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+page.title=Android Interface Definition Language (AIDL)
+@jd:body
+
+
+
+<p>AIDL (Android Interface Definition Language) is similar to other IDLs you might have
+worked with. It allows you to define the programming interface that both
+the client and service agree upon in order to communicate with each other and allows for
+interprocess communication (IPC). On Android, one process can not normally access the
+memory of another process. So to talk, they need to decompose their objects into primitives that the
+operating system can understand, and "marshall" the object across that boundary for you. The code to
+do that marshalling is tedious to write, so Android handles it for you with AIDL.</p>
+
+<p class="note"><strong>Note:</strong> Using AIDL is necessary only if you allow clients from
+different applications to access your service for IPC and want to handle multithreading in your
+service. If you do not need to perform IPC across
+different applications, you should create your interface <a href="Binder">implementing a
+Binder</a> or, if you want to perform IPC, but do not need to handle multithreading, then you
+should implement your interface <a href="#Messenger">using a Messenger</a>.</p>
+
+<p>Before you begin designing your AIDL interface, be aware that calls on to an AIDL interface are
+direct function calls. You can not generally make assumptions about the thread in which the call
+will happen. What happens is different depending on whether the call is from a thread in the
+local process, or coming from a remote process. Specifically:</p>
+
+<ul>
+<li>Calls from the local process are executed in the same thread that is making the call. If this is
+your main UI thread, that thread will continue executing into the aidl interface. If it is another
+thread, that is one that will be executing your code. Thus if only local threads are accessing the
+interface, you can completely control which threads are executing in it (but if that is the case,
+why are you defining an aidl interface at all?).</li>
+
+<li>Calls from a remote process are dispatched from a thread pool the platform maintains inside of
+your own process. You must be prepared for incoming calls from unknown threads, with multiple calls
+happening at the same time. In other words, an implementation of an aidl interface must be
+completely thread-safe.</li>
+
+<li>The "oneway" keyword modifies the behavior of remote calls. When used, a remote call will not
+block until its call completes; it simply sends the transaction data and immediately returns. The
+implementation of the interface will eventually receive this as a regular call from the {@link
+android.os.Binder} thread pool as a normal remote call. If "oneway" is used with a local call,
+there is no impact and the call is still synchronous.</li>
+</ul>
+
+
+<h2 id="Defining">Defining an AIDL Interface</h2>
+
+<p>You must define your AIDL interface in an {@code .aidl} file using the Java
+programming language syntax, then save it in the source code (in the {@code src/} directory) of both
+the application hosting the service and any other application that will bind to the service.</p>
+
+<p>When you build the projects containing the {@code .aidl} file, the Android SDK tools generate an
+{@link android.os.IBinder} class based on your AIDL interface (and saves the file in the {@code
+gen/} directory). This class defines the APIs you can call to perform RPC as an interface&mdash;you
+must implement the interface in your service.</p>
+
+<p>To create a bounded service using AIDL, follow these steps:</p>
+<ol>
+ <li><a href="#CreateAidl">Create the .aidl file</a>
+ <p>This file defines the programming interface with method signatures.</p>
+ </li>
+ <li><a href="#ImplementTheInterface">Implement the interface</a>
+ <p>The Android SDK tools generate an interface in the Java programming language, based on your
+{@code .aidl} file. This interface has an inner abstract class named {@code Stub} that extends
+{@link android.os.Binder} and implements methods from your AIDL interface. You must extend the
+{@code Stub} class and implement the methods.</p>
+ </li>
+ <li><a href="#ExposeTheInterface">Expose the interface to clients</a>
+ <p>Implement a {@link android.app.Service Service} and override {@link
+android.app.Service#onBind onBind()} to return your implementation of the {@code Stub}
+class.</p>
+ </li>
+</ol>
+
+<p class="caution"><strong>Caution:</strong> Any changes that you make to your AIDL interface after
+your first release must remain backward compatible in order to avoid breaking other applications
+that use your service. That is, because your {@code .aidl} file must be copied to other applications
+in order for them to access your service's interface, you must maintain support for the original
+interface.</p>
+
+
+<h3 id="CreateAidl">1. Create the .aidl file</h3>
+
+<p>AIDL uses a simple syntax that lets you declare an interface with one or more methods that can
+take parameters and return values. The parameters and return values can be of any type, even other
+AIDL-generated interfaces.</p>
+
+<p>The syntax for the {@code .aidl} file uses the Java programming language. The file defines a
+single interface and requires only the interface declaration and method signatures.</p>
+
+<p>By default, AIDL supports the following data types:</p>
+
+<ul>
+ <li>All primitive types in the Java programming language ({@code int}, {@code long}, {@code
+char}, {@code boolean}, etc.)</li>
+ <li>{@link java.lang.String}</li>
+ <li>{@link java.lang.CharSequence}</li>
+ <li>{@link java.util.List}
+ <p>All elements in the {@link java.util.List} must be one of the supported data types in this
+list or one of the other AIDL-generated interfaces or parcelables you've declared. A {@link
+java.util.List} may optionally be used as a "generic" class (e.g. <code>List&lt;String&gt;</code>).
