summaryrefslogtreecommitdiffstats
path: root/docs/html/guide/topics/fundamentals/services.jd
diff options
context:
space:
mode:
Diffstat (limited to 'docs/html/guide/topics/fundamentals/services.jd')
-rw-r--r--docs/html/guide/topics/fundamentals/services.jd860
1 files changed, 860 insertions, 0 deletions
diff --git a/docs/html/guide/topics/fundamentals/services.jd b/docs/html/guide/topics/fundamentals/services.jd
new file mode 100644
index 0000000..df1eace
--- /dev/null
+++ b/docs/html/guide/topics/fundamentals/services.jd
@@ -0,0 +1,860 @@
+page.title=Services
+parent.title=Application Fundamentals
+parent.link=index.html
+@jd:body
+
+<div id="qv-wrapper">
+<ol id="qv">
+<h2>Quickview</h2>
+<ul>
+ <li>A service can run in the background to perform work even while the user is in a different
+application</li>
+ <li>A service can allow other components to bind to it, in order to interact with it and
+perform interprocess communication</li>
+ <li>A service runs in the main thread of the application that hosts it, by default</li>
+</ul>
+<h2>In this document</h2>
+<ol>
+<li><a href="#Basics">The Basics</a></li>
+<ol>
+ <li><a href="#Declaring">Declaring a service in the manifest</a></li>
+</ol>
+<li><a href="#CreatingAService">Creating a Started Service</a>
+ <ol>
+ <li><a href="#ExtendingIntentService">Extending the IntentService class</a></li>
+ <li><a href="#ExtendingService">Extending the Service class</a></li>
+ <li><a href="#StartingAService">Starting a service</a></li>
+ <li><a href="#Stopping">Stopping a service</a></li>
+ </ol>
+</li>
+<li><a href="#CreatingBoundService">Creating a Bound Service</a></li>
+<li><a href="#Notifications">Sending Notifications to the User</a></li>
+<li><a href="#Foreground">Running a Service in the Foreground</a></li>
+<li><a href="#Lifecycle">Managing the Lifecycle of a Service</a>
+<ol>
+ <li><a href="#LifecycleCallbacks">Implementing the lifecycle callbacks</a></li>
+</ol>
+</li>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+ <li>{@link android.app.Service}</li>
+ <li>{@link android.app.IntentService}</li>
+</ol>
+
+<h2>Samples</h2>
+<ol>
+ <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/ServiceStartArguments.html">{@code
+ ServiceStartArguments}</a></li>
+ <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LocalService.html">{@code
+ LocalService}</a></li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+<li><a href="{@docRoot}guide/topics/fundamentals/bound-services.html">Bound Services</a></li>
+</ol>
+
+</div>
+
+
+<p>A {@link android.app.Service} is an application component that can perform
+long-running operations in the background and does not provide a user interface. Another
+application component can start a service and it will continue to run in the background even if the
+user switches to another application. Additionally, a component can bind to a service to
+interact with it and even perform interprocess communication (IPC). For example, a service might
+handle network transactions, play music, perform file I/O, or interact with a content provider, all
+from the background.</p>
+
+<p>A service can essentially take two forms:</p>
+
+<dl>
+ <dt>Started</dt>
+ <dd>A service is "started" when an application component (such as an activity) starts it by
+calling {@link android.content.Context#startService startService()}. Once started, a service
+can run in the background indefinitely, even if the component that started it is destroyed. Usually,
+a started service performs a single operation and does not return a result to the caller.
+For example, it might download or upload a file over the network. When the operation is done, the
+service should stop itself.</dd>
+ <dt>Bound</dt>
+ <dd>A service is "bound" when an application component binds to it by calling {@link
+android.content.Context#bindService bindService()}. A bound service offers a client-server
+interface that allows components to interact with the service, send requests, get results, and even
+do so across processes with interprocess communication (IPC). A bound service runs only as long as
+another application component is bound to it. Multiple components can bind to the service at once,
+but when all of them unbind, the service is destroyed.</dd>
+</dl>
+
+<p>Although this documentation generally discusses these two types of services separately, your
+service can work both ways&mdash;it can be started (to run indefinitely) and also allow binding.
