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diff --git a/docs/html/guide/topics/fundamentals/services.jd b/docs/html/guide/topics/fundamentals/services.jd new file mode 100644 index 0000000..df1eace --- /dev/null +++ b/docs/html/guide/topics/fundamentals/services.jd @@ -0,0 +1,860 @@ +page.title=Services +parent.title=Application Fundamentals +parent.link=index.html +@jd:body + +<div id="qv-wrapper"> +<ol id="qv"> +<h2>Quickview</h2> +<ul> + <li>A service can run in the background to perform work even while the user is in a different +application</li> + <li>A service can allow other components to bind to it, in order to interact with it and +perform interprocess communication</li> + <li>A service runs in the main thread of the application that hosts it, by default</li> +</ul> +<h2>In this document</h2> +<ol> +<li><a href="#Basics">The Basics</a></li> +<ol> + <li><a href="#Declaring">Declaring a service in the manifest</a></li> +</ol> +<li><a href="#CreatingAService">Creating a Started Service</a> + <ol> + <li><a href="#ExtendingIntentService">Extending the IntentService class</a></li> + <li><a href="#ExtendingService">Extending the Service class</a></li> + <li><a href="#StartingAService">Starting a service</a></li> + <li><a href="#Stopping">Stopping a service</a></li> + </ol> +</li> +<li><a href="#CreatingBoundService">Creating a Bound Service</a></li> +<li><a href="#Notifications">Sending Notifications to the User</a></li> +<li><a href="#Foreground">Running a Service in the Foreground</a></li> +<li><a href="#Lifecycle">Managing the Lifecycle of a Service</a> +<ol> + <li><a href="#LifecycleCallbacks">Implementing the lifecycle callbacks</a></li> +</ol> +</li> +</ol> + +<h2>Key classes</h2> +<ol> + <li>{@link android.app.Service}</li> + <li>{@link android.app.IntentService}</li> +</ol> + +<h2>Samples</h2> +<ol> + <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/ServiceStartArguments.html">{@code + ServiceStartArguments}</a></li> + <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LocalService.html">{@code + LocalService}</a></li> +</ol> + +<h2>See also</h2> +<ol> +<li><a href="{@docRoot}guide/topics/fundamentals/bound-services.html">Bound Services</a></li> +</ol> + +</div> + + +<p>A {@link android.app.Service} is an application component that can perform +long-running operations in the background and does not provide a user interface. Another +application component can start a service and it will continue to run in the background even if the +user switches to another application. Additionally, a component can bind to a service to +interact with it and even perform interprocess communication (IPC). For example, a service might +handle network transactions, play music, perform file I/O, or interact with a content provider, all +from the background.</p> + +<p>A service can essentially take two forms:</p> + +<dl> + <dt>Started</dt> + <dd>A service is "started" when an application component (such as an activity) starts it by +calling {@link android.content.Context#startService startService()}. Once started, a service +can run in the background indefinitely, even if the component that started it is destroyed. Usually, +a started service performs a single operation and does not return a result to the caller. +For example, it might download or upload a file over the network. When the operation is done, the +service should stop itself.</dd> + <dt>Bound</dt> + <dd>A service is "bound" when an application component binds to it by calling {@link +android.content.Context#bindService bindService()}. A bound service offers a client-server +interface that allows components to interact with the service, send requests, get results, and even +do so across processes with interprocess communication (IPC). A bound service runs only as long as +another application component is bound to it. Multiple components can bind to the service at once, +but when all of them unbind, the service is destroyed.</dd> +</dl> + +<p>Although this documentation generally discusses these two types of services separately, your +service can work both ways—it can be started (to run indefinitely) and also allow binding. +It's simply a matter of whether you implement a couple callback methods: {@link +android.app.Service#onStartCommand onStartCommand()} to allow components to start it and {@link +android.app.Service#onBind onBind()} to allow binding.</p> + +<p>Regardless of whether your application is started, bound, or both, any application component +can use the service (even from a separate application), in the same way that any component can use +an activity—by starting it with an {@link android.content.Intent}. However, you can declare +the service as private, in the manifest file, and block access from other applications. This is +discussed more in the section about <a href="#Declaring">Declaring the service in the +manifest</a>.</p> + +<p class="caution"><strong>Caution:</strong> A service runs in the +main thread of its hosting process—the service does <strong>not</strong> create its own thread +and does <strong>not</strong> run in a separate process (unless you specify otherwise). This means +that, if your service is going to do any CPU intensive work or blocking operations (such as MP3 +playback or networking), you should create a new thread within the service to do that work. By using +a separate thread, you will reduce the risk of Application Not Responding (ANR) errors and the +application's main thread can remain dedicated to user interaction with your activities.</p> + + +<h2 id="Basics">The Basics</h2> + +<div class="sidebox-wrapper"> +<div class="sidebox"> + <h3>Should you use a service or a thread?