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diff --git a/docs/html/guide/developing/debugging/debugging-ui.jd b/docs/html/guide/developing/debugging/debugging-ui.jd deleted file mode 100644 index 22748be..0000000 --- a/docs/html/guide/developing/debugging/debugging-ui.jd +++ /dev/null @@ -1,547 +0,0 @@ -page.title=Debugging and Profiling User Interfaces -parent.title=Debugging -parent.link=index.html -@jd:body - - <div id="qv-wrapper"> - <div id="qv"> - <h2>In this document</h2> - - <ol> - <li> - <a href="#HierarchyViewer"> - Debugging and Optimizing User Interfaces with Hierarchy Viewer - </a> - <ol> - <li><a href="#runhv">Running Hierarchy Viewer and choosing a window</a></li> - <li><a href="#viewhierarchy">About the View Hierarchy window</a></li> - <li><a href="#indiView">Working with an individual View in Tree View</a></li> - <li><a href="#hvdebugging">Debugging with View Hierarchy</a></li> - <li><a href="#hvoptimize">Optimizing with View Hierarchy</a></li> - </ol> - </li> - <li> - <a href="#pixelperfect"> - Examining and Designing User Interfaces with Pixel Perfect - </a> - <ol> - <li><a href="#aboutpixelperfect">About the Pixel Perfect window</a></li> - <li><a href="#overlays">Working with Pixel Perfect overlays</a></li> - </ol> - </li> - <li><a href="#layoutopt">Optimizing Layouts with <code>layoutopt</code></a></li> - </ol> - <h2>Related videos</h2> - <ol> - <li> -<iframe title="Hierarchyviewer" - width="272" height="234" - src="http://www.youtube.com/embed/PAgE7saQUUY?rel=0&hd=1" - frameborder="0" allowfullscreen> -</iframe> - </li> - <li> -<iframe title="Pixel Perfect" - width="272" height="234" - src="http://www.youtube.com/embed/C45bMZGdN7Y?rel=0&hd=1" - frameborder="0" - allowfullscreen> -</iframe> - </li> - </ol> - </div> - </div> - - <p> -Sometimes your application's layout can slow down your application. - To help debug issues in your layout, the Android SDK provides the Hierarchy Viewer and - <code>layoutopt</code> tools. - </p> - - <p>The Hierarchy Viewer application allows you to debug and optimize your user interface. It - provides a visual representation of the layout's View hierarchy (the View Hierarchy window) - and a magnified view of the display (the Pixel Perfect window).</p> - - <p><code>layoutopt</code> is a command-line tool that helps you optimize the layouts and layout - hierarchies of your applications. You can run it against your layout files or resource - directories to quickly check for inefficiencies or other types of problems that could be - affecting the performance of your application.</p> - -<h2 id="HierarchyViewer">Debugging and Optimizing User Interfaces with Hierarchy Viewer</h2> - -<h3 id="runhv">Running Hierarchy Viewer and choosing a window</h3> -<p> - To run Hierarchy Viewer, follow these steps:</p> -<ol> - <li> - Connect your device or launch an emulator. - <p> - To preserve security, Hierarchy Viewer can only connect to devices running a - developer version of the Android system. - </p> - </li> - <li> - If you have not done so already, install the application you want to work with. - </li> - <li> - Run the application, and ensure that its UI is visible. - </li> - <li> - From a terminal, launch <code>hierarchyviewer</code> from the - <code><sdk>/tools/</code> - directory. - </li> - <li> - The first window you see displays a list of devices and emulators. To expand the list - of Activity objects for a device or emulator, click the arrow on the left. This displays a - list of the Activity objects whose UI is currently visible on the device or emulator. The - objects are listed by their Android component name. The list includes both your application - Activity and system Activity objects. A screenshot of this window appears in - figure 1. - </li> - <li> - Select the name of your Activity from the list. You can now look at its view - hierarchy using the View Hierarchy window, or look at a magnified image of the UI using - the Pixel Perfect window. - </li> -</ol> -<p> - To learn how to use the View Hierarchy window, go to - <a href="#viewhierarchy">About the View Hierarchy window</a>. To learn how to use the - Pixel Perfect window, go to <a href="#pixelperfect">About the Pixel Perfect window</a>. -</p> -<img id="Fig1" src="{@docRoot}images/developing/hv_device_window.png" alt="" height="600"/> -<p class="img-caption"><strong>Figure 1.