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+page.title=API Overview
+excludeFromSuggestions=true
+sdk.platform.apiLevel=20
+@jd:body
+
+
+<div id="qv-wrapper">
+<div id="qv">
+
+<h2>In this document
+ <a href="#" onclick="hideNestedItems('#toc44',this);return false;" class="header-toggle">
+ <span class="more">show more</span>
+ <span class="less" style="display:none">show less</span></a></h2>
+
+<ol id="toc44" class="hide-nested">
+ <li><a href="#Behaviors">Important Behavior Changes</a>
+ <ol>
+ <li><a href="#ART">New Android Runtime (ART)</a></li>
+ <li><a href="#BehaviorNotifications">If your app implements notifications...</a></li>
+ <li><a href="#BehaviorMediaControl">If your app uses RemoteControlClient...</a></li>
+<li><a href="#BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</a></li>
+ </ol>
+ </li>
+ <li><a href="#UI">User Interface</a>
+ <ol>
+ <li><a href="#MaterialDesign">Material design support</a></li>
+ <li><a href="#LockscreenNotifications">Lockscreen notifications</a></li>
+ <li><a href="#NotificationsMetadata">Notifications metadata</a></li>
+ <li><a href="#Recents">Concurrent documents and activities in the Recents screen</a></li>
+ <li><a href="#WebView">WebView updates</a></li>
+ </ol>
+ </li>
+ <li><a href="#Graphics">Graphics</a>
+ <ol>
+ <li><a href="#OpenGLES-3-1">Support for OpenGL ES 3.1</a></li>
+ <li><a href="#AndroidExtensionPack">Android Extension Pack</a></li>
+ </ol>
+ </li>
+ <li><a href="#Multimedia">Multimedia</a>
+ <ol>
+ <li><a href="#Camera-v2">Camera API for advanced camera capabilities</a></li>
+ <li><a href="#AudioPlayback">Audio playback</a></li>
+ <li><a href="#MediaPlaybackControl">Media playback control</a></li>
+ </ol>
+ </li>
+ <li><a href="#Storage">Storage</a>
+ <ol>
+ <li><a href="#DirectorySelection">Directory selection</a></li>
+ </ol>
+ </li>
+ <li><a href="#Wireless">Wireless and Connectivity</a>
+ <ol>
+ <li><a href="#Multinetwork">Multiple network connections</a></li>
+ <li><a href="#BluetoothBroadcasting">Bluetooth broadcasting</a></li>
+ <li><a href="#NFCEnhancements">NFC enhancements</a></li>
+ </ol>
+ </li>
+ <li><a href="#Power">Power Efficiency</a>
+ <ol>
+ <li><a href="#JobScheduler">Scheduling Jobs</a></li>
+ <li><a href="#PowerMeasurementTools">Developer tools for power measurement</a>
+ </ol>
+ </li>
+ <li><a href="#Enterprise">Enterprise</a>
+ <ol>
+ <li><a href="#ManagedProvisioning">Managed provisioning</a></li>
+ <li><a href="#TaskLocking">Task locking</a></li>
+ </ol>
+ </li>
+ <li><a href="#Printing">Printing Framework</a>
+ <ol>
+ <li><a href="#PDFRender">Render PDF as bitmap</a></li>
+ </ol>
+ </li>
+ <li><a href="#TestingA11y">Testing &amp; Accessibility</a>
+ <ol>
+ <li><a href="#TestingA11yImprovements">Testing and accessibility improvements</a></li>
+ </ol>
+ </li>
+ <li><a href="#IME">IME</a>
+ <ol>
+ <li><a href="#Switching">Easier switching between input languages</a></li>
+ </ol>
+ </li>
+ <li><a href="#Manifest">Manifest Declarations</a>
+ <ol>
+ <li><a href="#ManifestFeatures">Declarable required features</a></li>
+ </ol>
+ </li>
+</ol>
+
+</div>
+</div>
+
+<p>The L Developer Preview gives you an advance look at the upcoming release
+for the Android platform, which offers new features for users and app
+developers. This document provides an introduction to the most notable APIs.</p>
+
+<p>The L Developer Preview is intended for <strong>developer early
+adopters</strong> and <strong>testers</strong>. If you are interested in
+influencing the direction of the Android framework,
+<a href="{@docRoot}preview/setup-sdk.html">give the L Developer Preview a
+try</a> and send us your feedback!</p>
+
+<p class="caution"><strong>Caution:</strong> Do not not publish apps
+that use the L Developer Preview to the Google Play store.</p>
+
+<p class="note"><strong>Note:</strong> This document often refers to classes and
+methods that do not yet have reference material available on <a
+href="{@docRoot}">developer.android.com</a>. These API elements are
+formatted in {@code code style} in this document (without hyperlinks). For the
+preliminary API documentation for these elements, download the <a
+href="{@docRoot}preview/l-developer-preview-reference.zip">preview
+reference</a>.</p>
+
+<h2 id="Behaviors">Important Behavior Changes</h2>
+
+<p>If you have previously published an app for Android, be aware that your app
+ might be affected by changes in the upcoming release.</p>
+
+<h3 id="ART">New Android Runtime (ART)</h3>
+
+<p>The 4.4 release introduced a new, experimental Android runtime, ART. Under
+4.4, ART was optional, and the default runtime remained Dalvik. With the L
+Developer Preview, ART is now the default runtime.</p>
+
+<p>For an overview of ART's new features, see
