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diff --git a/docs/html/guide/practices/design/accessibility.html b/docs/html/guide/practices/design/accessibility.html new file mode 100644 index 0000000..0fa7b32 --- /dev/null +++ b/docs/html/guide/practices/design/accessibility.html @@ -0,0 +1,11 @@ +<html> +<head> +<meta http-equiv="refresh" +content="0;url=http://developer.android.com/guide/topics/ui/accessibility/index.html"> +<title>Redirecting...</title> +</head> +<body> +<p>You should be redirected. Please <a +href="http://developer.android.com/guide/topics/ui/accessibility/index.html">click here</a>.</p> +</body> +</html>
\ No newline at end of file diff --git a/docs/html/guide/practices/design/accessibility.jd b/docs/html/guide/practices/design/accessibility.jd deleted file mode 100644 index 72da04e..0000000 --- a/docs/html/guide/practices/design/accessibility.jd +++ /dev/null @@ -1,352 +0,0 @@ -page.title=Designing for Accessibility -@jd:body - - -<div id="qv-wrapper"> -<div id="qv"> - - <h2>Quickview</h2> - <ul> - <li>To make your application more accessible, you should make sure your UI is navigable -using a directional controller and your widgets provide content descriptions</li> - <li>If you implement a custom view, you should ensure that it delivers the appropriate -accessibility events during user interaction</li> - </ul> - - <h2>In this document</h2> - <ol> - <li><a href="#Navigation">Allow Navigation with a Directional Controller</a> - <ol> - <li><a href="#FocusOrder">Controlling focus order</a></li> - <li><a href="#ClickingDpad">Clicking with a directional controller</a></li> - </ol> - </li> - <li><a href="#LabelInputs">Label Your Input Widgets</a></li> - <li><a href="#UiBestPractices">Follow Android UI Best Practices</a></li> - <li><a href="#CustomViews">Send Accessibility Events from Custom View Components</a></li> - <li><a href="#Test">Test Your Application’s Accessibility</a></li> - </ol> - - <h2>Key classes</h2> - <ol> - <li>{@link android.view.accessibility.AccessibilityEvent}</li> - <li>{@link android.view.accessibility.AccessibilityEventSource}</li> - </ol> - - <h2>Related samples</h2> - <ol> - <li><a -href="{@docRoot}resources/samples/AccessibilityService/index.html">Accessibility Service</a></li> - </ol> - -</div> -</div> - - - -<p>Many Android users have disabilities that require them to interact with their Android devices in -different ways. These include users who have visual, physical or age-related disabilities that -prevent them from fully using or seeing a touchscreen.</p> - -<p>Android provides an accessibility layer that helps these users navigate their Android-powered -devices more easily. Android's accessibility services provide things like text-to-speech, haptic -feedback, and trackball/d-pad navigation that augment the user experience.</p> - -<p>Your application should follow the guidelines in this document to ensure that it provides a -good experience for users with disabilities. Following these two basic rules will solve most -access-related problems:</p> - -<ul> -<li>Make all of your user interface controls accessible with a trackball or directional -controller (d-pad).</li> -<li>Label your {@link android.widget.ImageButton}, {@link android.widget.EditText}, and other input -widgets using the <a -href="{@docRoot}reference/android/view/View.html#attr_android:contentDescription">{@code -android:contentDescription}</a> attribute.</li> -</ul> - - - -<h2 id="Navigation">Allow Navigation with a Directional Controller</h2> - -<p>Many Android devices come with some sort of directional controller, such as:</p> -<ul> -<li>A clickable trackball that users can move in any direction</li> -<li>A clickable d-pad that allows users to navigate in four directions.</li> -<li>Arrow keys and an OK button that’s equivalent to clicking a trackball or d-pad.</li> -</ul> - -<p>All of these directional controllers allow users to navigate the screen without using the -touchscreen. On some devices, a user can also navigate to the top or bottom of a list by holding -down the <em>alt</em> key while pressing a discrete key for up or down.</p> - -<p>A directional controller is the primary means of navigation for users with visual or some -physical impairments (and also for users without impairments when using devices that don't -have a touchscreen). You should verify that all UI controls in your application are -accessible without using the touchscreen and that clicking with the center button (or OK button) has -the same effect as touching the controls on the touchscreen.