</strong> Hierarchy Viewer device window</p> -<h3 id="viewhierarchy">About the View Hierarchy window</h3> -<p> - The View Hierarchy window displays the View objects that form the UI of the - Activity that is running on your device or emulator. You use it to look at individual - View objects within the context of the entire View tree. For each View object, the View - Hierarchy window also displays rendering performance data. -</p> -<p> - To see the View Hierarchy window, run Hierarchy Viewer as described in - the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click - <strong>View Hierarchy</strong> at the top of the device window. -</p> -<p> - You should see four panes: -</p> -<ul> - <li> - <strong>Tree View</strong>: The left-hand pane displays the Tree View, - a diagram of the Activity object's hierarchy of views. Use Tree View to examine individual - View objects and see the relationships between View objects in your UI. - <p> - To zoom in on the pane, use the slider at the bottom of the pane, or use your mouse - scroll wheel. To move around in the pane or reveal View objects that are not currently - visible, click and drag the pane. - </p> - <p> - To highlight the nodes in the tree whose class or ID match a search string, enter the - string in the <strong>Filter by class or id:</strong> edit box at the bottom of the - window. The background of nodes that match the search string will change from gray to - bright blue. - </p> - <p> - To save a screenshot of Tree View to a PNG file, click <strong>Save As PNG</strong> at - the top of the View Hierarchy window. This displays a dialog in which you can choose - a directory and file name. - </p> - <p> - To save a layered screenshot of your device or emulator to an Adobe Photoshop (PSD) - file, click <strong>Capture Layers</strong> at the top of the View Hierarchy window. - This displays a dialog in which you can choose a directory or file name. - Each View in the UI is saved as a separate Photoshop layer. - </p> - <p> - In Photoshop (or similar program that accepts .psd files), you can hide, show or edit a - layer independently of others. When you save a layered screenshot, you can examine and - modify the image of an individual View object. This helps you experiment with design - changes. - </p> - </li> - <li> - The upper right-hand pane displays the <strong>Tree Overview</strong>, a smaller map - representation of the entire Tree View window. Use Tree Overview to identify the part of the - view tree that is being displayed in Tree View. - <p> - You can also use Tree Overview to move around in the Tree View pane. Click and drag - the shaded rectangle over an area to reveal it in Tree View. - </p> - </li> - <li> - The middle right-hand pane displays the <strong>Properties View</strong>, - a list of the properties for a selected View object. With Properties View, you can - examine all the properties without having to look at your application source. - <p> - The properties are organized by category. To find an individual property, expand - a category name by clicking the arrow on its left. This reveals all the properties - in that category. - </p> - </li> - <li> - The lower right-hand pane displays the <strong>Layout View</strong>, - a block representation of the UI. Layout View is another way to navigate through your UI. - When you click on a View object in Tree View, its position in the UI is highlighted. - Conversely, when you click in an area of Layout View, the View object for that area is - highlighted in Tree View. - <p> - The outline colors of blocks in Layout View provide additional information: - </p> - <ul> - <li> - Bold red: The block represents the the View that is currently selected in - Tree View. - </li> - <li> - Light red: The block represents the parent of the block outlined in bold red. - </li> - <li> - White: The block represents a visible View that is not a parent or child of the - View that is currently selected in Tree View. - </li> - </ul> - </li> -</ul> -<p> - When the UI of the current Activity changes, the View Hierarchy window is not automatically - updated. To update it, click <strong>Load View Hierarchy</strong> at the top of the window. -</p> -<p> - Also, the window is not updated if you switch to a new Activity. To update it, start by - clicking the window selection icon in the bottom left-hand corner of the window. This - navigates back to the Window Selection window. From this window, click the Android - component name of the new Activity and then click <strong>Load View Hierarchy</strong> - at the top of the window. -</p> -<p> - A screenshot of the View Hierarchy window appears in figure 2. -</p> -<img id="Fig2" src="{@docRoot}images/developing/hv_view_hierarchy_window.png" alt="" height="600"/> -<p class="img-caption"><strong>Figure 2.