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-page.title=Common Tasks and How to Do Them in Android
-excludeFromSuggestions=true
-@jd:body
-
-<ul>
- <li><a href="#neweclipseandroidproject">Creating an Android Application using
- the Eclipse plugin</a></li>
- <li><a href="#newandroidprojectnoeclipse">Creating an Android Application without
- the Eclipse plugin</a></li>
- <li><a href="#addexternallibrary">Adding an External Library (.jar) using Eclipse</a></li>
- <li><a href="#implementcallbacks">Implementing Activity callbacks</a> (Android
- calls your activity at various key moments in its life cycle. You must know
- how to handle each of these to draw your screen, initialize class members,
- and acquire data.)</li>
- <li><a href="#opennewscreen">Opening a new screen</a></li>
- <li><a href="#listening">Listening for button clicks </a></li>
- <li><a href="#configurewindowproperties">Configuring general window properties </a></li>
- <li><a href="#localhostalias">Referring to localhost from the emulated environment</a></li>
- <li><a href="#appstate">Storing and retrieving state</a></li>
- <li><a href="{@docRoot}guide/topics/data/data-storage.html#preferences">Storing and retrieving preferences</a></li>
- <li><a href="#storingandretrieving">Storing and retrieving larger or more complex
- persistent data</a> (files and data) </li>
- <li><a href="#playback">Playing audio, video, still, or other media files</a></li>
- <li><a href="#broadcastreceivers">Listening for and broadcasting global messages
- and setting alarms</a></li>
- <li><a href="#alerts">Displaying alerts </a></li>
- <li><a href="#progressbar">Displaying a progress bar</a> </li>
- <li><a href="#addmenuitems">Adding items to the screen menu</a> </li>
- <li><a href="#webpage">Display a web page</a> </li>
- <li><a href="#binding">Binding to data</a></li>
- <li><a href="#handle">Getting a Handle to a Screen Element</a></li>
- <li><a href="#captureimages">Capture images from the phone camera </a></li>
- <li><a href="#threading">Handling expensive operations in the UI thread</a></li>
- <li><a href="#selectingtext">Selecting, highlighting, or styling portions of
- text</a></li>
- <li><a href="#querymap">Utilizing attributes in a Map query</a></li>
- <li><a href="#filelist">List of files for an Android application</a></li>
- <li><a href="#logging">Print messages to a log file</a></li>
-</ul>
-<p>The ApiDemos sample application includes many, many examples of common
-tasks and UI features. See the code inside
-<code>&lt;sdk&gt;samples/ApiDemos</code> and the other sample applications
-under the <code>samples/</code> folder in the SDK.</p>
-
-
-<h2 id="neweclipseandroidproject">Creating an Android Application using the Eclipse Plugin</h2>
-
-<p>Using the Android Eclipse plugin is the fastest and easiest way
-to start creating a new Android application. The plugin automatically generates
-the correct project structure for your application, and keeps the resources
-compiled for you automatically.</p>
-
-<p>It is still a good idea to know what is going on though. Take a look at <a
-href="{@docRoot}guide/topics/fundamentals.html">Application Fundamentals</a>
-to understand the basics of how an Android application works.</p>
-
-<p>You should also take a look at the ApiDemos application and the other sample
-applications included in the SDK, in the <code>&lt;sdk&gt;/samples/</code>
-folder in the SDK.</p>
-
-<p>Finally, a great way to started with Android development in Eclipse is to
-follow both the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello,
-World</a> and <a
-href="{@docRoot}training/notepad/index.html">Notepad</a> code
-tutorials. In particular, the start of the Hello Android tutorial is an
-excellent introduction to creating a new Android application in Eclipse.</p>
-
-<h2 id="newandroidprojectnoeclipse">Creating an Android Application without the Eclipse Plugin</h2>
-
-<p>This topic describes the manual steps in creating an Android application.
-Before reading this, you should read <a
-href="{@docRoot}guide/topics/fundamentals.html">Application Fundamentals</a>
-to understand the basics of how an Android application works. You might also
-want to look at the sample code included with the Android SDK, in the
-<code>&lt;sdk&gt;/samples/</code> directory. </p>
-
-<p>Here is a list of the basic steps in building an application.</p>
-<ol>
- <li><strong>Create your required resource files</strong> &nbsp;&nbsp;This includes
- the AndroidManifest.xml global description file, string files that your application
- needs, and layout files describing your user interface. A full list of optional
- and required files and syntax details for each is given in <a href="#filelist">File
- List for an Android Application</a>. </li>
- <li><strong>Design your user interface</strong> &nbsp;&nbsp;See <a
- href="{@docRoot}guide/topics/ui/index.html">User Interface</a> for
- details on elements of the Android screen. </li>
- <li><strong>Implement your Activity </strong>(this page)<strong>&nbsp;&nbsp; </strong> You
- will create one class/file for each screen in your application. Screens will
- inherit from an {@link android.app android.app} class, typically {@link android.app.Activity
- android.app.Activity} for basic screens, {@link android.app.ListActivity
- android.app.ListActivity} for list screens, or {@link android.app.Dialog
- android.app.Dialog} for dialog boxes. You will implement the required callbacks
- that let you draw your screen, query data, and commit changes, and also perform
- any required tasks such as opening additional screens or reading data from
- the device. Common tasks, such as opening a new screen or reading data from
- the device, are described below.
