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diff --git a/docs/html/guide/publishing/publishing.jd b/docs/html/guide/publishing/publishing.jd deleted file mode 100644 index b9513ab..0000000 --- a/docs/html/guide/publishing/publishing.jd +++ /dev/null @@ -1,703 +0,0 @@ -page.title=Publishing on Google Play -@jd:body - -<div id="qv-wrapper"> -<div id="qv"> - -<h2>Quickview</h2> - -<ul> -<li>Learn how to publish and update apps on Google Play.</li> -<li>Find out how to create links to apps that are published on Google Play.</li> -<li>Learn about Google Play features.</li> -</ul> - - -<h2>In this document</h2> - -<ol> -<li><a href="#overview">About Google Play</a> -<li><A href="#marketpublish">Publishing Apps on Google Play</a></li> -<li><a href="#marketupgrade">Publishing Updates on Google Play</a></li> -<li><a href="#marketLicensing">Using Google Play Licensing Service</a></li> -<li><a href="#marketinappbilling">Using Google Play In-app Billing</a></li> -<li><a href="#marketintent">Linking to Your Apps on Google Play</a> - <ol> - <li><a href="#OpeningDetails">Opening an app's details page</a></li> - <li><a href="#PerformingSearch">Performing a search</a></li> - <li><a href="#BuildaButton">Build a Google Play button</a></li> - <li><a href="#UriSummary">Summary of URI formats</a></li> - </ol> -</li> -</ol> - -<h2>See also</h2> - -<ol> -<li><a href="{@docRoot}guide/publishing/publishing_overview.html">Publishing Overview</a></li> -<li><a href="{@docRoot}guide/publishing/preparing.html">Preparing for Release</a></li> -</ol> - -<div id="qv-extra"> - <img id="rule" src="{@docRoot}assets/images/grad-rule-qv.png"> - <div id="qv-sub-rule"> - <img src="{@docRoot}assets/images/icon_play.png" style="float:left;margin:0;padding:0 5px;"> - <h2 style="color:#669999;">Already know about Google Play and want to get started?</h2> - <p>Go to <a href="http://play.google.com/apps/publish">Google Play</a>, create a developer -account, and upload your application. For more information about required assets, listing details, -and publishing options, see <a -href="http://market.android.com/support/bin/answer.py?answer=113469">Upload -Applications</a>.</p> - </div> -</div> - -</div> -</div> - -<p>One of the most effective ways to get your application into users' hands is to -publish it on an application marketplace like Google Play. Publishing on Google Play is a -straightforward process that you can do in just a few simple steps—register, configure, -upload, and publish. Registration takes only a few minutes and needs to be done only once. -The configuration and publishing steps can all be done through the Google Play Android Developer Console -after you register as a Google Play developer.</p> - -<p>To start publishing on Google Play, first read this topic and then go to the <a -href="https://play.google.com/apps/publish">Google Play Android Developer Console</a> and register as -a Google Play developer.</p> - - -<h2 id="overview">About Google Play</h2> - -<p>Google Play is a robust publishing platform that helps you publicize, sell, and distribute -your Android applications to users around the world. When you release your applications through -Google Play you have access to a suite of developer tools that let you analyze your sales, -identify market trends, and control who your applications are being distributed to. You also have -access to several revenue-enhancing features, such as <a -href="{@docRoot}guide/market/billing/index.html">in-app billing</a> and -<a href="{@docRoot}guide/market/licensing/index.html">application licensing</a>.</p> - -<p>Before you can publish applications on Google Play, you need to <a -href="http://play.google.com/apps/publish">register</a> as a Google Play developer. During the -registration process you will need to create a developer profile, pay a registration fee, and agree -to the <a href="http://www.android.com/us/developer-distribution-agreement.html">Google Play -Developer Distribution Agreement</a>. After you register you can access the Developer -Console, where you can upload applications, configure publishing options, and monitor publishing -data. If you want to sell your applications or use the in-app billing feature, you will also need -to set up a Google Checkout merchant account. For more information about the registration process, -see <a href="https://support.google.com/androidmarket/developer/bin/answer.py?hl=en&answer=113468"> -Developer Registration</a>.</p> - -<h2 id="marketpublish">Publishing Apps on Google Play</h2> - -<p>Publishing your application on Google Play is a simple process that involves three basic -tasks (see figure 1):</p> - -<ul> - <li>Creating various graphical assets that -accompany your app on Google Play.