+<a href="https://source.android.com/devices/tech/dalvik/art.html">Introducing
+ART</a>. Some of the major new features are:</p>
+
+<ul>
+ <li>Ahead-of-Time (AOT) compilation</li>
+ <li>Improved garbage collection (GC)</li>
+ <li>Improved debugging support</li>
+</ul>
+
+<p>Most Android apps should just work without change under ART. However, some
+techniques that work on Dalvik do not work on ART. For information about the
+most important issues, see
+<a href="{@docRoot}guide/practices/verifying-apps-art.html">Verifying App
+Behavior on the Android Runtime (ART)</a>. Pay particular attention if:</p>
+
+<ul>
+ <li>Your app uses Java Native Interface (JNI) to run C/C++ code.</li>
+ <li>You use development tools that generate non-standard code (such as some
+ obfuscators).</li>
+ <li>You use techniques that are incompatible with compacting garbage
+ collection. (ART does not currently implement compacting GC, but
+ compacting GC is under development in the Android Open-Source
+ Project.)</li>
+</ul>
+
+<h3 id="BehaviorNotifications">If your app implements notifications...</h3>
+
+<p>Notifications are drawn with dark text atop white (or very light)
+backgrounds to match the new material design widgets. Make sure that all your
+notifications look right with the new color scheme:</p>
+
+<div class="figure" style="width:320px">
+ <img src="images/hun-example.png"
+ srcset="images/hun-example@2x.png 2x"
+ alt="" width="320" height="541" id="figure1" />
+ <p class="img-caption">
+ <strong>Figure 1.</strong> Fullscreen activity showing a heads-up notification
+ </p>
+</div>
+
+<ul>
+
+ <li>Update or remove assets that involve color.</li>
+
+ <li>The system automatically inverts action icons in notifications. Use
+ {@code android.app.Notification. Builder.setColor()} to set an accent color
+ in a circle behind your {@link android.app.Notification#icon} image.</li>
+
+ <li>The system ignores all non-alpha channels in action icons and the main
+ notification icon. You should assume that these icons are alpha-only.</li>
+
+</ul>
+
+<p>If you are currently adding sounds and vibrations to your notifications by
+using the {@link android.media.Ringtone}, {@link android.media.MediaPlayer},
+or {@link android.os.Vibrator} classes, remove this code so that
+the system can present notifications correctly in Do
+not Disturb mode. Instead, use the {@link android.app.Notification.Builder}
+methods instead to add sounds and vibration.</p>
+
+<p>Notifications now appear in a small floating window
+(also called a <em>heads-up notification</em>) when the device is active
+(that is, the device is unlocked and its screen is on). These notifications
+appear similar to the compact form of your notification, except that the
+heads-up notification also shows action buttons. Users can act on, or dismiss,
+a heads-up notification without leaving the current app.</p>
+
+<p>Examples of conditions that may trigger heads-up notifications include:</p>
+
+<ul>
+ <li>The user's activity is in fullscreen mode (the app uses
+{@link android.app.Notification#fullScreenIntent}), or</li>
+ <li>The notification has high priority and uses ringtones or
+ vibrations</li>
+</ul>
+
+<p>If your app implements notifications under those scenarios, make sure that
+heads-up notifications are presented correctly.</p>
+
+<h3 id="BehaviorMediaControl">If your app uses RemoteControlClient...</h3>
+
+<p>Lockscreens in the L Developer Preview do not show transport controls for
+your {@link android.media.RemoteControlClient}. Instead, your app can provide
+media playback control from the lockscreen through a notification. This
+gives your app more control over the presentation of media buttons, while
+providing a consistent experience for users across the lockscreen and
+unlocked device.</p>
+
+<p>The L Developer Preview introduces a new
+{@code android.app.Notification.MediaStyle} template which is recommended for
+this purpose. {@code MediaStyle} converts notification actions that you added
+with
+{@link android.app.Notification.Builder#addAction(int, java.lang.CharSequence,
+ android.app.PendingIntent)
+Notification.Builder.addAction()} into compact buttons embedded in your app's
+media playback notifications.</p>
+
+<p>If you are using the new
+{@code android.media.session.MediaSession} class
+(see <a href="#MediaPlaybackControl">Media Playback Control</a> below), attach
+your session token with {@code Notification.MediaStyle.setMediaToken()} to
+inform the system that this notification controls an ongoing media session.</p>
+
+<p>Call {@code
+Notification.Builder.setVisibility(Notification.VISIBILITY_PUBLIC)} to mark a
+notification as safe to show atop any lockscreen (secure or otherwise). For more
+information, see <a href="#LockscreenNotifications">Lockscreen Notifications</a>.</p>
