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diff --git a/docs/html/guide/webapps/targetting.jd b/docs/html/guide/webapps/targetting.jd new file mode 100644 index 0000000..844b9ca --- /dev/null +++ b/docs/html/guide/webapps/targetting.jd @@ -0,0 +1,419 @@ +page.title=Targetting Android Devices +@jd:body + +<div id="qv-wrapper"> +<div id="qv"> +<h2>Quickview</h2> +<ul> + <li>You can target your web page for different screens using viewport metadata, CSS, and +JavaScript</li> + <li>Techniques in this document work for Android 2.0 and greater</li> +</ul> + +<h2>In this document</h2> +<ol> +<li><a href="#Metadata">Using Viewport Metadata</a> + <ol> + <li><a href="#ViewportSize">Defining the viewport size</a></li> + <li><a href="#ViewportScale">Defining the viewport scale</a></li> + <li><a href="#ViewportDensity">Defining the viewport target density</a></li> + </ol> +</li> +<li><a href="#DensityCSS">Targetting Device Density with CSS</a></li> +<li><a href="#DensityJS">Targetting Device Density with JavaScript</a></li> +</ol> + +</div> +</div> + + +<p>If you're developing a web application for Android or redesigning one for mobile devices, you +should account for some factors that affect the way the Android Browser renders your web page by +default. There are two fundamental factors that you should account for:</p> + +<dl> + <dt>The size of the viewport and scale of the web page</dt> + <dd>When the Android Browser loads a web page, the default behavior is to load the +page in "overview mode," which provides a zoomed-out perspective of the web page. You can override +this behavior for your web page by defining the default dimensions of the viewport or the initial +scale of the viewport. You can also control how much the user can zoom in and out of your web +page, if at all. + <p>However, the user can also disable overview mode in the +Browser settings, so you should not assume that your page will load in overview mode. You +should instead customize the viewport size and/or scale as appropriate for your page.</p></dd> + + <dt>The device's screen density</dt> + <dd>The screen density (the number of pixels per inch) on an Android-powered device affects +the resolution and size at which a web page is displayed. (There are three screen density +categories: low, medium, and high.) The Android Browser compensates for variations in the screen +density by scaling a web page so that all devices display the web page at the same perceivable size +as a medium-density screen. If graphics are an important element of your web design, you +should pay close attention to the scaling that occurs on different densities, because image scaling +can produce artifacts (blurring and pixelation). + <p>To provide the best visual representation on all +screen densities, you should control how scaling occurs by providing viewport metadata about +your web page's target screen density and providing alternative graphics for different screen +densities, which you can apply to different screens using CSS or JavaScript.</p></dd> +</dl> + +<p>The rest of this document describes how you can account for these effects, and how to target +your web page for specific screen configurations.</p> + +<p class="note"><strong>Note:</strong> The features described in this document are supported +by the Android Browser application on Android 2.0 and greater. Third-party web browsers running on +Android might not support these techniques for controlling the viewport size and targetting +screen densities.</p> + + + +<h2 id="Metadata">Using Viewport Metadata</h2> + +<p>The viewport is the area in which the Android Browser +draws a web page. Although the viewport's visible area matches the size of the screen, +the viewport has its own dimensions that determine the number of pixels available to a web page. +That is, the number of pixels available to a web page before it exceeds the screen area is +defined by the dimensions of the viewport, +not the dimensions of the device screen. For example, although a device screen might have a width of +480 pixels, the viewport can have a width of 800 pixels, so that a web page designed to be 800 +pixels wide is completely visible on the screen.</p> + +<p>You can define properties of the viewport for your web page using the {@code "viewport"} +property in an HTML {@code <meta>} tag (which must +be placed in your document {@code <head>}). You can define multiple viewport properties in the +{@code <meta>} tag's {@code content} attribute. For example, you can define the height and +width of the viewport, the initial scale of the page, and the target screen density. +Each viewport property in the {@code content} attribute must be separated by a comma.