</li> - <li>Using the Google Play <a -href="http://play.google.com/apps/publish">Developer Console</a> to configure publishing options, -specify listing details, and upload your app and graphical assets to Google Play.</li> - <li>Reviewing your publishing settings and changing the release -status of your app from Unpublished to Published.</li> -</ul> - -<img src="{@docRoot}images/publishing/publishing_android_market.png" - alt="Shows the three steps that are required to publish on Google Play" - height="168" - id="figure1" /> -<p class="img-caption"> - <strong>Figure 1.</strong> To publish apps on Google Play you must first <a -href="{@docRoot}guide/publishing/preparing.html">prepare your app for release</a> and then perform -three simple tasks. -</p> - -<p class="caution"><strong>Important:</strong> You must <a -href="{@docRoot}guide/publishing/preparing.html">prepare your application for release</a> before you -can publish it on Google Play. When you prepare your application for release you configure it for -release and build it in release mode. Building in release mode signs your application's {@code .apk} -file with your private release key. You cannot publish an application on Google Play unless it is -signed with your own private release key.</p> - -<h3>Preparing promotional materials</h3> - -<p>To fully leverage the marketing and publicity capabilities of Google Play, you need to create -several graphical assets that accompany your app on Google Play, such as screenshots, videos, -promotional graphics, and promotional text. At a minimum you must provide two screenshots of your -application and a high resolution application icon. The screenshots are displayed on the details -page for your application on Google Play, and the high resolution application icon is displayed -in various locations throughout Google Play. The high resolution icon does not replace the -launcher icon for your application, rather, it serves as a supplemental icon and should look -the same as your launcher icon. Promotional video, -graphics, and text are optional, although we strongly recommended that you prepare these for your -app. For more information about the graphic assets that accompany your application, see <a -href="http://support.google.com/androidmarket/developer/bin/answer.py?hl=en&answer=1078870">Graphic -Assets for your Application</a>.</p> - -<h3>Configuring options and uploading assets</h3> - -<p>Google Play lets you target your application to a worldwide pool of users and devices. To -reach these users you can use the Developer Console to configure various publishing -options and listing details for your app. For example, you can choose the <a -href="http://support.google.com/androidmarket/developer/bin/answer.py?hl=en&answer=138294&topic= -2365624&ctx=topic">countries</a> you want to reach, the listing languages you want to use, and the -<a -href="http://support.google.com/androidmarket/developer/bin/answer.py?hl=en&answer=138412&topic= -15867&ctx=topic">price</a> you want to charge in each country. You can also configure listing -details such as the application type, <a -href="https://support.google.com/androidmarket/developer/bin/answer.py?hl=en&answer=113475&topic= -2365760&ctx=topic">category</a>, and <a -href="http://support.google.com/androidmarket/developer/bin/answer.py?hl=en&answer=188189&topic= -2364761&ctx=topic">content rating</a>. In addition, if you want to sell items within your app using -the in-app billing feature, you can use the Developer Console to <a -href="http://grendel.sea.corp.google.com:48014/guide/market/billing/billing_admin.html#billing-list -- setup">create a product list</a> and control which items are available for purchase in your -app.</p> - -<p>When you are finished setting publishing options and listing details, you can upload your assets -and your application to Google Play. You can also upload your application as a draft -(unpublished) application, which lets you do final testing before you publish it for final -release.</p> - -<p>To learn more about Google Play publishing settings, see the following resources:</p> - -<ul> - <li><a -href="http://support.google.com/androidmarket/developer/bin/answer.py?hl=en&answer=113469&topic= -236562&ctx=topic">Upload Applications</a>—provides a summary of the publishing settings -you can configure for an app.</li> - <li><a -href="http://support.google.com/androidmarket/developer/bin/topic.py?hl=en&topic=15867">Selling -Your Apps</a>—provides guidance about pricing, supported currencies, tax rates, and many -other topics related to selling apps.