</p> - -<p>A UI control (also called a "widget") is accessible using directional controls when it's -"focusable" property is "true." This means that users can focus on the widget using the directional -controls and then interact with it. Widgets provided by the Android APIs are focusable by default -and visually indicate focus by changing the widget visual appearance in some way.</p> - -<p>Android provides several APIs that let you control whether a widget is focusable and even -request that a widget be given focus. Such methods include:</p> - -<ul> - <li>{@link android.view.View#setFocusable setFocusable()}</li> - <li>{@link android.view.View#isFocusable isFocusable()}</li> - <li>{@link android.view.View#requestFocus requestFocus()}</li> -</ul> - -<p>When working with a view that is not focusable by default, you can make it focusable from the XML -layout file by setting the <a -href="{@docRoot}reference/android/view/View.html#attr_android:focusable">{@code -android:focusable}</a> attribute to {@code "true"}.</p> - - - -<h3 id="FocusOrder">Controlling focus order</h3> - -<p>When the user navigates in any direction using the directional controls, focus is passed from one -view to another, as determined by the focus ordering. The ordering of the focus movement is based on -an algorithm that finds the nearest neighbor in a given direction. In rare cases, the default -algorithm may not match the order that you intended for your UI. In these situations, you can -provide explicit overrides to the ordering using the following XML attributes in the layout -file:</p> - -<dl> - <dt><a href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusDown" ->{@code android:nextFocusDown}</a></dt> - <dd>Defines the next view to receive focus when the user navigates down.</dd> - <a><a href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusLeft" ->{@code android:nextFocusLeft}</a></dt> - <dd>Defines the next view to receive focus when the user navigates left.</dd> - <dt><a href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusRight" ->{@code android:nextFocusRight}</a></dt> - <dd>Defines the next view to receive focus when the user navigates right.</dd> - <dt><a href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusUp" ->{@code android:nextFocusUp}</a></dt> - <dd>Defines the next view to receive focus when the user navigates up.</dd> -</dl> - -<p>For example, here is an XML layout that contains a focusable {@link android.widget.TextView}. -While the {@link android.widget.TextView} is located to the right of the {@link -android.widget.EditText}, it can now be reached by pressing the down arrow when focus is on the -{@link android.widget.EditText}: </p> - -<pre> -<LinearLayout android:orientation="horizontal" - ... > - <EditText android:id="@+id/edit" - android:nextFocusDown=”@+id/text” - ... /> - <TextView android:id="@+id/text" - android:focusable=”true” - android:text="Hello, I am a focusable TextView" - android:nextFocusUp=”@id/edit” - ... /> -</LinearLayout> -</pre> - -<p>When modifying this ordering, be sure that the navigation works as expected in all directions -from each widget and when navigating in reverse (to get back to where you came from).</p> - -<p>You can also modify the focus ordering at runtime, using methods in the {@link -android.view.View} class, such as {@link android.view.View#setNextFocusDownId -setNextFocusDownId()} and {@link android.view.View#setNextFocusRightId -setNextFocusRightId()}.</p> - - -<h3 id="ClickingDpad">Clicking with a directional controller</h3> - -<p>On most devices, clicking a view using a directional controller sends a {@link -android.view.KeyEvent} with {@link android.view.KeyEvent#KEYCODE_DPAD_CENTER} to the view currently -in focus. Make sure this event has the same effect as touching the view on the touchscreen. All -standard Android views already handle {@link android.view.KeyEvent#KEYCODE_DPAD_CENTER} -appropriately.</p> - -<p>If possible, also treat the {@link android.view.KeyEvent#KEYCODE_ENTER} event the same as -{@link android.view.KeyEvent#KEYCODE_DPAD_CENTER}. That makes interaction much easier from a full -keyboard.