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-rw-r--r--docs/html/guide/topics/graphics/hardware-accel.jd36
1 files changed, 28 insertions, 8 deletions
diff --git a/docs/html/guide/topics/graphics/hardware-accel.jd b/docs/html/guide/topics/graphics/hardware-accel.jd
index f5cd1e6..04fb564 100644
--- a/docs/html/guide/topics/graphics/hardware-accel.jd
+++ b/docs/html/guide/topics/graphics/hardware-accel.jd
@@ -284,8 +284,6 @@ changed.</li>
<li>{@link android.graphics.Canvas#drawPicture drawPicture()}</li>
- <li>{@link android.graphics.Canvas#drawPosText drawPosText()}</li>
-
<li>{@link android.graphics.Canvas#drawTextOnPath drawTextOnPath()}</li>
<li>{@link android.graphics.Canvas#drawVertices drawVertices()}</li>
@@ -303,6 +301,16 @@ changed.</li>
<li>{@link android.graphics.Paint#setRasterizer setRasterizer()}</li>
</ul>
</li>
+
+ <li>
+ <strong>Xfermodes</strong>
+
+ <ul>
+ <li>{@link android.graphics.AvoidXfermode AvoidXfermode}</li>
+
+ <li>{@link android.graphics.PixelXorXfermode PixelXorXfermode}</li>
+ </ul>
+ </li>
</ul>
<p>In addition, some operations behave differently with hardware acceleration enabled:</p>
@@ -318,12 +326,6 @@ changed.</li>
<li>{@link android.graphics.Canvas#drawBitmapMesh drawBitmapMesh()}: colors array is
ignored</li>
-
- <li>{@link android.graphics.Canvas#drawLines drawLines()}: anti-aliasing is not
- supported</li>
-
- <li>{@link android.graphics.Canvas#setDrawFilter setDrawFilter()}: can be set, but is
- ignored</li>
</ul>
</li>
@@ -342,6 +344,24 @@ changed.</li>
</li>
<li>
+ <strong>PorterDuffXfermode</strong>
+
+ <ul>
+ <li>{@link android.graphics.PorterDuff.Mode#DARKEN PorterDuff.Mode.DARKEN} will
+ be equivalent to {@link android.graphics.PorterDuff.Mode#SRC_OVER} when blending
+ against the framebuffer.</li>
+
+ <li>{@link android.graphics.PorterDuff.Mode#LIGHTEN PorterDuff.Mode.LIGHTEN} will
+ be equivalent to {@link android.graphics.PorterDuff.Mode#SRC_OVER} when blending
+ against the framebuffer.</li>
+
+ <li>{@link android.graphics.PorterDuff.Mode#OVERLAY PorterDuff.Mode.OVERLAY} will
+ be equivalent to {@link android.graphics.PorterDuff.Mode#SRC_OVER} when blending
+ against the framebuffer.</li>
+ </ul>
+ </li>
+
+ <li>
<strong>ComposeShader</strong>
<ul>