diff options
Diffstat (limited to 'docs/html/guide/topics/graphics/hardware-accel.jd')
-rw-r--r-- | docs/html/guide/topics/graphics/hardware-accel.jd | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/docs/html/guide/topics/graphics/hardware-accel.jd b/docs/html/guide/topics/graphics/hardware-accel.jd index f5cd1e6..04fb564 100644 --- a/docs/html/guide/topics/graphics/hardware-accel.jd +++ b/docs/html/guide/topics/graphics/hardware-accel.jd @@ -284,8 +284,6 @@ changed.</li> <li>{@link android.graphics.Canvas#drawPicture drawPicture()}</li> - <li>{@link android.graphics.Canvas#drawPosText drawPosText()}</li> - <li>{@link android.graphics.Canvas#drawTextOnPath drawTextOnPath()}</li> <li>{@link android.graphics.Canvas#drawVertices drawVertices()}</li> @@ -303,6 +301,16 @@ changed.</li> <li>{@link android.graphics.Paint#setRasterizer setRasterizer()}</li> </ul> </li> + + <li> + <strong>Xfermodes</strong> + + <ul> + <li>{@link android.graphics.AvoidXfermode AvoidXfermode}</li> + + <li>{@link android.graphics.PixelXorXfermode PixelXorXfermode}</li> + </ul> + </li> </ul> <p>In addition, some operations behave differently with hardware acceleration enabled:</p> @@ -318,12 +326,6 @@ changed.</li> <li>{@link android.graphics.Canvas#drawBitmapMesh drawBitmapMesh()}: colors array is ignored</li> - - <li>{@link android.graphics.Canvas#drawLines drawLines()}: anti-aliasing is not - supported</li> - - <li>{@link android.graphics.Canvas#setDrawFilter setDrawFilter()}: can be set, but is - ignored</li> </ul> </li> @@ -342,6 +344,24 @@ changed.</li> </li> <li> + <strong>PorterDuffXfermode</strong> + + <ul> + <li>{@link android.graphics.PorterDuff.Mode#DARKEN PorterDuff.Mode.DARKEN} will + be equivalent to {@link android.graphics.PorterDuff.Mode#SRC_OVER} when blending + against the framebuffer.</li> + + <li>{@link android.graphics.PorterDuff.Mode#LIGHTEN PorterDuff.Mode.LIGHTEN} will + be equivalent to {@link android.graphics.PorterDuff.Mode#SRC_OVER} when blending + against the framebuffer.</li> + + <li>{@link android.graphics.PorterDuff.Mode#OVERLAY PorterDuff.Mode.OVERLAY} will + be equivalent to {@link android.graphics.PorterDuff.Mode#SRC_OVER} when blending + against the framebuffer.</li> + </ul> + </li> + + <li> <strong>ComposeShader</strong> <ul> |