change</a>).
+
+<p>See the <a
+href="{@docRoot}guide/topics/manifest/service-element.html">{@code &lt;service&gt;}</a> element
+reference for more information about declaring your service in the manifest.</p>
+
+<p>Just like an activity, a service can define intent filters that allow other components to
+invoke the service using implicit intents. By declaring intent filters, components
+from any application installed on the user's device can potentially start your service if your
+service declares an intent filter that matches the intent another application passes to {@link
+android.content.Context#startService startService()}.</p>
+
+<p>If you plan on using your service only locally (other applications do not use it), then you
+don't need to (and should not) supply any intent filters. Without any intent filters, you must
+start the service using an intent that explicitly names the service class. More information
+about <a href="#StartingAService">starting a service</a> is discussed below.</p>
+
+<p>Additionally, you can ensure that your service is private to your application only if
+you include the <a
+href="{@docRoot}guide/topics/manifest/service-element.html#exported">{@code android:exported}</a>
+attribute and set it to {@code "false"}. This is effective even if your service supplies intent
+filters.</p>
+
+<p>For more information about creating intent filters for your service, see the <a
+href="{@docRoot}guide/components/intents-filters.html">Intents and Intent Filters</a>
+document.</p>
+
+
+
+<h2 id="CreatingStartedService">Creating a Started Service</h2>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+ <h2>Targeting Android 1.6 or lower</h2>
+ <p>If you're building an application for Android 1.6 or lower, you need
+to implement {@link android.app.Service#onStart onStart()}, instead of {@link
+android.app.Service#onStartCommand onStartCommand()} (in Android 2.0,
+{@link android.app.Service#onStart onStart()} was deprecated in favor of {@link
+android.app.Service#onStartCommand onStartCommand()}).</p>
+ <p>For more information about providing compatibility with versions of Android older than 2.0, see
+the {@link android.app.Service#onStartCommand onStartCommand()} documentation.</p>
+</div>
+</div>
+
+<p>A started service is one that another component starts by calling {@link
+android.content.Context#startService startService()}, resulting in a call to the service's
+{@link android.app.Service#onStartCommand onStartCommand()} method.</p>
+
+<p>When a service is started, it has a lifecycle that's independent of the
+component that started it and the service can run in the background indefinitely, even if
+the component that started it is destroyed. As such, the service should stop itself when its job
+is done by calling {@link android.app.Service#stopSelf stopSelf()}, or another component can stop it
+by calling {@link android.content.Context#stopService stopService()}.</p>
+
+<p>An application component such as an activity can start the service by calling {@link
+android.content.Context#startService startService()} and passing an {@link android.content.Intent}
+that specifies the service and includes any data for the service to use. The service receives
+this {@link android.content.Intent} in the {@link android.app.Service#onStartCommand
+onStartCommand()} method.</p>
+
+<p>For instance, suppose an activity needs to save some data to an online database. The activity can
+start a companion service and deliver it the data to save by passing an intent to {@link
+android.content.Context#startService startService()}. The service receives the intent in {@link
+android.app.Service#onStartCommand onStartCommand()}, connects to the Internet and performs the
+database transaction. When the transaction is done, the service stops itself and it is
+destroyed.</p>
+
+<p class="caution"><strong>Caution:</strong> A services runs in the same process as the application
+in which it is declared and in the main thread of that application, by default. So, if your service
+performs intensive or blocking operations while the user interacts with an activity from the same
+application, the service will slow down activity performance. To avoid impacting application
+performance, you should start a new thread inside the service.</p>
+
+<p>Traditionally, there are two classes you can extend to create a started service:</p>
+<dl>
+ <dt>{@link android.app.Service}</dt>
+ <dd>This is the base class for all services. When you extend this class, it's important that
+you create a new thread in which to do all the service's work, because the service uses your
+application's main thread, by default, which could slow the performance of any activity your
+application is running.</dd>
+ <dt>{@link android.app.IntentService}</dt>
+ <dd>This is a subclass of {@link android.app.Service} that uses a worker thread to handle all
+start requests, one at a time. This is the best option if you don't require that your service
+handle multiple requests simultaneously. All you need to do is implement {@link
+android.app.IntentService#onHandleIntent onHandleIntent()}, which receives the intent for each
+start request so you can do the background work.</dd>
+</dl>
+
+<p>The following sections describe how you can implement your service using either one for these
+classes.</p>
+
+
+<h3 id="ExtendingIntentService">Extending the IntentService class</h3>
+
+<p>Because most started services don't need to handle multiple requests simultaneously
+(which can actually be a dangerous multi-threading scenario), it's probably best if you
+implement your service using the {@link android.app.IntentService} class.</p>
+
+<p>The {@link android.app.IntentService} does the following:</p>
+
+<ul>
+ <li>Creates a default worker thread that executes all intents delivered to {@link
+android.app.Service#onStartCommand onStartCommand()} separate from your application's main
+thread.</li>
+ <li>Creates a work queue that passes one intent at a time to your {@link
+android.app.IntentService#onHandleIntent onHandleIntent()} implementation, so you never have to
+worry about multi-threading.</li>
+ <li>Stops the service after all start requests have been handled, so you never have to call
+{@link android.app.Service#stopSelf}.</li>
+ <li>Provides default implementation of {@link android.app.IntentService#onBind onBind()} that
+returns null.</li>
+ <li>Provides a default implementation of {@link android.app.IntentService#onStartCommand
+onStartCommand()} that sends the intent to the work queue and then to your {@link
+android.app.IntentService#onHandleIntent onHandleIntent()} implementation.</li>
+</ul>
+
+<p>All this adds up to the fact that all you need to do is implement {@link
+android.app.IntentService#onHandleIntent onHandleIntent()} to do the work provided by the
+client. (Though, you also need to provide a small constructor for the service.)</p>
+
+<p>Here's an example implementation of {@link android.app.IntentService}:</p>
+
+<pre>
+public class HelloIntentService extends IntentService {
+
+ /**
+ * A constructor is required, and must call the super {@link android.app.IntentService#IntentService}
+ * constructor with a name for the worker thread.
+ */
+ public HelloIntentService() {
+ super("HelloIntentService");
+ }
+
+ /**
+ * The IntentService calls this method from the default worker thread with
+ * the intent that started the service. When this method returns, IntentService
+ * stops the service, as appropriate.
+ */
+ &#64;Override
+ protected void onHandleIntent(Intent intent) {
+ // Normally we would do some work here, like download a file.
+ // For our sample, we just sleep for 5 seconds.
