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-page.title=Developing In Other IDEs
-@jd:body
-
-<div id="qv-wrapper">
-<div id="qv">
- <h2>In this document</h2>
- <ol>
- <li><a href="#CreatingAProject">Creating an Android Project</a></li>
- <li><a href="#Signing">Preparing to Sign Your Application</a></li>
- <li><a href="#Building">Building Your Application</a>
- <ol>
- <li><a href="#DebugMode">Building in debug mode</a></li>
- <li><a href="#ReleaseMode">Building in release mode</a></li>
- </ol>
- </li>
- <li><a href="#AVD">Creating an AVD</a></li>
- <li><a href="#Running">Running Your Application</a>
- <ol>
- <li><a href="#RunningOnEmulator">Running on the emulator</a></li>
- <li><a href="#RunningOnDevice">Running on a device</a></li>
- </ol>
- </li>
- <li><a href="#libraryProject">Working with Library Projects</a>
- <ol>
- <li><a href="#libraryReqts">Development requirements</a></li>
- <li><a href="#librarySetup">Setting up a library project</a></li>
- <li><a href="#libraryReference">Referencing a library project</a></li>
- <li><a href="#depAppBuild">Building a dependent application project</a></li>
- <li><a href="#considerations">Development considerations</a></li>
- </ol>
- </li>
- <li><a href="#AttachingADebugger">Attaching a Debugger to Your Application</a></li>
- </ol>
-
- <h2>See also</h2>
- <ol>
- <li><a href="{@docRoot}guide/developing/tools/othertools.html#android">android Tool</a></li>
- <li><a href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a></li>
- <li><a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a></li>
- </ol>
-</div>
-</div>
-
-<p>The recommended way to develop an Android application is to use
-<a href="{@docRoot}guide/developing/eclipse-adt.html">Eclipse with the ADT plugin</a>.
-The ADT plugin provides editing, building, debugging, and .apk packaging and signing functionality
-integrated right into the IDE.</p>
-
-<p>However, if you'd rather develop your application in another IDE, such as IntelliJ,
-or in a basic editor, such as Emacs, you can do that instead. The SDK
-includes all the tools you need to set up an Android project, build it, debug it and then
-package it for distribution. This document is your guide to using these tools.</p>
-
-
-<h2 id="EssentialTools">Essential Tools</h2>
-
-<p>When developing in IDEs or editors other than Eclipse, you'll require
-familiarity with the following Android SDK tools:</p>
-
-<dl>
- <dt><a href="{@docRoot}guide/developing/tools/othertools.html#android">android</a></dt>
- <dd>To create/update Android projects and to create/move/delete AVDs.</dd>
- <dt><a href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a></dt>
- <dd>To run your Android applications on an emulated Android platform.</dd>
- <dt><a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a></dt>
- <dd>To interface with your emulator or connected device (install apps,
- shell the device, issue commands, etc.).
- </dd>
-</dl>
-
-<p>In addition to the above tools, included with the SDK, you'll use the following
-open source and third-party tools:</p>
-
-<dl>
- <dt>Ant</dt>
- <dd>To compile and build your Android project into an installable .apk file.</dd>
- <dt>Keytool</dt>
- <dd>To generate a keystore and private key, used to sign your .apk file.</dd>
- <dt>Jarsigner (or similar signing tool)</dt>
- <dd>To sign your .apk file with a private key generated by keytool.</dd>
-</dl>
-
-<p>In the topics that follow, you'll be introduced to each of these tools as necessary.
-For more advanced operations, please read the respective documentation for each tool.</p>
-
-
-<h2 id="CreatingAProject">Creating an Android Project</h2>
-
-<p>To create an Android project, you must use the <code>android</code> tool. When you create
-a new project with <code>android</code>, it will generate a project directory
-with some default application files, stub files, configuration files and a build file.</p>
-
-
-<h3 id="CreatingANewProject">Creating a new Project</h3>
-
-<p>If you're starting a new project, use the <code>android create project</code>
-command to generate all the necessary files and folders.</p>
-
-<p>To create a new Android project, open a command-line,
-navigate to the <code>tools/</code> directory of your SDK and run:</p>
-<pre>
-android create project \
---target <em>&lt;target_ID&gt;</em> \
---name <em>&lt;your_project_name&gt;</em> \
---path <em>path/to/your/project</em> \
---activity <em>&lt;your_activity_name&gt;</em> \
---package <em>&lt;your_package_namespace&gt;</em>
-</pre>
-
-<ul>
- <li><code>target</code> is the "build target" for your application. It corresponds
- to an Android platform library (including any add-ons, such as Google APIs) that you would like to
- build your project against. To see a list of available targets and their corresponding IDs,
- execute: <code>android list targets</code>.</li>
- <li><code>name</code> is the name for your project. This is optional. If provided, this name will
-be used
- for your .apk filename when you build your application.</li>
- <li><code>path</code> is the location of your project directory. If the directory does not exist,
- it will be created for you.</li>
- <li><code>activity</code> is the name for your default {@link android.app.Activity} class. This
-class file
- will be created for you inside
-
-<code><em>&lt;path_to_your_project&gt;</em>/src/<em>&lt;your_package_namespace_path&gt;</em>/</code>
-.
