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diff --git a/docs/html/guide/topics/fundamentals/processes-and-threads.jd b/docs/html/guide/topics/fundamentals/processes-and-threads.jd new file mode 100644 index 0000000..c35108e --- /dev/null +++ b/docs/html/guide/topics/fundamentals/processes-and-threads.jd @@ -0,0 +1,425 @@ +page.title=Processes and Threads +parent.title=Application Fundamentals +parent.link=index.html +@jd:body + +<div id="qv-wrapper"> +<div id="qv"> +<h2>Quickview</h2> +<ul> + <li>Every application runs in its own process and all components of the application run in that +process, by default</li> + <li>Any slow, blocking operations in an activity should be done in a new thread, to avoid slowing +down the user interface</li> +</ul> + +<h2>In this document</h2> +<ol> +<li><a href="#Processes">Processes</a> + <ol> + <li><a href="#Lifecycle">Process lifecycle</a></li> + </ol> +</li> +<li><a href="#Threads">Threads</a> + <ol> + <li><a href="#WorkerThreads">Worker threads</a></li> + <li><a href="#ThreadSafe">Thread-safe methods</a></li> + </ol> +</li> +<li><a href="#IPC">Interprocess Communication</a></li> +</ol> + +</div> +</div> + +<p>When an application component starts and the application does not have any other components +running, the Android system starts a new Linux process for the application with a single thread of +execution. By default, all components of the same application run in the same process and thread +(called the "main" thread). If an application component starts and there already exists a process +for that application (because another component from the application exists), then the component is +started within that process and uses the same thread of execution. However, you can arrange for +different components in your application to run in separate processes, and you can create additional +threads for any process.</p> + +<p>This document discusses how processes and threads work in an Android application.</p> + + +<h2 id="Processes">Processes</h2> + +<p>By default, all components of the same application run in the same process and most applications +should not change this. However, if you find that you need to control which process a certain +component belongs to, you can do so in the manifest file.</p> + +<p>The manifest entry for each type of component element—<a +href="{@docRoot}guide/topics/manifest/activity-element.html">{@code +<activity>}</a>, <a href="{@docRoot}guide/topics/manifest/service-element.html">{@code +<service>}</a>, <a href="{@docRoot}guide/topics/manifest/receiver-element.html">{@code +<receiver>}</a>, and <a href="{@docRoot}guide/topics/manifest/provider-element.html">{@code +<provider>}</a>—supports an {@code android:process} attribute that can specify a +process in which that component should run. You can set this attribute so that each component runs +in its own process or so that some components share a process while others do not. You can also set +{@code android:process} so that components of different applications run in the same +process—provided that the applications share the same Linux user ID and are signed with the +same certificates.</p> + +<p>The <a href="{@docRoot}guide/topics/manifest/application-element.html">{@code +<application>}</a> element also supports an {@code android:process} attribute, to set a +default value that applies to all components.</p> + +<p>Android might decide to shut down a process at some point, when memory is low and required by +other processes that are more immediately serving the user. Application +components running in the process that's killed are consequently destroyed. A process is started +again for those components when there's again work for them to do.</p> + +<p>When deciding which processes to kill, the Android system weighs their relative importance to +the user. For example, it more readily shuts down a process hosting activities that are no longer +visible on screen, compared to a process hosting visible activities. The decision whether to +terminate a process, therefore, depends on the state of the components running in that process. The +rules used to decide which processes to terminate is discussed below. </p> + + +<h3 id="Lifecycle">Process lifecycle</h3> + +<p>The Android system tries to maintain an application process for as long as possible, but +eventually needs to remove old processes to reclaim memory for new or more important processes. To +determine which processes to keep +and which to kill, the system places each process into an "importance hierarchy" based on the +components running in the process and the state of those components. Processes with the lowest +importance are eliminated first, then those with the next lowest importance, and so on, as necessary +to recover system resources.