+It's simply a matter of whether you implement a couple callback methods: {@link
+android.app.Service#onStartCommand onStartCommand()} to allow components to start it and {@link
+android.app.Service#onBind onBind()} to allow binding.</p>
+
+<p>Regardless of whether your application is started, bound, or both, any application component
+can use the service (even from a separate application), in the same way that any component can use
+an activity&mdash;by starting it with an {@link android.content.Intent}. However, you can declare
+the service as private, in the manifest file, and block access from other applications. This is
+discussed more in the section about <a href="#Declaring">Declaring the service in the
+manifest</a>.</p>
+
+<p class="caution"><strong>Caution:</strong> A service runs in the
+main thread of its hosting process&mdash;the service does <strong>not</strong> create its own thread
+and does <strong>not</strong> run in a separate process (unless you specify otherwise). This means
+that, if your service is going to do any CPU intensive work or blocking operations (such as MP3
+playback or networking), you should create a new thread within the service to do that work. By using
+a separate thread, you will reduce the risk of Application Not Responding (ANR) errors and the
+application's main thread can remain dedicated to user interaction with your activities.</p>
+
+
+<h2 id="Basics">The Basics</h2>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+ <h3>Should you use a service or a thread?</h3>
+ <p>A service is simply a component that can run in the background even when the user is not
+interacting with your application. Thus, you should create a service only if that is what you
+need.</p>
+ <p>If you need to perform work outside your main thread, but only while the user is interacting
+with your application, then you should probably instead create a new thread and not a service. For
+example, if you want to play some music, but only while your activity is running, you might create
+a thread in {@link android.app.Activity#onCreate onCreate()}, start running it in {@link
+android.app.Activity#onStart onStart()}, then stop it in {@link android.app.Activity#onStop
+onStop()}. Also consider using {@link android.os.AsyncTask} or {@link android.os.HandlerThread},
+instead of the traditional {@link java.lang.Thread} class. See the <a
+href="{@docRoot}guide/topics/fundamentals/processes-and-threading.html#Threads">Processes and
+Threading</a> document for more information about threads.</p>
+ <p>Remember that if you do use a service, it still runs in your application's main thread by
+default, so you should still create a new thread within the service if it performs intensive or
+blocking operations.</p>
+</div>
+</div>
+
+<p>To create a service, you must create a subclass of {@link android.app.Service} (or one
+of its existing subclasses). In your implementation, you need to override some callback methods that
+handle key aspects of the service lifecycle and provide a mechanism for components to bind to
+the service, if appropriate. The most important callback methods you should override are:</p>
+
+<dl>
+ <dt>{@link android.app.Service#onStartCommand onStartCommand()}</dt>
+ <dd>The system calls this method when another component, such as an activity,
+requests that the service be started, by calling {@link android.content.Context#startService
+startService()}. Once this method executes, the service is started and can run in the
+background indefinitely. If you implement this, it is your responsibility to stop the service when
+its work is done, by calling {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}. (If you only want to provide binding, you don't
+need to implement this method.)</dd>
+ <dt>{@link android.app.Service#onBind onBind()}</dt>
+ <dd>The system calls this method when another component wants to bind with the
+service (such as to perform RPC), by calling {@link android.content.Context#bindService
+bindService()}. In your implementation of this method, you must provide an interface that clients
+use to communicate with the service, by returning an {@link android.os.IBinder}. You must always
+implement this method, but if you don't want to allow binding, then you should return null.</dd>
+ <dt>{@link android.app.Service#onCreate()}</dt>
+ <dd>The system calls this method when the service is first created, to perform one-time setup
+procedures (before it calls either {@link android.app.Service#onStartCommand onStartCommand()} or
+{@link android.app.Service#onBind onBind()}). If the service is already running, this method is not
+called.</dd>
+ <dt>{@link android.app.Service#onDestroy()}</dt>
+ <dd>The system calls this method when the service is no longer used and is being destroyed.
+Your service should implement this to clean up any resources such as threads, registered
+listeners, receivers, etc. This is the last call the service receives.</dd>
+</dl>
+
+<p>If a component starts the service by calling {@link
+android.content.Context#startService startService()} (which results in a call to {@link
+android.app.Service#onStartCommand onStartCommand()}), then the service
+remains running until it stops itself with {@link android.app.Service#stopSelf()} or another
+component stops it by calling {@link android.content.Context#stopService stopService()}.</p>
+
+<p>If a component calls
+{@link android.content.Context#bindService bindService()} to create the service (and {@link
+android.app.Service#onStartCommand onStartCommand()} is <em>not</em> called), then the service runs
+only as long as the component is bound to it. Once the service is unbound from all clients, the
+system destroys it.</p>
+
+<p>The Android system will force-stop a service only when memory is low and it must recover system
+resources for the activity that has user focus. If the service is bound to an activity that has user
+focus, then it's less likely to be killed, and if the service is declared to <a
+href="#Foreground">run in the foreground</a> (discussed later), then it will almost never be killed.
+Otherwise, if the service was started and is long-running, then the system will lower its position
+in the list of background tasks over time and the service will become highly susceptible to
+killing&mdash;if your service is started, then you must design it to gracefully handle restarts
+by the system. If the system kills your service, it restarts it as soon as resources become
+available again (though this also depends on the value you return from {@link
+android.app.Service#onStartCommand onStartCommand()}, as discussed later). For more information
+about when the system might destroy a service, see the <a
+href="{@docRoot}guide/topics/fundamentals/processes-and-threading.html">Processes and Threading</a>
+document.</p>
+
+<p>In the following sections, you'll see how you can create each type of service and how to use
+it from other application components.</p>
+
+
+
+<h3 id="Declaring">Declaring a service in the manifest</h3>
+
+<p>Like activities (and other components), you must declare all services in your application's
+manifest file.</p>
+
+<p>To decalare your service, add a <a
+href="{@docRoot}guide/topics/manifest/service-element.html">{@code &lt;service&gt;}</a> element
+as a child of the <a
+href="{@docRoot}guide/topics/manifest/application-element.html">{@code &lt;application&gt;}</a>
+element. For example:</p>
+
+<pre>
+&lt;manifest ... &gt;
+ ...