- The list of files you'll need for your application are described in <a href="#filelist">List
- of Files for an Android Application</a>. </li>
- <li><strong><a href="{@docRoot}guide/developing/building/building-cmdline.html">Build and install your
- package</a>.</strong> The Android SDK has some nice tools for generating
- projects and debugging code. </li>
-</ol>
-
-<h2 id="addexternallibrary">Adding an External Library (.jar) using Eclipse</h2>
-<p>
-You can use a third party JAR in your application by adding it to your Eclipse project as follows:
-</p>
-<ol>
-<li>
-In the <strong>Package Explorer</strong> panel, right-click on your project and select <strong>Properties</strong>.
-<li>
-Select <strong>Java Build Path</strong>, then the tab <strong>Libraries</strong>.
-<li>
-Press the <strong>Add External JARs...</strong> button and select the JAR file.
-</ol>
-<p>
-Alternatively, if you want to include third party JARs with your package, create a new directory for them within your project and select <strong>Add Library...</strong> instead.</p>
-<p>
-It is not necessary to put external JARs in the assets folder.
-</p>
-
-<a name="implementcallbacks" id="implementcallbacks"></a>
-<h2>Implementing Activity Callbacks</h2>
-<p>Android calls a number of callbacks to let you draw your screen, store data before
- pausing, and refresh data after closing. You must implement at least some of
- these methods. Read the <a
-href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activities</a>
- document to learn when and in what order these methods
- are called. Here are some of the standard types of screen classes that Android provides:</p>
-<ul>
- <li>{@link android.app.Activity android.app.Activity} - This is a standard screen,
- with no specialization.</li>
- <li>{@link android.app.ListActivity android.app.ListActivity} - This is a screen
- that is used to display a list of something. It hosts a ListView object,
- and exposes methods to let you identify the selected item, receive callbacks
- when the selected item changes, and perform other list-related actions. </li>
- <li>{@link android.app.Dialog android.app.Dialog} - This is a small, popup dialog-style
- window that isn't intended to remain in the history stack. (It is not resizeable
- or moveable by the user.)</li>
-</ul>
-
-<a name="opennewscreen" id="opennewscreen"></a><h2>Opening a New Screen</h2>
-<p>Your Activity will often need to open another Activity screen as it progresses.
- This new screen can be part of the same application or part of another application,
- the new screen can be floating or full screen, it can return a result, and you
- can decide whether to close this screen and remove it from the history stack
- when you are done with it, or to keep the screen open in history. These next
- sections describe all these options. </p>
-<h3>Floating or full?<a name="floatingorfull" id="floatingorfull"></a></h3>
-<p>When you open a new screen you can decide whether to make it transparent or floating,
- or full-screen. The choice of new screen affects the event sequence of events
- in the old screen (if the new screen obscures the old screen, a different
- series of events is called in the old screen). See the <a
- href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activities</a> document for
-details. </p>
-<p>Transparent or floating windows are implemented in three
- standard ways: </p>
-<ul>
- <li>Create an {@link android.app.Dialog app.Dialog} class </li>
- <li>Create an {@link android.app.AlertDialog app.AlertDialog} class </li>
- <li>Set the {@link android.R.style#Theme_Dialog} <em>theme</em> attribute to <code>&#64;android:style/Theme.Dialog</code>
- in your AndroidManifest.xml file. For example:
- <pre>&lt;activity class=&quot;AddRssItem&quot; android:label=&quot;Add an item&quot; android:theme=&quot;&#064;android:style/Theme.Dialog&quot;/&gt;</pre></li>
-</ul>
-
-<p>Calling startActivity() or startActivityForResult() will open a new screen in whatever
- way it defines itself (if it uses a floating theme it will be floating,
- otherwise it will be full screen). </p>
-<h3>Opening a Screen </h3>
-<p>When you want to open a new screen, you can either explicitly specify the activity
- class to open, or you can let the operating system decide which screen to open,
- based upon the data and various parameters you pass in. A screen is opened by
- calling {@link android.app.Activity#startActivity(android.content.Intent) startActivity}
- and passing in an {@link android.content.Intent Intent} object, which specifies
- the criteria for the handling screen. To specify a specific screen, call Intent.setClass
- or setClassName with the exact activity class to open. Otherwise, set a variety
- of values and data, and let Android decide which screen is appropriate to open.
- Android will find one or zero Activities that match the specified requirements;
- it will never open multiple activities for a single request. More information
- on Intents and how Android resolves them to a specific class is given in the
- {@link android.content.Intent Intent} topic. </p>
-<a name="intentexamples" id="intentexamples"></a><h3>Some Intent examples </h3>
-<p>The following snippet loads the com.android.samples.Animation1 class, and
- passes it some arbitrary data.:</p>
-<pre>Intent myIntent = new Intent();
-myIntent.setClassName(&quot;com.android.samples&quot;, &quot;com.android.samples.Animation1&quot;);
-myIntent.putExtra(&quot;com.android.samples.SpecialValue&quot;, &quot;Hello, Joe!&quot;); // key/value pair, where key needs current package prefix.