</p> + +<p>There are five levels in the importance hierarchy. The following list presents the different +types of processes in order of importance (the first process is <em>most important</em> and is +<em>killed last</em>):</p> + +<ol> + <li><b>Foreground process</b> + <p>A process that is required for what the user is currently doing. A + process is considered to be in the foreground if any of the following conditions are true:</p> + + <ul> + <li>It hosts an {@link android.app.Activity} that the user is interacting with (the {@link +android.app.Activity}'s {@link android.app.Activity#onResume onResume()} method has been +called).</li> + + <li>It hosts a {@link android.app.Service} that's bound to the activity that the user is +interacting with.</li> + + <li>It hosts a {@link android.app.Service} that's running "in the foreground"—the +service has called {@link android.app.Service#startForeground startForeground()}. + + <li>It hosts a {@link android.app.Service} that's executing one of its lifecycle +callbacks ({@link android.app.Service#onCreate onCreate()}, {@link android.app.Service#onStart +onStart()}, or {@link android.app.Service#onDestroy onDestroy()}).</li> + + <li>It hosts a {@link android.content.BroadcastReceiver} that's executing its {@link + android.content.BroadcastReceiver#onReceive onReceive()} method.</li> + </ul> + + <p>Generally, only a few foreground processes exist at any given time. They are killed only as +a last resort—if memory is so low that they cannot all continue to run. Generally, at that +point, the device has reached a memory paging state, so killing some foreground processes is +required to keep the user interface responsive.</p></li> + + <li><b>Visible process</b> + <p>A process that doesn't have any foreground components, but still can + affect what the user sees on screen. A process is considered to be visible if either of the + following conditions are true:</p> + + <ul> + <li>It hosts an {@link android.app.Activity} that is not in the foreground, but is still +visible to the user (its {@link android.app.Activity#onPause onPause()} method has been called). +This might occur, for example, if the foreground activity started a dialog, which allows the +previous activity to be seen behind it.</li> + + <li>It hosts a {@link android.app.Service} that's bound to a visible (or foreground) +activity.</li> + </ul> + + <p>A visible process is considered extremely important and will not be killed unless doing so +is required to keep all foreground processes running. </p> + </li> + + <li><b>Service process</b> + <p>A process that is running a service that has been started with the {@link +android.content.Context#startService startService()} method and does not fall into either of the two +higher categories. Although service processes are not directly tied to anything the user sees, they +are generally doing things that the user cares about (such as playing music in the background or +downloading data on the network), so the system keeps them running unless there's not enough memory +to retain them along with all foreground and visible processes. </p> + </li> + + <li><b>Background process</b> + <p>A process holding an activity that's not currently visible to the user (the activity's +{@link android.app.Activity#onStop onStop()} method has been called). These processes have no direct +impact on the user experience, and the system can kill them at any time to reclaim memory for a +foreground, +visible, or service process. Usually there are many background processes running, so they are kept +in an LRU (least recently used) list to ensure that the process with the activity that was most +recently seen by the user is the last to be killed. If an activity implements its lifecycle methods +correctly, and saves its current state, killing its process will not have a visible effect on +the user experience, because when the user navigates back to the activity, the activity restores +all of its visible state. See the <a +href="{@docRoot}guide/topics/fundamentals/activities.html#SavingActivityState">Activities</a> +document for information about saving and restoring state.</p> + </li> + + <li><b>Empty process</b> + <p>A process that doesn't hold any active application components. The only reason to keep this +kind of process alive is for caching purposes, to improve startup time the next time a component +needs to run in it. The system often kills these processes in order to balance overall system +resources between process caches and the underlying kernel caches.