+ &lt;application ... &gt;
+ &lt;service android:name=".ExampleService" /&gt;
+ ...
+ &lt;/application&gt;
+&lt;/manifest&gt;
+</pre>
+
+<p>There are other attributes you can include in the <a
+href="{@docRoot}guide/topics/manifest/service-element.html">{@code &lt;service&gt;}</a> element to
+define properties such as permissions required to start the service and the process in
+which the service should run. See the <a
+href="{@docRoot}guide/topics/manifest/service-element.html">{@code &lt;service&gt;}</a> element
+reference for more information.</p>
+
+<p>Just like an activity, a service can define intent filters that allow other components to
+invoke the service using implicit intents. By declaring intent filters, components
+from any application installed on the user's device can potentially start your service if your
+service declares an intent filter that matches the intent another application passes to {@link
+android.content.Context#startService startService()}.</p>
+
+<p>If you plan on using your service only locally (other applications do not use it), then you
+don't need to (and should not) supply any intent filters. Without any intent filters, you must
+start the service using an intent that explicitly names the service class. More information
+about <a href="#StartingAService">starting a service</a> is discussed below.</p>
+
+<p>Additionally, you can ensure that your service is private to your application only if
+you include the <a
+href="{@docRoot}guide/topics/manifest/service-element.html#exported">{@code android:exported}</a>
+attribute and set it to {@code "false"}. This is effective even if your service supplies intent
+filters.</p>
+
+<p>For more information about creating intent filters for your service, see the <a
+href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent Filters</a>
+document.</p>
+
+
+
+<h2 id="CreatingStartedService">Creating a Started Service</h2>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+ <h2>Targeting Android 1.6 or lower</h2>
+ <p>If you're building an application for Android 1.6 or lower, you need
+to implement {@link android.app.Service#onStart onStart()}, instead of {@link
+android.app.Service#onStartCommand onStartCommand()} (in Android 2.0,
+{@link android.app.Service#onStart onStart()} was deprecated in favor of {@link
+android.app.Service#onStartCommand onStartCommand()}).</p>
+ <p>For more information about providing compatibility with versions of Android older than 2.0, see
+the {@link android.app.Service#onStartCommand onStartCommand()} documentation.</p>
+</div>
+</div>
+
+<p>A started service is one that another component starts by calling {@link
+android.content.Context#startService startService()}, resulting in a call to the service's
+{@link android.app.Service#onStartCommand onStartCommand()} method.</p>
+
+<p>When a service is started, it has a lifecycle that's independent of the
+component that started it and the service can run in the background indefinitely, even if
+the component that started it is destroyed. As such, the service should stop itself when its job
+is done by calling {@link android.app.Service#stopSelf stopSelf()}, or another component can stop it
+by calling {@link android.content.Context#stopService stopService()}.</p>
+
+<p>An application component such as an activity can start the service by calling {@link
+android.content.Context#startService startService()} and passing an {@link android.content.Intent}
+that specifies the service and includes any data for the service to use. The service receives
+this {@link android.content.Intent} in the {@link android.app.Service#onStartCommand
+onStartCommand()} method.</p>
+
+<p>For instance, suppose an activity needs to save some data to an online database. The activity can
+start a companion service and deliver it the data to save by passing an intent to {@link
+android.content.Context#startService startService()}. The service receives the intent in {@link
+android.app.Service#onStartCommand onStartCommand()}, connects to the Internet and performs the
+database transaction. When the transaction is done, the service stops itself and it is
+destroyed.</p>
+
+<p class="caution"><strong>Caution:</strong> A services runs in the same process as the application
+in which it is declared and in the main thread of that application, by default. So, if your service
+performs intensive or blocking operations while the user interacts with an activity from the same
+application, the service will slow down activity performance. To avoid impacting application
+performance, you should start a new thread inside the service.</p>
+
+<p>Traditionally, there are two classes you can extend to create a started service:</p>
+<dl>
+ <dt>{@link android.app.Service}</dt>
+ <dd>This is the base class for all services. When you extend this class, it's important that
+you create a new thread in which to do all the service's work, because the service uses your
+application's main thread, by default, which could slow the performance of any activity your
+application is running.</dd>
+ <dt>{@link android.app.IntentService}</dt>
+ <dd>This is a subclass of {@link android.app.Service} that uses a worker thread to handle all
+start requests, one at a time. This is the best option if you don't require that your service
+handle multiple requests simultaneously. All you need to do is implement {@link
+android.app.IntentService#onHandleIntent onHandleIntent()}, which receives the intent for each
