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+page.title=Processes and Threads
+parent.title=Application Fundamentals
+parent.link=index.html
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+<h2>Quickview</h2>
+<ul>
+ <li>Every application runs in its own process and all components of the application run in that
+process, by default</li>
+ <li>Any slow, blocking operations in an activity should be done in a new thread, to avoid slowing
+down the user interface</li>
+</ul>
+
+<h2>In this document</h2>
+<ol>
+<li><a href="#Processes">Processes</a>
+ <ol>
+ <li><a href="#Lifecycle">Process lifecycle</a></li>
+ </ol>
+</li>
+<li><a href="#Threads">Threads</a>
+ <ol>
+ <li><a href="#WorkerThreads">Worker threads</a></li>
+ <li><a href="#ThreadSafe">Thread-safe methods</a></li>
+ </ol>
+</li>
+<li><a href="#IPC">Interprocess Communication</a></li>
+</ol>
+
+</div>
+</div>
+
+<p>When an application component starts and the application does not have any other components
+running, the Android system starts a new Linux process for the application with a single thread of
+execution. By default, all components of the same application run in the same process and thread
+(called the "main" thread). If an application component starts and there already exists a process
+for that application (because another component from the application exists), then the component is
+started within that process and uses the same thread of execution. However, you can arrange for
+different components in your application to run in separate processes, and you can create additional
+threads for any process.</p>
+
+<p>This document discusses how processes and threads work in an Android application.</p>
+
+
+<h2 id="Processes">Processes</h2>
+
+<p>By default, all components of the same application run in the same process and most applications
+should not change this. However, if you find that you need to control which process a certain
+component belongs to, you can do so in the manifest file.</p>
+
+<p>The manifest entry for each type of component element&mdash;<a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
+&lt;activity&gt;}</a>, <a href="{@docRoot}guide/topics/manifest/service-element.html">{@code
+&lt;service&gt;}</a>, <a href="{@docRoot}guide/topics/manifest/receiver-element.html">{@code
+&lt;receiver&gt;}</a>, and <a href="{@docRoot}guide/topics/manifest/provider-element.html">{@code
+&lt;provider&gt;}</a>&mdash;supports an {@code android:process} attribute that can specify a
+process in which that component should run. You can set this attribute so that each component runs
+in its own process or so that some components share a process while others do not. You can also set
+{@code android:process} so that components of different applications run in the same
+process&mdash;provided that the applications share the same Linux user ID and are signed with the
+same certificates.</p>
+
+<p>The <a href="{@docRoot}guide/topics/manifest/application-element.html">{@code
+&lt;application&gt;}</a> element also supports an {@code android:process} attribute, to set a
+default value that applies to all components.</p>
+
+<p>Android might decide to shut down a process at some point, when memory is low and required by
+other processes that are more immediately serving the user. Application
+components running in the process that's killed are consequently destroyed. A process is started
+again for those components when there's again work for them to do.</p>
+
+<p>When deciding which processes to kill, the Android system weighs their relative importance to
+the user. For example, it more readily shuts down a process hosting activities that are no longer
+visible on screen, compared to a process hosting visible activities. The decision whether to
+terminate a process, therefore, depends on the state of the components running in that process. The
+rules used to decide which processes to terminate is discussed below. </p>
+
+
+<h3 id="Lifecycle">Process lifecycle</h3>
+
+<p>The Android system tries to maintain an application process for as long as possible, but
+eventually needs to remove old processes to reclaim memory for new or more important processes. To
+determine which processes to keep
+and which to kill, the system places each process into an "importance hierarchy" based on the
+components running in the process and the state of those components. Processes with the lowest
+importance are eliminated first, then those with the next lowest importance, and so on, as necessary
+to recover system resources.</p>
+
+<p>There are five levels in the importance hierarchy. The following list presents the different
+types of processes in order of importance (the first process is <em>most important</em> and is
+<em>killed last</em>):</p>
+
+<ol>
+ <li><b>Foreground process</b>
+ <p>A process that is required for what the user is currently doing. A
+ process is considered to be in the foreground if any of the following conditions are true:</p>
+
+ <ul>
+ <li>It hosts an {@link android.app.Activity} that the user is interacting with (the {@link
+android.app.Activity}'s {@link android.app.Activity#onResume onResume()} method has been
+called).</li>
+
+ <li>It hosts a {@link android.app.Service} that's bound to the activity that the user is
+interacting with.</li>
+
+ <li>It hosts a {@link android.app.Service} that's running "in the foreground"&mdash;the
+service has called {@link android.app.Service#startForeground startForeground()}.
