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-page.title=Debugging and Profiling User Interfaces
-parent.title=Debugging
-parent.link=index.html
-@jd:body
-
- <div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
-
- <ol>
- <li>
- <a href="#HierarchyViewer">
- Debugging and Optimizing User Interfaces with Hierarchy Viewer
- </a>
- <ol>
- <li><a href="#runhv">Running Hierarchy Viewer and choosing a window</a></li>
- <li><a href="#viewhierarchy">About the View Hierarchy window</a></li>
- <li><a href="#indiView">Working with an individual View in Tree View</a></li>
- <li><a href="#hvdebugging">Debugging with View Hierarchy</a></li>
- <li><a href="#hvoptimize">Optimizing with View Hierarchy</a></li>
- </ol>
- </li>
- <li>
- <a href="#pixelperfect">
- Examining and Designing User Interfaces with Pixel Perfect
- </a>
- <ol>
- <li><a href="#aboutpixelperfect">About the Pixel Perfect window</a></li>
- <li><a href="#overlays">Working with Pixel Perfect overlays</a></li>
- </ol>
- </li>
- <li><a href="#layoutopt">Optimizing Layouts with <code>layoutopt</code></a></li>
- </ol>
- <h2>Related videos</h2>
- <ol>
- <li>
-<iframe title="Hierarchyviewer"
- width="272" height="234"
- src="http://www.youtube.com/embed/PAgE7saQUUY?rel=0&amp;hd=1"
- frameborder="0" allowfullscreen>
-</iframe>
- </li>
- <li>
-<iframe title="Pixel Perfect"
- width="272" height="234"
- src="http://www.youtube.com/embed/C45bMZGdN7Y?rel=0&amp;hd=1"
- frameborder="0"
- allowfullscreen>
-</iframe>
- </li>
- </ol>
- </div>
- </div>
-
- <p>
-Sometimes your application's layout can slow down your application.
- To help debug issues in your layout, the Android SDK provides the Hierarchy Viewer and
- <code>layoutopt</code> tools.
- </p>
-
- <p>The Hierarchy Viewer application allows you to debug and optimize your user interface. It
- provides a visual representation of the layout's View hierarchy (the View Hierarchy window)
- and a magnified view of the display (the Pixel Perfect window).</p>
-
- <p><code>layoutopt</code> is a command-line tool that helps you optimize the layouts and layout
- hierarchies of your applications. You can run it against your layout files or resource
- directories to quickly check for inefficiencies or other types of problems that could be
- affecting the performance of your application.</p>
-
-<h2 id="HierarchyViewer">Debugging and Optimizing User Interfaces with Hierarchy Viewer</h2>
-
-<h3 id="runhv">Running Hierarchy Viewer and choosing a window</h3>
-<p>
- To run Hierarchy Viewer, follow these steps:</p>
-<ol>
- <li>
- Connect your device or launch an emulator.
- <p>
- To preserve security, Hierarchy Viewer can only connect to devices running a
- developer version of the Android system.
- </p>
- </li>
- <li>
- If you have not done so already, install the application you want to work with.
- </li>
- <li>
- Run the application, and ensure that its UI is visible.
- </li>
- <li>
- From a terminal, launch <code>hierarchyviewer</code> from the
- <code>&lt;sdk&gt;/tools/</code>
- directory.
- </li>
- <li>
- The first window you see displays a list of devices and emulators. To expand the list
- of Activity objects for a device or emulator, click the arrow on the left. This displays a
- list of the Activity objects whose UI is currently visible on the device or emulator. The
- objects are listed by their Android component name. The list includes both your application
- Activity and system Activity objects. A screenshot of this window appears in
- figure 1.
- </li>
- <li>
- Select the name of your Activity from the list. You can now look at its view
- hierarchy using the View Hierarchy window, or look at a magnified image of the UI using
- the Pixel Perfect window.
- </li>
-</ol>
-<p>
- To learn how to use the View Hierarchy window, go to
- <a href="#viewhierarchy">About the View Hierarchy window</a>. To learn how to use the
- Pixel Perfect window, go to <a href="#pixelperfect">About the Pixel Perfect window</a>.