+
+<h3 id="BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</h3>
+
+<p>With the introduction of the new <em>concurrent documents and activities
+tasks</em> feature in the upcoming release (see <a href="#Recents">Concurrent
+documents and activities in Recents screen</a> below),
+the {@link android.app.ActivityManager#getRecentTasks
+ActivityManager.getRecentTasks()} method is now deprecated to improve user
+privacy. For backward compatibility, this method still returns a small subset of
+its data, including the calling application’s own tasks and possibly some other
+non-sensitive tasks (such as Home). If your app is using this method to retrieve
+its own tasks, use {@code android.app.ActivityManager.getAppTasks()} instead to
+retrieve that information.</p>
+
+<h2 id="UI">User Interface</h2>
+
+<h3 id="MaterialDesign">Material design support</h3>
+
+<p>The upcoming release adds support for Android's new <em>material</em> design
+style. You can create apps with material design that are visually dynamic and
+have UI element transitions that feel natural to users. This support includes:</p>
+
+<ul>
+
+ <li>The material theme</li>
+ <li>View shadows</li>
+ <li>The {@code RecyclerView} widget</li>
+ <li>Drawable animation and styling effects</li>
+ <li>Material design animation and activity transition effects</li>
+ <li>Animators for view properties based on the state of a view</li>
+ <li>Customizable UI widgets and app bars with color palettes that you control</li>
+</ul>
+
+<p>To learn more about adding material design functionality to your app, see
+<a href="{@docRoot}preview/material/index.html">Material Design</a>.</p>
+
+<h3 id="LockscreenNotifications">Lockscreen notifications</h3>
+<p>Lockscreens in the L Developer Preview have the ability to present
+notifications. Users can choose via <em>Settings</em> whether to allow
+sensitive notification content to be shown over a secure lockscreen.</p>
+
+<p>Your app can control the level of detail visible when its notifications are
+displayed over the secure lockscreen. To control the visibility level, call
+{@code android.app.Notification.Builder.setVisibility()} and specify one of these
+values:</p>
+
+<ul>
+<li>{@code VISIBILITY_PRIVATE}. Shows basic information, such as the
+notification’s icon, but hides the notification’s full content.</li>
+<li>{@code VISIBILITY_PUBLIC}. Shows the notification’s full content.</li>
+<li>{@code VISIBILITY_SECRET}. Shows nothing, excluding even the
+notification’s icon.</li>
+</ul>
+
+<p>When {@code VISIBILITY_PRIVATE} is set, you can also provide a redacted
+version of the notification content that hides personal details. For example,
+an SMS app might display a notification that shows "You have 3 new text messages."
+but hides the message content and senders. To provide this alternative
+notification, first create the replacement notification using
+{@link android.app.Notification.Builder}. When you create the private
+notification object, attach the replacement notification to it through the
+{@code Notification.Builder.setPublicVersion()} method.</p>
+
+<h3 id="NotificationsMetadata">Notifications metadata</h3>
+<p>The L Developer Preview uses metadata associated with your app notifications
+to sort the notifications more intelligently. To set the metadata, call the
+following methods in {@code android.app.Notification.Builder} when you
+construct the notification:</p>
+
+<ul>
+<li>{@code setCategory()}. Depending on the message category, this tells
+the system how to handle your app notifications when the device is
+in <em>Do not Disturb</em> mode (for example, if your notification represents an
+incoming call, instant message, or alarm).
+<li>{@code setPriority()}. Notifications with the priority field set to
+{@code PRIORITY_MAX} or {@code PRIORITY_HIGH} will appear in a small floating
+window if the notification also has sound or vibration.</li>
+<li>{@code addPerson()}. Allows you to add a list of people to a notification.
+Your app can use this to signal to the system that it should group together
+notifications from the specified people, or rank notifications from these
+people as being more important.</li>
+</ul>
+
+<h3 id="Recents">Concurrent documents and activities in the Recents screen</h3>
+
+<p>In previous releases, the
+<a href="{@docRoot}design/get-started/ui-overview.html">Recents screen</a>
+could only display a single task for each app that the user interacted with
+most recently. Now your app can open more tasks as
+needed for additional concurrent activities for documents.
+This feature facilitates multitasking by letting users quickly switch between
+individual activities and documents from the Recents screen, with a consistent
+switching experience across all apps.