+The actual concrete class that the other side will receive will always be an {@link
+java.util.ArrayList}, although the method will be generated to use the {@link
+java.util.List} interface.</p>
+ </li>
+ <li>{@link java.util.Map}
+ <p>All elements in the {@link java.util.Map} must be one of the supported data types in this
+list or one of the other AIDL-generated interfaces or parcelables you've declared. Generic maps,
+(such as those of the form
+{@code Map&lt;String,Integer&gt;} are not supported. The actual concrete class that the other side
+will receive will always be a {@link java.util.HashMap}, although the method will be generated to
+use the {@link java.util.Map} interface.</p>
+ </li>
+</ul>
+
+<p>You must include an {@code import} statement for each additional type not listed above, even if
+they are defined in the same package as your interface.</p>
+
+<p>When defining methods for your service interface, be aware that:</p>
+<ul>
+ <li>Methods can take zero or more parameters, and return a value or void.</li>
+ <li>All non-primitive parameters require a directional tag indicating which way the data will go.
+Either <code>in</code>, <code>out</code>, or <code>inout</code> (see the example below).
+ <p>Primitives are <code>in</code> by default, and cannot be otherwise.</p>
+ <p class="caution"><strong>Caution:</strong> You should limit the direction to what is truly
+needed, because marshalling parameters is expensive.</p></li>
+ <li>All code comments included in the {@code .aidl} file are included in the generated {@link
+android.os.IBinder} interface (except for comments before the import and package
+statements).</li>
+</ul>
+
+<p>Here is an example {@code .aidl} file:</p>
+
+<pre>
+// IRemoteService.aidl
+package com.example.android;
+
+// Declare any non-default types here with import statements
+
+/** Example service interface */
+interface IRemoteService {
+ /** Request the process ID of this service, to do evil things with it. */
+ int getPid();
+
+ /** Demonstrates some basic types that you can use as parameters
+ * and return values in AIDL.
+ */
+ void basicTypes(int anInt, long aLong, boolean aBoolean, float aFloat,
+ double aDouble, String aString);
+}
+</pre>
+
+<p>Simply save your {@code .aidl} file in your project's {@code src/} directory and when you
+build your application, the SDK tools will generate the binder class file in your project's
+{@code gen/} directory. The generated file name matches the {@code .aidl} file name, but with a
+{@code .java} extension (for example, {@code IRemoteService.aidl} results in {@code
+IRemoteService.java}).</p>
+
+<p>If you use Eclipse, the incremental build generates the binder class almost immediately. If you
+do not use Eclipse, then the Ant tool generates the binder class next time you build your
+application&mdash;you should build your project with <code>ant debug</code> (or <code>ant
+release</code>) as soon as you're finished writing the {@code .aidl} file, so that your code can
+link against the generated class.</p>
+
+
+<h3 id="ImplementTheInterface">2. Implement the interface</h3>
+
+<p>When you build your application, the Android SDK tools generate a {@code .java} interface file
+named after your {@code .aidl} file. The generated interface includes a subclass named {@code Stub}
+that is an abstract implementation of its parent interface (for example, {@code
+YourInterface.Stub}) and declares all the methods from the {@code .aidl} file.</p>
+
+<p class="note"><strong>Note:</strong> {@code Stub} also
+defines a few helper methods, most notably {@code asInterface()}, which takes an {@link
+android.os.IBinder} (usually the one passed to a client's {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback method) and
+returns an instance of the stub interface. See the section <a href="#calling">Calling an IPC
+Method</a> for more details on how to make this cast.</p></p>
+
+<p>To implement the interface generated from the {@code .aidl}, extend the generated {@link