</strong> The View Hierarchy window</p> -<h3 id="indiView">Working with an individual View in Tree View</h3> -<p> - Each node in Tree View represents a single View. Some information is always visible. Starting - at the top of the node, you see the following: -</p> -<ol> - <li> - View class: The View object's class. - </li> - <li> - View object address: A pointer to View object. - </li> - <li> - View object ID: The value of the - <code><a href="{@docRoot}guide/topics/resources/layout-resource.html#idvalue">android:id</a> - </code> attribute. - </li> - <li> - Performance indicators: A set of three colored dots that indicate the rendering - speed of this View relative to other View objects in the tree. The three dots - represent (from left to right) the measure, layout, and draw times of the rendering. - <p> - The colors indicate the following relative performance: - </p> - <ul> - <li> - Green: For this part of the render time, this View is in the faster 50% of all - the View objects in the tree. For example, a green dot for the measure time means - that this View has a faster measure time than 50% of the View objects in the tree. - </li> - <li> - Yellow: For this part of the render time, this View is in the slower 50% of all - the View objects in the tree. For example, a yellow dot for the layout time means - that this View has a slower layout time than 50% of the View objects in the tree. - </li> - <li> - Red: For this part of the render time, this View is the slowest one in the tree. - For example, a red dot for the draw time means that this View takes the most - time to draw of all the View objects in the tree. - </li> - </ul> - </li> - <li> - View index: The zero-based index of the View in its parent View. If it is the only child, - this is 0. - </li> -</ol> -<p> - When you select a node, additional information for the View appears in a small window above - the node. When you click one of the nodes, you see the following: -</p> -<ul> - <li> - Image: The actual image of the View, as it would appear in the emulator. If the View has - children, these are also displayed. - </li> - <li> - View count: The number of View objects represented by this node. This includes the View - itself and a count of its children. For example, this value is 4 for a View that has 3 - children. - </li> - <li> - Render times: The actual measure, layout, and draw times for the View rendering, in - milliseconds. These represent the same values as the performance indicators mentioned in - the preceding section. - </li> -</ul> -<p> - An annotated screenshot of an individual node in the Tree View window appears in figure 3. -</p> -<img id="Fig3" src="{@docRoot}images/developing/hv_treeview_screenshot.png" alt="" height="600"/> -<p class="img-caption"><strong>Figure 3.</strong> An annotated node in Tree View</p> -<h3 id="hvdebugging">Debugging with View Hierarchy</h3> -<p> - The View Hierarchy window helps you debug an application by providing a static display - of the UI. The display starts with your application's opening screen. As you step through - your application, the display remains unchanged until you redraw it by invalidating and - then requesting layout for a View. -</p> -<p> - To redraw a View in the display: -</p> - <ul> - <li> - Select a View in Tree View. As you move up towards the root of the tree (to the - left in the Tree View), you see the highest-level View objects. Redrawing a high-level - object usually forces the lower-level objects to redraw as well. - </li> - <li> - Click <strong>Invalidate</strong> at the top of the window. This marks the View as - invalid, and schedules it for a redraw at the next point that a layout is requested. - </li> - <li> - Click <strong>Request Layout</strong> to request a layout. The View and its children - are redrawn, as well as any other View objects that need to be redrawn. - </li> - </ul> -<p> - Manually redrawing a View allows you to watch the View object tree and examine the properties of - individual View objects one step at a time as you go through breakpoints in your code. -</p> -<h3 id="hvoptimize">Optimizing with View Hierarchy</h3> -<p> - View Hierarchy also helps you identify slow render performance. You start by looking at the - View nodes with red or yellow performance indicators to identify the slower View objects. As you - step through your application, you can judge if a View is consistently slow or slow only in - certain circumstances. -</p> -<p> - Remember that slow performance is not necessarily evidence of a problem, especially for - ViewGroup objects. View objects that have more children and more complex View objects render - more slowly. -</p> -<p> - The View Hierarchy window also helps you find performance