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-page.title=Preparing for Release
-@jd:body
-
-<div id="qv-wrapper">
- <div id="qv">
- <h2>Quickview</h2>
- <ul>
- <li>Learn which resources you'll need to release your app.</li>
- <li>Find out how to configure and build your app for release.</li>
- <li>Learn best practices for releasing your app.</li>
- </ul>
- <h2>In this document</h2>
- <ol>
- <li><a href="#publishing-intro">Introduction</a></li>
- <li><a href="#publishing-gather">Gathering Materials and Resources</a></li>
- <li><a href="#publishing-configure">Configuring Your Application</a></li>
- <li><a href="#publishing-build">Building Your Application</a></li>
- <li><a href="#publishing-resources">Preparing External Servers and Resources</a></li>
- <li><a href="#publishing-test">Testing Your Application for Release</a></li>
- </ol>
- <h2>See also</h2>
- <ol>
- <li><a href="{@docRoot}guide/publishing/publishing_overview.html">Publishing Overview</a></li>
- <li><a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a></li>
- <li><a href="{@docRoot}guide/publishing/publishing.html">Publishing on Google Play</a></li>
- </ol>
- </div>
-</div>
-
-<p>Before you distribute your Android application to users you need to prepare it for release. The
-preparation process is a required <a href="{@docRoot}guide/developing/index.html">development
-task</a> for all Android applications and is the first step in the publishing process (see figure
-1).</p>
-
-<p>When you prepare your application for release, you configure, build, and test a release
-version of your application. The configuration tasks are straightforward, involving basic code
-cleanup and code modification tasks that help optimize your application. The build process is
-similar to the debug build process and can be done using JDK and Android SDK tools. The testing
-tasks serve as a final check, ensuring that your application performs as expected under real-world
-conditions. When you are finished preparing your application for release you have a signed
-<code>.apk</code> file, which you can distribute directly to users or distribute through an
-application marketplace such as Google Play.</p>
-
-<p>This document summarizes the main tasks you need to perform to prepare your application for
-release. The tasks that are described in this document apply to all Android applications regardless
-how they are released or distributed to users. If you are releasing your application through Google
-Play, you should also read <a href="{@docRoot}guide/publishing/publishing.html">Publishing on
-Google Play</a> to be sure your release-ready application satisfies all Google Play
-requirements.</p>
-
-<p class="note"><strong>Note:</strong> As a best practice, your application should meet all of your
-release criteria for functionality, performance, and stability before you perform the tasks outlined
-in this document.</p>
-
-<img src="{@docRoot}images/publishing/publishing_overview_prep.png"
- alt="Shows how the preparation process fits into the development process"
- height="190"
- id="figure1" />
-<p class="img-caption">
- <strong>Figure 1.</strong> Preparing for release is a required <a
-href="{@docRoot}guide/developing/index.html">development
-task</a> and is the first step in the publishing process.
-</p>
-
-<h2 id="publishing-intro">Introduction</h2>
-
-<p>To release your application to users you need to create a release-ready package that users can
-install and run on their Android-powered devices. The release-ready package contains the same
-components as the debug <code>.apk</code> file &mdash; compiled source code, resources, manifest
-file, and so on &mdash; and it is built using the same build tools. However, unlike the debug
-<code>.apk</code> file, the release-ready <code>.apk</code> file is signed with your own certificate
-and it is optimized with the zipalign tool.</p>
-
-<div class="figure" style="width:331px">
- <img src="{@docRoot}images/publishing/publishing_preparing.png"
- alt="Shows the five tasks you perform to prepare your app for release"
- height="450" />
- <p class="img-caption">
- <strong>Figure 2.</strong> You perform five main tasks to prepare your application for
- release.
- </p>
-</div>
-
-<p>The signing and optimization tasks are usually seamless if you are building your application with
-Eclipse and the ADT plugin or with the Ant build script (included with the Android SDK). For
-example, you can use the Eclipse Export Wizard to compile, sign, and optimize your application all
-at once. You can also configure the Ant build script to do the same when you build from the command
-line.</p>
-
-<p>To prepare your application for release you typically perform five main tasks (see figure 2).