-</p>
-<img id="Fig1" src="{@docRoot}images/developing/hv_device_window.png" alt="" height="600"/>
-<p class="img-caption"><strong>Figure 1.</strong> Hierarchy Viewer device window</p>
-<h3 id="viewhierarchy">About the View Hierarchy window</h3>
-<p>
- The View Hierarchy window displays the View objects that form the UI of the
- Activity that is running on your device or emulator. You use it to look at individual
- View objects within the context of the entire View tree. For each View object, the View
- Hierarchy window also displays rendering performance data.
-</p>
-<p>
- To see the View Hierarchy window, run Hierarchy Viewer as described in
- the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click
- <strong>View Hierarchy</strong> at the top of the device window.
-</p>
-<p>
- You should see four panes:
-</p>
-<ul>
- <li>
- <strong>Tree View</strong>: The left-hand pane displays the Tree View,
- a diagram of the Activity object's hierarchy of views. Use Tree View to examine individual
- View objects and see the relationships between View objects in your UI.
- <p>
- To zoom in on the pane, use the slider at the bottom of the pane, or use your mouse
- scroll wheel. To move around in the pane or reveal View objects that are not currently
- visible, click and drag the pane.
- </p>
- <p>
- To highlight the nodes in the tree whose class or ID match a search string, enter the
- string in the <strong>Filter by class or id:</strong> edit box at the bottom of the
- window. The background of nodes that match the search string will change from gray to
- bright blue.
- </p>
- <p>
- To save a screenshot of Tree View to a PNG file, click <strong>Save As PNG</strong> at
- the top of the View Hierarchy window. This displays a dialog in which you can choose
- a directory and file name.
- </p>
- <p>
- To save a layered screenshot of your device or emulator to an Adobe Photoshop (PSD)
- file, click <strong>Capture Layers</strong> at the top of the View Hierarchy window.
- This displays a dialog in which you can choose a directory or file name.
- Each View in the UI is saved as a separate Photoshop layer.
- </p>
- <p>
- In Photoshop (or similar program that accepts .psd files), you can hide, show or edit a
- layer independently of others. When you save a layered screenshot, you can examine and
- modify the image of an individual View object. This helps you experiment with design
- changes.
- </p>
- </li>
- <li>
- The upper right-hand pane displays the <strong>Tree Overview</strong>, a smaller map
- representation of the entire Tree View window. Use Tree Overview to identify the part of the
- view tree that is being displayed in Tree View.
- <p>
- You can also use Tree Overview to move around in the Tree View pane. Click and drag
- the shaded rectangle over an area to reveal it in Tree View.
- </p>
- </li>
- <li>
- The middle right-hand pane displays the <strong>Properties View</strong>,
- a list of the properties for a selected View object. With Properties View, you can
- examine all the properties without having to look at your application source.
- <p>
- The properties are organized by category. To find an individual property, expand
- a category name by clicking the arrow on its left. This reveals all the properties
- in that category.
- </p>
- </li>
- <li>
- The lower right-hand pane displays the <strong>Layout View</strong>,
- a block representation of the UI. Layout View is another way to navigate through your UI.
- When you click on a View object in Tree View, its position in the UI is highlighted.
- Conversely, when you click in an area of Layout View, the View object for that area is
- highlighted in Tree View.
- <p>
- The outline colors of blocks in Layout View provide additional information:
- </p>
- <ul>
- <li>
- Bold red: The block represents the the View that is currently selected in
- Tree View.
- </li>
- <li>
- Light red: The block represents the parent of the block outlined in bold red.
- </li>
- <li>
- White: The block represents a visible View that is not a parent or child of the
- View that is currently selected in Tree View.
- </li>
- </ul>
- </li>
-</ul>
-<p>
- When the UI of the current Activity changes, the View Hierarchy window is not automatically
- updated. To update it, click <strong>Load View Hierarchy</strong> at the top of the window.
-</p>
-<p>
- Also, the window is not updated if you switch to a new Activity. To update it, start by
- clicking the window selection icon in the bottom left-hand corner of the window. This
- navigates back to the Window Selection window. From this window, click the Android
- component name of the new Activity and then click <strong>Load View Hierarchy</strong>
- at the top of the window.
-</p>
-<p>
- A screenshot of the View Hierarchy window appears in figure 2.