+Examples of such concurrent tasks might include open tabs in a web
+browser app, documents in a productivity app, concurrent matches in
+a game, or chats in a messaging app. Your app can manage its tasks
+through the {@code android.app.ActivityManager.AppTask} class.</p>
+
+<p>To insert a logical break so that the system treats your activity as a new
+task, use {@code android.content.Intent.FLAG_ACTIVITY_NEW_DOCUMENT} when
+launching the activity with {@link android.app.Activity#startActivity(android.content.Intent)
+startActivity()}. You can also get this behavior by declaring the
+<a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a>
+attribute {@code documentLaunchMode="intoExisting"} or {@code ="always"} in your
+manifest.</p>
+
+<p>You can also mark that a task should be removed from the Recents screen
+when all its activities are closed. To do this, use {@code
+android.content.Intent.FLAG_ACTIVITY_AUTO_REMOVE_FROM_RECENTS} when starting the
+root activity for
+the task. You can also set this behavior for an activity by declaring the
+<a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a>
+attribute {@code autoRemoveFromRecents=“true”} in your manifest.</p>
+
+<p>To avoid cluttering the Recents screen, you can set the maximum number of
+tasks from your app that can appear in that screen. To do this, set the
+<a href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a>
+attribute {@code android:maxRecent}. The current maximum that can be specified
+is 100 tasks per user.</a></p>
+
+<h3 id="WebView">WebView updates</h3>
+<p>The L Developer Preview updates the {@link android.webkit.WebView}
+implementation to Chromium M36, bringing security and stability enhancements,
+as well as bug fixes. The default user-agent string for a
+{@link android.webkit.WebView} running on the L Developer Preview has
+been updated to incorporate 36.0.0.0 as the version number.</p>
+
+<p>Additionally, this release brings support for the
+<a href="http://webaudio.github.io/web-audio-api/" class="external-link">WebAudio</a>,
+<a href="https://www.khronos.org/webgl/" class="external-link">WebGL</a>, and
+<a href="http://www.webrtc.org/" class="external-link">WebRTC</a> open standards. To learn more about
+the new features included in this release, see <a href="https://developer.chrome.com/multidevice/webview/overview" class="external-link">WebView for Android</a>.</p>
+
+<h2 id="Graphics">Graphics</h2>
+
+<h3 id="OpenGLES-3-1">Support for OpenGL ES 3.1</h3>
+<p>The L Developer Preview adds Java interfaces and native support for OpenGL
+ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:</p>
+
+<ul>
+<li>Compute shaders
+<li>Separate shader objects
+<li>Indirect draw commands
+<li>Multisample and stencil textures
+<li>Shading language improvements
+<li>Extensions for advanced blend modes and debugging
+<li>Backward compatibility with OpenGL ES 2.0 and 3.0
+</ul>
+
+<p>The Java interface for OpenGL ES 3.1 on Android is provided with {@code GLES31}. When
+using OpenGL ES 3.1, be sure that you declare it in your manifest file with the
+<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a>
+tag and the {@code android:glEsVversion} attribute. For example:</p>
+
+<pre>
+&lt;manifest&gt;
+ &lt;uses-feature android:glEsVersion="0x00030001" /&gt;
+ ...
+&lt;/manifest&gt;
+</pre>
+
+<p>For more information about using OpenGL ES, including how to check the
+device’s supported OpenGL ES version at runtime, see the
+<a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL ES API guide</a>.</p>
+
+<h3 id="AndroidExtensionPack">Android Extension Pack</h3>
+
+<p>In addition to OpenGL ES 3.1, this release provides an extension pack with Java interfaces and
+native support for advanced graphics functionality. These extensions are treated as a single
+package by Android. (If the {@code ANDROID_extension_pack_es31} extension is present, your app can
+assume all extensions in the package are present and enable the shading language features with
+a single {@code #extension} statement.</p>
+<p>The extension pack supports:</p>
+<ul>
+<li>Guaranteed fragment shader support for shader storage buffers, images, and
+ atomics (fragment shader support is optional in OpenGL ES 3.1.)</li>
+<li>Tessellation and geometry shaders</li>
+<li>ASTC (LDR) texture compression format</li>
+<li>Per-sample interpolation and shading</li>
+<li>Different blend modes for each color attachment in a frame buffer</li>
+</ul>
+
+<p>The Java interface for the extension pack is provided with {@code GLES31Ext}.
+In your app manifest, you can declare that support for the extension pack is
+required, with the
+<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a>
+tag, but the precise syntax is not finalized in the L Developer Preview.</p>
+
+<h2 id="Multimedia">Multimedia</h2>
+
+<h3 id="Camera-v2">Camera API for advanced camera capabilities</h3>
+
+<p>The L Developer Preview introduces the new {@code android.hardware.camera2}
+API to facilitate fine-grain photo capture and image processing. You can now
+programmatically access the camera devices available to the system with {@code
+CameraManager.getCameraIdList()} and connect to a specific device with {@code
+CameraManager.openCamera()}. To start capturing images, create a {@code
+CameraCaptureSession} and specify the {@link android.view.Surface} objects for
+the captured images. The {@code CameraCaptureSession} can be configured to take
+single shots or multiple images in a burst.</p>
+
+<p>To be notified when new images are captured, implement the
+{@code CameraCaptureSession.CaptureListener()} interface and set it in your
+capture request. Now when the system completes the image capture request, your
+{@code CameraCaptureSession.CaptureListener()} receives a call to
+{@code onCaptureCompleted()}, providing you with the image capture metadata in a
+{@code CaptureResult}.</p>
+
+<p>To see an example of how to use the updated Camera API, refer to the {@code Camera2Basic}
+and {@code Camera2Video} implementation samples in this release.</p>
+
+<h3 id="AudioPlayback">Audio playback</h3>
+<p>This release includes the following changes to
+ {@link android.media.AudioTrack}:</p>
+<ul>
+ <li>Your app can now supply audio data in floating-point format
+({@code android.media.AudioFormat.ENCODING_PCM_FLOAT}). This permits greater
+dynamic range, more consistent precision, and greater headroom. Floating-point
+arithmetic is especially useful during intermediate calculations. Playback
+end-points use integer format for audio data, and with lower bit-depth. (In the
+L Developer Preview, portions of the internal pipeline are not yet
+floating-point.)
+ <li>Your app can now supply audio data as a {@link java.nio.ByteBuffer}, in
+the same format as provided by {@link android.media.MediaCodec}.
+ <li>The {@code WRITE_NON_BLOCKING} option can simplify buffering and
+ multithreading for some apps.
