summaryrefslogtreecommitdiffstats
path: root/docs/html/guide/publishing/licensing.jd
diff options
context:
space:
mode:
Diffstat (limited to 'docs/html/guide/publishing/licensing.jd')
-rw-r--r--docs/html/guide/publishing/licensing.jd2388
1 files changed, 0 insertions, 2388 deletions
diff --git a/docs/html/guide/publishing/licensing.jd b/docs/html/guide/publishing/licensing.jd
deleted file mode 100644
index 609241b..0000000
--- a/docs/html/guide/publishing/licensing.jd
+++ /dev/null
@@ -1,2388 +0,0 @@
-page.title=Application Licensing
-@jd:body
-
-<div id="qv-wrapper">
-<div id="qv">
-
- <h2>Quickview</h2>
- <ul>
- <li>Licensing lets you protect your application on any device that includes Android Market.</li>
- <li>Your app maintains control of how it enforces its licensing status. </li>
- <li>Adding licensing to an app is straightforward, using the library available through the SDK.</li>
- <li>The service is free and is available to all developers who publish on Android Market. </li>
- </ul>
-
- <h2>In this document</h2>
- <ol>
- <li><a href="#account">Setting Up A Publisher Account</a></li>
- <li><a href="#dev-setup">Setting Up the Development Environment</a></li>
- <li><a href="#app-integration">Integrating the LVL with Your Application</a>
- <ol>
- <li><a href="#add-library">Including the LVL</a></li>
- <li><a href="#manifest-permission">Adding the licensing permission</a></li>
- <li><a href="#impl-Policy">Implementing a Policy</a></li>
- <li><a href="#impl-Obfuscator">Implementing an Obfuscator</a></li>
- <li><a href="#impl-lc">Checking the license</a></li>
- <li><a href="#impl-DeviceLimiter">Implementing a DeviceLimiter</a></li>
- </ol></li>
- <li><a href="#test-env">Setting Up the Test Environment</a>
- <ol>
- <li><a href="#test-response">Test responses</a></li>
- <li><a href="#test-acct-setup">Test accounts</a></li>
- <li><a href="#acct-signin">Signing in on a device or emulator</a></li>
- </ol></li>
- <li><a href="#app-obfuscation">Obfuscating Your Application</a></li>
- <li><a href="#app-publishing">Publishing a Licensed Application</a></li>
- <li><a href="#support">Where to Get Support</a></li>
- </ol>
-
- <h2>Appendix</h2>
- <ol>
- <li><a href="#lvl-summary">Summary of LVL Classes and Interfaces</a></li>
- <li><a href="#server-response-codes">Server Response Codes</a></li>
- <li><a href="#extras">Server Response Extras</a></li>
- </ol>
-
-</div>
-</div>
-
-<p>Android Market offers a licensing service that lets you enforce licensing
-policies for paid applications that you publish through Android Market. With
-Android Market Licensing, your applications can query Android Market at run time to
-obtain their licensing status for the current user, then allow or disallow
-further use as appropriate. </p>
-
-<p>Using the service, you can apply a flexible licensing policy on an
-application-by-application basis &mdash; each application can enforce licensing
-in the way most appropriate for it. If necessary, an application can apply custom
-constraints based on the licensing status obtained from Android Market.
-For example, an application can check the licensing status and then apply custom
-constraints that allow the user to run it unlicensed for a specific number
-of times, or for a specific validity period. An application can also restrict use of the
-application to a specific device, in addition to any other constraints. </p>
-
-<p>The licensing service is a secure means of controlling access to your
-applications. When an application checks the licensing status, the Market server
-signs the licensing status response using a key pair that is uniquely associated
-with the publisher account. Your application stores the public key in its
-compiled <code>.apk</code> file and uses it to verify the licensing status
-response.</p>
-
-<p>Any application that you publish through Android Market can use the Android
-Market Licensing service. No special account or registration is needed.
-Additionally, because the service uses no dedicated framework APIs, you can add
-licensing to any legacy application that uses a minimum API level of 3 or
-higher.</p>
-
-<p>To help you add licensing to your application, the Android SDK provides
-library sources that you can include in your application project. The
-License Verification Library (LVL) handles all of
-the licensing-related communication with the Android Market client and the
-licensing service. With the LVL integrated, your application can determine its
-licensing status for the current user by simply calling a library checker method
-and implementing a callback that receives the status.</p>
-
-<p>This document explains how the licensing service works and how to add it to
-your application. </p>
-
-
-<h2 id="overview">Overview</h2>
-
-<p>Android Market Licensing is a network-based service that lets an application
-on an Android-powered device query a trusted licensing server, to determine
-whether the application is licensed to the current device user. After receiving
-the server response, the application can then allow or disallow further use of
-the application as needed. In the service, the role of the licensing server is
-to provide the license status for the current user; the application itself is
-responsible for querying the server and conditionally granting access to the
-application. </p>
-
-<h4>Application, Android Market client, and server</h4>
-
-<p>The licensing service is based on the capability of the Android Market server
-to determine whether a given user is licensed to use a given application. The licensing server
-considers a user to be licensed if the user is a recorded purchaser of an application. If a paid
-application has been uploaded to Android Market but saved only as a draft application (in
-other words, the app is unpublished), the licensing server considers all users to be licensed users
-of the application. Keep in mind, you cannot implement Android Market Licensing in a free
-application.</p>
-
-<p>To properly identify
-the user and determine the license status, the server requires information about
-the application and user &mdash; the application and the Android Market client
-work together to assemble the information and pass it to the server. </p>
-
-<p>In the licensing service, an application does not query the licensing server
-directly, but instead calls the Android Market client over remote IPC to
-initiate a license request. In the license request:</p>
-
-<ul>
-<li>The application provides its package name and a nonce that is later used to
-validate any response from the server, as well as a callback over which the
-response can be returned asynchronously.</li>
-<li>The Android Market client, which has greater permissions than the
-application, collects the necessary information about the user and the device,
-such as the device's primary Google account username, IMSI, and other
-information. It then sends the license check request to the server on behalf of
-the application.</li>
-<li>The server evaluates the request using all available information, attempting
-to establish the user's identity to a sufficient level of confidence. The server
-then checks the user identity against purchase records for the application and
-returns a license response, which the Android Market client returns to the
-application over the IPC callback.</li>
-</ul>
-
-<p>Notice that during a license check, the application does not manage any
-network connections or use any licensing related APIs in the Android platform.
-</p>
-
-<div class="figure" style="width:469px">
-<img src="{@docRoot}images/licensing_arch.png" alt=""/>
-<p class="img-caption"><strong>Figure 1.</strong> Your application initiates a
-license check through the LVL and the Android Market
-client, which handles communication with the Market server.</p>
-</div>
-
-<h4>License responses secured through public key cryptography</h4>
-
-<p>To ensure the integrity of each license query, the server signs the license
-response data using an RSA key pair that is shared exclusively between the
-server and the application publisher.</p>
-
-<p>The licensing service generates a single licensing key pair for each
-publisher account and exposes the public key in the account's profile page. The
-publisher copies the public key and embeds it in the application source code,
-then compiles and publishes the <code>.apk.</code> The server retains the
-private key internally and uses it to sign license responses for applications
-published on that account. </p>
-
-<p>When the application receives a signed response, it uses the embedded public
-key to verify the data. The use of public key cryptography in the licensing
-service makes it possible for the application to detect responses that have been
-tampered with or that are spoofed.</p>
-
-<h4>Use of licensing in your application</h4>
-
-<p>To use licensing in your application, add code to the application to
-initiate a license check request and handle the response when it is received.
-You can choose when, and how often, you want your application to check its
-license and you have full control over how it handles the response, verifies the
-signed response data, and enforces access controls. </p>
-
-<p>To simplify the process of adding support for licensing, download and
-integrate the Licensing Verification Library, described below. Integration is
-straightforward.</p>
-
-<p>When you are finished integrating the LVL, use a test environment
-provided by the publisher site to test your application's handling of server
-responses. </p>
-
-<p>Finally, publish the application <code>.apk</code> on Market using the
-normal process. If you previously used the copy-protection provided by Android
-Market, you can remove it from applications that use licensing. </p>
-
-<h4>Licensing Verification Library simplifies implementation</h4>
-
-<p>The Android SDK includes a License Verification Library (LVL) that you can
-download and use as the basis for your application's licensing implementation.
-The LVL greatly simplifies the process of adding licensing to your application
-and helps ensure a more secure, robust implementation for your application. The
-LVL provides internal classes that handle most of the standard operations of a
-license query, such as contacting Android Market to initiate a license request
-and verifying and validating the responses. It also exposes key interfaces that
-let you easily plug in your custom code for defining licensing policy and
-managing access as needed by your application. The key LVL interfaces are: </p>
-
-<ul>
-<li>Policy &mdash; your implementation determines whether to allow access to the
-application, based on the license response received from the server and any
-other data available (such as from a backend server associated with your
-application). The implementation can evaluate the various fields of the license
-response and apply other constraints, if needed. The implementation also lets
-you manage the handling of license checks that result in errors, such as network
-errors.</li>
-<li>LicenseCheckerCallback &mdash; your implementation manages access to the
-application, based on the result of the Policy's handling of the license
-response. Your implementation can manage access in any way needed, including
-displaying the license result in the UI or directing the user to purchase the
-application (if not currently licensed). </li>
-</ul>
-
-<p>To help you get started with a Policy, the LVL provides two fully complete
-Policy implementations that you can use without modification or adapt to your
-needs:</p>
-
-<ul>
-<li><a href="#ServerManagedPolicy">ServerManagedPolicy</a> is a flexible Policy
-that uses settings provided by the licensing server to manage response caching
-and access to the application while the device is offline (such as when the
-user is on an airplane). For most applications, the use of
-ServerManagedPolicy is highly recommended. </li>
-<li><a href="#StrictPolicy">StrictPolicy</a> is a restrictive Policy that
-does not cache any response data and allows the application access <em>only</em>
-when the server returns a licensed response.</li>
-</ul>
-
-<p>The LVL is available as a downloadable component of the Android SDK. The
-component includes both the LVL itself and an example application that shows how
-the library should be integrated with your application and how your application
-should manage response data, UI interaction, and error conditions. </p>
-
-<p>The LVL sources are provided as an Android <em>library project</em>, which
-means that you can maintain a single set of library sources and share them
-across multiple applications. A full test environment is also available through
-the SDK, so you can develop and test the licensing implementation in your
-applications before publishing them, even if you don't have access to a
-physical device.</p>
-
-<h4>Requirements and limitations</h4>
-
-<p>Android Market Licensing is designed to let you apply license controls to
-applications that you publish through Android Market. The service is not
-designed to let you control access to applications that are not published
-through Android Market or that are run on devices that do not offer the Android
-Market client. </p>
-
-<p>Here are some points to keep in mind as you implement licensing in your
-application: </p>
-
-<ul>
-<li>Only paid applications published through Market can use the
-service.</li>
-<li>An application can use the service only if the Android Market client is
-installed on its host device and the device is running Android 1.5 (API level 3)
-or higher.</li>
-<li>To complete a license check, the licensing server must be accessible over
-the network. You can implement license caching behaviors to manage access when
-there is no network connectivity. </li>
-<li>The security of your application's licensing controls ultimately relies on
-the design of your implementation itself. The service provides the building
-blocks that let you securely check licensing, but the actual enforcement and
-handling of the license are factors in your control. By following the best
-practices in this document, you can help ensure that your implementation will be
-secure.</li>
-<li>Adding licensing to an application does not affect the way the application
-functions when run on a device that does not offer Android Market.</li>
-<li>Licensing is currently for paid apps only, since draft apps are
-licensed for all users. If your application is already published as a free app,
-you won't be able to upload a new version that uses licensing.</li>
-</ul>
-
-<h4>Replacement for Copy Protection</h4>
-
-<p>Android Market Licensing is a flexible, secure mechanism for controlling
-access to your applications. It effectively replaces the Copy Protection
-mechanism offered on Android Market and gives you wider distribution
-potential for your applications. </p>
-
-<ul>
-<li>A limitation of the legacy Copy Protection mechanism on Android Market is
-that applications using it can be installed only on compatible devices that
-provide a secure internal storage environment. For example, a copy-protected
-application cannot be downloaded from Market to a device that provides root
-access, and the application cannot be installed to a device's SD card. </li>
-<li>With Android Market licensing, you can move to a license-based model in
-which access is not bound to the characteristics of the host device, but to your
-publisher account on Android Market and the licensing policy that you define.