-</p>
-<img id="Fig2" src="{@docRoot}images/developing/hv_view_hierarchy_window.png" alt="" height="600"/>
-<p class="img-caption"><strong>Figure 2.</strong> The View Hierarchy window</p>
-<h3 id="indiView">Working with an individual View in Tree View</h3>
-<p>
- Each node in Tree View represents a single View. Some information is always visible. Starting
- at the top of the node, you see the following:
-</p>
-<ol>
- <li>
- View class: The View object's class.
- </li>
- <li>
- View object address: A pointer to View object.
- </li>
- <li>
- View object ID: The value of the
- <code><a href="{@docRoot}guide/topics/resources/layout-resource.html#idvalue">android:id</a>
- </code> attribute.
- </li>
- <li>
- Performance indicators: A set of three colored dots that indicate the rendering
- speed of this View relative to other View objects in the tree. The three dots
- represent (from left to right) the measure, layout, and draw times of the rendering.
- <p>
- The colors indicate the following relative performance:
- </p>
- <ul>
- <li>
- Green: For this part of the render time, this View is in the faster 50% of all
- the View objects in the tree. For example, a green dot for the measure time means
- that this View has a faster measure time than 50% of the View objects in the tree.
- </li>
- <li>
- Yellow: For this part of the render time, this View is in the slower 50% of all
- the View objects in the tree. For example, a yellow dot for the layout time means
- that this View has a slower layout time than 50% of the View objects in the tree.
- </li>
- <li>
- Red: For this part of the render time, this View is the slowest one in the tree.
- For example, a red dot for the draw time means that this View takes the most
- time to draw of all the View objects in the tree.
- </li>
- </ul>
- </li>
- <li>
- View index: The zero-based index of the View in its parent View. If it is the only child,
- this is 0.
- </li>
-</ol>
-<p>
- When you select a node, additional information for the View appears in a small window above
- the node. When you click one of the nodes, you see the following:
-</p>
-<ul>
- <li>
- Image: The actual image of the View, as it would appear in the emulator. If the View has
- children, these are also displayed.
- </li>
- <li>
- View count: The number of View objects represented by this node. This includes the View
- itself and a count of its children. For example, this value is 4 for a View that has 3
- children.
- </li>
- <li>
- Render times: The actual measure, layout, and draw times for the View rendering, in
- milliseconds. These represent the same values as the performance indicators mentioned in
- the preceding section.
- </li>
-</ul>
-<p>
- An annotated screenshot of an individual node in the Tree View window appears in figure 3.
-</p>
-<img id="Fig3" src="{@docRoot}images/developing/hv_treeview_screenshot.png" alt="" height="600"/>
-<p class="img-caption"><strong>Figure 3.</strong> An annotated node in Tree View</p>
-<h3 id="hvdebugging">Debugging with View Hierarchy</h3>
-<p>
- The View Hierarchy window helps you debug an application by providing a static display
- of the UI. The display starts with your application's opening screen. As you step through
- your application, the display remains unchanged until you redraw it by invalidating and
- then requesting layout for a View.
-</p>
-<p>
- To redraw a View in the display:
-</p>
- <ul>
- <li>
- Select a View in Tree View. As you move up towards the root of the tree (to the
- left in the Tree View), you see the highest-level View objects. Redrawing a high-level
- object usually forces the lower-level objects to redraw as well.
- </li>
- <li>
- Click <strong>Invalidate</strong> at the top of the window. This marks the View as
- invalid, and schedules it for a redraw at the next point that a layout is requested.
- </li>
- <li>
- Click <strong>Request Layout</strong> to request a layout. The View and its children
- are redrawn, as well as any other View objects that need to be redrawn.
- </li>
- </ul>
-<p>
- Manually redrawing a View allows you to watch the View object tree and examine the properties of
- individual View objects one step at a time as you go through breakpoints in your code.
-</p>
-<h3 id="hvoptimize">Optimizing with View Hierarchy</h3>
-<p>
- View Hierarchy also helps you identify slow render performance. You start by looking at the
- View nodes with red or yellow performance indicators to identify the slower View objects. As you
- step through your application, you can judge if a View is consistently slow or slow only in
- certain circumstances.
-</p>
-<p>
- Remember that slow performance is not necessarily evidence of a problem, especially for
- ViewGroup objects. View objects that have more children and more complex View objects render
- more slowly.
-</p>
-<p>
- The View Hierarchy window also helps you find performance issues. Just by looking at the
- performance indicators (the dots) for each View node, you can see which View objects are the
- slowest to measure, layout, and draw. From that, you can quickly identify the problems you
- should look at first.