</p> + +<p>For example, the following snippet from an HTML document specifies that the viewport width +should exactly match the device screen width and that the ability to zoom should be disabled:</p> + +<pre> +<head> + <title>Example</title> + <meta name="viewport" content="width=device-width, user-scalable=no" /> +</head> +</pre> + +<p>That's an example of just two viewport properties. The following syntax shows all of the +supported viewport properties and the general types of values accepted by each one:</p> + +<pre> +<meta name="viewport" + content=" + <b>height</b> = [<em>pixel_value</em> | device-height] , + <b>width</b> = [<em>pixel_value</em> | device-width ] , + <b>initial-scale</b> = <em>float_value</em> , + <b>minimum-scale</b> = <em>float_value</em> , + <b>maximum-scale</b> = <em>float_value</em> , + <b>user-scalable</b> = [yes | no] , + <b>target-densitydpi</b> = [<em>dpi_value</em> | device-dpi | + high-dpi | medium-dpi | low-dpi] + " /> +</pre> + +<p>The following sections discuss how to use each of these viewport properties and exactly what the +accepted values are.</p> + +<div class="figure" style="width:300px"> + <img src="{@docRoot}images/webapps/compare-default.png" alt="" height="300" /> + <p class="img-caption"><strong>Figure 1.</strong> A web page with no viewport metadata and an +image that's 320 pixels wide (the viewport is 800 pixels wide, by default).</p> +</div> + + +<div class="figure" style="width:300px"> + <img src="{@docRoot}images/webapps/compare-width400.png" alt="" height="300" /> + <p class="img-caption"><strong>Figure 2.</strong> A web page with viewport {@code width=400} +(the image in the web page is 320 pixels wide).</p> +</div> + + +<h3 id="ViewportSize">Defining the viewport size</h3> + +<p>Viewport's {@code height} and {@code width} properties allow you to specify the size of the +viewport (the number of pixels available to the web page before it goes off screen). By default, the +Android Browser's minimum viewport width is 800 pixels, so if your web +page specifies its size to be 320 pixels wide, then your page renders smaller than the visible +screen (even if the physical screen is 320 pixels wide, because the viewport simulates a +drawable area that's 800 pixels wide), as shown in figure 1. So, you should explicitly define the +viewport {@code width} to match the width for which you have designed your web page.</p> + +<p class="note"><strong>Note:</strong> Width values that are greater than 10,000 are ignored and +values less than (or equal to) 320 result in a value equal to the device-width. Height values that +are greater then 10,000 or less than 200 are also ignored.</p> + +<p>For example, if your web page is designed to be exactly 320 pixels wide, then you might +want to specify that for the viewport width:</p> + +<pre> +<meta name="viewport" content="width=320" /> +</pre> + +<p>In this case, your web page exactly fits the screen width, because the web page width and +viewport width are the same.</p> + +<p>To demonstrate how this property affects the size of +your web page, figure 2 shows a web page that contains an image that's 320 pixels wide, but with the +viewport width set to 400.</p> + + +<p class="note"><strong>Note:</strong> If you set the viewport width to match your web page width +and the device screen width does <em>not</em> match those dimensions, then the web page +still fits the screen even if the device has a high or low-density screen, because the +Android Browser scales web pages to match the perceived size on a medium-density +screen, by default (as you can see in figure 2, when comparing the hdpi device to the mdpi device). +Screen densities are discussed more in <a href="#ViewportDensity">Defining the viewport target +density</a>.</p> + + +<h4>Automatic sizing</h4> + +<p>As an alternative to specifying the viewport dimensions with exact pixels, you can set the +viewport size to always match the dimensions of the device screen, by defining the +viewport properties {@code height} +and {@code width} with the values {@code device-height} and {@code device-width}, respectively. This +is appropriate when you're developing a web application that has a fluid width (not fixed width), +but you want it to appear as if it's fixed (to perfectly fit every screen as +if the web page width is set to match each screen). For example:</p> + +<pre> +<meta name="viewport" content="width=device-width" /> +</pre> + +<p>This results in the viewport width matching whatever the current screen width is, as shown in +figure 3. It's important to notice that, this results in images being scaled to fit the screen +when the current device does not match the <a href="#ViewportDensity">target +density</a>, which is medium-density if you don't specify otherwise. As a result, the image +displayed on the high-density device in figure 3 is scaled up in order to match the width +of a screen with a medium-density screen.</p> + +<div class="figure" style="width:300px"> + <img src="{@docRoot}images/webapps/compare-initialscale.png" alt="" height="300" /> + <p class="img-caption"><strong>Figure 3.</strong> A web page with viewport {@code +width=device-width} <em>or</em> {@code initial-scale=1.0}.</p> +</div> + +<p class="note"><strong>Note:</strong> If you instead want {@code +device-width} and {@code device-height} to match the physical screen pixels for every device, +instead of scaling your web page to match the target density, then you must also include +the {@code target-densitydpi} property with a value of {@code device-dpi}. This is discussed more in +the section about <a href="#ViewportDensity">Defining the viewport density</a>. Otherwise, simply +using {@code device-height} and {@code device-width} to define the viewport size makes your web page +fit every device screen, but scaling occurs on your images in order to adjust for different screen +densities.