</h3> + <p>A service is simply a component that can run in the background even when the user is not +interacting with your application. Thus, you should create a service only if that is what you +need.</p> + <p>If you need to perform work outside your main thread, but only while the user is interacting +with your application, then you should probably instead create a new thread and not a service. For +example, if you want to play some music, but only while your activity is running, you might create +a thread in {@link android.app.Activity#onCreate onCreate()}, start running it in {@link +android.app.Activity#onStart onStart()}, then stop it in {@link android.app.Activity#onStop +onStop()}. Also consider using {@link android.os.AsyncTask} or {@link android.os.HandlerThread}, +instead of the traditional {@link java.lang.Thread} class. See the <a +href="{@docRoot}guide/topics/fundamentals/processes-and-threading.html#Threads">Processes and +Threading</a> document for more information about threads.</p> + <p>Remember that if you do use a service, it still runs in your application's main thread by +default, so you should still create a new thread within the service if it performs intensive or +blocking operations.</p> +</div> +</div> + +<p>To create a service, you must create a subclass of {@link android.app.Service} (or one +of its existing subclasses). In your implementation, you need to override some callback methods that +handle key aspects of the service lifecycle and provide a mechanism for components to bind to +the service, if appropriate. The most important callback methods you should override are:</p> + +<dl> + <dt>{@link android.app.Service#onStartCommand onStartCommand()}</dt> + <dd>The system calls this method when another component, such as an activity, +requests that the service be started, by calling {@link android.content.Context#startService +startService()}. Once this method executes, the service is started and can run in the +background indefinitely. If you implement this, it is your responsibility to stop the service when +its work is done, by calling {@link android.app.Service#stopSelf stopSelf()} or {@link +android.content.Context#stopService stopService()}. (If you only want to provide binding, you don't +need to implement this method.)</dd> + <dt>{@link android.app.Service#onBind onBind()}</dt> + <dd>The system calls this method when another component wants to bind with the +service (such as to perform RPC), by calling {@link android.content.Context#bindService +bindService()}. In your implementation of this method, you must provide an interface that clients +use to communicate with the service, by returning an {@link android.os.IBinder}. You must always +implement this method, but if you don't want to allow binding, then you should return null.</dd> + <dt>{@link android.app.Service#onCreate()}</dt> + <dd>The system calls this method when the service is first created, to perform one-time setup +procedures (before it calls either {@link android.app.Service#onStartCommand onStartCommand()} or +{@link android.app.Service#onBind onBind()}). If the service is already running, this method is not +called.</dd> + <dt>{@link android.app.Service#onDestroy()}</dt> + <dd>The system calls this method when the service is no longer used and is being destroyed. +Your service should implement this to clean up any resources such as threads, registered +listeners, receivers, etc. This is the last call the service receives.</dd> +</dl> + +<p>If a component starts the service by calling {@link +android.content.Context#startService startService()} (which results in a call to {@link +android.app.Service#onStartCommand onStartCommand()}), then the service +remains running until it stops itself with {@link android.app.Service#stopSelf()} or another +component stops it by calling {@link android.content.Context#stopService stopService()}.</p> + +<p>If a component calls +{@link android.content.Context#bindService bindService()} to create the service (and {@link +android.app.Service#onStartCommand onStartCommand()} is <em>not</em> called), then the service runs +only as long as the component is bound to it. Once the service is unbound from all clients, the +system destroys it.</p> + +<p>The Android system will force-stop a service only when memory is low and it must recover system +resources for the activity that has user focus. If the service is bound to an activity that has user +focus, then it's less likely to be killed, and if the service is declared to <a +href="#Foreground">run in the foreground</a> (discussed later), then it will almost never be killed. +Otherwise, if the service was started and is long-running, then the system will lower its position +in the list of background tasks over time and the service will become highly susceptible to +killing—if your service is started, then you must design it to gracefully handle restarts +by the system. If the system kills your service, it restarts it as soon as resources become +available again (though this also depends on the value you return from {@link +android.app.Service#onStartCommand onStartCommand()}, as discussed later). For more information +about when the system might destroy a service, see the <a +href="{@docRoot}guide/topics/fundamentals/processes-and-threading.html">Processes and Threading</a> +document.</p> + +<p>In the following sections, you'll see how you can create each type of service and how to use +it from other application components.</p> + + + +<h3 id="Declaring">Declaring a service in the manifest</h3> + +<p>Like activities (and other components), you must declare all services in your application's +manifest file.