+ long endTime = System.currentTimeMillis() + 5*1000;
+ while (System.currentTimeMillis() &lt; endTime) {
+ synchronized (this) {
+ try {
+ wait(endTime - System.currentTimeMillis());
+ } catch (Exception e) {
+ }
+ }
+ }
+ }
+}
+</pre>
+
+<p>That's all you need: a constructor and an implementation of {@link
+android.app.IntentService#onHandleIntent onHandleIntent()}.</p>
+
+<p>If you decide to also override other callback methods, such as {@link
+android.app.IntentService#onCreate onCreate()}, {@link
+android.app.IntentService#onStartCommand onStartCommand()}, or {@link
+android.app.IntentService#onDestroy onDestroy()}, be sure to call the super implementation, so
+that the {@link android.app.IntentService} can properly handle the life of the worker thread.</p>
+
+<p>For example, {@link android.app.IntentService#onStartCommand onStartCommand()} must return
+the default implementation (which is how the intent gets delivered to {@link
+android.app.IntentService#onHandleIntent onHandleIntent()}):</p>
+
+<pre>
+&#64;Override
+public int onStartCommand(Intent intent, int flags, int startId) {
+ Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show();
+ return super.onStartCommand(intent,flags,startId);
+}
+</pre>
+
+<p>Besides {@link android.app.IntentService#onHandleIntent onHandleIntent()}, the only method
+from which you don't need to call the super class is {@link android.app.IntentService#onBind
+onBind()} (but you only need to implement that if your service allows binding).</p>
+
+<p>In the next section, you'll see how the same kind of service is implemented when extending
+the base {@link android.app.Service} class, which is a lot more code, but which might be
+appropriate if you need to handle simultaneous start requests.</p>
+
+
+<h3 id="ExtendingService">Extending the Service class</h3>
+
+<p>As you saw in the previous section, using {@link android.app.IntentService} makes your
+implementation of a started service very simple. If, however, you require your service to
+perform multi-threading (instead of processing start requests through a work queue), then you
+can extend the {@link android.app.Service} class to handle each intent.</p>
+
+<p>For comparison, the following example code is an implementation of the {@link
+android.app.Service} class that performs the exact same work as the example above using {@link
+android.app.IntentService}. That is, for each start request, it uses a worker thread to perform the
+job and processes only one request at a time.</p>
+
+<pre>
+public class HelloService extends Service {
+ private Looper mServiceLooper;
+ private ServiceHandler mServiceHandler;
+
+ // Handler that receives messages from the thread
+ private final class ServiceHandler extends Handler {
+ public ServiceHandler(Looper looper) {
+ super(looper);
+ }
+ &#64;Override
+ public void handleMessage(Message msg) {
+ // Normally we would do some work here, like download a file.
+ // For our sample, we just sleep for 5 seconds.
+ long endTime = System.currentTimeMillis() + 5*1000;
+ while (System.currentTimeMillis() &lt; endTime) {
+ synchronized (this) {
+ try {
+ wait(endTime - System.currentTimeMillis());
+ } catch (Exception e) {
+ }
+ }
+ }
+ // Stop the service using the startId, so that we don't stop
+ // the service in the middle of handling another job
+ stopSelf(msg.arg1);
+ }
+ }
+
+ &#64;Override
+ public void onCreate() {
+ // Start up the thread running the service. Note that we create a
+ // separate thread because the service normally runs in the process's
+ // main thread, which we don't want to block. We also make it
+ // background priority so CPU-intensive work will not disrupt our UI.
+ HandlerThread thread = new HandlerThread("ServiceStartArguments",
+ Process.THREAD_PRIORITY_BACKGROUND);
+ thread.start();
+
+ // Get the HandlerThread's Looper and use it for our Handler
+ mServiceLooper = thread.getLooper();
+ mServiceHandler = new ServiceHandler(mServiceLooper);
+ }
+
+ &#64;Override
+ public int onStartCommand(Intent intent, int flags, int startId) {
+ Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show();
+
+ // For each start request, send a message to start a job and deliver the
+ // start ID so we know which request we're stopping when we finish the job
+ Message msg = mServiceHandler.obtainMessage();
+ msg.arg1 = startId;
+ mServiceHandler.sendMessage(msg);
+
+ // If we get killed, after returning from here, restart
+ return START_STICKY;
+ }
+
+ &#64;Override
+ public IBinder onBind(Intent intent) {
+ // We don't provide binding, so return null
+ return null;
+ }
+
+ &#64;Override
+ public void onDestroy() {
+ Toast.makeText(this, "service done", Toast.LENGTH_SHORT).show();
+ }
+}
+</pre>
+
+<p>As you can see, it's a lot more work than using {@link android.app.IntentService}.</p>
+
+<p>However, because you handle each call to {@link android.app.Service#onStartCommand
+onStartCommand()} yourself, you can perform multiple requests simultaneously. That's not what
+this example does, but if that's what you want, then you can create a new thread for each
+request and run them right away (instead of waiting for the previous request to finish).</p>
+
+<p>Notice that the {@link android.app.Service#onStartCommand onStartCommand()} method must return an
+integer. The integer is a value that describes how the system should continue the service in the
+event that the system kills it (as discussed above, the default implementation for {@link
+android.app.IntentService} handles this for you, though you are able to modify it). The return value
+from {@link android.app.Service#onStartCommand onStartCommand()} must be one of the following
+constants:</p>
+
+<dl>
+ <dt>{@link android.app.Service#START_NOT_STICKY}</dt>
+ <dd>If the system kills the service after {@link android.app.Service#onStartCommand
+onStartCommand()} returns, <em>do not</em> recreate the service, unless there are pending
+intents to deliver. This is the safest option to avoid running your service when not necessary
+and when your application can simply restart any unfinished jobs.</dd>
+ <dt>{@link android.app.Service#START_STICKY}</dt>
+ <dd>If the system kills the service after {@link android.app.Service#onStartCommand
+onStartCommand()} returns, recreate the service and call {@link
+android.app.Service#onStartCommand onStartCommand()}, but <em>do not</em> redeliver the last intent.
