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diff --git a/docs/html/guide/publishing/preparing.jd b/docs/html/guide/publishing/preparing.jd deleted file mode 100644 index 8e75728..0000000 --- a/docs/html/guide/publishing/preparing.jd +++ /dev/null @@ -1,358 +0,0 @@ -page.title=Preparing for Release -@jd:body - -<div id="qv-wrapper"> - <div id="qv"> - <h2>Quickview</h2> - <ul> - <li>Learn which resources you'll need to release your app.</li> - <li>Find out how to configure and build your app for release.</li> - <li>Learn best practices for releasing your app.</li> - </ul> - <h2>In this document</h2> - <ol> - <li><a href="#publishing-intro">Introduction</a></li> - <li><a href="#publishing-gather">Gathering Materials and Resources</a></li> - <li><a href="#publishing-configure">Configuring Your Application</a></li> - <li><a href="#publishing-build">Building Your Application</a></li> - <li><a href="#publishing-resources">Preparing External Servers and Resources</a></li> - <li><a href="#publishing-test">Testing Your Application for Release</a></li> - </ol> - <h2>See also</h2> - <ol> - <li><a href="{@docRoot}guide/publishing/publishing_overview.html">Publishing Overview</a></li> - <li><a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a></li> - <li><a href="{@docRoot}guide/publishing/publishing.html">Publishing on Google Play</a></li> - </ol> - </div> -</div> - -<p>Before you distribute your Android application to users you need to prepare it for release. The -preparation process is a required <a href="{@docRoot}guide/developing/index.html">development -task</a> for all Android applications and is the first step in the publishing process (see figure -1).</p> - -<p>When you prepare your application for release, you configure, build, and test a release -version of your application. The configuration tasks are straightforward, involving basic code -cleanup and code modification tasks that help optimize your application. The build process is -similar to the debug build process and can be done using JDK and Android SDK tools. The testing -tasks serve as a final check, ensuring that your application performs as expected under real-world -conditions. When you are finished preparing your application for release you have a signed -<code>.apk</code> file, which you can distribute directly to users or distribute through an -application marketplace such as Google Play.</p> - -<p>This document summarizes the main tasks you need to perform to prepare your application for -release. The tasks that are described in this document apply to all Android applications regardless -how they are released or distributed to users. If you are releasing your application through Google -Play, you should also read <a href="{@docRoot}guide/publishing/publishing.html">Publishing on -Google Play</a> to be sure your release-ready application satisfies all Google Play -requirements.</p> - -<p class="note"><strong>Note:</strong> As a best practice, your application should meet all of your -release criteria for functionality, performance, and stability before you perform the tasks outlined -in this document.</p> - -<img src="{@docRoot}images/publishing/publishing_overview_prep.png" - alt="Shows how the preparation process fits into the development process" - height="190" - id="figure1" /> -<p class="img-caption"> - <strong>Figure 1.</strong> Preparing for release is a required <a -href="{@docRoot}guide/developing/index.html">development -task</a> and is the first step in the publishing process. -</p> - -<h2 id="publishing-intro">Introduction</h2> - -<p>To release your application to users you need to create a release-ready package that users can -install and run on their Android-powered devices. The release-ready package contains the same -components as the debug <code>.apk</code> file — compiled source code, resources, manifest -file, and so on — and it is built using the same build tools. However, unlike the debug -<code>.apk</code> file, the release-ready <code>.apk</code> file is signed with your own certificate -and it is optimized with the zipalign tool.</p> - -<div class="figure" style="width:331px"> - <img src="{@docRoot}images/publishing/publishing_preparing.png" - alt="Shows the five tasks you perform to prepare your app for release" - height="450" /> - <p class="img-caption"> - <strong>Figure 2.</strong> You perform five main tasks to prepare your application for - release. - </p> -</div> - -<p>The signing and optimization tasks are usually seamless if you are building your application with -Eclipse and the ADT plugin or with the Ant build script (included with the Android SDK). For -example, you can use the Eclipse Export Wizard to compile, sign, and optimize your application all -at once. You can also configure the Ant build script to do the same when you build from the command -line.</p> - -<p>To prepare your application for release you typically perform five main tasks (see figure 2). -Each main task may include one or more smaller tasks depending on how you are releasing your -application. For example, if you are releasing your application through Google Play you may want -to add special filtering rules to your manifest while you are configuring your application for -release. Similarly, to meet Google Play publishing guidelines you may have to prepare screenshots -and create promotional text while you are gathering materials for release.