issues. Just by looking at the - performance indicators (the dots) for each View node, you can see which View objects are the - slowest to measure, layout, and draw. From that, you can quickly identify the problems you - should look at first. -</p> -<h2 id="pixelperfect">Examining and Designing User Interfaces with Pixel Perfect</h2> -<p> - Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing. -</p> -<h3 id="aboutpixelperfect">About the Pixel Perfect window</h3> -<p> - The Pixel Perfect window displays a magnified image of the screen that is currently - visible on the emulator or device. In it, you can examine the properties - of individual pixels in the screen image. You can also use the Pixel Perfect window - to help you lay out your application UI based on a bitmap design. -</p> -<p> - To see the Pixel Perfect window, run Hierarchy Viewer, as described in - the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click - <strong>Inspect Screenshot</strong> at the top of the device window. The Pixel Perfect window - appears. -</p> -<p> - In it, you see three panes: -</p> -<ul> - <li> - View Object pane: This is a hierarchical list of the View objects that are currently - visible on the device or emulator screen, including both the ones in your application and - the ones generated by the system. The objects are listed by their View class. - To see the class names of a View object's children, expand the View by clicking the - arrow to its left. When you click a View, its position is highlighted in the Pixel Perfect - pane on the right. - </li> - <li> - Pixel Perfect Loupe pane: This is the magnified screen image. It is overlaid by a grid in - which each square represents one pixel. To look at the information for a pixel, click in its - square. Its color and X,Y coordinates appear at the bottom of the pane. - <p> - The magenta crosshair in the pane corresponds to the positioning - crosshair in the next pane. It only moves when you move the crosshair in the next pane. - </p> - <p> - To zoom in or out on the image, use the <strong>Zoom</strong> slider at the bottom of - the pane, or use your mouse's scroll wheel. - </p> - <p> - When you select a pixel in the Loupe pane, you see the following information at the - bottom of the pane: - </p> - <ul> - <li> - Pixel swatch: A rectangle filled with the same color as the pixel. - </li> - <li> - HTML color code: The hexadecimal RGB code corresponding to the pixel color - </li> - <li> - RGB color values: A list of the (R), green (G), and blue (B) color values of the - pixel color. Each value is in the range 0-255. - </li> - <li> - X and Y coordinates: The pixel's coordinates, in device-specific pixel units. - The values are 0-based, with X=0 at the left of the screen and Y=0 at the top. - </li> - </ul> - </li> - <li> - Pixel Perfect pane: This displays the currently visible screen as it would appear in the - emulator. - <p> - You use the cyan crosshair to do coarse positioning. Drag the crosshair in the image, - and the Loupe crosshair will move accordingly. You can also click on a point in the - Pixel Perfect pane, and the crosshair will move to that point. - </p> - <p> - The image corresponding to the View object selected in the View Object pane is - outlined in a box that indicates the View object's position on the screen. For the - selected object, the box is bold red. Sibling and parent View objects have a light - red box. View objects that are neither parents nor siblings are in white. - </p> - <p> - The layout box may have other rectangles either inside or outside it, each of which - indicates part of the View. A purple or green rectangle indicates the View bounding box. - A white or black box inside the layout box represents the <strong>padding</strong>, the - defined distance between the View object's content and its bounding box. An outer white - or black rectangle represents the <strong>margins</strong>, the distance between the - View bounding box and adjacent View objects. The padding and margin boxes are white if - the layout background is black, and vice versa. - </p> - <p> - You can save the screen image being displayed in the Pixel Perfect pane as a PNG file. - This produces a screenshot of the current screen. To do this, click - <strong>Save as PNG</strong> at the top of the window. This displays a dialog, - in which you can choose a directory and filename for the file. - </p> - </li> -</ul> -<p> - The panes are not automatically refreshed when you change one of the View objects or go to - another Activity. To refresh the Pixel Perfect pane and the Loupe pane, click - <strong>Refresh Screenshot</strong> at