+Instead, the system calls {@link android.app.Service#onStartCommand onStartCommand()} with a
+null intent, unless there were pending intents to start the service, in which case,
+those intents are delivered. This is suitable for media players (or similar services) that are not
+executing commands, but running indefinitely and waiting for a job.</dd>
+ <dt>{@link android.app.Service#START_REDELIVER_INTENT}</dt>
+ <dd>If the system kills the service after {@link android.app.Service#onStartCommand
+onStartCommand()} returns, recreate the service and call {@link
+android.app.Service#onStartCommand onStartCommand()} with the last intent that was delivered to the
+service. Any pending intents are delivered in turn. This is suitable for services that are
+actively performing a job that should be immediately resumed, such as downloading a file.</dd>
+</dl>
+<p>For more details about these return values, see the linked reference documentation for each
+constant.</p>
+
+
+
+<h3 id="StartingAService">Starting a Service</h3>
+
+<p>You can start a service from an activity or other application component by passing an
+{@link android.content.Intent} (specifying the service to start) to {@link
+android.content.Context#startService startService()}. The Android system calls the service's {@link
+android.app.Service#onStartCommand onStartCommand()} method and passes it the {@link
+android.content.Intent}. (You should never call {@link android.app.Service#onStartCommand
+onStartCommand()} directly.)</p>
+
+<p>For example, an activity can start the example service in the previous section ({@code
+HelloSevice}) using an explicit intent with {@link android.content.Context#startService
+startService()}:</p>
+
+<pre>
+Intent intent = new Intent(this, HelloService.class);
+startService(intent);
+</pre>
+
+<p>The {@link android.content.Context#startService startService()} method returns immediately and
+the Android system calls the service's {@link android.app.Service#onStartCommand
+onStartCommand()} method. If the service is not already running, the system first calls {@link
+android.app.Service#onCreate onCreate()}, then calls {@link android.app.Service#onStartCommand
+onStartCommand()}.</p>
+
+<p>If the service does not also provide binding, the intent delivered with {@link
+android.content.Context#startService startService()} is the only mode of communication between the
+application component and the service. However, if you want the service to send a result back, then
+the client that starts the service can create a {@link android.app.PendingIntent} for a broadcast
+(with {@link android.app.PendingIntent#getBroadcast getBroadcast()}) and deliver it to the service
+in the {@link android.content.Intent} that starts the service. The service can then use the
+broadcast to deliver a result.</p>
+
+<p>Multiple requests to start the service result in multiple corresponding calls to the service's
+{@link android.app.Service#onStartCommand onStartCommand()}. However, only one request to stop
+the service (with {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}) is required to stop it.</p>
+
+
+<h3 id="Stopping">Stopping a service</h3>
+
+<p>A started service must manage its own lifecycle. That is, the system does not stop or
+destroy the service unless it must recover system memory and the service
+continues to run after {@link android.app.Service#onStartCommand onStartCommand()} returns. So,
+the service must stop itself by calling {@link android.app.Service#stopSelf stopSelf()} or another
+component can stop it by calling {@link android.content.Context#stopService stopService()}.</p>
+
+<p>Once requested to stop with {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}, the system destroys the service as soon as
+possible.</p>
+
+<p>However, if your service handles multiple requests to {@link
+android.app.Service#onStartCommand onStartCommand()} concurrently, then you shouldn't stop the
+service when you're done processing a start request, because you might have since received a new
+start request (stopping at the end of the first request would terminate the second one). To avoid
+this problem, you can use {@link android.app.Service#stopSelf(int)} to ensure that your request to
+stop the service is always based on the most recent start request. That is, when you call {@link
+android.app.Service#stopSelf(int)}, you pass the ID of the start request (the <code>startId</code>
+delivered to {@link android.app.Service#onStartCommand onStartCommand()}) to which your stop request
+corresponds. Then if the service received a new start request before you were able to call {@link
+android.app.Service#stopSelf(int)}, then the ID will not match and the service will not stop.</p>
+
+<p class="caution"><strong>Caution:</strong> It's important that your application stops its services
+when it's done working, to avoid wasting system resources and consuming battery power. If necessary,
+other components can stop the service by calling {@link
+android.content.Context#stopService stopService()}. Even if you enable binding for the service,
+you must always stop the service yourself if it ever received a call to {@link
+android.app.Service#onStartCommand onStartCommand()}.</p>
+
+<p>For more information about the lifecycle of a service, see the section below about <a
+href="#Lifecycle">Managing the Lifecycle of a Service</a>.</p>
+
+
+
+<h2 id="CreatingBoundService">Creating a Bound Service</h2>
+
+<p>A bound service is one that allows application components to bind to it by calling {@link
+android.content.Context#bindService bindService()} in order to create a long-standing connection
+(and generally does not allow components to <em>start</em> it by calling {@link
+android.content.Context#startService startService()}).</p>
+
+<p>You should create a bound service when you want to interact with the service from activities
+and other components in your application or to expose some of your application's functionality to
+other applications, through interprocess communication (IPC).</p>
+
+<p>To create a bound service, you must implement the {@link
+android.app.Service#onBind onBind()} callback method to return an {@link android.os.IBinder} that
+defines the interface for communication with the service. Other application components can then call
+{@link android.content.Context#bindService bindService()} to retrieve the interface and
+begin calling methods on the service. The service lives only to serve the application component that
+is bound to it, so when there are no components bound to the service, the system destroys it
+(you do <em>not</em> need to stop a bound service in the way you must when the service is started
+through {@link android.app.Service#onStartCommand onStartCommand()}).</p>
+
+<p>To create a bound service, the first thing you must do is define the interface that specifies
+how a client can communicate with the service. This interface between the service
+and a client must be an implementation of {@link android.os.IBinder} and is what your service must
+return from the {@link android.app.Service#onBind
+onBind()} callback method. Once the client receives the {@link android.os.IBinder}, it can begin
+interacting with the service through that interface.</p>
+
+<p>Multiple clients can bind to the service at once. When a client is done interacting with the
+service, it calls {@link android.content.Context#unbindService unbindService()} to unbind. Once
+there are no clients bound to the service, the system destroys the service.</p>
+
+<p>There are multiple ways to implement a bound service and the implementation is more
+complicated than a started service, so the bound service discussion appears in a separate
+document about <a
+href="{@docRoot}guide/components/bound-services.html">Bound Services</a>.</p>
+
+
+
+<h2 id="Notifications">Sending Notifications to the User</h2>
+
+<p>Once running, a service can notify the user of events using <a
+href="{@docRoot}guide/topics/ui/notifiers/toasts.html">Toast Notifications</a> or <a
+href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>.</p>
+
+<p>A toast notification is a message that appears on the surface of the current window for a
+moment then disappears, while a status bar notification provides an icon in the status bar with a
+message, which the user can select in order to take an action (such as start an activity).</p>
+
+<p>Usually, a status bar notification is the best technique when some background work has completed
+(such as a file completed
+downloading) and the user can now act on it. When the user selects the notification from the
+expanded view, the notification can start an activity (such as to view the downloaded file).</p>
+
+<p>See the <a
+href="{@docRoot}guide/topics/ui/notifiers/toasts.html">Toast Notifications</a> or <a
+href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>
+developer guides for more information.</p>
+
+
+
+<h2 id="Foreground">Running a Service in the Foreground</h2>
+
+<p>A foreground service is a service that's considered to be something the
+user is actively aware of and thus not a candidate for the system to kill when low on memory. A
+foreground service must provide a notification for the status bar, which is placed under the
+"Ongoing" heading, which means that the notification cannot be dismissed unless the service is
+either stopped or removed from the foreground.</p>
+