+android.os.Binder} interface (for example, {@code YourInterface.Stub}) and implement the methods
+inherited from the {@code .aidl} file.</p>
+
+<p>Here is an example implementation of an interface called {@code IRemoteService} (defined by the
+{@code IRemoteService.aidl} example, above) using an anonymous instance:</p>
+
+<pre>
+private final IRemoteService.Stub mBinder = new IRemoteService.Stub() {
+ public int getPid(){
+ return Process.myPid();
+ }
+ public void basicTypes(int anInt, long aLong, boolean aBoolean,
+ float aFloat, double aDouble, String aString) {
+ // Does nothing
+ }
+};
+</pre>
+
+<p>Now the {@code mBinder} is an instance of the {@code Stub} class (a {@link android.os.Binder}),
+which defines the RPC interface for the service. In the next step, this instance is exposed to
+clients so they can interact with the service.</p>
+
+<p>There are a few rules you should be aware of when implementing your AIDL interface: </p>
+<ul>
+ <li>Incoming calls are not guaranteed to be executed on the main thread, so you need to think
+about multithreading from the start and properly build your service to be thread-safe.</li>
+ <li>By default, RPC calls are synchronous. If you know that the service takes more than a few
+milliseconds to complete a request, you should not call it from the activity's main thread, because
+it might hang the application (Android might display an &quot;Application is Not Responding&quot;
+dialog)&mdash;you should usually call them from a separate thread in the client. </li>
+ <li>No exceptions that you throw are sent back to the caller.</li>
+ <li>Only methods are supported; you cannot expose static fields in AIDL.</li>
+</ul>
+
+
+<h3 id="ExposeTheInterface">3. Expose the interface to clients</h3>
+
+<p>Once you've implemented the interface for your service, you need to expose it to
+clients so they can bind to it. To expose the interface
+for your service, extend {@link android.app.Service Service} and implement {@link
+android.app.Service#onBind onBind()} to return an instance of your class that implements
+the generated {@code Stub} (as discussed in the previous section). Here's an example
+service that exposes the {@code IRemoteService} example interface to clients. </p>
+
+<pre>
+public class RemoteService extends Service {
+ &#64;Override
+ public void onCreate() {
+ super.onCreate();
+ }
+
+ &#64;Override
+ public IBinder onBind(Intent intent) {
+ // Return the interface
+ return mBinder;
+ }
+
+ private final IRemoteService.Stub mBinder = new IRemoteService.Stub() {
+ public int getPid(){
+ return Process.myPid();
+ }
+ public void basicTypes(int anInt, long aLong, boolean aBoolean,
+ float aFloat, double aDouble, String aString) {
+ // Does nothing
+ }
+ };
+}
+</pre>
+
+<p>Now, when a client (such as an activity) calls {@link android.content.Context#bindService
+bindService()} to connect to this service, the client's {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback receives the
+{@code mBinder} instance returned by the service's {@link android.app.Service#onBind onBind()}
+method.</p>
+
+<p>The client must also have access to the interface class, so if the client and service are in
+separate applications, then the client's application must have a copy of the {@code .aidl} file
+in its {@code src/} directory (which generates the {@code android.os.Binder}
+interface&mdash;providing the client access to the AIDL methods).</p>
+
+<p>When the client receives the {@link android.os.IBinder} in the {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback, it must call
+<code><em>YourServiceInterface</em>.Stub.asInterface(service)</code> to cast the returned
+parameter to <code><em>YourServiceInterface</em></code> type. For example:</p>
+
+<pre>
+IRemoteService mIRemoteService;
+private ServiceConnection mConnection = new ServiceConnection() {
+ // Called when the connection with the service is established
+ public void onServiceConnected(ComponentName className, IBinder service) {