+</ul>
+
+<h3 id="MediaPlaybackControl">Media playback control</h3>
+<p>You can now build your own media controller app with the new
+{@code android.media.session.MediaController} class, which provides
+simplified transport controls APIs that replace those in
+{@link android.media.RemoteControlClient}. The {@code MediaController} class
+allows thread-safe control of playback from a non-UI process, making it easier
+to control your media playback service from your app’s user interface.
+
+<p>You can also create multiple controllers to send playback commands,
+media keys, and other events to the same ongoing
+{@code android.media.session.MediaSession}. When you add a controller, you must
+call {@code MediaSession.getSessionToken()} to request an access
+token in order for your app to interact with the session.</p>
+
+<p>You can now send transport commands such as "play", "stop", "skip", and
+"set rating" by using {@code MediaController.TransportControls}. To handle
+in-bound media transport commands from controllers attached to the session,
+override the callback methods in
+{@code MediaSession.TransportControlsCallback}.</p>
+
+<p>You can also create rich notifications that allow playback control tied to a
+media session with the new {@code android.app.Notification.MediaStyle} class. By
+using the new notification and media APIs, you will ensure that the System UI
+knows about your playback and can extract and show album art.</p>
+
+<h2 id="Storage">Storage</h2>
+
+<h3 id="DirectorySelection">Directory selection</h3>
+
+<p>The L Developer Preview extends the <a href="{@docRoot}guide/topics/providers/document-provider.html">Storage Access Framework</a> to let users select an entire directory subtree,
+giving apps read/write access to all contained documents without requiring user
+confirmation for each item.</p>
+
+<p>To select a directory subtree, build and send an
+{@code android.intent.action.OPEN_DOCUMENT_TREE} {@link android.content.Intent}.
+The system displays all
+{@link android.provider.DocumentsProvider} instances that support subtree selection,
+letting the user browse and select a directory. The returned URI represents access to the selected
+subtree. You can then use {@code DocumentsContract.buildChildDocumentsUriUsingTree()}
+and {@code DocumentsContract.buildDocumentUriUsingTree()} along with
+{@code ContentResolver.query()} to explore the subtree.</p>
+
+<p>The new {@code DocumentsContract.createDocument()} method lets you create
+new documents or directories anywhere under the subtree. To manage
+existing documents, use {@code DocumentsContract.renameDocument()} and
+{@code DocumentsContract.deleteDocument()}. Check {@code DocumentsContract.Document.COLUMN_FLAGS}
+to verify provider support for these calls before issuing them.</p>
+
+<p>If you're implementing a {@link android.provider.DocumentsProvider} and want
+to support subtree selection, implement {@code DocumentsProvider.isChildDocument()}
+and include {@code Documents.Contract.FLAG_SUPPORTS_IS_CHILD} in your
+{@code Root.COLUMN_FLAGS}.</p>
+
+<p>The L Developer Preview also introduces new package-specific directories on
+shared storage where your app can place media files for inclusion in
+{@link android.provider.MediaStore}. The new
+{@code android.content.Context.getExternalMediaDirs()} returns paths to these
+directories on all shared storage devices. Similarly to
+{@link android.content.Context#getExternalFilesDir(java.lang.String) Context.getExternalFilesDir()},
+no additional permissions are needed by your app to access the returned paths. The
+platform periodically scans for new media in these directories, but you can also
+use {@link android.media.MediaScannerConnection} to explicitly scan for new
+content.</p>
+
+<h2 id="Wireless">Wireless &amp; Connectivity</h2>
+
+<h3 id="Multinetwork">Multiple network connections</h3>
+<p>The L Developer Preview provides new multi-networking APIs. These let your app
+dynamically scan for available networks with specific capabilities, and
+establish a connection to them. This is useful when your app requires a
+specialized network, such as an SUPL, MMS, or carrier-billing network, or if
+you want to send data using a particular type of transport protocol.</p>
+
+<p>To select and connect to a network dynamically from your app follow these
+steps:</p>
+
+<ol>
+ <li>Create a {@link android.net.ConnectivityManager}.</li>
+ <li>Create a
+ {@code android.net.NetworkRequest} to specify the network features and transport
+ type your app is interested in.</li>
+ <li>To scan for suitable networks, call
+ {@code ConnectivityManager.requestNetwork()} or
+ {@code ConnectivityManager.registerNetworkCallback()}, and pass in the
+ {@code NetworkRequest} object and an implementation of
+ {@code ConnectivityManager.NetworkCallbackListener}.</li>
+
+</ol>
+
+<p>When the system detects a suitable network, it connects to the network and
+invokes the {@code NetworkCallbackListener.onAvailable()} callback. You can use
+the {@code android.net.Network} object from the callback to get additional
+information about the network, or to direct traffic to use the selected
+network.</p>
+
+<h3 id="BluetoothBroadcasting">Bluetooth broadcasting</h3>
+<p>Android 4.3 introduced platform support for
+ <a href="{@docRoot}guide/topics/connectivity/bluetooth-le.html">Bluetooth Low Energy</a>
+(BLE) in the central role. In the L Developer Preview, an Android device can now
+act as a Bluetooth LE <em>peripheral device</em>. Apps can use this capability
+to make their presence known to
+nearby devices. For instance, you can build apps that allow a device to
+function as a pedometer or health monitor and communicate its data with another
+BLE device.</p>
+
+<p>The new {@code android.bluetooth.le} APIs enable your apps to broadcast
+advertisements, scan for responses, and form connections with nearby BLE devices.