+<p>For example, a music player that plays music from a service should be set to run in the
+foreground, because the user is explicitly aware
+of its operation. The notification in the status bar might indicate the current song and allow
+the user to launch an activity to interact with the music player.</p>
+
+<p>To request that your service run in the foreground, call {@link
+android.app.Service#startForeground startForeground()}. This method takes two parameters: an integer
+that uniquely identifies the notification and the {@link
+android.app.Notification} for the status bar. For example:</p>
+
+<pre>
+Notification notification = new Notification(R.drawable.icon, getText(R.string.ticker_text),
+ System.currentTimeMillis());
+Intent notificationIntent = new Intent(this, ExampleActivity.class);
+PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0);
+notification.setLatestEventInfo(this, getText(R.string.notification_title),
+ getText(R.string.notification_message), pendingIntent);
+startForeground(ONGOING_NOTIFICATION, notification);
+</pre>
+
+
+<p>To remove the service from the foreground, call {@link
+android.app.Service#stopForeground stopForeground()}. This method takes a boolean, indicating
+whether to remove the status bar notification as well. This method does <em>not</em> stop the
+service. However, if you stop the service while it's still running in the foreground, then the
+notification is also removed.</p>
+
+<p class="note"><strong>Note:</strong> The methods {@link
+android.app.Service#startForeground startForeground()} and {@link
+android.app.Service#stopForeground stopForeground()} were introduced in Android 2.0 (API Level
+5). In order to run your service in the foreground on older versions of the platform, you must
+use the previous {@code setForeground()} method&mdash;see the {@link
+android.app.Service#startForeground startForeground()} documentation for information about how
+to provide backward compatibility.</p>
+
+<p>For more information about notifications, see <a
+href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Creating Status Bar
+Notifications</a>.</p>
+
+
+
+<h2 id="Lifecycle">Managing the Lifecycle of a Service</h2>
+
+<p>The lifecycle of a service is much simpler than that of an activity. However, it's even more important
+that you pay close attention to how your service is created and destroyed, because a service
+can run in the background without the user being aware.</p>
+
+<p>The service lifecycle&mdash;from when it's created to when it's destroyed&mdash;can follow two
+different paths:</p>
+
+<ul>
+<li>A started service
+ <p>The service is created when another component calls {@link
+android.content.Context#startService startService()}. The service then runs indefinitely and must
+stop itself by calling {@link
+android.app.Service#stopSelf() stopSelf()}. Another component can also stop the
+service by calling {@link android.content.Context#stopService
+stopService()}. When the service is stopped, the system destroys it..</p></li>
+
+<li>A bound service
+ <p>The service is created when another component (a client) calls {@link
+android.content.Context#bindService bindService()}. The client then communicates with the service
+through an {@link android.os.IBinder} interface. The client can close the connection by calling
+{@link android.content.Context#unbindService unbindService()}. Multiple clients can bind to
+the same service and when all of them unbind, the system destroys the service. (The service
+does <em>not</em> need to stop itself.)</p></li>
+</ul>
+
+<p>These two paths are not entirely separate. That is, you can bind to a service that was already
+started with {@link android.content.Context#startService startService()}. For example, a background
+music service could be started by calling {@link android.content.Context#startService
+startService()} with an {@link android.content.Intent} that identifies the music to play. Later,
+possibly when the user wants to exercise some control over the player or get information about the
+current song, an activity can bind to the service by calling {@link
+android.content.Context#bindService bindService()}. In cases like this, {@link
+android.content.Context#stopService stopService()} or {@link android.app.Service#stopSelf
+stopSelf()} does not actually stop the service until all clients unbind. </p>
+
+
+<h3 id="LifecycleCallbacks">Implementing the lifecycle callbacks</h3>
+
+<p>Like an activity, a service has lifecycle callback methods that you can implement to monitor
+changes in the service's state and perform work at the appropriate times. The following skeleton
+service demonstrates each of the lifecycle methods:</p>
+
+
+<div class="figure" style="width:432px">
+<img src="{@docRoot}images/service_lifecycle.png" alt="" />
+<p class="img-caption"><strong>Figure 2.</strong> The service lifecycle. The diagram on the left
+shows the lifecycle when the service is created with {@link android.content.Context#startService
+startService()} and the diagram on the right shows the lifecycle when the service is created
+with {@link android.content.Context#bindService bindService()}.</p>
+</div>
+
+<pre>
+public class ExampleService extends Service {
+ int mStartMode; // indicates how to behave if the service is killed
+ IBinder mBinder; // interface for clients that bind
+ boolean mAllowRebind; // indicates whether onRebind should be used
+
+ &#64;Override
+ public void {@link android.app.Service#onCreate onCreate}() {
+ // The service is being created
+ }
+ &#64;Override
+ public int {@link android.app.Service#onStartCommand onStartCommand}(Intent intent, int flags, int startId) {
+ // The service is starting, due to a call to {@link android.content.Context#startService startService()}
+ return <em>mStartMode</em>;
+ }
+ &#64;Override
+ public IBinder {@link android.app.Service#onBind onBind}(Intent intent) {
+ // A client is binding to the service with {@link android.content.Context#bindService bindService()}
+ return <em>mBinder</em>;
+ }
+ &#64;Override
+ public boolean {@link android.app.Service#onUnbind onUnbind}(Intent intent) {
+ // All clients have unbound with {@link android.content.Context#unbindService unbindService()}
+ return <em>mAllowRebind</em>;
+ }
+ &#64;Override
+ public void {@link android.app.Service#onRebind onRebind}(Intent intent) {
+ // A client is binding to the service with {@link android.content.Context#bindService bindService()},
+ // after onUnbind() has already been called
+ }
+ &#64;Override
+ public void {@link android.app.Service#onDestroy onDestroy}() {
+ // The service is no longer used and is being destroyed
+ }
+}
+</pre>
+
+<p class="note"><strong>Note:</strong> Unlike the activity lifecycle callback methods, you are
+<em>not</em> required to call the superclass implementation of these callback methods.</p>
+
+<p>By implementing these methods, you can monitor two nested loops of the service's lifecycle: </p>
+
+<ul>
+<li>The <strong>entire lifetime</strong> of a service happens between the time {@link
+android.app.Service#onCreate onCreate()} is called and the time {@link
+android.app.Service#onDestroy} returns. Like an activity, a service does its initial setup in
+{@link android.app.Service#onCreate onCreate()} and releases all remaining resources in {@link
+android.app.Service#onDestroy onDestroy()}. For example, a
+music playback service could create the thread where the music will be played in {@link
+android.app.Service#onCreate onCreate()}, then stop the thread in {@link
+android.app.Service#onDestroy onDestroy()}.
+
+<p>The {@link android.app.Service#onCreate onCreate()} and {@link android.app.Service#onDestroy
+onDestroy()} methods are called for all services, whether
+they're created by {@link android.content.Context#startService startService()} or {@link
+android.content.Context#bindService bindService()}.</p></li>
+
+<li>The <strong>active lifetime</strong> of a service begins with a call to either {@link
+android.app.Service#onStartCommand onStartCommand()} or {@link android.app.Service#onBind onBind()}.
+Each method is handed the {@link
+android.content.Intent} that was passed to either {@link android.content.Context#startService
+startService()} or {@link android.content.Context#bindService bindService()}, respectively.
+<p>If the service is started, the active lifetime ends the same time that the entire lifetime
+ends (the service is still active even after {@link android.app.Service#onStartCommand
+onStartCommand()} returns). If the service is bound, the active lifetime ends when {@link
+android.app.Service#onUnbind onUnbind()} returns.</p>
+</li>
+</ul>
+
+<p class="note"><strong>Note:</strong> Although a started service is stopped by a call to
+either {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}, there is not a respective callback for the
+service (there's no {@code onStop()} callback). So, unless the service is bound to a client,
+the system destroys it when the service is stopped&mdash;{@link
+android.app.Service#onDestroy onDestroy()} is the only callback received.</p>
+
+<p>Figure 2 illustrates the typical callback methods for a service. Although the figure separates
+services that are created by {@link android.content.Context#startService startService()} from those
+created by {@link android.content.Context#bindService bindService()}, keep
+in mind that any service, no matter how it's started, can potentially allow clients to bind to it.