+start request so you can do the background work.</dd>
+</dl>
+
+<p>The following sections describe how you can implement your service using either one for these
+classes.</p>
+
+
+<h3 id="ExtendingIntentService">Extending the IntentService class</h3>
+
+<p>Because most started services don't need to handle multiple requests simultaneously
+(which can actually be a dangerous multi-threading scenario), it's probably best if you
+implement your service using the {@link android.app.IntentService} class.</p>
+
+<p>The {@link android.app.IntentService} does the following:</p>
+
+<ul>
+ <li>Creates a default worker thread that executes all intents delivered to {@link
+android.app.Service#onStartCommand onStartCommand()} separate from your application's main
+thread.</li>
+ <li>Creates a work queue that passes one intent at a time to your {@link
+android.app.IntentService#onHandleIntent onHandleIntent()} implementation, so you never have to
+worry about multi-threading.</li>
+ <li>Stops the service after all start requests have been handled, so you never have to call
+{@link android.app.Service#stopSelf}.</li>
+ <li>Provides default implementation of {@link android.app.IntentService#onBind onBind()} that
+returns null.</li>
+ <li>Provides a default implementation of {@link android.app.IntentService#onStartCommand
+onStartCommand()} that sends the intent to the work queue and then to your {@link
+android.app.IntentService#onHandleIntent onHandleIntent()} implementation.</li>
+</ul>
+
+<p>All this adds up to the fact that all you need to do is implement {@link
+android.app.IntentService#onHandleIntent onHandleIntent()} to do the work provided by the
+client. (Though, you also need to provide a small constructor for the service.)</p>
+
+<p>Here's an example implementation of {@link android.app.IntentService}:</p>
+
+<pre>
+public class HelloIntentService extends IntentService {
+
+ /**
+ * A constructor is required, and must call the super {@link android.app.IntentService#IntentService}
+ * constructor with a name for the worker thread.
+ */
+ public HelloIntentService() {
+ super("HelloIntentService");
+ }
+
+ /**
+ * The IntentService calls this method from the default worker thread with
+ * the intent that started the service. When this method returns, IntentService
+ * stops the service, as appropriate.
+ */
+ &#64;Override
+ protected void onHandleIntent(Intent intent) {
+ // Normally we would do some work here, like download a file.
+ // For our sample, we just sleep for 5 seconds.
+ long endTime = System.currentTimeMillis() + 5*1000;
+ while (System.currentTimeMillis() &lt; endTime) {
+ synchronized (this) {
+ try {
+ wait(endTime - System.currentTimeMillis());
+ } catch (Exception e) {
+ }
+ }
+ }
+ }
+}
+</pre>
+
+<p>That's all you need: a constructor and an implementation of {@link
+android.app.IntentService#onHandleIntent onHandleIntent()}.</p>
+
+<p>If you decide to also override other callback methods, such as {@link
+android.app.IntentService#onCreate onCreate()}, {@link
+android.app.IntentService#onStartCommand onStartCommand()}, or {@link
+android.app.IntentService#onDestroy onDestroy()}, be sure to call the super implementation, so
+that the {@link android.app.IntentService} can properly handle the life of the worker thread.</p>
+
+<p>For example, {@link android.app.IntentService#onStartCommand onStartCommand()} must return
+the default implementation (which is how the intent gets delivered to {@link
+android.app.IntentService#onHandleIntent onHandleIntent()}):</p>
+
+<pre>
+&#64;Override
+public int onStartCommand(Intent intent, int flags, int startId) {
+ Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show();
+ return super.onStartCommand(intent,flags,startId);
+}
+</pre>
+
+<p>Besides {@link android.app.IntentService#onHandleIntent onHandleIntent()}, the only method
+from which you don't need to call the super class is {@link android.app.IntentService#onBind
+onBind()} (but you only need to implement that if your service allows binding).</p>
+
+<p>In the next section, you'll see how the same kind of service is implemented when extending
+the base {@link android.app.Service} class, which is a lot more code, but which might be
+appropriate if you need to handle simultaneous start requests.</p>
+
+
+<h3 id="ExtendingService">Extending the Service class</h3>
+
+<p>As you saw in the previous section, using {@link android.app.IntentService} makes your
+implementation of a started service very simple. If, however, you require your service to
+perform multi-threading (instead of processing start requests through a work queue), then you
+can extend the {@link android.app.Service} class to handle each intent.</p>
+
+<p>For comparison, the following example code is an implementation of the {@link
+android.app.Service} class that performs the exact same work as the example above using {@link
+android.app.IntentService}. That is, for each start request, it uses a worker thread to perform the
+job and processes only one request at a time.</p>
+
+<pre>
+public class HelloService extends Service {
+ private Looper mServiceLooper;
+ private ServiceHandler mServiceHandler;
+
+ // Handler that receives messages from the thread
+ private final class ServiceHandler extends Handler {
+ public ServiceHandler(Looper looper) {
+ super(looper);
+ }
+ &#64;Override
+ public void handleMessage(Message msg) {
+ // Normally we would do some work here, like download a file.
+ // For our sample, we just sleep for 5 seconds.