-startActivity(myIntent); </pre>
-<p>The next snippet requests that a Web page be opened by specifying the VIEW action,
- and a URI data string starting with &quot;http://&quot; schema:</p>
-<pre>Intent myIntent = new Intent(Intent.VIEW_ACTION, Uri.parse(&quot;http://www.google.com&quot;));</pre>
-<p>Here is the intent filter from the AndroidManifest.xml file for com.android.browser:</p>
-<pre>&lt;intent-filter&gt;
- &lt;action android:name=&quot;android.intent.action.VIEW&quot; /&gt;
- &lt;category android:name=&quot;android.intent.category.DEFAULT&quot; /&gt;
- &lt;scheme android:name=&quot;http&quot; /&gt;
- &lt;scheme android:name=&quot;https&quot; /&gt;
- &lt;scheme android:name=&quot;file&quot; /&gt;
-&lt;/intent-filter&gt; </pre>
-<p>Android defines a number of standard values, for instance the action constants
- defined by {@link android.content.Intent}. You can define custom values, but
- both the caller and handler must use them. See the &lt;intent-filter&gt;
- tag description in <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml
- File</a> for more information on the manifest syntax for the handling
- application. </p>
-<a name="returningaresult" id="returningaresult"></a><h3>Returning a Result from a Screen</h3>
-<p>A window can return a result after it closes. This result will be passed back
- into the calling Activity's {@link android.app.Activity#onActivityResult(int,int,android.content.Intent)
- onActivityResult()} method, which can supply an Intent containing arbitrary data, along with
- the request code passed to startActivityForResult(). Note that you must call the {@link
- android.app.Activity#startActivityForResult(android.content.Intent,int) startActivityForResult()}
- method that accepts a request code parameter to get this callback. The following
- code demonstrates opening a new screen and retrieving a result. </p>
-<pre>// Open the new screen.
-public void onClick(View v){
- // Start the activity whose result we want to retrieve. The
- // result will come back with request code GET_CODE.
- Intent intent = new Intent(this, com.example.app.ChooseYourBoxer.class);
- startActivityForResult(intent, CHOOSE_FIGHTER);
-}
-
-// Listen for results.
-protected void onActivityResult(int requestCode, int resultCode, Intent data){
- // See which child activity is calling us back.
- switch (requestCode) {
- case CHOOSE_FIGHTER:
- // This is the standard resultCode that is sent back if the
- // activity crashed or didn't doesn't supply an explicit result.
- if (resultCode == RESULT_CANCELED){
- myMessageboxFunction("Fight cancelled");
- }
- else {
- myFightFunction(data);
- }
- default:
- break;
- }
-}
-
-// Class SentResult
-// Temporary screen to let the user choose something.
- private OnClickListener mLincolnListener = new OnClickListener(){
- public void onClick(View v) {
- Bundle stats = new Bundle();
- stats.putString("height","6\'4\"");
- stats.putString("weight", "190 lbs");
- stats.putString("reach", "74\"");
- setResult(RESULT_OK, "Lincoln", stats);
- finish();
- }
- };
-
- private OnClickListener mWashingtonListener = new OnClickListener() {
- public void onClick(View v){
- Bundle stats = new Bundle();
- stats.putString("height","6\'2\"");
- stats.putString("weight", "190 lbs");
- stats.putString("reach", "73\"");
- setResult(RESULT_OK, "Washington", stats);
- finish();
- }
- };
- </pre>
-<h3>Lifetime of the new screen </h3>
-<p>An activity can remove itself from the history stack by calling {@link android.app.Activity#finish()
- Activity.finish()} on itself, or the activity that opened the screen can call
- {@link android.app.Activity#finishActivity(int) Activity.finishActivity()}
- on any screens that it opens to close them. </p>
-<a name="listening" id="listening"></a><h2>Listening for Button Clicks</h2>
-<p>Button click and other UI event capturing are covered in <a
-href="{@docRoot}guide/topics/ui/ui-events.html">Input Events</a>.</p>
-<a name="configurewindowproperties" id="configurewindowproperties"></a><h2>Configuring General Window Properties</h2>
-<p>You can set a number of general window properties, such as whether to display
- a title, whether the window is floating, and whether it displays an icon, by
- calling methods on the {@link android.view.Window Window} member
- of the underlying View object for the window. Examples include calling {@link
- android.app.Activity#getWindow() getWindow().requestFeature()} (or the convenience
- method {@link android.app.Activity#requestWindowFeature(int) requestWindowFeature(<em>some_feature</em>)})
- to hide the title. Here is an example of hiding the title bar:</p>
-<pre>//Hide the title bar
-requestWindowFeature(Window.FEATURE_NO_TITLE);
-</pre>
-<p>A better way to achieve the same end is to specify a theme in your Android
-Manifest file:</p>
-<pre>&lt;application android:icon="@drawable/icon" android:theme="@android:style/Theme.NoTitleBar"&gt;
-</pre>
-<p>This is preferable because it tells the system not to show a title bar while
-your application is starting up. With the explicit method call, your application
-will have a title bar visible to the user until <code>onCreate</code> runs.</p>
-<p>(Note that this can be applied to either the <code>&lt;application&gt;</code>
-tag or to individual <code>&lt;activity&gt;</code> tags.)</p>
-<p class="caution"><strong>Caution:</strong> This theme will also hide the Action Bar on Android
-3.0 and higher. If you want to keep the Action Bar, but hide the title bar, see how you can <a
-href="{@docRoot}guide/topics/ui/themes.html#SelectATheme">select a theme based on platform
-version</a>.</p>
-<a name="localhostalias" id="localhostalias"></a><h2>Referring to localhost from the emulated
-environment</h2>
-<p>
-If you need to refer to your host computer's <em>localhost</em>, such as when you
-want the emulator client to contact a server running on the same host, use the alias
-<code>10.0.2.2</code> to refer to the host computer's loopback interface.
