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Diffstat (limited to 'docs/html/guide/topics/graphics/opengl.jd')
-rw-r--r-- | docs/html/guide/topics/graphics/opengl.jd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd index 6114a4a..5630e63 100644 --- a/docs/html/guide/topics/graphics/opengl.jd +++ b/docs/html/guide/topics/graphics/opengl.jd @@ -444,7 +444,7 @@ investigate other texture compression formats available on your target devices.< <p>Beyond the ETC1 format, Android devices have varied support for texture compression based on their GPU chipsets and OpenGL implementations. You should investigate texture compression support on -the the devices you are are targeting to determine what compression types your application should +the devices you are are targeting to determine what compression types your application should support. In order to determine what texture formats are supported on a given device, you must <a href="#gl-extension-query">query the device</a> and review the <em>OpenGL extension names</em>, which identify what texture compression formats (and other OpenGL features) are supported by the |