</p> + +<p>To decalare your service, add a <a +href="{@docRoot}guide/topics/manifest/service-element.html">{@code <service>}</a> element +as a child of the <a +href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a> +element. For example:</p> + +<pre> +<manifest ... > + ... + <application ... > + <service android:name=".ExampleService" /> + ... + </application> +</manifest> +</pre> + +<p>There are other attributes you can include in the <a +href="{@docRoot}guide/topics/manifest/service-element.html">{@code <service>}</a> element to +define properties such as permissions required to start the service and the process in +which the service should run. See the <a +href="{@docRoot}guide/topics/manifest/service-element.html">{@code <service>}</a> element +reference for more information.</p> + +<p>Just like an activity, a service can define intent filters that allow other components to +invoke the service using implicit intents. By declaring intent filters, components +from any application installed on the user's device can potentially start your service if your +service declares an intent filter that matches the intent another application passes to {@link +android.content.Context#startService startService()}.</p> + +<p>If you plan on using your service only locally (other applications do not use it), then you +don't need to (and should not) supply any intent filters. Without any intent filters, you must +start the service using an intent that explicitly names the service class. More information +about <a href="#StartingAService">starting a service</a> is discussed below.</p> + +<p>Additionally, you can ensure that your service is private to your application only if +you include the <a +href="{@docRoot}guide/topics/manifest/service-element.html#exported">{@code android:exported}</a> +attribute and set it to {@code "false"}. This is effective even if your service supplies intent +filters.</p> + +<p>For more information about creating intent filters for your service, see the <a +href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent Filters</a> +document.</p> + + + +<h2 id="CreatingStartedService">Creating a Started Service</h2> + +<div class="sidebox-wrapper"> +<div class="sidebox"> + <h2>Targeting Android 1.6 or lower</h2> + <p>If you're building an application for Android 1.6 or lower, you need +to implement {@link android.app.Service#onStart onStart()}, instead of {@link +android.app.Service#onStartCommand onStartCommand()} (in Android 2.0, +{@link android.app.Service#onStart onStart()} was deprecated in favor of {@link +android.app.Service#onStartCommand onStartCommand()}).</p> + <p>For more information about providing compatibility with versions of Android older than 2.0, see +the {@link android.app.Service#onStartCommand onStartCommand()} documentation.</p> +</div> +</div> + +<p>A started service is one that another component starts by calling {@link +android.content.Context#startService startService()}, resulting in a call to the service's +{@link android.app.Service#onStartCommand onStartCommand()} method.</p> + +<p>When a service is started, it has a lifecycle that's independent of the +component that started it and the service can run in the background indefinitely, even if +the component that started it is destroyed. As such, the service should stop itself when its job +is done by calling {@link android.app.Service#stopSelf stopSelf()}, or another component can stop it +by calling {@link android.content.Context#stopService stopService()}.</p> + +<p>An application component such as an activity can start the service by calling {@link +android.content.Context#startService startService()} and passing an {@link android.content.Intent} +that specifies the service and includes any data for the service to use. The service receives +this {@link android.content.Intent} in the {@link android.app.Service#onStartCommand +onStartCommand()} method.</p> + +<p>For instance, suppose an activity needs to save some data to an online database. The activity can +start a companion service and deliver it the data to save by passing an intent to {@link +android.content.Context#startService startService()}. The service receives the intent in {@link +android.app.Service#onStartCommand onStartCommand()}, connects to the Internet and performs the +database transaction. When the transaction is done, the service stops itself and it is +destroyed.</p> + +<p class="caution"><strong>Caution:</strong> A services runs in the same process as the application +in which it is declared and in the main thread of that application, by default. So, if your service +performs intensive or blocking operations while the user interacts with an activity from the same +application, the service will slow down activity performance. To avoid impacting application +performance, you should start a new thread inside the service.</p> + +<p>Traditionally, there are two classes you can extend to create a started service:</p> +<dl> + <dt>{@link android.app.Service}</dt> + <dd>This is the base class for all services. When you extend this class, it's important that +you create a new thread in which to do all the service's work, because the service uses your +application's main thread, by default, which could slow the performance of any activity your +application is running.</dd> + <dt>{@link android.app.IntentService}</dt> + <dd>This is a subclass of {@link android.app.Service} that uses a worker thread to handle all +start requests, one at a time. This is the best option if you don't require that your service +handle multiple requests simultaneously. All you need to do is implement {@link +android.app.IntentService#onHandleIntent onHandleIntent()}, which receives the intent for each +start request so you can do the background work.</dd> +</dl> + +<p>The following sections describe how you can implement your service using either one for these +classes.