- This will also be used for your .apk filename unless you provide a the <code>name</code>.</li>
- <li><code>package</code> is the package namespace for your project, following the same rules as
-for
- packages in the Java programming language.</li>
-</ul>
-
-<p>Here's an example:</p>
-<pre>
-android create project \
---target 1 \
---name MyAndroidApp \
---path ./MyAndroidAppProject \
---activity MyAndroidAppActivity \
---package com.example.myandroid
-</pre>
-
-<p>The tool generates the following files and directories:</p>
-
-<ul>
- <li><code>AndroidManifest.xml</code> - The application manifest file,
- synced to the specified Activity class for the project.</li>
- <li><code>build.xml</code> - Build file for Ant.</li>
- <li><code>default.properties</code> - Properties for the build system. <em>Do not modify
- this file</em>.</li>
- <li><code>build.properties</code> - Customizable properties for the build system. You can edit
-this
- file to override default build settings used by Ant and provide a pointer to your keystore and key
-alias
- so that the build tools can sign your application when built in release mode.</li>
- <li><code>src<em>/your/package/namespace/ActivityName</em>.java</code> - The Activity class
- you specified during project creation.</li>
- <li><code>bin/</code> - Output directory for the build script.</li>
- <li><code>gen/</code> - Holds <code>Ant</code>-generated files, such as <code>R.java</code>.
-</li>
- <li><code>libs/</code> - Holds private libraries.</li>
- <li><code>res/</code> - Holds project resources.</li>
- <li><code>src/</code> - Holds source code.</li>
- <li><code>tests/</code> - Holds a duplicate of all-of-the-above, for testing purposes.</li>
-</ul>
-
-<p>Once you've created your project, you're ready to begin development.
-You can move your project folder wherever you want for development, but keep in mind
-that you must use the <a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a>
-(adb) &mdash; located in the SDK <code>platform-tools/</code> directory &mdash; to send your
-application
-to the emulator (discussed later). So you need access between your project solution and
-the <code>platform-tools/</code> folder.</p>
-
-<p class="caution"><strong>Caution:</strong> You should refrain from moving the
-location of the SDK directory, because this will break the build scripts. (They
-will need to be manually updated to reflect the new SDK location before they will
-work again.)</p>
-
-
-<h3 id="UpdatingAProject">Updating a project</h3>
-
-<p>If you're upgrading a project from an older version of the Android SDK or want to create
-a new project from existing code, use the
-<code>android update project</code> command to update the project to the new development
-environment. You can also use this command to revise the build target of an existing project
-(with the <code>--target</code> option) and the project name (with the <code>--name</code>
-option). The <code>android</code> tool will generate any files and
-folders (listed in the previous section) that are either missing or need to be updated,
-as needed for the Android project.</p>
-
-<p>To update an existing Android project, open a command-line
-and navigate to the <code>tools/</code> directory of your SDK. Now run:</p>
-<pre>
-android update project --name <em>&lt;project_name&gt;</em> --target <em>&lt;target_ID&gt;</em>
---path <em>&lt;path_to_your_project&gt;</em>
-</pre>
-
-<ul>
- <li><code>target</code> is the "build target" for your application. It corresponds to
- an Android platform library (including any add-ons, such as Google APIs) that you would
- like to build your project against. To see a list of available targets and their corresponding
-IDs,
- execute: <code>android list targets</code>.</li>
- <li><code>path</code> is the location of your project directory.</li>
- <li><code>name</code> is the name for the project. This is optional&mdash;if you're not
- changing the project name, you don't need this.</li>
-</ul>
-
-<p>Here's an example:</p>
-<pre>
-android update project --name MyApp --target 2 --path ./MyAppProject
-</pre>
-
-
-<h2 id="Signing">Preparing to Sign Your Application</h2>
-
-<p>As you begin developing Android applications, understand that all
-Android applications must be digitally signed before the system will install
-them on an emulator or device. There are two ways to do this:
-with a <em>debug key</em> (for immediate testing on an emulator or development device)
-or with a <em>private key</em> (for application distribution).</p>
-
-<p>The Android build tools help you get started by automatically signing your .apk
-files with a debug key at build time. This means
-that you can compile your application and install it on the emulator without
-having to generate your own private key. However, please note that if you intend
-to publish your application, you <strong>must</strong> sign the application with your
-own private key, rather than the debug key generated by the SDK tools. </p>
-
-<p>Please read <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your
-Applications</a>, which provides a thorough guide to application signing on Android
-and what it means to you as an Android application developer.</p>
-
-
-
-<h2 id="Building">Building Your Application</h2>
-
-<p>There are two ways to build your application: one for testing/debugging your application
-&mdash; <em>debug mode</em> &mdash; and one for building your final package for release &mdash;
-<em>release mode</em>. As described in the previous
-section, your application must be signed before it can be installed on an emulator
-or device.</p>
-
-<p>Whether you're building in debug mode or release mode, you
-need to use the Ant tool to compile and build your project. This will create the .apk file
-that is installed onto the emulator or device. When you build in debug mode, the .apk
-file is automatically signed by the SDK tools with a debug key, so it's instantly ready for
-installation
-(but only onto an emulator or attached development device).
