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diff --git a/docs/html/guide/topics/drawing/opengl.jd b/docs/html/guide/topics/drawing/opengl.jd deleted file mode 100644 index e22a251..0000000 --- a/docs/html/guide/topics/drawing/opengl.jd +++ /dev/null @@ -1,53 +0,0 @@ -page.title=OpenGL -@jd:body - -<p>Android includes support for 3D hardware acceleration. This functionality is -accessed via the OpenGL API — specifically, the OpenGL ES API.</p> - -<p>OpenGL ES is a flavor of the OpenGL specification intended for embedded -devices. Versions of OpenGL ES are loosely peered to versions of the primary -OpenGL standard. Android currently supports OpenGL ES 1.0, which corresponds -to OpenGL 1.3. So, if the application you have in mind is possible with OpenGL -1.3 on a desktop system, it should be possible on Android.</p> - -<p>The specific API provided by Android is similar to the J2ME JSR239 OpenGL -ES API. However, it may not be identical, so watch out for deviations.</p> - -<h2>Using the API</h2> - -<p>Here's how to use the API at an extremely high level:</p> - -<ol> -<li>Write a custom View subclass.</li> -<li>Obtain a handle to an OpenGLContext, which provides access to the OpenGL functionality.</li> -<li>In your View's onDraw() method, get a handle to a GL object, and use its methods to perform GL operations.</li> -</ol> - -<p>For an example of this usage model (based on the classic GL ColorCube), -see -<a href="{@docRoot}samples/ApiDemos/src/com/example/android/apis/graphics/GLView1.html">com.android.samples.graphics.GLView1.java</a> -in the ApiDemos sample code project. A slightly more sophisticated version showing how to use -it with threads can be found in -<a href="{@docRoot}samples/ApiDemos/src/com/example/android/apis/graphics/GLSurfaceViewActivity.html">com.android.samples.graphics.GLSurfaceViewActivity.java</a>. -</p> - -<p>Writing a summary of how to actually write 3D applications using OpenGL is -beyond the scope of this text and is left as an exercise for the reader.</p> - -<h2>Links to Additional Information</h2> - -<p>Information about OpenGL ES can be -found at <a title="http://www.khronos.org/opengles/" -href="http://www.khronos.org/opengles/">http://www.khronos.org/opengles/</a>.</p> - -<p>Information specifically -about OpenGL ES 1.0 (including a detailed specification) can be found -at <a title="http://www.khronos.org/opengles/1_X/" -href="http://www.khronos.org/opengles/1_X/">http://www.khronos.org/opengles/1_X/</a>.</p> - -<p>The documentation for the Android {@link javax.microedition.khronos.opengles.GL -OpenGL ES implementations} are also available.</p> - -<p>Finally, note that though Android does include some basic support for -OpenGL ES 1.1, the support is <strong>not complete</strong>, and should not be relied -upon at this time.</p> |