-From the emulator's perspective, localhost (<code>127.0.0.1</code>) refers to its own
-loopback interface.
-</p>
-<a name="appstate" id="appstate"></a><h2>Storing and Retrieving State</h2>
-<p>If your application is dumped from memory because of space concerns, it will lose
- all user interface state information such as checkbox state and text box values
- as well as class member values. Android calls {@link android.app.Activity#onSaveInstanceState(android.os.Bundle)
- Activity.onSaveInstanceState} before it pauses the application. This method hands in a {@link
- android.os.Bundle Bundle} that can be used to store name/value pairs that will
- persist and be handed back to the application even if it is dropped from memory.
- Android will pass this Bundle back to you when it calls {@link android.app.Activity#onCreate(android.os.Bundle)
- onCreate()}. This Bundle only exists while the application is still in the history
- stack (whether or not it has been removed from memory) and will be lost when
- the application is finalized. See the topics for {@link android.app.Activity#onSaveInstanceState} and
- {@link android.app.Activity#onCreate} for
- examples of storing and retrieving state.</p>
-<p>Read more about the lifecycle of an activity in <a
-href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a> document.</p>
-<h3>Storing and Retrieving Larger or More Complex Persistent Data<a name="storingandretrieving" id="storingandretrieving"></a></h3>
-<p>Your application can store files or complex collection objects, and reserve them
- for private use by itself or other activities in the application, or it can expose
- its data to all other applications on the device. See <a href="{@docRoot}guide/topics/data/data-storage.html">Storing,
- Retrieving, and Exposing Data</a> to learn how to store and retrieve private data,
- how to store and retrieve common data from the device, and how to expose your
- private data to other applications.</p>
-<a name="playback" id="playback"></a><h2>Playing Media Files</h2>
-<p>Please see the document <a href="{@docRoot}guide/topics/media/index.html">Audio and Video</a> for more details.</p>
-<a name="broadcastreceivers" id="broadcastreceivers"></a><h2>Listening For and Broadcasting Global Messages, and Setting Alarms</h2>
-<p>You can create a listening class that can be notified or even instantiated whenever
- a specific type of system message is sent.
-</p>
-<p>The listening classes, called broadcast receivers, extend {@link android.content.BroadcastReceiver
- BroadcastReceiver}. If you want Android to instantiate the object whenever an appropriate
- intent notification is sent, define the receiver with a <code>&lt;receiver&gt;</code> element
- in the AndroidManifext.xml file. If the caller is expected to instantiate the
- object in preparation to receive a message, this is not required. The receiver
- will get a call to their {@link android.content.BroadcastReceiver#onReceive(android.content.Context,android.content.Intent)
- BroadcastReceiver.onReceive()} method. A receiver can define an <code>&lt;intent-filter&gt;</code> tag
- that describes the types of messages it will receive. Just as Android's IntentResolver
- will look for appropriate Activity matches for a startActivity() call, it will
- look for any matching Receivers (but it will send the message to all matching
- receivers, not to the &quot;best&quot; match). </p>
-<p>To send a notification, the caller creates an {@link android.content.Intent Intent}
- object and calls {@link android.app.Activity#sendBroadcast(android.content.Intent)
- Context.sendBroadcast()} with that Intent. Multiple recipients can receive
- the same message. You can broadcast an Intent message to an intent receiver in
- any application, not only your own. If the receiving class is not registered
- using <code>&lt;receiver&gt;</code> in its manifest, you can dynamically instantiate
- and register a receiver by calling {@link android.content.Context#registerReceiver(android.content.BroadcastReceiver,android.content.IntentFilter)
- Context.registerReceiver()}. </p>
-<p>Receivers can include intent filters to specify what kinds of intents they are
- listening for. Alternatively, if you expect a single known caller to contact
- a single known receiver, the receiver does not specify an intent filter, and
- the caller specifies the receiver's class name in the Intent by calling {@link
- android.content.Intent#setClassName(java.lang.String, java.lang.String) Intent.setClassName()}
- with the recipient's class name. The recipient receives a {@link android.content.Context
- Context} object that refers to its own package, not to the package of the sender.</p>
-<p><em><strong>Note:</strong></em>&nbsp;&nbsp;&nbsp;If a receiver or broadcaster
- enforces permissions, your application might need to request permission
- to send or receive messages from that object. You can request permission by using
- the &lt;uses-permission&gt; tag in the manifest. </p>
-<p>Here is a code snippet of a sender and receiver. This example does not demonstrate
- registering receivers dynamically. For a full code example, see the AlarmService
- class in the ApiDemos project.</p>
-<h3>Sending the message</h3>
-<pre>// We are sending this to a specific recipient, so we will
-// only specify the recipient class name.