</li> - <li><a -href="https://support.google.com/androidmarket/developer/bin/answer.py?hl=en&answer=1169947&topic= -15867&ctx=topic">Selling Apps in Multiple Currencies</a>—provides a description of how -pricing, payouts, and exchange rates work.</li> -</ul> - -<h3>Publishing your application</h3> - -<p>When you are satisfied that your publishing settings are correctly configured and your uploaded -application is ready to be released to the public, you can simply click <strong>Publish</strong> in -the Developer Console to make your app available for download -around the world. Keep in mind, it can take several hours for your app to appear on Google -Play after you click <strong>Publish</strong> in the Developer Console.</p> - -<h3>Controlling Distribution to Devices</h3> - -<p>If your application targets different device configurations, you can control which Android-powered -devices have access to your application on Google Play by -using Google Play filters. Filtering compares device configurations that you declare in your -app's manifest file to the configuration defined by a device. For example, if you declare the camera -filter in your manifest, only those devices that have a camera will see your app on Google -Play. Filters must be configured in your application's manifest file when you are <a -href="{@docRoot}guide/publishing/preparing.html">preparing your app for release</a> (that is, before -you upload your app to Google Play). For more information, see <a -href="{@docRoot}guide/appendix/market-filters.html">Filters on Google Play</a>.</p> - -<p>You can also use the multiple APK feature to distribute different {@code .apk} files under the same -application listing and the same package name; however, you should use this option only as a last -resort. Android applications usually run on most compatible devices with a single APK, by supplying -alternative resources for different configurations (for example, different layouts for different screen -sizes) and the Android system selects the appropriate resources for the device at runtime. In a -few cases, however, a single APK is unable to support all device configurations, because alternative -resources make the APK file too big (greater than 50MB) or other technical challenges prevent a -single APK from working on all devices. Although we encourage you to develop and publish a single -APK that supports as many device configurations as possible, doing so is sometimes -not possible. To help you publish your application for as many devices as possible, Google Play -allows you to publish multiple APKs under the same application listing. Google Play then supplies -each APK to the appropriate devices based on configuration support you've declared in the manifest -file of each APK. To use this feature, you need to build your separate {@code .apk} files when you are <a -href="{@docRoot}guide/publishing/preparing.html">preparing your app for release</a> (that is, before -you upload your app to Google Play). For more information, see <a -href="{@docRoot}guide/market/publishing/multiple-apks.html">Multiple APK Support</a>.</p> - -<h2 id="marketupgrade">Publishing Updates on Google Play</h2> - -<p>At any time after publishing an application on Google Play, you can upload -and publish an update to the same application package. When you publish an -update to an application, users who have already installed the -application may receive a notification that an update is -available for the application. They can then choose to update the application -to the latest version.</p> - -<p>Before uploading the updated application, be sure that you have incremented -the <code>android:versionCode</code> and <code>android:versionName</code> -attributes in the <a -href="{@docRoot}guide/topics/manifest/manifest-element.html"><code><manifest></code></a> -element of the manifest file. Also, the package name must be the same as the existing version and -the {@code .apk} file must be signed with the same private key. If the package name and signing -certificate do <em>not</em> match those of the existing version, Google Play will -consider it a new application, publish it as such, and will not offer it to existing users as an -update.</p> - -<p>If you plan to publish your application on Google Play, you must make sure - that it meets the requirements listed below, which are enforced by Google Play - when you upload the application.