</p> + + + +<h3 id="ViewportScale">Defining the viewport scale</h3> + +<p>The scale of the viewport defines the level of zoom applied to the web page. Viewport +properties allow you to specify the scale of your web page in the following ways:</p> +<dl> + <dt>{@code initial-scale}</dt> + <dd>The initial scale of the page. The value is a float that indicates a multiplier for your web +page size, relative to the screen size. For example, if you set the initial scale to "1.0" then the +web page is displayed to match the resolution of the <a href="#ViewportDensity">target +density</a> 1-to-1. If set to "2.0", then the page is enlarged (zoomed in) by a factor of 2. + <p>The default initial scale is calculated to fit the web page in the viewport size. +Because the default viewport width is 800 pixels, if the device screen resolution is less than +800 pixels wide, the initial scale is something less than 1.0, by default, in order to fit the +800-pixel-wide page on the screen.</p></dd> + + <dt>{@code minimum-scale}</dt> + <dd>The minimum scale to allow. The value is a float that indicates the minimum multiplier for +your web page size, relative to the screen size. For example, if you set this to "1.0", then the +page can't zoom out because the minimum size is 1-to-1 with the <a href="#ViewportDensity">target +density</a>.</dd> + + <dt>{@code maximum-scale}</dt> + <dd>The maximum scale to allow for the page. The value is a float that indicates the +maximum multiplier for your web page size, +relative to the screen size. For example, if you set this to "2.0", then the page can't +zoom in more than 2 times the target size.</dd> + + <dt>{@code user-scalable}</dt> + <dd>Whether the user can change the scale of the page at all (zoom in and out). Set to {@code yes} +to allow scaling and {@code no} to disallow scaling. The default is {@code yes}. If you set +this to {@code no}, then the {@code minimum-scale} and {@code maximum-scale} are ignored, +because scaling is not possible.</dd> +</dl> + +<p>All scale values must be within the range 0.01–10.</p> + +<p>For example:</p> + +<pre> +<meta name="viewport" content="initial-scale=1.0" /> +</pre> + +<p>This metadata sets the initial scale to be full sized, relative to the viewport's target +density.</p> + + + + +<h3 id="ViewportDensity">Defining the viewport target density</h3> + +<p>The density of a device's screen is based on the screen resolution. There are three screen +density categories supported by Android: low (ldpi), medium (mdpi), and high (mdpi). A screen +with low density has fewer available pixels per inch, whereas a screen with high density has more +pixels per inch (compared to a medium density screen). The Android Browser targets a medium density +screen by default.</p> + + +<div class="figure" style="width:300px"> + <img src="{@docRoot}images/webapps/compare-initialscale-devicedpi.png" alt="" height="300" /> + <p class="img-caption"><strong>Figure 4.</strong> A web page with viewport {@code +width=device-width} and {@code target-densitydpi=device-dpi}.</p> +</div> + + +<p>Because the default target density is medium, when users have a device with a low or high density +screen, the Android Browser scales web pages (effectively zooms the pages) so they display at a +size that matches the perceived appearance on a medium density screen. Specifically, the Android +Browser applies approximately 1.5x scaling to web pages on a high density screen +(because its screen pixels are smaller) and approximately 0.75x scaling to pages on a low density +screen (because its screen pixels are bigger).</p> + +<p>Due to this default scaling, figures 1, 2, and 3 show the example web page at the same physical +size on both the high and medium density device (the high-density device shows the +web page with a default scale factor that is 1.5 times larger than the actual pixel resolution, to +match the target density). This can introduce some undesirable artifacts in your images. +For example, although an image appears the same size on a medium and high-density device, the image +on the high-density device appears more blurry, because the image is designed to be 320 pixels +wide, but is drawn with 480 pixels.</p> + +<p>You can change the target screen density for your web page using the {@code target-densitydpi} +viewport property. It accepts the following values:</p> + +<ul> +<li><code>device-dpi</code> - Use the device's native dpi as the target dpi. Default scaling never +occurs.</li> +<li><code>high-dpi</code> - Use hdpi as the target dpi. Medium and low density screens scale down +as appropriate.</li> +<li><code>medium-dpi</code> - Use mdpi as the target dpi. High density screens scale up and low +density screens scale down. This is the default target density.</li> +<li><code>low-dpi</code> - Use ldpi as the target dpi. Medium and high density screens scale up +as appropriate.</li> +<li><em><code><value></code></em> - Specify a dpi value to use as the target dpi. Values must +be within the range 70–400.