-Your application can be installed and controlled on any compatible device on
-any storage, including SD card.</li>
-</ul>
-
-<p>Although no license mechanism can completely prevent all unauthorized use,
-the licensing service lets you control access for most types of normal usage,
-across all compatible devices, locked or unlocked, that run Android 1.5 or
-higher version of the platform.</p>
-
-<p>The sections below describe how to add Android Market licensing to your
-applications. </p>
-
-<h2 id="account">Setting Up a Publisher Account</h2>
-
-<p>Android Market licensing lets you manage access to applications that
-users have downloaded from Android Market. To use licensing in an application,
-you need to have a publisher account on Android Market so that you can
-publish the application to users. </p>
-
-<p>If you don't already have a publisher account, you need to register for one
-using your Google account and agree to the terms of service. Once you are
-registered, you can upload applications at your convenience and begin debugging
-and testing your licensing implementation. For more information about publishing
-on Android Market, see <a
-href="{@docRoot}guide/publishing/publishing.html">Publishing Your
-Applications</a></p>
-
-<p>To register as an Android Market developer and set up your publisher account,
-visit the Android Market publisher site:</p>
-
-<p style="margin-left:2em;"><a
-href="http://market.android.com/publish">http://market.android.com/publish</a>
-</p>
-
-<p>If you already have a publisher account on Android Market, use your existing
-account to set up licensing. You <em>do not</em> need to register for a new
-account to support licensing (and doing so is not recommended, especially if you
-are adding licensing support to applications that you have already published).
-In all cases, if you have published applications, you manage licensing for those
-applications through the account on which the applications are published. </p>
-
-<p>Once your publisher account is set up, use the account to:</p>
-
-<ul>
-<li>Obtain a public key for licensing</li>
-<li>Debug and test an application's licensing implementation, prior to
-publishing the application</li>
-<li>Publish the applications to which you have added licensing support</li>
-</ul>
-
-<h4>Administrative settings for licensing</h4>
-
-<p>Once you are signed into your publisher account, you can manage several
-administrative controls for Android Market licensing. The controls are available
-in the Edit Profile page, in the "Licensing" panel, shown below. The controls
-let you: </p>
-
-<ul>
-<li>Set up multiple "test accounts", identified by email address. The licensing
-server allows users signed into test accounts on a device or emulator to send
-license checks and receive static test responses.</li>
-<li>Obtain the account's public key for licensing. When you are implementing
-licensing in an application, you must copy the public key string into the
-application.</li>
-<li>Configure static test responses that the server sends, when it receives a
-license check for an application uploaded to the publisher account, from a user
-signed in to the publisher account or a test account.</li>
-</ul>
-
-<div style="margin-bottom:2em;">
-
-<img src="{@docRoot}images/licensing_public_key.png" style="text-align:left;margin-bottom:0;" />
-<div style="margin:0 2em;padding:0"><strong>Figure 2.</strong> The Licensing
-panel of your account's Edit Profile page lets you manage administrative
-settings for licensing.</div>
-</div>
-
-<p>For more information about how to work with test accounts and static test
-responses, see <a href="#test-env">Setting Up a Testing Environment</a>, below.
-
-<h2 id="dev-setup">Setting Up the Development Environment</h2>
-
-<p>Once you've set up your publisher account on Android Market, the next step is
-to set up your development environment for licensing. </p>
-
-<p>Setting up your environment for licensing involves these tasks:</p>
-
-<ol>
-<li><a href="#download-sdk">Downloading the latest SDK</a>, if you haven't already done so </li>
-<li><a href="#runtime-setup">Setting up the runtime environment</a> for development</li>
-<li><a href="#download-lvl">Downloading the Market Licensing component</a> into your SDK </li>
-<li><a href="#lvl-setup">Setting up the Licensing Verification Library</a></li>
-<li><a href="#add-library">Including the LVL library project in your application</a></li>
-</ol>
-
-<p>The sections below describe these tasks. When you are done with setup,
-you can begin <a href="#app-integration">integrating the LVL into your applications</a>.</p>
-
-<p>To get started, you need to set up a proper runtime environment on which
-you can run, debug and test your application's implementation of license
-checking and enforcement. </p>
-
-
-<h3 id="download-sdk">Downloading the latest SDK</h3>
-
-<div class="sidebox-wrapper">
-<div class="sidebox">
-<h2>Licensing sample application</h2>
-
-<p>To work with Android Market licensing, you need a functioning Android
-application to which you can add licensing support. </p>
-
-<p style="margin-top:.5em;">If you are new to Android
-and don't yet have a functioning application, the LVL component includes a sample
-application that you can set up as a new application project. The sample provides
-a complete, working example of how licensing works. For more information, see <a
-href="#download-lvl">Downloading the LVL</a>.</p>
-
-</div>
-</div>
-
-<p>If you haven't done so, you need to download the Android SDK before you can
-develop Android applications. The SDK provides the tools that you need to build
-and debug Android applications, including applications that use Android Market
-licensing. For complete information, including installation instructions, see
-the <a href="{@docRoot}sdk/index.html">Android SDK</a>. </p>
-
-<p>If you have already installed the SDK, make sure to update the
-SDK tools and ADT Plugin to the latest versions. You can update the SDK tools
-using the Android SDK and AVD Manager and ADT through <strong>Help</strong> &gt;
-<strong>Software Updates...</strong> in Eclipse. </p>
-
-<p>After you've installed the latest SDK and tools, set up your development
-environment as described below. </p>
-
-
-<h3 id="runtime-setup">Setting up the runtime environment</h3>
-
-<p>As described earlier, applications check licensing status not by contacting
-the licensing server directly, but by binding to a service provided by the
-Android Market application and initiating a license check request. The Android
-Market service then handles the direct communication with the licensing server
-and finally routes the response back to your application. To debug and test
-licensing in your application, you need to set up a runtime environment that
-includes the necessary Android Market service, so that your application is able
-to send license check requests to the licensing server. </p>
-
-<p>There are two types of runtime environment that you can use: </p>
-
-<ul>
-<li>An Android-powered device that includes the Android Market application, or</li>
-<li>An Android emulator running the Google APIs Add-on, API level 8 (release 2)
-or higher</li>
-</ul>
-
-<p>The sections below provide more information. </p>
-
-<h4 id="runtime-device">Running on a device</h4>
-
-<p>You can use an Android-powered device as the runtime environment for
-debugging and testing licensing on your application.</p>
-
-<p>The device you use must:</p>
-
-<ul>
-<li>Run a standard version of the Android 1.5 or later (API level
-3 or higher) platform, <em>and</em> </li>
-<li>Run a system image on which the Android Market client application
-is preinstalled. </li>
-</ul>
-
-<p>If Android Market is not preinstalled in the system image, your application won't
-be able to communicate with the Android Market licensing server. </p>
-
-<p>For general information about how to set up a device for use in developing
-Android applications, see <a
-href="{@docRoot}guide/developing/device.html">Developing on a Device</a>.</p>
-
-<h4 id="runtime-emulator">Running on an Android emulator</h4>
-
-<p>You can also use an Android emulator as your runtime
-environment for debugging and testing licensing.</p>
-
-<p>Because the standard Android platforms provided in the Android SDK <em>do
-not</em> include Android Market, you need to download the Google APIs Add-On
-platform, API Level 8 (or higher), from the SDK repository. After downloading
-the add-on, you need to create an AVD configuration that uses that system image.
-</p>
-
-<p>The Google APIs Add-On does not include the full Android Market client.
-However, it does provide: </p>
-
-<ul>
-<li>An Android Market background service that implements the
-ILicensingService remote interface, so that your application can
-send license checks over the network to the licensing server. </li>
-<li>A set of underlying account services that let you add an a Google account on
-the AVD and sign in using your publisher account or test account credentials.
-Signing in using your publisher or test account enables you to debug and test
-your application without having publish it. For more information see <a
-href="#acct-signin">Signing in to an authorized account</a>, below.</li>
-</ul>
-
-<p>Several versions of the add-on are available in the SDK repository, but only
-<strong>Google APIs Add-On, API 8 (release 2) or higher</strong> version of the
-add-on includes the necessary Android Market services. This means that you
-cannot use Google APIs Add-On API 7 or lower as a runtime environment for
-developing licensing on an emulator.</p>
-
-<div style="margin-bottom:2em;">
-
-<img src="{@docRoot}images/licensing_gapis_8.png" style="text-align:left;margin-bottom:0;" />
-<div style="margin:0 2em;padding:0"><strong>Figure 3.</strong> Google APIs
-Add-On, API 8 (release 2) or higher lets you debug and test your licensing
-implementation in an emulator.</div>
-</div>
-
-<p>To set up an emulator for adding licensing to an application, follow
-these steps: </p>
-
-<ol>
- <li>Launch the Android SDK and AVD Manager. </li>
- <li>In the <strong>Available Packages</strong> panel, select and download the
-SDK component "Google APIs (Google Inc.) - API Level 8" (or higher) from the SDK
-repository, as shown in the figure above.
- <p>When the download is complete, use the Android SDK and AVD Manager to
-create a new AVD based on that component, described next.</p></li>
- <li>In the <strong>Virtual
-Devices</strong> panel of the Android SDK and AVD Manager, click
-<strong>New</strong> and set the configuration details for the new AVD. </li>
- <li>In the dialog that appears, assign a descriptive name to the AVD and then
-use the "Target" menu to choose the "Google APIs (Google Inc.) - API Level 8" as
-the system image to run on the new AVD. Set the other configuration details as
-needed and then click <strong>Create AVD</strong> to finish. The SDK tools
-create the new AVD configuration, which then appears in the list of available
-Android Virtual Devices.</li>
-</ol>
-
-<p>If you are not familiar with AVDs or how to use them, see <a
-href="{@docRoot}guide/developing/devices/index.html">Managing Virtual Devices</a>.</p>
-
-<h4 id="project-update">Updating your project configuration</h4>
-
-<p>After you set up a runtime environment that meets the requirements described
-above &mdash; either on an actual device or on an emulator &mdash; make sure to
-update your application project or build scripts as needed, so that your compiled
-<code>.apk</code> files that use licensing are deployed into that environment.
-In particular, if you are developing in Eclipse, make sure that you set up a
-Run/Debug Configuration that targets the appropriate device or AVD. </p>
-
-<p>You do not need to make any changes to your application's
-build configuration, provided that the project is already configured to compile
-against a standard Android 1.5 (API level 3) or higher library. For example:
-
-<ul>
-<li>If you have an existing application that is compiled against
-the Android 1.5 library, you do not need to make any changes to your
-build configuration to support licensing. The build target meets the minimum
-requirements for licensing, so you would continue building
-against the same version of the Android platform.</li>
-
-<li>Similarly, if you are building against Android 1.5 (API level 3) but
-are using an emulator running the Google APIs Add-On API 8 as the application's
-runtime environment, there is no need to change your application's build
-configuration. </li>
-</ul>
-
-<p>In general, adding licensing to an application should have no impact
-whatsoever on the application's build configuration.</p>
-
-
-<h3 id="download-lvl">Downloading the LVL</h3>
-
-<p>The License Verification Library (LVL) is a collection of helper classes that
-greatly simplify the work that you need to do to add licensing to your
-application. In all cases, we recommend that you download the LVL and use it as
-the basis for the licensing implementation in your application.</p>
-
-<p>The LVL is available as a downloadable component of the Android SDK. The
-component includes: </p>
-
-<ul>
-<li>The LVL sources, stored inside an Android library project. </li>
-<li>An example application called "sample" that depends on the LVL library
-project. The example illustrates how an application uses the library helper
-classes to check and enforce licensing.</li>
-</ul>
-
-<p>To download the LVL component into your development environment, use the
-Android SDK and AVD Manager. Launch the Android SDK and AVD Manager and then
-select the "Market Licensing" component, as shown in the figure below.
