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-rw-r--r--docs/html/guide/developing/device.jd10
1 files changed, 6 insertions, 4 deletions
diff --git a/docs/html/guide/developing/device.jd b/docs/html/guide/developing/device.jd
index 80a354f..f12c7d4 100644
--- a/docs/html/guide/developing/device.jd
+++ b/docs/html/guide/developing/device.jd
@@ -13,8 +13,8 @@ page.title=Developing on a Device
</ol>
<h2>See also</h2>
<ol>
- <li><a
- href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a></li>
+ <li><a href="{@docRoot}sdk/win-usb.html">Google USB Driver</a></li>
+ <li><a href="{@docRoot}sdk/oem-usb.html">OEM USB Drivers</a></li>
<li><a
href="{@docRoot}guide/developing/eclipse-adt.html">Developing in Eclipse, with ADT</a></li>
<li><a
@@ -73,8 +73,10 @@ would on the emulator. Before you can start, there are just a few things to do:<
<li>Setup your system to detect your device.
<ul>
<li>If you're developing on Windows, you need to install a USB driver
- for adb. See the <a href="{@docRoot}sdk/win-usb.html">Windows USB
- Driver</a> documentation.</li>
+ for adb. If you're using an Android Developer Phone (ADP), Nexus One, or Nexus S,
+ see the <a href="{@docRoot}sdk/win-usb.html">Google Windows USB
+ Driver</a>. Otherwise, you can find a link to the appropriate OEM driver in the
+ <a href="{@docRoot}sdk/oem-usb.html">OEM USB Drivers</a> document.</li>
<li>If you're developing on Mac OS X, it just works. Skip this step.</li>
<li>If you're developing on Ubuntu Linux, you need to add a rules file
that contains a USB configuration for each type of device you want to use for