diff options
Diffstat (limited to 'docs/html/guide/developing/projects/index.jd')
-rw-r--r-- | docs/html/guide/developing/projects/index.jd | 446 |
1 files changed, 0 insertions, 446 deletions
diff --git a/docs/html/guide/developing/projects/index.jd b/docs/html/guide/developing/projects/index.jd deleted file mode 100644 index b16e466..0000000 --- a/docs/html/guide/developing/projects/index.jd +++ /dev/null @@ -1,446 +0,0 @@ -page.title=Managing Projects -@jd:body - - <div id="qv-wrapper"> - <div id="qv"> - <h2>In this document</h2> - - <ol> - <li><a href="#ApplicationProjects">Android Projects</a></li> - - <li><a href="#LibraryProjects">Library Projects</a> - <ol> - <li><a href="#considerations">Development considerations</a></li> - </ol> - </li> - - <li><a href="#TestProjects">Test Projects</a></li> - - <li><a href="#testing">Testing a Library Project</a></li> - </ol> - </div> - </div> - - <p>Projects act as containers for storing things such as code and resource files. The SDK tools - expect your projects to follow a specific structure so it can compile and package your - application correctly, so it is highly recommended that you create them with Eclipse and ADT or - with the <code>android</code> tool on the command line. There are three types of projects, and - they all share the same general structure but differ in function:</p> - - <dl> - <dt><strong>Android Projects</strong></dt> - - <dd>An Android project is the container for your application's source code, resource files, and - files such as the Ant build and Android Manifest file. An application project is the main type - of project and the contents are eventually built into an <code>.apk</code> file that you install on a - device.</dd> - - <dt><strong>Test Projects</strong></dt> - - <dd>These projects contain code to test your application projects and are built into - applications that run on a device.</dd> - - <dt><strong>Library Projects</strong></dt> - - <dd>These projects contain shareable Android source code and resources that you can reference - in Android projects. This is useful when you have common code that you want to reuse. - Library projects cannot be installed onto a device, however, they are - pulled into the <code>.apk</code> file at build time.</dd> - </dl> - - <p>When you use the Android development tools to create a new project, the essential files and - folders will be created for you. There are only a handful of files and folders generated for you, - and some of them depend on whether you use the Eclipse plugin or the {@code android} tool to - generate your project. As your application grows in complexity, you might require new kinds of - resources, directories, and files.</p> - - <h2 id="ApplicationProjects">Android Projects</h2> - - <p>Android projects are the projects that eventually get built into an <code>.apk</code> file that you install - onto a device. They contain things such as application source code and resource files. - Some are generated for you by default, while others should be created if - required. The following directories and files comprise an Android project:</p> - - <dl> - <dt><code>src/</code></dt> - - <dd>Contains your stub Activity file, which is stored at - <code>src<em>/your/package/namespace/ActivityName</em>.java</code>. All other source code - files (such as <code>.java</code> or <code>.aidl</code> files) go here as well.</dd> - - <dt><code>bin</code></dt> - - <dd>Output directory of the build. This is where you can find the final <code>.apk</code> file and other - compiled resources.</dd> - - <dt><code>jni</code></dt> - - <dd>Contains native code sources developed using the Android NDK. For more information, see the - <a href="{@docRoot}sdk/ndk/index.html">Android NDK documentation</a>.</dd> - - <dt><code>gen/</code></dt> - - <dd>Contains the Java files generated by ADT, such as your <code>R.java</code> file and - interfaces created from AIDL files.</dd> - - <dt><code>assets/</code></dt> - - <dd>This is empty. You can use it to store raw asset files. Files that you save here are - compiled into an <code>.apk</code> file as-is, and the original filename is preserved. You can navigate this - directory in the same way as a typical file system using URIs and read files as a stream of - bytes using the the {@link android.content.res.AssetManager}. For example, this is a good - location for textures and game data.</dd> - - <dt><code>res/</code></dt> - - <dd> - Contains application resources, such as drawable files, layout files, and string values. See - <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> for more - information. - - <dl> - <dt><code>anim/</code></dt> - - <dd>For XML files that are compiled into animation objects. See the <a href= - "{@docRoot}guide/topics/resources/animation-resource.html">Animation</a> resource - type.</dd> - - <dt><code>color/</code></dt> - - <dd>For XML files that describe colors. See the <a href= - "{@docRoot}guide/topics/resources/color-list-resource.html">Color Values</a> resource - type.</dd> - - <dt><code>drawable/</code></dt> - - <dd>For bitmap files (PNG, JPEG, or GIF), 9-Patch image files, and XML files that describe - Drawable shapes or a Drawable objects that contain multiple states (normal, pressed, or - focused). See the <a href= - "{@docRoot}guide/topics/resources/drawable-resource.html">Drawable</a> resource type.</dd> - - <dt><code>layout/</code></dt> - - <dd>XML files that are compiled into screen layouts (or part of a screen). See the <a href= - "{@docRoot}guide/topics/resources/layout-resource.html">Layout</a> resource type.