-Each main task may include one or more smaller tasks depending on how you are releasing your
-application. For example, if you are releasing your application through Google Play you may want
-to add special filtering rules to your manifest while you are configuring your application for
-release. Similarly, to meet Google Play publishing guidelines you may have to prepare screenshots
-and create promotional text while you are gathering materials for release.</p>
-
-<p>You usually perform the tasks listed in figure 2 after you have throroughly debugged and tested
-your application. The Android SDK contains several tools to help you test and debug your Android
-applications. For more information, see the <a
-href="{@docRoot}guide/developing/debugging/index.html">Debugging</a> and <a
-href="{@docRoot}guide/developing/testing/index.html">Testing</a> sections in the Dev Guide.</p>
-
-<h2 id="publishing-gather">Gathering Materials and Resources</h2>
-
-<p>To begin preparing your application for release you need to gather several supporting items. At a
-minimum this includes cryptographic keys for signing your application and an application icon. You
-might also want to include an end-user license agreement.</p>
-
-<h4 id="publishing-keys">Cryptographic keys</h4>
-
-<p>The Android system requires that each installed application be digitally signed with a
-certificate that is owned by the application's developer (that is, a certificate for which the
-developer holds the private key). The Android system uses the certificate as a means of identifying
-the author of an application and establishing trust relationships between applications. The
-certificate that you use for signing does not need to be signed by a certificate authority; the
-Android system allows you to sign your applications with a self-signed certificate. To learn about
-certificate requirements, see <a href="{@docRoot}guide/publishing/app-signing.html#cert">Obtain a
-suitable private key</a>.</p>
-
-<p class="caution"><strong>Important:</strong> Your application must be signed with a cryptographic
-key whose validity period ends after 22 October 2033.</p>
-
-<p>You may also have to obtain other release keys if your application accesses a service or uses a
-third-party library that requires you to use a key that is based on your private key. For example,
-if your application uses the <a
-href="http://code.google.com/android/add-ons/google-apis/reference/com/google/android/maps/MapView.html">MapView</a>
-class, which is part of the <a
-href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps external
-library</a>, you will need to register your application with the Google Maps service and obtain
-a Maps API key. For information about getting a Maps API key, see <a
-href="http://code.google.com/android/add-ons/google-apis/mapkey.html"> Obtaining a Maps API
-key</a>.</p>
-
-<h4>Application Icon</h4>
-
-<p>Be sure you have an application icon and that it meets the recommended <a
-href="{@docRoot}guide/practices/ui_guidelines/icon_design_launcher.html">icon guidelines</a>. Your
-application's icon helps users identify your application on a device's Home
-screen and in the Launcher window. It also appears in Manage Applications, My Downloads, and
-elsewhere. In addition, publishing services such as Google Play display your icon to users.</p>
-
-<p class="note"><strong>Note:</strong> If you are releasing your application on Google Play, you
-need to create a high resolution
- version of your icon. See <a
-href="https://www.google.com/support/androidmarket/developer/bin/answer.py?answer=1078870">Graphic
-Assets for your Application</a> for more information.</p>
-
-<h4>End-user License Agreement</h4>
-
-<p>Consider preparing an End User License Agreement (EULA) for your application. A EULA can help
-protect your person, organization, and intellectual property, and we recommend that you provide one
-with your application.</p>
-
-<h4>Miscellaneous Materials</h4>
-
-<p>You might also have to prepare promotional and marketing materials to publicize your application.
-For example, if you are releasing your application on Google Play you will need to prepare some
-promotional text and you will need to create screenshots of your application. For more
-information, see
-<a href="https://www.google.com/support/androidmarket/developer/bin/answer.py?answer=1078870">
-Graphic Assets for your Application</a></p>
-
-<h2 id="publishing-configure">Configuring Your Application for Release</h2>
-
-<p>After you gather all of your supporting materials you can start configuring your application
-for release. This section provides a summary of the configuration changes we recommend that you make
-to your source code, resource files, and application manifest prior to releasing your application.
-Although most of the configuration changes listed in this section are optional, they are
-considered good coding practices and we encourage you to implement them. In some cases,
-you may have already made these configuration changes as part of your development process.</p>
-
-<h4>Choose a good package name</h4>
-
-<p>Make sure you choose a package name that is suitable over the life of your application. You
-cannot change the package name after you distribute your application to users. You can set the
-package name in application's manifest file. For more information, see the <a
-href="{@docRoot}guide/topics/manifest/manifest-element.html#package">package</a> attribute
-documentation.</p>
-
-<h4>Turn off logging and debugging</h4>
-
-<p>Make sure you deactivate logging and disable the debugging option before you build your
-application for release. You can deactivate logging by removing calls to
-{@link android.util.Log} methods in your source files. You can disable debugging by removing the
-<code>android:debuggable</code> attribute from the <code>&lt;application&gt;</code> tag in your
-manifest file, or by setting the <code>android:debuggable</code> attribute to
-<code>false</code> in your manifest file. Also, remove any log files or static test files that
-were created in your project.</p>
-
-<p>Also, you should remove all {@link android.os.Debug} tracing calls that you
-added to your code, such as {@link android.os.Debug#startMethodTracing()} and
-{@link android.os.Debug#stopMethodTracing()} method calls.</p>
-
-<h4>Clean up your project directories</h4>
-
-<p>Clean up your project and make sure it conforms to the directory structure described in <a
-href="{@docRoot}guide/developing/projects/index.html#ApplicationProjects">Android Projects</a>.
