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-rw-r--r--docs/html/guide/topics/graphics/hardware-accel.jd4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/html/guide/topics/graphics/hardware-accel.jd b/docs/html/guide/topics/graphics/hardware-accel.jd
index 8ba6676..54ef20c 100644
--- a/docs/html/guide/topics/graphics/hardware-accel.jd
+++ b/docs/html/guide/topics/graphics/hardware-accel.jd
@@ -164,7 +164,7 @@ href="#layers">View layers</a> for more information about their uses.</p>
draws views without hardware acceleration as well. The following sections describe the
software-based and hardware-accelerated drawing models.</p>
-<h3>Software-based drawing model</h3>
+<h3 id="software-model">Software-based drawing model</h3>
<p>In the software drawing model, views are drawn with the following two steps:</p>
<ol>
<li>Invalidate the hierarchy</li>
@@ -196,7 +196,7 @@ changed.</li>
android.view.View#invalidate invalidate()} when their properties change, such as the background
color or the text in a {@link android.widget.TextView}.</p>
- <h3>Hardware accelerated drawing model</h3>
+ <h3 id="hardware-model">Hardware accelerated drawing model</h3>
<p>The Android system still uses {@link android.view.View#invalidate invalidate()} and {@link
android.view.View#draw draw()} to request screen updates and to render views, but handles the
actual drawing differently. Instead of executing the drawing commands immediately, the Android