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diff --git a/docs/html/guide/developing/device.jd b/docs/html/guide/developing/device.jd new file mode 100644 index 0000000..35c0a1a --- /dev/null +++ b/docs/html/guide/developing/device.jd @@ -0,0 +1,163 @@ +page.title=Developing on a Device +@jd:body + +<div id="qv-wrapper"> +<div id="qv"> + <h2>In this document</h2> + <ol> + <li><a href="#devices">Available Devices</a> + <ol> + <li><a href="#g1">T-Mobile G1</a></li> + <li><a href="#dev-phone-1">Android Dev Phone 1</a></li> + </ol> + </li> + <li><a href="#setting-up">Setting up a Device for Development</a></li> + </ol> +</div> +</div> + +<p>When building mobile applications, it's vital to test them on real +devices prior to releasing them to users. This page covers what you need to know, +including the types of devices that you can use, and how to set one up for +developing and debugging.</p> + + +<h2 id="devices">Available Devices</h2> +<p>While developers can use regular +consumer devices purchased at retail to test and use their apps, some developers +may choose not to use a retail device, preferring an unlocked or no-contract +device. Here are some options for obtaining devices capable of testing your applications.</p> + + +<h3 id="g1">T-Mobile G1</h3> + +<p>The T-Mobile G1 device makes an excellent development device. You can write +applications in the SDK and install them on the G1, then run them as users +would, using the same hardware, system, and network.</p> + +<p>For more information about obtaining a G1, visit the <a +href="http://www.t-mobileg1.com">T-Mobile G1 site</a>. </p> + + +<h3 id="dev-phone-1">Android Dev Phone 1</h3> + +<div class="sidebox-wrapper"> +<div class="sidebox-inner"> +<p>Selected specs for Android Dev Phone 1:</p> +<ul> +<li>Touch screen</li> +<li>Trackball</li> +<li>3.2 megapixel camera with autofocus</li> +<li>Wi-Fi</li> +<li>GPS-enabled</li> +<li>Bluetooth v2.0 + <ul><li>Handsfree profile v1.5</li> + <li>Headset profile v1.0</li></ul></li> +<li>3G WCDMA (1700/2100 MHz)</li> +<li>Quad-band GSM (850/900/1800/1900 MHz)</li> +<li>QWERTY slider keyboard</li> +<li>Includes 1GB MicroSD card (can be replaced with up to 16GB card)</li> +</ul> +</div> +</div> +<p>The Android Dev Phone 1 is a SIM-unlocked and hardware-unlocked device that +is designed for advanced developers. The device ships with a system image that +is fully compatible with Android 1.0, so you can rely on it when developing your +applications. You can use any SIM in the device and can flash custom Android +builds that will work with the unlocked bootloader. Unlike the bootloader on +retail devices, the bootloader on the Android Dev Phone 1 does not enforce +signed system images. The Android Dev Phone 1 should also appeal to developers +who live outside of T-Mobile geographies. </p> + +<p>To purchase an Android Dev Phone 1 device, you must first register as an +Android developer on the Android Market site, if you haven't done so already. +Once you've logged into your developer account on Android Market, you can +purchase the device by following the link to "Development phones." To accommodate demand, +there is a limit of 1 device per developer account, for now.</p> + +<p>The device currently costs $399 (USD) (including free shipping in the US), +and is available for purchase in 18 international markets, including the +US, UK, Germany, Japan, India, Canada, France, Taiwan, Spain, Australia, +Singapore, Switzerland, Netherlands, Austria, Sweden, Finland, Poland, and +Hungary. We will continue to expand this program into new geographies over +time. Check this page for updated information.</p> + +<p>Note that Android Dev Phone 1 devices are <em>not</em> intended for +non-developer end-users. Because the device can be configured with system +software not provided by or supported by Google or any other company, end-users +operate these devices at their own risk.