+
+ <li>It hosts a {@link android.app.Service} that's executing one of its lifecycle
+callbacks ({@link android.app.Service#onCreate onCreate()}, {@link android.app.Service#onStart
+onStart()}, or {@link android.app.Service#onDestroy onDestroy()}).</li>
+
+ <li>It hosts a {@link android.content.BroadcastReceiver} that's executing its {@link
+ android.content.BroadcastReceiver#onReceive onReceive()} method.</li>
+ </ul>
+
+ <p>Generally, only a few foreground processes exist at any given time. They are killed only as
+a last resort&mdash;if memory is so low that they cannot all continue to run. Generally, at that
+point, the device has reached a memory paging state, so killing some foreground processes is
+required to keep the user interface responsive.</p></li>
+
+ <li><b>Visible process</b>
+ <p>A process that doesn't have any foreground components, but still can
+ affect what the user sees on screen. A process is considered to be visible if either of the
+ following conditions are true:</p>
+
+ <ul>
+ <li>It hosts an {@link android.app.Activity} that is not in the foreground, but is still
+visible to the user (its {@link android.app.Activity#onPause onPause()} method has been called).
+This might occur, for example, if the foreground activity started a dialog, which allows the
+previous activity to be seen behind it.</li>
+
+ <li>It hosts a {@link android.app.Service} that's bound to a visible (or foreground)
+activity.</li>
+ </ul>
+
+ <p>A visible process is considered extremely important and will not be killed unless doing so
+is required to keep all foreground processes running. </p>
+ </li>
+
+ <li><b>Service process</b>
+ <p>A process that is running a service that has been started with the {@link
+android.content.Context#startService startService()} method and does not fall into either of the two
+higher categories. Although service processes are not directly tied to anything the user sees, they
+are generally doing things that the user cares about (such as playing music in the background or
+downloading data on the network), so the system keeps them running unless there's not enough memory
+to retain them along with all foreground and visible processes. </p>
+ </li>
+
+ <li><b>Background process</b>
+ <p>A process holding an activity that's not currently visible to the user (the activity's
+{@link android.app.Activity#onStop onStop()} method has been called). These processes have no direct
+impact on the user experience, and the system can kill them at any time to reclaim memory for a
+foreground,
+visible, or service process. Usually there are many background processes running, so they are kept
+in an LRU (least recently used) list to ensure that the process with the activity that was most
+recently seen by the user is the last to be killed. If an activity implements its lifecycle methods
+correctly, and saves its current state, killing its process will not have a visible effect on
+the user experience, because when the user navigates back to the activity, the activity restores
+all of its visible state. See the <a
+href="{@docRoot}guide/topics/fundamentals/activities.html#SavingActivityState">Activities</a>
+document for information about saving and restoring state.</p>
+ </li>
+
+ <li><b>Empty process</b>
+ <p>A process that doesn't hold any active application components. The only reason to keep this
+kind of process alive is for caching purposes, to improve startup time the next time a component
+needs to run in it. The system often kills these processes in order to balance overall system
+resources between process caches and the underlying kernel caches.</p>
+ </li>
+</ol>
+
+
+ <p>Android ranks a process at the highest level it can, based upon the importance of the
+components currently active in the process. For example, if a process hosts a service and a visible
+activity, the process is ranked as a visible process, not a service process.</p>
+
+ <p>In addition, a process's ranking might be increased because other processes are dependent on
+it&mdash;a process that is serving another process can never be ranked lower than the process it is
+serving. For example, if a content provider in process A is serving a client in process B, or if a
+service in process A is bound to a component in process B, process A is always considered at least
+as important as process B.</p>
+
+ <p>Because a process running a service is ranked higher than a process with background activities,
+an activity that initiates a long-running operation might do well to start a <a
+href="{@docRoot}guide/topics/fundamentals/services.html">service</a> for that operation, rather than
+simply create a worker thread&mdash;particularly if the operation will likely outlast the activity.