</li> +</ul></p> + +<p>For example, to prevent the Android Browser from scaling of your web page for different screen +densities, set +the {@code target-densitydpi} viewport property to {@code device-dpi}. When you do, the Android +Browser does not scale the page and, instead, displays your web page to match the current screen +density. In this case, you should also define the viewport width to match the device width, so your +web page naturally fits the screen size. For example:</p> + +<pre> +<meta name="viewport" content="target-densitydpi=device-dpi, width=device-width" /> +</pre> + +<p>Figure 4 shows a web page using these viewport settings—the high-density device +now displays the page smaller because its physical pixels are smaller than those on the +medium-density device, so no scaling occurs and the 320-pixel-wide image is drawn using exactly 320 +pixels on both screens. (This is how you should define your viewport if +you want to customize your web page based on screen density and provide different image assets for +different densities, <a href="#DensityCSS">with CSS</a> or +<a href="#DensityJS">with JavaScript</a>.)</p> + + +<h2 id="DensityCSS">Targetting Device Density with CSS</h2> + +<p>The Android Browser supports a CSS media feature that allows you to create styles for specific +screen densities—the <code>-webkit-device-pixel-ratio</code> CSS media feature. The +value you apply to this feature should be either +"0.75", "1", or "1.5", to indicate that the styles are for devices with low density, medium density, +or high density screens, respectively.</p> + +<p>For example, you can create separate stylesheets for each density:</p> + +<pre> +<link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio: 1.5)" href="hdpi.css" /> +<link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio: 1.0)" href="mdpi.css" /> +<link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio: 0.75)" href="ldpi.css" /> +</pre> + + +<div class="figure" style="width:300px"> + <img src="{@docRoot}images/webapps/compare-width-devicedpi-css.png" alt="" height="300" /> + <p class="img-caption"><strong>Figure 5.</strong> A web page with CSS that's targetted to +specific screen densities using the {@code -webkit-device-pixel-ratio} media feature. Notice +that the hdpi device shows a different image that's applied in CSS.</p> +</div> + +<p>Or, specify the different styles in one stylesheet:</p> + +<pre class="no-pretty-print"> +#header { + background:url(medium-density-image.png); +} + +@media screen and (-webkit-device-pixel-ratio: 1.5) { + // CSS for high-density screens + #header { + background:url(high-density-image.png); + } +} + +@media screen and (-webkit-device-pixel-ratio: 0.75) { + // CSS for low-density screens + #header { + background:url(low-density-image.png); + } +} +</pre> + +<p class="note"><strong>Note:</strong> The default style for {@code #header} applies the image +designed for medium-density devices in order to support devices running a version of Android less +than 2.0, which do not support the {@code -webkit-device-pixel-ratio} media feature.</p> + +<p>The types of styles you might want to adjust based on the screen density depend on how you've +defined your viewport properties. To provide fully-customized styles that tailor your web page for +each of the supported densities, you should set your viewport properties so the viewport width and +density match the device. That is:</p> + +<pre> +<meta name="viewport" content="target-densitydpi=device-dpi, width=device-width" /> +</pre> + +<p>This way, the Android Browser does not perform scaling on your web page and the viewport width +matches the screen width exactly. On its own, these viewport properties create results shown in +figure 4. However, by adding some custom CSS using the {@code -webkit-device-pixel-ratio} media +feature, you can apply different styles. For example, figure 5 shows a web page with these viewport +properties and also some CSS added that applies a high-resolution image for high-density +screens.</p> + + + +<h2 id="DensityJS">Targetting Device Density with JavaScript</h2> + +<p>The Android Browser supports a DOM property that allows you to query the density of the current +device—the <code>window.devicePixelRatio</code> DOM property. The value of this property +specifies the scaling factor used for the current device. For example, if the value +of <code>window.devicePixelRatio</code> is "1.0", then the device is considered a medium density +device and no scaling is applied by default; if the value is "1.5", then the device is +considered a high density device and the page is scaled 1.5x by default; if the value +is "0.75", then the device is considered a low density device and the page is scaled +0.75x by default. Of course, the scaling that the Android Browser applies is based on the web page's +target density—as described in the section about <a href="#ViewportDensity">Defining the +viewport target density</a>, the default target is medium-density, but you can change the +target to affect how your web page is scaled for different screen densities.</p> + +<p>For example, here's how you can query the device density with JavaScript:</p> + +<pre> +if (window.devicePixelRatio == 1.5) { + alert("This is a high-density screen"); +} else if (window.devicePixelRation == 0.75) { + alert("This is a low-density screen"); +} +</pre> + + + + + + + |