-Accept the terms and click <strong>Install Selected</strong> to begin the download. </p>
-
-<div style="margin-bottom:2em;">
-
-<img src="{@docRoot}images/licensing_package.png" style="text-align:left;margin-bottom:0;" />
-<div style="margin:0 2em;padding:0"><strong>Figure 4.</strong> The Market
-Licensing package contains the LVL and the LVL sample application. </div>
-</div>
-
-<p>When the download is complete, the Android SDK and AVD Manager installs both
-the LVL library project and the example application into these directories: </p>
-
-<p style="margin-left:2em"><code>&lt;<em>sdk</em>&gt;/extras/google/market_licensing/library/</code>
-&nbsp;&nbsp;(the LVL library project)<br />
-<code>&lt;<em>sdk</em>&gt;/extras/google/market_licensing/sample/</code>&nbsp;&nbsp;(the example
-application)</p>
-
-<p>If you aren't familiar with how to download components into your SDK, see the
-<a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>
-document. </p>
-
-
-<h3 id="lvl-setup">Setting Up the Licensing Verification Library</h3>
-
-<p>After downloading the LVL to your computer, you need to set it up in your
-development environment, either as an Android library project or by
-copying (or importing) the library sources directly into your existing
-application package. In general, using the LVL as a library project is recommended,
-since it lets you reuse your licensing code across multiple applications and
-maintain it more easily over time. Note that the LVL is not designed to be
-compiled separately and added to an application as a static .jar file. </p>
-
-<h4>Moving the library sources to a new location</h4>
-
-<p>Because you will be customizing the LVL sources to some extent, you should
-make sure to <em>move or copy</em> the library sources (the entire
-directory at <code>&lt;<em>sdk</em>&gt;/market_licensing/library/</code>)
-to a working directory outside of the SDK. You should then use the relocated
-sources as your working set. If you are using a source-code management
-system, add and track the sources that are in the working location rather
-than those in default location in the SDK. </p>
-
-<p>Moving the library sources is important is because, when you later update the
-Market licensing package, the SDK installs the new files to the same location as
-the older files. Moving your working library files to a safe location ensures
-that your work won't be inadvertently overwritten should you download a new
-version of the LVL.</p>
-
-<h4>Creating the LVL as a library project</h4>
-
-<div class="sidebox-wrapper">
-<div class="sidebox">
-<h2>Working with library projects</h2>
-
-<p>The LVL is provided as an Android library project, which means that you can
-share its code and resources across multiple applications. </p>
-
-<p style="margin-top:.5em;">If you aren't familiar with library projects or how
-to use them, see <a href="{@docRoot}guide/developing/projects/index.html#LibraryProjects">
-Managing Projects</a>.
-</p>
-</div>
-</div>
-
-<p>The recommended way of using the LVL is setting it up as a new Android
-<em>library project</em>. A library project is a type of development project
-that holds shared Android source code and resources. Other Android application
-projects can reference the library project and, at build time, include its
-compiled sources in their <code>.apk</code> files. In the context of licensing,
-this means that you can do most of your licensing development once, in a library
-project, then include the library sources in your various application projects.
-In this way, you can easily maintain a uniform implementation of licensing
-across all of your projects and maintain it centrally. </p>
-
-<p>The LVL is provided as a configured library project &mdash; once you have
-downloaded it, you can start using it right away. </p>
-
-<p>If you are working in Eclipse with ADT, you need to add the LVL to your
-workspace as a new development project, in the same way as you would a new
-application project. </p>
-
-<ol>
-<li>Use the New Project Wizard to create a new
-project from existing sources. Select the LVL's <code>library</code> directory
-(the directory containing the library's AndroidManifest.xml file) as the project
-root.</li>
-<li>When you are creating the library project, you can select any application
-name, package, and set other fields as needed. </li>
-<li>For the library's build target, select Android 1.5 (API level 3) or higher.</li>
-</ol>
-
-<p> When created, the project is
-predefined as a library project in its <code>project.properties</code> file, so
-no further configuration is needed. </p>
-
-<p>For more information about how to create an application project or work with
-library projects in Eclipse, see <a
-href="{@docRoot}guide/developing/projects/projects-eclipse.html">Managing Projects from
-Eclipse with ADT</a></p>.
-
-<h4>Copying the LVL sources to your application</h4>
-
-<p>As an alternative to adding the LVL as a library project, you can copy the
-library sources directly into your application. To do so, copy (or import) the
-LVL's <code>library/src/com</code> directory into your application's
-<code>src/</code> directory.</p>
-
-<p>If you add the LVL sources directly to your application, you can skip the
-next section and start working with the library, as described in <a
-href="#app-integration"></a>.</p>
-
-
-<h3 id="add-library">Including the LVL library project sources in your
-application</h3>
-
-<p>If you want to use the LVL sources as a library project, you need to add a
-reference to the LVL library project in your application project properties. This tells
-build tools to include the LVL library project sources in your application at
-compile time. The process for adding a reference to a library project depends
-on your development environment, as described below.</p>
-
-<p> If you are developing in Eclipse with ADT, you should already have added the
-library project to your workspace, as described in the previous section. If you
-haven't done that already, do it now before continuing. </p>
-
-<p>Next, open the application's project properties window, as shown below.
-Select the "Android" properties group and click <strong>Add</strong>, then
-choose the LVL library project (com_android_vending_licensing) and click
-<strong>OK</strong>. For more information, see
-<a href="{@docRoot}guide/developing/projects/projects-eclipse.html#SettingUpLibraryProject">
-Managing Projects from Eclipse with ADT</a></p>.
-
-<div style="margin-bottom:2em;">
-
-<img src="{@docRoot}images/licensing_add_library.png" style="text-align:left;margin-bottom:0;" />
-<div style="margin:0 2em;padding:0"><strong>Figure 5.</strong> If you are
-working in Eclipse with ADT, you can add the LVL library project to your
-application from the application's project properties.</div>
-</div>
-
-<p>If you are developing using the SDK command-line tools, navigate to the
-directory containing your application project and open the
-<code>project.properties</code> file. Add a line to the file that specifies the
-<code>android.library.reference.&lt;n&gt;</code> key and the path to the
-library. For example: </p>
-
-<pre>android.library.reference.1=path/to/library_project</pre>
-
-<p>Alternatively, you can use this command to update the project
-properties, including the reference to the library project:</p>
-
-<pre class="no-pretty-print" style="color:black">android update lib-project
---target <em>&lt;target_ID&gt;</em> \
---path <em>path/to/my/app_project</em> \
---library <em>path/to/my/library_project</em>
-</pre>
-
-<p>For more information about working with library projects,
-see <a href="{@docRoot}guide/developing/projects/projects-cmdline.html#SettingUpLibraryProject">
-Managing Projects from the Command Line</a></p>.
-
-
-<h2 id="app-integration">Integrating the LVL with Your Application</h2>
-
-<p>Once you've followed the steps above to set up a publisher account and
-development environment, you are ready to begin integrating the LVL with your
-application. </p>
-
-<p>Integrating the LVL with your application code involves these tasks:</p>
-
-<ol>
-<li><a href="#manifest-permission">Adding the licensing permission</a> your application's manifest.</li>
-<li><a href="#impl-Policy">Implementing a Policy</a> &mdash; you can choose one of the full implementations provided in the LVL or create your own.</li>
-<li><a href="#impl-Obfuscator">Implementing an Obfuscator</a>, if your Policy will cache any license response data. </li>
-<li><a href="#impl-lc">Adding code to check the license</a> in your application's main Activity</li>
-<li><a href="#impl-DeviceLimiter">Implementing a DeviceLimiter</a> (optional and not recommended for most applications)</li>
-</ol>
-
-<p>The sections below describe these tasks. When you are done with the
-integration, you should be able to compile your application successfully and you
-can begin testing, as described in <a href="#test-env">Setting Up the Test
-Environment</a>.</p>
-
-<p>For an overview of the full set of source files included in the LVL, see <a
-href="#lvl-summary">Summary of LVL Classes and Interfaces</a>.</p>
-
-
-<h3 id="manifest-permission">Adding the licensing permission to your
-AndroidManifest.xml</h3>
-
-<p>To use the Android Market application for sending a license check to the
-server, your application must request the proper permission,
-<code>com.android.vending.CHECK_LICENSE</code>. If your application does
-not declare the licensing permission but attempts to initiate a license check,
-the LVL throws a security exception.</p>
-
-<p>To request the licensing permission in your application, declare a <a
-href="{@docRoot}guide/topics/manifest/uses-permission-element.html"><code>&lt;uses-permission&gt;</code></a>
-element as a child of <code>&lt;manifest&gt;</code>, as follows: </p>
-
-<p style="margin-left:2em;"><code>&lt;uses-permission
-android:name="com.android.vending.CHECK_LICENSE"&gt;</code></p>
-
-<p>For example, here's how the LVL sample application declares the permission:
-</p>
-
-<pre>&lt;?xml version="1.0" encoding="utf-8"?&gt;
-
-&lt;manifest xmlns:android="http://schemas.android.com/apk/res/android" ..."&gt;
- &lt;!-- Devices &gt;= 3 have version of Android Market that supports licensing. --&gt;
- &lt;uses-sdk android:minSdkVersion="3" /&gt;
- &lt;!-- Required permission to check licensing. --&gt;
- &lt;uses-permission android:name="com.android.vending.CHECK_LICENSE" /&gt;
- ...
-&lt;/manifest&gt;
-</pre>
-
-<p class="note"><strong>Note:</strong> Currently, you cannot declare the
-<code>CHECK_LICENSE</code> permission in the LVL library project's manifest,
-because the SDK Tools will not merge it into the manifests of dependent
-applications. Instead, you must declare the permission in each dependent
-application's manifest. </p>
-
-
-<h3 id="impl-Policy">Implementing a Policy</h3>
-
-<div class="sidebox-wrapper">
-<div class="sidebox">
-<h2>ServerManagedPolicy</h2>
-
-<p>The LVL includes a complete Policy implementation called ServerManagedPolicy
-that makes use of license-management settings provided by the Android Market
-server. </p>
-
-<p style="margin-top:.5em;">Use of ServerManagedPolicy as the basis for your
-Policy is strongly recommended. For more information, see <a
-href="#ServerManagedPolicy">ServerManagedPolicy</a> section, below.</p>
-
-</div>
-</div>
-
-<p>Android Market licensing service does not itself determine whether a
-given user with a given license should be granted access to your application.
-Rather, that responsibility is left to a Policy implementation that you provide
-in your application.</p>
-
-<p>Policy is an interface declared by the LVL that is designed to hold your
-application's logic for allowing or disallowing user access, based on the result
-of a license check. To use the LVL, your application <em>must</em> provide an
-implementation of Policy. </p>
-
-<p>The Policy interface declares two methods, <code>allowAccess()</code> and
-<code>processServerResponse()</code>, which are called by a LicenseChecker
-instance when processing a response from the license server. It also declares an
-enum called <code>LicenseResponse</code>, which specifies the license response
-value passed in calls to <code>processServerResponse()</code>. </p>
-
-<ul>
-<li><code>processServerResponse()</code> lets you preprocess the raw response
-data received from the licensing server, prior to determining whether to grant
-access.