+For example, an activity that's uploading a picture to a web site should start a service to perform
+the upload so that the upload can continue in the background even if the user leaves the activity.
+Using a service guarantees that the operation will have at least "service process" priority,
+regardless of what happens to the activity. This is the same reason that broadcast receivers should
+employ services rather than simply put time-consuming operations in a thread.</p>
+
+
+
+
+<h2 id="Threads">Threads</h2>
+
+<p>When an application is launched, the system creates a thread of execution for the application,
+called "main." This thread is very important because it is in charge of dispatching events to
+the appropriate user interface widgets, including drawing events. It is also the thread in which
+your application interacts with components from the Android UI toolkit (components from the {@link
+android.widget} and {@link android.view} packages). As such, the main thread is also sometimes
+called the UI thread.</p>
+
+<p>The system does <em>not</em> create a separate thread for each instance of a component. All
+components that run in the same process are instantiated in the UI thread, and system calls to
+each component are dispatched from that thread. Consequently, methods that respond to system
+callbacks (such as {@link android.view.View#onKeyDown onKeyDown()} to report user actions
+or a lifecycle callback method) always run in the UI thread of the process.</p>
+
+<p>For instance, when the user touches a button on the screen, your app's UI thread dispatches the
+touch event to the widget, which in turn sets its pressed state and posts an invalidate request to
+the event queue. The UI thread dequeues the request and notifies the widget that it should redraw
+itself.</p>
+
+<p>When your app performs intensive work in response to user interaction, this single thread model
+can yield poor performance unless you implement your application properly. Specifically, if
+everything is happening in the UI thread, performing long operations such as network access or
+database queries will block the whole UI. When the thread is blocked, no events can be dispatched,
+including drawing events. From the user's perspective, the
+application appears to hang. Even worse, if the UI thread is blocked for more than a few seconds
+(about 5 seconds currently) the user is presented with the infamous "<a
+href="http://developer.android.com/guide/practices/design/responsiveness.html">application not
+responding</a>" (ANR) dialog. The user might then decide to quit your application and uninstall it
+if they are unhappy.</p>
+
+<p>Additionally, the Andoid UI toolkit is <em>not</em> thread-safe. So, you must not manipulate
+your UI from a worker thread&mdash;you must do all manipulation to your user interface from the UI
+thread. Thus, there are simply two rules to Android's single thread model:</p>
+
+<ol>
+<li>Do not block the UI thread
+<li>Do not access the Android UI toolkit from outside the UI thread
+</ol>
+
+<h3 id="WorkerThreads">Worker threads</h3>
+
+<p>Because of the single thread model described above, it's vital to the responsiveness of your
+application's UI that you do not block the UI thread. If you have operations to perform
+that are not instantaneous, you should make sure to do them in separate threads ("background" or
+"worker" threads).</p>
+
+<p>For example, below is some code for a click listener that downloads an image from a separate
+thread and displays it in an {@link android.widget.ImageView}:</p>
+
+<pre>
+public void onClick(View v) {
+ new Thread(new Runnable() {
+ public void run() {
+ Bitmap b = loadImageFromNetwork("http://example.com/image.png");
+ mImageView.setImageBitmap(b);
+ }
+ }).start();
+}
+</pre>
+
+<p>At first, this seems to work fine, because it creates a new thread to handle the network
+operation. However, it violates the second rule of the single-threaded model: <em>do not access the
+Android UI toolkit from outside the UI thread</em>&mdash;this sample modifies the {@link
+android.widget.ImageView} from the worker thread instead of the UI thread. This can result in
+undefined and unexpected behavior, which can be difficult and time-consuming to track down.</p>
+
+<p>To fix this problem, Android offers several ways to access the UI thread from other