</p> - - - - -<h2 id="LabelInputs">Label Your Input Widgets</h2> - -<p>Many input widgets rely on visual cues to inform the user of their meaning. For example, a -notepad application might use an {@link android.widget.ImageButton} with a picture of a plus sign to -indicate that the user can add a new note. Or, an {@link android.widget.EditText} may have -a label near it that indicates its purpose. When a visually impaired user accesses your -application, these visual cues are often useless.</p> - -<p>To provide textual information about these widgets (as an alternative to the visual cues), you -should use the <a href="{@docRoot}reference/android/view/View.html#attr_android:contentDescription" ->{@code android:contentDescription}</a> attribute. The text you provide in this attribute -is not visible on the screen, but if a user has enabled accessibility speech tools then the -description in this attribute is read aloud to the user.</p> - -<p>You should set the <a -href="{@docRoot}reference/android/view/View.html#attr_android:contentDescription" >{@code -android:contentDescription}</a> attribute on every {@link android.widget.ImageButton}, {@link -android.widget.EditText}, {@link android.widget.CheckBox}, and on any other input widgets that might -benefit users with extra information.</p> - -<p>For example, the following {@link android.widget.ImageButton} sets the content description for -the plus button to the {@code add_note} string resource, which might be defined in English as -“Add note":</p> - -<pre> -<ImageButton - android:id=”@+id/add_entry_button” - android:src=”@drawable/plus” - android:contentDescription=”@string/add_note”/> -</pre> - -<p>This way, when using speech accessibility tools, the user hears "Add note" when focused on -this widget.</p> - - - -<h2 id="UiBestPractices">Follow Android UI Best Practices</h2> - -<p>You can make it easier for users to learn how to use your application by developing a user -interface that complies with Android's standard interaction patterns, instead of creating your own -or using interaction patterns from another platform. This consistency is especially important for -many disabled users, as they may have less contextual information available to try to understand -your application’s interface.</p> - -<p>Specifically, you should:</p> - -<ul> -<li>Use the platform's built-in widgets and layouts whenever possible, as these views provide -accessibility support by default.</li> -<li>Use the <a href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a> as an -alternative to complex touchscreen tasks.</li> -<li>Make sure the BACK button correctly moves the user back one logical step in the <a -href="{@docRoot}guide/topics/fundamentals/tasks-and-back-stack.html">task's back stack</a> or the -activity's back stack of fragments (when <a -href="{@docRoot}guide/topics/fundamentals/fragments.html#Transactions">performing fragment -transactions</a>), as appropriate.</li> -</ul> - - - -<h2 id="CustomViews">Send Accessibility Events from Custom View Components</h2> - -<p>If your application requires that you create a <a -href="{@docRoot}guide/topics/ui/custom-components.html">custom view component</a>, you may need to -do some additional work to ensure that your view is accessible. Specifically, you should make sure -that your view implements the {@link android.view.accessibility.AccessibilityEventSource} -interface and emits {@link android.view.accessibility.AccessibilityEvent}s at the proper times, -and that each {@link android.view.accessibility.AccessibilityEvent} contains relevant information -about the state of the view.</p> - -<p>Events are emitted whenever something notable happens in the user interface. Currently, there -are five types of accessibility events that a view should send to the system as the user interacts -with it:</p> - -<dl> -<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_CLICKED}</dt> -<dd>Indicates that the user clicked on the view (for example, the user selects a button).</dd> - -<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_LONG_CLICKED}</dt> -<dd>Indicates that the user performed a long press on the view. </dd> - -<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_SELECTED}</dt> -<dd>Indicates that the user selected an item from within the view. This is usually used in the -context of an {@link android.widget.AdapterView}.</dd> - -<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_FOCUSED}</dt> -<dd>Indicates that the user moved the focus to the view.</dd> - -<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_TEXT_CHANGED}</dt> -<dd>Indicates that the text or contents of the view changed.