-
-<p>A typical implementation would extract some or all fields from the license
-response and store the data locally to a persistent store, such as through
-{@link android.content.SharedPreferences} storage, to ensure that the data is
-accessible across application invocations and device power cycles. For example,
-a Policy would maintain the timestamp of last successful license check, the
-retry count, the license validity period, and similar information in a
-persistent store, rather than resetting the values each time the application is
-launched.</p>
-
-<p>When storing response data locally, the Policy must ensure that the data is
-obfuscated (see <a href="#impl-Obfuscator">Implementing an Obfuscator</a>,
-below).</p></li>
-
-<li><code>allowAccess()</code> determines whether to grant the user access to
-your application, based on any available license response data (from the
-licensing server or from cache) or other application-specific information. For
-example, your implementation of <code>allowAccess()</code> could take into
-account additional criteria, such as usage or other data retrieved from a
-backend server. In all cases, an implementation of <code>allowAccess()</code>
-should only return <code>true</code> if the user is licensed to use the
-application, as determined by the licensing server, or if there is a transient
-network or system problem that prevents the license check from completing. In
-such cases, your implementation can maintain a count of retry responses and
-provisionally allow access until the next license check is complete.</li>
-
-</ul>
-
-<p>To simplify the process of adding licensing to your application and to
-provide an illustration of how a Policy should be designed, the LVL includes
-two full Policy implementations that you can use without modification or
-adapt to your needs:</p>
-
-<ul>
-<li><a href="#ServerManagedPolicy">ServerManagedPolicy</a>, a flexible Policy
-that uses server-provided settings and cached responses to manage access across
-varied network conditions, and</li>
-<li><a href="#StrictPolicy">StrictPolicy</a>, which does not cache any response
-data and allows access <em>only</em> if the server returns a licensed
-response.</li>
-</ul>
-
-<p>For most applications, the use of ServerManagedPolicy is highly
-recommended. ServerManagedPolicy is the LVL default and is integrated with
-the LVL sample application.</p>
-
-
-<h4 id="custom-policies">Guidelines for custom policies</h4>
-
-<p>In your licensing implementation, you can use one of the complete policies
-provided in the LVL (ServerManagedPolicy or StrictPolicy) or you can create a
-custom policy. For any type of custom policy, there are several important design
-points to understand and account for in your implementation.</p>
-
-<p>The licensing server applies general request limits to guard against overuse
-of resources that could result in denial of service. When an application exceeds
-the request limit, the licensing server returns a 503 response, which gets
-passed through to your application as a general server error. This means that no
-license response will be available to the user until the limit is reset, which
-can affect the user for an indefinite period.</p>
-
-<p>If you are designing a custom policy, we recommend that the Policy:
-<ol>
-<!-- <li>Limits the number of points at which your app calls for a license check
-to the minimum. </li> -->
-<li>Caches (and properly obfuscates) the most recent successful license response
-in local persistent storage.</li>
-<li>Returns the cached response for all license checks, for as long as the
-cached response is valid, rather than making a request to the licensing server.
-Setting the response validity according to the server-provided <code>VT</code>
-extra is highly recommended. See <a href="#extras">Server Response Extras</a>
-for more information.</li>
-<li>Uses an exponential backoff period, if retrying any requests the result in
-errors. Note that the Android Market client automatically retries failed
-requests, so in most cases there is no need for your Policy to retry them.</li>
-<li>Provides for a "grace period" that allows the user to access your
-application for a limited time or number of uses, while a license check is being
-retried. The grace period benefits the user by allowing access until the next
-license check can be completed successfully and it benefits you by placing a
-hard limit on access to your application when there is no valid license response
-available.</li>
-</ol>
-
-<p>Designing your Policy according to the guidelines listed above is critical,
-because it ensures the best possible experience for users while giving you
-effective control over your application even in error conditions. </p>
-
-<p>Note that any Policy can use settings provided by the licensing server to
-help manage validity and caching, retry grace period, and more. Extracting the
-server-provided settings is straightforward and making use of them is highly
-recommended. See the ServerManagedPolicy implementation for an example of how to
-extract and use the extras. For a list of server settings and information about
-how to use them, see <a href="#extras">Server Response Extras</a> in the
-Appendix of this document.</p>
-
-<h4 id="ServerManagedPolicy">ServerManagedPolicy</h4>
-
-<div class="sidebox-wrapper">
-<div class="sidebox">
-<h2>Server Response Extras</h2>
-
-<p>For certain types of licensing responses, the licensing server appends extra
-settings to the responses, to help the application manage licensing effectively.
-</p>
-
-<p style="margin-top:.5em;">See <a href="#extras">Server Response Extras</a> for
-a list of settings and <code>ServerManagedPolicy.java</code> for information
-about how a Policy can use the extras.</p>
-
-</div>
-</div>
-
-<p>The LVL includes a full and recommended implementation of the Policy
-interface called ServerManagedPolicy. The implementation is integrated with the
-LVL classes and serves as the default Policy in the library. </p>
-
-<p>ServerManagedPolicy provides all of the handling for license and retry
-responses. It caches all of the response data locally in a
-{@link android.content.SharedPreferences} file, obfuscating it with the
-application's Obfuscator implementation. This ensures that the license response
-data is secure and persists across device power cycles. ServerManagedPolicy
-provides concrete implementations of the interface methods
-<code>processServerResponse()</code> and <code>allowAccess()</code> and also
-includes a set of supporting methods and types for managing license
-responses.</p>
-
-<p>Importantly, a key feature of ServerMangedPolicy is its use of
-server-provided settings as the basis for managing licensing across an
-application's refund period and through varying network and error conditions.
-When an application contacts the Android Market server for a license check, the
-server appends several settings as key-value pairs in the extras field of certain
-license response types. For example, the server provides recommended values for the
-application's license validity period, retry grace period, and maximum allowable
-retry count, among others. ServerManagedPolicy extracts the values from the
-license response in its <code>processServerResponse()</code> method and checks
-them in its <code>allowAccess()</code> method. For a list of the server-provided
-settings used by ServerManagedPolicy, see <a href="#extras">Server Response
-Extras</a> in the Appendix of this document.</p>
-
-<p>For convenience, best performance, and the benefit of using license settings
-from the Android Market server, <strong>using ServerManagedPolicy as your
-licensing Policy is strongly recommended</strong>. </p>
-
-<p>If you are concerned about the security of license response data that is
-stored locally in SharedPreferences, you can use a stronger obfuscation
-algorithm or design a stricter Policy that does not store license data. The LVL
-includes an example of such a Policy &mdash; see <a
-href="#StrictPolicy">StrictPolicy</a> for more information.</p>
-
-<p>To use ServerManagedPolicy, simply import it to your Activity, create an
-instance, and pass a reference to the instance when constructing your
-LicenseChecker. See <a href="#lc-lcc">Instantiate LicenseChecker and
-LicenseCheckerCallback</a> for more information. </p>
-
-<h4 id="StrictPolicy">StrictPolicy</h4>
-
-<p>The LVL includes an alternative full implementation of the Policy interface
-called StrictPolicy. The StrictPolicy implementation provides a more restrictive
-Policy than ServerManagedPolicy, in that it does not allow the user to access
-the application unless a license response is received from the server at the
-time of access that indicates that the user is licensed.</p>
-
-<p>The principal feature of StrictPolicy is that it does not store <em>any</em>
-license response data locally, in a persistent store. Because no data is stored,
-retry requests are not tracked and cached responses can not be used to fulfill
-license checks. The Policy allows access only if:</p>
-
-<ul>
-<li>The license response is received from the licensing server, and </li>
-<li>The license response indicates that the user is licensed to access the
-application. </li>
-</ul>
-
-<p>Using StrictPolicy is appropriate if your primary concern is to ensure that,
-in all possible cases, no user will be allowed to access the application unless
-the user is confirmed to be licensed at the time of use. Additionally, the
-Policy offers slightly more security than ServerManagedPolicy &mdash; since
-there is no data cached locally, there is no way a malicious user could tamper
-with the cached data and obtain access to the application.</p>
-
-<p>At the same time, this Policy presents a challenge for normal users, since it
-means that they won't be able to access the application when there is no network
-(cell or wi-fi) connection available. Another side-effect is that your
-application will send more license check requests to the server, since using a
-cached response is not possible.</p>
-
-<p>Overall, this policy represents a tradeoff of some degree of user convenience
-for absolute security and control over access. Consider the tradeoff carefully
-before using this Policy.</p>
-
-<p>To use StrictPolicy, simply import it to your Activity, create an instance,
-and pass a reference to it when constructing your LicenseChecker. See
-<a href="#lc-lcc">Instantiate LicenseChecker and LicenseCheckerCallback</a>
-for more information. </p>
-
-<h3 id="impl-Obfuscator">Implementing an Obfuscator</h3>
-
-<div class="sidebox-wrapper">
-<div class="sidebox">
-<h2>AESObfuscator</h2>
-
-<p>The LVL includes a full Obfuscator implementation in the
-<code>AESObfuscator.java</code> file. The Obfuscator uses AES encryption to
-obfuscate/unobfuscate data. If you are using a Policy (such as
-ServerManagedPolicy) that caches license response data, using AESObfuscator as
-basis for your Obfuscator implementation is highly recommended. </p>
-
-</div>
-</div>
-
-<p>A typical Policy implementation needs to save the license response data for
-an application to a persistent store, so that it is accessible across
-application invocations and device power cycles. For example, a Policy would
-maintain the timestamp of the last successful license check, the retry count,
-the license validity period, and similar information in a persistent store,
-rather than resetting the values each time the application is launched. The
-default Policy included in the LVL, ServerManagedPolicy, stores license response
-data in a {@link android.content.SharedPreferences} instance, to ensure that the
-data is persistent. </p>
-
-<p>Because the Policy will use stored license response data to determine whether
-to allow or disallow access to the application, it <em>must</em> ensure that any
-stored data is secure and cannot be reused or manipulated by a root user on a
-device. Specifically, the Policy must always obfuscate the data before storing
-it, using a key that is unique for the application and device. Obfuscating using
-a key that is both application-specific and device-specific is critical, because
-it prevents the obfuscated data from being shared among applications and
-devices.</p>
-
-<p>The LVL assists the application with storing its license response data in a
-secure, persistent manner. First, it provides an Obfuscator
-interface that lets your application supply the obfuscation algorithm of its
-choice for stored data. Building on that, the LVL provides the helper class
-PreferenceObfuscator, which handles most of the work of calling the
-application's Obfuscator class and reading and writing the obfuscated data in a
-SharedPreferences instance. </p>
-
-<p>The LVL provides a full Obfuscator implementation called
-AESObfuscator that uses AES encryption to obfuscate data. You can
-use AESObfuscator in your application without modification or you
-can adapt it to your needs. For more information, see the next section.</p>
-
-
-<h4 id="AESObfuscator">AESObfuscator</h4>
-
-<p>The LVL includes a full and recommended implementation of the Obfuscator
-interface called AESObfuscator. The implementation is integrated with the
-LVL sample application and serves as the default Obfuscator in the library. </p>
-
-<p>AESObfuscator provides secure obfuscation of data by using AES to
-encrypt and decrypt the data as it is written to or read from storage.
-The Obfuscator seeds the encryption using three data fields provided
-by the application: </p>
-
-<ol>
-<li>A salt &mdash; an array of random bytes to use for each (un)obfuscation. </li>
-<li>An application identifier string, typically the package name of the application.</li>
-<li>A device identifier string, derived from as many device-specific sources
-as possible, so as to make it as unique.</li>
-</ol>
-
-<p>To use AESObfuscator, first import it to your Activity. Declare a private
-static final array to hold the salt bytes and initialize it to 20 randomly
-generated bytes.</p>
-
-<pre> ...
- // Generate 20 random bytes, and put them here.
- private static final byte[] SALT = new byte[] {
- -46, 65, 30, -128, -103, -57, 74, -64, 51, 88, -95,
- -45, 77, -117, -36, -113, -11, 32, -64, 89
- };
- ...
-</pre>
-
-<p>Next, declare a variable to hold a device identifier and generate a value for
-it in any way needed. For example, the sample application included in the LVL
-queries the system settings for the
-<code>android.Settings.Secure.ANDROID_ID</code>, which is unique to each device.
-</p>
-
-<p>Note that, depending on the APIs you use, your application might need to
-request additional permissions in order to acquire device-specific information.
-For example, to query the {@link android.telephony.TelephonyManager} to obtain
-the device IMEI or related data, the application will also need to request the
-<code>android.permission.READ_PHONE_STATE</code> permission in its manifest.</p>
-
-<p>Before requesting new permissions for the <em>sole purpose</em> of acquiring
-device-specific information for use in your Obfuscator, consider
-how doing so might affect your application or its filtering on Android Market
-(since some permissions can cause the SDK build tools to add
-the associated <code>&lt;uses-feature&gt;</code>).</p>
-
-<p>Finally, construct an instance of AESObfuscator, passing the salt,
-application identifier, and device identifier. You can construct the instance
-directly, while constructing your Policy and LicenseChecker. For example:</p>
-
-<pre> ...
- // Construct the LicenseChecker with a Policy.
- mChecker = new LicenseChecker(
- this, new ServerManagedPolicy(this,
- new AESObfuscator(SALT, getPackageName(), deviceId)),
- BASE64_PUBLIC_KEY // Your public licensing key.