-</p>
-<h2 id="pixelperfect">Examining and Designing User Interfaces with Pixel Perfect</h2>
-<p>
- Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing.
-</p>
-<h3 id="aboutpixelperfect">About the Pixel Perfect window</h3>
-<p>
- The Pixel Perfect window displays a magnified image of the screen that is currently
- visible on the emulator or device. In it, you can examine the properties
- of individual pixels in the screen image. You can also use the Pixel Perfect window
- to help you lay out your application UI based on a bitmap design.
-</p>
-<p>
- To see the Pixel Perfect window, run Hierarchy Viewer, as described in
- the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click
- <strong>Inspect Screenshot</strong> at the top of the device window. The Pixel Perfect window
- appears.
-</p>
-<p>
- In it, you see three panes:
-</p>
-<ul>
- <li>
- View Object pane: This is a hierarchical list of the View objects that are currently
- visible on the device or emulator screen, including both the ones in your application and
- the ones generated by the system. The objects are listed by their View class.
- To see the class names of a View object's children, expand the View by clicking the
- arrow to its left. When you click a View, its position is highlighted in the Pixel Perfect
- pane on the right.
- </li>
- <li>
- Pixel Perfect Loupe pane: This is the magnified screen image. It is overlaid by a grid in
- which each square represents one pixel. To look at the information for a pixel, click in its
- square. Its color and X,Y coordinates appear at the bottom of the pane.
- <p>
- The magenta crosshair in the pane corresponds to the positioning
- crosshair in the next pane. It only moves when you move the crosshair in the next pane.
- </p>
- <p>
- To zoom in or out on the image, use the <strong>Zoom</strong> slider at the bottom of
- the pane, or use your mouse's scroll wheel.
- </p>
- <p>
- When you select a pixel in the Loupe pane, you see the following information at the
- bottom of the pane:
- </p>
- <ul>
- <li>
- Pixel swatch: A rectangle filled with the same color as the pixel.
- </li>
- <li>
- HTML color code: The hexadecimal RGB code corresponding to the pixel color
- </li>
- <li>
- RGB color values: A list of the (R), green (G), and blue (B) color values of the
- pixel color. Each value is in the range 0-255.
- </li>
- <li>
- X and Y coordinates: The pixel's coordinates, in device-specific pixel units.
- The values are 0-based, with X=0 at the left of the screen and Y=0 at the top.
- </li>
- </ul>
- </li>
- <li>
- Pixel Perfect pane: This displays the currently visible screen as it would appear in the
- emulator.
- <p>
- You use the cyan crosshair to do coarse positioning. Drag the crosshair in the image,
- and the Loupe crosshair will move accordingly. You can also click on a point in the
- Pixel Perfect pane, and the crosshair will move to that point.
- </p>
- <p>
- The image corresponding to the View object selected in the View Object pane is
- outlined in a box that indicates the View object's position on the screen. For the
- selected object, the box is bold red. Sibling and parent View objects have a light
- red box. View objects that are neither parents nor siblings are in white.
- </p>
- <p>
- The layout box may have other rectangles either inside or outside it, each of which
- indicates part of the View. A purple or green rectangle indicates the View bounding box.
- A white or black box inside the layout box represents the <strong>padding</strong>, the
- defined distance between the View object's content and its bounding box. An outer white
- or black rectangle represents the <strong>margins</strong>, the distance between the
- View bounding box and adjacent View objects. The padding and margin boxes are white if
- the layout background is black, and vice versa.
- </p>
- <p>
- You can save the screen image being displayed in the Pixel Perfect pane as a PNG file.
- This produces a screenshot of the current screen. To do this, click
- <strong>Save as PNG</strong> at the top of the window. This displays a dialog,
- in which you can choose a directory and filename for the file.
- </p>
- </li>
-</ul>
-<p>
- The panes are not automatically refreshed when you change one of the View objects or go to
- another Activity. To refresh the Pixel Perfect pane and the Loupe pane, click
- <strong>Refresh Screenshot</strong> at the top of the window. This will change the panes
- to reflect the current screen image. You still may need to refresh the View Object pane;
- to do this, click <strong>Refresh Tree</strong> at the top of the window.