+ long endTime = System.currentTimeMillis() + 5*1000;
+ while (System.currentTimeMillis() &lt; endTime) {
+ synchronized (this) {
+ try {
+ wait(endTime - System.currentTimeMillis());
+ } catch (Exception e) {
+ }
+ }
+ }
+ // Stop the service using the startId, so that we don't stop
+ // the service in the middle of handling another job
+ stopSelf(msg.arg1);
+ }
+ }
+
+ &#64;Override
+ public void onCreate() {
+ // Start up the thread running the service. Note that we create a
+ // separate thread because the service normally runs in the process's
+ // main thread, which we don't want to block. We also make it
+ // background priority so CPU-intensive work will not disrupt our UI.
+ HandlerThread thread = new HandlerThread("ServiceStartArguments",
+ Process.THREAD_PRIORITY_BACKGROUND);
+ thread.start();
+
+ // Get the HandlerThread's Looper and use it for our Handler
+ mServiceLooper = thread.getLooper();
+ mServiceHandler = new ServiceHandler(mServiceLooper);
+ }
+
+ &#64;Override
+ public int onStartCommand(Intent intent, int flags, int startId) {
+ Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show();
+
+ // For each start request, send a message to start a job and deliver the
+ // start ID so we know which request we're stopping when we finish the job
+ Message msg = mServiceHandler.obtainMessage();
+ msg.arg1 = startId;
+ mServiceHandler.sendMessage(msg);
+
+ // If we get killed, after returning from here, restart
+ return START_STICKY;
+ }
+
+ &#64;Override
+ public IBinder onBind(Intent intent) {
+ // We don't provide binding, so return null
+ return null;
+ }
+
+ &#64;Override
+ public void onDestroy() {
+ Toast.makeText(this, "service done", Toast.LENGTH_SHORT).show();
+ }
+}
+</pre>
+
+<p>As you can see, it's a lot more work than using {@link android.app.IntentService}.</p>
+
+<p>However, because you handle each call to {@link android.app.Service#onStartCommand
+onStartCommand()} yourself, you can perform multiple requests simultaneously. That's not what
+this example does, but if that's what you want, then you can create a new thread for each
+request and run them right away (instead of waiting for the previous request to finish).</p>
+
+<p>Notice that the {@link android.app.Service#onStartCommand onStartCommand()} method must return an
+integer. The integer is a value that describes how the system should continue the service in the
+event that the system kills it (as discussed above, the default implementation for {@link
+android.app.IntentService} handles this for you, though you are able to modify it). The return value
+from {@link android.app.Service#onStartCommand onStartCommand()} must be one of the following
+constants:</p>
+
+<dl>
+ <dt>{@link android.app.Service#START_NOT_STICKY}</dt>
+ <dd>If the system kills the service after {@link android.app.Service#onStartCommand
+onStartCommand()} returns, <em>do not</em> recreate the service, unless there are pending
+intents to deliver. This is the safest option to avoid running your service when not necessary
+and when your application can simply restart any unfinished jobs.</dd>
+ <dt>{@link android.app.Service#START_STICKY}</dt>
+ <dd>If the system kills the service after {@link android.app.Service#onStartCommand
+onStartCommand()} returns, recreate the service and call {@link
+android.app.Service#onStartCommand onStartCommand()}, but <em>do not</em> redeliver the last intent.
+Instead, the system calls {@link android.app.Service#onStartCommand onStartCommand()} with a
+null intent, unless there were pending intents to start the service, in which case,
+those intents are delivered. This is suitable for media players (or similar services) that are not
+executing commands, but running indefinitely and waiting for a job.</dd>
+ <dt>{@link android.app.Service#START_REDELIVER_INTENT}</dt>
+ <dd>If the system kills the service after {@link android.app.Service#onStartCommand
+onStartCommand()} returns, recreate the service and call {@link
+android.app.Service#onStartCommand onStartCommand()} with the last intent that was delivered to the
+service. Any pending intents are delivered in turn. This is suitable for services that are
+actively performing a job that should be immediately resumed, such as downloading a file.</dd>
+</dl>
+<p>For more details about these return values, see the linked reference documentation for each
+constant.</p>
+
+
+
+<h3 id="StartingAService">Starting a Service</h3>
+
+<p>You can start a service from an activity or other application component by passing an
+{@link android.content.Intent} (specifying the service to start) to {@link
+android.content.Context#startService startService()}. The Android system calls the service's {@link
+android.app.Service#onStartCommand onStartCommand()} method and passes it the {@link
+android.content.Intent}. (You should never call {@link android.app.Service#onStartCommand
+onStartCommand()} directly.)</p>
+
+<p>For example, an activity can start the example service in the previous section ({@code
+HelloSevice}) using an explicit intent with {@link android.content.Context#startService
+startService()}:</p>
+
+<pre>
+Intent intent = new Intent(this, HelloService.class);
+startService(intent);
+</pre>
+
+<p>The {@link android.content.Context#startService startService()} method returns immediately and
+the Android system calls the service's {@link android.app.Service#onStartCommand
+onStartCommand()} method. If the service is not already running, the system first calls {@link
+android.app.Service#onCreate onCreate()}, then calls {@link android.app.Service#onStartCommand
+onStartCommand()}.</p>
+
+<p>If the service does not also provide binding, the intent delivered with {@link
+android.content.Context#startService startService()} is the only mode of communication between the