- );
- ...
-</pre>
-
-<p>For a complete example, see MainActivity in the LVL sample application.</p>
-
-
-<h3 id="impl-lc">Checking the license from your application's main Activity</h3>
-
-<p>Once you've implemented a Policy for managing access to your application, the
-next step is to add a license check to your application, which initiates a query
-to the licensing server if needed and manages access to the application based on
-the license response. All of the work of adding the license check and handling
-the response takes place in your main {@link android.app.Activity} source file.
-</p>
-
-<p>To add the license check and handle the response, you must:</p>
-
-<ol>
- <li><a href="#imports">Add imports</a></li>
- <li><a href="#lc-impl">Implement LicenseCheckerCallback</a> as a private inner class</li>
- <li><a href="#thread-handler">Create a Handler</a> for posting from LicenseCheckerCallback to the UI thread</li>
- <li><a href="#lc-lcc">Instantiate LicenseChecker</a> and LicenseCheckerCallback</li>
- <li><a href="#check-access">Call checkAccess()</a> to initiate the license check</li>
- <li><a href="#account-key">Embed your public key</a> for licensing</li>
- <li><a href="#handler-cleanup">Call your LicenseChecker's onDestroy() method</a> to close IPC connections.</li>
-</ol>
-
-<p>The sections below describe these tasks. </p>
-
-<h4 id="lc-overview">Overview of license check and response</h4>
-
-<div class="sidebox-wrapper">
-<div class="sidebox">
-<h2>Example: MainActivity</h2>
-
-<p>The sample application included with the LVL provides a full example of how
-to initiate a license check and handle the result, in the
-<code>MainActivity.java</code> file.</p>
-
-</div>
-</div>
-
-<p>In most cases, you should add the license check to your application's main
-{@link android.app.Activity}, in the <code>onCreate()</code> method. This
-ensures that when the user launches your application directly, the license check
-will be invoked immediately. In some cases, you can add license checks in other
-locations as well. For example, if your application includes multiple Activity
-components that other applications can start by {@link android.content.Intent},
-you could add license checks in those Activities.</p>
-
-<p>A license check consists of two main actions: </p>
-
-<ul>
-<li>A call to a method to initiate the license check &mdash; in the LVL, this is
-a call to the <code>checkAccess()</code> method of a LicenseChecker object that
-you construct.</li>
-<li>A callback that returns the result of the license check. In the LVL, this is
-a <code>LicenseCheckerCallback</code> interface that you implement. The
-interface declares two methods, <code>allow()</code> and
-<code>dontAllow()</code>, which are invoked by the library based on to the
-result of the license check. You implement those two methods with whatever logic
-you need, to allow or disallow the user access to your application. Note that
-these methods do not determine <em>whether</em> to allow access &mdash; that
-determination is the responsibility of your Policy implementation. Rather, these
-methods simply provide the application behaviors for <em>how</em> to allow and
-disallow access (and handle application errors).</li>
-</ul>
-
-<div style="margin-bottom:2em;">
-
-<img src="{@docRoot}images/licensing_flow.png" style="text-align:left;margin-bottom:0;margin-left:3em;" />
-<div style="margin:.5em 0 1.5em 2em;padding:0"><strong>Figure 6.</strong> Overview of a
-typical license check interaction.</div>
-</div>
-
-<p>The diagram above illustrates how a typical license check takes place: </p>
-
-<ol>
-<li>Code in the application's main Activity instantiates LicenseCheckerCallback
-and LicenseChecker objects. When constructing LicenseChecker, the code passes in
-{@link android.content.Context}, a Policy implementation to use, and the
-publisher account's public key for licensing as parameters. </li>
-<li>The code then calls the <code>checkAccess()</code> method on the
-LicenseChecker object. The method implementation calls the Policy to determine
-whether there is a valid license response cached locally, in
-{@link android.content.SharedPreferences}.
-<ul>
-<li>If so, the <code>checkAccess()</code> implementation calls
-<code>allow()</code>.</li>
-<li>Otherwise, the LicenseChecker initiates a license check request that is sent
-to the licensing server.</li>
-</ul>
-<p class="note"><strong>Note:</strong> The licensing server always returns
-<code>LICENSED</code> when you perform a license check of a draft application.</p>
-</li>
-<li>When a response is received, LicenseChecker creates a LicenseValidator that
-verifies the signed license data and extracts the fields of the response, then
-passes them to your Policy for further evaluation.
- <ul>
- <li>If the license is valid, the Policy caches the response in
-SharedPreferences and notifies the validator, which then calls the
-<code>allow()</code> method on the LicenseCheckerCallback object. </li>
- <li>If the license not valid, the Policy notifies the validator, which calls
-the <code>dontAllow()</code> method on LicenseCheckerCallback. </li>
- </ul>
-</li>
-<li>In case of a recoverable local or server error, such as when the network is
-not available to send the request, LicenseChecker passes a RETRY response to
-your Policy's <code>processServerResponse()</code> method. </li>
-<li>In case of a application error, such as when the application attempts to
-check the license of an invalid package name, LicenseChecker passes an error
-response to the LicenseCheckerCallback's <code>applicationError()</code>
-method. </li>
-</ol>
-
-<p>Note that, in addition to initiating the license check and handling the
-result, which are described in the sections below, your application also needs
-to provide a <a href="#impl-Policy">Policy implementation</a> and, if the Policy
-stores response data (such as ServerManagedPolicy), an <a
-href="#impl-Obfuscator">Obfuscator</a> implementation. </p>
-
-
-<h4 id="imports">Add imports</h4>
-
-<p>First, open the class file of the application's main Activity and import
-LicenseChecker and LicenseCheckerCallback from the LVL package.</p>
-
-<pre> import com.android.vending.licensing.LicenseChecker;
- import com.android.vending.licensing.LicenseCheckerCallback;</pre>
-
-<p>If you are using the default Policy implementation provided with the LVL,
-ServerManagedPolicy, import it also, together with the AESObfuscator. If you are
-using a custom Policy or Obfuscator, import those instead. </p>
-
-<pre> import com.android.vending.licensing.ServerManagedPolicy;
- import com.android.vending.licensing.AESObfuscator;</pre>
-
-<h4 id="lc-impl">Implement LicenseCheckerCallback as a private inner class</h4>
-
-<p>LicenseCheckerCallback is an interface provided by the LVL for handling
-result of a license check. To support licensing using the LVL, you must
-implement LicenseCheckerCallback and
-its methods to allow or disallow access to the application.</p>
-
-<p>The result of a license check is always a call to one of the
-LicenseCheckerCallback methods, made based on the validation of the response
-payload, the server response code itself, and any additional processing provided
-by your Policy. Your application can implement the methods in any way needed. In
-general, it's best to keep the methods simple, limiting them to managing UI
-state and application access. If you want to add further processing of license
-responses, such as by contacting a backend server or applying custom constraints,
-you should consider incorporating that code into your Policy, rather than
-putting it in the LicenseCheckerCallback methods. </p>
-
-<p>In most cases, you should declare your implementation of
-LicenseCheckerCallback as a private class inside your application's main
-Activity class. </p>
-
-<p>Implement the <code>allow()</code> and <code>dontAllow()</code> methods as
-needed. To start with, you can use simple result-handling behaviors in the
-methods, such as displaying the license result in a dialog. This helps you get
-your application running sooner and can assist with debugging. Later, after you
-have determined the exact behaviors you want, you can add more complex handling.
-</p>
-
-<p>Some suggestions for handling unlicensed responses in
-<code>dontAllow()</code> include: </p>
-
-<ul>
-<li>Display a "Try again" dialog to the user, including a button to initiate a
-new license check. </li>
-<li>Display a "Purchase this application" dialog, including a button that
-deep-links the user to the application's details page on Market, from which the
-use can purchase the application. For more information on how to set up such
-links, see <a
-href="{@docRoot}guide/publishing/publishing.html#marketintent">Using Intents to
-Launch the Market Application on a Device</a>. </li>
-<li>Display a Toast notification that indicates that the features of the
-application are limited because it is not licensed. </li>
-</ul>
-
-<p>The example below shows how the LVL sample application implements
-LicenseCheckerCallback, with methods that display the license check result in a
-dialog. </p>
-
-<pre> private class MyLicenseCheckerCallback implements LicenseCheckerCallback {
- public void allow() {
- if (isFinishing()) {
- // Don't update UI if Activity is finishing.
- return;
- }
- // Should allow user access.
- displayResult(getString(R.string.allow));
- }
-
- public void dontAllow() {
- if (isFinishing()) {
- // Don't update UI if Activity is finishing.
- return;
- }
- displayResult(getString(R.string.dont_allow));
- // Should not allow access. An app can handle as needed,
- // typically by informing the user that the app is not licensed
- // and then shutting down the app or limiting the user to a
- // restricted set of features.
- // In this example, we show a dialog that takes the user to Market.
- showDialog(0);
- }
- }
-</pre>
-
-<p>Additionally, you should implement the <code>applicationError()</code>
-method, which the LVL calls to let your application handle errors that are not
-retryable. For a list of such errors, see <a
-href="#server-response-codes">Server Response Codes</a> in the Appendix of this
-document. You can implement the method in any way needed. In most cases, the
-method should log the error code and call <code>dontAllow()</code>.</p>
-
-<h4 id="thread-handler">Create a Handler for posting from LicenseCheckerCallback
-to the UI thread</h4>
-
-<p>During a license check, the LVL passes the request to the Android Market
-application, which handles communication with the licensing server. The LVL
-passes the request over asynchronous IPC (using {@link android.os.Binder}) so
-the actual processing and network communication do not take place on a thread
-managed by your application. Similarly, when the Android Market application
-receives the result, it invokes a callback method over IPC, which in turn
-executes in an IPC thread pool in your application's process.</p>
-
-<p>The LicenseChecker class manages your application's IPC communication with
-the Android Market application, including the call that sends the request and
-the callback that receives the response. LicenseChecker also tracks open license
-requests and manages their timeouts. </p>
-
-<p>So that it can handle timeouts properly and also process incoming responses
-without affecting your application's UI thread, LicenseChecker spawns a
-background thread at instantiation. In the thread it does all processing of
-license check results, whether the result is a response received from the server
-or a timeout error. At the conclusion of processing, the LVL calls your
-LicenseCheckerCallback methods from the background thread. </p>
-
-<p>To your application, this means that:</p>
-
-<ol>
-<li>Your LicenseCheckerCallback methods will be invoked, in many cases, from a
-background thread.</li>
-<li>Those methods won't be able to update state or invoke any processing in the
-UI thread, unless you create a Handler in the UI thread and have your callback
-methods post to the Handler.</li>
-</ol>
-
-<p>If you want your LicenseCheckerCallback methods to update the UI thread,
-instantiate a {@link android.os.Handler} in the main Activity's
-{@link android.app.Activity#onCreate(android.os.Bundle) onCreate()} method,
-as shown below. In this example, the LVL sample application's
-LicenseCheckerCallback methods (see above) call <code>displayResult()</code> to
-update the UI thread through the Handler's
-{@link android.os.Handler#post(java.lang.Runnable) post()} method.</p>
-
-<pre>private Handler mHandler;
-
- &#64;Override
- public void onCreate(Bundle savedInstanceState) {
- ...
- mHandler = new Handler();
- }
-</pre>
-
-<p>Then, in your LicenseCheckerCallback methods, you can use Handler methods to
-post Runnable or Message objects to the Handler. Here's how the sample
-application included in the LVL posts a Runnable to a Handler in the UI thread
-to display the license status.</p>
-
-<pre> private void displayResult(final String result) {
- mHandler.post(new Runnable() {
- public void run() {
- mStatusText.setText(result);
- setProgressBarIndeterminateVisibility(false);
- mCheckLicenseButton.setEnabled(true);
- }
- });
- }
-</pre>
-
-<h4 id="lc-lcc">Instantiate LicenseChecker and LicenseCheckerCallback</h4>
-
-<p>In the main Activity's
-{@link android.app.Activity#onCreate(android.os.Bundle) onCreate()} method,
-create private instances of LicenseCheckerCallback and LicenseChecker. You must
-instantiate LicenseCheckerCallback first, because you need to pass a reference
-to that instance when you call the contructor for LicenseChecker. </p>
-
-<p>When you instantiate LicenseChecker, you need to pass in these parameters:</p>
-
-<ul>
-<li>The application {@link android.content.Context}</li>
-<li>A reference to the Policy implementation to use for the license check. In
-most cases, you would use the default Policy implementation provided by the LVL,
-ServerManagedPolicy. </li>
-<li>The String variable holding your publisher account's public key for
-licensing. </li>
-</ul>
-
-<p>If you are using ServerManagedPolicy, you won't need to access the class
-directly, so you can instantiate it in the LicenseChecker constructor,
-as shown in the example below. Note that you need to pass a reference to a new
-Obfuscator instance when you construct ServerManagedPolicy.</p>
-
-<p>The example below shows the instantiation of LicenseChecker and
-LicenseCheckerCallback from the <code>onCreate()</code> method of an Activity
-class. </p>
-
-<pre>public class MainActivity extends Activity {
- ...