</p> + + +<h3 id="ExtendingIntentService">Extending the IntentService class</h3> + +<p>Because most started services don't need to handle multiple requests simultaneously +(which can actually be a dangerous multi-threading scenario), it's probably best if you +implement your service using the {@link android.app.IntentService} class.</p> + +<p>The {@link android.app.IntentService} does the following:</p> + +<ul> + <li>Creates a default worker thread that executes all intents delivered to {@link +android.app.Service#onStartCommand onStartCommand()} separate from your application's main +thread.</li> + <li>Creates a work queue that passes one intent at a time to your {@link +android.app.IntentService#onHandleIntent onHandleIntent()} implementation, so you never have to +worry about multi-threading.</li> + <li>Stops the service after all start requests have been handled, so you never have to call +{@link android.app.Service#stopSelf}.</li> + <li>Provides default implementation of {@link android.app.IntentService#onBind onBind()} that +returns null.</li> + <li>Provides a default implementation of {@link android.app.IntentService#onStartCommand +onStartCommand()} that sends the intent to the work queue and then to your {@link +android.app.IntentService#onHandleIntent onHandleIntent()} implementation.</li> +</ul> + +<p>All this adds up to the fact that all you need to do is implement {@link +android.app.IntentService#onHandleIntent onHandleIntent()} to do the work provided by the +client. (Though, you also need to provide a small constructor for the service.)</p> + +<p>Here's an example implementation of {@link android.app.IntentService}:</p> + +<pre> +public class HelloIntentService extends IntentService { + + /** + * A constructor is required, and must call the super {@link android.app.IntentService#IntentService} + * constructor with a name for the worker thread. + */ + public HelloIntentService() { + super("HelloIntentService"); + } + + /** + * The IntentService calls this method from the default worker thread with + * the intent that started the service. When this method returns, IntentService + * stops the service, as appropriate. + */ + @Override + protected void onHandleIntent(Intent intent) { + // Normally we would do some work here, like download a file. + // For our sample, we just sleep for 5 seconds. + long endTime = System.currentTimeMillis() + 5*1000; + while (System.currentTimeMillis() < endTime) { + synchronized (this) { + try { + wait(endTime - System.currentTimeMillis()); + } catch (Exception e) { + } + } + } + } +} +</pre> + +<p>That's all you need: a constructor and an implementation of {@link +android.app.IntentService#onHandleIntent onHandleIntent()}.</p> + +<p>If you decide to also override other callback methods, such as {@link +android.app.IntentService#onCreate onCreate()}, {@link +android.app.IntentService#onStartCommand onStartCommand()}, or {@link +android.app.IntentService#onDestroy onDestroy()}, be sure to call the super implementation, so +that the {@link android.app.IntentService} can properly handle the life of the worker thread.</p> + +<p>For example, {@link android.app.IntentService#onStartCommand onStartCommand()} must return +the default implementation (which is how the intent gets delivered to {@link +android.app.IntentService#onHandleIntent onHandleIntent()}):</p> + +<pre> +@Override +public int onStartCommand(Intent intent, int flags, int startId) { + Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show(); + return super.onStartCommand(intent,flags,startId); +} +</pre> + +<p>Besides {@link android.app.IntentService#onHandleIntent onHandleIntent()}, the only method +from which you don't need to call the super class is {@link android.app.IntentService#onBind +onBind()} (but you only need to implement that if your service allows binding).</p> + +<p>In the next section, you'll see how the same kind of service is implemented when extending +the base {@link android.app.Service} class, which is a lot more code, but which might be +appropriate if you need to handle simultaneous start requests.</p> + + +<h3 id="ExtendingService">Extending the Service class</h3> + +<p>As you saw in the previous section, using {@link android.app.IntentService} makes your +implementation of a started service very simple. If, however, you require your service to +perform multi-threading (instead of processing start requests through a work queue), then you +can extend the {@link android.app.Service} class to handle each intent.</p> + +<p>For comparison, the following example code is an implementation of the {@link +android.app.Service} class that performs the exact same work as the example above using {@link +android.app.IntentService}. That is, for each start request, it uses a worker thread to perform the +job and processes only one request at a time.</p> + +<pre> +public class HelloService extends Service { + private Looper mServiceLooper; + private ServiceHandler mServiceHandler; + + // Handler that receives messages from the thread + private final class ServiceHandler extends Handler { + public ServiceHandler(Looper looper) { + super(looper); + } + @Override + public void handleMessage(Message msg) { + // Normally we would do some work here, like download a file. + // For our sample, we just sleep for 5 seconds. + long endTime = System.currentTimeMillis() + 5*1000; + while (System.currentTimeMillis() < endTime) { + synchronized (this) { + try { + wait(endTime - System.currentTimeMillis()); + } catch (Exception e) { + } + } + } + // Stop the service using the startId, so that we don't stop + // the service in the middle of handling another job + stopSelf(msg.arg1); + } + } + + @Override + public void onCreate() { + // Start up