</p> + </li> +</ol> + + + <p>Android ranks a process at the highest level it can, based upon the importance of the +components currently active in the process. For example, if a process hosts a service and a visible +activity, the process is ranked as a visible process, not a service process.</p> + + <p>In addition, a process's ranking might be increased because other processes are dependent on +it—a process that is serving another process can never be ranked lower than the process it is +serving. For example, if a content provider in process A is serving a client in process B, or if a +service in process A is bound to a component in process B, process A is always considered at least +as important as process B.</p> + + <p>Because a process running a service is ranked higher than a process with background activities, +an activity that initiates a long-running operation might do well to start a <a +href="{@docRoot}guide/topics/fundamentals/services.html">service</a> for that operation, rather than +simply create a worker thread—particularly if the operation will likely outlast the activity. +For example, an activity that's uploading a picture to a web site should start a service to perform +the upload so that the upload can continue in the background even if the user leaves the activity. +Using a service guarantees that the operation will have at least "service process" priority, +regardless of what happens to the activity. This is the same reason that broadcast receivers should +employ services rather than simply put time-consuming operations in a thread.</p> + + + + +<h2 id="Threads">Threads</h2> + +<p>When an application is launched, the system creates a thread of execution for the application, +called "main." This thread is very important because it is in charge of dispatching events to +the appropriate user interface widgets, including drawing events. It is also the thread in which +your application interacts with components from the Android UI toolkit (components from the {@link +android.widget} and {@link android.view} packages). As such, the main thread is also sometimes +called the UI thread.</p> + +<p>The system does <em>not</em> create a separate thread for each instance of a component. All +components that run in the same process are instantiated in the UI thread, and system calls to +each component are dispatched from that thread. Consequently, methods that respond to system +callbacks (such as {@link android.view.View#onKeyDown onKeyDown()} to report user actions +or a lifecycle callback method) always run in the UI thread of the process.</p> + +<p>For instance, when the user touches a button on the screen, your app's UI thread dispatches the +touch event to the widget, which in turn sets its pressed state and posts an invalidate request to +the event queue. The UI thread dequeues the request and notifies the widget that it should redraw +itself.</p> + +<p>When your app performs intensive work in response to user interaction, this single thread model +can yield poor performance unless you implement your application properly. Specifically, if +everything is happening in the UI thread, performing long operations such as network access or +database queries will block the whole UI. When the thread is blocked, no events can be dispatched, +including drawing events. From the user's perspective, the +application appears to hang. Even worse, if the UI thread is blocked for more than a few seconds +(about 5 seconds currently) the user is presented with the infamous "<a +href="http://developer.android.com/guide/practices/design/responsiveness.html">application not +responding</a>" (ANR) dialog. The user might then decide to quit your application and uninstall it +if they are unhappy.</p> + +<p>Additionally, the Andoid UI toolkit is <em>not</em> thread-safe. So, you must not manipulate +your UI from a worker thread—you must do all manipulation to your user interface from the UI +thread. Thus, there are simply two rules to Android's single thread model:</p> + +<ol> +<li>Do not block the UI thread +<li>Do not access the Android UI toolkit from outside the UI thread +</ol> + +<h3 id="WorkerThreads">Worker threads</h3> + +<p>Because of the single thread model described above, it's vital to the responsiveness of your +application's UI that you do not block the UI thread. If you have operations to perform +that are not instantaneous, you should make sure to do them in separate threads ("background" or +"worker" threads).