+You must add the {@code android.permission.BLUETOOTH_ADMIN} permission in your
+manifest in order for your app to use the new advertising and scanning features.</a>
+
+<p>To begin Bluetooth LE advertising so that other devices can discover
+your app, call {@code android.bluetooth.le.BluetoothAdvertiser.startAdvisertising()}
+and pass in an implementation of the
+{@code android.bluetooth.le.AdvertiseCallback} class. The callback object
+receives a report of the success or failure of the advertising operation.</p>
+
+<p> The L Developer Preview introduces the {@code
+android.bluetooth.le.ScanFilter} class so that your app can scan for only the
+specific types of devices it is interested in. To begin scanning for Bluetooth
+LE devices, call {@code android.bluetooth.le.BluetoothLeScanner.startScan()} and
+pass in a list of filters. In the method call, you must also provide an
+implementation of {@code android.bluetooth.le.ScanCallback} to report if a
+Bluetooth LE advertisement is found. </p>
+
+<h3 id="NFCEnhancements">NFC enhancements</h3>
+<p>The L Developer Preview adds these enhancements to enable wider and more
+flexible use of NFC:</p>
+
+<ul>
+<li>Android Beam is now available in the share menu.
+<li>Your app can invoke the Android Beam on the user’s device to share data by
+calling {@code android.nfc.NfcAdapter.invokeBeam()}. This avoids the need for
+the user to manually tap the device against another NFC-capable device to
+complete the data transfer.
+<li>You can use the new {@code android.nfc.NdefRecord.createTextRecord()} method
+to create an NDEF record containing UTF-8 text data.
+<li>If you are developing a payment app, you now have the ability to
+register an NFC application ID (AID) dynamically by calling
+{@code android.nfc.cardemulation.CardEmulation.registerAidsForService()}.
+You can also use {@code android.nfc.cardemulation.CardEmulation.setPreferredService()}
+to set the preferred card emulation service that should be used when a specific
+activity is in the foreground.
+</ul>
+
+<h2 id="Power">Power Efficiency</h2>
+
+<h3 id="JobScheduler">Scheduling jobs</h3>
+<p>The L Developer Preview provides a new {@code android.app.job.JobScheduler}
+API that lets you optimize battery life by defining jobs for the system to run
+asynchronously at a later time or under specified conditions (such as when the
+device is charging). This is useful in such situations as:</p>
+<ul>
+ <li>The app has non-user-facing work that you can defer.</li>
+ <li>The app has work you'd prefer to do when the unit is plugged in.</li>
+ <li>The app has a task that requires network access (or requires a Wi-Fi
+ connection).</li>
+ <li>The app has a number of tasks that you want to run as a batch on a regular
+ schedule.</li>
+
+</ul>
+
+<p>A unit of work is encapsulated by a {@code android.app.job.JobInfo} object.
+This object provides an exact description of the criteria to be used for
+scheduling.</p>
+
+<p>Use the {@code android.app.job.JobInfo.Builder} to configure how the
+scheduled task should run. You can schedule the task to run under specific
+conditions, such as:</p>
+
+<ul>
+ <li>The device is charging</li>
+ <li>The device is connected to an unmetered network</li>
+ <li>The system deems the device to be idle</li>
+ <li>Completion with a minimum delay or within a specific deadline.</li>
+</ul>
+
+<p>For example, you can add code like this to run your task on an
+unmetered network:</p>
+
+<pre>
+JobInfo uploadTask = new JobInfo.Builder(mJobId, mServiceComponent)
+ .setRequiredNetworkCapabilities(JobInfo.NetworkType.UNMETERED)
+ .build();
+
+JobScheduler jobScheduler =
+ (JobScheduler) context.getSystemService(Context.JOB_SCHEDULER_SERVICE)
+jobScheduler.schedule(uploadTask);
+</pre>
+
+<p>To see an example of how to use the {@code JobScheduler} API, refer to the
+{@code JobSchedulerSample} implementation sample in this release.</p>
+
+<h3 id="PowerMeasurementTools">Developer tools for power measurement</h3>
+<p>The L Developer Preview provides several new developer tools and APIs to help
+you better measure and understand your app's power usage.</p>
+
+<dl>
+<dt><strong>batterystats</strong></dt>
+<dd>
+<p>The {@code dumpsys batterystats} command allows you to generate interesting
+statistical data about battery usage on a device, organized by unique user ID
+(UID). The statistics generated by the tool include:</p>
+
+<ul>
+<li>History of battery related events
+<li>Global statistics for the device
+<li>Approximated power use per UID and system component
+<li>Per-app mobile ms per packet
+<li>System UID aggregated statistics
+<li>App UID aggregated statistics
+</ul>
+
+<p>Use the {@code --help} option to learn about the various options for
+tailoring the output. For example, to print battery usage
+statistics for a given app package since the device was last charged, run this
+command:
+<pre>
+$ adb shell dumpsys batterystats --charged &lt;package-name&gt;
+</pre>
+</dd>
+
+<dt><strong>Battery Historian</strong></dt>
+<dd>
+<p>The Battery Historian tool ({@code historian.par}) analyzes Android
+bug reports from the L Developer Preview and creates an HTML visualization of
+power-related events. It can
+also visualize power consumption data from a power monitor, and attempts to
+map power usage to the wake locks seen. You can find the Battery Historian tool
+in {@code &lt;sdk&gt;/tools}.</p>
+
+<img src="images/battery_historian.png"
+ srcset="images/battery_historian@2x.png 2x"
+ alt="" width="760" height="462"
+ id="figure2" />
+<p class="img-caption">
+ <strong>Figure 2.</strong>HTML visualization generated by the Battery
+ Historian tool.