the thread running the service. Note that we create a + // separate thread because the service normally runs in the process's + // main thread, which we don't want to block. We also make it + // background priority so CPU-intensive work will not disrupt our UI. + HandlerThread thread = new HandlerThread("ServiceStartArguments", + Process.THREAD_PRIORITY_BACKGROUND); + thread.start(); + + // Get the HandlerThread's Looper and use it for our Handler + mServiceLooper = thread.getLooper(); + mServiceHandler = new ServiceHandler(mServiceLooper); + } + + @Override + public int onStartCommand(Intent intent, int flags, int startId) { + Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show(); + + // For each start request, send a message to start a job and deliver the + // start ID so we know which request we're stopping when we finish the job + Message msg = mServiceHandler.obtainMessage(); + msg.arg1 = startId; + mServiceHandler.sendMessage(msg); + + // If we get killed, after returning from here, restart + return START_STICKY; + } + + @Override + public IBinder onBind(Intent intent) { + // We don't provide binding, so return null + return null; + } + + @Override + public void onDestroy() { + Toast.makeText(this, "service done", Toast.LENGTH_SHORT).show(); + } +} +</pre> + +<p>As you can see, it's a lot more work than using {@link android.app.IntentService}.</p> + +<p>However, because you handle each call to {@link android.app.Service#onStartCommand +onStartCommand()} yourself, you can perform multiple requests simultaneously. That's not what +this example does, but if that's what you want, then you can create a new thread for each +request and run them right away (instead of waiting for the previous request to finish).</p> + +<p>Notice that the {@link android.app.Service#onStartCommand onStartCommand()} method must return an +integer. The integer is a value that describes how the system should continue the service in the +event that the system kills it (as discussed above, the default implementation for {@link +android.app.IntentService} handles this for you, though you are able to modify it). The return value +from {@link android.app.Service#onStartCommand onStartCommand()} must be one of the following +constants:</p> + +<dl> + <dt>{@link android.app.Service#START_NOT_STICKY}</dt> + <dd>If the system kills the service after {@link android.app.Service#onStartCommand +onStartCommand()} returns, <em>do not</em> recreate the service, unless there are pending +intents to deliver. This is the safest option to avoid running your service when not necessary +and when your application can simply restart any unfinished jobs.</dd> + <dt>{@link android.app.Service#START_STICKY}</dt> + <dd>If the system kills the service after {@link android.app.Service#onStartCommand +onStartCommand()} returns, recreate the service and call {@link +android.app.Service#onStartCommand onStartCommand()}, but <em>do not</em> redeliver the last intent. +Instead, the system calls {@link android.app.Service#onStartCommand onStartCommand()} with a +null intent, unless there were pending intents to start the service, in which case, +those intents are delivered. This is suitable for media players (or similar services) that are not +executing commands, but running indefinitely and waiting for a job.</dd> + <dt>{@link android.app.Service#START_REDELIVER_INTENT}</dt> + <dd>If the system kills the service after {@link android.app.Service#onStartCommand +onStartCommand()} returns, recreate the service and call {@link +android.app.Service#onStartCommand onStartCommand()} with the last intent that was delivered to the +service. Any pending intents are delivered in turn. This is suitable for services that are +actively performing a job that should be immediately resumed, such as downloading a file.</dd> +</dl> +<p>For more details about these return values, see the linked reference documentation for each +constant.</p> + + + +<h3 id="StartingAService">Starting a Service</h3> + +<p>You can start a service from an activity or other application component by passing an +{@link android.content.Intent} (specifying the service to start) to {@link +android.content.Context#startService startService()}. The Android system calls the service's {@link +android.app.Service#onStartCommand onStartCommand()} method and passes it the {@link +android.content.Intent}. (You should never call {@link android.app.Service#onStartCommand +onStartCommand()} directly.)</p> + +<p>For example, an activity can start the example service in the previous section ({@code +HelloSevice}) using an explicit intent with {@link android.content.Context#startService +startService()}:</p> + +<pre> +Intent intent = new Intent(this, HelloService.class); +startService(intent); +</pre> + +<p>The {@link android.content.Context#startService startService()} method returns immediately and +the Android system calls the service's {@link android.app.Service#onStartCommand +onStartCommand()} method. If the service is not already running, the system first calls {@link +android.app.Service#onCreate onCreate()}, then calls {@link android.app.Service#onStartCommand +onStartCommand()}.</p> + +<p>If the service does not also provide binding, the intent delivered with {@link +android.content.Context#startService startService()} is the only mode of communication between the +application component and the service. However, if you want the service to send a result back, then +the client that starts the service can create a {@link android.app.PendingIntent} for a broadcast +(with {@link android.app.PendingIntent#getBroadcast getBroadcast()}) and deliver it to the service +in the {@link android.content.Intent} that starts the service. The service can then use the +broadcast to deliver a result.