</p> + +<p>For example, below is some code for a click listener that downloads an image from a separate +thread and displays it in an {@link android.widget.ImageView}:</p> + +<pre> +public void onClick(View v) { + new Thread(new Runnable() { + public void run() { + Bitmap b = loadImageFromNetwork("http://example.com/image.png"); + mImageView.setImageBitmap(b); + } + }).start(); +} +</pre> + +<p>At first, this seems to work fine, because it creates a new thread to handle the network +operation. However, it violates the second rule of the single-threaded model: <em>do not access the +Android UI toolkit from outside the UI thread</em>—this sample modifies the {@link +android.widget.ImageView} from the worker thread instead of the UI thread. This can result in +undefined and unexpected behavior, which can be difficult and time-consuming to track down.</p> + +<p>To fix this problem, Android offers several ways to access the UI thread from other +threads. Here is a list of methods that can help:</p> + +<ul> +<li>{@link android.app.Activity#runOnUiThread(java.lang.Runnable) +Activity.runOnUiThread(Runnable)}</li> +<li>{@link android.view.View#post(java.lang.Runnable) View.post(Runnable)}</li> +<li>{@link android.view.View#postDelayed(java.lang.Runnable, long) View.postDelayed(Runnable, +long)}</li> +</ul> + +<p>For example, you can fix the above code by using the {@link +android.view.View#post(java.lang.Runnable) View.post(Runnable)} method:</p> + +<pre> +public void onClick(View v) { + new Thread(new Runnable() { + public void run() { + final Bitmap bitmap = loadImageFromNetwork("http://example.com/image.png"); + mImageView.post(new Runnable() { + public void run() { + mImageView.setImageBitmap(bitmap); + } + }); + } + }).start(); +} +</pre> + +<p>Now this implementation is thread-safe: the network operation is done from a separate thread +while the {@link android.widget.ImageView} is manipulated from the UI thread.</p> + +<p>However, as the complexity of the operation grows, this kind of code can get complicated and +difficult to maintain. To handle more complex interactions with a worker thread, you might consider +using a {@link android.os.Handler} in your worker thread, to process messages delivered from the UI +thread. Perhaps the best solution, though, is to extend the {@link android.os.AsyncTask} class, +which simplifies the execution of worker thread tasks that need to interact with the UI.</p> + + +<h4 id="AsyncTask">Using AsyncTask</h4> + +<p>{@link android.os.AsyncTask} allows you to perform asynchronous work on your user +interface. It performs the blocking operations in a worker thread and then publishes the results on +the UI thread, without requiring you to handle threads and/or handlers yourself.</p> + +<p>To use it, you must subclass {@link android.os.AsyncTask} and implement the {@link +android.os.AsyncTask#doInBackground doInBackground()} callback method, which runs in a pool of +background threads. To update your UI, you should implement {@link +android.os.AsyncTask#onPostExecute onPostExecute()}, which delivers the result from {@link +android.os.AsyncTask#doInBackground doInBackground()} and runs in the UI thread, so you can safely +update your UI. You can then run the task by calling {@link android.os.AsyncTask#execute execute()} +from the UI thread.</p> + +<p>For example, you can implement the previous example using {@link android.os.AsyncTask} this +way:</p> + +<pre> +public void onClick(View v) { + new DownloadImageTask().execute("http://example.com/image.png"); +} + +private class DownloadImageTask extends AsyncTask<String, Void, Bitmap> { + /** The system calls this to perform work in a worker thread and + * delivers it the parameters given to AsyncTask.execute() */ + protected Bitmap doInBackground(String... urls) { + return loadImageFromNetwork(urls[0]); + } + + /** The system calls this to perform work in the UI thread and delivers + * the result from doInBackground() */ + protected void onPostExecute(Bitmap result) { + mImageView.setImageBitmap(result); + } +} +</pre> + +<p>Now the UI is safe and the code is simpler, because it separates the work into the +part that should be done on a worker thread and the part that should be done on the UI thread.