-Intent intent = new Intent(this, AlarmReceiver.class);
-intent.putExtra(&quot;message&quot;,&quot;Wake up.&quot;);
-sendBroadcast(intent);
-</pre>
-<h3>Receiving the message</h3>
-<p><strong>Receiver AndroidManifest.xml </strong>(because there is no intent filter
- child, this class will only receive a broadcast when the receiver class is specified
- by name, as is done in this example):</p>
-<pre>
-&lt;receiver class=".AlarmReceiver" /&gt;</pre>
-<p><strong>Receiver Java code: </strong></p>
-<pre>
-public class AlarmReceiver extends BroadcastReceiver{
- // Display an alert that we've received a message.
- &#064;Override
- public void onReceive(Context context, Intent intent){
- // Send a text notification to the screen.
- NotificationManager nm = (NotificationManager)
- context.getSystemService(Context.NOTIFICATION_SERVICE);
- nm.notifyWithText(R.id.alarm,
- &quot;Alarm!!!&quot;,
- NotificationManager.LENGTH_SHORT,
- null);
- }
-} </pre>
-<h3>Other system messages</h3>
-<p>You can listen for other system messages sent by Android as well, such as USB
- connection/removal messages, SMS arrival messages, and timezone changes. See
- {@link android.content.Intent} for a list of broadcast messages to listen for.
- Messages are marked &quot;Broadcast Action&quot; in the documentation. </p>
-<h3>Listening for phone events<a name="phoneevents" id="phoneevents"></a></h3>
-<p>The {@link android.telephony android.telephony} package overview page describes how to
- register to listen for phone events. </p>
-<a name="alarms" id="alarms"></a><h3>Setting Alarms </h3>
-<p>Android provides an {@link android.app.AlarmManager AlarmManager} service that
- will let you specify an Intent to send at a designated time. This intent is typically
- used to start an application at a preset time. (Note: If you want to send
- a notification to a sleeping or running application, use {@link android.os.Handler
- Handler} instead.)</p>
-<a name="alerts" id="alerts"></a><h2>Displaying Alerts</h2>
-<p>There are two major kinds of alerts that you may display to the user:
-(1) Normal alerts are displayed in response to a user action, such as
-trying to perform an action that is not allowed. (2) Out-of-band alerts,
-called notifications, are
-displayed as a result of something happening in the background, such as the
-user receiving new e-mail.</p>
-
-<a name="dialogsandalerts" id="dialogsandalerts"></a><h3>Normal Alerts</h3>
-
-<p>Android provides a number of ways for you to show popup notifications to your
- user as they interact with your application. </p>
-<table width="100%" border="1">
- <tr>
- <th scope="col">Class</th>
- <th scope="col">Description</th>
- </tr>
- <tr>
- <td>{@link android.app.Dialog app.Dialog}</td>
- <td>A generic floating dialog box with a layout that you design. </td>
- </tr>
- <tr>
- <td><p>{@link android.app.AlertDialog app.AlertDialog}</p></td>
- <td>A popup alert dialog with two buttons (typically OK and Cancel) that
- take callback handlers. See the section after this table for more details. </td>
- </tr>
- <tr>
- <td>{@link android.app.ProgressDialog ProgressDialog} </td>
- <td>A dialog box used to indicate progress of an operation with a known progress
- value or an indeterminate length (setProgress(bool)). See <strong>Views</strong> &gt; <strong>Progress Bar</strong> in
- ApiDemos for examples. </td>
- </tr>
- <tr>
- <td>Activity</td>
- <td>By setting the theme of an activity to
- {@link android.R.style#Theme_Dialog
- android:theme=&quot;&#064;android:style/Theme.Dialog&quot;},
- your activity will take on
- the appearance of a normal dialog, floating on top of whatever was
- underneath it. You usually set the theme through the
- {@link android.R.attr#theme android:theme} attribute in your AndroidManifest.xml.
- The advantage of this
- over Dialog and AlertDialog is that Application has a much better managed
- life cycle than dialogs: if a dialog goes to the background and is killed,
- you cannot recapture state, whereas Application exposes a {@link android.os.Bundle
- Bundle} of saved values in <code>onCreate()</code> to help you maintain state.</td>
- </tr>
-</table>
-<h3>AlertDialog</h3>
-<p>This is a basic warning dialog box that lets you configure a message, button text,
- and callback. You can create one by calling using the {@link
- android.app.AlertDialog.Builder} class, as shown here. </p>
-<pre>private Handler mHandler = new Handler() {
- public void handleMessage(Message msg) {
- switch (msg.what) {
- case ACCEPT_CALL:
- answer(msg.obj);
- break;
-
- case BOUNCE_TO_VOICEMAIL:
- voicemail(msg.obj);
- break;
-
- }
- }
-};
-
-
-private void IncomingMotherInlawCall(Connection c) {
- String Text;
-
- // &quot;Answer&quot; callback.
- Message acceptMsg = Message.obtain();
- acceptMsg.target = mHandler;
- acceptMsg.what = ACCEPT_CALL;
- acceptMsg.obj = c.getCall();
-
- // &quot;Cancel&quot; callback.