</p> + +<p>Multiple requests to start the service result in multiple corresponding calls to the service's +{@link android.app.Service#onStartCommand onStartCommand()}. However, only one request to stop +the service (with {@link android.app.Service#stopSelf stopSelf()} or {@link +android.content.Context#stopService stopService()}) is required to stop it.</p> + + +<h3 id="Stopping">Stopping a service</h3> + +<p>A started service must manage its own lifecycle. That is, the system does not stop or +destroy the service unless it must recover system memory and the service +continues to run after {@link android.app.Service#onStartCommand onStartCommand()} returns. So, +the service must stop itself by calling {@link android.app.Service#stopSelf stopSelf()} or another +component can stop it by calling {@link android.content.Context#stopService stopService()}.</p> + +<p>Once requested to stop with {@link android.app.Service#stopSelf stopSelf()} or {@link +android.content.Context#stopService stopService()}, the system destroys the service as soon as +possible.</p> + +<p>However, if your service handles multiple requests to {@link +android.app.Service#onStartCommand onStartCommand()} concurrently, then you shouldn't stop the +service when you're done processing a start request, because you might have since received a new +start request (stopping at the end of the first request would terminate the second one). To avoid +this problem, you can use {@link android.app.Service#stopSelf(int)} to ensure that your request to +stop the service is always based on the most recent start request. That is, when you call {@link +android.app.Service#stopSelf(int)}, you pass the ID of the start request (the <code>startId</code> +delivered to {@link android.app.Service#onStartCommand onStartCommand()}) to which your stop request +corresponds. Then if the service received a new start request before you were able to call {@link +android.app.Service#stopSelf(int)}, then the ID will not match and the service will not stop.</p> + +<p class="caution"><strong>Caution:</strong> It's important that your application stops its services +when it's done working, to avoid wasting system resources and consuming battery power. If necessary, +other components can stop the service by calling {@link +android.content.Context#stopService stopService()}. Even if you enable binding for the service, +you must always stop the service yourself if it ever received a call to {@link +android.app.Service#onStartCommand onStartCommand()}.</p> + +<p>For more information about the lifecycle of a service, see the section below about <a +href="#Lifecycle">Managing the Lifecycle of a Service</a>.</p> + + + +<h2 id="CreatingBoundService">Creating a Bound Service</h2> + +<p>A bound service is one that allows application components to bind to it by calling {@link +android.content.Context#bindService bindService()} in order to create a long-standing connection +(and generally does not allow components to <em>start</em> it by calling {@link +android.content.Context#startService startService()}).</p> + +<p>You should create a bound service when you want to interact with the service from activities +and other components in your application or to expose some of your application's functionality to +other applications, through interprocess communication (IPC).</p> + +<p>To create a bound service, you must implement the {@link +android.app.Service#onBind onBind()} callback method to return an {@link android.os.IBinder} that +defines the interface for communication with the service. Other application components can then call +{@link android.content.Context#bindService bindService()} to retrieve the interface and +begin calling methods on the service. The service lives only to serve the application component that +is bound to it, so when there are no components bound to the service, the system destroys it +(you do <em>not</em> need to stop a bound service in the way you must when the service is started +through {@link android.app.Service#onStartCommand onStartCommand()}).</p> + +<p>To create a bound service, the first thing you must do is define the interface that specifies +how a client can communicate with the service. This interface between the service +and a client must be an implementation of {@link android.os.IBinder} and is what your service must +return from the {@link android.app.Service#onBind +onBind()} callback method. Once the client receives the {@link android.os.IBinder}, it can begin +interacting with the service through that interface.</p> + +<p>Multiple clients can bind to the service at once. When a client is done interacting with the +service, it calls {@link android.content.Context#unbindService unbindService()} to unbind. Once +there are no clients bound to the service, the system destroys the service.</p> + +<p>There are multiple ways to implement a bound service and the implementation is more +complicated than a started service, so the bound service discussion appears in a separate +document about <a +href="{@docRoot}guide/topics/fundamentals/bound-services.html">Bound Services</a>.</p> + + + +<h2 id="Notifications">Sending Notifications to the User</h2> + +<p>Once running, a service can notify the user of events using <a +href="{@docRoot}guide/topics/ui/notifiers/toasts.html">Toast Notifications</a> or <a +href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>.</p> + +<p>A toast notification is a message that appears on the surface of the current window for a +moment then disappears, while a status bar notification provides an icon in the status bar with a +message, which the user can select in order to take an action (such as start an activity).