-When you build in release mode, the .apk file is <em>unsigned</em>, so you must manually
-sign it with your own private key, using Keytool and Jarsigner.</p>
-
-<p>It's important that you read and understand
-<a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>, particularly
-once you're ready to release your application and share it with end-users. That document describes
-the procedure for generating a private key and then using it to sign your .apk file.
-If you're just getting started, however,
-you can quickly run your applications on an emulator or your own development device by building in
-debug mode.</p>
-
-<p>If you don't have Ant, you can obtain it from the
-<a href="http://ant.apache.org/">Apache Ant home page</a>. Install it and make
-sure it is in your executable PATH. Before calling Ant, you need to declare the JAVA_HOME
-environment variable to specify the path to where the JDK is installed.</p>
-
-<p class="note"><strong>Note:</strong> When installing JDK on Windows, the default is to install
-in the "Program Files" directory. This location will cause <code>ant</code> to fail, because of
-the space. To fix the problem, you can specify the JAVA_HOME variable like this:
-<code>set JAVA_HOME=c:\Progra~1\Java\&lt;jdkdir&gt;</code>. The easiest solution, however, is to
-install JDK in a non-space directory, for example: <code>c:\java\jdk1.6.0_02</code>.</p>
-
-
-<h3 id="DebugMode">Building in debug mode</h3>
-
-<p>For immediate application testing and debugging, you can build your application
-in debug mode and immediately install it on an emulator. In debug mode, the build tools
-automatically sign your application with a debug key and optimize the package with
-{@code zipalign}. However, you can (and should) also test your
-application in release mode. Debug mode simply allows you to run your application without
-manually signing the application.</p>
-
-<p>To build in debug mode:</p>
-
-<ol>
- <li>Open a command-line and navigate to the root of your project directory.</li>
- <li>Use Ant to compile your project in debug mode:
- <pre>ant debug</pre>
- <p>This creates your debug .apk file inside the project <code>bin/</code>
- directory, named <code><em>&lt;your_project_name&gt;</em>-debug.apk</code>. The file
- is already signed with the debug key and has been aligned with {@code zipalign}.</p>
- </li>
-</ol>
-
-<p>Each time you change a source file or resource, you must run Ant
-again in order to package up the latest version of the application.</p>
-
-<p>To install and run your application on an emulator, see the following section
-about <a href="#Running">Running Your Application</a>.</p>
-
-
-<h3 id="ReleaseMode">Building in release mode</h3>
-
-<p>When you're ready to release and distribute your application to end-users, you must build
-your application in release mode. Once you have built in release mode, it's a good idea to perform
-additional testing and debugging with the final .apk.</p>
-
-<p>Before you start building your application in release mode, be aware that you must sign
-the resulting application package with your private key, and should then align it using the
-{@code zipalign} tool. There are two approaches to building in release mode:
-build an unsigned package in release mode and then manually sign and align
-the package, or allow the build script
-to sign and align the package for you.</p>
-
-<h4 id="ManualReleaseMode">Build unsigned</h4>
-
-<p>If you build your application <em>unsigned</em>, then you will need to
-manually sign and align the package.</p>
-
-<p>To build an <em>unsigned</em> .apk in release mode:</p>
-
-<ol>
- <li>Open a command-line and navigate to the root of your project directory.</li>
- <li>Use Ant to compile your project in release mode:
- <pre>ant release</pre>
- </li>
-</ol>
-
-<p>This creates your Android application .apk file inside the project <code>bin/</code>
-directory, named <code><em>&lt;your_project_name&gt;</em>-unsigned.apk</code>.</p>
-
-<p class="note"><strong>Note:</strong> The .apk file is <em>unsigned</em> at this point
-and can't be installed until signed with your private key.</p>
-
-<p>Once you have created the unsigned .apk, your next step is to sign the .apk
-with your private key and then align it with {@code zipalign}. To complete this procedure,
-read <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>.</p>
-
-<p>When your .apk has been signed and aligned, it's ready to be distributed to end-users.</p>
-
-<h4 id="AutoReleaseMode">Build signed and aligned</h4>
-
-<p>If you would like, you can configure the Android build script to automatically
-sign and align your application package. To do so, you must provide the path to your keystore
-and the name of your key alias in your project's {@code build.properties} file. With this
-information provided, the build script will prompt you for your keystore and alias password
-when you build in release mode and produce your final application package, which will be ready
-for distribution.</p>
-
-<p class="caution"><strong>Caution:</strong> Due to the way Ant handles input, the password that
-you enter during the build process <strong>will be visible</strong>. If you are
-concerned about your keystore and alias password being visible on screen, then you
-may prefer to perform the application signing manually, via Jarsigner (or a similar tool). To
-instead
-perform the signing procedure manually, <a href="#ManualReleaseMode">build unsigned</a> and then
-continue
-with <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>.</p>
-
-<p>To specify your keystore and alias, open the project {@code build.properties} file (found in the
-root of the project directory) and add entries for {@code key.store} and {@code key.alias}.