</p> - -<h2 id="marketLicensing">Using Google Play Licensing Service</h2> - -<p>Google Play offers a licensing service that lets you enforce licensing -policies for paid applications that you publish through Google Play. With -Google Play Licensing, your applications can query Google Play at runtime -to obtain the licensing status for the current user, then allow or disallow -further use of the application as appropriate. Using the service, you can apply a flexible -licensing policy on an application-by-application basis—each -application can enforce its licensing status in the way most appropriate -for it. </p> - -<p>Any application that you publish through Google Play can use the Google -Play Licensing Service. The service uses no dedicated framework APIs, so you can -add licensing to any application that uses a minimum API Level of 3 or -higher.</p> - -<p>For complete information about Google Play Licensing Service and how to -use it in your application, read <a -href="{@docRoot}guide/market/licensing/index.html">Application Licensing</a>.</p> - -<h2 id="marketinappbilling">Using Google Play In-app Billing</h2> - -<p><a href="{@docRoot}guide/market/billing/billing_overview.html">Google Play In-app Billing</a> -is a Google Play service that lets you sell digital content in your applications. You can use -the service to sell a wide range of content, including downloadable content such as media files or -photos, and virtual content such as game levels or potions.</p> - -<p>When you use Google Play's in-app billing service to sell an item, Google Play handles all -billing details so your application never has to directly process any financial transactions. -Google Play uses the same checkout service that is used for application purchases, so your users -experience a consistent and familiar purchase flow (see figure 1). Also, the transaction fee for -in-app purchases is the same as the transaction fee for application purchases (30%).</p> - -<p>Any application that you publish through Google Play can implement in-app billing. No special -account or registration is required other than a Google Play publisher account and a Google -Checkout Merchant account. Also, because the service uses no dedicated framework APIs, you can add -in-app billing to any application that uses a minimum API level of 4 or higher.</p> - -<p>To help you integrate in-app billing into your application, the Android SDK provides a <a -href="{@docRoot}guide/market/billing/billing_integrate.html#billing-download">sample application</a> -that demonstrates a simple implementation of in-app billing. The sample application contains -examples of billing-related classes you can use to implement in-app billing in your application. It -also contains examples of the database, user interface, and business logic you might use to -implement in-app billing. For more information about the in-app billing feature, see the -<a href="{@docRoot}guide/market/billing/index.html">In-app Billing documentation</a>.</p> - -<h2 id="marketintent">Linking to Your Apps on Google Play</h2> - -<p>To help users discover your published applications, you can use two special Google Play URIs -that direct users to your application's details page or perform a search for all of your published -applications on Google Play. You can use these URIs to create a button in your application or a -link on a web page that:</p> - -<ul> - <li>Opens your application's details page in the Google Play application or web site.</li> - <li>Searches for all your published applications in the Google Play application or web -site.</li> -</ul> - -<p>You can launch the Google Play application or web site in the following ways:</p> -<ul> - <li>Initiate an {@link android.content.Intent} from your application that launches the -Google Play application on the user's device.</li> - <li>Provide a link on a web page that opens the Google Play web site (but will also -open the Google Play application if clicked from a device).</li> -</ul> - -<p>In both cases, whether you want to initiate the action from your application or from a web -page, the URIs are quite similar. The only difference is the URI prefix.</p> - -<p>To open the Google Play application from your application, the prefix for the intent's data -URI is:</p> - -<p style="margin-left:2em"><code>market://</code></p> - -<p>To open Google Play store from your web site, the prefix for the link URI is:</p> - -<p style="margin-left:2em"><code>http://play.google.com/store/</code></p> - -<p>The following sections describe how to create a complete URI for each action.</p> - -<p class="note"><strong>Note:</strong> If you create a link to open Google Play from your web -site and the user selects it from an Android-powered device, the device's Google Play application will -resolve the link so the user can use the Google Play application on the device instead of opening the web -site. As such, you should always use {@code http://play.google.com/store/apps/...