</dd> - - <dt><code>menu/</code></dt> - - <dd>For XML files that define application menus. - See the <a href="{@docRoot}guide/topics/resources/menu-resource.html">Menus</a> - resource type.</dd> - - <dt><code>raw/</code></dt> - - <dd>For arbitrary raw asset files. Saving asset files here instead of in the - <code>assets/</code> directory only differs in the way that you access them. These files - are processed by aapt and must be referenced from the application using a resource - identifier in the {@code R} class. For example, this is a good place for media, such as MP3 - or Ogg files.</dd> - - <dt><code>values/</code></dt> - - <dd>For XML files that are compiled into many kinds of resource. Unlike other resources in - the <code>res/</code> directory, resources written to XML files in this folder are not - referenced by the file name. Instead, the XML element type controls how the resources is - defined within them are placed into the {@code R} class.</dd> - - <dt><code>xml/</code></dt> - - <dd>For miscellaneous XML files that configure application components. For example, an XML - file that defines a {@link android.preference.PreferenceScreen}, {@link - android.appwidget.AppWidgetProviderInfo}, or <a href= - "{@docRoot}reference/android/app/SearchManager.html#SearchabilityMetadata">Searchability - Metadata</a>. See <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> - for more information about configuring these application components.</dd> - </dl> - </dd> - - <dt><code>libs/</code></dt> - - <dd>Contains private libraries.</dd> - - <dt><code>AndroidManifest.xml</code></dt> - - <dd>The control file that describes the nature of the application and each of its components. - For instance, it describes: certain qualities about the activities, services, intent receivers, - and content providers; what permissions are requested; what external libraries are needed; what - device features are required, what API Levels are supported or required; and others. See the - <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a> - documentation for more information</dd> - - <dt><code>project.properties</code></dt> - - <dd>This file contains project settings, such as the build target. This file is integral to - the project, so maintain it in a source revision control system. To edit project - properties in Eclipse, right-click the project folder and select - <strong>Properties</strong>.</dd> - - <dt><code>local.properties</code></dt> - - <dd>Customizable computer-specific properties for the build system. If you use Ant to build - the project, this contains the path to the SDK installation. Because the content of the file - is specific to the local installation of the SDK, the <code>local.properties</code> should not -be maintained in a source revision control system. If you use Eclipse, this file is not -used.</dd> - - <dt><code>ant.properties</code></dt> - - <dd>Customizable properties for the build system. You can edit this file to override default - build settings used by Ant and also provide the location of your keystore and key alias so that - the build tools can sign your application when building in release mode. This file is integral - to the project, so maintain it in a source revision control system. If you use Eclipse, this - file is not used.</dd> - - <dt><code>build.xml</code></dt> - - <dd>The Ant build file for your project. This is only applicable for projects that - you build with Ant.</dd> - - </dl> - - <h2 id="LibraryProjects">Library Projects</h2> - - <div class="sidebox-wrapper"> - <div class="sidebox"> - <h2>Library project example code</h2> - - <p>The SDK includes an example application called <code>TicTacToeMain</code> that shows how a dependent - application can use code and resources from an Android Library project. The TicTacToeMain - application uses code and resources from an example library project called TicTacToeLib.</p> - - <p>To download the sample applications and run them as projects in - your environment, use the <em>Android SDK Manager</em> to download the "Samples for - SDK API 8" (or later) package into your SDK.</p> - - <p>For more information and to browse the code of the samples, see - the <a href="{@docRoot}resources/samples/TicTacToeMain/index.html">TicTacToeMain - application</a>.</p> - </div> - </div> - - <p>An Android <em>library project</em> is a development project that holds shared Android - source code and resources. Other Android application projects can reference the library project - and, at build time, include its compiled sources in their <code>.apk</code> files. Multiple - application projects can reference the same library project and any single application project - can reference multiple library projects.</p> - - <p class="note"><strong>Note:</strong> You need SDK Tools r14 or newer to use the new library - project feature that generates each library project into its own JAR file. - You can download the tools and platforms using the - <em>Android SDK Manager</em>, as described in - <a href="{@docRoot}sdk/adding-components.html">Adding SDK Packages</a>.</p> - - <p>If you have source code and resources that are common to multiple Android projects, you - can move them to a library project so that it is easier to maintain across applications and - versions. Here are some common scenarios in which you could make use of library projects:</p> - - <ul> - <li>If you are developing multiple related applications that use some of the same components, - you move the redundant components out of their respective application projects and create a - single, reuseable set of the same components in a library project.