-For example:</p>
-
-<pre>
-key.store=path/to/my.keystore
-key.alias=mykeystore
-</pre>
-
-<p>Save your changes. Now you can build a <em>signed</em> .apk in release mode:</p>
-
-<ol>
- <li>Open a command-line and navigate to the root of your project directory.</li>
- <li>Use Ant to compile your project in release mode:
- <pre>ant release</pre>
- </li>
- <li>When prompted, enter you keystore and alias passwords.
- <p class="caution"><strong>Caution:</strong> As described above,
- your password will be visible on the screen.</p>
- </li>
-</ol>
-
-<p>This creates your Android application .apk file inside the project <code>bin/</code>
-directory, named <code><em>&lt;your_project_name&gt;</em>-release.apk</code>.
-This .apk file has been signed with the private key specified in
-{@code build.properties} and aligned with {@code zipalign}. It's ready for
-installation and distribution.</p>
-
-
-<h4>Once built and signed in release mode</h4>
-
-<p>Once you have signed your application with a private key, you can install it on an
-emulator or device as discussed in the following section about
-<a href="#Running">Running Your Application</a>.
-You can also try installing it onto a device from a web server.
-Simply upload the signed APK to a web site, then load the .apk URL in your Android web browser to
-download the application and begin installation.
-(On your device, be sure you have enabled <em>Settings > Applications > Unknown sources</em>.)</p>
-
-
-<h2 id="AVD">Creating an AVD</h2>
-
-<p>An Android Virtual Device (AVD) is a device configuration for the emulator that
-allows you to model real world devices. In order to run an instance of the emulator, you must create
-an AVD.</p>
-
-<p>To create an AVD using the SDK tools:</p>
-
-<ol>
- <li>Navigate to your SDK's <code>tools/</code> directory and execute the {@code android}
-tool with no arguments:
- <pre>android</pre>
- <p>This will launch the SDK and AVD Manager GUI.</p>
- </li>
- <li>In the <em>Virtual Devices</em> panel, you'll see a list of existing AVDs. Click
-<strong>New</strong>
- to create a new AVD.</li>
- <li>Fill in the details for the AVD.
- <p>Give it a name, a platform target, an SD card size, and
- a skin (HVGA is default).</p>
- <p class="note"><strong>Note:</strong> Be sure to define
- a target for your AVD that satisfies your application's build target (the AVD
- platform target must have an API Level equal to or greater than the API Level that your
-application compiles against).</p>
- </li>
- <li>Click <strong>Create AVD</strong>.</li>
-</ol>
-
-<p>Your AVD is now ready and you can either close the AVD Manager, create more AVDs, or
-launch an emulator with the AVD by clicking <strong>Start</strong>.</p>
-
-<p>For more information about AVDs, read the
-<a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual Devices</a>
-documentation.</p>
-
-
-<h2 id="Running">Running Your Application</h2>
-
-<div class="sidebox-wrapper">
-<div class="sidebox">
-<h2>Use the Emulator to Test Different Configurations</h2>
-<p>Create multiple AVDs that each define a different device configuration with which your
-application is compatible, then launch each AVD into a new emulator from the SDK and AVD Manager.