+application component and the service. However, if you want the service to send a result back, then
+the client that starts the service can create a {@link android.app.PendingIntent} for a broadcast
+(with {@link android.app.PendingIntent#getBroadcast getBroadcast()}) and deliver it to the service
+in the {@link android.content.Intent} that starts the service. The service can then use the
+broadcast to deliver a result.</p>
+
+<p>Multiple requests to start the service result in multiple corresponding calls to the service's
+{@link android.app.Service#onStartCommand onStartCommand()}. However, only one request to stop
+the service (with {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}) is required to stop it.</p>
+
+
+<h3 id="Stopping">Stopping a service</h3>
+
+<p>A started service must manage its own lifecycle. That is, the system does not stop or
+destroy the service unless it must recover system memory and the service
+continues to run after {@link android.app.Service#onStartCommand onStartCommand()} returns. So,
+the service must stop itself by calling {@link android.app.Service#stopSelf stopSelf()} or another
+component can stop it by calling {@link android.content.Context#stopService stopService()}.</p>
+
+<p>Once requested to stop with {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}, the system destroys the service as soon as
+possible.</p>
+
+<p>However, if your service handles multiple requests to {@link
+android.app.Service#onStartCommand onStartCommand()} concurrently, then you shouldn't stop the
+service when you're done processing a start request, because you might have since received a new
+start request (stopping at the end of the first request would terminate the second one). To avoid
+this problem, you can use {@link android.app.Service#stopSelf(int)} to ensure that your request to
+stop the service is always based on the most recent start request. That is, when you call {@link
+android.app.Service#stopSelf(int)}, you pass the ID of the start request (the <code>startId</code>
+delivered to {@link android.app.Service#onStartCommand onStartCommand()}) to which your stop request
+corresponds. Then if the service received a new start request before you were able to call {@link
+android.app.Service#stopSelf(int)}, then the ID will not match and the service will not stop.</p>
+
+<p class="caution"><strong>Caution:</strong> It's important that your application stops its services
+when it's done working, to avoid wasting system resources and consuming battery power. If necessary,
+other components can stop the service by calling {@link
+android.content.Context#stopService stopService()}. Even if you enable binding for the service,
+you must always stop the service yourself if it ever received a call to {@link
+android.app.Service#onStartCommand onStartCommand()}.</p>
+
+<p>For more information about the lifecycle of a service, see the section below about <a
+href="#Lifecycle">Managing the Lifecycle of a Service</a>.</p>
+
+
+
+<h2 id="CreatingBoundService">Creating a Bound Service</h2>
+
+<p>A bound service is one that allows application components to bind to it by calling {@link
+android.content.Context#bindService bindService()} in order to create a long-standing connection
+(and generally does not allow components to <em>start</em> it by calling {@link
+android.content.Context#startService startService()}).</p>
+
+<p>You should create a bound service when you want to interact with the service from activities
+and other components in your application or to expose some of your application's functionality to
+other applications, through interprocess communication (IPC).</p>
+
+<p>To create a bound service, you must implement the {@link
+android.app.Service#onBind onBind()} callback method to return an {@link android.os.IBinder} that
+defines the interface for communication with the service. Other application components can then call
+{@link android.content.Context#bindService bindService()} to retrieve the interface and
+begin calling methods on the service. The service lives only to serve the application component that
+is bound to it, so when there are no components bound to the service, the system destroys it
+(you do <em>not</em> need to stop a bound service in the way you must when the service is started
+through {@link android.app.Service#onStartCommand onStartCommand()}).</p>
+
+<p>To create a bound service, the first thing you must do is define the interface that specifies
+how a client can communicate with the service. This interface between the service
+and a client must be an implementation of {@link android.os.IBinder} and is what your service must
+return from the {@link android.app.Service#onBind
+onBind()} callback method. Once the client receives the {@link android.os.IBinder}, it can begin
+interacting with the service through that interface.</p>
+
+<p>Multiple clients can bind to the service at once. When a client is done interacting with the
+service, it calls {@link android.content.Context#unbindService unbindService()} to unbind. Once
+there are no clients bound to the service, the system destroys the service.</p>
+
+<p>There are multiple ways to implement a bound service and the implementation is more
+complicated than a started service, so the bound service discussion appears in a separate
+document about <a
+href="{@docRoot}guide/topics/fundamentals/bound-services.html">Bound Services</a>.</p>
+
+
+
+<h2 id="Notifications">Sending Notifications to the User</h2>
+
+<p>Once running, a service can notify the user of events using <a
+href="{@docRoot}guide/topics/ui/notifiers/toasts.html">Toast Notifications</a> or <a
+href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>.</p>
+
+<p>A toast notification is a message that appears on the surface of the current window for a
+moment then disappears, while a status bar notification provides an icon in the status bar with a