</p> + +<p>You should read the {@link android.os.AsyncTask} reference for a full understanding on +how to use this class, but here is a quick overview of how it works:</p> + +<ul> +<li>You can specify the type of the parameters, the progress values, and the final +value of the task, using generics</li> +<li>The method {@link android.os.AsyncTask#doInBackground doInBackground()} executes automatically +on a worker thread</li> +<li>{@link android.os.AsyncTask#onPreExecute onPreExecute()}, {@link +android.os.AsyncTask#onPostExecute onPostExecute()}, and {@link +android.os.AsyncTask#onProgressUpdate onProgressUpdate()} are all invoked on the UI thread</li> +<li>The value returned by {@link android.os.AsyncTask#doInBackground doInBackground()} is sent to +{@link android.os.AsyncTask#onPostExecute onPostExecute()}</li> +<li>You can call {@link android.os.AsyncTask#publishProgress publishProgress()} at anytime in {@link +android.os.AsyncTask#doInBackground doInBackground()} to execute {@link +android.os.AsyncTask#onProgressUpdate onProgressUpdate()} on the UI thread</li> +<li>You can cancel the task at any time, from any thread</li> +</ul> + +<p class="caution"><strong>Caution:</strong> Another problem you might encounter when using a worker +thread is unexpected restarts in your activity due to a <a +href="{@docRoot}guide/topics/resources/runtime-changes.html">runtime configuration change</a> +(such as when the user changes the screen orientation), which may destroy your worker thread. To +see how you can persist your task during one of these restarts and how to properly cancel the task +when the activity is destroyed, see the source code for the <a +href="http://code.google.com/p/shelves/">Shelves</a> sample application.</p> + + +<h3 id="ThreadSafe">Thread-safe methods</h3> + +<p> In some situations, the methods you implement might be called from more than one thread, and +therefore must be written to be thread-safe. </p> + +<p>This is primarily true for methods that can be called remotely—such as methods in a <a +href="{@docRoot}guide/topics/fundamentals/bound-services.html">bound service</a>. When a call on a +method implemented in an {@link android.os.IBinder} originates in the same process in which the +{@link android.os.IBinder IBinder} is running, the method is executed in the caller's thread. +However, when the call originates in another process, the method is executed in a thread chosen from +a pool of threads that the system maintains in the same process as the {@link android.os.IBinder +IBinder} (it's not executed in the UI thread of the process). For example, whereas a service's +{@link android.app.Service#onBind onBind()} method would be called from the UI thread of the +service's process, methods implemented in the object that {@link android.app.Service#onBind +onBind()} returns (for example, a subclass that implements RPC methods) would be called from threads +in the pool. Because a service can have more than one client, more than one pool thread can engage +the same {@link android.os.IBinder IBinder} method at the same time. {@link android.os.IBinder +IBinder} methods must, therefore, be implemented to be thread-safe.</p> + +<p> Similarly, a content provider can receive data requests that originate in other processes. +Although the {@link android.content.ContentResolver} and {@link android.content.ContentProvider} +classes hide the details of how the interprocess communication is managed, {@link +android.content.ContentProvider} methods that respond to those requests—the methods {@link +android.content.ContentProvider#query query()}, {@link android.content.ContentProvider#insert +insert()}, {@link android.content.ContentProvider#delete delete()}, {@link +android.content.ContentProvider#update update()}, and {@link android.content.ContentProvider#getType +getType()}—are called from a pool of threads in the content provider's process, not the UI +thread for the process. Because these methods might be called from any number of threads at the +same time, they too must be implemented to be thread-safe. </p> + + +<h2 id="IPC">Interprocess Communication</h2> + +<p>Android offers a mechanism for interprocess communication (IPC) using remote procedure calls +(RPCs), in which a method is called by an activity or other application component, but executed +remotely (in another process), with any result returned back to the +caller. This entails decomposing a method call and its data to a level the operating system can +understand, transmitting it from the local process and address space to the remote process and +address space, then reassembling and reenacting the call there. Return values are then +transmitted in the opposite direction. Android provides all the code to perform these IPC +transactions, so you can focus on defining and implementing the RPC programming interface. </p> + +<p>To perform IPC, your application must bind to a service, using {@link +android.content.Context#bindService bindService()}. For more information, see the <a +href="{@docRoot}guide/topics/fundamentals/services.html">Services</a> developer guide.</p> + + +<h2>Beginner's Path</h2> + +<p>For information about how to perform work in the background for an indefinite period of time +(without a user interface), continue with the <b><a +href="{@docRoot}guide/topics/fundamentals/services.html">Services</a></b> document.</p> + |