the top of the window. This will change the panes - to reflect the current screen image. You still may need to refresh the View Object pane; - to do this, click <strong>Refresh Tree</strong> at the top of the window. -</p> -<p> - To automatically refresh the panes while you are debugging, set - <strong>Auto Refresh</strong> at the top of the window, and then set a refresh rate - with the <strong>Refresh Rate</strong> slider at the bottom of the Loupe pane. -</p> -<h3 id="overlays">Working with Pixel Perfect overlays</h3> -<p> - You often construct a UI based on a design done as a bitmap image. The Pixel Perfect window - helps you match up your View layout to a bitmap image by allowing you to load the bitmap as an - <strong>overlay</strong> on the screen image. -</p> -<p> - To use a bitmap image as an overlay: -</p> -<ul> - <li> - Start your application in a device or emulator and navigate to the Activity whose UI you - want to work with. - </li> - <li> - Start Hierarchy Viewer and navigate to the Pixel Perfect window. - </li> - <li> - At the top of the window, click <strong>Load Overlay</strong>. A dialog opens, prompting - for the image file to load. Load the image file. - </li> - <li> - Pixel Perfect displays the overlay over the screen image in the Pixel Perfect pane. The - lower left corner of the bitmap image (X=0, Y=<em>max value</em>) is anchored on the lower - leftmost pixel (X=0, Y=<em>max screen</em>) of the screen. - <p> - By default, the overlay has a 50% transparency, which allows you to see the screen - image underneath. You can adjust this with the <strong>Overlay:</strong> slider at the - bottom of the Loupe pane. - </p> - <p> - Also by default, the overlay is not displayed in the Loupe pane. To display it, - set <strong>Show in Loupe</strong> at the top of the window. - </p> - </li> -</ul> -<p> - The overlay is not saved as part of the screenshot when you save the screen image as a PNG - file. -</p> -<p> - A screenshot of the Pixel Perfect window appears in figure 4. -</p> -<img id="Fig4" src="{@docRoot}images/developing/hv_pixelperfect.png" - alt="" - height="600"/> -<p class="img-caption"><strong>Figure 4.</strong> The Pixel Perfect window</p> -<h2 id="layoutopt">Optimizing layouts with layoutopt</h2> -<p> - The <code>layoutopt</code> tool lets you analyze the XML files that define your - application's UI to find inefficiencies in the view hierarchy.</p> - -<p> - To run the tool, open a terminal and launch <code>layoutopt <xmlfiles></code> - from your SDK <code>tools/</code> directory. The <xmlfiles> argument is a space- - delimited list of resources you want to analyze, either uncompiled resource xml files or - directories of such files. -</p> -<p> - The tool loads the specified XML files and analyzes their definitions and - hierarchies according to a set of predefined rules. For every issue it detects, it - displays the following information: -</p> -<ul> - <li> - The filename in which the issue was detected. - </li> - <li> - The line number for the issue. - </li> - <li> - A description of the issue, and for some types of issues it also suggests a resolution. - </li> -</ul> -<p>The following is a sample of the output from the tool:</p> -<pre> -$ layoutopt samples/ -samples/compound.xml - 7:23 The root-level <FrameLayout/> can be replaced with <merge/> - 11:21 This LinearLayout layout or its FrameLayout parent is useless -samples/simple.xml - 7:7 The root-level <FrameLayout/> can be replaced with <merge/> -samples/too_deep.xml - -1:-1 This layout has too many nested layouts: 13 levels, it should have <= 10! - 20:81 This LinearLayout layout or its LinearLayout parent is useless - 24:79 This LinearLayout layout or its LinearLayout parent is useless - 28:77 This LinearLayout layout or its LinearLayout parent is useless - 32:75 This LinearLayout layout or its LinearLayout parent is useless - 36:73 This LinearLayout layout or its LinearLayout parent is useless - 40:71 This LinearLayout layout or its LinearLayout parent is useless - 44:69 This LinearLayout layout or its LinearLayout parent is useless - 48:67 This LinearLayout layout or its LinearLayout parent is useless - 52:65 This LinearLayout layout or its LinearLayout parent is useless - 56:63 This LinearLayout layout or its LinearLayout parent is useless -samples/too_many.xml - 7:413 The root-level <FrameLayout/> can be replaced with <merge/> - -1:-1 This layout has too many views: 81 views, it should have <= 80! -samples/useless.xml - 7:19 The root-level <FrameLayout/> can be replaced with <merge/> - 11:17 This LinearLayout layout or its FrameLayout parent is useless -</pre> |