-Leaving stray or orphaned files in your project can prevent your application from compiling and
-cause your application to behave unpredictably. At a minimum you should do the following cleanup
-tasks:</p>
-
-<ul>
- <li>Review the contents of your <code>jni/</code>, <code>lib/</code>, and <code>src/</code>
- directories. The <code>jni/</code> directory should contain only source files associated with the
- <a href="{@docRoot}sdk/ndk/index.html">Android NDK</a>, such as
- <code>.c</code>, <code>.cpp</code>, <code>.h</code>, and <code>.mk</code> files. The
- <code>lib/</code> directory should contain only third-party library files or private library
- files, including prebuilt shared and static libraries (for example, <code>.so</code> files). The
- <code>src/</code> directory should contain only the source files for your application
- (<code>.java</code> and <code>.aidl</code> files). The <code>src/</code> directory should not
- contain any <code>.jar</code> files.</li>
- <li>Check your project for private or proprietary data files that your application does not use
- and remove them. For example, look in your project's <code>res/</code> directory for old
- drawable files, layout files, and values files that you are no longer using and delete them.</li>
- <li>Check your <code>lib/</code> directory for test libraries and remove them if they are no
- longer being used by your application.</li>
- <li>Review the contents of your <code>assets/</code> directory and your <code>res/raw/</code>
- directory for raw asset files and static files that you need to update or remove prior to
- release.</li>
-</ul>
-
-<h4>Review and update your manifest settings</h4>
-
-<p>Verify that the following manifest items are set correctly:</p>
-
-<ul>
- <li><a href="{@docRoot}guide/topics/manifest/uses-permission-element.html">
- &lt;uses-permission&gt;</a> element
- <p>You should specify only those permissions that are relevant and required for your application.</p>
- </li>
- <li><code>android:icon</code> and <code>android:label</code> attributes
- <p>You must specify values for these attributes, which are located in the
- <a href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a>
- element.</p>
- </li>
- <li><code>android:versionCode</code> and <code>android:versionName</code> attributes.
- <p>We recommend that you specify values for these attributes, which are located in the
- <a href="{@docRoot}guide/topics/manifest/manifest-element.html">&lt;manifest&gt;</a>
- element. For more information see
- <a href="{@docRoot}guide/publishing/versioning.html">Versioning your Application</a>.</p>
- </li>
-</ul>
-
-<p>There are several additional manifest elements that you can set if you are releasing your
-application on Google Play. For example, the <code>android:minSdkVersion</code> and
-<code>android:targetSdkVersion</code> attributes, which are located in the <a
-href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"> &lt;uses-sdk&gt;</a> element. For more
-information about these and other Google Play settings, see <a
-href="{@docRoot}/guide//appendix/market-filters.html">Filters on Google Play</a>.</p>
-
-<h4>Address compatibility issues</h4>
-
-<p>Android provides several tools and techniques to make your application compatible with a wide
-range of devices. To make your application available to the largest number of users, consider
-doing the following:</p>
-
-<ul>
- <li><strong>Add support for multiple screen configurations</strong>
- <p>Make sure you meet the
- <a href="{@docRoot}guide/practices/screens_support.html#screen-independence">
- best practices for supporting multiple screens</a>. By supporting multiple screen configurations
- you can create an application that functions properly and looks good on any of the screen sizes
- supported by Android.</p>
- </li>
- <li><strong>Optimize your application for Android 3.0 devices.</strong>
- <p>If your application is designed for devices older than Android 3.0, make it compatible
- with Android 3.0 devices by following the guidelines and best practices described in
- <a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android 3.0
- </a>.</p>
- </li>
- <li><strong>Consider using the Support Library</strong>
- <p>If your application is designed for devices running Android 3.x, make your application
- compatible with older versions of Android by adding the
- <a href="{@docRoot}sdk/compatibility-library.html">Support Library</a> to your
- application project. The Support Library provides static support libraries that you can add to
- your Android application, which enables you to use APIs that are either not available on
- older platform versions or use utility APIs that are not part of the framework APIs.</p>
- </li>
-</ul>
-
-<h4>Update URLs for servers and services</h4>
-
-<p>If your application accesses remote servers or services, make sure you are using the production