+So, a service that was initially started with {@link android.app.Service#onStartCommand
+onStartCommand()} (by a client calling {@link android.content.Context#startService startService()})
+can still receive a call to {@link android.app.Service#onBind onBind()} (when a client calls
+{@link android.content.Context#bindService bindService()}).</p>
+
+<p>For more information about creating a service that provides binding, see the <a
+href="{@docRoot}guide/components/bound-services.html">Bound Services</a> document,
+which includes more information about the {@link android.app.Service#onRebind onRebind()}
+callback method in the section about <a
+href="{@docRoot}guide/components/bound-services.html#Lifecycle">Managing the Lifecycle of
+a Bound Service</a>.</p>
+
+
+<!--
+<h2>Beginner's Path</h2>
+
+<p>To learn how to query data from the system or other applications (such as contacts or media
+stored on the device), continue with the <b><a
+href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a></b>
+document.</p>
+-->
diff --git a/docs/html/guide/components/tasks-and-back-stack.jd b/docs/html/guide/components/tasks-and-back-stack.jd
new file mode 100644
index 0000000..8b7041c
--- /dev/null
+++ b/docs/html/guide/components/tasks-and-back-stack.jd
@@ -0,0 +1,595 @@
+page.title=Tasks and Back Stack
+parent.title=Activities
+parent.link=activities.html
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+<h2>Quickview</h2>
+<ul>
+ <li>All activities belong to a task</li>
+ <li>A task contains a collection of activities in the order in which the user interacts with
+them</li>
+ <li>Tasks can move to the background and retain the state of each activity in order for users
+to perform other tasks without losing their work</li>
+</ul>
+
+<h2>In this document</h2>
+<ol>
+<li><a href="#ActivityState">Saving Activity State</a></li></li>
+<li><a href="#ManagingTasks">Managing Tasks</a>
+ <ol>
+ <li><a href="#TaskLaunchModes">Defining launch modes</a></li>
+ <li><a href="#Affinities">Handling affinities</a></li>
+ <li><a href="#Clearing">Clearing the back stack</a></li>
+ <li><a href="#Starting">Starting a task</a></li>
+ </ol>
+</li>
+</ol>
+
+<h2>Articles</h2>
+<ol>
+ <li><a href="http://android-developers.blogspot.com/2010/04/multitasking-android-way.html">Multitasking the Android Way</a></li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+ <li><a href="{@docRoot}design/patterns/navigation.html">Android Design:
+Navigation</a></li>
+ <li><a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;} manifest
+element</a></li>
+</ol>
+</div>
+</div>
+
+
+<p>An application usually contains multiple <a
+href="{@docRoot}guide/components/activities.html">activities</a>. Each activity
+should be designed around a specific kind of action the user can perform and can start other
+activities. For example, an email application might have one activity to show a list of new email.
+When the user selects an email, a new activity opens to view that email.</p>
+
+<p>An activity can even start activities that exist in other applications on the device. For
+example, if your application wants to send an email, you can define an intent to perform a "send"
+action and include some data, such as an email address and a message. An activity from another
+application that declares itself to handle this kind of intent then opens. In this case, the intent
+is to send an email, so an email application's "compose" activity starts (if multiple activities
+support the same intent, then the system lets the user select which one to use). When the email is
+sent, your activity resumes and it seems as if the email activity was part of your application. Even
+though the activities may be from different applications, Android maintains this seamless user
+experience by keeping both activities in the same <em>task</em>.</p>
+
+<p>A task is a collection of activities that users interact with
+when performing a certain job. The activities are arranged in a stack (the "back stack"), in the
+order in which each activity is opened.</p>
+
+<!-- SAVE FOR WHEN THE FRAGMENT DOC IS ADDED
+<div class="sidebox-wrapper">
+<div class="sidebox">
+<h3>Adding fragments to a task's back stack</h3>
+
+<p>Your activity can also include {@link android.app.Fragment}s to the back stack. For example,
+suppose you have a two-pane layout using fragments, one of which is a list view (fragment A) and the
+other being a layout to display an item from the list (fragment B). When the user selects an item
+from the list, fragment B is replaced by a new fragment (fragment C). In this case, it might be
+desireable for the user to navigate back to reveal fragment B, using the <em>Back</em> button.</p>
+<p>In order to add fragment B to the back stack so that this is possible, you must call {@link
+android.app.FragmentTransaction#addToBackStack addToBackStack()} before you {@link
+android.app.FragmentTransaction#commit()} the transaction that replaces fragment B with fragment
+C.</p>
+<p>For more information about using fragments and adding them to the back stack, see the {@link
+android.app.Fragment} class documentation.</p>
+
+</div>
+</div>
+-->
+
+<p>The device Home screen is the starting place for most tasks. When the user touches an icon in the
+application
+launcher (or a shortcut on the Home screen), that application's task comes to the foreground. If no
+task exists for the application (the application has not been used recently), then a new task
+is created and the "main" activity for that application opens as the root activity in the stack.</p>
+
+<p>When the current activity starts another, the new activity is pushed on the top of the stack and
+takes focus. The previous activity remains in the stack, but is stopped. When an activity
+stops, the system retains the current state of its user interface. When the user presses the
+<em>Back</em>
+button, the current activity is popped from the top of the stack (the activity is destroyed) and the
+previous activity resumes (the previous state of its UI is restored). Activities in the stack are
+never rearranged, only pushed and popped from the stack&mdash;pushed onto the stack when started by
+the current activity and popped off when the user leaves it using the <em>Back</em> button. As such,
+the back
+stack operates as a "last in, first out" object structure. Figure 1 visualizes
+this behavior with a timeline showing the progress between activities along with the current back
+stack at each point in time.</p>
+
+<img src="{@docRoot}images/fundamentals/diagram_backstack.png" alt="" />
+<p class="img-caption"><strong>Figure 1.</strong> A representation of how each new activity in a
+task adds an item to the back stack. When the user presses the <em>Back</em> button, the current
+activity is
+destroyed and the previous activity resumes.</p>
+
+
+<p>If the user continues to press <em>Back</em>, then each activity in the stack is popped off to
+reveal the
+previous one, until the user returns to the Home screen (or to whichever activity was running when
+the task began). When all activities are removed from the stack, the task no longer exists.</p>
+
+<div class="figure" style="width:287px">
+<img src="{@docRoot}images/fundamentals/diagram_multitasking.png" alt="" /> <p
+class="img-caption"><strong>Figure 2.</strong> Two tasks: Task B receives user interaction
+in the foreground, while Task A is in the background, waiting to be resumed.</p>
+</div>
+<div class="figure" style="width:215px">
+ <img src="{@docRoot}images/fundamentals/diagram_multiple_instances.png" alt="" /> <p
+class="img-caption"><strong>Figure 3.</strong> A single activity is instantiated multiple times.</p>
+</div>
+
+<p>A task is a cohesive unit that can move to the "background" when users begin a new task or go
+to the Home screen, via the <em>Home</em> button. While in the background, all the activities in the
+task are
+stopped, but the back stack for the task remains intact&mdash;the task has simply lost focus while
+another task takes place, as shown in figure 2. A task can then return to the "foreground" so users
+can pick up where they left off. Suppose, for example, that the current task (Task A) has three
+activities in its stack&mdash;two under the current activity. The user presses the <em>Home</em>
+button, then
+starts a new application from the application launcher. When the Home screen appears, Task A goes
+into the background. When the new application starts, the system starts a task for that application
+(Task B) with its own stack of activities. After interacting with
+that application, the user returns Home again and selects the application that originally
+started Task A. Now, Task A comes to the
+foreground&mdash;all three activities in its stack are intact and the activity at the top of the
+stack resumes. At
+this point, the user can also switch back to Task B by going Home and selecting the application icon
+that started that task (or by touching and holding the <em>Home</em> button to reveal recent tasks
+and selecting
+one). This is an example of multitasking on Android.</p>
+
+<p class="note"><strong>Note:</strong> Multiple tasks can be held in the background at once.