-Set the target mode in your app's run configuration to manual, so that when you run your
-application, you can select from the available virtual devices.</p>
-</div>
-</div>
-
-<p>Running your application on a virtual or real device takes just a couple steps. Remember to
-first <a href="#Building">build your application</a>.</p>
-
-<h3 id="RunningOnEmulator">Running on the emulator</h3>
-
-<p>Before you can run your application on the Android Emulator,
-you must <a href="#AVD">create an AVD</a>.</p>
-
-<p>To run your application:</p>
-<ol>
- <li><strong>Open the SDK and AVD Manager and launch a virtual device</strong></li>
- <p>From your SDK's <code>tools/</code> directory, execute the {@code android} tool with no
-arguments:
- <pre>android</pre>
- <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p>
- </li>
-
- <li><strong>Install your application</strong>
- <p>From your SDK's <code>platform-tools/</code> directory, install the {@code .apk} on the
-emulator:
- <pre>adb install <em>&lt;path_to_your_bin&gt;</em>.apk</pre>
- <p>Your APK file (signed with either a release or debug key) is in your project {@code bin/}
-directory after you <a href="#Building">build your application</a>.</p>
- <p>If there is more than one emulator running, you must specify the emulator upon which to
-install the application, by its serial number, with the <code>-s</code> option. For example:</p>
- <pre>adb -s emulator-5554 install <em>path/to/your/app</em>.apk</pre>
- <p>To see a list of available device serial numbers, execute {@code adb devices}.</p>
- </li>
-</ol>
-
-<p>If you don't see your application on the emulator. Try closing the emulator and launching the
-virtual device again from the SDK and AVD Manager. Sometimes when you install an Activity for the
-first time, it won't show up in the application launcher or be accessible by other
-applications. This is because the package manager usually examines manifests
-completely only on emulator startup.</p>
-
-<p>Be certain to create multiple AVDs upon which to test your application. You should have one AVD
-for each platform and screen type with which your application is compatible. For
-instance, if your application compiles against the Android 1.5 (API Level 3) platform, you should
-create an AVD for each platform equal to and greater than 1.5 and an AVD for each <a
-href="{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test
-your application on each one.</p>
-
-<p class="note"><strong>Tip:</strong> If you have <em>only one</em> emulator running,
-you can build your application and install it on the emulator in one simple step.
-Navigate to the root of your project directory and use Ant to compile the project
-with <em>install mode</em>:
-<code>ant install</code>. This will build your application, sign it with the debug key,
-and install it on the currently running emulator.</p>
-
-
-<h3 id="RunningOnDevice">Running on a device</h3>
-
-<p>Before you can run your application on a device, you must perform some basic setup for your
-device:</p>
-
-<ul>
- <li>Declare your application as debuggable in your manifest</li>
- <li>Enable USB Debugging on your device</li>
- <li>Ensure that your development computer can detect your device when connected via USB</li>
-</ul>
-<p>Read <a href="{@docRoot}guide/developing/device.html#setting-up">Setting up a Device for
-Development</a> for more information.</p>
-
-<p>Once your device is set up and connected via USB, navigate to your
-SDK's <code>platform-tools/</code> directory and install the <code>.apk</code> on the device:
- <pre>adb -d install <em>path/to/your/app</em>.apk</pre>
- <p>The {@code -d} flag specifies that you want to use the attached device (in case you also
-have an emulator running).</p>
-
-<p>For more information on the tools used above, please see the following documents:</p>
-<ul>
- <li><a href="{@docRoot}guide/developing/tools/othertools.html#android">android Tool</a></li>
- <li><a href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a></li>
- <li><a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a> (ADB)</li>
-</ul>
-
-<h2 id="libraryProject">Working with Library Projects</h2>
-
-<div class="sidebox-wrapper">
-<div class="sidebox">
-<h2>Library project example code</h2>
-
-<p>The SDK includes an example application called TicTacToeMain that shows how a
-dependent application can use code and resources from an Android Library
-project. The TicTacToeMain application uses code and resources from an example
-library project called TicTacToeLib.
-
-<p style="margin-top:1em;">To download the sample applications and run them as
-projects in your environment, use the <em>Android SDK and AVD Manager</em> to
-download the "Samples for SDK API 8" component into your SDK. </p>
-
-<p style="margin-top:1em;">For more information and to browse the code of the
-samples, see the <a
-href="{@docRoot}resources/samples/TicTacToeMain/index.html">TicTacToeMain
-application</a>.</p>
-</div>
-</div>
-
-<p>An Android <em>library project</em> is a development project that holds
-shared Android source code and resources. Other Android application projects can
-reference the library project and, at build time, include its compiled sources
-in their <code>.apk</code> files. Multiple application projects can reference
-the same library project and any single application project can reference
-multiple library projects. </p>
-
-<p>If you have source code and resources that are common to multiple application
-projects, you can move them to a library project so that it is easier to
-maintain across applications and versions. Here are some common scenarios in
-which you could make use of library projects: </p>
-
-<ul>
-<li>If you are developing multiple related applications that use some of the
-same components, you could move the redundant components out of their respective
-application projects and create a single, reuseable set of the same components
-in a library project. </li>
-<li>If you are creating an application that exists in both free and paid
-versions, you could move the part of the application that is common to both versions
-into a library project. The two dependent projects, with their different package
-names, will reference the library project and provide only the difference
-between the two application versions.</li>
-</ul>
-
-<p>Structurally, a library project is similar to a standard Android application
-project. For example, it includes a manifest file at the project root, as well
-as <code>src/</code>, <code>res/</code> and similar directories. The project can
-contain the same types of source code and resources as a standard
-Android project, stored in the same way. For example, source code in the library
-project can access its own resources through its <code>R</code> class. </p>
-
-<p>However, a library project differs from an standard Android application
-project in that you cannot compile it directly to its own <code>.apk</code> or
-run it on the Android platform. Similarly, you cannot export the library project
-to a self-contained JAR file, as you would do for a true library. Instead, you
-must compile the library indirectly, by referencing the library from a dependent
-application's build path, then building that application. </p>
-
-<p>When you build an application that depends on a library project, the SDK
-tools compile the library and merge its sources with those in the main project,
-then use the result to generate the <code>.apk</code>. In cases where a resource
-ID is defined in both the application and the library, the tools ensure that the
-resource declared in the application gets priority and that the resource in the
-library project is not compiled into the application <code>.apk</code>. This
-gives your application the flexibility to either use or redefine any resource
-behaviors or values that are defined in any library.</p>
-
-<p>To organize your code further, your application can add references to
-multiple library projects, then specify the relative priority of the resources
-in each library. This lets you build up the resources actually used in your
-application in a cumulative manner. When two libraries referenced from an
-application define the same resource ID, the tools select the resource from the
-library with higher priority and discard the other.