- final Message rejectMsg = Message.obtain();
- rejectMsg.target = mHandler;
- rejectMsg.what = BOUNCE_TO_VOICEMAIL;
- rejectMsg.obj = c.getCall();
-
- new AlertDialog.Builder(this)
- .setMessage("Phyllis is calling")
- .setPositiveButton("Answer", acceptMsg)
- .setOnCanceListener(new OnCancelListener() {
- public void onCancel(DialogInterface dialog) {
- rejectMsg.sendToTarget();
- }});
- .show();
-} </pre>
-
-<h3>Notifications</h3>
-
-<p>Out-of-band alerts should always be displayed using the
-{@link android.app.NotificationManager}, which allows you to tell the user
-about something they may be interested in without disrupting what they are
-currently doing. A notification can be anything from a brief pop-up box
-informing the user of the new information, through displaying a persistent
-icon in the status bar, to vibrating, playing sounds, or flashing lights to
-get the user's attention. In all cases, the user must explicitly shift their
-focus to the notification before they can interact with it.</p>
-
-<p>The following code demonstrates using NotificationManager to display a basic text
- popup when a new SMS message arrives in a listening service, and provides the
- current message count. You can see several more examples in the ApiDemos application,
- under app/ (named <em>notification</em>*.java).</p>
-<pre>static void setNewMessageIndicator(Context context, int messageCount){
- // Get the static global NotificationManager object.
- NotificationManager nm = NotificationManager.getDefault();</p>
-
- // If we're being called because a new message has been received,
- // then display an icon and a count. Otherwise, delete the persistent
- // message.
- if (messageCount &gt; 0) {
- nm.notifyWithText(myApp.NOTIFICATION_GUID, // ID for this notification.
- messageCount + &quot; new message&quot; + messageCount &gt; 1 ? &quot;s&quot;:&quot;&quot;, // Text to display.
- NotificationManager.LENGTH_SHORT); // Show it for a short time only.
- }
-}</pre>
-<p>To display a notification in the status bar and have it launch an intent when
- the user selects it (such as the new text message notification does), call {@link
- android.app.NotificationManager#notify(int, android.app.Notification) NotificationManager.notify()},
- and pass in vibration patterns, status bar icons, or Intents to associate with
- the notification. </p>
-<a name="progressbar" id="progressbar"></a><h2>Displaying a Progress Bar</h2>
-<p>An activity can display a progress bar to notify the user that something is happening.
- To display a progress bar in a screen, call {@link android.app.Activity#requestWindowFeature(int)
- Activity.requestWindowFeature(Window.FEATURE_PROGRESS)}. To set the value
- of the progress bar, call {@link android.view.Window#setFeatureInt(int,int)
- Activity.getWindow().setFeatureInt(Window.FEATURE_PROGRESS, <em>level</em>)}.
- Progress bar values are from 0 to 9,999, or set the value to 10,000 to make the
- progress bar invisible. </p>
-<p>You can also use the {@link android.app.ProgressDialog ProgressDialog} class,
- which enables a dialog box with an embedded progress bar to send a &quot;I'm working
- on it&quot; notification to the user. </p>
-<a name="addmenuitems" id="addmenuitems"></a><h2>Adding Items to the Screen Menu</h2>
-<p>See <a href="{@docRoot}guide/topics/ui/menus.html">Menus</a>.</p>
-
-<a name="webpage" id="webpage"></a><h2>Display a Web Page</h2>
-<p>Use the {@link android.webkit.WebView webkit.WebView} object. </p>
-<a name="binding" id="binding"></a><h2>Binding to Data</h2>
-<p>You can bind a ListView to a set of underlying data by using a shim class called
- {@link android.widget.ListAdapter ListAdapter} (or a subclass). ListAdapter subclasses
- bind to a variety of data sources, and expose a common set of methods such as
- getItem() and getView(), and uses them to pick View items to display in its list.
- You can extend ListAdapter and override getView() to create your own custom list
- items. There are essentially only two steps you need to perform to bind to data: </p>
-<ol>
- <li>Create a ListAdapter object and specify its data source</li>
- <li>Give the ListAdapter to your ListView object.</li>
-</ol>
-<p>That's it!</p>
-<p>Here's an example of binding a ListActivity screen to the results from a cursor
- query. (Note that the setListAdapter() method shown is a convenience method that
- gets the page's ListView object and calls setAdapter() on it.)</p>
-<pre>// Run a query and get a Cursor pointing to the results.
-Cursor c = People.query(this.getContentResolver(), null);
-startManagingCursor(c);
-
-// Create the ListAdapter. A SimpleCursorAdapter lets you specify two interesting things:
-// an XML template for your list item, and
-// The column to map to a specific item, by ID, in your template.
-ListAdapter adapter = new SimpleCursorAdapter(this,
- android.R.layout.simple_list_item_1, // Use a template that displays a text view
- c, // Give the cursor to the list adapter
- new String[] {People.NAME} , // Map the NAME column in the people database to...