- private LicenseCheckerCallback mLicenseCheckerCallback;
- private LicenseChecker mChecker;
-
- &#64;Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- ...
- // Construct the LicenseCheckerCallback. The library calls this when done.
- mLicenseCheckerCallback = new MyLicenseCheckerCallback();
-
- // Construct the LicenseChecker with a Policy.
- mChecker = new LicenseChecker(
- this, new ServerManagedPolicy(this,
- new AESObfuscator(SALT, getPackageName(), deviceId)),
- BASE64_PUBLIC_KEY // Your public licensing key.
- );
- ...
- }
-}
-</pre>
-
-
-<p>Note that LicenseChecker calls the LicenseCheckerCallback methods from the UI
-thread <em>only</em> if there is valid license response cached locally. If the
-license check is sent to the server, the callbacks always originate from the
-background thread, even for network errors. </p>
-
-
-<h4 id="check-access">Call checkAccess() to initiate the license check</h4>
-
-<p>In your main Activity, add a call to the <code>checkAccess()</code> method of the
-LicenseChecker instance. In the call, pass a reference to your
-LicenseCheckerCallback instance as a parameter. If you need to handle any
-special UI effects or state management before the call, you might find it useful
-to call <code>checkAccess()</code> from a wrapper method. For example, the LVL
-sample application calls <code>checkAccess()</code> from a
-<code>doCheck()</code> wrapper method:</p>
-
-<pre> &#64;Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- ...
- // Call a wrapper method that initiates the license check
- doCheck();
- ...
- }
- ...
- private void doCheck() {
- mCheckLicenseButton.setEnabled(false);
- setProgressBarIndeterminateVisibility(true);
- mStatusText.setText(R.string.checking_license);
- mChecker.checkAccess(mLicenseCheckerCallback);
- }
-</pre>
-
-
-<h4 id="account-key">Embed your public key for licensing</h4>
-
-<p>For each publisher account, the Android Market service automatically
-generates a 2048-bit RSA public/private key pair that is used exclusively for
-licensing. The key pair is uniquely associated with the publisher account and is
-shared across all applications that are published through the account. Although
-associated with a publisher account, the key pair is <em>not</em> the same as
-the key that you use to sign your applications (or derived from it).</p>
-
-<p>The Android Market publisher site exposes the public key for licensing to any
-developer signed in to the publisher account, but it keeps the private key
-hidden from all users in a secure location. When an application requests a
-license check for an application published in your account, the licensing server
-signs the license response using the private key of your account's key pair.
-When the LVL receives the response, it uses the public key provided by the
-application to verify the signature of the license response. </p>
-
-<p>To add licensing to an application, you must obtain your publisher account's
-public key for licensing and copy it into your application. Here's how to find
-your account's public key for licensing:</p>
-
-<ol>
-<li>Go to the Android Market <a
-href="http://market.android.com/publish">publisher site</a> and sign in.
-Make sure that you sign in to the account from which the application you are
-licensing is published (or will be published). </li>
-<li>In the account home page, locate the "Edit profile" link and click it. </li>
-<li>In the Edit Profile page, locate the "Licensing" pane, shown below. Your
-public key for licensing is given in the "Public key" text box. </li>
-</ol>
-
-<p>To add the public key to your application, simply copy/paste the key string
-from the text box into your application as the value of the String variable
-<code>BASE64_PUBLIC_KEY</code>. When you are copying, make sure that you have
-selected the entire key string, without omitting any characters. </p>
-
-<p>Here's an example from the LVL sample application:</p>
-
-<pre> public class MainActivity extends Activity {
- private static final String BASE64_PUBLIC_KEY = "MIIBIjANBgkqhkiG ... "; //truncated for this example
- ...
- }
-</pre>
-
-<h4 id="handler-cleanup">Call your LicenseChecker's onDestroy() method
-to close IPC connections</h4>
-
-<p>Finally, to let the LVL clean up before your application
-{@link android.content.Context} changes, add a call to the LicenseChecker's
-<code>onDestroy()</code> method from your Activity's
-{@link android.app.Activity#onDestroy()} implementation. The call causes the
-LicenseChecker to properly close any open IPC connection to the Android Market
-application's ILicensingService and removes any local references to the service
-and handler.</p>
-
-<p>Failing to call the LicenseChecker's <code>onDestroy()</code> method
-can lead to problems over the lifecycle of your application. For example, if the
-user changes screen orientation while a license check is active, the application
-{@link android.content.Context} is destroyed. If your application does not
-properly close the LicenseChecker's IPC connection, your application will crash
-when the response is received. Similarly, if the user exits your application
-while a license check is in progress, your application will crash when the
-response is received, unless it has properly called the
-LicenseChecker's <code>onDestroy()</code> method to disconnect from the service.
-</p>
-
-<p>Here's an example from the sample application included in the LVL, where
-<code>mChecker</code> is the LicenseChecker instance:</p>
-
-<pre> &#64;Override
- protected void onDestroy() {
- super.onDestroy();
- mChecker.onDestroy();
- ...
- }
-</pre>
-
-<p>If you are extending or modifying LicenseChecker, you might also need to call
-the LicenseChecker's <code>finishCheck()</code> method, to clean up any open IPC
-connections.</p>
-
-<h3 id="impl-DeviceLimiter">Implementing a DeviceLimiter</h3>
-
-<p>In some cases, you might want your Policy to limit the number of actual
-devices that are permitted to use a single license. This would prevent a user
-from moving a licensed application onto a number of devices and using the
-application on those devices under the same account ID. It would also prevent a
-user from "sharing" the application by providing the account information
-associated with the license to other individuals, who could then sign in to that
-account on their devices and access the license to the application. </p>
-
-<p>The LVL supports per-device licensing by providing a
-<code>DeviceLimiter</code> interface, which declares a single method,
-<code>allowDeviceAccess()</code>. When a LicenseValidator is handling a response
-from the licensing server, it calls <code>allowDeviceAccess()</code>, passing a
-user ID string extracted from the response.</p>
-
-<p>If you do not want to support device limitation, <strong>no work is
-required</strong> &mdash; the LicenseChecker class automatically uses a default
-implementation called NullDeviceLimiter. As the name suggests, NullDeviceLimiter
-is a "no-op" class whose <code>allowDeviceAccess()</code> method simply returns
-a <code>LICENSED</code> response for all users and devices. </p>
-
-<div style="border-left:4px solid #FFCF00;margin:1em;padding: 0 0 0 .5em">
-<p><strong>Caution:</strong> Per-device licensing is <em>not recommended for
-most applications</em> because:</p>
-<ul>
-<li>It requires that you provide a backend server to manage a users and devices
-mapping, and </li>
-<li>It could inadvertently result in a user being denied access to an
-application that they have legitimately purchased on another device.</li>
-</ul>
-</div>
-
-
-<h2 id="test-env">Setting Up the Testing Environment</h2>
-
-<p>The Android Market publisher site provides configuration tools that let you
-and others test licensing on your application before it is published. As you are
-implementing licensing, you can make use of the publisher site tools to test
-your application's Policy and handling of different licensing responses and
-error conditions.</p>
-
-<p>The main components of the test environment for licensing include: </p>
-
-<ul>
-<li>A "Test response" configuration in your publisher account that lets you
-set the static licensing response returned, when the server processes a
-license check for an application uploaded to the publisher account, from a user
-signed in to the publisher account or a test account.</li>
-<li>An optional set of test accounts that will receive the static test
-response when they check the license of an application that you have uploaded
-(regardless whether the application is published or not).</li>
-<li>A runtime environment for the application that includes the Android Market
-application or Google APIs Add-On, on which the user is signed in to the
-publisher account or one of the test accounts.</li>
-</ul>
-
-<p>Setting up the test environment properly involves:</p>
-
-<ol>
-<li><a href="#test-response">Setting static test responses</a> that are returned by the licensing server.</li>
-<li><a href="#test-acct-setup">Setting up test accounts</a> as needed.</li>
-<li><a href="#acct-signin">Signing in</a> properly to an emulator or device, before initiating a license check test.</li>
-</ol>
-
-<p>The sections below provide more information.</p>
-
-
-<h3 id="test-response">Setting test responses for license checks</h3>
-
-<p>Android Market provides a configuration setting in your publisher account
-that lets you override the normal processing of a license check and return a
-specified static response code. The setting is for testing only and applies
-<em>only</em> to license checks for applications that you have uploaded, made by
-any user signed in to an emulator or device using the credentials of the
-publisher account or a registered test account. For other users, the server
-always processes license checks according to normal rules. </p>
-
-<p>To set a test response for your account, sign in to your publisher account
-and click "Edit Profile". In the Edit Profile page, locate the Test Response
-menu in the Licensing panel, shown below. You can select from the full set of
-valid server response codes to control the response or condition you want to
-test in your application.</p>
-
-<p>In general, you should make sure to test your application's licensing
-implementation with every response code available in the Test Response menu.