+threads. Here is a list of methods that can help:</p>
+
+<ul>
+<li>{@link android.app.Activity#runOnUiThread(java.lang.Runnable)
+Activity.runOnUiThread(Runnable)}</li>
+<li>{@link android.view.View#post(java.lang.Runnable) View.post(Runnable)}</li>
+<li>{@link android.view.View#postDelayed(java.lang.Runnable, long) View.postDelayed(Runnable,
+long)}</li>
+</ul>
+
+<p>For example, you can fix the above code by using the {@link
+android.view.View#post(java.lang.Runnable) View.post(Runnable)} method:</p>
+
+<pre>
+public void onClick(View v) {
+ new Thread(new Runnable() {
+ public void run() {
+ final Bitmap bitmap = loadImageFromNetwork("http://example.com/image.png");
+ mImageView.post(new Runnable() {
+ public void run() {
+ mImageView.setImageBitmap(bitmap);
+ }
+ });
+ }
+ }).start();
+}
+</pre>
+
+<p>Now this implementation is thread-safe: the network operation is done from a separate thread
+while the {@link android.widget.ImageView} is manipulated from the UI thread.</p>
+
+<p>However, as the complexity of the operation grows, this kind of code can get complicated and
+difficult to maintain. To handle more complex interactions with a worker thread, you might consider
+using a {@link android.os.Handler} in your worker thread, to process messages delivered from the UI
+thread. Perhaps the best solution, though, is to extend the {@link android.os.AsyncTask} class,
+which simplifies the execution of worker thread tasks that need to interact with the UI.</p>
+
+
+<h4 id="AsyncTask">Using AsyncTask</h4>
+
+<p>{@link android.os.AsyncTask} allows you to perform asynchronous work on your user
+interface. It performs the blocking operations in a worker thread and then publishes the results on
+the UI thread, without requiring you to handle threads and/or handlers yourself.</p>
+
+<p>To use it, you must subclass {@link android.os.AsyncTask} and implement the {@link
+android.os.AsyncTask#doInBackground doInBackground()} callback method, which runs in a pool of
+background threads. To update your UI, you should implement {@link
+android.os.AsyncTask#onPostExecute onPostExecute()}, which delivers the result from {@link
+android.os.AsyncTask#doInBackground doInBackground()} and runs in the UI thread, so you can safely
+update your UI. You can then run the task by calling {@link android.os.AsyncTask#execute execute()}
+from the UI thread.</p>
+
+<p>For example, you can implement the previous example using {@link android.os.AsyncTask} this
+way:</p>
+
+<pre>
+public void onClick(View v) {
+ new DownloadImageTask().execute("http://example.com/image.png");
+}
+
+private class DownloadImageTask extends AsyncTask&lt;String, Void, Bitmap&gt; {
+ /** The system calls this to perform work in a worker thread and
+ * delivers it the parameters given to AsyncTask.execute() */
+ protected Bitmap doInBackground(String... urls) {
+ return loadImageFromNetwork(urls[0]);
+ }
+
+ /** The system calls this to perform work in the UI thread and delivers
+ * the result from doInBackground() */
+ protected void onPostExecute(Bitmap result) {
+ mImageView.setImageBitmap(result);
+ }
+}
+</pre>
+
+<p>Now the UI is safe and the code is simpler, because it separates the work into the
+part that should be done on a worker thread and the part that should be done on the UI thread.</p>
+
+<p>You should read the {@link android.os.AsyncTask} reference for a full understanding on
+how to use this class, but here is a quick overview of how it works:</p>
+
+<ul>
+<li>You can specify the type of the parameters, the progress values, and the final
+value of the task, using generics</li>
+<li>The method {@link android.os.AsyncTask#doInBackground doInBackground()} executes automatically
+on a worker thread</li>
+<li>{@link android.os.AsyncTask#onPreExecute onPreExecute()}, {@link
+android.os.AsyncTask#onPostExecute onPostExecute()}, and {@link
+android.os.AsyncTask#onProgressUpdate onProgressUpdate()} are all invoked on the UI thread</li>
+<li>The value returned by {@link android.os.AsyncTask#doInBackground doInBackground()} is sent to
+{@link android.os.AsyncTask#onPostExecute onPostExecute()}</li>
+<li>You can call {@link android.os.AsyncTask#publishProgress publishProgress()} at anytime in {@link
+android.os.AsyncTask#doInBackground doInBackground()} to execute {@link
+android.os.AsyncTask#onProgressUpdate onProgressUpdate()} on the UI thread</li>