+message, which the user can select in order to take an action (such as start an activity).</p>
+
+<p>Usually, a status bar notification is the best technique when some background work has completed
+(such as a file completed
+downloading) and the user can now act on it. When the user selects the notification from the
+expanded view, the notification can start an activity (such as to view the downloaded file).</p>
+
+<p>See the <a
+href="{@docRoot}guide/topics/ui/notifiers/toasts.html">Toast Notifications</a> or <a
+href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>
+developer guides for more information.</p>
+
+
+
+<h2 id="Foreground">Running a Service in the Foreground</h2>
+
+<p>A foreground service is a service that's considered to be something the
+user is actively aware of and thus not a candidate for the system to kill when low on memory. A
+foreground service must provide a notification for the status bar, which is placed under the
+"Ongoing" heading, which means that the notification cannot be dismissed unless the service is
+either stopped or removed from the foreground.</p>
+
+<p>For example, a music player that plays music from a service should be set to run in the
+foreground, because the user it explicitly aware
+of its operation. The notification in the status bar might indicate the current song and allow
+the user to launch an activity to interact with the music player.</p>
+
+<p>To request that your service run in the foreground, call {@link
+android.app.Service#startForeground startForeground()}. This method takes two parameters: an integer
+that uniquely identifies the notification and the {@link
+android.app.Notification} for the status bar. For example:</p>
+
+<pre>
+Notification notification = new Notification(R.drawable.icon, getText(R.string.ticker_text),
+ System.currentTimeMillis());
+Intent notificationIntent = new Intent(this, ExampleActivity.class);
+PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0);
+notification.setLatestEventInfo(this, getText(R.string.notification_title),
+ getText(R.string.notification_message), pendingIntent);
+startForeground(ONGOING_NOTIFICATION, notification);
+</pre>
+
+
+<p>To remove the service from the foreground, call {@link
+android.app.Service#stopForeground stopForeground()}. This method takes a boolean, indicating
+whether to remove the status bar notification as well. This method does <em>not</em> stop the
+service. However, if you stop the service while it's still running in the foreground, then the
+notification is also removed.</p>
+
+<p class="note"><strong>Note:</strong> The methods {@link
+android.app.Service#startForeground startForeground()} and {@link
+android.app.Service#stopForeground stopForeground()} were introduced in Android 2.0 (API Level
+5). In order to run your service in the foreground on older versions of the platform, you must
+use the previous {@code setForeground()} method&mdash;see the {@link
+android.app.Service#startForeground startForeground()} documentation for information about how
+to provide backward compatibility.</p>
+
+<p>For more information about notifications, see <a
+href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Creating Status Bar
+Notifications</a>.</p>
+
+
+
+<h2 id="Lifecycle">Managing the Lifecycle of a Service</h2>
+
+<p>The lifecycle of a service is much simpler than that of an activity. However, it's even more important
+that you pay close attention to how your service is created and destroyed, because a service
+can run in the background without the user being aware.</p>
+
+<p>The service lifecycle&mdash;from when it's created to when it's destroyed&mdash;can follow two
+different paths:</p>
+
+<ul>
+<li>A started service
+ <p>The service is created when another component calls {@link
+android.content.Context#startService startService()}. The service then runs indefinitely and must
+stop itself by calling {@link
+android.app.Service#stopSelf() stopSelf()}. Another component can also stop the
+service by calling {@link android.content.Context#stopService
+stopService()}. When the service is stopped, the system destroys it..</p></li>
+
+<li>A bound service
+ <p>The service is created when another component (a client) calls {@link
+android.content.Context#bindService bindService()}. The client then communicates with the service
+through an {@link android.os.IBinder} interface. The client can close the connection by calling
+{@link android.content.Context#unbindService unbindService()}. Multiple clients can bind to
+the same service and when all of them unbind, the system destroys the service. (The service
+does <em>not</em> need to stop itself.)</p></li>
+</ul>
+
+<p>These two paths are not entirely separate. That is, you can bind to a service that was already
+started with {@link android.content.Context#startService startService()}. For example, a background
+music service could be started by calling {@link android.content.Context#startService
+startService()} with an {@link android.content.Intent} that identifies the music to play. Later,
+possibly when the user wants to exercise some control over the player or get information about the
+current song, an activity can bind to the service by calling {@link
+android.content.Context#bindService bindService()}. In cases like this, {@link
+android.content.Context#stopService stopService()} or {@link android.app.Service#stopSelf
+stopSelf()} does not actually stop the service until all clients unbind. </p>
+
+
+<h3 id="LifecycleCallbacks">Implementing the lifecycle callbacks</h3>
+
+<p>Like an activity, a service has lifecycle callback methods that you can implement to monitor
+changes in the service's state and perform work at the appropriate times. The following skeleton
+service demonstrates each of the lifecycle methods:</p>