-For a description of the codes, see <a href="#server-response-codes">Server
-Response Codes</a> in the Appendix of this document.</p>
-
-<div style="margin-bottom:2em;" id="licensing_test_response">
-
-<img src="{@docRoot}images/licensing_test_response.png" style="text-align:left;margin-bottom:0;" />
-<div style="margin:0 2em;padding:0"><strong>Figure 7.</strong> The Licensing
-panel of your account's Edit Profile page, showing the Test Accounts field and the
-Test Response menu.</div>
-</div>
-
-<p>Note that the test response that you configure applies account-wide &mdash;
-that is, it applies not to a single application, but to <em>all</em>
-applications associated with the publisher account. If you are testing multiple
-applications at once, changing the test response will affect all of those
-applications on their next license check (if the user is signed into
-the emulator or device using the publisher account or a test account).</p>
-
-<p>Before you can successfully receive a test response for a license check,
-you must sign in to the device or emulator on which the application
-is installed, and from which it is querying the server. Specifically, you must
-sign using either your publisher account or one of the test accounts that you
-have set up. For more information about test accounts, see the next section.</p>
-
-<p>See <a href="#server-response-codes">Server Response Codes</a> for a list of
-test responses available and their meanings. </p>
-
-
-<h3 id="test-acct-setup">Setting up test accounts</h3>
-
-<p>In some cases, you might want to let multiple teams of developers test
-licensing on applications that will ultimately be published through your
-publisher account, but without giving them access to your publisher account's
-sign-in credentials. To meet that need, the Android Market publisher site lets
-you set up one or more optional <em>test accounts</em> &mdash; accounts that are
-authorized to query the licensing server and receive static test responses from
-your publisher account.</p>
-
-<p>Test accounts are standard Google accounts that you register on your
-publisher account, such that they will receive the test response for
-applications that you have uploaded. Developers can then sign in to their
-devices or emulators using the test account credentials and initiate license
-checks from installed applications. When the licensing server receives a license
-check from a user of a test account, it returns the static test response
-configured for the publisher account. </p>
-
-<p>Necessarily, there are limitations on the access and permissions given to
-users signed in through test accounts, including:</p>
-
-<ul>
-<li>Test account users can query the licensing server only for applications that
-are already uploaded to the publisher account. </li>
-<li>Test account users do not have permission to upload applications to your
-publisher account.</li>
-<li>Test account users do not have permission to set the publisher account's
-static test response.</li>
-</ul>
-
-<p>The table below summarizes the differences in capabilities, between the
-publisher account, a test account, and any other account.</p>
-
-<p class="table-caption" id="acct-types-table"><strong>Table 1.</strong>
-Differences in account types for testing licensing.</p>
-
-<table>
-<tr>
-<th>Account Type</th>
-<th>Can check license before upload?</th>
-<th>Can receive test response?</th>
-<th>Can set test response?</th>
-</tr>
-
-<tr>
-<td>Publisher account</td>
-<td>Yes</td>
-<td>Yes</td>
-<td>Yes</td>
-</tr>
-
-<tr>
-<td>Test account</td>
-<td>No</td>
-<td>Yes</td>
-<td>No</td>
-</tr>
-
-<tr>
-<td>Other</td>
-<td>No</td>
-<td>No</td>
-<td>No</td>
-</tr>
-</table>
-
-<h4 id="reg-test-acct">Registering test accounts on the publisher account</h4>
-
-<p>To get started, you need to register each test account in your publisher
-account. As shown in <a href="#licensing_test_response">Figure 7</a>, above, you
-register test accounts in the Licensing panel of your publisher account's Edit
-Profile page. Simply enter the accounts as a comma-delimited list and click
-<strong>Save</strong> to save your profile changes.</p>
-
-<p>You can use any Google account as a test account. If you want to own and
-control the test accounts, you can create the accounts yourself and distribute
-the credentials to your developers or testers.</p>
-
-<h4 id="test-app-upload">Handling application upload and distribution for test
-account users</h4>
-
-<p>As mentioned above, users of test accounts can only receive static test
-responses for applications that are uploaded to the publisher account. Since
-those users do not have permission to upload applications, as the publisher you
-will need to work with those users to collect apps for upload and distribute
-uploaded apps for testing. You can handle collection and distribution in any way
-that is convenient. </p>
-
-<p>Once an application is uploaded and becomes known to the licensing server,
-developers and testers can continue modify the application in their local
-development environment, without having to upload new versions. You only need to
-upload a new version if the local application increments the
-<code>versionCode</code> attribute in the manifest file. </p>
-
-<h4 id="test-key">Distributing your public key to test account users</h4>
-
-<p>The licensing server handles static test responses in the normal way,
-including signing the license response data, adding extras parameters, and so
-on. To support developers who are implementing licensing using test accounts,
-rather than the publisher account, you will need to distribute
-your public key to them. Developers without access to the publisher site do not
-have access to your public key, and without the key they won't be able to
-verify license responses. </p>
-
-<p>Note that if you decide to generate a new licensing key pair for your account
-for some reason, you need to notify all users of test accounts. For
-testers, you can embed the new key in the application package and distribute it
-to users. For developers, you will need to distribute the new key to them
-directly. </p>
-
-
-<h3 id="acct-signin">Signing in to an authorized account in the runtime
-environment</h3>
-
-<p>The licensing service is designed to determine whether a given user is
-licensed to use a given application &mdash; during a license check, the Android
-Market application gathers the user ID from the primary account on the system
-and sends it to the server, together with the package name of the application
-and other information. However, if there is no user information available, the
-license check cannot succeed, so the Android Market application terminates the
-request and returns an error to the application. </p>
-
-<p>During testing, to ensure that your application can successfully query the
-licensing server, you must make sure that you sign in to an account <em>on the
-device or emulator</em> using:</p>
-
-<ul>
-<li>The credentials of a publisher account, or</li>
-<li>The credentials of a test account that is registered with a publisher
-account</li>
-</ul>
-
-
-<div class="sidebox-wrapper">
-<div class="sidebox">
-<h2>Signing in to a Google account on an emulator</h2>
-
-<p>If you are testing licensing on an emulator, you need to sign in to a Google
-account on the emulator. If you do not see an option to create a new Google
-account, the problem might be that your AVD is running a standard Android system
-image, rather than the Google APIs Add-On, API 8 (release 2) or higher. </p>
-
-<p style="margin-top:.5em;">For more information, see <a
-href="#runtime-setup">Setting up the runtime environment</a>, above.</p>
-
-</div>
-</div>
-
-<p>Signing in using a publisher account offers the advantage of letting your
-applications receive static test responses even before the applications are
-uploaded to the publisher site.</p>
-
-<p>If you are part of a larger organization or are working with external groups
-on applications that will be published through your site, you will more likely
-want to distribute test accounts instead, then use those to sign in during
-testing. </p>
-
-<p>To sign in on a device or emulator, follow the steps below. The preferred
-approach is to sign in as the primary account &mdash; however, if there are
-other accounts already in use on the device or emulator, you can create an
-additional account and sign in to it using the publisher or test account
-credentials. </p>
-
-<ol>
-<li>Open Settings &gt; Accounts &amp; sync</li>
-<li>Select <strong>Add Account</strong> and choose to add a "Google" account.
-</li>
-<li>Select <strong>Next</strong> and then <strong>Sign in</strong>.</li>
-<li>Enter the username and password of either the publisher account or a test
-account that is registered in the publisher account.</li>
-<li>Select <strong>Sign in</strong>. The system signs you in to the new
-account.</li>
-</ol>
-
-<p>Once you are signed in, you can begin testing licensing in your application
-(if you have completed the LVL integration steps above). When your application
-initiates a license check, it will receive a response containing the static test
-response configured on the publisher account. </p>
-
-<p>Note that, if you are using an emulator, you will need to sign in to the
-publisher account or test account each time you wipe data when restarting the
-emulator.</p>
-
-<div style="margin:2em 1em 1em 1em;">
-
-<img src="{@docRoot}images/licensing_device_signin.png" style="text-align:left;" />
-<div style="margin:.25em 1.25em;padding:0"><strong>Figure 8.</strong> Example of
-setting up a Google account on a device or emulator.</div>
-</div>
-
-<h2 id="app-obfuscation">Obfuscating Your Application</h2>
-
-<p>To ensure the security of your application, particularly for a paid
-application that uses licensing and/or custom constraints and protections, it's
-very important to obfuscate your application code. Properly obfuscating your
-code makes it more difficult for a malicious user to decompile the application's
-bytecode, modify it &mdash; such as by removing the license check &mdash;
-and then recompile it.</p>
-
-<p>Several obfuscator programs are available for Android applications, including
-<a href="http://proguard.sourceforge.net/">ProGuard</a>, which also offers
-code-optimization features. The use of ProGuard or a similar program to obfuscate
-your code is <em>strongly recommended</em> for all applications that use Android
-Market Licensing. </p>
-
-<h2 id="app-publishing">Publishing a Licensed Application</h2>
-
-<p>When you are finished testing your license implementation, you are ready to
-publish the application on Android Market. Follow the normal steps to <a
-href="{@docRoot}guide/publishing/preparing.html">prepare</a>, <a
-href="{@docRoot}guide/publishing/app-signing.html">sign</a>, and then <a
-href="{@docRoot}guide/publishing/publishing.html">publish the application</a>.
-</p>
-
-<h4>Removing Copy Protection</h4>
-
-<p>After uploading your licensed application, remember to remove copy protection
-from the application, if it is currently used. To check and remove copy
-protection, sign in to the publisher site and go the application's upload
-details page. In the Publishing options section, make sure that the Copy
-Protection radio button selection is "Off".</p>
-
-<h4>Considerations for Free Apps</h4>
-
-<p>Licensing is currently supported only for paid applications. If you already
-published your application as free, you won't be able to upload an updated
-version that includes licensing (that is, an application that uses the same
-package name and that includes the <a href="#manifest-permission">licensing
-permission</a>). Here are some points to keep in mind:</p>
-
-<ul>
-<li>If you want to offer a free version of your application that provides a
-reduced feature set (or that offers the full feature set for trial period), the
-free version of your application must not include the licensing permission and
-must use a different package name than the paid version of the app.</li>
-<li>If you want to offer a paid version of your free application that uses
-licensing, you can do so under a new package name.</li>
-</ul>
-
-<h2 id="support">Where to Get Support</h2>
-
-<p>If you have questions or encounter problems while implementing or deploying
-publishing in your applications, please use the support resources listed in the
-table below. By directing your queries to the correct forum, you can get the
-support you need more quickly. </p>
-
-<p class="table-caption"><strong>Table 2.</strong> Developer support resources
-for Android Market Licensing Service.</p>
-
-<table>
-
-<tr>
-<th>Support Type</th>
-<th>Resource</th>
-<th>Range of Topics</th>
-</tr>
-<tr>
-<td rowspan="2">Development and testing issues</td>
-<td>Google Groups: <a
-href="http://groups.google.com/group/android-developers">android-developers</a>
-</td>
-<td rowspan="2">LVL download and integration, library projects, Policy
-questions, user experience ideas, handling of responses, Obfuscator, IPC, test
-environment setup</td>
-</tr>
-<tr>
-<td>Stack Overflow: <a
-href="http://stackoverflow.com/questions/tagged/android">http://stackoverflow.com/questions/tagged/android</a></td>
-</tr>
-<tr>
-<td rowspan="2">Accounts, publishing, and deployment issues</td>
-<td><a href="http://www.google.com/support/forum/p/Android+Market">Android
-Market Help Forum</a></td>
-<td rowspan="2">Publisher accounts, licensing key pair, test accounts, server
-responses, test responses, application deployment and results</td>
-</tr>
-<tr>
-<td><a
-href="http://market.android.com/support/bin/answer.py?answer=186113">Market
-Licensing Support FAQ</a></td>
-</tr>
-<tr>
-<td>LVL issue tracker</td>
-<td><a href="http://code.google.com/p/marketlicensing/issues/">Marketlicensing
-project issue tracker</a></td>
-<td>Bug and issue reports related specifically to the LVL source code classes
-and interface implementations</td>
-</tr>
-
-</table>
-
-<p>For general information about how to post to the groups listed above, see <a
-href="{@docRoot}resources/community-groups.html">Developer Forums</a> document
-in the Resources tab.</p>
-
-<h2 id="lvl-summary">Summary of LVL Classes and Interfaces</h2>
-
-<p>The table below lists all of the source files in the License Verification
-Library (LVL) available through the Android SDK. All of the files are part of
-the <code>com.android.vending.licensing</code> package.</p>
-
-<p class="table-caption"><strong>Table A-1.</strong> Summary of LVL library
-classes and interfaces.</p>
-
-<div style="width:99%">
-<table width="100%">
-
-<tr>
-<th width="15%">Category</th>
-<th width="20%">Name</th>
-<th width="100%">Description</th>
-</tr>
-
-<tr>
-<td rowspan="2">License check and result</td>
-<td>LicenseChecker</td>
-<td>Class that you instantiate (or subclass) to initiate a license check.</td>
-</tr>
-<tr>
-<td><em>LicenseCheckerCallback</em></td>
-<td>Interface that you implement to handle result of the license check.</td>
-</tr>
-
-<tr>
-<td rowspan="3" width="15%">Policy</td>
-<td width="20%"><em>Policy</em></td>
-<td width="100%">Interface that you implement to determine whether to allow
-access to the application, based on the license response. </td>
-</tr>
-<tr>
-<td>ServerManagedPolicy</td>
-<td width="100%">Default Policy implementation. Uses settings provided by the
-licensing server to manage local storage of license data, license validity,
-retry.</td>
-</tr>
-<tr>
-<td>StrictPolicy</td>
-<td>Alternative Policy implementation. Enforces licensing based on a direct
-license response from the server only. No caching or request retry.</td>
-</tr>
-
-<tr>
-<td rowspan="2" width="15%">Data obfuscation <br><em>(optional)</em></td>
-<td width="20%"><em>Obfuscator</em></td>
-<td width="100%">Interface that you implement if you are using a Policy (such as
-ServerManagedPolicy) that caches license response data in a persistent store.