+<li>You can cancel the task at any time, from any thread</li>
+</ul>
+
+<p class="caution"><strong>Caution:</strong> Another problem you might encounter when using a worker
+thread is unexpected restarts in your activity due to a <a
+href="{@docRoot}guide/topics/resources/runtime-changes.html">runtime configuration change</a>
+(such as when the user changes the screen orientation), which may destroy your worker thread. To
+see how you can persist your task during one of these restarts and how to properly cancel the task
+when the activity is destroyed, see the source code for the <a
+href="http://code.google.com/p/shelves/">Shelves</a> sample application.</p>
+
+
+<h3 id="ThreadSafe">Thread-safe methods</h3>
+
+<p> In some situations, the methods you implement might be called from more than one thread, and
+therefore must be written to be thread-safe. </p>
+
+<p>This is primarily true for methods that can be called remotely&mdash;such as methods in a <a
+href="{@docRoot}guide/topics/fundamentals/bound-services.html">bound service</a>. When a call on a
+method implemented in an {@link android.os.IBinder} originates in the same process in which the
+{@link android.os.IBinder IBinder} is running, the method is executed in the caller's thread.
+However, when the call originates in another process, the method is executed in a thread chosen from
+a pool of threads that the system maintains in the same process as the {@link android.os.IBinder
+IBinder} (it's not executed in the UI thread of the process). For example, whereas a service's
+{@link android.app.Service#onBind onBind()} method would be called from the UI thread of the
+service's process, methods implemented in the object that {@link android.app.Service#onBind
+onBind()} returns (for example, a subclass that implements RPC methods) would be called from threads
+in the pool. Because a service can have more than one client, more than one pool thread can engage
+the same {@link android.os.IBinder IBinder} method at the same time. {@link android.os.IBinder
+IBinder} methods must, therefore, be implemented to be thread-safe.</p>
+
+<p> Similarly, a content provider can receive data requests that originate in other processes.
+Although the {@link android.content.ContentResolver} and {@link android.content.ContentProvider}
+classes hide the details of how the interprocess communication is managed, {@link
+android.content.ContentProvider} methods that respond to those requests&mdash;the methods {@link
+android.content.ContentProvider#query query()}, {@link android.content.ContentProvider#insert
+insert()}, {@link android.content.ContentProvider#delete delete()}, {@link
+android.content.ContentProvider#update update()}, and {@link android.content.ContentProvider#getType
+getType()}&mdash;are called from a pool of threads in the content provider's process, not the UI
+thread for the process. Because these methods might be called from any number of threads at the
+same time, they too must be implemented to be thread-safe. </p>
+
+
+<h2 id="IPC">Interprocess Communication</h2>
+
+<p>Android offers a mechanism for interprocess communication (IPC) using remote procedure calls
+(RPCs), in which a method is called by an activity or other application component, but executed
+remotely (in another process), with any result returned back to the
+caller. This entails decomposing a method call and its data to a level the operating system can
+understand, transmitting it from the local process and address space to the remote process and
+address space, then reassembling and reenacting the call there. Return values are then
+transmitted in the opposite direction. Android provides all the code to perform these IPC
+transactions, so you can focus on defining and implementing the RPC programming interface. </p>
+
+<p>To perform IPC, your application must bind to a service, using {@link
+android.content.Context#bindService bindService()}. For more information, see the <a
+href="{@docRoot}guide/topics/fundamentals/services.html">Services</a> developer guide.</p>
+
+
+<h2>Beginner's Path</h2>
+
+<p>For information about how to perform work in the background for an indefinite period of time
+(without a user interface), continue with the <b><a
+href="{@docRoot}guide/topics/fundamentals/services.html">Services</a></b> document.</p>
+