-
-<p>Once you've have added references, the tools let you set their relative
-priority by editing the application project's build properties. At build time,
-the tools merge the libraries with the application one at a time, starting from
-the lowest priority to the highest. </p>
-
-<p>Note that a library project cannot itself reference another library project
-and that, at build time, library projects are <em>not</em> merged with each
-other before being merged with the application. However, note that a library can
-import an external library (JAR) in the normal way.</p>
-
-<p>The sections below describe how to use ADT to set up and manage library your
-projects. Once you've set up your library projects and moved code into them, you
-can import library classes and resources to your application in the normal way.
-</p>
-
-
-<h3 id="libraryReqts">Development requirements</h3>
-
-<p>Android library projects are a build-time construct, so you can use them to
-build a final application <code>.apk</code> that targets any API level and is
-compiled against any version of the Android library. </p>
-
-<p>However, to use library projects, you need to update your development
-environment to use the latest tools and platforms, since older releases of the
-tools and platforms do not support building with library projects. Specifically,
-you need to download and install the versions listed below:</p>
-
-<p class="table-caption"><strong>Table 1.</strong> Minimum versions of SDK tools
-and plaforms on which you can develop library projects.</p>
-
-<table>
-<tr>
-<th>Component</th>
-<th>Minimum Version</th>
-</tr>
-<tr>
-<td>SDK Tools</td>
-<td>r6 (or higher)</td>
-</tr>
-<tr><td>Android 2.2 platform</td><td>r1 (or higher)</td></tr>
-<tr><td>Android 2.1 platform</td><td>r2 (or higher)</td></tr>
-<tr><td style="color:gray">Android 2.0.1 platform</td><td style="color:gray"><em>not supported</em></td></tr>
-<tr><td style="color:gray">Android 2.0 platform</td><td style="color:gray"><em>not supported</em></td></tr>
-<tr><td>Android 1.6 platform</td><td>r3 (or higher)</td></tr>
-<tr><td>Android 1.5 platform</td><td>r4 (or higher)</td></tr>
-<tr><td>ADT Plugin</td><td>0.9.7 (or higher)</td></tr>
-</table>
-
-<p>You can download the tools and platforms using the <em>Android SDK and AVD
-Manager</em>, as described in <a href="{@docRoot}sdk/adding-components.html">Adding SDK
-Components</a>.</p>
-
-
-<h3 id="librarySetup">Setting up a new library project</h3>
-
-<p>A library project is a standard Android project, so you can create a new one in the
-same way as you would a new application project. Specifically, you can use
-the <code>android</code> tool to generate a new library project with all of the
-necessary files and folders. </p>
-
-<h4>Creating a library project</h4>
-
-<p>To create a new library project, navigate to the <code>&lt;sdk&gt;/tools/</code> directory
-and use this command:</p>
-
-<pre class="no-pretty-print" style="color:black">
-android create lib-project --name <em>&lt;your_project_name&gt;</em> \
---target <em>&lt;target_ID&gt;</em> \
---path <em>path/to/your/project</em> \
---package <em>&lt;your_library_package_namespace&gt;</em>
-</pre>
-
-<p>The <code>create lib-project</code> command creates a standard project
-structure that includes preset property that indicates to the build system that
-the project is a library. It does this by adding this line to the project's
-<code>default.properties</code> file: </p>
-
-<pre class="no-pretty-print" style="color:black">android.library=true</pre>
-
-<p>Once the command completes, the library project is created and you can begin moving
-source code and resources into it, as described in the sections below.</p>
-
-<p>If you want to convert an existing application project to a library project,
-so that other applications can use it, you can do so by adding a the
-<code>android.library=true</code> property to the application's
-<code>default.properties</code> file. </p>
-
-<h4>Creating the manifest file</h4>
-
-<p>A library project's manifest file must declare all of the shared components
-that it includes, just as would a standard Android application. For more
-information, see the documentation for <a
-href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p>
-
-<p>For example, the <a
-href="{@docRoot}resources/samples/TicTacToeLib/AndroidManifest.html">TicTacToeLib</a>
-example library project declares the Activity <code>GameActivity</code>: </p>
-
-<pre>&lt;manifest&gt;
- ...