</p> + +<p>For full device specs and more information about obtaining an Android Dev +Phone 1 device, see the <a href="http://market.android.com/publish">Android +Market</a> site.</p> + + +<h2 id="setting-up">Setting up a Device for Development</h2> + +<p>With a T-mobile G1 or Android Dev Phone 1, you can develop and debug your Android applications just as you +would on the emulator. There are just a few things to do before you can start.</p> +<ol> + <li>Declare your application as "debuggable" in your Android Manifest. + <p>In Eclipse, you can do this from the <b>Application</b> tab when viewing the Manifest + (on the right side, set <b>Debuggable</b> to <em>true</em>). Otherwise, in the <code>AndroidManifest.xml</code> + + file, add <code>android:debuggable="true"</code> to the <code><application></code> element.</p> + </li> + <li>Turn on "USB Debugging" on your device. + <p>On the device, go to the home screen, press <b>MENU</b>, select <b>Applications</b> > <b>Development</b>, + then enable <b>USB debugging</b>.</p> + + </li> + <li>Setup your system to detect your device. + <ul> + <li>If you're developing on 32-bit Windows, you need to install the 32-bit USB driver for adb. + The USB driver is included in the SDK package. To install it, follow these steps:</p> + <ol> + <li>Connect your Android device via USB. When the <em>Found New Hardware Wizard</em> appears, + you'll be asked if you'd like Windows Update to search for software. Select <em>No, not this + time</em> and click <b>Next</b>.</li> + + <li>Select <em>Install from a list or specified location</em> and click <b>Next</b>.</li> + <li>Select <em>Search for the best driver in these locations</em>. Browse to the <code>usb_driver/x86</code> in the SDK package (<code><sdk>\usb_driver\x86</code>).</li> + <li>Click <b>Finish</b>. The system should install the driver files as necessary. Your machine may require a reboot.</li> + </ol> + </li> + <li>If you're developing on 64-bit Windows Vista, you need to install the 64-bit USB driver for adb. + The USB driver is included in the SDK package. To install it, follow these steps:</p> + <ol> + <li>Connect your Android device via USB. When the <em>Found New Hardware Wizard</em> appears, + you'll be asked if you'd like Windows Update to search for software. Select <em>No, not this + time</em> and click <b>Next</b>.</li> + + <li>Select <em>Install from a list or specified location</em> and click <b>Next</b>.</li> + <li>Select <em>Search for the best driver in these locations</em>. Browse to the <code>usb_driver/amd64</code> in the SDK package (<code><sdk>\usb_driver\amd64</code>).</li> + <li>Click <b>Finish</b>. The system should install the driver files as necessary. Your machine may require a reboot.</li> + </ol> + </li> + <li>If you're developing on Mac OS X, it just works. Skip this step.</li> + <li>If you're developing on Ubuntu Linux, you need to add a rules file: + <ol> + <li>Login as root and create this file: <code>/etc/udev/rules.d/50-android.rules</code>. + <p>For Gusty/Hardy, edit the file to read: <br/> + <code>SUBSYSTEM=="usb", SYSFS{idVendor}=="0bb4", MODE="0666"</code></p> + + <p>For Dapper, edit the file to read: <br/> + <code>SUBSYSTEM=="usb_device", SYSFS{idVendor}=="0bb4", MODE="0666"</code></p> + </li> + <li>Now execute:<br/> + <code>chmod a+rx /etc/udev/rules.d/50-android.rules</code> + </li> + </ol> + + </li> + </ul> + </li> +</ol> +<p>You can verify that your device is connected by executing <code>adb devices</code> from your +SDK tools/ directory. If connected, you'll see the device name listed as a "device."</p> +<p>If using Eclipse, select run or debug as usual. You will be presented +with a <b>Device Chooser</b> dialog that lists the available emulator(s) and connected device(s). +Select the device to install and run the application there.</p> + +<p>If using the <a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a> (adb), +you can issue commands with the <code>-d</code> flag to target your connected device.</p> |