</dd> -</dl> - - -<p>The basic {@link android.view.View} class implements {@link -android.view.accessibility.AccessibilityEventSource} and emits these events at the proper time in -the standard cases. Your custom view should extend from {@link android.view.View} (or one of its -subclasses) to take advantage of these default implementations.</p> - -<p>Depending on the specifics of your custom view, your view may need to emit one of these events at -a different time than the default {@link android.view.View} implementation. To do so, simply call -{@link android.view.accessibility.AccessibilityEventSource#sendAccessibilityEvent -sendAccessibilityEvent()} with the specific event type at the correct time.</p> - -<p>For example, say you are implementing a custom slider bar that allows the user to select a -numeric value by pressing the left or right arrows. This view should emit an event of type {@link -android.view.accessibility.AccessibilityEvent#TYPE_VIEW_TEXT_CHANGED} whenever the slider value -changes:</p> - -<pre> -@Override -public boolean onKeyUp (int keyCode, KeyEvent event) { - if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { - mCurrentValue--; - sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_TEXT_CHANGED); - return true; - } - ... -} -</pre> - -<p>Each {@link android.view.accessibility.AccessibilityEvent} has a set of required properties that -describe the current state of the view. These properties include things like the view’s class name, -text and checked state. The specific properties required for each event type are described in the -{@link android.view.accessibility.AccessibilityEvent} documentation. The {@link android.view.View} -implementation will fill in default values for these properties. Most of these values, like the -class name and event timestamp, will not need to be changed. However, depending on the specifics of -your custom view, you may want to provide a different value for one or more of the properties. For -example, your view may have additional state information that you want to add to the event text.</p> - -<p>The {@link android.view.View#dispatchPopulateAccessibilityEvent -dispatchPopulateAccessibilityEvent()} method in {@link android.view.View} provides a hook for making -changes to the {@link android.view.accessibility.AccessibilityEvent} object before it is -emitted.</p> - -<p>In the above slider bar example, the view should add the current value of the slider bar to the -text of the event:</p> - -<pre> -@Override -public boolean dispatchPopulateAccessibilityEvent(final AccessibilityEvent event) { - super.dispatchPopulateAccessibilityEvent(event); - if (!isShown()) { - return false; - } - CharSequence text = String.valueOf(mCurrentValue); - if (text.length() > AccessibilityEvent.MAX_TEXT_LENGTH) { - text = text.subSequence(0, AccessiblityEvent.MAX_TEXT_LENGTH); - } - event.getText().add(text); - return true; -} -</pre> - - -<h2 id="Test">Test Your Application’s Accessibility</h2> - -<p>You can simulate the experience for many users by enabling an accessibility service that speaks -as you move around the screen. One such service is <a -href="https://play.google.com/store/details?id=com.google.android.marvin.talkback">TalkBack</a>, by the -<a href="http://code.google.com/p/eyes-free/">Eyes-Free Project</a>. It comes preinstalled on many -Android-powered devices, but is also available for free from the <a -href="https://play.google.com/store/details?id=com.google.android.marvin.talkback">Google Play</a> store.</p> - -<p>This service requires that you have a text-to-speech engine installed on your phone. You can -verify if you have one installed in the <strong>Text-to-speech</strong> settings menu by selecting -<strong>Listen to an example</strong>. If you do not hear anything spoken, install the required -voice data by selecting <strong>Install voice data</strong>.</p> - -<p>Once text-to-speech is functioning correctly, you can enable TalkBack (or another accessibility -service) in the <strong>Accessibility</strong> settings menu. Enable both -<strong>Accessibility</strong> and <strong>TalkBack</strong>. As you navigate about the device, you -should now hear spoken feedback.</p> - -<p>You can now attempt to use your application as a blind user would. As you move around using only -the directional controller, make sure that the spoken feedback you hear makes sense and is -sufficient to navigate the application without any visual cues.</p> |