</p> - -<p>You usually perform the tasks listed in figure 2 after you have throroughly debugged and tested -your application. The Android SDK contains several tools to help you test and debug your Android -applications. For more information, see the <a -href="{@docRoot}guide/developing/debugging/index.html">Debugging</a> and <a -href="{@docRoot}guide/developing/testing/index.html">Testing</a> sections in the Dev Guide.</p> - -<h2 id="publishing-gather">Gathering Materials and Resources</h2> - -<p>To begin preparing your application for release you need to gather several supporting items. At a -minimum this includes cryptographic keys for signing your application and an application icon. You -might also want to include an end-user license agreement.</p> - -<h4 id="publishing-keys">Cryptographic keys</h4> - -<p>The Android system requires that each installed application be digitally signed with a -certificate that is owned by the application's developer (that is, a certificate for which the -developer holds the private key). The Android system uses the certificate as a means of identifying -the author of an application and establishing trust relationships between applications. The -certificate that you use for signing does not need to be signed by a certificate authority; the -Android system allows you to sign your applications with a self-signed certificate. To learn about -certificate requirements, see <a href="{@docRoot}guide/publishing/app-signing.html#cert">Obtain a -suitable private key</a>.</p> - -<p class="caution"><strong>Important:</strong> Your application must be signed with a cryptographic -key whose validity period ends after 22 October 2033.</p> - -<p>You may also have to obtain other release keys if your application accesses a service or uses a -third-party library that requires you to use a key that is based on your private key. For example, -if your application uses the <a -href="http://code.google.com/android/add-ons/google-apis/reference/com/google/android/maps/MapView.html">MapView</a> -class, which is part of the <a -href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps external -library</a>, you will need to register your application with the Google Maps service and obtain -a Maps API key. For information about getting a Maps API key, see <a -href="http://code.google.com/android/add-ons/google-apis/mapkey.html"> Obtaining a Maps API -key</a>.</p> - -<h4>Application Icon</h4> - -<p>Be sure you have an application icon and that it meets the recommended <a -href="{@docRoot}guide/practices/ui_guidelines/icon_design_launcher.html">icon guidelines</a>. Your -application's icon helps users identify your application on a device's Home -screen and in the Launcher window. It also appears in Manage Applications, My Downloads, and -elsewhere. In addition, publishing services such as Google Play display your icon to users.</p> - -<p class="note"><strong>Note:</strong> If you are releasing your application on Google Play, you -need to create a high resolution - version of your icon. See <a -href="https://www.google.com/support/androidmarket/developer/bin/answer.py?answer=1078870">Graphic -Assets for your Application</a> for more information.</p> - -<h4>End-user License Agreement</h4> - -<p>Consider preparing an End User License Agreement (EULA) for your application. A EULA can help -protect your person, organization, and intellectual property, and we recommend that you provide one -with your application.</p> - -<h4>Miscellaneous Materials</h4> - -<p>You might also have to prepare promotional and marketing materials to publicize your application. -For example, if you are releasing your application on Google Play you will need to prepare some -promotional text and you will need to create screenshots of your application. For more -information, see -<a href="https://www.google.com/support/androidmarket/developer/bin/answer.py?answer=1078870"> -Graphic Assets for your Application</a></p> - -<h2 id="publishing-configure">Configuring Your Application for Release</h2> - -<p>After you gather all of your supporting materials you can start configuring your application -for release. This section provides a summary of the configuration changes we recommend that you make -to your source code, resource files, and application manifest prior to releasing your application. -Although most of the configuration changes listed in this section are optional, they are -considered good coding practices and we encourage you to implement them. In some cases, -you may have already made these configuration changes as part of your development process.</p> - -<h4>Choose a good package name</h4> - -<p>Make sure you choose a package name that is suitable over the life of your application. You -cannot change the package name after you distribute your application to users. You can set the -package name in application's manifest file. For more information, see the <a -href="{@docRoot}guide/topics/manifest/manifest-element.html#package">package</a> attribute -documentation.