</li> - - <li>If you are creating an application that exists in both free and paid versions. You move - the part of the application that is common to both versions into a library project. The two - dependent projects, with their different package names, will reference the library project - and provide only the difference between the two application versions.</li> - </ul> - - <p>Structurally, a library project is similar to a standard Android application project. For - example, it includes a manifest file at the project root, as well as <code>src/</code>, - <code>res/</code> and similar directories. The project can contain the same types of source - code and resources as a standard Android project, stored in the same way. For example, source - code in the library project can access its own resources through its <code>R</code> class.</p> - - <p>However, a library project differs from an standard Android application project in that you - cannot compile it directly to its own <code>.apk</code> and run it on an Android device. - Similarly, you cannot export the library project to a self-contained JAR file, as you would do - for a true library. Instead, you must compile the library indirectly, by referencing the - library in the dependent application and building that application.</p> - - <p>When you build an application that depends on a library project, the SDK tools compile the - library into a temporary JAR file and uses it in the main project, then uses the - result to generate the <code>.apk</code>. In cases where a resource ID is defined in both the - application and the library, the tools ensure that the resource declared in the application gets - priority and that the resource in the library project is not compiled into the application - <code>.apk</code>. This gives your application the flexibility to either use or redefine any - resource behaviors or values that are defined in any library.</p> - - <p>To organize your code further, your application can add references to multiple library - projects, then specify the relative priority of the resources in each library. This lets you - build up the resources actually used in your application in a cumulative manner. When two - libraries referenced from an application define the same resource ID, the tools select the - resource from the library with higher priority and discard the other.</p> - - <p>Once you have added references to library projects to your Android project, - you can set their relative priority. At build time, the - libraries are merged with the application one at a time, starting from the lowest priority to - the highest.</p> - - <p>Library projects can reference other library projects and can import an external library - (JAR) in the normal way.</p> - - <h3 id="considerations">Development considerations</h3> - - <p>As you develop your library project and dependent applications, keep the points listed below - in mind:</p> - - <ul> - <li><p><strong>Resource conflicts</strong></p> - <p>Since the tools merge the resources of a library project with those of a dependent application - project, a given resource ID might be defined in both projects. In this case, the tools select - the resource from the application, or the library with highest priority, and discard the other - resource. As you develop your applications, be aware that common resource IDs are likely to be - defined in more than one project and will be merged, with the resource from the application or - highest-priority library taking precedence.</p> - </li> - - <li><p><strong>Use prefixes to avoid resource conflicts</strong></p> - - <p>To avoid resource conflicts for common resource IDs, consider using a prefix or other - consistent naming scheme that is unique to the project (or is unique across all projects).</p></li> - - <li><p><strong>You cannot export a library project to a JAR file</strong></p> - - <p>A library cannot be distributed as a binary file (such as a JAR file). This will -be added in a future - version of the SDK Tools.</p></li> - - <li><p><strong>A library project can include a JAR library</strong></p> - - <p>You can develop a library project that itself includes a JAR library, however you need to - manually edit the dependent application project's build path and add a path to the JAR file.</p></li> - - <li><p><strong>A library project can depend on an external JAR library</strong></p> - - <p>You can develop a library project that depends on an external library (for example, the Maps - external library). In this case, the dependent application must build against a target that - includes the external library (for example, the Google APIs Add-On). Note also that both the - library project and the dependent application must declare the external library in their manifest - files, in a <a href= - "{@docRoot}guide/topics/manifest/uses-library-element.html"><code><uses-library></code></a> - element.</p></li> - - <li> <p><strong>Library projects cannot include raw assets</strong></p> - - <p>The tools do not support the use of raw asset files (saved in the <code>assets/</code> directory) - in a library project. Any asset resources - used by an application must be stored in the <code>assets/</code> directory of the application - project itself. However, resource files saved in the - <code>res/</code> directory are supported.