-URL or path for the server or service and not a test URL or path.</p>
-
-<h4>Implement Licensing (if you are releasing on Google Play)</h4>
-
-<p>If you are releasing a paid application through Google Play, consider adding support for
-Google Play Licensing. Licensing lets you control access to your application based on whether the
-current user has purchased it. Using Google Play Licensing is optional even if you are
-releasing your app through Google Play.</p>
-
-<p>For more information about Google Play Licensing Service and how to use it in your
-application, see <a href="{@docRoot}guide/market/licensing/index.html">Application Licensing</a>.</p>
-
-<h2 id="publishing-build">Building Your Application for Release</h2>
-
-<p>After you finish configuring your application you can build it into a release-ready
-<code>.apk</code> fle that is signed and optimized. The JDK includes the tools for signing the
-<code>.apk</code> file (Keytool and Jarsigner); the Android SDK includes the tools for compiling and
-optimizing the <code>.apk</code> file. If you are using Eclipse with the ADT plugin or you are using
-the Ant build script from the command line, you can automate the entire build process.</p>
-
-<h3>Building with Eclipse</h3>
-
-<p>You can use the Eclipse Export Wizard to build a release-ready <code>.apk</code> file that is
-signed with your private key and optimized. To learn how to run the Export Wizard, see
-<a href="{@docRoot}guide/publishing/app-signing.html#ExportWizard">Compile and sign with Eclipse
-ADT</a>. The Export Wizard compiles your application for release, signs your application with your
-private key, and optimizes your application with the zipalign tool. The Export Wizard should run
-successfully if you have run or debugged your application from Eclipse and you have no errors in
-your application (see <a href="{@docRoot}guide/developing/building/building-eclipse.html">Building
-and Running from Eclipse with ADT</a> for more information.</p>
-
-<p>The Export Wizard assumes that you have a <a href="#billing-keys">certificate and private key</a>
-suitable for signing your application. If you do not have a suitable certificate and private key,
-the Export Wizard will help you generate one (see
-<a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a> for more
-information about the signing process and signing guidelines.</p>
-
-<h3>Building with Ant</h3>
-
-<p>You can use the Ant build script (included in the Android SDK) to build a release-ready
-<code>.apk</code> file that is signed with your private key and optimized. To learn how to do this,
-see <a href="{@docRoot}guide/developing/building/building-cmdline.html#ReleaseMode">Building in
-Release Mode</a>. This build method assumes you have a <a href="#billing-keys">certificate and
-private key</a> suitable for signing your application. If you do not have a suitable certificate and
-private key, the Export Wizard will help you generate one (see
-<a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a> for more
-information about the signing process and signing guidelines.</p>
-
-<h2 id="publishing-resources">Preparing External Servers and Resources</h2>
-
-<p>If your application relies on a remote server, make sure the server is secure and that it is
-configured for production use. This is particularly important if you are implementing <a
-href="{@docRoot}guide/market/billing/index.html">in-app billing</a> in your application and you are
-performing the signature verification step on a remote server.</p>
-
-<p>Also, if your application fetches content from a remote server or a real-time service (such as a
-content feed), be sure the content you are providing is up to date and production-ready.</p>
-
-<h2 id="publishing-test">Testing Your Application for Release</h2>
-
-<p>Testing the release version of your application helps ensure that your application runs properly
-under realistic device and network conditions. Ideally, you should test your application on at least
-one handset-sized device and one tablet-sized device to verify that your user interface elements are
-sized correctly and that your application's performance and battery efficiency are acceptable.</p>
-
-<p>As a starting point for testing, see
-<a href="{@docRoot}guide/topics/testing/what_to_test.html">What to Test</a>. This article provides
-a summary of common Android situations that you should consider when you are testing. When you are
-done testing and you are satisfied that the release version of your application
-behaves correctly, you can release your application to users. For more information, see
-<a href="{@docRoot}guide/publishing/publishing_overview.html#publishing-release">Releasing Your
-Application to Users</a>. If you are publishing your application on Google Play, see
-<a href="{@docRoot}guide/publishing/publishing.html">Publishing on Google Play</a>.</p>
-
-