</p> - -<h4>Turn off logging and debugging</h4> - -<p>Make sure you deactivate logging and disable the debugging option before you build your -application for release. You can deactivate logging by removing calls to -{@link android.util.Log} methods in your source files. You can disable debugging by removing the -<code>android:debuggable</code> attribute from the <code><application></code> tag in your -manifest file, or by setting the <code>android:debuggable</code> attribute to -<code>false</code> in your manifest file. Also, remove any log files or static test files that -were created in your project.</p> - -<p>Also, you should remove all {@link android.os.Debug} tracing calls that you -added to your code, such as {@link android.os.Debug#startMethodTracing()} and -{@link android.os.Debug#stopMethodTracing()} method calls.</p> - -<h4>Clean up your project directories</h4> - -<p>Clean up your project and make sure it conforms to the directory structure described in <a -href="{@docRoot}guide/developing/projects/index.html#ApplicationProjects">Android Projects</a>. -Leaving stray or orphaned files in your project can prevent your application from compiling and -cause your application to behave unpredictably. At a minimum you should do the following cleanup -tasks:</p> - -<ul> - <li>Review the contents of your <code>jni/</code>, <code>lib/</code>, and <code>src/</code> - directories. The <code>jni/</code> directory should contain only source files associated with the - <a href="{@docRoot}sdk/ndk/index.html">Android NDK</a>, such as - <code>.c</code>, <code>.cpp</code>, <code>.h</code>, and <code>.mk</code> files. The - <code>lib/</code> directory should contain only third-party library files or private library - files, including prebuilt shared and static libraries (for example, <code>.so</code> files). The - <code>src/</code> directory should contain only the source files for your application - (<code>.java</code> and <code>.aidl</code> files). The <code>src/</code> directory should not - contain any <code>.jar</code> files.</li> - <li>Check your project for private or proprietary data files that your application does not use - and remove them. For example, look in your project's <code>res/</code> directory for old - drawable files, layout files, and values files that you are no longer using and delete them.</li> - <li>Check your <code>lib/</code> directory for test libraries and remove them if they are no - longer being used by your application.</li> - <li>Review the contents of your <code>assets/</code> directory and your <code>res/raw/</code> - directory for raw asset files and static files that you need to update or remove prior to - release.</li> -</ul> - -<h4>Review and update your manifest settings</h4> - -<p>Verify that the following manifest items are set correctly:</p> - -<ul> - <li><a href="{@docRoot}guide/topics/manifest/uses-permission-element.html"> - <uses-permission></a> element - <p>You should specify only those permissions that are relevant and required for your application.</p> - </li> - <li><code>android:icon</code> and <code>android:label</code> attributes - <p>You must specify values for these attributes, which are located in the - <a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a> - element.</p> - </li> - <li><code>android:versionCode</code> and <code>android:versionName</code> attributes. - <p>We recommend that you specify values for these attributes, which are located in the - <a href="{@docRoot}guide/topics/manifest/manifest-element.html"><manifest></a> - element. For more information see - <a href="{@docRoot}guide/publishing/versioning.html">Versioning your Application</a>.</p> - </li> -</ul> - -<p>There are several additional manifest elements that you can set if you are releasing your -application on Google Play. For example, the <code>android:minSdkVersion</code> and -<code>android:targetSdkVersion</code> attributes, which are located in the <a -href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"> <uses-sdk></a> element. For more -information about these and other Google Play settings, see <a -href="{@docRoot}/guide//appendix/market-filters.html">Filters on Google Play</a>.</p> - -<h4>Address compatibility issues</h4> - -<p>Android provides several tools and techniques to make your application compatible with a wide -range of devices. To make your application available to the largest number of users, consider -doing the following:</p> - -<ul> - <li><strong>Add support for multiple screen configurations</strong> - <p>Make sure you meet the - <a href="{@docRoot}guide/practices/screens_support.html#screen-independence"> - best practices for supporting multiple screens</a>. By supporting multiple screen configurations - you can create an application that functions properly and looks good on any of the screen sizes - supported by Android.</p> - </li> - <li><strong>Optimize your application for Android 3.0 devices.</strong> - <p>If your application is designed for devices older than Android 3.0, make it compatible - with Android 3.0 devices by following the guidelines and best practices described in - <a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android 3.0 - </a>.</p> - </li> - <li><strong>Consider using the Support Library</strong> - <p>If your application is designed for devices running Android 3.x, make your application - compatible with older versions of Android by adding the - <a href="{@docRoot}sdk/compatibility-library.html">Support Library</a> to your - application project. The Support Library provides static support libraries that you can add to - your Android application, which enables you to use APIs that are either not available on - older platform versions or use utility APIs that are not part of the framework APIs.