</p> + +<p>Usually, a status bar notification is the best technique when some background work has completed +(such as a file completed +downloading) and the user can now act on it. When the user selects the notification from the +expanded view, the notification can start an activity (such as to view the downloaded file).</p> + +<p>See the <a +href="{@docRoot}guide/topics/ui/notifiers/toasts.html">Toast Notifications</a> or <a +href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a> +developer guides for more information.</p> + + + +<h2 id="Foreground">Running a Service in the Foreground</h2> + +<p>A foreground service is a service that's considered to be something the +user is actively aware of and thus not a candidate for the system to kill when low on memory. A +foreground service must provide a notification for the status bar, which is placed under the +"Ongoing" heading, which means that the notification cannot be dismissed unless the service is +either stopped or removed from the foreground.</p> + +<p>For example, a music player that plays music from a service should be set to run in the +foreground, because the user it explicitly aware +of its operation. The notification in the status bar might indicate the current song and allow +the user to launch an activity to interact with the music player.</p> + +<p>To request that your service run in the foreground, call {@link +android.app.Service#startForeground startForeground()}. This method takes two parameters: an integer +that uniquely identifies the notification and the {@link +android.app.Notification} for the status bar. For example:</p> + +<pre> +Notification notification = new Notification(R.drawable.icon, getText(R.string.ticker_text), + System.currentTimeMillis()); +Intent notificationIntent = new Intent(this, ExampleActivity.class); +PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); +notification.setLatestEventInfo(this, getText(R.string.notification_title), + getText(R.string.notification_message), pendingIntent); +startForeground(ONGOING_NOTIFICATION, notification); +</pre> + + +<p>To remove the service from the foreground, call {@link +android.app.Service#stopForeground stopForeground()}. This method takes a boolean, indicating +whether to remove the status bar notification as well. This method does <em>not</em> stop the +service. However, if you stop the service while it's still running in the foreground, then the +notification is also removed.</p> + +<p class="note"><strong>Note:</strong> The methods {@link +android.app.Service#startForeground startForeground()} and {@link +android.app.Service#stopForeground stopForeground()} were introduced in Android 2.0 (API Level +5). In order to run your service in the foreground on older versions of the platform, you must +use the previous {@code setForeground()} method—see the {@link +android.app.Service#startForeground startForeground()} documentation for information about how +to provide backward compatibility.</p> + +<p>For more information about notifications, see <a +href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Creating Status Bar +Notifications</a>.</p> + + + +<h2 id="Lifecycle">Managing the Lifecycle of a Service</h2> + +<p>The lifecycle of a service is much simpler than that of an activity. However, it's even more important +that you pay close attention to how your service is created and destroyed, because a service +can run in the background without the user being aware.</p> + +<p>The service lifecycle—from when it's created to when it's destroyed—can follow two +different paths:</p> + +<ul> +<li>A started service + <p>The service is created when another component calls {@link +android.content.Context#startService startService()}. The service then runs indefinitely and must +stop itself by calling {@link +android.app.Service#stopSelf() stopSelf()}. Another component can also stop the +service by calling {@link android.content.Context#stopService +stopService()}. When the service is stopped, the system destroys it..</p></li> + +<li>A bound service + <p>The service is created when another component (a client) calls {@link +android.content.Context#bindService bindService()}. The client then communicates with the service +through an {@link android.os.IBinder} interface. The client can close the connection by calling +{@link android.content.Context#unbindService unbindService()}. Multiple clients can bind to +the same service and when all of them unbind, the system destroys the service. (The service +does <em>not</em> need to stop itself.)</p></li> +</ul> + +<p>These two paths are not entirely separate. That is, you can bind to a service that was already +started with {@link android.content.Context#startService startService()}. For example, a background +music service could be started by calling {@link android.content.Context#startService +startService()} with an {@link android.content.Intent} that identifies the music to play. Later, +possibly when the user wants to exercise some control over the player or get information about the +current song, an activity can bind to the service by calling {@link +android.content.Context#bindService bindService()}. In cases like this, {@link +android.content.Context#stopService stopService()} or {@link android.app.Service#stopSelf +stopSelf()} does not actually stop the service until all clients unbind. </p> + + +<h3 id="LifecycleCallbacks">Implementing the lifecycle callbacks</h3> + +<p>Like an activity, a service has lifecycle callback methods that you can implement to monitor +changes in the service's state and perform work at the appropriate times. The following skeleton +service demonstrates each of the lifecycle methods:</p> + + +<div class="figure" style="width:432px"> +<img src="{@docRoot}images/service_lifecycle.png" alt="" /> +<p class="img-caption"><strong>Figure 2.