- new String[] {"text1"}); // The "text1" view defined in the XML template
-setListAdapter(adapter);</pre>
-<p>See view/List4 in the ApiDemos project for an example of extending ListAdapter
- for a new data type. </p>
-
-<a name="handle"></a>
-
-<h2>Getting a Handle to a Screen Element</h2>
-<p>You can get a handle to a screen element by calling {@link
-android.app.Activity#findViewById(int) Activity.findViewById}. You can then use
-the handle to set or retrieve any values exposed by the object. </p>
-<a name="captureimages" id="captureimages"></a><h2>Capture Images from the Phone Camera</h2>
-<p>You can hook into the device's camera onto your own Canvas object by using the
- {@link android.hardware.Camera Camera} class. See that class's documentation,
- and the ApiDemos project's Camera Preview application (Graphics/Camera Preview)
- for example code. </p>
-
-
-<a name="threading" id="threading"></a><h2>Handling Expensive Operations in the UI Thread</h2>
-<p>Avoid performing long-running operations (such as network I/O) directly in the UI thread &mdash;
-the main thread of an application where the UI is run &mdash; or your application may be blocked
-and become unresponsive. Here is a brief summary of the recommended approach for handling expensive operations:</p>
-<ol>
-<li>Create a Handler object in your UI thread</li>
-<li>Spawn off worker threads to perform any required expensive operations</li>
-<li>Post results from a worker thread back to the UI thread's handler either through a Runnable or a {@link android.os.Message}</li>
-<li>Update the views on the UI thread as needed</li>
-</ol>
-
-<p>The following outline illustrates a typical implementation:</p>
-
-<pre>
-public class MyActivity extends Activity {
-
- [ . . . ]
- // Need handler for callbacks to the UI thread
- final Handler mHandler = new Handler();
-
- // Create runnable for posting
- final Runnable mUpdateResults = new Runnable() {
- public void run() {
- updateResultsInUi();
- }
- };
-
- &#64;Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
-
- [ . . . ]
- }
-
- protected void startLongRunningOperation() {
-
- // Fire off a thread to do some work that we shouldn't do directly in the UI thread
- Thread t = new Thread() {
- public void run() {
- mResults = doSomethingExpensive();
- mHandler.post(mUpdateResults);
- }
- };
- t.start();
- }
-
- private void updateResultsInUi() {
-
- // Back in the UI thread -- update our UI elements based on the data in mResults
- [ . . . ]
- }
-}
-</pre>
-
-<p>For further discussions on this topic, see
-<a href="{@docRoot}guide/practices/design/responsiveness.html">Designing for Responsiveness</a>
-and the {@link android.os.Handler} documentation.</p>
-
-<a name="selectingtext" id="selectingtext"></a><h2>Selecting, Highlighting, or Styling Portions of Text</h2>
-<p>You can highlight or style the formatting of strings or substrings of text in
- a TextView object. There are two ways to do this:</p>
-<ul>
- <li>If you use a <a href="{@docRoot}guide/topics/resources/string-resource.html">string resource</a>,
- you can add some simple styling, such as bold or italic using HTML notation.
- The currently supported tags are: <code>B</code> (bold),
- <code>I</code> (italic), <code>U</code> (underline),
- <code>TT</code> (monospace), <code>BIG</code>, <code>SMALL</code>,
- <code>SUP</code> (superscript), <code>SUB</code> (subscript),
- and <code>STRIKE</code> (strikethrough).
- So, for example, in res/values/strings.xml you could declare this:<br />
- <code>&lt;resources&gt;<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&lt;string&nbsp;name=&quot;styled_welcome_message&quot;&gt;We
- are &lt;b&gt;&lt;i&gt;so&lt;/i&gt;&lt;/b&gt; glad to see you.&lt;/string&gt;<br />
- &lt;/resources&gt;</code></li>
- <li>To style text on the fly, or to add highlighting or more complex styling,
- you must use the Spannable object as described next. </li>
-</ul>
-<p>To style text on the fly, you must make sure the TextView is using {@link android.text.Spannable}
- storage for the text (this will always be true if the TextView is an EditText),
- retrieve its text with {@link android.widget.TextView#getText}, and call {@link
- android.text.Spannable#setSpan}, passing in a new style class from the {@link
- android.text.style} package and the selection range. </p>
-<p>The following code snippet demonstrates creating a string with a highlighted section,
- italic section, and bold section, and adding it to an EditText object. </p>
-<pre>// Get our EditText object.
-EditText vw = (EditText)findViewById(R.id.text);
-
-// Set the EditText's text.
-vw.setText("Italic, highlighted, bold.");
-
-// If this were just a TextView, we could do:
-// vw.setText("Italic, highlighted, bold.", TextView.BufferType.SPANNABLE);
-// to force it to use Spannable storage so styles can be attached.
-// Or we could specify that in the XML.
-
-// Get the EditText's internal text storage
-Spannable str = vw.getText();
-
-// Create our span sections, and assign a format to each.
-str.setSpan(new StyleSpan(android.graphics.Typeface.ITALIC), 0, 7, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
-str.setSpan(new BackgroundColorSpan(0xFFFFFF00), 8, 19, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
-str.setSpan(new StyleSpan(android.graphics.Typeface.BOLD), 21, str.length() - 1, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
-</pre>
-
-<a name="querymap" id="querymap"></a><h2>Utilizing attributes in a Map query</h2>
-<p>
-When using a search intent to ask the Maps activity to search for something, the Maps activity responds to the following attributes in the optional context bundle:
-</p>
-<pre>
- float "centerLatitude" default 0.0f
- float "centerLongitude" default 0.0f
- float "latitudeSpan" default 0.0f
- float "longitudeSpan" default 0.0f
- int "zoomLevel" default 10
-</pre>
-<p>
-This context information is used to center the search result in a particular area, and is equivalent to adjusting the Map activity to the described location and zoom level before issuing the query.