- &lt;application&gt;
- ...
- &lt;activity android:name="GameActivity" /&gt;
- ...
- &lt;/application&gt;
-&lt;/manifest&gt;</pre>
-
-<h4>Updating a library project</h4>
-
-<p>If you want to update the build properties (build target, location) of the
-library project, use this command: </p>
-
-<pre>
-android update lib-project \
---target <em>&lt;target_ID&gt;</em> \
---path <em>path/to/your/project</em>
-</pre>
-
-
-<h3 id="libraryReference">Referencing a library project from an application</h3>
-
-<p>If you are developing an application and want to include the shared code or
-resources from a library project, you can do so easily by adding a reference to
-the library project in the application project's build properties.</p>
-
-<p>To add a reference to a library project, navigate to the <code>&lt;sdk&gt;/tools/</code> directory
-and use this command:</p>
-
-<pre>
-android update lib-project \
---target <em>&lt;target_ID&gt;</em> \
---path <em>path/to/your/project</em>
---library <em>path/to/library_projectA</em>
-</pre>
-
-<p>This command updates the application project's build properties to include a
-reference to the library project. Specifically, it adds an
-<code>android.library.reference.<em>n</em></code> property to the project's
-<code>default.properties</code> file. For example: </p>
-
-<pre class="no-pretty-print" style="color:black">
-android.library.reference.1=path/to/library_projectA
-</pre>
-
-<p>If you are adding references to multiple libraries, note that you can set
-their relative priority (and merge order) by manually editing the
-<code>default.properties</code> file and adjusting the each reference's
-<code>.<em>n</em></code> index as appropriate. For example, assume these
-references: </p>
-
-<pre class="no-pretty-print" style="color:black">
-android.library.reference.1=path/to/library_projectA
-android.library.reference.2=path/to/library_projectB
-android.library.reference.3=path/to/library_projectC
-</pre>
-
-<p>You can reorder the references to give highest priority to
-<code>library_projectC</code> in this way:</p>
-
-<pre class="no-pretty-print" style="color:black">
-android.library.reference.2=path/to/library_projectA
-android.library.reference.3=path/to/library_projectB
-android.library.reference.1=path/to/library_projectC
-</pre>
-
-<p>Note that the <code>.<em>n</em></code> index in the references
-must begin at "1" and increase uniformly without "holes". References
-appearing in the index after a hole are ignored. </p>
-
-<p>At build time, the libraries are merged with the application one at a time,
-starting from the lowest priority to the highest. Note that a library cannot
-itself reference another library and that, at build time, libraries are not
-merged with each other before being merged with the application.</p>
-
-
-<h4>Declaring library components in the the manifest file</h4>
-
-<p>In the manifest file of the application project, you must add declarations
-of all components that the application will use that are imported from a library
-project. For example, you must declare any <code>&lt;activity&gt;</code>,
-<code>&lt;service&gt;</code>, <code>&lt;receiver&gt;</code>,
-<code>&lt;provider&gt;</code>, and so on, as well as
-<code>&lt;permission&gt;</code>, <code>&lt;uses-library&gt;</code>, and similar
-elements.</p>
-
-<p>Declarations should reference the library components by their fully-qualified
-package names, where appropriate. </p>
-
-<p>For example, the
-<a href="{@docRoot}resources/samples/TicTacToeMain/AndroidManifest.html">TicTacToeMain</a>
-example application declares the library Activity <code>GameActivity</code>
-like this: </p>
-
-<pre>&lt;manifest&gt;
- ...
- &lt;application&gt;
- ...
- &lt;activity android:name="com.example.android.tictactoe.library.GameActivity" /&gt;
- ...