</strong> The service lifecycle. The diagram on the left +shows the lifecycle when the service is created with {@link android.content.Context#startService +startService()} and the diagram on the right shows the lifecycle when the service is created +with {@link android.content.Context#bindService bindService()}.</p> +</div> + +<pre> +public class ExampleService extends Service { + int mStartMode; // indicates how to behave if the service is killed + IBinder mBinder; // interface for clients that bind + boolean mAllowRebind; // indicates whether onRebind should be used + + @Override + public void {@link android.app.Service#onCreate onCreate}() { + // The service is being created + } + @Override + public int {@link android.app.Service#onStartCommand onStartCommand}(Intent intent, int flags, int startId) { + // The service is starting, due to a call to {@link android.content.Context#startService startService()} + return <em>mStartMode</em>; + } + @Override + public IBinder {@link android.app.Service#onBind onBind}(Intent intent) { + // A client is binding to the service with {@link android.content.Context#bindService bindService()} + return <em>mBinder</em>; + } + @Override + public boolean {@link android.app.Service#onUnbind onUnbind}(Intent intent) { + // All clients have unbound with {@link android.content.Context#unbindService unbindService()} + return <em>mAllowRebind</em>; + } + @Override + public void {@link android.app.Service#onRebind onRebind}(Intent intent) { + // A client is binding to the service with {@link android.content.Context#bindService bindService()}, + // after onUnbind() has already been called + } + @Override + public void {@link android.app.Service#onDestroy onDestroy}() { + // The service is no longer used and is being destroyed + } +} +</pre> + +<p class="note"><strong>Note:</strong> Unlike the activity lifecycle callback methods, you are +<em>not</em> required to call the superclass implementation of these callback methods.</p> + +<p>By implementing these methods, you can monitor two nested loops of the service's lifecycle: </p> + +<ul> +<li>The <strong>entire lifetime</strong> of a service happens between the time {@link +android.app.Service#onCreate onCreate()} is called and the time {@link +android.app.Service#onDestroy} returns. Like an activity, a service does its initial setup in +{@link android.app.Service#onCreate onCreate()} and releases all remaining resources in {@link +android.app.Service#onDestroy onDestroy()}. For example, a +music playback service could create the thread where the music will be played in {@link +android.app.Service#onCreate onCreate()}, then stop the thread in {@link +android.app.Service#onDestroy onDestroy()}. + +<p>The {@link android.app.Service#onCreate onCreate()} and {@link android.app.Service#onDestroy +onDestroy()} methods are called for all services, whether +they're created by {@link android.content.Context#startService startService()} or {@link +android.content.Context#bindService bindService()}.</p></li> + +<li>The <strong>active lifetime</strong> of a service begins with a call to either {@link +android.app.Service#onStartCommand onStartCommand()} or {@link android.app.Service#onBind onBind()}. +Each method is handed the {@link +android.content.Intent} that was passed to either {@link android.content.Context#startService +startService()} or {@link android.content.Context#bindService bindService()}, respectively. +<p>If the service is started, the active lifetime ends the same time that the entire lifetime +ends (the service is still active even after {@link android.app.Service#onStartCommand +onStartCommand()} returns). If the service is bound, the active lifetime ends when {@link +android.app.Service#onUnbind onUnbind()} returns.</p> +</li> +</ul> + +<p class="note"><strong>Note:</strong> Although a started service is stopped by a call to +either {@link android.app.Service#stopSelf stopSelf()} or {@link +android.content.Context#stopService stopService()}, there is not a respective callback for the +service (there's no {@code onStop()} callback). So, unless the service is bound to a client, +the system destroys it when the service is stopped—{@link +android.app.Service#onDestroy onDestroy()} is the only callback received.</p> + +<p>Figure 2 illustrates the typical callback methods for a service. Although the figure separates +services that are created by {@link android.content.Context#startService startService()} from those +created by {@link android.content.Context#bindService bindService()}, keep +in mind that any service, no matter how it's started, can potentially allow clients to bind to it. +So, a service that was initially started with {@link android.app.Service#onStartCommand +onStartCommand()} (by a client calling {@link android.content.Context#startService startService()}) +can still receive a call to {@link android.app.Service#onBind onBind()} (when a client calls +{@link android.content.Context#bindService bindService()}).</p> + +<p>For more information about creating a service that provides binding, see the <a +href="{@docRoot}guide/topics/fundamentals/bound-services.html">Bound Services</a> document, +which includes more information about the {@link android.app.Service#onRebind onRebind()} +callback method in the section about <a +href="{@docRoot}guide/topics/fundamentals/bound-services.html#Lifecycle">Managing the Lifecycle of +a Bound Service</a>.</p> + + + +<h2>Beginner's Path</h2> + +<p>To learn how to query data from the system or other applications (such as contacts or media +stored on the device), continue with the <b><a +href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a></b> +document.</p> |