</p></li> - - <li><p><strong>Platform version must be lower than or equal to the Android project</strong></p> - - <p>A library is compiled as part of the dependent application project, so the API used in the - library project must be compatible with the version of the Android library used to compile the - application project. In general, the library project should use an <a href= - "{@docRoot}guide/appendix/api-levels.html">API level</a> that is the same as — or lower - than — that used by the application. If the library project uses an API level that is - higher than that of the application, the application project will not compile. It is - perfectly acceptable to have a library that uses the Android 1.5 API (API level 3) and that is - used in an Android 1.6 (API level 4) or Android 2.1 (API level 7) project, for instance.</p></li> - - <li> <p><strong>No restriction on library package names</strong></p> - - <p>There is no requirement for the package name of a library to be the same as that of - applications that use it.</p></li> - - <li><p><strong>Each library project creates its own R class </strong></p> - - <p>When you build the dependent application project, library projects are compiled and - merged with the application project. Each library has its own <code>R</code> class, named according - to the library's package name. The <code>R</code> class generated from main - project and the library project is created in all the packages that are needed including the main - project's package and the libraries' packages.</p></li> - - <li><p><strong>Library project storage location</strong></p> - - <p>There are no specific requirements on where you should store a library project, relative to a - dependent application project, as long as the application project can reference the library - project by a relative link. What is important is that the main - project can reference the library project through a relative link.</p></li> - </ul> - - <h2 id="TestProjects">Test Projects</h2> - - <p>Test projects contain Android applications that you write using the - <a href="{@docRoot}guide/topics/testing/index.html">Testing and - Instrumentation framework</a>. The framework is an extension of the JUnit test framework and adds - access to Android system objects. The file structure of a test project is the same as an - Android project.</p> - - <dl> - <dt><code>src/</code></dt> - - <dd>Includes your test source files. Test projects do not require an Activity <code>.java</code> - file, but can include one.</dd> - - <dt><code>gen/</code></dt> - - <dd>This contains the Java files generated by ADT, such as your <code>R.java</code> file and - interfaces created from AIDL files.</dd> - - <dt><code>assets/</code></dt> - - <dd>This is empty. You can use it to store raw asset files.</dd> - - <dt><code>res/</code></dt> - - <dd>A folder for your application resources, such as drawable files, layout files, string - values, etc. See <a href="{@docRoot}guide/topics/resources/index.html">Application - Resources</a>.</dd> - - <dt><code>AndroidManifest.xml</code></dt> - - <dd>The Android Manifest for your project. See <a href= - "{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>. Test - Projects have a special <a href= - "{@docRoot}guide/topics/manifest/instrumentation-element.html"> - <code><instrumentation></code></a> - element that connects the test project with the application project.</dd> - - <dt><code>project.properties</code></dt> - - <dd>This file contains project settings, such as the build target and links to the project being -tested. This file is integral to the project, so maintain it in a source -revision control system. To edit project properties in Eclipse, right-click the project folder -and select <strong>Properties</strong>.</dd> - - <dt><code>local.properties</code></dt> - - <dd>Customizable computer-specific properties for the build system. If you use Ant to build - the project, this contains the path to the SDK installation. Because the content of the file - is specific to the local installation of the SDK, it should not be maintained in a Source - Revision Control system. If you use Eclipse, this file is not used.</dd> - - <dt><code>ant.properties</code></dt> - - <dd>Customizable properties for the build system. You can edit this file to override default - build settings used by Ant and provide the location to your keystore and key alias, so that the - build tools can sign your application when building in release mode. This file is integral to - the project, so maintain it in a source revision control system. - If you use Eclipse, this file is not used.</dd> - - <dt><code>build.xml</code></dt> - - <dd>The Ant build file for your project. This is only applicable for projects that - you build with Ant.</dd> - </dl> - - <p>For more information, see the <a href= - "{@docRoot}guide/developing/testing/index.html">Testing</a> section.</p> - - - <h2 id="testing">Testing a Library Project</h2> - - <p>There are two recommended ways of setting up testing on code and resources in a library - project:</p> - - <ul> - <li>You can set up a <a href="{@docRoot}guide/developing/testing/testing_otheride.html">test - project</a> that instruments an application project that depends on the library project. You - can then add tests to the project for library-specific features.</li> - - <li>You can set up a set up a standard application project that depends on the library and put - the instrumentation in that project. This lets you create a self-contained project that - contains both the tests/instrumentations and the code to test.</li> - </ul>
\ No newline at end of file |