+However, if the user is running many background tasks at the same time, the system might begin
+destroying background activities in order to recover memory, causing the activity states to be lost.
+See the following section about <a href="#ActivityState">Activity state</a>.</p>
+
+<p>Because the activities in the back stack are never rearranged, if your application allows
+users to start a particular activity from more than one activity, a new instance of
+that activity is created and pushed onto the stack (rather than bringing any previous instance of
+the activity to the top). As such, one activity in your application might be instantiated multiple
+times (even from different tasks), as shown in figure 3. As such, if the user navigates backward
+using the <em>Back</em> button, each instance of the activity is revealed in the order they were
+opened (each
+with their own UI state). However, you can modify this behavior if you do not want an activity to be
+instantiated more than once. How to do so is discussed in the later section about <a
+href="#ManagingTasks">Managing Tasks</a>.</p>
+
+
+<p>To summarize the default behavior for activities and tasks:</p>
+
+<ul>
+ <li>When Activity A starts Activity B, Activity A is stopped, but the system retains its state
+(such as scroll position and text entered into forms).
+If the user presses the <em>Back</em> button while in Activity B, Activity A resumes with its state
+restored.</li>
+ <li>When the user leaves a task by pressing the <em>Home</em> button, the current activity is
+stopped and
+its task goes into the background. The system retains the state of every activity in the task. If
+the user later resumes the task by selecting the launcher icon that began the task, the task comes
+to the foreground and resumes the activity at the top of the stack.</li>
+ <li>If the user presses the <em>Back</em> button, the current activity is popped from the stack
+and
+destroyed. The previous activity in the stack is resumed. When an activity is destroyed, the system
+<em>does not</em> retain the activity's state.</li>
+ <li>Activities can be instantiated multiple times, even from other tasks.</li>
+</ul>
+
+
+<div class="design-announce">
+<p><strong>Navigation Design</strong></p>
+ <p>For more about how app navigation works on Android, read Android Design's <a
+href="{@docRoot}design/patterns/navigation.html">Navigation</a> guide.</p>
+</div>
+
+
+<h2 id="ActivityState">Saving Activity State</h2>
+
+<p>As discussed above, the system's default behavior preserves the state of an activity when it is
+stopped. This way, when users navigate back to a previous activity, its user interface appears
+the way they left it. However, you can&mdash;and <strong>should</strong>&mdash;proactively retain
+the state of your activities using callback methods, in case the activity is destroyed and must
+be recreated.</p>
+
+<p>When the system stops one of your activities (such as when a new activity starts or the task
+moves to the background), the system might destroy that activity completely if it needs to recover
+system memory. When this happens, information about the activity state is lost. If this happens, the
+system still
+knows that the activity has a place in the back stack, but when the activity is brought to the
+top of the stack the system must recreate it (rather than resume it). In order to
+avoid losing the user's work, you should proactively retain it by implementing the {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()} callback
+methods in your activity.</p>
+
+<p>For more information about how to save your activity state, see the <a
+href="{@docRoot}guide/components/activities.html#SavingActivityState">Activities</a>
+document.</p>
+
+
+
+<h2 id="ManagingTasks">Managing Tasks</h2>
+
+<p>The way Android manages tasks and the back stack, as described above&mdash;by placing all
+activities started in succession in the same task and in a "last in, first out" stack&mdash;works
+great for most applications and you shouldn't have to worry about how your activities are associated
+with tasks or how they exist in the back stack. However, you might decide that you want to interrupt
+the normal behavior. Perhaps you want an activity in your application to begin a new task when it is
+started (instead of being placed within the current task); or, when you start an activity, you want
+to bring forward an existing instance of it (instead of creating a new
+instance on top of the back stack); or, you want your back stack to be cleared of all
+activities except for the root activity when the user leaves the task.</p>
+
+<p>You can do these things and more, with attributes in the
+<a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
+&lt;activity&gt;}</a> manifest element and with flags in the intent that you pass to {@link
+android.app.Activity#startActivity startActivity()}.</p>
+
+<p>In this regard, the the principal <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a>
+attributes you can use are:</p>
+
+<ul class="nolist">
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#aff">{@code
+taskAffinity}</a></li>
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code
+launchMode}</a></li>
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#reparent">{@code
+allowTaskReparenting}</a></li>
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#clear">{@code
+clearTaskOnLaunch}</a></li>
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#always">{@code
+alwaysRetainTaskState}</a></li>
+ <li><a href="{@docRoot}guide/topics/manifest/activity-element.html#finish">{@code
+finishOnTaskLaunch}</a></li>
+</ul>
+
+<p>And the principal intent flags you can use are:</p>
+
+<ul class="nolist">
+ <li>{@link android.content.Intent#FLAG_ACTIVITY_NEW_TASK}</li>
+ <li>{@link android.content.Intent#FLAG_ACTIVITY_CLEAR_TOP}</li>
+ <li>{@link android.content.Intent#FLAG_ACTIVITY_SINGLE_TOP}</li>
+</ul>
+
+<p>In the following sections, you'll see how you can use these manifest attributes and intent
+flags to define how activities are associated with tasks and how the behave in the back stack.</p>
+
+
+<p class="caution"><strong>Caution:</strong> Most applications should not interrupt the default
+behavior for activities and tasks. If you determine that it's necessary for your activity to modify
+the default behaviors, use caution and be sure to test the usability of the activity during
+launch and when navigating back to it from other activities and tasks with the <em>Back</em> button.
+Be sure
+to test for navigation behaviors that might conflict with the user's expected behavior.</p>
+
+
+<h3 id="TaskLaunchModes">Defining launch modes</h3>
+
+<p>Launch modes allow you to define how a new instance of an activity is associated with the
+current task. You can define different launch modes in two ways:</p>
+<ul class="nolist">
+ <li><a href="#ManifestForTasks">Using the manifest file</a>
+ <p>When you declare an activity in your manifest file, you can specify how the activity
+should associate with tasks when it starts.</li>
+ <li><a href="#IntentFlagsForTasks">Using Intent flags</a>
+ <p>When you call {@link android.app.Activity#startActivity startActivity()},
+you can include a flag in the {@link android.content.Intent} that declares how (or
+whether) the new activity should associate with the current task.</p></li>
+</ul>
+
+<p>As such, if Activity A starts Activity B, Activity B can define in its manifest how it
+should associate with the current task (if at all) and Activity A can also request how Activity
+B should associate with current task. If both activities define how Activity B
+should associate with a task, then Activity A's request (as defined in the intent) is honored
+over Activity B's request (as defined in its manifest).</p>
+
+<p class="note"><strong>Note:</strong> Some launch modes available for the manifest file
+are not available as flags for an intent and, likewise, some launch modes available as flags
+for an intent cannot be defined in the manifest.</p>
+
+
+<h4 id="ManifestForTasks">Using the manifest file</h4>
+
+<p>When declaring an activity in your manifest file, you can specify how the activity should
+associate with a task using the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a>
+element's <a href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code
+launchMode}</a> attribute.</p>
+
+<p>The <a href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code
+launchMode}</a> attribute specifies an instruction on how the activity should be launched into a
+task. There are four different launch modes you can assign to the
+<code><a href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">launchMode</a></code>
+attribute:</p>
+
+<dl>
+<dt>{@code "standard"} (the default mode)</dt>
+ <dd>Default. The system creates a new instance of the activity in the task from
+which it was started and routes the intent to it. The activity can be instantiated multiple times,
+each instance can belong to different tasks, and one task can have multiple instances.</dd>
+<dt>{@code "singleTop"}</dt>
+ <dd>If an instance of the activity already exists at the top of the current task, the system
+routes the intent to that instance through a call to its {@link
+android.app.Activity#onNewIntent onNewIntent()} method, rather than creating a new instance of the
+activity. The activity can be instantiated multiple times, each instance can
+belong to different tasks, and one task can have multiple instances (but only if the the
+activity at the top of the back stack is <em>not</em> an existing instance of the activity).
