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Diffstat (limited to 'docs/html/guide/topics/graphics/index.jd')
-rw-r--r-- | docs/html/guide/topics/graphics/index.jd | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/docs/html/guide/topics/graphics/index.jd b/docs/html/guide/topics/graphics/index.jd index be1b0fc..2490e39 100644 --- a/docs/html/guide/topics/graphics/index.jd +++ b/docs/html/guide/topics/graphics/index.jd @@ -14,13 +14,20 @@ page.title=Graphics </ol> </li> </ol> + <h2>See also</h2> + <ol> + <li><a href="{@docRoot}guide/topics/graphics/opengl.html">3D with OpenGL</a></li> + <li><a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a></li> + </ol> </div> </div> -<p>Android graphics are powered by a custom 2D graphics library and OpenGL ES 1.0 -for high performance 3D graphics. The most common 2D graphics APIs can be found in the -{@link android.graphics.drawable drawable package}. OpenGL APIs are available -from the Khronos {@link javax.microedition.khronos.opengles OpenGL ES package}, -plus some Android {@link android.opengl OpenGL utilities}.</p> + +<p>Android graphics are powered by a custom 2D graphics library, and the framework provides +support for high performance 3D graphics in the form of OpenGL ES and RenderScript. The most +common 2D graphics APIs can be found in the {@link android.graphics.drawable drawable package}. +OpenGL APIs are available from the Khronos {@link javax.microedition.khronos.opengles OpenGL ES} and +the {@link android.opengl} packages. The RenderScript APIs are available in the +{@link android.renderscript} package.</p> <p>When starting a project, it's important to consider exactly what your graphical demands will be. Varying graphical tasks are best accomplished with varying techniques. For example, graphics and animations @@ -32,10 +39,10 @@ and which tasks they're best suited for.</p> <p>If you're specifically looking for information on drawing 3D graphics, this page won't help a lot. However, the information below about how to <a href="#draw-with-canvas">Draw with a -Canvas</a> (and the section on SurfaceView), -will give you a quick idea of how you should draw to the View hierarchy. For more information -on Android's 3D graphic utilities (provided by the OpenGL ES API), -read <a href="opengl.html">3D with OpenGL</a> and refer to other OpenGL documentation.</p> +Canvas</a> (and the section on SurfaceView), will give you a quick idea of how you should draw to +the View hierarchy. For more information on Android's 3D graphics APIs, see +the <a href="opengl.html">3D with OpenGL</a> and +<a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a> documents.</p> <h2 id="options">Consider your Options</h2> |