-</p>
-<p>
-If the latitudeSpan, longitudeSpan, and zoomLevel attributes are not consistent, then it is undefined which one takes precedence.
-</p>
-
-<a name="filelist" id="filelist"></a><h2>List of Files for an Android Application</h2>
-<p>The following list describes the structure and files of an Android application.
- Many of these files can be built for you (or stubbed out) by the android tool
- shipped in the tools/ menu of the SDK. </p>
-<table width="100%" border="0">
- <tr>
- <td width="28%" valign="top">MyApp/<br /></td>
- <td width="72%" valign="top">&nbsp;</td>
- </tr>
- <tr>
- <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;AndroidManifest.xml</td>
- <td valign="top">(<em>required</em>) Advertises the screens that this application provides,
- where they can be launched (from the main program menu or elsewhere),
- any content providers it implements and what kind of data they handle,
- where the implementation classes are, and other application-wide
- information. Syntax details for this file are described in <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>.</td>
- </tr>
- <tr>
- <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;src/<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/<em>myPackagePath</em>/.../<em>MyClass</em>.java</td>
- <td valign="top">(<em>required</em>) This folder holds all the source code files for your
- application, inside the appropriate package subfolders. </td>
- </tr>
- <tr>
- <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;res/</td>
- <td valign="top">(<em>required</em>) This folder holds all the <em>resources</em> for
- your application. Resources are external data files or description files
- that are compiled into your code at build time. Files in different folders
- are compiled differently, so you must put the proper resource into the
- proper folder. (See <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a> for details.)</td>
- </tr>
- <tr>
- <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;anim/<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>animation1</em>.xml<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>...</em></td>
- <td valign="top">(<em>optional</em>) Holds any animation XML description files that the
- application uses. The format of these files is described in <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a>. </td>
- </tr>
- <tr>
- <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;drawable/<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>some_picture</em>.png<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>some_stretchable</em>.9.png<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>some_background</em>.xml<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;...</td>
- <td valign="top">(<em>optional</em>) Zero or more files that will be compiled to {@link
- android.graphics.drawable android.graphics.drawable} resources. Files
- can be image files (png, gif, or other) or XML files describing other
- graphics such as bitmaps, stretchable bitmaps, or gradients. Supported
- bitmap file formats are PNG (preferred), JPG, and GIF (discouraged),
- as well as the custom 9-patch stretchable bitmap format. These formats
- are described in <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a>. </td>
- </tr>
- <tr>
- <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;layout/<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<em>screen_1_layout</em>.xml<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;...<br /></td>
- <td valign="top">(<em>optional</em>) Holds all the XML files describing screens or parts
- of screens. Although you could create a screen in Java, defining them
- in XML files is typically easier. A layout file is similar in concept
- to an HTML file that describes the screen layout and components. See <a href="{@docRoot}guide/topics/ui/index.html">User Interface</a> for more information about designing screens, and <a href="{@docRoot}guide/topics/resources/available-resources.html#layoutresources">Available Resource Types</a> for the syntax of these files.</td>
- </tr>
- <tr>
- <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;values/<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;arrays<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;classes.xml<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;colors.xml<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dimens.xml<br />
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; strings.xml<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;styles.xml<br />
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;values.xml<br /></td>
- <td valign="top"><p>(<em>optional</em>) XML files describing additional resources
- such as strings, colors, and styles. The naming, quantity, and number
- of these files are not enforced--any XML file is compiled, but these
- are the standard names given to these files. However, the syntax
- of these files is prescribed by Android, and described in <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources</a>. </p>
- </td>
- </tr>
- <tr>
- <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;xml/</td>
- <td valign="top">(<em>optional</em>) XML files that can be read at run time on the device. </td>
- </tr>
- <tr>
- <td valign="top">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;raw/</td>
- <td valign="top">(<em>optional</em>) Any files to be copied directly to the device. </td>
- </tr>
-</table>
-
-
-<a name="logging" ></a>
-<h2>Print Messages to a Log File</h2>
-
-<p>To write log messages from your application:</p>
-<ol><li>Import <code>android.util.Log</code>.</li>
- <li>Use <code>Log.v()</code>, <code>Log.d()</code>, <code>Log.i()</code>,
- <code>Log.w()</code>, or <code>Log.e()</code> to log messages.
- (See the {@link android.util.Log} class.)<br/> E.g.,
- <code>Log.e(this.toString(), "error: " + err.toString())</code></li>
- <li>Launch <a href="{@docRoot}guide/developing/tools/ddms.html">DDMS</a> from a terminal
- by executing <code>ddms</code> in your Android SDK <code>/tools</code> path.</li>
- <li>Run your application in the Android emulator.</li>
- <li>From the DDMS application, select the emulator
- (e.g., "emulator-5554") and click <b>Device > Run logcat...</b>
- to view all the log data.</li>
-</ol>
-<p class="note"><strong>Note:</strong> If you are running Eclipse and
-encounter a warning about the VM debug port when opening DDMS, you can ignore it
-if you're only interested in logs. However, if you want to further inspect and
-control your processes from DDMS, then you should close Eclipse before launching DDMS so that
-it may use the VM debugging port.</p>
-
-