+ <p>For example, suppose a task's back stack consists of root activity A with activities B, C,
+and D on top (the stack is A-B-C-D; D is on top). An intent arrives for an activity of type D.
+If D has the default {@code "standard"} launch mode, a new instance of the class is launched and the
+stack becomes A-B-C-D-D. However, if D's launch mode is {@code "singleTop"}, the existing instance
+of D receives the intent through {@link
+android.app.Activity#onNewIntent onNewIntent()}, because it's at the top of the stack&mdash;the
+stack remains A-B-C-D. However, if an intent arrives for an activity of type B, then a new
+instance of B is added to the stack, even if its launch mode is {@code "singleTop"}.</p>
+ <p class="note"><strong>Note:</strong> When a new instance of an activity is created,
+the user can press the <em>Back</em> button to return to the previous activity. But when an existing
+instance of
+an activity handles a new intent, the user cannot press the <em>Back</em> button to return to the
+state of
+the activity before the new intent arrived in {@link android.app.Activity#onNewIntent
+onNewIntent()}.</p>
+</dd>
+
+<dt>{@code "singleTask"}</dt>
+ <dd>The system creates a new task and instantiates the activity at the root of the new task.
+However, if an instance of the activity already exists in a separate task, the system routes the
+intent to the existing instance through a call to its {@link
+android.app.Activity#onNewIntent onNewIntent()} method, rather than creating a new instance. Only
+one instance of the activity can exist at a time.
+ <p class="note"><strong>Note:</strong> Although the activity starts in a new task, the
+<em>Back</em> button still returns the user to the previous activity.</p></dd>
+<dt>{@code "singleInstance"}.</dt>
+ <dd>Same as {@code "singleTask"}, except that the system doesn't launch any other activities into
+the task holding the instance. The activity is always the single and only member of its task;
+any activities started by this one open in a separate task.</dd>
+</dl>
+
+
+<p>As another example, the Android Browser application declares that the web browser activity should
+always open in its own task&mdash;by specifying the {@code singleTask} launch mode in the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a> element.
+This means that if your application issues an
+intent to open the Android Browser, its activity is <em>not</em> placed in the same
+task as your application. Instead, either a new task starts for the Browser or, if the Browser
+already has a task running in the background, that task is brought forward to handle the new
+intent.</p>
+
+<p>Regardless of whether an activity starts in a new task or in the same task as the activity that
+started it, the <em>Back</em> button always takes the user to the previous activity. However, if you
+start an activity that specifies the {@code singleTask} launch mode, then if an instance of
+that activity exists in a background task, that whole task is brought to the foreground. At this
+point, the back stack now includes all activities from the task brought forward, at the top of the
+stack. Figure 4 illustrates this type of scenario.</p>
+
+<img src="{@docRoot}images/fundamentals/diagram_backstack_singletask_multiactivity.png" alt="" />
+<p class="img-caption"><strong>Figure 4.</strong> A representation of how an activity with
+launch mode "singleTask" is added to the back stack. If the activity is already a part of a
+background task with its own back stack, then the entire back stack also comes
+forward, on top of the current task.</p>
+
+<p>For more information about using launch modes in the manifest file, see the
+<code><a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code>
+element documentation, where the {@code launchMode} attribute and the accepted values are
+discussed more.</p>
+
+<p class="note"><strong>Note:</strong> The behaviors that you specify for your activity with the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code launchMode}</a> attribute
+can be overridden by flags included with the intent that start your activity, as discussed in the
+next section.</p>
+
+
+
+<h4 id="#IntentFlagsForTasks">Using Intent flags</h4>
+
+<p>When starting an activity, you can modify the default association of an activity to its task
+by including flags in the intent that you deliver to {@link
+android.app.Activity#startActivity startActivity()}. The flags you can use to modify the
+default behavior are:</p>
+
+<p>
+ <dt>{@link android.content.Intent#FLAG_ACTIVITY_NEW_TASK}</dt>
+ <dd>Start the activity in a new task. If a task is already running for the activity you are now
+starting, that task is brought to the foreground with its last state restored and the activity
+receives the new intent in {@link android.app.Activity#onNewIntent onNewIntent()}.
+ <p>This produces the same behavior as the {@code "singleTask"} <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code launchMode}</a> value,
+discussed in the previous section.</p></dd>
+ <dt>{@link android.content.Intent#FLAG_ACTIVITY_SINGLE_TOP}</dt>
+ <dd>If the activity being started is the current activity (at the top of the back stack), then
+the existing instance receives a call to {@link android.app.Activity#onNewIntent onNewIntent()},
+instead of creating a new instance of the activity.
+ <p>This produces the same behavior as the {@code "singleTop"} <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code launchMode}</a> value,
+discussed in the previous section.</p></dd>
+ <dt>{@link android.content.Intent#FLAG_ACTIVITY_CLEAR_TOP}</dt>
+ <dd>If the activity being started is already running in the current task, then instead
+of launching a new instance of that activity, all of the other activities on top of it are
+destroyed and this intent is delivered to the resumed instance of the activity (now on top),
+through {@link android.app.Activity#onNewIntent onNewIntent()}).