+</p>
+
+<p>For best results, you should first enable full wake lock reporting, to allow
+the Battery Historian tool to monitor uninterrupted over an extended period of
+time:</p>
+<pre>
+$ adb shell dumpsys batterystats --enable full-wake-history
+</pre>
+
+<p>You should also reset battery statistics at the beginning of a
+measurement:</p>
+<pre>
+$ adb shell dumpsys batterystats --reset
+</pre>
+
+<p>To generate an HTML visualization:</p>
+<pre>
+$ historian.par [-p powerfile] bugreport.txt > out.html
+</pre>
+</dd>
+
+</dl>
+
+<h2 id="Enterprise">Enterprise</h2>
+<h3 id="ManagedProvisioning">Managed provisioning</h3>
+
+<div class="figure" style="width:360px">
+ <img src="images/managed_apps_launcher.png"
+ srcset="images/managed_apps_launcher@2x.png 2x"
+ alt="" width="360" height="609" id="figure3" />
+ <p class="img-caption">
+ <strong>Figure 3.</strong> Launcher screen showing managed apps (marked with
+ a lock badge)
+ </p>
+</div>
+
+<p>The L Developer Preview provides new functionality for running apps within
+an enterprise environment. A
+<a href="{@docRoot}guide/topics/admin/device-admin.html">device administrator</a> can
+initiate a managed provisioning process to add a co-present but separate <em>managed profile</em> to a device, if the user has an existing personal account.
+Apps that are associated with managed profiles will appear alongside
+non-managed apps in the user’s Launcher, Recent apps screen, and notifications.</p>
+
+<p>To start the managed provisioning process, send {@code
+ACTION_PROVISION_MANAGED_PROFILE} in an {@link android.content.Intent}. If the
+call is successful, the system triggers the {@code
+android.app.admin.DeviceAdminReceiver. onProfileProvisioningComplete()} callback.
+You can then call {@code app.admin.DevicePolicyManager. setProfileEnabled()} to
+enable this managed profile.</p>
+
+<p>If you are developing a Launcher app, you can use the new {@code
+android.content.pm.LauncherApps} class to get a list of launchable activities
+for the current user and any associated managed profiles. Your Launcher can make
+the managed apps visually prominent by appending a “work” badge to the icon
+drawable with {@code android.os.UserManager. getBadgeDrawableForUser()}.</p>
+
+<p>To see an example of how to use the new functionality, refer to the
+{@code BasicManagedProfile} implementation sample in this release.</p>
+
+<h3 id="TaskLocking">Task locking</h3>
+<p>The L Developer Preview introduces a new task locking API that
+lets you temporarily restrict users from leaving your app or being interrupted
+by notifications. This could be used, for example, if you are developing an
+education app to support high stakes assessment requirements on Android.
+Once your app activates this mode, users will not be able to see
+notifications, access other apps, or return to the Home screen, until your
+app exits the mode.</p>
+
+<p>To prevent unauthorized usage, only authorized apps can activate task locking.
+Furthermore, task locking authorization must be granted by a
+specially-configured <em>device owner</em> app, through the {@code android.app.admin.DevicePolicyManager.setLockTaskComponents()} method.</p>
+
+<p>To set up a device owner, follow these steps:</p>
+<ol>
+<li>Attach a device running an Android <a href="https://source.android.com/source/building-running.html" class="external-link">{@code userdebug}</a> build to your development machine.</li>
+<li>Install your device owner app.</li>
+<li>Create a {@code device_owner.xml} file and save it to the {@code /data/system}
+directory on the device.
+<pre>
+$ adb root
+$ adb shell stop
+$ rm /tmp/device_owner.xml
+$ echo "&lt;?xml version='1.0' encoding='utf-8' standalone='yes' ?&gt;"
+&gt;&gt; /tmp/device_owner.xml
+$ echo "&device-owner package=\"&lt;your_device_owner_package&gt;\"
+name=\"*&lt;your_organization_name&gt;\" /&gt;" &gt;&gt; /tmp/device_owner.xml
+$ adb push /tmp/device_owner.xml /data/system/device_owner.xml
+$ adb reboot
+</pre>
+</li>
+</ol>
+
+<p>Before using the task locking API in your app, verify that your activity is
+authorized by calling {@code DevicePolicyManager.isLockTaskPermitted()}.</p>
+
+<p>To activate task locking, call
+{@code android.app.Activity.startLockTask()} from your authorized activity.</p>
+
+<p>When task locking is active, the following behavior takes effect:</p>
+
+<ul>
+<li>The status bar is blank, and user notifications and status information is
+hidden.</li>
+<li>The Home and Recent Apps buttons are hidden.</li>
+<li>Other apps may not launch new activities.</li>
+<li>The current app may start new activities, as long as doing so does not
+create new tasks.</li>
+<li>The user remains locked on your app until an authorized activity calls
+{@code Activity.stopLockTask()}.</li>
+</ul>
+
+<h2 id="Printing">Printing Framework</h2>
+
+<h3 id="PDFRender">Render PDF as bitmap</h3>
+<p>You can now render PDF document pages into bitmap images for printing by
+using the new {@code android.graphics.pdf.PdfRenderer} class. You must specify a
+{@link android.os.ParcelFileDescriptor} that is seekable (that is, the content
+can be randomly accessed) on which the system writes the the printable content.