+
+
+<div class="figure" style="width:432px">
+<img src="{@docRoot}images/service_lifecycle.png" alt="" />
+<p class="img-caption"><strong>Figure 2.</strong> The service lifecycle. The diagram on the left
+shows the lifecycle when the service is created with {@link android.content.Context#startService
+startService()} and the diagram on the right shows the lifecycle when the service is created
+with {@link android.content.Context#bindService bindService()}.</p>
+</div>
+
+<pre>
+public class ExampleService extends Service {
+ int mStartMode; // indicates how to behave if the service is killed
+ IBinder mBinder; // interface for clients that bind
+ boolean mAllowRebind; // indicates whether onRebind should be used
+
+ &#64;Override
+ public void {@link android.app.Service#onCreate onCreate}() {
+ // The service is being created
+ }
+ &#64;Override
+ public int {@link android.app.Service#onStartCommand onStartCommand}(Intent intent, int flags, int startId) {
+ // The service is starting, due to a call to {@link android.content.Context#startService startService()}
+ return <em>mStartMode</em>;
+ }
+ &#64;Override
+ public IBinder {@link android.app.Service#onBind onBind}(Intent intent) {
+ // A client is binding to the service with {@link android.content.Context#bindService bindService()}
+ return <em>mBinder</em>;
+ }
+ &#64;Override
+ public boolean {@link android.app.Service#onUnbind onUnbind}(Intent intent) {
+ // All clients have unbound with {@link android.content.Context#unbindService unbindService()}
+ return <em>mAllowRebind</em>;
+ }
+ &#64;Override
+ public void {@link android.app.Service#onRebind onRebind}(Intent intent) {
+ // A client is binding to the service with {@link android.content.Context#bindService bindService()},
+ // after onUnbind() has already been called
+ }
+ &#64;Override
+ public void {@link android.app.Service#onDestroy onDestroy}() {
+ // The service is no longer used and is being destroyed
+ }
+}
+</pre>
+
+<p class="note"><strong>Note:</strong> Unlike the activity lifecycle callback methods, you are
+<em>not</em> required to call the superclass implementation of these callback methods.</p>
+
+<p>By implementing these methods, you can monitor two nested loops of the service's lifecycle: </p>
+
+<ul>
+<li>The <strong>entire lifetime</strong> of a service happens between the time {@link
+android.app.Service#onCreate onCreate()} is called and the time {@link
+android.app.Service#onDestroy} returns. Like an activity, a service does its initial setup in
+{@link android.app.Service#onCreate onCreate()} and releases all remaining resources in {@link
+android.app.Service#onDestroy onDestroy()}. For example, a
+music playback service could create the thread where the music will be played in {@link
+android.app.Service#onCreate onCreate()}, then stop the thread in {@link
+android.app.Service#onDestroy onDestroy()}.
+
+<p>The {@link android.app.Service#onCreate onCreate()} and {@link android.app.Service#onDestroy
+onDestroy()} methods are called for all services, whether
+they're created by {@link android.content.Context#startService startService()} or {@link
+android.content.Context#bindService bindService()}.</p></li>
+
+<li>The <strong>active lifetime</strong> of a service begins with a call to either {@link
+android.app.Service#onStartCommand onStartCommand()} or {@link android.app.Service#onBind onBind()}.
+Each method is handed the {@link
+android.content.Intent} that was passed to either {@link android.content.Context#startService
+startService()} or {@link android.content.Context#bindService bindService()}, respectively.
+<p>If the service is started, the active lifetime ends the same time that the entire lifetime
+ends (the service is still active even after {@link android.app.Service#onStartCommand
+onStartCommand()} returns). If the service is bound, the active lifetime ends when {@link
+android.app.Service#onUnbind onUnbind()} returns.</p>
+</li>
+</ul>
+
+<p class="note"><strong>Note:</strong> Although a started service is stopped by a call to
+either {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}, there is not a respective callback for the
+service (there's no {@code onStop()} callback). So, unless the service is bound to a client,
+the system destroys it when the service is stopped&mdash;{@link
+android.app.Service#onDestroy onDestroy()} is the only callback received.</p>
+
+<p>Figure 2 illustrates the typical callback methods for a service. Although the figure separates
+services that are created by {@link android.content.Context#startService startService()} from those
+created by {@link android.content.Context#bindService bindService()}, keep
+in mind that any service, no matter how it's started, can potentially allow clients to bind to it.
+So, a service that was initially started with {@link android.app.Service#onStartCommand
+onStartCommand()} (by a client calling {@link android.content.Context#startService startService()})
+can still receive a call to {@link android.app.Service#onBind onBind()} (when a client calls
+{@link android.content.Context#bindService bindService()}).</p>
+
+<p>For more information about creating a service that provides binding, see the <a
+href="{@docRoot}guide/topics/fundamentals/bound-services.html">Bound Services</a> document,
+which includes more information about the {@link android.app.Service#onRebind onRebind()}
+callback method in the section about <a
+href="{@docRoot}guide/topics/fundamentals/bound-services.html#Lifecycle">Managing the Lifecycle of
+a Bound Service</a>.</p>
+
+
+
+<h2>Beginner's Path</h2>
+
+<p>To learn how to query data from the system or other applications (such as contacts or media
+stored on the device), continue with the <b><a
+href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a></b>
+document.</p>