+ <p>There is no value for the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">{@code launchMode}</a>
+attribute that produces this behavior.</p>
+ <p>{@code FLAG_ACTIVITY_CLEAR_TOP} is most often used in conjunction with {@code
+FLAG_ACTIVITY_NEW_TASK}. When used together, these flags are a way of locating an existing activity
+in another task and putting it in a position where it can respond to the intent. </p>
+ <p class="note"><strong>Note:</strong> If the launch mode of the designated activity is {@code
+"standard"}, it too is removed from the stack and a new instance is launched in its place to handle
+the incoming intent. That's because a new instance is always created for a new intent when the
+launch mode is {@code "standard"}. </p>
+</dd>
+</dl>
+
+
+
+
+
+<h3 id="Affinities">Handling affinities</h3>
+
+<p>The <em>affinity</em> indicates which task an activity prefers to belong to. By default, all the
+activities from the same application have an affinity for each other. So, by default, all
+activities in the same application prefer to be in the same task. However, you can modify
+the default affinity for an activity. Activities defined in
+different applications can share an affinity, or activities defined in the same application can be
+assigned different task affinities.</p>
+
+<p>You can modify the affinity for any given activity with the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#aff">{@code taskAffinity}</a> attribute
+of the <a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a>
+element.</p>
+
+<p>The <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#aff">{@code taskAffinity}</a>
+attribute takes a string value, which must be unique from the default package name
+declared in the <a href="{@docRoot}guide/topics/manifest/manifest-element.html">{@code
+&lt;manifest&gt;}</a> element, because the system uses that name to identify the default task
+affinity for the application.</p>
+
+<p>The affinity comes into play in two circumstances:</p>
+<ul>
+ <li>When the intent that launches an activity contains the {@link
+android.content.Intent#FLAG_ACTIVITY_NEW_TASK} flag.
+
+<p>A new activity is, by default, launched into the task of the activity
+that called {@link android.app.Activity#startActivity startActivity()}. It's pushed onto the same
+back stack as the caller. However, if the intent passed to {@link
+android.app.Activity#startActivity startActivity()} contains the {@link
+android.content.Intent#FLAG_ACTIVITY_NEW_TASK}
+flag, the system looks for a different task to house the new activity. Often, it's a new task.
+However, it doesn't have to be. If there's already an existing task with the same affinity as the
+new activity, the activity is launched into that task. If not, it begins a new task.</p>
+
+<p>If this flag causes an activity to begin a new task and the user presses the <em>Home</em> button
+to leave
+it, there must be some way for the user to navigate back to the task. Some entities (such as the
+notification manager) always start activities in an external task, never as part of their own, so
+they always put {@code FLAG_ACTIVITY_NEW_TASK} in the intents they pass to {@link
+android.app.Activity#startActivity startActivity()}. If you have an activity that can be invoked by
+an external entity that might use this flag, take care that the user has a independent way to get
+back to the task that's started, such as with a launcher icon (the root activity of the task
+has a {@link android.content.Intent#CATEGORY_LAUNCHER} intent filter; see the <a
+href="#Starting">Starting a task</a> section below).</p>
+</li>
+
+ <li>When an activity has its <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#reparent">{@code
+allowTaskReparenting}</a> attribute set to {@code "true"}.
+ <p>In this case, the activity can move from the task it starts to the task it has an affinity
+for, when that task comes to the foreground.</p>
+ <p>For example, suppose that an activity that reports weather conditions in selected cities is
+defined as part of a travel application. It has the same affinity as other activities in the same
+application (the default application affinity) and it allows re-parenting with this attribute.
+When one of your activities starts the weather reporter activity, it initially belongs to the same
+task as your activity. However, when the travel application's task comes to the foreground, the
+weather reporter activity is reassigned to that task and displayed within it.</p>
+</li>
+</ul>
+
+<p class="note"><strong>Tip:</strong> If an {@code .apk} file contains more than one "application"
+from the user's point of view, you probably want to use the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#aff">{@code taskAffinity}</a>
+attribute to assign different affinities to the activities associated with each "application".</p>
+
+
+
+<h3 id="Clearing">Clearing the back stack</h3>
+
+<p>If the user leaves a task for a long time, the system clears the task of all activities except
+the root activity. When the user returns to the task again, only the root activity is restored.
+The system behaves this way, because, after an extended amount of time, users likely have abandoned
+what they were doing before and are returning to the task to begin something new. </p>
+
+<p>There are some activity attributes that you can use to modify this behavior: </p>
+
+<dl>
+<dt><code><a
+href="{@docRoot}guide/topics/manifest/activity-element.html#always">alwaysRetainTaskState</a></code>
+</dt>
+<dd>If this attribute is set to {@code "true"} in the root activity of a task,
+the default behavior just described does not happen.
+The task retains all activities in its stack even after a long period.</dd>
+
+<dt><code><a
+href="{@docRoot}guide/topics/manifest/activity-element.html#clear">clearTaskOnLaunch</a></code></dt>
+<dd>If this attribute is set to {@code "true"} in the root activity of a task,
+the stack is cleared down to the root activity whenever the user leaves the task
+and returns to it. In other words, it's the opposite of <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#always">{@code
+alwaysRetainTaskState}</a>. The user always returns to the task in its
+initial state, even after a leaving the task for only a moment.</dd>
+
+<dt><code><a
+href="{@docRoot}guide/topics/manifest/activity-element.html#finish">finishOnTaskLaunch</a></code>
+</dt>
+<dd>This attribute is like <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#clear">{@code clearTaskOnLaunch}</a>,
+but it operates on a
+single activity, not an entire task. It can also cause any activity to go
+away, including the root activity. When it's set to {@code "true"}, the
+activity remains part of the task only for the current session. If the user
+leaves and then returns to the task, it is no longer present.</dd>
+</dl>
+
+
+
+
+<h3 id="Starting">Starting a task</h3>
+
+<p>You can set up an activity as the entry point for a task by giving it an intent filter with
+{@code "android.intent.action.MAIN"} as the specified action and {@code
+"android.intent.category.LAUNCHER"} as the specified category. For example:</p>
+
+<pre>
+&lt;activity ... &gt;
+ &lt;intent-filter ... &gt;
+ &lt;action android:name="android.intent.action.MAIN" /&gt;
+ &lt;category android:name="android.intent.category.LAUNCHER" /&gt;
+ &lt;/intent-filter&gt;
+ ...
+&lt;/activity&gt;
+</pre>
+
+<p>An intent filter of this kind causes an icon and label for the
+activity to be displayed in the application launcher, giving users a way to launch the activity and
+to return to the task that it creates any time after it has been launched.
+</p>
+
+<p>This second ability is important: Users must be able to leave a task and then come back to it
+later using this activity launcher. For this reason, the two <a href="#LaunchModes">launch
+modes</a> that mark activities as always initiating a task, {@code "singleTask"} and "{@code
+"singleInstance"}, should be used only when the activity has an {@link
+android.content.Intent#ACTION_MAIN}
+and a {@link android.content.Intent#CATEGORY_LAUNCHER}
+filter. Imagine, for example, what could happen if the filter is missing: An intent launches a
+{@code "singleTask"} activity, initiating a new task, and the user spends some time working in
+that task. The user then presses the <em>Home</em> button. The task is now sent to the background
+and is
+not visible. Now the user has no way to return to the task, because it is not represented in the
+application launcher.
+</p>
+
+<p>For those cases where you don't want the user to be able to return to an activity, set the
+ <code><a
+href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a></code> element's
+<a href="{@docRoot}guide/topics/manifest/activity-element.html#finish">{@code
+finishOnTaskLaunch}</a> to {@code "true"} (see <a
+href="#Clearing">Clearing the stack</a>).</p>
+
+
+
+<!--
+<h2>Beginner's Path</h2>
+
+<p>For more information about how to use intents to
+activate other application components and publish the intents to which your components
+respond, continue with the <b><a
+href="{@docRoot}guide/components/intents-filters.html">Intents and Intent
+Filters</a></b> document.</p>
+-->