+Your app can obtain a page for rendering with {@code openPage()}, then call
+{@code render()} to turn the opened {@code PdfRenderer.Page} into a bitmap. You
+can also set additional parameters if you only want to convert a portion of the
+document into a bitmap image (for example, to implement
+<a href="http://en.wikipedia.org/wiki/Tiled_rendering" class="external-link">tiled rendering</a> in
+order to zoom in on the document).</p>
+
+<h2 id="TestingA11y">Testing &amp; Accessibility </h2>
+
+<h3 id="TestingA11yImprovements">Testing and accessibility improvements</h3>
+<p>The L Developer Preview adds the following support for testing and
+accessibility:</p>
+
+<ul>
+<li>You can use the new {@code android.app.UiAutomation.getWindowAnimationFrameStats()}
+and {@code android.app.UiAutomation.getWindowContentFrameStats()} methods to
+capture frame statistics for window animations and content. This lets you
+write instrumentation tests to evaluate if the app under test is rendering
+frames at a sufficient refresh frequency to provide a smooth user experience.
+
+<li>You can execute shell commands from your instrumentation test with the new
+{@code android.app.UiAutomation.executeShellCommand()}. The command execution
+is similar to running {@code adb shell} from a host connected to the device. This
+allows you to use shell based tools such as {@code dumpsys}, {@code am},
+{@code content}, and {@code pm}.
+
+<li>Accessibility services and test tools that use the accessibility APIs
+(such as <a href="{@docRoot}tools/help/uiautomator/index.html">uiautomator</a>)
+can now retrieve detailed information about the properties of windows on the
+screen that sighted users can interact with. To retrieve a list of
+{@code android.view.accessibility.AccessibilityWindowInfo} objects
+representing the windows information, call the new
+{@code android.accessibilityservice.AccessibilityService.getWindows()} method.
+<li>You can use the new {@code android.view.accessibility.AccessibilityNodeInfo.AccessibilityAction} to define standard or customized
+actions to perform on an {@link android.view.accessibility.AccessibilityNodeInfo}.
+The new {@code AccessibilityAction} class replaces the actions-related APIs
+previously found in {@code AccessibilityNodeInfo}.
+</ul>
+
+<h2 id="IME">IME</h2>
+
+<h3 id="Switching">Easier switching between input languages</h3>
+
+<p>Beginning in the L Developer Preview, users can more easily switch between
+all <a href="{@docRoot}guide/topics/text/creating-input-method.html">input
+method editors (IME)</a> supported by the platform. Performing the designated
+switching action (usually touching a Globe icon on the soft keyboard) will cycle
+among all such IMEs. This change takes place in
+{@link android.view.inputmethod.InputMethodManager#shouldOfferSwitchingToNextInputMethod
+InputMethodManager.shouldOfferSwitchingToNextInputMethod()}.</p>
+
+<p>In addition, the framework now checks whether the next IME includes a
+switching mechanism at all (and, thus, whether that IME supports switching to
+the IME after it). An
+IME with a switching mechanism will not cycle to an IME without one. This
+change takes place in
+{@link android.view.inputmethod.InputMethodManager#switchToNextInputMethod
+InputMethodManager.switchToNextInputMethod}.
+
+<p>To see an example of how to use the updated IME-switching APIs, refer to the
+updated soft-keyboard implementation sample in this release.</p>
+
+<h2 id="Manifest">Manifest Declarations</h2>
+
+<h3 id="ManifestFeatures">Declarable required features</h3>
+<p>The following values are now supported in the
+<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a>
+element, so you can ensure that your app is installed only on devices that provide the features
+your app needs.</p>
+
+<ul>
+<li>{@code FEATURE_LEANBACK}. Declares that your app must be installed only on
+devices that support the
+<a href="{@docRoot}training/tv/index.html">Android TV</a> user interface.
+Example:
+<pre>
+&lt;uses-feature android:name="android.software.leanback"
+ android:required="true" /&gt;
+</pre>
+
+<li>{@code FEATURE_WEBVIEW}. Declares that your app must only be installed on
+devices that fully implement the {@code android.webkit.*} APIs. Example:
+<pre>
+&lt;uses-feature android:name="android.software.webview"
+ android:required="true" /&gt;
+</pre>
+</ul>
+
+<p class="note">For a detailed view of all API changes in the L Developer Preview, see the
+<a href="{@docRoot}preview/reference.html">API Differences Report</a>.</p>