+ // Following the example above for an AIDL interface,
+ // this gets an instance of the IRemoteInterface, which we can use to call on the service
+ mIRemoteService = IRemoteService.Stub.asInterface(service);
+ }
+
+ // Called when the connection with the service disconnects unexpectedly
+ public void onServiceDisconnected(ComponentName className) {
+ Log.e(TAG, "onServiceDisconnected");
+ }
+};
+</pre>
+
+<p>For more sample code, see the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/RemoteService.html">{@code
+RemoteService.java}</a> class in <a
+href="{@docRoot}resources/samples/ApiDemos/index.html">ApiDemos</a>.</p>
+
+
+
+
+
+
+
+
+<h2 id="PassingObjects">Passing Objects over IPC</h2>
+
+<p>If you have a class that you would like to send from one process to another through
+an IPC interface, you can do that. However, you must ensure that the code for your class is
+available to the other side of the IPC and the class must support the {@link
+android.os.Parcelable} interface, in order for the objects to be decomposed into primitives and
+marshalled across processes by the Android system.</p>
+
+<p>There are five parts to making a class support the {@link android.os.Parcelable} protocol:</b>
+<ol>
+<li>Make your class implement the {@link android.os.Parcelable} interface.</li>
+<li>Implement {@link android.os.Parcelable#writeToParcel writeToParcel}, which takes the
+current state of the object and writes it to a {@link android.os.Parcel}.</li>
+<li>Add a static field called <code>CREATOR</code> to your class which is an object implementing
+the {@link android.os.Parcelable.Creator Parcelable.Creator} interface.</li>
+<li>Finally, create an {@code .aidl} file that declares your parcelable class (as shown for the
+{@code Rect.aidl} file, below).
+ <p>If you are using a custom build process, do <em>not</em> add the {@code .aidl} file to your
+build. Similar to a header file in the C language, this {@code .aidl} file isn't compiled.</p></li>
+</ol>
+
+<p>AIDL will use these methods and fields in the code it generates to marshall and unmarshall
+your objects.</p>
+
+<p>For example, here is a {@code Rect.aidl} file to create a {@code Rect} class that's
+parcelable:</p>
+
+<pre>
+package android.graphics;
+
+// Declare Rect so AIDL can find it and knows that it implements
+// the parcelable protocol.
+parcelable Rect;
+</pre>
+
+<p>And here is an example of how the {@link android.graphics.Rect} class implements the
+{@link android.os.Parcelable} protocol.</p>
+
+<pre>
+import android.os.Parcel;
+import android.os.Parcelable;
+
+public final class Rect implements Parcelable {
+ public int left;
+ public int top;
+ public int right;
+ public int bottom;
+
+ public static final Parcelable.Creator&lt;Rect&gt; CREATOR = new
+Parcelable.Creator&lt;Rect&gt;() {
+ public Rect createFromParcel(Parcel in) {
+ return new Rect(in);
+ }
+
+ public Rect[] newArray(int size) {
+ return new Rect[size];
+ }
+ };
+
+ public Rect() {
+ }
+
+ private Rect(Parcel in) {
+ readFromParcel(in);
+ }
+
+ public void writeToParcel(Parcel out) {
+ out.writeInt(left);
+ out.writeInt(top);
+ out.writeInt(right);
+ out.writeInt(bottom);
+ }
+
+ public void readFromParcel(Parcel in) {
+ left = in.readInt();
+ top = in.readInt();
+ right = in.readInt();
+ bottom = in.readInt();
+ }
+}
+</pre>
+
+<p>The marshalling in the {@code Rect} class is pretty simple. Take a look at the other
+methods on {@link android.os.Parcel} to see the other kinds of values you can write
+to a Parcel.</p>
+
+<p class="warning"><strong>Warning:</strong> Don't forget the security implications of receiving
+data from other processes. In this case, the {@code Rect} will read four numbers from the {@link
+android.os.Parcel}, but it is up to you to ensure that these are within the acceptable range of
+values for whatever the caller is trying to do. See <a
+href="{@docRoot}guide/topics/security/security.html">Security and Permissions</a> for more
+information about how to keep your application secure from malware.</p>
+