-</p>
-<p>
- To automatically refresh the panes while you are debugging, set
- <strong>Auto Refresh</strong> at the top of the window, and then set a refresh rate
- with the <strong>Refresh Rate</strong> slider at the bottom of the Loupe pane.
-</p>
-<h3 id="overlays">Working with Pixel Perfect overlays</h3>
-<p>
- You often construct a UI based on a design done as a bitmap image. The Pixel Perfect window
- helps you match up your View layout to a bitmap image by allowing you to load the bitmap as an
- <strong>overlay</strong> on the screen image.
-</p>
-<p>
- To use a bitmap image as an overlay:
-</p>
-<ul>
- <li>
- Start your application in a device or emulator and navigate to the Activity whose UI you
- want to work with.
- </li>
- <li>
- Start Hierarchy Viewer and navigate to the Pixel Perfect window.
- </li>
- <li>
- At the top of the window, click <strong>Load Overlay</strong>. A dialog opens, prompting
- for the image file to load. Load the image file.
- </li>
- <li>
- Pixel Perfect displays the overlay over the screen image in the Pixel Perfect pane. The
- lower left corner of the bitmap image (X=0, Y=<em>max value</em>) is anchored on the lower
- leftmost pixel (X=0, Y=<em>max screen</em>) of the screen.
- <p>
- By default, the overlay has a 50% transparency, which allows you to see the screen
- image underneath. You can adjust this with the <strong>Overlay:</strong> slider at the
- bottom of the Loupe pane.
- </p>
- <p>
- Also by default, the overlay is not displayed in the Loupe pane. To display it,
- set <strong>Show in Loupe</strong> at the top of the window.
- </p>
- </li>
-</ul>
-<p>
- The overlay is not saved as part of the screenshot when you save the screen image as a PNG
- file.
-</p>
-<p>
- A screenshot of the Pixel Perfect window appears in figure 4.
-</p>
-<img id="Fig4" src="{@docRoot}images/developing/hv_pixelperfect.png"
- alt=""
- height="600"/>
-<p class="img-caption"><strong>Figure 4.</strong> The Pixel Perfect window</p>
-<h2 id="layoutopt">Optimizing layouts with layoutopt</h2>
-<p>
- The <code>layoutopt</code> tool lets you analyze the XML files that define your
- application's UI to find inefficiencies in the view hierarchy.</p>
-
-<p>
- To run the tool, open a terminal and launch <code>layoutopt &lt;xmlfiles&gt;</code>
- from your SDK <code>tools/</code> directory. The &lt;xmlfiles&gt; argument is a space-
- delimited list of resources you want to analyze, either uncompiled resource xml files or
- directories of such files.
-</p>
-<p>
- The tool loads the specified XML files and analyzes their definitions and
- hierarchies according to a set of predefined rules. For every issue it detects, it
- displays the following information:
-</p>
-<ul>
- <li>
- The filename in which the issue was detected.
- </li>
- <li>
- The line number for the issue.
- </li>
- <li>
- A description of the issue, and for some types of issues it also suggests a resolution.
- </li>
-</ul>
-<p>The following is a sample of the output from the tool:</p>
-<pre>
-$ layoutopt samples/
-samples/compound.xml
- 7:23 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
- 11:21 This LinearLayout layout or its FrameLayout parent is useless
-samples/simple.xml
- 7:7 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
-samples/too_deep.xml
- -1:-1 This layout has too many nested layouts: 13 levels, it should have &lt;= 10!
- 20:81 This LinearLayout layout or its LinearLayout parent is useless
- 24:79 This LinearLayout layout or its LinearLayout parent is useless
- 28:77 This LinearLayout layout or its LinearLayout parent is useless
- 32:75 This LinearLayout layout or its LinearLayout parent is useless
- 36:73 This LinearLayout layout or its LinearLayout parent is useless
- 40:71 This LinearLayout layout or its LinearLayout parent is useless
- 44:69 This LinearLayout layout or its LinearLayout parent is useless
- 48:67 This LinearLayout layout or its LinearLayout parent is useless
- 52:65 This LinearLayout layout or its LinearLayout parent is useless
- 56:63 This LinearLayout layout or its LinearLayout parent is useless
-samples/too_many.xml
- 7:413 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
- -1:-1 This layout has too many views: 81 views, it should have &lt;= 80!
-samples/useless.xml
- 7:19 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
- 11:17 This LinearLayout layout or its FrameLayout parent is useless
-</pre>