} URIs when -creating a link on -a web page. When pointing to your apps from within your Android app, use the -{@code market://} URIs in an intent, so that the Google Play application always opens.</p> - - -<h3 id="OpeningDetails">Opening an app's details page</h3> - -<p>As described above, you can open the details page for a specific application either on the -Google Play application or the Google Play web site. The details page allows the user to see -the application description, screenshots, reviews and more, and choose to install it.</p> - -<p>The format for the URI that opens the details page is:</p> - -<p style="margin-left:2em"><code><URI_prefix><b>apps/details?id=</b><package_name></code></p> - -<p>The <code><package_name></code> is a placeholder for the target application's -fully-qualified package name, as declared in the <a -href="{@docRoot}guide/topics/manifest/manifest-element.html#package">{@code -package}</a> attribute of the <a href="{@docRoot}guide/topics/manifest/manifest-element.html">{@code -<manifest>}</a> element.</p> - -<p>For example: <code>http://play.google.com/store/apps/details?id=com.example.myapp</code></p> - - -<h4>Opening the app details page from your Android app</h4> - -<p>To open the Google Play details page from your application, -create an intent with the {@link android.content.Intent#ACTION_VIEW} action and include a data URI -in this format:</p> - -<p style="margin-left:2em"><code>market://details?id=<package_name></code></p> - -<p>For example, here's how you can create an intent and open an application's details page in -Google Play:</p> - -<pre> -Intent intent = new Intent(Intent.ACTION_VIEW); -intent.setData(Uri.parse("market://details?id=com.example.android")); -startActivity(intent); -</pre> - -<p>This will open the Google Play application on the device to view the {@code -com.example.android} application.</p> - - -<h4>Opening the app details page from a web site</h4> - -<p>To open the details page from your web site, create a link with a URI in this -format:</p> - -<p style="margin-left:2em"> - <code>http://play.google.com/store/apps/details?id=<package_name></code> -</p> - -<p>For example, here's a link that opens an application's details page on Google Play:</p> - -<pre> -<a href="http://play.google.com/store/apps/details?id=com.example.android">App Link</a> -</pre> - -<p>When clicked from a desktop web browser, this opens the Google Play web site to view the -{@code com.example.android} application. When clicked from an Android-powered device, users are -given the option to use either their web browser or the Google Play application to view the -application.</p> - - - -<h3 id="PerformingSearch">Performing a search</h3> - -<p>To initiate a search on Google Play, the format for the URI is:</p> - -<p style="margin-left:2em"> - <code><URI_prefix><b>search?q=</b><query></code> -</p> - -<p>The <code><query></code> is a placeholder for the search query to execute in Google -Play. The query can be a raw text string or you can include a parameter that performs a search -based on the publisher name:</p> - -<ul> - <li>To perform a raw text search, append the query string: - <p><code><URI_prefix><b>search?q=</b><search_query></code></p></li> - - <li>To search based on the publisher name, use the {@code pub:} parameter in the query, followed -by the publisher name: - <p><code><URI_prefix><b>search?q=pub:</b><publisher_name></code></p> - <p>You can use this type of search to show all of your published applications.</p></li> -</ul> - - -<h4>Searching from your Android app</h4> - -<p>To initiate a search on Google Play from your application, create an intent with the -{@link android.content.Intent#ACTION_VIEW} action and include a data URI in this format:</p> - -<p style="margin-left:2em"><code>market://search?q=<query></code></p> - -<p>The query may include the {@code pub:} parameter described above.</p> - -<p>For example, here's how you can initiate a search in the Google Play application, based on the -publisher name:</p> - -<pre> -Intent intent = new Intent(Intent.ACTION_VIEW); -intent.setData(Uri.parse("market://search?q=pub:Your Publisher Name")); -startActivity(intent); -</pre> - -<p>This opens the Google Play application to perform the search. The search result shows all -applications published by the publisher that are compatible with the current device.</p> - - -<h4>Searching from a web site</h4> - -<p>To initiate a search on Google Play from your web site, create a link with a URI in this -format:</p> - -<p style="margin-left:2em"> - <code>http://play.google.com/store/search?q=<query></code> -</p> - -<p>The query may include the {@code pub:} parameter described above.