</p> - </li> -</ul> - -<h4>Update URLs for servers and services</h4> - -<p>If your application accesses remote servers or services, make sure you are using the production -URL or path for the server or service and not a test URL or path.</p> - -<h4>Implement Licensing (if you are releasing on Google Play)</h4> - -<p>If you are releasing a paid application through Google Play, consider adding support for -Google Play Licensing. Licensing lets you control access to your application based on whether the -current user has purchased it. Using Google Play Licensing is optional even if you are -releasing your app through Google Play.</p> - -<p>For more information about Google Play Licensing Service and how to use it in your -application, see <a href="{@docRoot}guide/market/licensing/index.html">Application Licensing</a>.</p> - -<h2 id="publishing-build">Building Your Application for Release</h2> - -<p>After you finish configuring your application you can build it into a release-ready -<code>.apk</code> fle that is signed and optimized. The JDK includes the tools for signing the -<code>.apk</code> file (Keytool and Jarsigner); the Android SDK includes the tools for compiling and -optimizing the <code>.apk</code> file. If you are using Eclipse with the ADT plugin or you are using -the Ant build script from the command line, you can automate the entire build process.</p> - -<h3>Building with Eclipse</h3> - -<p>You can use the Eclipse Export Wizard to build a release-ready <code>.apk</code> file that is -signed with your private key and optimized. To learn how to run the Export Wizard, see -<a href="{@docRoot}guide/publishing/app-signing.html#ExportWizard">Compile and sign with Eclipse -ADT</a>. The Export Wizard compiles your application for release, signs your application with your -private key, and optimizes your application with the zipalign tool. The Export Wizard should run -successfully if you have run or debugged your application from Eclipse and you have no errors in -your application (see <a href="{@docRoot}guide/developing/building/building-eclipse.html">Building -and Running from Eclipse with ADT</a> for more information.</p> - -<p>The Export Wizard assumes that you have a <a href="#billing-keys">certificate and private key</a> -suitable for signing your application. If you do not have a suitable certificate and private key, -the Export Wizard will help you generate one (see -<a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a> for more -information about the signing process and signing guidelines.</p> - -<h3>Building with Ant</h3> - -<p>You can use the Ant build script (included in the Android SDK) to build a release-ready -<code>.apk</code> file that is signed with your private key and optimized. To learn how to do this, -see <a href="{@docRoot}guide/developing/building/building-cmdline.html#ReleaseMode">Building in -Release Mode</a>. This build method assumes you have a <a href="#billing-keys">certificate and -private key</a> suitable for signing your application. If you do not have a suitable certificate and -private key, the Export Wizard will help you generate one (see -<a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a> for more -information about the signing process and signing guidelines.</p> - -<h2 id="publishing-resources">Preparing External Servers and Resources</h2> - -<p>If your application relies on a remote server, make sure the server is secure and that it is -configured for production use. This is particularly important if you are implementing <a -href="{@docRoot}guide/market/billing/index.html">in-app billing</a> in your application and you are -performing the signature verification step on a remote server.</p> - -<p>Also, if your application fetches content from a remote server or a real-time service (such as a -content feed), be sure the content you are providing is up to date and production-ready.</p> - -<h2 id="publishing-test">Testing Your Application for Release</h2> - -<p>Testing the release version of your application helps ensure that your application runs properly -under realistic device and network conditions. Ideally, you should test your application on at least -one handset-sized device and one tablet-sized device to verify that your user interface elements are -sized correctly and that your application's performance and battery efficiency are acceptable.</p> - -<p>As a starting point for testing, see -<a href="{@docRoot}guide/topics/testing/what_to_test.html">What to Test</a>. This article provides -a summary of common Android situations that you should consider when you are testing. When you are -done testing and you are satisfied that the release version of your application -behaves correctly, you can release your application to users. For more information, see -<a href="{@docRoot}guide/publishing/publishing_overview.html#publishing-release">Releasing Your -Application to Users</a>. If you are publishing your application on Google Play, see -<a href="{@docRoot}guide/publishing/publishing.html">Publishing on Google Play</a>.</p> - - |