- &lt;/application&gt;
-&lt;/manifest&gt;</pre>
-
-<p>For more information about the manifest file, see the documentation for <a
-href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p>
-
-<h3 id="depAppBuild">Building a dependent application</h3>
-
-<p>To build an application project that depends on one or more library projects,
-you can use the standard Ant build commands and compile modes, as described in
-<a href="#Building">Building Your Application</a>, earlier in this document. The
-tools compile and merge all libraries referenced by the application as part
-of compiling the dependent application project. No additional commands or steps
-are necessary. </p>
-
-<h3 id="considerations">Development considerations</h3>
-
-<p>As you develop your library project and dependent applications, keep the
-points listed below in mind.</p>
-
-<p><strong>Resource conflicts</strong></p>
-
-<p>Since the tools merge the resources of a library project with those of a
-dependent application project, a given resource ID might be defined in both
-projects. In this case, the tools select the resource from the application, or
-the library with highest priority, and discard the other resource. As you
-develop your applications, be aware that common resource IDs are likely to be
-defined in more than one project and will be merged, with the resource from the
-application or highest-priority library taking precedence.</p>
-
-<p><strong>Using prefixes to avoid resource conflicts</strong></p>
-
-<p>To avoid resource conflicts for common resource IDs, consider using a prefix
-or other consistent naming scheme that is unique to the project (or is unique
-across all projects). </p>
-
-<p><strong>No export of library project to JAR</strong></p>
-
-<p>A library cannot be distributed as a binary file (such as a jar file). This
-is because the library project is compiled by the main project to use the
-correct resource IDs.</p>
-
-<p><strong>A library project can include a JAR library</strong></p>
-
-<p>You can develop a library project that itself includes a JAR library. When
-you build the dependent application project, the tools automatically locate and
-include the library in the application <code>.apk</code>. </p>
-
-<p><strong>A library project can depend on an external JAR library</strong></p>
-
-<p>You can develop a library project that depends on an external library (for
-example, the Maps external library). In this case, the dependent application
-must build against a target that includes the external library (for example, the
-Google APIs Add-On). Note also that both the library project and the dependent
-application must declare the external library their manifest files, in a <a
-href="{@docRoot}guide/topics/manifest/uses-library-element.html"><code>&lt;uses-library&gt;</code></a>
-element. </p>
-
-<p><strong>Library project cannot include raw assets</strong></p>
-
-<p>The tools do not support the use of raw asset files in a library project.
-Any asset resources used by an application must be stored in the
-<code>assets/</code> directory of the application project
-itself.</p>
-
-<p><strong>Targeting different Android platform versions in library project and
-application project</strong></p>
-
-<p>A library is compiled as part of the dependent application project, so the
-API used in the library project must be compatible with the version of the
-Android library used to compile the application project. In general, the library
-project should use an <a href="{@docRoot}guide/appendix/api-levels.html">API level</a>
-that is the same as &mdash; or lower than &mdash; that used by the application.
-If the library project uses an API level that is higher than that of the
-application, the application project will fail to compile. It is perfectly
-acceptable to have a library that uses the Android 1.5 API (API level 3) and
-that is used in an Android 1.6 (API level 4) or Android 2.1 (API level 7)
-project, for instance.</p>
-
-<p><strong>No restriction on library package name</strong></p>
-
-<p>There is no requirement for the package name of a library to be the same as
-that of applications that use it.</p>
-
-<p><strong>Multiple R classes in gen/ folder of application project</strong></p>
-
-<p>When you build the dependent application project, the code of any libraries
-is compiled and merged to the application project. Each library has its own
-<code>R</code> class, named according to the library's package name. The
-<code>R</code> class generated from the resources of the main project and of the
-library is created in all the packages that are needed including the main
-project’s package and the libraries’ packages.</p>
-
-<p><strong>Testing a library project</strong></p>
-
-<p>There are two recommended ways of setting up testing on code and resources in
-a library project: </p>
-
-<ul>
-<li>You can set up a <a
-href="{@docRoot}guide/developing/testing/testing_otheride.html">test project</a>
-that instruments an application project that depends on the library project. You
-can then add tests to the project for library-specific features.</li>
-<li>You can set up a set up a standard application project that depends on the
-library and put the instrumentation in that project. This lets you create a
-self-contained project that contains both the tests/instrumentations and the
-code to test.</li>
-</ul>
-
-<p><strong>Library project storage location</strong></p>
-
-<p>There are no specific requirements on where you should store a library
-project, relative to a dependent application project, as long as the application
-project can reference the library project by a relative link. You can place the
-library project What is important is that the main project can reference the
-library project through a relative link.</p>
-
-<h2 id="AttachingADebugger">Attaching a Debugger to Your Application</h2>
-
-<p>This section describes how to display debug information on the screen (such
- as CPU usage), as well as how to hook up your IDE to debug running applications
- on the emulator. </p>
-
-<p>Attaching a debugger is automated using the Eclipse plugin,
- but you can configure other IDEs to listen on a debugging port to receive debugging
- information:</p>
-<ol>
- <li><strong>Start the <a href="{@docRoot}guide/developing/tools/ddms.html">Dalvik Debug Monitor
- Server (DDMS)</a> tool, </strong> which
- acts as a port forwarding service between your IDE and the emulator.</li>
- <li><strong>Set
- optional debugging configurations on
- your emulator</strong>, such as blocking application startup for an Activity
- until a debugger is attached. Note that many of these debugging options
- can be used without DDMS, such as displaying CPU usage or screen refresh
- rate on the emulator.</li>
- <li><strong>Configure your IDE to attach to port 8700 for debugging.</strong> Read
- about <a href="{@docRoot}guide/developing/debug-tasks.html#ide-debug-port">
- Configuring Your IDE to Attach to the Debugging Port</a>. </li>
-</ol>