</p> - -<p>For example, here's a link that initiates a search on Google Play, based on the -publisher name:</p> - -<pre> -<a href="http://play.google.com/store/search?q=pub:Your Publisher Name">Search Link</a> -</pre> - -<p>When clicked from a desktop web browser, this opens the Google Play web site and performs the -search. When clicked from an Android-powered device, users are given the option to use either their -web browser or the Google Play application to perform the search.</p> - - - -<h3 id="BuildaButton">Build a Google Play button</h3> - -<p>Use the following form to create a button for your web site that takes users to your application -on Google Play. Input either your application's package name or your publisher name and the button -will take users to Google Play to either view your application's information or view a list of your -published apps. If users click the button while on an Android-powered device, the Google Play -application will respond to show users your application(s).</p> - -<p>This form offers two styles of the official brand badge each at recommended sizes. You can pick -between either "Get it on Google Play" or "Android app on Google Play." You should not modify the -badge images in any way. For more usage guidelines, -see the <a href="http://www.android.com/branding.html">Android Brand Guidelines</a>.</p> - -<style type="text/css"> - -form.button-form { - margin-top:2em; -} - -/* the label and input elements are blocks that float left in order to - keep the left edgets of the input aligned, and IE 6/7 do not fully support "inline-block" */ -label.block { - display: block; - float: left; - width: 100px; - padding-right: 10px; -} - -input.text { - display: block; - float: left; - width: 250px; -} - -div.button-row { - white-space:nowrap; - min-height:80px; -} - -div.button-row input { - vertical-align:120%; -} - -#jd-content div.button-row img { - margin: 0; -} - -</style> - -<script type="text/javascript"> - -// variables for creating 'try it out' demo button -var imagePath = "http://www.android.com/images/brand/" -var linkStart = "<a href=\"http://play.google.com/store/"; -var imageStart = "\">\n" - + " <img alt=\""; - // leaves opening for the alt text value -var imageSrc = "\"\n src=\"" + imagePath; - // leaves opening for the image file name -var imageEnd = ".png\" />\n</a>"; - -// variables for creating code snippet -var linkStartCode = "<a href=\"http://play.google.com/store/"; -var imageStartCode = "\">\n" - + " <img alt=\""; - // leaves opening for the alt text value -var imageSrcCode = "\"\n src=\"" + imagePath; - // leaves opening for the image file name -var imageEndCode = ".png\" />\n</a>"; - -/** Generate the HTML snippet and demo based on form values */ -function buildButton(form) { - var selectedValue = $('form input[type=radio]:checked').val(); - var altText = selectedValue.indexOf("get_it") != -1 ? "Get it on Google Play" : "Android app on Google Play"; - - if (form["package"].value != "com.example.android") { - $("#preview").show(); - $("#snippet").show().html(linkStartCode + "apps/details?id=" + form["package"].value - + imageStartCode + altText + imageSrcCode - + selectedValue + imageEndCode); - $("#button-preview").html(linkStart + "apps/details?id=" + form["package"].value - + imageStart + altText + imageSrc - + selectedValue + imageEnd); - } else if (form["publisher"].value != "Example, Inc.") { - $("#preview").show(); - $("#snippet").show().html(linkStartCode + "search?q=pub:" + form["publisher"].value - + imageStartCode + altText + imageSrcCode - + selectedValue + imageEndCode); - $("#button-preview").html(linkStart + "search?q=pub:" + form["publisher"].value - + imageStart + altText + imageSrc - + selectedValue + imageEnd); - } else { - alert("Please enter your package name or publisher name"); - } - return false; -} - -/** Listen for Enter key */ -function onTextEntered(event, form, me) { - // 13 = enter - if (event.keyCode == 13) { - buildButton(form); - } -} - -/** When input is focused, remove example text and disable other input */ -function onInputFocus(object, example) { - if (object.value == example) { - $(object).val('').css({'color' : '#000'}); - } - $('input[type="text"]:not(input[name='+object.name+'])', - object.parentNode).attr('disabled','true'); - $('#'+object.name+'-clear').show(); -} - -/** When input is blured, restore example text if appropriate and enable other input */ -function onInputBlur(object, example) { - if (object.value.length < 1) { - $(object).attr('value',example).css({'color':'#ccc'}); - $('input[type="text"]', object.parentNode).removeAttr('disabled'); - $('#'+object.name+'-clear').hide(); - } -} - -/** Clear