-Applies an obfuscation algorithm to encode and decode data being written or
-read.</td>
-</tr>
-<tr>
-<td>AESObfuscator</td>
-<td>Default Obfuscator implementation that uses AES encryption/decryption
-algorithm to obfuscate/unobfuscate data.</td>
-</tr>
-
-<tr>
-<td rowspan="2" width="15%">Device limitation<br><em>(optional)</em></td>
-<td width="20%"><em>DeviceLimiter</em></td>
-<td width="100%">Interface that you implement if you want to restrict use of an
-application to a specific device. Called from LicenseValidator. Implementing
-DeviceLimiter is not recommended for most applications because it requires a
-backend server and may cause the user to lose access to licensed applications,
-unless designed with care.</td>
-</tr>
-<tr>
-<td>NullDeviceLimiter</td>
-<td>Default DeviceLimiter implementation that is a no-op (allows access to all
-devices).</td>
-</tr>
-
-<tr>
-<td rowspan="6" width="15%">Library core, no integration needed</td>
-<td width="20%">ResponseData</td>
-<td width="100%">Class that holds the fields of a license response.</td>
-</tr>
-<tr>
-<td>LicenseValidator</td>
-<td>Class that decrypts and verifies a response received from the licensing
-server.</td>
-</tr>
-<tr>
-<td>ValidationException</td>
-<td>Class that indicates errors that occur when validating the integrity of data
-managed by an Obfuscator.</td>
-</tr>
-<tr>
-<td>PreferenceObfuscator</td>
-<td>Utility class that writes/reads obfuscated data to the system's
-{@link android.content.SharedPreferences} store.</td>
-</tr>
-<tr>
-<td><em>ILicensingService</em></td>
-<td>One-way IPC interface over which a license check request is passed to the
-Android Market client.</td>
-</tr>
-<tr>
-<td><em>ILicenseResultListener</em></td>
-<td>One-way IPC callback implementation over which the application receives an
-asynchronous response from the licensing server.</td>
-</tr>
-
-</table>
-</div>
-
-
-<h2 id="server-response-codes">Server Response Codes</h2>
-
-<p>The table below lists all of the license response codes supported by the
-licensing server. In general, an application should handle all of these response
-codes. By default, the LicenseValidator class in the LVL provides all of the
-necessary handling of these response codes for you. </p>
-
-<p class="table-caption"><strong>Table A-2.</strong> Summary of response codes
-returned by the Android Market server in a license response.</p>
-
-<table>
-
-<tr>
-<th>Response Code</th>
-<th>Description</th>
-<th>Signed?</th>
-<th>Extras</th>
-<th>Comments</th>
-</tr>
-<tr>
-<td>LICENSED</td>
-<td>The application is licensed to the user. The user has purchased the
-application or the application only exists as a draft.</td>
-<td>Yes</td>
-<td><code>VT</code>,&nbsp;<code>GT</code>, <code>GR</code></td>
-<td><em>Allow access according to Policy constraints.</em></td>
-</tr>
-<tr>
-<td>LICENSED_OLD_KEY</td>
-<td>The application is licensed to the user, but there is an updated application
-version available that is signed with a different key. </td>
-<td>Yes </td>
-<td><code>VT</code>, <code>GT</code>, <code>GR</code>, <code>UT</code></td>
-<td><em>Optionally allow access according to Policy constraints.</em>
-<p style="margin-top:.5em;">Can indicate that the key pair used by the installed
-application version is invalid or compromised. The application can allow access
-if needed or inform the user that an upgrade is available and limit further use
-until upgrade.</p>
-</td>
-</tr>
-<tr>
-<td>NOT_LICENSED</td>
-<td>The application is not licensed to the user.</td>
-<td>No</td>
-<td></td>
-<td><em>Do not allow access.</em></td>
-</tr>
-<tr>
-<td>ERROR_CONTACTING_SERVER</td>
-<td>Local error &mdash; the Android Market application was not able to reach the
-licensing server, possibly because of network availability problems. </td>
-<td>No</td>
-<td></td>
-<td><em>Retry the license check according to Policy retry limits.</em></td>
-</tr>
-<tr>
-<td>ERROR_SERVER_FAILURE</td>
-<td>Server error &mdash; the server could not load the publisher account's key
-pair for licensing.</td>
-<td>No</td>
-<td></td>
-<td><em>Retry the license check according to Policy retry limits.</em>
-</td>
-</tr>
-<tr>
-<td>ERROR_INVALID_PACKAGE_NAME</td>
-<td>Local error &mdash; the application requested a license check for a package
-that is not installed on the device. </td>
-<td>No </td>
-<td></td>
-<td><em>Do not retry the license check.</em>
-<p style="margin-top:.5em;">Typically caused by a development error.</p>
-</td>
-</tr>
-<tr>
-<td>ERROR_NON_MATCHING_UID</td>
-<td>Local error &mdash; the application requested a license check for a package
-whose UID (package, user ID pair) does not match that of the requesting
-application. </td>
-<td>No </td>
-<td></td>
-<td><em>Do not retry the license check.</em>
-<p style="margin-top:.5em;">Typically caused by a development error.</p>
-</td>
-</tr>
-<tr>
-<td>ERROR_NOT_MARKET_MANAGED</td>
-<td>Server error &mdash; the application (package name) was not recognized by
-Android Market. </td>
-<td>No</td>
-<td></td>
-<td><em>Do not retry the license check.</em>
-<p style="margin-top:.5em;">Can indicate that the application was not published
-through Android Market or that there is an development error in the licensing
-implementation.</p>
-</td>
-</tr>
-
-</table>
-
-<p class="note"><strong>Note:</strong> As documented in <a href="#test-env">
-Setting Up The Testing Environment</a>, the response code can be manually
-overridden for the application developer and any registered test users via the
-Android Market publisher site.
-<br/><br/>
-Additionally, as noted above, applications that are in draft mode (in other
-words, applicaitons that have been uploaded but have <em>never</em> been
-published) will return LICENSED for all users, even if not listed as a test
-user. Since the application has never been offered for download, it is assumed
-that any users running it must have obtained it from an authorized channel for
-testing purposes.</p>
-
-<h2 id="extras">Server Response Extras</h2>
-
-<p>The licensing server includes several settings in certain types of license
-responses, to assist the application and its Policy in managing access to the
-application across the 24-hour refund period and other conditions. Specifically,
-the server provides recommended values for the application's license validity
-period, retry grace period, maximum allowable retry count, and other settings.
-The server appends the settings as key-value pairs in the license response
-"extras" field. </p>
-
-<p>Any Policy implementation can extract the extras settings from the license
-response and use them as needed. The LVL default Policy implementation, <a
-href="#ServerManagedPolicy">ServerManagedPolicy</a>, serves as a working
-implementation and an illustration of how to obtain, store, and use the
-settings. </p>
-
-<p class="table-caption"><strong>Table A-3.</strong> Summary of
-license-management settings supplied by the Android Market server in a license
-response.</p>
-
-<table>
-<tr>
-<th>Extra</th><th>Description</th>
-</tr>
-
-<tr>
- <td>VT</td>
- <td>License validity timestamp. Specifies the date/time at which the current
-(cached) license response expires and must be rechecked on the licensing server.
- </td>
-</tr>
-<tr>
- <td>GT</td>
- <td>Grace period timestamp. Specifies the end of the period during which a
-Policy may allow access to the application, even though the response status is
-RETRY. <p>The value is managed by the server, however a typical value would be 5
-or more days.</p></td>
-</tr>
-<tr>
- <td>GR</td>
- <td>Maximum retries count. Specifies how many consecutive RETRY license checks
-the Policy should allow, before denying the user access to the application.
-<p>The value is managed by the server, however a typical value would be "10" or
-higher.</p></td>
-</tr>
-<tr>
- <td>UT</td>
- <td>Update timestamp. Specifies the day/time when the most recent update to
-this application was uploaded and published. <p>The server returns this extra
-only for LICENSED_OLD_KEYS responses, to allow the Policy to determine how much
-time has elapsed since an update was published with new licensing keys before
-denying the user access to the application. </p></td>
-</tr>
-
-</table>
-
-<p>The sections below provide more information about the server-provided
-settings and how to use them. </p>
-
-<h4>License validity period</h4>
-
-<p>The Android Market licensing server sets a license validity period for all
-downloaded applications. The period expresses the interval of time over which an
-application's license status should be considered as unchanging and cacheable by
-a licensing Policy in the application. The licensing server includes the
-validity period in its response to all license checks, appending an
-end-of-validity timestamp to the response as an extra under the key "VT". A
-Policy can extract the VT key value and use it to conditionally allow access to
-the application without rechecking the license, until the validity period
-expires. </p>
-
-<p>The license validity signals to a licensing Policy when it must recheck the
-licensing status with the licensing server. It is <em>not</em> intended to imply
-whether an application is actually licensed for use. That is, when an
-application's license validity period expires, this does not mean that the
-application is no longer licensed for use &mdash; rather, it indicates only that
-the Policy must recheck the licensing status with the server. It follows that,
-as long as the license validity period is not expired, it is acceptable for the
-Policy to cache the initial license status locally and return the cached license
-status instead of sending a new license check to the server.</p>
-
-<p>The licensing server manages the validity period as a means of helping the
-application properly enforce licensing across the refund period offered by
-Android Market for paid applications. It sets the validity period based on
-whether the application was purchased and, if so, how long ago. Specifically,
-the server sets a validity period as follows:</p>
-
-<ul>
-<li>For a paid application, the server sets the initial license validity period
-so that the license response remains valid for as long as the application is
-refundable. A licensing Policy in the application may cache the
-result of the initial license check and does not need to recheck the license
-until the validity period has expired.</li>
-<li>When an application is no longer refundable, the server
-sets a longer validity period &mdash; typically a number of days. </li>
-<li>For a free application, the server sets the validity period to a very high
-value (<code>long.MAX_VALUE</code>). This ensures that, provided the Policy has
-cached the validity timestamp locally, it will not need to recheck the
-license status of the application in the future.</li>
-</ul>
-
-<p>The ServerManagedPolicy implementation uses the extracted timestamp
-(<code>mValidityTimestamp</code>) as a primary condition for determining whether
-to recheck the license status with the server before allowing the user access to
-the application. </p>
-
-<h4>Retry period and maximum retry count</h4>
-
-<p>In some cases, system or network conditions can prevent an application's
-license check from reaching the licensing server, or prevent the server's
-response from reaching the Android Market client application. For example, the
-user might launch an application when there is no cell network or data
-connection available &mdash; such as when on an airplane &mdash; or when the
-network connection is unstable or the cell signal is weak. </p>
-
-<p>When network problems prevent or interrupt a license check, the Android
-Market client notifies the application by returning a "RETRY" response code to
-the Policy's <code>processServerResponse()</code> method. In the case of system
-problems, such as when the application is unable to bind with Android Market's
-ILicensingService implementation, the LicenseChecker library itself calls the
-Policy <code>processServerResonse()</code> method with a "RETRY" response code.
-</p>
-
-<p>In general, the RETRY response code is a signal to the application that an
-error has occurred that has prevented a license check from completing.
-
-<p>The Android Market server helps an application to manage licensing under
-error conditions by setting a retry "grace period" and a recommended maximum
-retries count. The server includes these values in all license check responses,
-appending them as extras under the keys "GT" and "GR". </p>
-
-<p>The application Policy can extract the GT and GR extras and use them to
-conditionally allow access to the application, as follows:</p>
-
-<ul>
-<li>For a license check that results in a RETRY response, the Policy should
-cache the RETRY response code and increment a count of RETRY responses.</li>
-<li>The Policy should allow the user to access the application, provided that
-either the retry grace period is still active or the maximum retries count has
-not been reached.</li>
-</ul>
-
-<p>The ServerManagedPolicy uses the server-supplied GT and GR values as
-described above. The example below shows the conditional handling of the retry
-responses in the <code>allow()</code> method. The count of RETRY responses is
-maintained in the <code>processServerResponse()</code> method, not shown. </p>
-
-
-<pre> public boolean allowAccess() {
- long ts = System.currentTimeMillis();
- if (mLastResponse == LicenseResponse.LICENSED) {
- // Check if the LICENSED response occurred within the validity timeout.
- if (ts &lt;= mValidityTimestamp) {
- // Cached LICENSED response is still valid.
- return true;
- }
- } else if (mLastResponse == LicenseResponse.RETRY &amp;&amp;
- ts &lt; mLastResponseTime + MILLIS_PER_MINUTE) {
- // Only allow access if we are within the retry period or we haven't used up our
- // max retries.
- return (ts &lt;= mRetryUntil || mRetryCount &lt;= mMaxRetries);
- }
- return false;
- }</pre>
-