the form to start over */ -function clearLabel(id, example) { - $("#preview").hide(); - $('#'+id+'').html('').attr('value',example).css({'color':'#ccc'}); - $('input[type="text"]', $('#'+id+'').parent()).removeAttr('disabled'); - $('#'+id+'-clear').hide(); - return false; -} - -/** When the doc is ready, find the inputs and color the input grey if the value is the example - text. This is necessary to handle back-navigation, which can auto-fill the form with previous - values (and text should not be grey) */ -$(document).ready(function() { - $(".button-form input.text").each(function(index) { - if ($(this).val() == $(this).attr("default")) { - $(this).css("color","#ccc"); - } else { - /* This is necessary to handle back-navigation to the page after form was filled */ - $('input[type="text"]:not(input[name='+this.name+'])', - this.parentNode).attr('disabled','true'); - $('#'+this.name+'-clear').show(); - } - }); -}); - -</script> - -<form class="button-form"> - <label class="block" for="package">Package name:</label> - <input class="text" type="text" id="package" name="package" - value="com.example.android" - default="com.example.android" - onfocus="onInputFocus(this, 'com.example.android')" - onblur="onInputBlur(this, 'com.example.android')" - onkeyup="return onTextEntered(event, this.parentNode, this)"/> - <a id="package-clear" style="display:none" href="#" - onclick="return clearLabel('package','com.example.android');">clear</a> - <p style="clear:both;margin:0"> <em>or</em></p> - <label class="block" style="margin-top:5px" for="publisher">Publisher name:</label> - <input class="text" type="text" id="publisher" name="publisher" - value="Example, Inc." - default="Example, Inc." - onfocus="onInputFocus(this, 'Example, Inc.')" - onblur="onInputBlur(this, 'Example, Inc.')" - onkeyup="return onTextEntered(event, this.parentNode, this)"/> - <a id="publisher-clear" style="display:none" href="#" - onclick="return clearLabel('publisher','Example, Inc.');">clear</a> - <br/><br/> - -<div class="button-row"> - <input type="radio" name="buttonStyle" value="get_it_on_play_logo_small" id="ns" checked="checked" /> - <label for="ns"><img src="http://www.android.com/images/brand/get_it_on_play_logo_small.png" -alt="Get it on Google Play (small)" /></label> - - <input type="radio" name="buttonStyle" value="get_it_on_play_logo_large" id="nm" /> - <label for="nm"><img src="http://www.android.com/images/brand/get_it_on_play_logo_large.png" -alt="Get it on Google Play (large)" /></label> -</div> - -<div class="button-row"> - <input type="radio" name="buttonStyle" value="android_app_on_play_logo_small" id="ws" /> - <label for="ws"><img src="http://www.android.com/images/brand/android_app_on_play_logo_small.png" -alt="Android app on Google Play (small)" /></label> - - <input type="radio" name="buttonStyle" value="android_app_on_play_logo_large" id="wm" /> - <label for="wm"><img src="http://www.android.com/images/brand/android_app_on_play_logo_large.png" -alt="Android app on Google Play (large)" /></label> -</div> - - <input type="button" onclick="return buildButton(this.parentNode)" value="Build my button" -style="padding:5px" /> - <br/> -</form> - -<div id="preview" style="display:none"> - <p>Copy and paste this HTML into your web site:</p> - <textarea id="snippet" cols="100" rows="5" onclick="this.select()" -style="font-family:monospace;background-color:#efefef;padding:5px;display:none;margin-bottom:1em"> - </textarea > - -<p>Try it out:</p> -<div id="button-preview" style="margin-top:1em"></div> -</div> - - - - - - -<h3 id="UriSummary">Summary of URI formats</h3> - -<p>The table below provides a summary of the URIs currently supported by the Google Play (both on -the web and in the Android application), as discussed in the previous sections.</p> - -<table> -<tr> -<th>For this result</th> -<th>Use this URI in a web page link</th> -<th>Or this URI in an {@link android.content.Intent#ACTION_VIEW} intent</th> -</tr> - -<tr> -<td>Display the details screen for a specific application</td> -<td><code>http://play.google.com/store/apps/details?id=<package_name></code> -<td><code>market://details?id=<package_name></code></td> -</tr> - -<tr> -<td>Search for applications using a general string query.</td> -<td><code>http://play.google.com/store/search?q=<query></code></td> -<td><code>market://search?q=<query></code></td> -</tr> - -<tr> -<td>Search for applications by publisher name</td> -<td><nobr><code>http://play.google.com/store/search?q=pub:<publisher_name></code></nobr></td> -<td><nobr><code>market://search?q=pub:<publisher_name></code></nobr></td> -</tr> - -</table> |